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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

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Karite The Reaper

Dapper Hunter

PostPosted: Mon May 14, 2007 2:09 pm


--->Old Shinobi Scroll

profile example:

Username: Nightzblade

Time Zone: Eastern

Posting: at least three times a day

Name: Hiro "The Crying Ocean" Kiator

Village: Kirgakue

Clan/Bloodline: Kiator

Element Affinity: water

Age: 16

Gender: Male

Rank: Gennin

Headband: tied around his right arm.

Height: 5’ 8”.

Weight: 187.

Hair: Hiro's silver hair does not hang long but stays to right about his shoulder line usually in a tight pony tail with two bangs by his left eye.

Eyes: blue eyes with a red hue

Physical Description: Hiro does look like a muscular kid, but is much stronger then he looks, he has a fairly natural tan skin tone but is cursed with curves so he wears a sleeveless T-shirt with his black ninja vest. He has a scar on his right forearm that climbs up to his shoulder from a kunai.

Clothing: A t-shirt with a black ninja vest with many pockets for tools. He wears white pants that reach to his mid shin area. Followed by his ninja sandals

Background: Hiro is a strong and gifted ninja. He trains hard for one reason. One day he hopes to protect his village like so many great shinobi before him, but one reason in particular is his two friends Mizu and Takara. They have always been there for him and he wishes to return the favor. Hiro was born an orphan and was left alone most of his life but Mizu and Takara where always there no matter what. They were Hiro's family and Hiro learned quickly to protect them. It became a instinct of a sort. So as a Ninja he hopes to do the same not just for them but the village as a whole.

Other: If there is one thing Hiro cant stand is people who quite before they even get to the hard part

Missions:
S: 0
A: 0
B: 0
C: 0
D: 0

Jutsu:

Ninjutsu-

Kawarimi no Jutsu (Replacement Technique.)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requeriments: Must have something to replace with.
Training days: Academy time.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 0
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this.

Doton: Shinju Zanshu no Jutsu (Earth Release: Inner Decapitation Technique)
The user, emerging from the ground below the target area, pulls down (or possibly swaps places with) the opponent so that only their head is above ground.
Cp cost: 6
Damage: N/A
Requeriments: Genin or highter rank. Must be trained to learn the jutsu.
Training days: 3 to 7 days. 2 - 5 With earth Affinity.


Genjutsu-

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bushin.
Damage: N/A
Requeriments: Accademy students learn it on the accademy as a basic jutsu.
Training days: Accademy. Chakra control check DC: 5 per bushin.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is mantained"
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Accademy time. Chakra control check DC: 10

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 0
Damage: N/A
Requeriments: Learn in the academy.
Training days: Academy time.

Taijutsu-

Summoning Contract- Here you post your character summoning contract if any. To get a contract you must first make a quest for it. Ask a crew member to help you with this.

~Stats~:
LV. 1
Experience: 80/100
Hp: 13
Cp: 6
Strength: 8+8+1=16 {3}
Dexterity: 8+8+3=19 {4}
Constitution: 8+9+0=17 {3}
Intelligence: 8+9+0=17 (3}
Wisdom: 8+8+0=16 (3}
Charisma: 8+6+0=14 (2}
Chakra: 8+8+0=16{3}
Dodge Bonus: 9

Base Points: 8.

Points for Distribution: 36


Base Attack Bonus: 1

Attack Bonus: 4

Ranged Bonus: 4

Damage: 1-11

Base Save Bonus: 0

Fortitude: 3

Reflex Save: 3

Will Save: 3

Skills:
Bluff: (Char) 2+0+0=2
Diplomacy: (Char) 2+0+0=2
Disguise: (Char) 2+0+0=2
Gather Information: (Cha) 2+0+0=2
Handle Animal: (Cha) 2+0+0=2
Intimidate: (Cha) 2+0+0=2
Innuendo: (Cha) 2+0+0=2
Perform: (Cha) 2+0+0=2
Sense Motive: (Wis) 3+0+0=3
Read Lips: (Wis) 3+0+0=3
Seduction: (Cha) 2+0+0=2

