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The Fierce Deity Vice Captain
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Posted: Thu May 31, 2007 1:21 pm
Red text - Refers to devil form-only Blood Red text - Refers to Fierce-only [P][R][O][F][I][L][E] Username: The Fierce Deity
Character name: Deity : Fierce
Age: 1,817 years
Race: Mystic Orinian Human : Mystic Orinian Wolf Demon
Height: 6'4 1/2"
Weight: 172 lbs : 202 lbs
Appearance: With a fair skin tone, he appears tall and very slim, looking to be around sixteen or seventeen years of age, usually with a calm yet distant attitude about him. He has long black hair that is styled in spikes aimed diagonally upward and back to his right. Deity has a long, narrow scar from the left of his forehead, across the bridge of his nose, down over his right cheek. Though from an extremely old injury, it has hardly faded from his face at all.
Deity is in decent shape but isn't very heavy, and doesn't have as much muscle-mass as some under the teaching of ki control. This gives him a smaller weight for his height. He normally wears a red bandana over his brow, which - along with his commonly worn eyeglasses - serves to help conceal his facial expression. The lenses of his glasses are made with one-way glass; his red eyes are hidden by foggy white lenses, but he's able to see through them.
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Posted: Thu Jun 07, 2007 1:38 pm
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The Fierce Deity Vice Captain
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The Fierce Deity Vice Captain
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Posted: Thu Jun 07, 2007 1:40 pm
[A][B][I][L][I][T][I][E][S] [A][T][T][A][C][K][S] [&] [T][E][C][H][N][I][Q][U][E][S] Accelerated Power-Up: With each transformation, Deity's normal form grows stronger. This is enhanced more so if his devil self is powered-up before returning to human form.
Adhere: Using a technique of stretching his aura and connecting it with other objects, he is able to stick to them like glue. This can be used to stay in one spot, reach high places when flight is unavailable, or even to tighten a grip. He also is able to use a modified version of this technique to stand upon water as though it were solid ground.
Afterimage: Deity leaves his current position in such a way that an image of his body remains hovering in the air for a few seconds.
Aura Manipulation: Deity can harden and shape his ki so that he can use it as a shield, capable of stopping and/or deflecting some kinds of attacks. He can also charge and expand his energy, releasing a bomb-like explosion from his person.
Balanced Senses: While Deity, even in devil form, relies primarily on his senses of sight and hearing for everyday situations, Fierce has no such weakness. He has lived his entire existence as a predator, and thus relies on none of his potent senses more than any other, making those relatively unused by humans - such as smell and touch - even more acute.
Black Mist: The Mist that represents the madness in Fierce's heart can be controlled at will by the monster, in a number of ways. He can increase and decrease its volume and can compress any amount of it he wishes to heighten its mass. The Mist is actually neither smoke nor mist, simply an ethereal extension of Fierce's darkness, a representation of his soul. As such, the way the Mist moves often reflects Fierce's mood.
Blaster Wave: A barrage of kiai, fired repeatedly one after the other at dizzying speed. Depending on how it is used, it can be concentrated or spread over a wide range.
Bloodthirst: Though not like that of a vampire, where it is usually necessary, Fierce does crave the blood of the living. He likewise feasts on the flesh of some of his victims.
Bouncer Ball: Typical ki ball with an extremely powerful surface tension. It makes his attack difficult to destroy, and causes it to bounce away from anything it strikes. Each impact weakens the attack, and renders it more likely to detonate.
Bubblebomb: Fierce increases the mass and alters the nature of his aura, causing it to grow larger and more translucent. Acting as a shield against physical matter, if the aura comes into contact with an animate energy signature, it detonates.
Copy: Deity uses this to perfectly copy an opponent's actions, be it their style, words, or even their techniques. He cannot copy physical abilities (strength, speed, eyesight) transformations, psionic powers, or most magical powers. He can only copy a technique that is being done before him; he cannot use it again unless it is performed again.
Cosmic Eraser: True form of the Crimson Eraser. Several times larger and stronger, it is fired from one hand, and is Fierce's original finisher. Theoretically powerful enough to leave the universe in tatters.
Crimson Eraser: A devil move stolen from his alter-ego. Deity focuses his ki into the center of a triangular handseal target, then fires it as a beam. Using his hands, he can manually guide the Eraser after firing. Because this attack feeds from his latent supply of devil energy, it can be extremely strong; a higher concentration of ki can damage his body, however.
