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Posted: Fri Jun 29, 2007 11:23 am
Welcome to the Official GIB Clue Game! This is going to be a fun game that will actually take some patience to play, but I'm sure it will be fun. There is a 500 gold entry fee, but all of that gold will go to the winner. Send a trade titled "GIB CLUE" to me, otherwise I won't know what it's for. There is a minimum of 3 players per round and a maximum of 6.On no!Someone has killed me! It's up to you guys to figure out who did it, where and with what weapon. Think you can? Table of contents 1 - Introduction and Prizes 2 - Game play 3 - Game play cont. 4 - Game play cont. 5 - Tokens and Note card 6 - Game board And the prize for this game is... 2500 gold (which means you get back what you paid and more!) Current Players: 1. Kj [Paid] 2. Tori [Paid] 3. Rosiea [Paid] 4. Empty 5. Tso [Paid] 6. Amy [Paid] PS. A BIG THANK YOU TO TSO FOR THE NEW GAME BOARD! <3333
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Posted: Fri Jun 29, 2007 11:26 am
Game Play Moving your tokenOn each turn, try to reach a different room of the headquarters. To start your turn, move your token either by rolling the die or, if you’re in a corner room, using a secret passage. RollingTo roll the die, choose the post action “roll dice” option. Select one (1) 6-sided die and in the post, write “Roll” so that people know it is a real roll. You may move your token the number of squares you rolled. - You may move horizontally or vertically, forward or backward, but not diagonally. - You may change directions as many times as your roll will allow. You may not, however, enter the same square twice on the same turn. - You may not enter or land on a square that’s already occupied by another Suspect. - Once you have decided where to go, let me know and I will move your game piece. Secret PassagesThe Rooms in opposite corners of headquarters are connected by Secret Passages. If you’re in one of these Rooms at the start of your turn, you may, if you wish, use a Secret Passage instead of rolling. To move through a Secret Passage, announce that you wish to do so, then your token will be moved to the Room in the opposite corner. Entering and Leaving a RoomYou may enter or leave a Room either by rolling the die and moving through a door, or by moving though a Secret Passage. Doors do not count as a space, so the first space from your roll will be the space in front of the door. - You may not pass through a door that’s blocked by an opponent’s token. - As soon as you enter a Room, that’s as far as you need to go. Even if you have more spaces you can move, they don’t matter. - You may not re-enter the same Room on a single turn. - It is possible that your opponents might block any and all doors and trap you in a Room. If this happens, you must wait for someone to move and un-block a door so you can leave.
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Posted: Fri Jun 29, 2007 11:30 am
Making a Suggestion
As soon as you enter a Room, make a Suggestion. By making Suggestions throughout the game, you try to determine – by process of elimination – which three cards are in the confidential Case File envelope. To make a Suggestion, name a Suspect and a Weapon, which will be moved into that room. Then suggest that the crime was committed in that Room, by that Suspect, with that Weapon.
- Example: Let’s say that you’re TIM and you enter the Employee Lounge. First, name another suspect – Vincente, for instance – to be moved into the Employee Lounge. Then move a Weapon – the Wrench, perhaps – into the Employee Lounge. Then say, “I suggest the crime was committed by Vincente in the Employee Lounge with the Wrench.”
Remember two things:
- You must be in the Room that you mention in your Suggestion. - Be sure to consider all tokens – including spare Suspects and including yourself – as falling under equal suspicion.
Proving a Suggestions True or False
As soon as you make a Suggestion, your opponents, in turn, try to prove it false. The first to try is the player with the number after your number (1 to 6). This player looks at his or her cards to see if one of the three cards you just named is there. For example, if you are number 3, then number four would show you a card and so on. If the player does have one of the cards named, he or she must show it to you and no one else. This is done by PMing the image of the card to you. If the player has more than one of the cards named, he or she selects JUST ONE to show you.
If that opponent has none of the cards that you named, then the chance to prove your Suggestion false passes, in turn, to the next numbered player.
As soon as one opponent shows you one of the cards that you named, it is proof that this card cannot be in the envelope. End your turn by checking off this card in your notebook. (Some players find it helpful to mark the initials of the player who showed the card.) If no one is able to prove your Suggestion false, you may either end your turn or make an Accusation now.