Balance: (Dex) 3+0+0=3
Disable Device: (Int) 3+0+0=3
Escape Artist: (Dex) 3+0+0=3
Hide: (Dex) 3+0+0=3
Listen: (Wis) 3+0+0=3
Move Silently: (Dex) 3+0+0=3
Sleight of Hand: (Dex) 3+0+0=3
Survival: (Wis) 3+0+0=3
Swim: (Str) 3+0+0=3
Treat Injury: (Wis) 3+0+0=3
Tumble: (Dex) 4+0+12=16
Use Rope: (Dex) 3+0+0=3

Concentration: (Con) 3+0+1=4
Craft: (Int) 3+0+0=3
Forgery: (Int) 3+0+0=3
Knowledge: (Int) 3+0+0=3
Repair: (Int) 3+0+0=3
Research: (Int) 3+0+0=3
Search: (Int) 3+0+0=3
Spot: (Wis) 3+0+0=3

Chakra Control: (Int) 3+0+3=6
Ninjutsu: (Chk) 3+4+3=10
Genjutsu: (Int) 3+0+0=3
Taijutsu: (Str) 3+4+5=12
Fuuin Jutsu: (Int) 3+0+0=3
Kawarimi: 0+0+3=3
Kunai: 0+3+6=9
Shuriken: 0+6+4=10
Ninja Weapons: 04+4=8
Sneak Attack: 0+0+5= 5

Skill Points: 20

Possessions:

¥en:

Ryo:

Equipment:


Sample fill in for your own use
[Be sure to read the Kusagakure profile. Its a little different than the original format. Anything different is colored green.]


User-name:
Posting:
Time zone:
~Character Data~

Name:
Village:
Clan/Bloodline:
Element Affinity:
Age:
Gender:
Rank:

~Appearance~


Headband:
Height:
Weight:
Hair:
Eyes:
Physical Description:
Clothing:
Background:
Personality:
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

When creating your stats, please make them in this format: The first number will be your base (what you earn from being your level) and the second number will be trained abilities (what points you've earned through training). Make sure your modifier is also listed. It'll look like so:
Strength: 10 + 2
Modifier: +1
OR
Strength: 10 + 2 [+1]
The same will go with skills.


LV.
Experience:
Hp:
Cp:
MHp:
Strength:
Dexterity:
Constitution:
Intelligence:
Wisdom:
Charisma:
Chakra:
Dodge Bonus:

Base Attack Bonus:
Attack Melee:
Attack Ranged:

Base Save Bonus:
Fort:
Rex:
Will:

Damage: (taijutsu and every weapon you use)

~Skills~


Bluff: (Cha)
Diplomacy: (Char)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Sense Motive: (Wis)
Read Lips: (Wis)
Seduction: (Cha)

Alchemy: (Wis)
Balance: (Dex)
Disable Device: (Int)
Escape Artist: (Dex)
Hide: (Dex)
Listen: (Wis)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Survival: (Wis)
Swim: (Str)
Treat Injury: (Wis)
Tumble: (Dex)
Use Rope: (Dex)

Concentration: (Con)
Craft: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)
Spot: (Wis)

Chakra Control: (Int)
Ninjutsu: (Chk)
Genjutsu: (Int)
Taijutsu: (Str)
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~


Money:

Ryo:

Equipment:

Valuables:
PostPosted: Mon May 14, 2007 3:45 pm


Username: zanza9213
Posting: everyday
Time Zone: eastern standerd time.

~Character Data~
Name: Zanza
Village: Kusagakure no sato
Clan/Bloodline: unknown/unknown
Element Affinity: Lightning
Age: 14
Gender: Male
Rank: Genin


~Appearance~

User Image
Headband: Blue, Tied around neck
Height: 5' 10"
Weight: 181 lb
Hair: Medium legnth, Black, Mid-Neck
Eyes: Murkey Brown, Sharp
Physical Description: Cut body, Taned white skin

Background:
Zanza lived in the once thriveing village know as current. Holding ruffly under 1100 people, it was a peaceful, quite town. It was named current after the ever lasting current in the river running thew the village.

Zanza's family consisted of a mother, father, and older sister that was training to be a village guard. Being such a small village in grass country, current never had a large arnmy, just protective barriers and a few village guards armed with daggers and cross bows.

