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Gaming gone too far

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Koiyuki
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PostPosted: Sat Jun 23, 2007 6:45 pm


The BBFC has refused to certify the PlayStation 2 and Wii editions of Manhunt 2, meaning that it will not be legal to sell in the UK (however it will be legal to own)] in its current state,unless Rockstar successfully wins an appeal.

The Irish Film Censor's Office announced that the game would also not be available for sale in the Republic of Ireland. This is the first time a video game has been banned by the IFCO.

It is also under consideration for a ban in Italy where Italian Communications Minister Paolo Gentiloni described it as, "cruel and sadistic, with a squalid environment and a continuous, insistent encouragement to violence and murder."

Manhunt 2 would have been released uncut in Norway with an 18+ PEGI certificate if not for Take-Two's suspension.

In the United States the game has received an Adults Only rating from the ESRB. Many retailers will not carry AO rated titles and both Nintendo and Sony both have policies prohibiting third-party AO rated titles from appearing on their consoles. (from Wikipedia)

Everywhere the game goes, people have been saying this is violence taken a step too far in gaming. If it ever does get out there, there are sure to be incidents where this game is blamed in some form or fashion. It is rumored they might even tone it down, just so it can meet the M rating.

What do the rest of you think? Has this game finally gone where games shouldn't?
PostPosted: Sun Jun 24, 2007 1:56 pm


To be honest, a game can be very violent, as much as the developers want, but there's a catch, as always: There's a difference between a game that's extremely violent, and a game that's violent for violence's sake. Don't the devs think it's a bit too much? I mean, manhunt was in itself a game that simply stuck you in a pit full of murderers and made you follow suit. The first game had no reason or rhyme, psycho A stuck Idiot B with hundreds of other psychos in order to make a movie with no plot, just violence. Honestly, it's like Rockstar has no taste at all...

Lord Vyce
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~zzang~

PostPosted: Tue Jun 26, 2007 1:00 am


I think that anyone who releases any form of media into the general public has a responsibility to watch their content.

But I am one of the gamers who will play a game that's violent for the sake of being as such, so I can understand that despite any responsibility Rockstar has they will sell if there is a demand.

The question of corporate ethics really boils down to what all they can get away with to make the most money. If violence does the trick they will make more and more violent games as time goes by.

And as I recall there was a similar debate (Not quite the same reaction) when they first released Grand Theft Auto. I think they enjoy pushing the limits on what's acceptable.
PostPosted: Wed Jun 27, 2007 11:13 am


<******** that! I don't care how violent a game is as long as it's rated appropriately. They're games with sex and nudity out there. I personally find violence less offensive, but that's just me. It's the same as adult entertainment: keep it away from minors, but that doesn't mean it should be banned or disallowed or censored. Violent games can be theraputic. There's nothing that helps me unwind better than summoning a tank in Grand Theft Auto 3 and going on mass killing sprees. I love violent games, and as long as we have movies like Hostel 1 and 2, I don't see the big difference with video games. Some of us are emotionally fulfilled by violence because we ourselves cannot enact it.

Spicey Cognac


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PostPosted: Wed Jun 27, 2007 12:09 pm


My biggest gripe with video games is that they often make "exceptions" for violence in specific contexts that are socially acceptable.

Like zombie video games (ie: self defense), or war (acceptable reasons for killing tons of other people).

If Manhunt or whatever it's called was all about hunting down Osama Bin Laden or killing a bunch of parasite infested civilians bent on taking over the world, you'd better bet that it would be considered "acceptable" because it's catering to a kind of outward, "killing the bad guy is ok" type of thinking.

However, I'm really still pissed off that the US won't bring very many cute games (like Magical Drop, Twinkle Star Sprites, and the like) over to the US unless they're dumbed down into stupid games like "Dora the Explorer finds her party hat" or something like that.

It's like they ignore an entire group of people (ie: gamers like me who like innovative and cute games), simply so they can cater to graphics whores who want to see the videogame characters have more realistic dandruff.
PostPosted: Wed Jun 27, 2007 3:11 pm


[Sha]
My biggest gripe with video games is that they often make "exceptions" for violence in specific contexts that are socially acceptable.

Like zombie video games (ie: self defense), or war (acceptable reasons for killing tons of other people).

If Manhunt or whatever it's called was all about hunting down Osama Bin Laden or killing a bunch of parasite infested civilians bent on taking over the world, you'd better bet that it would be considered "acceptable" because it's catering to a kind of outward, "killing the bad guy is ok" type of thinking.

