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VampyrKitten

PostPosted: Thu Jul 26, 2007 10:23 am


Welcome to Menevyr, a world startlingly similar to our own middle ages. Mankind sprawls out over every terrain you can imagine - mountain, plain, desert, forest. Might reigns supreme, with those in possession of power ruling over those without. Politics in the sense we are familiar with are unknown, and the general idea of a ‘debate’ involves two people entering with a sword each, and one man emerging with two. Tall tales of magic run rampant; though, unlike ours, Menevyr’s stories were true. Depending on whom you heard them from.

What all people will agree on is this: three hundred or more years ago, a council of ten mages ruled with an iron fist. Unable to obtain the secret of their magic, all those outside of this small group were unable to do anything but comply with the mages’ wishes. Also the standard in these stories is that the mages simply disappeared, all at once. It’s when you ask ‘how’ or ‘why’ that things get fuzzy. Some claim they were somehow assassinated by unhappy minions in a sort of mass coup. Other say they grew bored and simply left. And still others insist that they grew too powerful, and their magic ate them from the inside. In fact, there is some truth to the last two.
The mage council of Menevyr pursued power above all else. They had tasted it through their magic, and now their already-bloated bellies craved more. While they did succeed in gaining access to the world’s magic energy, they didn’t put enough thought into controlling it. Their power began bouncing off each other, and they were becoming increasingly aware that such a concentrated mass of magic would rip apart the very world they lived in. They realized, much to their dismay, that they wouldn’t even be able to spread themselves out across Menevyr. They had long known of alternate dimensions’ existence, but until then, they had little use for any of them.

The mages began searching in secret for new homes. Shortly into the search, one had an idea that would come to shake the very universe. These dimensions were formed in a way very similar to stars and solar systems. Realms that were relatively young, in a cosmic sense, were still malleable… with the right tools. And magic was precisely the right tool. And who didn’t want to play God?

After each had located his own ‘young’ realm, the council banded together for one last group effort. Ten portals were opened, to ten separate planes of existence, each easily manipulated to suit the new owner’s whims. They passed through these portals, closing them from the other side. Unfortunately, their magic was far from perfect, and minuscule trails of magical energy still tied each of these realms to Menevyr, however loosely that may have been.

Suddenly devoid of their rulers, the people of Menevyr scrambled for a place at the head of their personal worlds. There were thirty-odd years of turmoil while wars were waged, and those with influence and strength claimed the heads of cities, nations, or even simply villages. With that taken care of, the following two hundred years were amazingly prosperous. Conflict was commonplace, but rarely did it escalate to all-out war. Such occurrences also tended to be short-lived, with peace treaties quickly ending the violence, or one side simply wearing down the other. It was truly the golden age for Menevyr.

But now, strange things are happening. People are being stricken with an odd sickness that makes them pale and extremely sensitive to the sun, while retaining their strength. In fact, they seem stronger, other than the sun… and their need for blood. Scouts report abominations, creatures mixed together to form horrid monsters that only a demented mind could dream of.

Moreover, the world has been disfigured. In the midst of otherwise healthy land, there are large patches of barren landscape. Usually no more than about ten acres in size, they’re the perfect representation of emptiness. The land is simply flat, with nothing growing on its surface. The ground is rough, but there’s never more than a foot of difference in height between any two points on that particular patch. Even stranger is the fact that it seems to always be night. One could be walking in bright daylight, but as soon as the threshold is crossed, all that can be seen is black.

Those ‘stricken’ are gathering on these masses of bleak emptiness. Safe from the sun, they fed on those foolish enough to try to hunt them in their own element. Once the humans realized that they could not beat these monsters, the things, now called ‘vampires,’ began to hunt nearby for fresh blood.

Adding to Menevyr’s worries are other strange reports. Tales that the vampires aren’t the biggest threat. Rumors of a mage’s return are spreading like wildfire, and at least one town has disappeared off the maps forever. Many are reluctant to accept these claims, but everything they know has been shattered in the last few months. Who’s to say it isn’t true?


