
October 16th, 2010 - Out of the 13 people who voted in the last pole, half (7) of you confessed that you loved reading the Wesley Bros duel and enjoyed the ending. =D
1 of you said you disliked the ending. Do you like Deity a lot or just hate Tali? xD
2 of you said it was too long. Noobs.
3 people said they hated Deity in a good way...however they meant, that he doesn't know... > o>
In any case, it seems that event was an overall success. Now we're in the middle of another one. There are big plans regarding the future of the RP though. Deity'll get to that next time.
For now, enjoy playing along~
November 17th, 2009 - Well, Deity emphatically lost. Let's take a look at what you all expected to happen.
5 of you figured that neither brother would die, in a draw. One of the more likely choices~
5 more of you voted for Deity's victory. Sorry to disappoint. ^o^;
4 voters thought that both brothers would smite eachother to death. Huh.
2 of you assumed Taliman would win, which he did. Go you~
2 of the votes were undecided - what did you two imagine would happen? =P
In any case, this part of our little story is over. We've got more in store though, so please keep playing and we'll kick this sumbitch off soon~
If you didn't get a chance to read the duel, it starts shortly after page 3628~
April 24th, 2009 - Deity and Taliman are going to beat the frappuccino mix out of eachother. xD Awesome. Come watch~
October 5th, 2008 - 'Bout time for a new update, huh? Deity's revamped the Room Description. If your character has one of the floors to themself, check it out.
Also updated the s**t to Remember section slightly in regards to the negation of the 'real-time' rule.
December 9th, 2007 - The long-established rule insisting that CO-oriented events take place in real time has been negated. Deity's just ******** tired of it... < <; ...at any point henceforth, if not yet set the time of day will be established by entrance posts, and time will only pass (within reason) as decided by the posters in play at the moment. The general date/time of year will be covered by Deity himself.
This is in an attempt to help motivate those with shitty timing and just to overall make the place seem less quiet in the RP world. None of the rules regarding this have been changed as of yet -- ignore that. Deity will tend to the rules in due time.
July 12th, 2007 - New gameplan. The following three fighters--
Miyuki Kitase, Epithany, Taliman Wesley
--are to face off in a three-way battle for the tournament prize money. Not exactly a tourney, but it's as close as you lazy monkeys will let us have. =P The original prize money isn't enough, so Deity'll be chipping in to present these prizes:
1st place - 15,000g
2nd place - 10,000g
3rd place - 5,000g
The 'Triple Threat' match will be held in a thread in the Extended RP subforum of Shadows, which will be posted by Deity. He will list and explain the rules, location, and time limit of the match in the first post. He'll contact the three fighters via PM to alert them to this announcement so they may prepare. Deity will also contact the five judges of his choosing.
May 21st, 2007 - Okay, no more o'this. The tournament is over, seeing as Deity's through waiting on it, and everyone else is through participating. No tourney this size should take so long. Deity's cancelling it so that plans he has made with others can commence sooner than later. To those that actually tried, he apologizes and thanks you. If you want the prize money for the match(es) you won, you need only ask.
Deity's sorry that this thing never really got off, but there are better things to do than wait on something that isn't going anywhere, right? This won't change much, but now the front page will have less s**t on it. =D
On another note, Deity has taken the oppurtunity to clean up this page and update the posts. RPers and fighters alike, please check out the rules, as some have been altered/removed. Deity's also made changes to the Tower floor layout, pertaining to who still lives here and who doesn't due to infrequent visits or other reasons. =P The bedroom descriptions will get an update soon, too.
May 6th, 2007 - s**t's happened! New baddies! Seven of'em!! Huzzah!!
Nov 5th/23rd, 2006 - Deity's character is a human again! Hurray! He's still not awake, however, so we can celebrate later.
Oct 2nd, 2006 - Deity made a small update to the tournament rules, adding a stipulation concerning interference by other combatants. It's very important, if not a little obvious.