Crimson Volley: Using the same premise as the Crimson Eraser - feeding off of devil energy instead of his own - Deity turns a normal ki volley into a viciously powerful assault, charged similarly to the genuine Eraser.
Critical Tekken: The devil charges a varying amount of power into his arms before swinging them and crashing his fists to the ground. The attack comes in three waves - grounded shockwave, airborne shockwave, horizontal explosion - coming milliseconds behind eachother, and can be large enough to devastate the entire landscape, from horizon to horizon. Wide range of attack, but lacks a lot of height.
Daio-Ken: Deity uses this technique to temporarily lower his strength in order to absorb damage energy received from his opponent. At Deity's level, he absorbs 70% of the energy behind each blow. This energy compacts itself and is stored within his own natural ki, as though hidden. Later, the energy can be released and multiplied, returning Deity's strength and then some. An increase in stamina and adrenaline causes any pain he sustains to be severely numbed. The energy absorbed by Daio-Ken can be multiplied to a factor of fifteen. Using Daio-Ken, Deity's attacks become a golden green instead of red.
Death Ball: A dense, volatile ball of energy that Deity charges with his hands and throws. Can come in various sizes and tensions, capable of being super-sensitive to touch or durable enough to bore through obstacles.
Detection: Deity finds hidden enemies by keeping still and forcing his bodily functions to stop or slow themselves. Once focused, he can feel and hear the slightest movements within a given range, but can only make small movements.
Edgebeam: Powerful finger-thrown ball of energy that swells with exponentially greater strength the longer it's airborne.
Everlasting Energy & Stamina: Though returning to human form is very draining, Deity can stay in his transformed state as long as is necessary. Somehow kept running by his limitless well of ki, Deity doesn't need to sleep, eat, drink, or even breathe to stay alive. He does experience the urges to do these things under normal circumstances, but adrenaline tends to nullify them.
Expert Survivor: If one were to stop and imagine a particular type of harsh terrain, they should know that Deity has lived through and survived such a climate. Over the centuries he has wandered through many an odd environment, and as such is well-adapted to surviving under considerably less than ideal conditions.
Flight: Deity uses his own ki to fly and hover in the air. He also uses this to propel himself quickly in any given direction, as well as bring himself to a hasty stop.
Grand Lethal: An ancient and mysterious technique taught to Deity by his father. He has never performed it though theoretically should be able to. The Grand Lethal is an extremely potent technique that is rumored to be so deadly that no opponent can survive a direct hit. The other side of the attack ensures that anyone who uses the technique will die. This maneuver has not been performed for centuries due to its dangerous nature, and thus very few who are alive today have ever seen it.
Heightened Metabolism: Deity's body operates somewhat differently than a normal human's. Amongst these differences are accelerated healing and faster growth of hair and fingernails. He also tends to lose weight faster than men with his build.
Inexhaustible Physical Abilities: Everything Deity can do, he can do infinitely better in devil form. Strong enough to crush planets and fast enough to render Shunkido almost unnecessary, he is truly an awesome sight. Furthermore, many of his abilities can be temporarily amplified through multiplication and focusing of his ki. Likewise, Fierce shares similar abilities on a scale somewhat less grand.
Ki Attacks: A variety of attacks formed and released with Deity's ki. Formed into several different shapes and sizes, each attack has its own unique properties and purposes. Many of these can be charged to greater strengths, used in rapid-fire, or 'programmed' to follow a moving target.
Ki Bursts: Deity uses this to conserve energy against moderate opponents. With it, he does not need to power up his ki in order to use very powerful physical attacks.
Ki Detection: He can feel the ki of living creatures and beings, depending on how close or far they are from himself or another ki source. Deity can use this to identify someone, tell whether an energy is good-natured or not, surmise how strong an entity is in comparison to himself or another, and even accurately tell whether an attacker is using a feint or not.
Ki Lend: Deity is able to give others his own ki energy, either through physical contact or from a distance.
Ki Supression: Deity can suppress and hide his energy so much that it cannot be sensed by another without special means.
Kiai: A blast of physical force, fired from anywhere on Deity's person. Invisible, its size, power, shape and speed all differ with each use. Generally only comes to a stop when it contacts something that can withstand its power.
Kienzan: A flat disc of ki of varying size capable of cutting through nearly any type of physical matter. Thrown and potentially guided by hand, it can also follow a given target.
Nervous Modification: Due to certain parts of his brain becoming unresponsive during his crazed state, Fierce has a unique form of anesthesia and thus can't feel pain. This alone gives him his greatest advantage over his sane self, as he will not be hindered by wounds he sustains, even if he is the cause of his own injury.
