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R/G Snow Control

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epiclevelwarrior

Bashful Browser

PostPosted: Fri May 18, 2007 8:57 am


EDIT: As it looks like I've gained an extra card slot through the magic of not being able to count (I had 14 creatures when my list said 16), I might as well take the opportunity to incorporate some of Lia's suggestions.

So, are we just making deck threads in this forum? I like the idea of a deck reviewing subforum but random threads in this forum might not be better than the single reviewing thread...

However:

If anyone read the "deck numbers" thread recently, this is a potential evolution of the R/G deck described there.
It's intended for multiplayer and I want to keep it T2.

Scrying Sheets x2
Highland Weald x4
Snow Covered Forest x9
Snow Covered Mountain x8
(23 Land)

Wall of Roots x4
Spike Feeder x2
Aether Membrane x2
Rimescale Dragon x2
Scourge of Kher Ridges x3
Akroma, Angel of Fury x1
(14 Creatures)

Into the North x4
Recollect x3
Harmonize x4

Skred x4
Molten Disaster x3
Krosan Grip x3
Reiterate x2
(23 Other Spells)

The basic idea is R/G control. Stay alive in the early game and accelerate into big dudes with repeatable effects.

The snow angle gives me skred for cheap removal along with sheets for card advantage. I'd consider running 4 sheets but they're $4+ cards right now so for the time being 2+ into the north is enough.

Reiterate was originally just the most attractive option for last minute filler but, looking at the effect, I realized it has some serious potential in multiplay. With more players you're more likely to see big spells getting tossed around and being able to piggyback those spells is nice. It also combines with recollect to mean that I never run out of spells to play. Once I have two recollect and a reiterate I can, albeit for 9 mana a pop, recur anything perpetually.
PostPosted: Fri May 18, 2007 10:36 am


Okay, what I really see here as being your saving grace is the Scourge of Kher Ridges. He's the only guy that can really directly produce card advantage, so everything else is spot removal. Which, in multiplayer, won't necessarily irritate everyone, but may leave you stranded at times.

I'd suggest Savage Twister for early global defense. Doesn't hit you, but still takes out problem critters (including fliers, shadow, and non-attackers). Unfortunately, you might irritate people with it, so its probably only a 1-2 of.

Stalking Yeti and Akroma, honestly, seem to me to be the first two cards to pull. Leave one Akroma, but the Yeti just doesn't seem robust enough.

LiaThistle

Dedcadent Pants


epiclevelwarrior

Bashful Browser

PostPosted: Fri May 18, 2007 1:17 pm


Quote:
Okay, what I really see here as being your saving grace is the Scourge of Kher Ridges. He's the only guy that can really directly produce card advantage, so everything else is spot removal. Which, in multiplayer, won't necessarily irritate everyone, but may leave you stranded at times.


This is true. Scourge was the card that inspired me to reinvent the deck in the first place. I started out with far more global removal inculding savage twister, molten disaster, and bloodfire colossus, but for various reasons they got cut.

Quote:
I'd suggest Savage Twister for early global defense. Doesn't hit you, but still takes out problem critters (including fliers, shadow, and non-attackers). Unfortunately, you might irritate people with it, so its probably only a 1-2 of.


ST was on my original list but it ended up getting trimmed out when I had space issues. Also, not being an instant makes me nervous. It probably does belong in here, though.

I'm not too bothered about pissing people off so a few copies is probably worth it. I'd like to play molten disaster but it might be out of budget and it does hurt me...

Quote:

Stalking Yeti and Akroma, honestly, seem to me to be the first two cards to pull. Leave one Akroma, but the Yeti just doesn't seem robust enough.


I'd probably be better off with 3/3 of the dragons and no akromas. But I have the Akromas, dangit, and no other place to put them. I probably will do that in any case.

The Yeti... is in there partly to be a snow creature and partly to be a creature of cost less than 8. Both things I could do with. Do you think I'll need more defense? The other reason it's there is that I wish the return to hand ability was instant speed and I think that if I keep it in the deck long enough it might sponteanously become so...

Anyway, thanks for commenting. The dearth of global removal is somthing that needed dealing with.
PostPosted: Fri May 18, 2007 2:14 pm


Hmm...well, Savage Twister being a sorcery is kinda bad, but unless you're going to run Fault Line or Squall Line, you're not going to get much instant removal. Well, I suppose you could use Inferno, but again, these damage you.

As for utilizing sorceries, you could always use some sort of Fog effect to last you until your turn. Or, you could have some sort of life gain (Essence Warden, though, will probably get you rapidly targeted), but it would need to either be massive (ala Nourish, Nourishing Spring, or Rejuvenate), or a consistent increase (Quiet Disrepair, I believe, would be one that's legal).