Apr 16th, 2006 - Al'right!!! With sufficient judges and combatants, we can now begin the tournament. For more info, check the tournament-related announcement post, which will be edited shortly after this is visible. Thank you to all who have waited for so long, and good luck.
Mar 1st, 2006 - Kaen, Tali and Deity have returned, monkeys... =O ...we're back sooner than expected, which is both good and bad, for reasons Deity won't delve into unless asked. The cons aren't a big deal, tho'....in any case, we're back, so yayness for that. Things should be going back to normal...and Deity'll start the tournament as soon as he can. Those who haven't responded to his PMs by that time will be ejected from the roster.
Feb 22nd, 2006 - This is an important announcement. As of midnight on the 23rd, the internet which allows Deity and Tali to get onto Gaia is being turned off. We're moving to a new apartment on Friday, and it is uknown when we'll be back on. It could be as early as one week, or it could be three weeks...hence, someone must take Deity's place in charge.
Until we return, the following people will be placed in charge of Club Orion - should they happen to be on at any point during Deity's absence - and are to uphold the rules of the place as best they can:
KenoTao - Midnight Syn - Epithany - JadeAngelWings - User-Name
In Character, none of them have any special rights or privileges, nor should their characters be seen as temporary managers of some sort, though Jade's character will be granted use of the Power Room and have a keychain that allows her access to all floors. If she wishes to grant another of those four members a similar keychain from the Power Room, she is welcome to do so.
Deity hopes to see you guys soon...don't tear the place apart. =P Bye bye, everyone....
~Deity/Fierce/Kiddo/Taiyou
::lepoof::
Feb 14th, 2006 - After three and a half months of waiting, Deity has returned to Club Orion. Hippity-hippity hoo-ray. He is still in his controlled demonic form, however, so he will not be doing a lot of battle.
Jan 17th, 2006 - The tournament roster is being reduced from 32 to 16. All who have dropped out will be discarded - their money returned to them if they wish it so - and the remaining - if that number exceeds 16 - will be selected via elimination rounds. Please check the corresponding post for the roster.
Oct 30th, 2005 - Due to quite a hectic battle, and a moment or two of suspense, Deity's character has changed back to himself. However, he still isn't human, and only seems to have gained control of his demonic form. He now appears to be missing.
Oct 22nd, 2005 - Deity's Roleplaying character has transformed into his demonic form, Fierce. Until the next update, he will be crazed when IC, and illogical. Not to mentional genocidal.

CONTENTS
~Post 1~
~Club Orion Description~
~Club Orion Map~
~Club Orion Tower~
~s**t to Remember~
~Post 2~
~Club Rules~
~Battle Rules~
~Tournament-Style Match Rules~
~Employee Listing~
~Club Orion Banners~
~Post 3~
~Reserved~
~Post 4~
~Reserved~
CLUB ORION DESCRIPTION
OUTSIDE
Should one find themselves on the chilly northern reaches of Canada, there is a gigantic section of uninhabited land, mostly forest. The woods here are vast and full of wildlife, some of the tall trees reaching only forty feet in height, with the larger ones tearing into the sky at two hundred feet. This huge forest seems to be hundreds of miles to the other side. However, near the edges of the forest - at the North, East, and West sides - there are three narrow cobblestone paths, all into the woods. The paths are protected by the treetops above, making them a bit more visible during the frequent snowfall. Meeting at some point, all three paths become one, aimed South.
This pathway now stretches a final mile South before one can see a large structure in the distance, towering over the highest trees in the vicinity. A huge six hundred-foot tower rests silently in the forest, the soft glow of blue lights on the sides and rooftop showing its location like a lighthouse. Upon getting closer, one can see another massive structure connected to the side of the tower - though not as tall, it is much wider. At two miles from the cobblestone path convergence, a traveller enters a massive clearing surrounding these buildings, filled with tall grass with no vegetation larger than a typical shrub or bush growing within fifty feet of the towering walls. At the thick base of the main tower, two nine-foot wooden doors can be seen, ornate golden knobs on both. On them, the engraved words 'Club Orion' can be read, one word on either door. It seems to be much warmer than the near-freezing tempuratures outside, so perhaps it'd be more comfortable inside the building.