~List Of Contents~
History
Rules
Map
Profiles
Races
Story Updates
Magic
Language
 
PostPosted: Thu Jul 26, 2007 10:24 am


Rules


-These are ordinary people we are playing as-You don't have any supernatural abilities, you haven't been trained in the ways of the sword (unless you were apart of the guard or militia, that sort). You are ordinary, you don't have superpowers or a heightened senses-you, simply put, are YOU. So don't do anything you don't think a normal person couldn't do. Though if you can't decide, ask yourself if YOU could do it in real life, that's a good rule of thumb

-Our character filtering is now more severe, write more than 3 1/2 well-written paragraphs for your bio, 2 paragraphs or more for your personality, and 10 sentences of Appearance. I hate pictures-but as long as you don't rip from something blatantly obvious AND describe in detail as well.. it might be okay. Just describe in detail to be on the safe side. You can thank UnHap, for 'inspiring' me to make it harder for you to join. biggrin . Not really- just want to get quality players in here.
-NO cybering
-NO other breaking of Gaia's PG-13 rating
-BE at least semi-literate, please[We actually want you to be literate, but semi-lit. is okay...sometimes]. Try and write at least one paragraph.
~Thatmeans no 'brb,' 'lol,' or any of that crap out of OOC. I will personally b***h-slap you out of the RP for that. *Pet peeve*

-NO godmoding
-OOC must be shown in some way. I don't care what it is, as long as it's noticeable. <> () (()) [] etc
-ALL dialog must be in "quotes" so we know you aren't thinking to yourself
-OTHER than dialog, write in the third person. No 'I's, please. More like 'Bobby did this.'
-REMEMBER WE run this RP, so we get the final say in everything. We will give you some leeway, but don't assume you have more control than us.
-USE good judgment when making characters. There are warriors, yes, but they aren't particularly skilled (you'll progress through the RP). If I see someone trying to make their character something like a dragon-riding superknight that shoots lasers out of his balls, I swear- I will find you, and I will hurt you.
-INCLUDE the word 'pants' (don't ask, for your sanity and ours) in your profile PM so we know you read this


ALSO: A note...
-GM posts will be in bold. This is to let you know that it is something in the world, not something to do with our characters. Such as, if one person is looking through a room they're locked in, the GM might post The door won't budge, but the faint shimmer of a key can be seen under the rotting bedframe and then follow with whatever their character is up to (or just leave it at that)




~List Of Contents~
History
Rules
Map
Profiles
Races
Story Updates
Magic
Language

VampyrKitten


VampyrKitten

PostPosted: Thu Jul 26, 2007 10:25 am


~-~MAP COMING SOON~-~

Unfinished Map

Err...I haven't really finished the map-so it stays in a Link until It looks good enough to show its face -Versi
~List Of Contents~
History
Rules
Map
Profiles
Races
Story Updates
Magic
Language
PostPosted: Thu Jul 26, 2007 10:26 am


~Profiles~


Make a thread in the character development subforum following this basic outline:

Profile Skeleton
Player:

Name:

Gender:

Race:
(Human only, at the moment)

Age:

Appearance:

Magic:
(None yet, but it will become a big part of the RP eventually)

Personality:

History:


A general note to all new characters, I have been extensively re-vamping character creation and thoughts about things that should go into a character. So, my own characters shall be removed (or killed off) and I shall be creating new ones. Now, as we are marketing for the more advanced crowd, I am going to put up some links to things that helped me specifically and inspired me to get things right. They're a bit lengthy, but since we're going for advanced Rpers, I think everyone who wants to join will find them and enjoyable read (Though reading them is not required, it is extremely recommended, if not for this Rp then for the betterment of your own natural ability). So without further ado:
Penden's Extensive Role-playing Guide
The Character Creation Thread, by Arcturus Highwind
TheRoka Shotar's In-Depth Character Help Thread


PM me or Versi with a link to it, and we'll put that link here (or tell you to rework it a little if we don't think it's anywhere NEAR what we expect.. but that shouldn't happen often, if at all)
Do NOT start RPing until we have your profile on here. It needs to be approved, and it also needs to be where other people can see it before you can jump in.
Also, since I wasn't clear in any of my posts about how 'new' the vampires are... Keep in mind when writing your histories that the vampires have only been around a year, tops. Sorry for not being specific enough. sweatdrop

Starting info here.