I don't think that's true due to Grand Theft Auto, a video game where you can literally run around and kill innocent people for no reason. You can set them on fire while they scream and run away. Or you can have sex with hookers, then beat them to death afterward and steal back your money. You can also shoot police officers and blow up police helicopters. There's really no rhyme or reason for any of that other than good old fashioned fun. xd

Fighting games are also arguable, as the entire purpose of these games is to kill/severely hurt somebody else. Guilty Gear is rather violent, as blood splatters everywhere depending on the attack. You also have an "instant kill" attack, so there's no getting around the concept of murder with attack names like that.

But even in standard RPGs, death is a concept you deal with on a regular basis. You have to kill monsters, some incredibly similar in appearance to animals or humans, and usually must kill or destroy the bad guy and others in the way of your goal. I'll never forget in Kingdom Hearts II where Sora casually refers to killing Maleficent as, "Oh, we took care of her; she's toast!"

Quote:
However, I'm really still pissed off that the US won't bring very many cute games (like Magical Drop, Twinkle Star Sprites, and the like) over to the US unless they're dumbed down into stupid games like "Dora the Explorer finds her party hat" or something like that.

It's like they ignore an entire group of people (ie: gamers like me who like innovative and cute games), simply so they can cater to graphics whores who want to see the videogame characters have more realistic dandruff.

This I agree with. Games like Katamari and whatnot are very successful, so companies should be more open-minded about what they translate and bring over to the states.

But back to my original point, even Katamari could be arguable as violent. When you run over people, they scream and try to get away. Granted, it's hysterically funny and you don't actually kill the people, but it still represents hurting others against their will.

Spicey Cognac


~zzang~

PostPosted: Thu Jun 28, 2007 2:52 am


Faith Burns
[Sha]
My biggest gripe with video games is that they often make "exceptions" for violence in specific contexts that are socially acceptable.

Like zombie video games (ie: self defense), or war (acceptable reasons for killing tons of other people).

If Manhunt or whatever it's called was all about hunting down Osama Bin Laden or killing a bunch of parasite infested civilians bent on taking over the world, you'd better bet that it would be considered "acceptable" because it's catering to a kind of outward, "killing the bad guy is ok" type of thinking.

I don't think that's true due to Grand Theft Auto, a video game where you can literally run around and kill innocent people for no reason. You can set them on fire while they scream and run away. Or you can have sex with hookers, then beat them to death afterward and steal back your money. You can also shoot police officers and blow up police helicopters. There's really no rhyme or reason for any of that other than good old fashioned fun. xd

Fighting games are also arguable, as the entire purpose of these games is to kill/severely hurt somebody else. Guilty Gear is rather violent, as blood splatters everywhere depending on the attack. You also have an "instant kill" attack, so there's no getting around the concept of murder with attack names like that.

But even in standard RPGs, death is a concept you deal with on a regular basis. You have to kill monsters, some incredibly similar in appearance to animals or humans, and usually must kill or destroy the bad guy and others in the way of your goal. I'll never forget in Kingdom Hearts II where Sora casually refers to killing Maleficent as, "Oh, we took care of her; she's toast!"

I suppose it's all about the presentation of the death. GTA made waves because you could attack people who were innocent but it wasn't presented very graphically.

Kingdom hearts you only attack evil things and when they die there is nearly no graphic representation.

"Oh, we took care of her; she's toast!"
...as bad as that sounds...it's probably what I would say.
PostPosted: Thu Jul 12, 2007 6:09 pm


Does anyone happen to know what the offending content in Manhunt 2 exactly is (other than "cruel and sadistic, with a squalid environment and a continuous, insistent encouragement to violence and murder" which is so subjective that this could be said about virtually every video game intended for a mature audience) and what makes it worse than almost anything else that has ever existed in a video game before (especially when compared to other games created/distributed/produced/whatever by Rockstar)?

The_Wicked_Man


Lord Vyce
Captain

PostPosted: Fri Jul 13, 2007 7:33 am


The_Wicked_Man
Does anyone happen to know what the offending content in Manhunt 2 exactly is (other than "cruel and sadistic, with a squalid environment and a continuous, insistent encouragement to violence and murder" which is so subjective that this could be said about virtually every video game intended for a mature audience) and what makes it worse than almost anything else that has ever existed in a video game before (especially when compared to other games created/distributed/produced/whatever by Rockstar)?


To be honest, Rockstar's never backed down from being associated with gratuitous violence, but the purpose of their games (Aside from Manhunt) wasn't to kill for no reason. You can do it in most of their games, but you had the freedom to kill as little as you wanted. Not so in manhunt, since everything is focused on the kill. The way you kill, how gruesome it looks, how much you enjoy it. That's what the game goes for. I mean, the score system is based on how graphic the killing gets, since the more you wait on a victim, the gorier the death becomes. The how and the when is all that matters, not the why. You have a game that makes you kill with no rhyme or reason. There's no story behind it other than survival. And I'd like to compare it with cheesy zombie games, but at least those have a plot of conspiracy and corporations in the background. Manhunt is just "kill because the man behind the screens watching me eans me to", and I'm not talking about the player. I'm not really against any Rockstar game, but I can understand where the gripe is coming from.