On the other side of the coin, Fierce additionally suffers from a severely dulled sense of kinesthesia: his ability to sense his own movement in relation to himself and the environment around him. This alone is a prominent reason behind Fierce's inherent destructive nature - he doesn't notice objects around him until he's smashed through them, if his attention is focused elsewhere.
Oxygen Deprivation: Deity's body can withstand a lack of oxygen over a significant length of time, which allows him to hold his breath for quite a while.
Pinpoint Kiai: Highly concentrated kiai, fired as a bullet.
Pseudonatural Abilities: Deity possesses powers far beyond that of a typical human. After training with weighted clothing and honing the strength of his natural ki energy over the past millennium and a half, some of his powers seem ridiculous. While his actual attack strength is greater, he's able to lift several thousand tons without aid. At his top speed in his normal state, he can travel the entire circumference of the Earth in just under two minutes.
Psychic Powers: Deity has a weak telepathic ability, and has access to psychokinesis. He can also use a psionic shield to defend himself against some forms of mental attack. His use of these powers is very limited.
Rap Layer Technique: An effective ability that makes perfect use of Deity's superhuman speed. The technique involves using super speed to hide numerous blows into a motion so fast that the naked eye sees only a single attack. The strength and effect of Rap Layer depend entirely on how Deity uses it.
Regeneration: As though having a memory of its own, Deity's devil body knows exactly what sort of state it should be in under normal conditions. His body constantly maintains this state. Broken bones, lowered temperatures, severed limbs or even complete molecular transmutation are undone within seconds of occurring. As long as part of his body remains, he will return to his normal form, perfectly unharmed. Should he sustain and then recover from a potentially fatal wound, Fierce will experience an immediate upgrade in ki energy, his powers doubling in potency.
Revival Power-Up: Deity adds a minute amount of extra energy to his norm when he recovers from an injury.
Ringer Bomb: High-power bomb surrounded by a pressure-sensitive field, marked by a spinning ring of ki. Charged over a length of time and thrown, contact with the ring causes detonation. Can be charged to any indeterminate size and power.
Shunkido: Patented move Deity uses to travel between any two points in an instant. He can use it to travel directly to a ki source or previously visited place. He can also use it to move as he pleases to any location; doing this steadily consumes energy. All things are frozen when he uses the latter method, nearly all of his senses rendered useless. Deity can be accompanied by an object or person; he must be touching them, and must choose to take them along.
Social Psychology: Animalistic and territorial, while Fierce can't feel threatened by raw strength - as such only tends to excite him - he becomes extremely defensive if his 'territory' or 'property' is disturbed or threatened. When feeding or in battle, if Fierce's prey is compromised he will defend it as though against a rival predator. This is amplified in his inherent gravitation toward Deity's loved ones, whom he takes a deeper pleasure in attacking and will protect until all other prey is exhausted.
The Gigabomb: Deity's only known self-destruct maneuver. A special technique he discovered during his travels on Orion after Fierce's attack on Earth, the Gigabomb is a detonation of unimaginable and seemingly impossible force. So much so, that it would be enough to destroy Deity's nearly invincible devil body to the point of complete annihilation - such would also mean the end of his resident dimension.
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Posted: Thu Jun 07, 2007 5:50 pm
[K][I] [L][E][V][E][L][S] [&] [T][R][A][N][S][F][O][R][M][A][T][I][O][N][S] At Deity's maximum power he is moderately strong and extremely fast. However, all of his abilities are able to be increased by at least four times by releasing proportionally small amounts of his inner devil power. He has trained for and memorized four exact quantities of power release, and - over the years - has learned how to go from one quantity to the other on the fly. He has dubbed these his 'Levels' to make explaining it more brief.
Including the two forms he can take, below is listed information regarding each of Deity's Levels.
--- Level One Base Level. Deity's Level One speed has been clocked at over 756 thousand miles per hour (aprox. Mach 996). Should he visually manifest his aura at Level One, it appears as a semi-transparent white flame with streaks of red flowing through it. The closer he gets to 100%, the more pink it looks.
Deity can achieve 100% of his strength at Level One; he experiences no physical drawbacks directly due to his power.
--- Level Two At Level Two, Deity's hair is one of the two physical signs of his power upgrade - his normally horizontally-oriented hair lifts up at a greater angle. The other trait, the fact that his eyes begin to glow red, usually goes unnoticed since his eyes remain hidden most of the time. His abilities are enhanced evenly, generally doubling from that of Level One.