Current Profiles:
Nelenna Wesolyne
Linn Dranthis

Jace (Haiden) Solidor
Gerard Ericsson
Gehrim Dodsom
Arthur Tillen
Cecelia Shepherd
Caine Aramov
Nathaniell Harkney
Hamil Eston
Magnus
Zacharaya Slate-No longer Role-playing



Okay, I'm a bit angry here. Take a look at the profiles and you'll see why. Now everything's fine and all-no one needs to change anything, but this is a whole world we're Rp-ing in. There aren't just the same people walking around, you have to have diversity! Now could someone please, make an different character idea?[i.e. NO MORE THIEVES] -Versi

~List Of Contents~
History
Rules
Map
Profiles
Races
Story Updates
Magic
Language

VampyrKitten


VampyrKitten

PostPosted: Thu Jul 26, 2007 10:29 am


~Races~

Humans: (Playable)
Humans are the main race of Menevyr, and have been since the world's beginning. Other than those affected by vampirism, they make up all of the world. Skin tones and hair color are identical to humans in real life. Their average height is around 6'2". They are mostly 'good' or 'neutral' on the alignment scale, but evil ones aren't entirely rare either.


Vampires: (Playable, with approval) [Full]
Not much is known about vampires. They look just like humans, except that they're pale: Almost a marble-white. They seem to require drinking blood to survive, and sunlight turns their silver-pale skin to the darkest inhuman color of black. There have been reports that vampires are supernaturally strong, but nothing has been confirmed except the ability to see well at night. [Vampires aren't so much a race, more like a breed][[revised]]



~List Of Contents~
History
Rules
Map
Profiles
Races
Story Updates
Magic
Language
PostPosted: Thu Jul 26, 2007 10:31 am


[OMFGROFLMAO!]

STORY UPDATES
It's exactly that, when we update the story changes will go here. Submitted by me, now isn't that fun.

Updates:


2 - A thief finds a comfortable resting place, a hunter finds a meal, and the stalked finds refuge. In a strange turn of events a young rogue, spotting for an area to rest comes upon a "stuck-up" noble, unknowingly hunted by a once of the most feared 'animals' in Menevyr. After having a short argument between the rogue and noble, they find themselves caught in a strange predicament. The young female accosted by a defiler, the promising pickpocket felt himself caught in an unfortunate situation. Wishing to get rid of the assailant but feeling a strange presence watching them, he was unable to act. Though as an act of 'good will', the hunter protects his prey.. for now. Angry, but not wishing to harm his new female acquaintance[or himself for that matter] the former nobleman pulls his tired companion along as far as they can go, only to crash down a few feet later- a subject to their own fatigue..


1 - The city of Lemvyrn is in pandemonium! Amongst the tales of a disappearing city and vampires, the city's poorer districts are being held at the upper gates. As this riot increases among the lower classes, more and more killings have occurred, and not just because the occasional trampling. Guards have hired a local militia to aid them with pushing back the angered, and perhaps scared, citizens. Rumors of a stranded noble in town are becoming more prevalent, and the gravediggers are certainly being kept working. From all of these events , who knows what will happen next...


~List Of Contents~
History
Rules
Map
Profiles
Races
Story Updates
Magic
Language
...

Versi Crestfold


Versi Crestfold

PostPosted: Thu Jul 26, 2007 10:32 am


[Huh?]
MAGIC


To be added to




~List Of Contents~
History
Rules
Map
Profiles
Races
Story Updates
Magic
Language
...
PostPosted: Thu Jul 26, 2007 10:36 am


['Cuz I want to]
LANGUAGE

We might put other languages down here, for further involvement in our Rp, but for now we'll just stick to these:

-Elizebethan
[*note:I've placed this here, because, this is a medieval Rp, and some people like Ye Olde English. I've also put the same site's small section on favors, just in case.*]

a.Elizabethan language was very much a form of entertainment for the post-Medieval ages. As they had no radio, television, or internet.

b.This language[Elizabethan] is the one you think of when you hear,"Good day to thee, good sir." There are a few tricky parts to this language-as you wouldn't say it to just anyone.

c.It is also a very poetic and romantic way of communicating, instead of just saying, "Hi, man!". Though to get the aforementioned result, it must be done correctly.