Making an Accusation
When you think you’ve figured out which three cards are in the envelope, you may, on your turn, make an Accusation and name any three elements you want. First say, “I accuse (Suspect) of committing the crime in the (Room) with the (Weapon).” Then, so no one else can see, the three cards in the envelope will be PMed to you.
In a Suggestion, the Room you name must be the Room where your token is located. But in an Accusation, you may name any Room.
Remember: You may only make one Accusation during the game.
If your Accusation is Incorrect
If any one of the cards that you named is not inside the Case File: - Do not mention what the three cards were since the game will continue. - You may make no further moves in the game, and therefore cannot win. - You do continue to try to prove your opponents’ Suggestions false by showing cards when asked. - Your opponents may continue to move your token into the various Rooms where they make Suggestions. - If after making a false Accusation your token is blocking a door, it will be moved into that Room so that other players may enter.
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Posted: Fri Jun 29, 2007 11:32 am
Winning
You win the game if your Accusation is completely correct – that is, if you find in the envelope all three of the cards that you named. When this happens, put all three cards into a post so that everyone can see.
Special Notes about Suggestions
1. When you make a Suggestion, you may, if you wish, name one or more of the cards that you hold in your own hand. You might want to do this to gain information or to mislead your opponents.
2. You may, if you wish, make a Suggestion then an Accusation on the same turn.
3. You may make only one Suggestion after entering a particular Room. To make your next Suggestion, you must either enter a different Room or, sometime after your next turn, re-enter the Room that you most recently left. You may not forfeit a turn to remain in a particular Room. But if you’re trapped in a Room because your opponents are blocking the door(s), you must remain there until a door is unblocked and you can move out of the Room. One way that this wouldn’t happen is if you were in a corner Room and used the Secret Passage to move your token.
4. You may make a Suggestion that includes a Suspect or Weapon that’s already in your Room. In this case, transferring one or both of those items is not necessary. When a transfer is necessary, leave the item(s) in the new location after the Suggestion is made.
5. If yours was the Suspect transferred, you may, on your next turn, do one of two things: Move from the Room in one of the usual ways OR make a Suggestion for that Room. If you decide to make a Suggestion, do not roll the die or move your token.
6. There is no limit to the number of Suspects or Weapons that may be in one Room at one time.
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Posted: Fri Jun 29, 2007 11:33 am
Tokens: 1. TIM:  2. Vincente:  3. Zi:  4. Ricette:  5. Tso:  6. Amy:  Note Card (Please save to your own server so that you can use it):
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Posted: Fri Jun 29, 2007 11:38 am
Game Board (The colored marks on the side of the game board are where the tokens start):  Graphics Ninja'd in by TsoPrinter Friendly Version
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Posted: Fri Jun 29, 2007 2:56 pm
I would like to play... *looks* I'll be Vince... because I always play yellow <3
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Posted: Fri Jun 29, 2007 3:10 pm
Tori-Wells I would like to play... *looks* I'll be Vince... because I always play yellow <3 You didn't...Okay! ^^ That makes you number 2. Remember that! Did you?
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Posted: Fri Jun 29, 2007 5:25 pm
.... I'm not wearing an eyepatch! *mortified*
... and.... I'm Mr. Green?
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Posted: Fri Jun 29, 2007 6:11 pm
Yeata Zi .... I'm not wearing an eyepatch! *mortified* ... and.... I'm Mr. Green? You didn't...Hold on, let me go add an eyepatch. And yes, you are... >____> Did you?
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Posted: Fri Jun 29, 2007 6:33 pm
I pick Amy 8D I always looked up to her.
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Posted: Fri Jun 29, 2007 6:36 pm
You didn't...Okay! 8D Did you?
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Posted: Fri Jun 29, 2007 6:59 pm
You didn't...Just to let you all know, I added things to the note card, just in case you already saved it. Did you?
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Posted: Tue Jul 03, 2007 10:40 pm
You didn't...Let me know what piece you want to be! Did you?
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