When Zanza was 10 years old,the town was attacked by the koindia bandit clan. The bandits broke thew the towns defensive bariers easily and began destroying the town. They burned houses, killed villagers and stole whatever they could.

Upon ariveing at the final house, zanza's house, his father ordered him to hide across the river while him and zanza's sister fought off the bandits to protect his exspectent mother. Zanza did as he was told. He rushed to the opposite side of the river just as his home began to burn. From here he witnessed his mother, perced with an arrow. His father, in cosern for his spouce, rushed to her side. This was when he was struck down. His sister contiued to fight when finaly, Kain, the bandit leader apeared and knocked her wepon away. Two bandits grabed her arms and held her up. Kain then reached into his pocket and grabed a silver kunai. He stabed his sister in her upper left chest. Then pulled the kunai free and repeated the process with her neck. He then pulled it out and licked it clean of blood. And finaly shethed it.

After a sleepless night of watching his village burned to ashes, a strong man, roughly 6 foot, steped into zanza's veiw. He picked the ten year old up over his shoulder and carried him away into the forest. Zanza thought for sure he had been caught and would face the same fait of his sister.

When they came to a clearing, zanza felt a relaxing sensation overwelm him. The man sat him down and introduced himself as Kazikune. After Zanza explained everything that had happend. Kazi showed him a room on the second floor of his hut. This would be zanza's home for the next two and a half years.

On zanza's 13th birth day, he and kazi, as he had come to call his savor. desided it was time for zanza to move away from his little country life and onto his true path. the one he desired was that of the ninja.

Less than a week later, zanza had packed his things and left for kusagakure. upon arival, he was greeted by the over popular mamakage. after exspaining his story, she permited him to have a free hotel room for as long as he was either atending the academy or worked as a ninja in the village. she also slipped him a little money to live off of untill he found a job.

Zanza trained hard in the acdemey for two years, useing his free time either training or hanging out with the many freinds he'd made in the acdemy, zanza was strong enough to take the graduation exam.

On the day of the exam, zanza realised he hadn't learned one of the mandatory jutsu. after training all day with a higher ranked ninja, yahiko, he learned the jutsu and took the test exosted. Though one of the judges was the one and same person that trained him earilyer that day, and soras older brother, zanza somehow managed to pass.

Now at the level of genin, zanza contiues his training as part of team 2, consisting of himself, sora, anouther familar face from the academy, myubi, along with their sensei konpaku. though zanza misses his old class mates, zephel & kizu.he countuies to try and stay in touch even though his training normaly exosts him.

Few days passed after the genin exams before Zanza found that he had been signed up for a tournament in kirigakure, the land of mist. after a training exersize with his sensei, zanza headed off to the tournament waiting room. here he got in a fight with his team mate and crush, sora. leaveing her in the waiting room, Zanza awaited his match to apear on the veiw screen from the roof, where unlucky him, he was paired up with sora.

With out hesitation, Zanza defeated her with out even breaking a sweat. the match ended with a one hit wander. Proud that he'd won his match, he rushed to find his sensei, whom was no where to be found. shortly after, the remainder of the tournament was cancled and Zanza headed back to the village. After getting comfortable and getting some rest from the tournament, zanza noticed that most hadn't returned from the tournament.

Zanza headed out to the kage's office, where he was assigned a mission all by himself. Zanza was to find and kill a bear that had resently destroyed the peace of mizu falls. Zanza left momentarily on the mission and cme home a few hours later only to report a mission acomplished. back at the office, zanza met up with shinichi and was assigned a new mission with him as his partner. Zanza left to train while shinichi healed from his last mission.


Now at his apartment, waiting for shinichi. Zanza trains hard in order to begin learning a new jutsu known as......................to be countuied


Personality:
Zanza used to be known as a true gentalmen back in the village current. Also being a bit of a flirt, he still carrys a few of those traits now. He is always determaned, but never headstrong. Though zanza has always loved being surounded by freinds, he can get nervous meeting new people.
Zanza has an amazing talent for preforming well under presure.
Though he is still in a soul searching stage, zanza trys his hardest at everything he dose and won't give up untill the stakes are compleatly one sided. The hardest obstical for zanza now, is haveing to deal with everything in his life alone. He is truely alone and feels uncared about constently.