His Level Two speed has been clocked at a little over 1.5 million miles per hour (aprox. Mach 1,992). Should he visually manifest his aura at Level Two, it appears as a semi-transparent pink flame with streaks of red flowing through it. The closer he gets to 200%, the more red it looks.
Deity can achieve double that of his full strength (200%) at Level Two; he can maintain this state without problems for up to an hour and ten minutes before he begins to experience physical and mental fatigue; he is fully drained of his demonic energy after an hour and forty-five minutes.
--- Level Three At Level Three, Deity's hair stands on end, appearing rather wild though spiking primarily upward. His eyes will glow a more prominent red shade, a color shared by his aura. The Orinian again experiences an enhancement of his abilities, including speed, strength, endurance, and senses. While this level gives him great strength, three times that of his normal level, it has the drawback of being somewhat more draining on him than Level Two.
His Level Three speed has been clocked at nearly 2.3 million miles per hour (aprox. Mach 2,987). Should he visually manifest his aura at Level Three, it appears as a semi-transparent red flame with streaks of a darker red shade flowing through it. The closer he gets to 300%, the darker it looks.
Deity can achieve triple that of his full strength (300%) at Level Three; he can maintain this state without problems for up to thirty-five minutes before he begins to experience physical and mental fatigue; he is fully drained of his demonic energy after roughly fifty-three minutes.
--- Level Four Augmenting his abilities up to four times that of his norm, this is an extremely powerful state for Deity. He becomes somewhat more irritable at Level Four, more prone to battle - this is convenient, considering he only would use it in battle. The glow of his eyes darkens to a deep crimson, his hair appearing purple in the light of his blood-shaded aura. Deity exhibits massive strength and ability under this level, but suffers from another crippling time limit; he must finish his task quickly lest he be drained and left helpless.
His Level Four speed has been clocked at a little over 3 million miles per hour (aprox. Mach 3,983). Should he visually manifest his aura at Level Four, it appears as a semi-transparent blood red flame with streaks of black flowing through it. The closer he gets to 400%, the darker it looks. A crimson electrical field of energy courses through and around him when his aura is present.
Deity can achieve four times that of his full strength (400%) at Level Four; he can maintain this state without problems for up to roughly seventeen minutes before he begins to experience physical and mental fatigue; he is fully drained of his demonic energy within about half an hour.
--- Level Five Deity's most unstable Level, his ki is multiplied to double that of Level Four, and can increase more so if it becomes necessary. The Tonepian possesses truly awesome power in this state, speed actually decreasing in favor of more physical strength. Not only does Deity gain more strength, but his durability has been enhanced, letting him withstand much more potent attacks without much trouble. The entire surface of his eyes take on a fierce bloody-red glow that engulfs and masks his pupils. The boy's hair begins to lengthen at this stage, again appearing as a dark shade of magenta rather than black.
His Level Five speed has been clocked at over 2.5 million miles per hour (aprox. Mach 3,336). Should he visually manifest his aura at Level Five, it appears as a semi-transparent dark red flame with streaks of black flowing through it. A crimson electrical field of energy courses through and around him when his aura is present.
Deity can achieve eight to ten times that of his full strength (800% - 1000%) at Level Five; he can maintain this state without problems for up to roughly five minutes before he begins to experience rapid physical and mental fatigue; he is fully drained of his demonic energy within about eight minutes.
--- Rage Devil Form: Fierce Deity always assumes this form upon initial transformation. Actually changing form, Deity takes on a more demonic state, and a different persona. Typically referred to simply as Fierce under this form, the Orinian's appearance is changed dramatically. Fierce has long red hair in an identical style to that of Deity's Level Five, standing on end and spiking wildly in different directions. His sclerae change to black, his irises becoming a dark scarlet. The helixes of his ears become tapered as well, his fingernails extending into two-inch black claws. Possibly the most outstanding feature is the appearance of a wolflike tail extending from Fierce's tailbone, roughly a yard in length. Fierce has a much tighter build than Deity, more developed muscles raising his physical mass by several pounds.
Fierce's strength, speed, reflexes, and overall durability put Deity to complete shame. Fierce bears unlimited ki and physical power; while his base strength is tremendous, he is able to multiply and channel ki into his body as a strength booster. Fierce is able to react to stimuli in the same instant he notices them, which enables him to move and battle at ridiculous speeds. His physical endurance allows him to be bombarded by the most vicious of assaults and typically come out unscathed. He also has a profound regenerative quality that ensures his survival if but a sliver of his body remains, regardless of how extensive the damage may be. Upon sustaining and then recovering from a potentially fatal wound, Fierce experiences an automatic upgrade in ki energy, his powers doubling in potency.