MAIN ROOM
Once inside the huge building, guests will find themselves in a large and well-lit room, probably more than 120 feet across with shiny wooden plank floors, and circular in shape. The only windows in this room are at a height of roughly twenty feet. They are very large, plate-glass windows. This Main Room has a domed ceiling, the lights seeming to be strange orbs hanging halfway out of the ceiling and walls. Lacking any corners, this room''s conveniences are all plainly in view.
Strewn along the wall around the room are comfy, cushioned wooden benches, four in all. There are four tables spread evenly around a large metallic black pillar in the center of the room with nine-foot black doors on it. This is the elevator. Inside is a control panel on one wall, and a circular leather bench against the far wall. There are nineteen small black buttons, each with a keyhole under them, all numbered with blue text '2' through '20'. Without the correct key, the elevator is unusable. There are also three smaller red buttons underneath, labelled '1', 'Stop', and 'Go'. Under these is a small silver panel that looks to be removable, though there are no hands or switches on it. The elevator pod travels up and down the shaft via magnetic technology, meaning there are no cables, gears, or other types of machinery to speak of. The ride is very smooth and silent.
BAR AREA & KITCHEN
To the immediate right of the entrance to the complex, there is a long and curved counter, a smooth, waxed black bartop with a refrigerator and a number of shelves, cabinets, and drawers behind it, housing all kinds of drinks and ingredients for beverages. There are also tall stools lined about one side for customers. Above the highest shelf, on the North wall, is a wide flatscreen television that links to the battle cameras in the stadium. This can be turned on and off by a switch behind the bar, and the camera views can be switched like television channels via a remote for use by the guests.
On the opposite side of the room is a full kitchen, complete with its own refrigerator, freezer, two stovetops, two ovens, trash compactor, two sinks, and dishwasher. There are a number cupboards here in this open kitchen, housing all kinds of culinary elements and utensils. Also included are two microwaves, along with other such small appliances.
STAIRCASE DOOR & RESTROOMS
To the left of the kitchen is a locked, iron door with a circular knob in the wall to the right. Turning the knob clockwise makes it click into place, which opens the door. If opened, it simply slides into the wall, rather than swinging open like a normal door. This door leads into the Spiral Staircase, which leads to each room in the Tower. To the left of this portal is a second one. This leads into a very small hallway which directs one to the male and/or female bathrooms.
THE LOUNGE
To the right of the Kitchen is a large open portal with no apparent doors, but a dual set of thick curtains just inside. This huge crescent-shaped room outlines the bottom of the West half of the Main Tower, dotted with a total of eleven couches and four hammocks. It is extremely dim compared to the bright Main Room, being mostly black in color, with a few light fixtures and couches having red accents. Each couch is roughly eight feet long and three feet from back to front.
The couches at either end of the room are much larger, and sink into the floor about two feet. These couches are in a box-like arrangement, as though for a group of people. Each couch has its own fold-out cupholder and has a lever on the side to make the outside seats recline. Each of the four hammocks stretch 4 and 1/2 feet from one side to the other, and glide almost the entire width of the Lounge room, at about 9 feet long. They are all held 5 feet off the ground.
CONTROL / MAINTENANCE ROOM
To the immediate left of the entrance is a small door, again locked. Inside is held a small security camera control and screen panel, as well as such cleaning tools as a mop, broom, and vaccuum.
THE STAGE
To the immediate left of the entrance to the complex and past the Control Room Door, there is a wooden floored stage coming from the wall, complete with an open microphone and a large stereo system behind it. This platform is lead up to by a very small set of wooden steps from either side. This can be used for music, dancing, comedy, or anything else one could think of for a mic.