Other: Zanza often has nightmares about the night his family was killed by bandits. He truely and dearly misses his sister and often wishes he could just talk to her.
Nindo:
Missions:

S:
A:
B:
C: 1
D:


Jutsu:
kawamiri no jutsu
bunshin no jutsu
henge no jutsu
nawanuke no jutsu
Kakuremino no Jutsu
kia release


Ninjutsu-

Genjutsu-

Taijutsu-



Summoning Contract-

~Stats~

LV. 4
Experience: (37/100)
Hp: 60
Cp: 32
Mp: 48
Strength: 6 + 28 (+12)
Dexterity: 6 + 19 (+7)
Constitution: 6 + 14 (+5)
Intelligence: 6 + 12 (+4)
Wisdom: 6 + 8 (+2)
Charisma: 6 + 8 (+2)
Chakra: 6 + 15 (+5)
Dodge Bonus: 16

Base Attack Bonus: 4
Attack Melee: 15
Attack Ranged: 12

Base Save Bonus: 2
Fort: 8
Rex: 10
Will: 3

Damage:
Taijutsu: 1-17
Kunia knife 1-20

skills key- total amount (times trained)
~Skills~

Bluff: +1 (1)
Diplomacy: +1 (1)
Disguise:
Gather Information: +3 (3)
Handle Animal:
Intimidate:
Innuendo: +3 (3)
Perform:
(Act)
(Dance) +2
(Sing)
(Stand-Up)
(Stringed Instruments)
(Wind Instruments)
Sense Motive:
Read Lips:
Seduction:


Balance: +1 (1)
Disable Device:
Escape Artist: +1 (1)
Hide: +4 (4)
Listen: +4 (3)
Move Silently: +5
Sleight of Hand:
Survival: +1 (1)
Swim: +2 (2)
Treat Injury: +1 (1)
Tumble: +4 (2)
Use Rope: +1 (1)

Concentration: +4(4)
Craft:
Forgery:
Knowledge:
(Art)
(Behavioral Science) +1 (1)
(Business)
(Civics)
(Current Events) +2 (1)
(Earth and Life Sciences)
(History)
(Ninja Lore) +7 (4)
(Popular Culture)
(Streetwise)+3 (3)
(Tactics) +10 (5)
(Theology and Philosophy) +2 (2)
Repair:
Research: +2 (1)
Search: +3 (3)
Spot: +1 (1)

Chakra Control: +8 (3)
Ninjutsu: +4 (1)
Genjutsu:
Taijutsu: +3 (3)
Fuuin Jutsu:
Kawarimi: +1 (1)
Kunai: +6 (5)
Shuriken: +6 (5)
Ninja Weapons: +2 (2)
Sneak Attack: +4 (4)





~Possessions~


Money:

¥en: 25
Ryo: 0

Equipment:



Silver Kunai Knife: The kunai is the most famous weapon in the Naruto series and a favored weapon by all ninjas. The Kunai although not designed to be a throwing weapon can be throw to a distance of 50 fts. The kunai is a piercing weapon that can be used to stab but not to cut.
Damage: 1 - 3 + Str mod. In melee
Range: Melee or Ranged 50 Fts.
Special: This is the kunai that kain used to kill zanza's sister.

Shuriken: The shuriken is a traditional Japanese concealed weapon that was used for throwing, and sometimes stabbing. They are small, sharpened, hand-held blades made from a variety of everyday items, such as needles, nails, and knives, as well as coins, washers and other flat plates of metal.
Damage: 1 - 2 + Dex mod
Range: 40 Fts.
Special: Can throw six shuriken per turn. "In other words 4 from each hand."
Amount: 10

Kunai: The kunai is the most famous weapon in the Naruto series and a favored weapon by all ninjas. The Kunai although not designed to be a throwing weapon can be throw to a distance of 50 fts. The kunai is a piercing weapon that can be used to stab but not to cut.
Damage: 1 - 3 + Str mod. In melee
Range: Melee or Ranged 50 Fts.
Special: Can be used in both melee and ranged combat.
Amount: 10