All of these amazing powers come at a dire cost - sanity. There is little to no sign of Deity left in this creature. The reason he fears his inner demon so much is that he cannot control it. What controls the juggernaut are its primal urges to enjoy itself, to battle, and to feed. These needs are usually quenched at the expense of innocent lives and Deity's friends. Gone with his sanity are a few minor tasks found in parts of his brain that have been dulled into numbness or shut off completely. Because of this, Fierce can't feel any pain, no matter how severe.
Fierce's speed has never been exactly calculated, but it is believed that he can travel faster than light. His ever-present aura appears as a thick black flame with streaks of crimson flowing around it. A crimson electrical field of energy courses through and around him at all times, as does a dark cloud of smokey mist around his feet.
Deity can achieve sixty-five times that of his full strength (6500%) in his devil form; Fierce will never experience any physical or mental drawbacks directly due to this strength.
--- Controlled Devil Form: Fierce Deity His last achievable state, this form gives Deity control over his devil form and further enhances his capabilities. The only changes in his appearance are that his sclerae become white again and his claws shrink into black fingernails.
Despite growing even faster and gaining even more ki power, Deity actually is less suited to battle than Fierce is in this form. As strong as he is, he has subliminal reservations on what he can allow himself to do, while Fierce has no qualms about destroying all in his path. Also unlike Fierce, Deity can feel pain when in devil form, so he cannot afford to shrug off huge attacks in the same way. Above all else, Deity does not typically fight for fun, and never for the sole purpose of hurting anyone. Thus, he has never gone into a battle in this form, afraid that he may unintentionally injure a friend in the process.
There are a few capabilities Deity has that are distinct from Fierce's: he can control the length of his claws and how much power he wishes to use, and he is able to uses attacks that Fierce never has. Otherwise, their general abilities are identical.
Fierce Deity's speed has never been exactly calculated, but it is assumed that he can travel faster than Fierce can. Deity has shown no aura while in this state, though his full power has also never been seen. A crimson electrical field of energy courses through and around him after a certain level of power is reached.
Deity can achieve one hundred and four times that of his full strength (10400%) in his controlled devil form; he experiences no physical or mental drawbacks directly do to his strength, but has shown intense uneasiness after a great yet indeterminate length of time.
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The Fierce Deity Vice Captain
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The Fierce Deity Vice Captain
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Posted: Thu Jun 07, 2007 5:52 pm
[A][R][S][E][N][A][L] --- Hayahanekon Single-edged sword modelled loosely after a katana. The blade has very similar dimensions and extends two and a half feet in length. The eleven-inch hilt is bent into a subtle curve and is bound by a long, narrow strip of black cloth. Both hilt and blade are of the same weight, giving exceptional balance to the weapon.
Hayahanekon is made of an enhanced Orinian steel. It's hardly unbreakable but is built to withstand the forces Deity frequently exerts on it, given his pseudonatural strength. As such, it is capable of carving cleanly through various durable materials as long as Deity has enough strength behind his swing.
The scabbard for the sword is connected to a special pivot on the back of his belt that allows it to spin completely around when shifted or pushed hard enough. The sheathe is made from a very sturdy alloy and is often used for both offense and defense.
--- Seinorei An extremely old, magical double-edged sword. The ornate fourteen-inch hilt is engraved at the top - on either side - with a circular glyph, which still shows when the weapon is sheathed. The blade itself is an icey blue color and as reflective as a mirror, extending some four feet in length and three inches in width. When sheathed, Deity keeps the sacred sword strapped across his back, but has also mounted it at his hip before. As far as can be told, Seinorei cannot be broken by any possible means.
Both sides of the blue alloy are engraved with seven symbols, both sides identical to eachother. These seven symbols - along with the one that appears on the hilt - represent the eight spells that can be used by the wielder of the sword. These spells are activated by verbally or mentally spoken alien encantations. When done properly, the appropriate glyph will glow for a moment, then vanish from the side of the blade. The glyphs act as barriers that seal the power of the weapon. Each ascending glyph activates all of the glyphs before it, strengthening them in turn; casting spell five also casts the first four spells.
For a wielder who has a weak connection with the sword, releasing it after a seal has been lifted will undo the effects of their encantation, requiring them to perform the spell again. In order to release the sword while keeping spells active the blades 'master' must be pure of heart, or at the very least have a strong connection with the spirit of the sword. Even so, the sword can reject potential masters, especially when it already has one.