HALLWAY & HOT SPRINGS
Further along the wall from the Stage is another open doorway leading into a hallway. Going left will guide one down a flight of stairs to a very large underground room, likewise circular as the others. In the center are the rocky borders of a hot springs pool, with much less rocky and more comfortable seats under the water. This is a huge pool of water, nearly as big as the Main Room itself.
Along the walls are small metal benches and cabinets containing towels and such. The ceiling of this room is made of a powerful type of glass, resistant to most impacts, including gunfire. It is a dome ceiling, revealing the sky above. From outside the club, all one can see is a large glass dome protruding from the ground, surrounded by trees.
THE STADIUM
On the other end of the hall is a much smaller staircase (only a few steps) leading to the floor of an utterly gigantic and brilliantly lit-up room. Stretching maybe 400 feet across, this is the fighting stadium, where warriors can settle their differences in a test of skill. About forty feet straight ahead are the steps leading up into the large 220x220 ring, which is held four feet from the floor. The ring floor is made up of many large and thick pearl-white tiles, very durable, yet smooth to the touch. Above the ring is the stadium ceiling, about 200 feet up.
It has a long slit in the center, lined and supported narowly by powerful iron beam rafters. The roof can actually be opened up to reveal the sky by means of a control switch at the entryway door. To do this, one half of the ceiling lowers and rotates under the other, so technically only half of the ceiling opens. Because of this, the rafters of the building, over the ring, are very small and narrow, while the ones connected to the wall, and the unmoving parts of the ceiling, are huge slanted beams.
SPECTATORS' GROUNDS
Surrounding the ring with a 15-foot space inbetween is a small yet thick, three-foot-high featherstone barricade, leaving a good 75 feet of space between it and the powerful stadium walls. Within this space is an array of fifty reclining and cushioned seats, all able to be in either an upright, reclined, or horizontal postion. They are all bolted to the soft-tiled floor, and all face the ring.
ARMORY
On the far side of the stadium, there is a large room that protrudes out from the wall, and doesn't go the entire 200 feet up to the stadium ceiling, but rather only 20 feet. Inside is a vast assortment of weaponry from all over the world, including some you've never even laid eyes on before, organized neatly in boxes, stacks, rows, and shelves. Many of them are constructed from powerful materials not found on Earth (such as Nanomachinery or Katchin).
CLUB ORION MAP
These two maps are not to be used as a substitution for the CO Description. Deity expects you to thoroughly read the descriptions of room syou intend to use. If you want information on the 17 available CO Floors, read on. Furthermore, Map 1 doesn''t use as closely exact dimensions as Map 2.
MAP ONE

------------------------------------------------------------------------------------------------------------------
MAP TWO

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CLUB ORION TOWER
Club Orion now has 17 available floors for people to stay in. This section shows which floors are vacant/occupied, and shows a map of what each room is like, and its description. Here we go.
FLOOR LISTING
~FLOOR 1~
[O][C][C][U][P][I][E][D]
The Main Room, Lounge, & Hallway
~FLOOR 2~
[O][C][C][U][P][I][E][D]
Power Room
~FLOOR 3~
[O][C][C][U][P][I][E][D]
Xaith
~FLOOR 4~
[O][C][C][U][P][I][E][D]
Unknown Girl
~FLOOR 5~
[O][C][C][U][P][I][E][D]
Seth Kagioto
~FLOOR 6~
[V][A][C][A][N][T]
~FLOOR 7~
[O][C][C][U][P][I][E][D]
Ichigo Kitsune
~FLOOR 8~
[V][A][C][A][N][T]