Towels: plain towels for drying off, bandageing a heavey wound, or just freshening up a bit. ^_^

Blue Carry Bag: a bag zanza has used to carry his things in seince the time before he came to kasu. all his belongings were in the this bag when he arived.

valuables:

Broken Zambato


Reclaimer9213


Tara Kikuta

PostPosted: Mon May 14, 2007 8:02 pm


User-name: Tara Kikuta
Posting: Whenever I can
Time zone: EAstern Standard time


~Character Data~

Name: Sora Himiru
Village: Kusagakure
Clan/Bloodline: N/A
Element Affinity:
Age: 11
Gender: Female
Rank: Gennin

~Appearance~

User Image
(Imagine her a little younger wink )

Headband: Around her neck
Height: 4"1/2
Weight: 75
Hair: Dark red, looks to be brown, the back of her head has a slight lighter shade of red.
Eyes: Deep brown eyes that get a green tint when in the sunlight
Physical Description: She's a very cute child. Fair skin, skinny enough, what else do you need to know?
Clothing: Usually wears a skirt that has a cloth attachment to it that reaches the ground. As a top she has a black tank top, on her right arm only does she have a greyish sleeve.
Background: Her family has been ninja's for as long as anyone can remember although they have never really been very exceptional at anything which drives her to become the best. She wants to learn everything she can so that she can achieve that goal. She has trained hard at home. She knows mostly only Taijutsu moves and little ninjutsu and genjutsu, only the basics which are taught to her in the academy. At home she tries to train with her fathers sword whick is very long and quite large. She want's one of her own.
Personality: She's very quiet on normal circumstances and very shy. When she is forced into something she doesn't want to do though she can get rather agressive.
Other:

Missions:

S:
A:
B:
C:
D:


Jutsu:


Ninjutsu-
Ninjutsu
Himiru Style: A fighting style passed down in her family where the user fights with hands placed like tiger claws. They aim for the heart so that it stuns the opponent for a period of time (depending on the user's skill) giving them the chance to finish them off while their stuck.

Stage 1: Lv 0-25: 20 second Stunning effect (a single post lasp)
Stage 2: Lv 26-45: 40 second Stunning effect (2 post lasp)
Stage 3: Lv 46-65: 1 minute Stunning effect (3 post lasp)
Stage 4: Lv 66-85: 2 minute Stunning effect (4 post lasp)
Stage 5: Lv 86+: 5 minute Stunning effect (5 post lasp)

During the amount of posts that the person is stunned they can't use Ninjutsu or Genjutsu but they can defend themselves in other ways.

Cp
Stage 1: Lv 0-25 -- -2
Stage 2: Lv 26-45 -- -10
Stage 3: Lv 46-65 -- -20
Stage 4: Lv 66-85 -- -40
Stage 5: Lv 85 + -- -50

Damage
Stage 1: Lv 0-25 -- 1-5
Stage 2: Lv 26-45 -- 3-7
Stage 3: Lv 46-65 -- 7-11
Stage 4: Lv 66-85 -- 16-19
Stage 5: Lv 85 + -- 32-35
(Dammage goes +2, +4, + 8, +16)

Training:
Stage 1: 5 weeks -1 if the person is specifically a Taijutsu user
Stage 2: 8 extra weeks -1 if the person is specifically a Taijutsu user
Stage 3: 11 extra weeks -1 if the person is specifically a Taijutsu user
Stage 4: 14 extra weeks (1 year + 2 months)-1 if the person is specifically a Taijutsu user
Stage 5: 17 extra weeks (1 year +5 months) -1 if the person is specifically a Taijutsu user

Genjutsu-
Bunshin No Jutsu (Clone Skill)
Henge No Jutsu (Transformation Skill)
Kawarimi No Jutsu
Kakuremino no Jutsu (Cloak of Invisibility Technique)