Those that Seinorei judges as impure or evil will find little use for it. The darker a prospective master, the proportionately heavier the weapon will be for them, and the weaker it will strike. In extreme cases - against truly evil people - Seinorei will try to defend itself by searing the person's hand when they attempt to seize it. A pure soul will find great power within the sword, which would be nearly weightless in their hands. How much damage the weapon does likewise corresponds with the nature of its target.
As a relatively impure soul, Deity uses Seinorei only for emergencies. It's much heavier than Hayahanekon and doesn't hit as hard unless he faces a truly dark foe; he is however unharmed by the sword when he makes use of it. Deity also cannot maintain a spell without physical contact.
The eight spells and additional powers of Seinorei are as follows.
Spell One Time Allows Deity to affect the flow of time in numerous ways, which include slowing, accelerating, reversing or freezing it. He can do this over a wider range, or even target a very minute area.
Spell Two Protect Useful ability that allows Deity to heal wounds, restore energy and summon metaphysical shields. These shields can come in shapes limited only by his imagination, and can defend against a variety of attacks.
Spell Three Flash Wave Seinorei's main attack spell. A powerful rush of energy that will burn through smaller targets and crash into larger ones. Released with a wide swing, the Wave grows larger, but weaker and slower as it travels until it eventually disperses.
Spell Four Lightning Rain Typically focused on a single target, dozens if not hundreds of tiny energy balls are fired from the sword in short bursts. Small and fast, they're meant to perforate a frail target and detonate upon hitting a sturdier one. Exactly what the sword shoots and how they move can change from one use to another.
Spell Five Eruption Essentially an explosive blast that erupts from within the sword. Results in massive recoil but hits very hard, and can have different attributes depending on its use. Eruption is weaker than Flash Wave up until the eighth seal is lifted, at which point it is the swords most powerful attack.
Spell Six Aether A spell that greatly increases Deity's reach with the sword. Once activated, Deity will be able to use short range sword attacks from a distance. The spell allows him to focus all of his strikes on one target, so simply swinging Seinorei around won't necessarily result in the surrounding area being carved into pieces.
Spell Seven Transform An unorthodox spell, the seventh seal contains Seinoreis ability to transform into virtually any kind of melee weapon. Dependant entirely upon Deity's current preference, the sacred sword can change form in a heartbeat, maintaining all of its normal abilities. Once the spell is broken in some form or another, the sword will return to its usual shape.
Spell Eight Spirit Sword The spiritual energy of Seinorei inhabits Deity's right arm temporarily. Indicated by a constant blue-white glow around said arm, the actual blade itself becomes useless for the time being. The sword (or whatever form it takes via Spell Seven) can be summoned from within the arm at any time, albeit in an ethereal energy-based form. The weapon becomes weightless, and all spells are accessible. The physical qualities of the Spirit Sword - whether tangible or not - can change depending on Deity's needs at the time.
The Spirit Sword is more or less draining on Deity's physical strength, so he rarely uses it.
Overall Seperate from the eight main spells, Seinorei can also use other magical abilities as long as at least one seal is lifted. These include but are not limited to the following:
Cure: The sword can undo natural or unnatural ailments and status effects of a target.
Deflect: The sword can deflect magical attacks, or send such attacks back at the caster.
Glow: The sword emanates a bright blue glow, which can fade or intensify on command.
Ki Control: The sword is able to channel all of Deity's learned ki manipulation techniques.
Mirror: The sword records another type of magic (such as elemental control) and makes it incorporable with the original eight spells.
Negate: A specialized ability that allows the sword to combat the negative influence of its darker incarnation, Shinorei. This ability activates automatically, and - when in close proximity of Shinorei - disables the deathly blade's power to corrupt and absorb life energy.
Remote: The sword can be commanded to act on its own, without aid of its master. This can be used offensively or defensively. Deity is unable to use this ability.
Restore: The sword is theoretically able to bring the dead back to life, as long as their soul remains free. Deity is unable to use this ability, and its use has never been recorded.
Tear: As long as the destination is known, the sword can carve a hole in reality, creating a portal that leads directly to any other location. This can also be used to move between dimensions. Deity is unable to use this ability.--- Note In devil form, Deity is unable to touch Seinorei, much less make use of its powers. It will burn and cause pain if he touches it. Likewise, Fierce cannot use Seinorei, though he does not respond to the burning sensation.---
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