~FLOOR 9~
[V][A][C][A][N][T]
~FLOOR 10~
[V][A][C][A][N][T]
~FLOOR 11~
[V][A][C][A][N][T]
~FLOOR 12~
[O][C][C][U][P][I][E][D]
Yo-ko
~FLOOR 13~
[V][A][C][A][N][T]
~FLOOR 14~
[O][C][C][U][P][I][E][D]
Epithany & Unks Briefs
~FLOOR 15~
[V][A][C][A][N][T]
~FLOOR 16~
[V][A][C][A][N][T]
~FLOOR 17~
[V][A][C][A][N][T]
~FLOOR 18~
[V][A][C][A][N][T]
~FLOOR 19~
[O][C][C][U][P][I][E][D]
Sir Aaron Wesley III
~FLOOR 20~
[O][C][C][U][P][I][E][D]
Deity & Jade Saewin
[O][C][C][U][P][I][E][D]
The Main Room, Lounge, & Hallway
~FLOOR 2~
[O][C][C][U][P][I][E][D]
Power Room
~FLOOR 3~
[O][C][C][U][P][I][E][D]
Xaith
~FLOOR 4~
[O][C][C][U][P][I][E][D]
Unknown Girl
~FLOOR 5~
[O][C][C][U][P][I][E][D]
Seth Kagioto
~FLOOR 6~
[V][A][C][A][N][T]
~FLOOR 7~
[O][C][C][U][P][I][E][D]
Ichigo Kitsune
~FLOOR 8~
[V][A][C][A][N][T]
~FLOOR 9~
[V][A][C][A][N][T]
~FLOOR 10~
[V][A][C][A][N][T]
~FLOOR 11~
[V][A][C][A][N][T]
~FLOOR 12~
[O][C][C][U][P][I][E][D]
Yo-ko
~FLOOR 13~
[V][A][C][A][N][T]
~FLOOR 14~
[O][C][C][U][P][I][E][D]
Epithany & Unks Briefs
~FLOOR 15~
[V][A][C][A][N][T]
~FLOOR 16~
[V][A][C][A][N][T]
~FLOOR 17~
[V][A][C][A][N][T]
~FLOOR 18~
[V][A][C][A][N][T]
~FLOOR 19~
[O][C][C][U][P][I][E][D]
Sir Aaron Wesley III
~FLOOR 20~
[O][C][C][U][P][I][E][D]
Deity
STAIRCASE CORRIDOR
Each "bedroom" is roughly the same size as the main room at the bottom of the tower. While the bottom floor is surrounded by the lounge and the corridor leading to the spring and stadium, the upper floors are separated from the outer wall by the staircase, which winds up the tower around the rooms. The elevator is situated directly down the center of the building, so how one reaches and leaves their room is a matter of taste.Upon finding ones bedroom door, one will see a keypad to the left of the numbered door, the portal itself having no knob. The door is streamlined and smooth, with a single number and a small indentation the size of a clipboard. The keypad has the same digits one could find on a telephone, with a small reader above it next to what looks like a keyhole.
ROOM DESCRIPTION
The rooms themselves are large enough to be homes - which is the point. They each come equipped with access to the elevator, a bed, futon and hammock, end tables and coffee tables, a large sofa, a refrigerator, a large walk-in closet, a bathroom with a walk-in shower with seats, a spa with a jacuzzi, and numerous electrical outlets in the walls and (for the smaller rooms) ceiling. The electrical outlets are powered by the main energy generator on Floor 2. Other furnishings are optional and dependant upon the tenant. Aside from destroying his property, the landlord (Deity) has no restrictions upon what one can do with or to their room. Rent is free, because he's nice like that.Each room was walls thirty feet high, and is equipped with eight windows (8x10 feet), two for each compass direction. The lower window is only three feet from the floor, the top parted from the second window by four feet of wall. Since the outer wall of the tower is separated from each bedroom by the staircase corridor, the window itself is in the outer wall, and the sill stretches across the outside corridor like a tunnel, creating loft-like windows. The windows can be opened like two-way double-doors, though the lock and handles only exist on the inside frame. It goes without saying that opening the windows of the higher floors will bring a powerful, cold wind into the room.
The floor is a deep, plush carpet, shaded royal blue. The wall is a very pale shade of purple, and the room is lighted the same way a sthe main room - with a orb-like fixtures in the ceiling that emanate a colorless light. There are numerous switches throughout the room that can dim or turn off these lights. Again, these elements can be changed to the taste of the tenant.