~List Of Contents~
History
Rules
Map
Profiles
Races
Story Updates
Magic
Language
...

Versi Crestfold


Versi Crestfold

PostPosted: Thu Jul 26, 2007 5:20 pm


Menevyr- A World of Life

Here go descriptions for various places found within Menevyr. Many times a description of a few things found withing the city or city life, then an explanation or elaboration on draws from our 'world' culture- don't worry if it doesn't make sense now, it will.

Lemvyrn-
Lemvyrn brings together the world's largest amount of gangs, deserters, brigands, and every other unsavory type. Situated within the largest forest in Menevyr, many times the city- and the forest surrounding- attract those who wish to lose attention. Several times has this city been left alone by the "powers that be" because of dangers of the city's surrounding area.
Though the Poor districts are filled with criminals, the upper classes have their fair share. Corrupt nobles feeding of taxes, and entering in agreements with gangs in or around the city has actually filled their coffers fairly well. Due to such corruption the nobles are able to afford greater facilities in their own homes and district, public baths, large gardens, better merchants, and many others..
The Poor districts are separated from the Rich Districts by several gates guarded by many soldiers. As such the slums have been forced to employ their own militia to police and enforce laws in their area of town. The main attraction to the whole of the districts are all the taverns and bars, it's almost impossible to walk around and not find one. Though, they are the life of the town, and many people even bring some children in there, not too many though. Aside from that the rest of the slums is dreary, and not too nice a place to be in overall.
The Upper District, or the "Pure" as some people call it is not much safer, but much more considerably decorated. Gardens and fountains lacing almost every corner, small public bath houses placed on the edges of the major cardinal directions, it is a truly fantastic sight to behold, if it were not for the known looming threat of corrupt officials. The greatest sight to see though, must be the Governor's House, ruling over most of the "Pure"s center square, it looms over the rest of the whole city, a constant reminder of how citizen's tax money is used. Containing plenty of the previopusly stated adornments, it is also full of statues[depicting the mighty corrupted herself,"Dutchess Ema Bize" as she calls herself(though funnily she goes to lengths to make sure that a male is thought to rule over Lemvyrn)], and paintings littering the ceiling of the building. IT is truly a testament to all things wrong with Menevyr.

[I drew Lemvyrn's basic description, form a basis of a Roman city, hence the public baths and gardens. Roman to show it is more independant from the other city-states of Menevyr. The rest was just made up on the spot, by myself. sweatdrop I hope I did well]
PostPosted: Thu Jul 26, 2007 6:46 pm


BATTLE SYSTEM

VampyrKitten


Versi Crestfold

PostPosted: Thu Jul 26, 2007 6:47 pm


whitewolve202
(OoC: Concerning magic- What are the limitations, if its allowed at all?)
[[There will be magic-I'm kinda unsure how we want to give the 'players' magic but it will be there. And there will be spells you can choose from, given the ability to cast magic. It's to prevent people from making a "dragon-riding superknight that shoots lasers out of his balls". No worries-it'll be there]]
PostPosted: Thu Jul 26, 2007 7:01 pm


(OoC: Glad I was able to be of service... I shall leave for now, to work on adapting my character so that he'll be ready for the rp... May be done today or tomorrow, but I just wanted to let you know I'm interested...)

Anima Shadow

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VampyrKitten

PostPosted: Thu Jul 26, 2007 7:17 pm


(Glad to hear... We'll open 'er up once we have enough interest. Probably after we get three or four profiles up, including mine and [possibly] Versi's.)
Reply
06 General Archives (non-RP inactive threads)

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