Personally, I'm not against the violence, I just like it to make sense, like I said previously.

I'm waiting for "Earth no more". Now that's a survival game that rocks.
PostPosted: Sat Jul 14, 2007 9:29 am


Lord Vyce
To be honest, Rockstar's never backed down from being associated with gratuitous violence, but the purpose of their games (Aside from Manhunt) wasn't to kill for no reason. You can do it in most of their games, but you had the freedom to kill as little as you wanted. Not so in manhunt, since everything is focused on the kill. The way you kill, how gruesome it looks, how much you enjoy it. That's what the game goes for. I mean, the score system is based on how graphic the killing gets, since the more you wait on a victim, the gorier the death becomes. The how and the when is all that matters, not the why. You have a game that makes you kill with no rhyme or reason. There's no story behind it other than survival. And I'd like to compare it with cheesy zombie games, but at least those have a plot of conspiracy and corporations in the background. Manhunt is just "kill because the man behind the screens watching me eans me to", and I'm not talking about the player. I'm not really against any Rockstar game, but I can understand where the gripe is coming from.


But even so, in the first installment, the general principle of starring in a snuff film so Brian Cox can be sexually aroused was slapped with a "Mature" rating and considered suitable for mass marketing. Based on the ESRB's decision on the first game and assuming the sequel more or less follows the same concept, I don't see how the game should receive an "Adults Only" rating.

Granted, children shouldn't be playing a game like Manhunt or it's sequel, and parents should be made aware of the game's contents. However, if the only problem the ESRB has with Manhunt 2 is the game's basic concept (which is something the board has already deemed suitable for 17-year-olds when the first installment was released) and not some extremely grotesque or otherwise questionable content (like baby-killing and necrophilia) within the game that was not present in the original, then I fail to see why Manhunt 2 should be treated differently than the original.

The_Wicked_Man


Lord Vyce
Captain

PostPosted: Sat Jul 14, 2007 8:08 pm


The_Wicked_Man

But even so, in the first installment, the general principle of starring in a snuff film so Brian Cox can be sexually aroused was slapped with a "Mature" rating and considered suitable for mass marketing. Based on the ESRB's decision on the first game and assuming the sequel more or less follows the same concept, I don't see how the game should receive an "Adults Only" rating.


Supposedly, the big deal comes from the fact that the second installment is even gorier and more violent than the first, and encourages more participation in such events. Honestly, I have no idea.
PostPosted: Fri Aug 10, 2007 10:45 pm


Let's put it this way;
If I can pop someone in the head on a game and that makes me sqeem, I might be less likely to do so IRL.
Which is everyone's big defense- "What if that's what the kids will do!"
Which is were the ESRB steps in and responsible parenting should too; if the box says 17+, don't give it to you 11 year-old. GASP.

Also if a human cannot differentiate a virtual reenactment of reality and reality itself, they're not fit to be a part of civil society.
But that makes me sound facist.
And that's bad.

So;
People are stupid and frightened by false reality but not reality themselves.

Desensitization.

Vladimir_Lenin


Lord Vyce
Captain

PostPosted: Sat Aug 11, 2007 8:19 am


We're on the same page, Vladimir. I think it's purely the guardian's fault if a kid can't tell apart the real from the fictional/fantastic. Not only that, but kids shouldn't be getting those games to begin with. Stupid parents and stupid retailers are at fault for that. Honestly, some stores will say anything to get the sale. Thankfully, I've seen many a store clerk/owner doing their job and preventing parents from buying adult games for their kids.
PostPosted: Sat Aug 11, 2007 8:59 am


Lord Vyce
We're on the same page, Vladimir. I think it's purely the guardian's fault if a kid can't tell apart the real from the fictional/fantastic. Not only that, but kids shouldn't be getting those games to begin with. Stupid parents and stupid retailers are at fault for that. Honestly, some stores will say anything to get the sale. Thankfully, I've seen many a store clerk/owner doing their job and preventing parents from buying adult games for their kids.

I completely agree.
Around here in CA they've been cracking down on the age restrictions on video games; almost every time me or a friend purchases a game they'll ask for an ID (Which I will gladly show). I'm happy to see that most retailers are taking some responsibility and enforcing the restrictions which should be acknowledged by the consumer.
I find it rather sad that we have to force that same responsibility on the parents who buy such games for younger audiences. In this day and age parents should be able to tell their kids "I'm sorry Billy, but this game has some things that you're not quite ready to see."
Just like movies.
You wouldn't let a 9-year-old see Pulp Fiction, so why would you let them play a game that a board has stated has content that equates to the same rating as such a movie?

Vladimir_Lenin

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