The elevator, as mentioned, can be accessed from every room. The same keycard that opens the door to the room also grants access to the elevator. There is a call button, but nothing else. Once the elevator arrives, the card can be used to access another room, or return to the bottom floor. Refer to the description above for more information about the elevator.
ROOM MAP

SHIT TO REMEMBER
This section is dedicated to correcting common mistakes made about the building, people within it, the layout, and other such things. Please read this, all of you...
CO Floors - Everyone with a room to themselves must thoroughly read the Room Description. The rooms have a specific layout, and some of the things inside them aren't like your own room, such as the doors and lights.
Mostly the Whole Club - Unless you see a corner on the map, make no mention of one. There are very few, if any, corners in CO. Also leave rafters out of your post, unless you're in the stadium. The only room with support beams is the stadium.
The Ring - The Ring is made of powerful and smooth rock tiles. Just punching them lightly won't shatter them, though they can be broken. Also, please make no mention of dust blowing away from your character. The Ring is very clean, with no dust or dirt to speak of, unless a tile is broken of course.
The Stadium - The stadium walls, floor, ceiling, and overall structure is made of the same material of the ring. However, it is reinforced by nanomachinery alloy, which rebuilds itself automatically if damaged, and it is impossibly hard to damage. Boring through the wall with a barrage of punches or such would be next to impossible, unless your character is just super-broken.
The Spiral Staircase - This thing is huge. It isn't a normal staircase, folks. The staircase winds around the Tower, all the way to the top. So climbing all the way to the top would mean you actually walked more than the height of the Tower. Unless you're running rather fast, it'd take a minute or two just to reach the second floor.
The Forest - Outside the club is a gigantic forest, spanning for miles and miles. Likely part of a real-life forest, knowing northern Canada. Unless it's some sort of ancient dwelling of evil monsters or...some other bogus crap....make up whatever you wish to be in the woods. Lakes, clearings, hills, rivers, etc. Please remember that, when at CO, you are in northern Canada, and it is rather cold up there. There's pretty much always snow or frost, though it's not always snowing.
Deity's Perspective - Both Deity and his character speak from a third person perspective. He'll do his best to keep from confusing your little brain.
Multi-Character Accounts, and Character Names and Appearances - Some regulars have more than one character for their account, and the avatars do not always match the character's appearance, nor do the usernames reflect the character names. For instance, there is no 'The' in Deity's character name, and his hair isn't the same, either. If you know someone plays multiple characters, please ask which they're playing before calling them the wrong name IC.
What the ******** is the Time?! - Deity has abolished the real-time rule, so this is far less important. However, when starting a new RP, he strongly encourages you to set the time of day and the weather. Keep in mind - especially during the beginning/end of the year - that CO is in a very cold environment and gets a lot of snow. There won't be a lot of sun or rain, but there can be days here or there that're especially hot or wet.
In any case, don't leave it up to the guesswork of whoever strolls in next, okay?
The Orion's Structure - Try as you might, the average strength of the CO fighter isn't enough to puncture the walls, floors, and ceilings of Club Orion. We're all superheroes, too, so consider that before you think your character can do what we can't. Within the walls and rooftops, and under the floorboards/tiles, one can find an extremely durable metallic sheet that is roughly a foot thick. Impervious to numerous forms of attack, it takes an incredible amount of force to damage this reinforcement frame. Furthermore, made from a special form of nanotech alloy, the CO frame constantly regenerates itself after damages (given the owner keeps up maintenance); any one of the twenty floors in CO could house and fully contain constant, repeated thermonuclear explosions without effect.
In layman's terms, don't say your character destroyed part of the building - it can't.
Knobs, monkeys - The front doors have knobs. Stop just pushing them open, it doesn't work. The doors open inwardly - meaning you push from the outside and pull from the inside when opening them - and they use normal, everyday knobs.
This may be added onto from time to time. It is for common misconceptions and mistakes made in the thread, only. Also, regulars who post here may give Deity things to add for themselves, via PM. This list is for everyone's use.