As to Akroma...well, really, Fury Akroma's kinda a win more card anyways; I'd go ahead and keep one, but cut the other one. If you manage to hold out long enough to get one, you'd probably hold out long enough to get two, giving you a dead card.

Hmm...I can understand the Yeti CC issue. But there's got to be better, and maybe something more life gaining?

LiaThistle

Dedcadent Pants


epiclevelwarrior

Bashful Browser

PostPosted: Fri May 18, 2007 4:58 pm


Quote:
Hmm...well, Savage Twister being a sorcery is kinda bad, but unless you're going to run Fault Line or Squall Line, you're not going to get much instant removal. Well, I suppose you could use Inferno, but again, these damage you.


If it wasn't T2 I'd use Starstorm and I probably would use Molten Disaster even with the mutual damage effect if I could find them at $2 or less a piece.

MD really does seem like a good plan, the split second could matter for a number of reasons. Several people in my meta run insurance like sac effects, regeneration or stuff like congregate that they can trip if they smell a board sweeper. Being able to go SS and prevent tricks like that would be very nice indeed.

Quote:
As for utilizing sorceries, you could always use some sort of Fog effect to last you until your turn.


I looked up Fog and it was last printed in 7th ed. 7th! It's not going to be Extended legal for long much less standard. I really couldn't believe it. Chameleon Blur is the closest thing to a fog effect I'm going to get in green and that costs 4 friggin mana. White has Holy Day and dawn charm, Black has friggin darkness and Green has chameleon blur.

What I'd really like to run is Tangle from Invasion. That would let me defend myself and punish attackers at the same time but again, stupid block limitations. Heck, maybe they'll reprint it in 10th. That would rock.

Quote:
Or, you could have some sort of life gain (Essence Warden, though, will probably get you rapidly targeted), but it would need to either be massive (ala Nourish, Nourishing Spring, or Rejuvenate), or a consistent increase (Quiet Disrepair, I believe, would be one that's legal).


I had 4 Essence Wardens in my original build (and in the current itteration of the deck) but they came out to make space for other things and because global damage was a big part of the deck's gameplan and 1/1s with permenant effects have negative synergy with that.

I could put them back in now that I have less global damage but I'd rather run more global damage. I'm not sure that they're powerful enough to dedicate 4 slots to. Sometimes I end up gaining a couple dozen life off them but sometimes they get shot imediately upon entering play.

On other lifegain: If stream of life was an instant there would probably be two copies in there but I just can't afford to tap out to gain life. To clear te board I can probably afford to tap out but playing somthing like stream of life during your own turn pretty much paints a target on you.

Nothing else in standard seems powerful enough. Quiet disrepair is only in my upkeep. If it was each player's upkeep it'd be cool enough to run but 2 life per 3+ player turn... I'll be dead before it matters.

I've actually considered Dryad's Caress even with no white to spend but it's only half the life of congregate for 2 extra mana. Just not really worth it.

I've also considered Molder but as artifact/enchantment removal it's universally worse than krosan grip and that split second thing is somthing I've wanted to try out.

Spike Feeder is the only other in colour, in format option worth mentioning and it's the most promising yet. At 3 mana it gains me 4 life or distributes 2 +1/+1 counters while serving as an early blocker... The fact that it can make Rimescale or Akroma big enough to survive scourge casting tumble interests me. This may well be the best option to replace Yeti with. The art is butt ugly, though.

Quote:

As to Akroma...well, really, Fury Akroma's kinda a win more card anyways; I'd go ahead and keep one, but cut the other one. If you manage to hold out long enough to get one, you'd probably hold out long enough to get two, giving you a dead card.


I think I'm going to cut them both. Maybe I can build angelfire or Izzetron or somthing to put the bloody things in. I know they're not that great but I pulled 2 and I want to get some use out of them.

As for casting, it's not that hard. I have 8 accelerators in here plus scrying sheets to ensure I make my drops. It shouldn't be unsual to hit 8 mana and 3 red by turn 6 or, on occasion, turn 5 and technically Rakroma only needs 6 mana to cast so she could come out even earlier (of course when a R/G deck drops a morph there's really only one thing it could be so it draws plenty of hate).

Quote:
Hmm...I can understand the Yeti CC issue. But there's got to be better, and maybe something more life gaining?


Spike feeder is almost definitely better. I think I'm going to drop the Yetis for them and possibly the Aether Membranes as well (or maybe drop one for a 3rd feeder and drop the other for somthing else).

Thanks again and feel free to chime in with any more thoughts.
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