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LiaThistle

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PostPosted: Sun Jun 17, 2007 12:10 pm


Okay, so I'm looking for a passive drawing system that basically ensures me an extra card per turn. Here's the cards I can think of that do that:

Dark Confidant
Phyrexian Arena
Howling Mine
Seizan, Perverter of Truth
Sylvan Library

Four of those require life expenditure, and the Howling Mine gives your opponent the first extra card. Can anyone think of any others? Any tournament legal set is fine.
PostPosted: Sun Jun 17, 2007 1:59 pm


Honden of Seeing Winds

Archivist

Bottled Cloister

Bringer of the Blue Dawn

Graveborn Muse

Mindstorm Crown

Sky Hussar

Psychic Vortex (Kind of)

epiclevelwarrior

Bashful Browser


LiaThistle

Dedcadent Pants

PostPosted: Mon Jun 18, 2007 9:33 am


Well, crap, that's not a particularly long list....

Hmm....

Obviously, the reason I'm asking is because I'm wanting to work on a new control deck - but I'd like to be able to accelerate into something large (6/6 or so), without having to worry about Dark Confidant's smack if I reveal it. But 2 CC would be absolutely ideal.
PostPosted: Tue Jun 19, 2007 6:09 am


Hmm. I can't think of anything quite like that offhand. First thing that came to mind is Archivist but it's already mentioned.

Arcannis the Omnipotent lets you draw 3 by tapping him. But he is a much higher CMC.

Zeddicuus

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LiaThistle

Dedcadent Pants

PostPosted: Tue Jun 19, 2007 8:42 am


Zeddicuus
Arcannis the Omnipotent lets you draw 3 by tapping him. But he is a much higher CMC.


And, unfortunately, blue, so fairly difficult to accelerate into. If he was cheaper, yeah, I'd consider him.
On the other hand, though, he's not passive; he has to tap.
PostPosted: Thu Jun 21, 2007 4:21 am


Bringer of the Blue Dawn. But unless you have insane mana acceleration he's pretty pointless.

I'm sorry but at 5:30am my brain doesn't work the greatest sweatdrop

Zeddicuus

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Talaisan

PostPosted: Sat Jun 23, 2007 9:51 am


The best consistent draw available in Standard is Phyrexian Arena. The life loss is annoying, but can be dealt with any number of ways. If you've already got a good board lock in place, Howling Mine doesn't have a real drawback.
PostPosted: Sat Jun 23, 2007 10:36 am


I'm looking for any format - I play Vintage, so Standard's best isn't always my best option.

Technically, I should add Future Sight and Magus of the Future to my list - because if the top card is a land, I do get to play it and "draw" another card.

LiaThistle

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Talaisan

PostPosted: Sun Jun 24, 2007 8:57 am


Possibly you shouldn't be looking to draw so much as stack your deck. Vintage offers a number of cards that can allow you to effectively line up your draws.

Sometimes drawing eight cards won't help, while drawing just the right one will. In that vein, Any of the Wish cards, Mystical Teachings, the wealth of Tutors.

For passive draw, Howling Mine + Psychic Possession. If dropped in the same turn, when your opponent draws their two cards, so do you. Which gives a control deck strength when and where needed- in your opponent's turn. Similarly, Psychic posession makes cards like Skyscribing, Vision Skeins, and so forth very cost effective, effectively giving you 2-for-1 returns. Vision Skeins in particular gives you four cards for 2 mana, and your opponent 2 cards... since you're playing control, that's net card advantage, which usually spells doom for opponents.
PostPosted: Tue Jun 26, 2007 12:17 am


Talaisan
Possibly you shouldn't be looking to draw so much as stack your deck. Vintage offers a number of cards that can allow you to effectively line up your draws.

Sometimes drawing eight cards won't help, while drawing just the right one will. In that vein, Any of the Wish cards, Mystical Teachings, the wealth of Tutors.

For passive draw, Howling Mine + Psychic Possession. If dropped in the same turn, when your opponent draws their two cards, so do you. Which gives a control deck strength when and where needed- in your opponent's turn. Similarly, Psychic posession makes cards like Skyscribing, Vision Skeins, and so forth very cost effective, effectively giving you 2-for-1 returns. Vision Skeins in particular gives you four cards for 2 mana, and your opponent 2 cards... since you're playing control, that's net card advantage, which usually spells doom for opponents.


Just nitpicking, but the a Psychic Possession + Vision Skeins gives you only +1 card advantage. Words of Wisdom, which lets you draw 2, and your opponents draw one (same CC, too), is exactly the same, with just one less +1 and -1.

Though, if I use Psychic Posession against a Storm deck, I really ought to put in Rituals, a Tendrils of my own, and a Quicken. Let them do all the work for me.

Mystical Teachings is a bit CC heavy for my tastes - the older tutors (of which I have access to all of except Imperial Seal) work better for me.

LiaThistle

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Talaisan

PostPosted: Fri Jun 29, 2007 9:10 am


You'r right, Vision Skeins only nets you one more card than your opponent.

Vision Skeins and company, though, are not so much about card advantage as mana efficiency. 4 cards for 1U? That's -almost- on par with Ancestral Recall. The drawback is minimal, given that you're control, and you ought to be able to counter their two cards with your four, plus continue digging for a win condition.

Given what all is available in vintage, you might be able to go mono-blue control, complete with the perennial classic control finisher, Serra Angel (Sphinx!), Kismet (Frozen Aether), and so on. All blue really lacks is an effective board sweeper or reset button.
PostPosted: Mon Jul 02, 2007 7:19 am


Talaisan
You'r right, Vision Skeins only nets you one more card than your opponent.

Vision Skeins and company, though, are not so much about card advantage as mana efficiency. 4 cards for 1U? That's -almost- on par with Ancestral Recall. The drawback is minimal, given that you're control, and you ought to be able to counter their two cards with your four, plus continue digging for a win condition.

Given what all is available in vintage, you might be able to go mono-blue control, complete with the perennial classic control finisher, Serra Angel (Sphinx!), Kismet (Frozen Aether), and so on. All blue really lacks is an effective board sweeper or reset button.


Which can be provided by a Nevinyrral's Disk. Indestructibles, though, might prove to be a bit problematic, because bounce isn't particularly great in Vintage.

LiaThistle

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Snozberry Dreamsicle

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PostPosted: Thu Jul 19, 2007 9:41 pm


I don't really know any "passive" drawing stuff in vintage. It seems most of the draw in vintage is done through spells like Gush and Brainstorm and all that crap.

Heh, I know it sounds retarded but one of my favourite drawing engines for awhile was Honden of Seeing Winds and any other Shine.

I doubt it would work in "vintage" but it was pretty hot in standard when I was messing around with it.
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