Taijutsu-
Konoha Leaf Kick (not very powerfull)
Nawanuke no Jutsu

Summoning Contract-

~Stats~

LV: 4
Hp: 27
Cp: 13
Strength:14
Modifier: 2
Dexterity:14
Modifier: 2
Constitution: 12
Modifier: 1
Intelligence: 14
Modifier: 2
Wisdom: 10
Modifier: 0
Charisma: 10
Modifier: 0
Chakra: 12
Modifier: 1
Dodge Bonus: 12
(+2 to all Stats when using Himiru fighting style((When fists are placed into Tiger claws)))

Base Attack Bonus: 11
Attack Melee: 4
Attack Ranged: 4

Base Save Bonus: 4-4
Fort: 4
Rex: 4
Will: 4


Damage: (taijutsu and every wepon you use)

~Skills~


-Social Skills-
Bluff (Cha):
Diplomacy (Cha):
Disguise (Cha):
Gather Information (Cha):
Handle Animal (Cha):4
Intimidate (Cha):
Innuendo (Cha):
Perform (Cha):
Read Lips (Wis):
Sense Motive (Wis):1
Seduction (Cha):

-Physical Skills-

Balance (Dex): 1
Disable Device (Int):
Escape Artist (Dex): 2
Hide (Dex): 1
Listen (Wis): 1
Move Silently (Dex):2
Sleight of Hand (Dex):
Survival (Wis): 2
Swim (Str):3
Treat Injury (Wis): 1
Tumble (Dex):1
Use Rope (Dex):

-Mental Skills-

Concentration (Con): 2
Forgery (Int):
Knowledge (Int):
Repair (Int):
Research (Int):
Search (Int):
Spot (Wis):2

-Ninja Skills-

Chakra Control (Int): 7
Ninjutsu (Chk): 2
Genjutsu (Int):
Taijutsu (Str): 8
Ninja Weapon: 2
Ninja Lore: 1


_____
~Possessions~

Tekagi: Tekagi are also known as knuckle claws. They are four blades connected to gloves by each knuckle. These dealy claws are often used in surprise melee attacks to attack someone when they are off-guard since the claws are easy to conceal in a kimono.
Damage:
Range: Melee
Special:


Kubikiri Houcho: A Zabuza like sword although this sword is maybe a third less long than Zabuza's was. This specific sword carries a dragon's tail (inscribed) onto the actual blade while the side of the hilt looks like the dragon's head.
Damage: 4 - 18 + str mod + 1/2 str if 2 handed.
Range: Melee + 5 feets.
( Cannot properly wield it yet, can only wield it with two hands )

Money:

¥en:
Ryo:

Equipment:

~~~~~~~~~~~
Lvl. 4
Experience: 5/100
Hp: 14
PostPosted: Mon May 14, 2007 8:16 pm


Name: Yahiko Himiru

Village: Konohagakure

Clan/Bloodline: Himiru

Age: 19

Gender: Male

Rank: Special Jonin

~Appearance~

Headband: Around his forehead.

Height: 5"8

Weight: 155

Hair: Brown hair, spiked out all over the place, as though he never combs it.

Eye: Dark Grey Eyes

Clothing: Black Pants and a matching black sleevless top. A belt goes around his waist to hold his sword in place, the belt also has a sort of case where he keeps some spare kunai's. Another kunai case resides on his right leg.

Physical Description:
He's rather scrawny looking, looks younger than he is. He looks like a 16 year old. Well built even with a scrawny appearance. Has one large scar across his chest.
User Image

Background: Not much is really known about Yahiko. his whole life has been kept in the dark until now. In the recent years he had worked as a joninand has trained only one Genin team so far, and plans on taking on more students.


Other:
Always has a wolf by his side. The wolf that follow's him is waist high (by his height) has black fur and a white tipped nose, tail and paws. He has a Konoha headband around his neck as well which sort of identifies him to Yahiko. The wolfs name is Hanyuu.

Jutsu:

Ninjutsu-
Kawarimi no jutsu (Body substitute skill )
Kage Shuriken no Jutsu ( Shadow Shuriken )
Shadow Copy Technique (Kage Mane no Jutsu)
Beast Human Clone (Juujin bunshin)
Armagedon wave attack (Sends blasts of chakra from both hands towards the enemy)
Suiton, Suisha
Water Element; Explosion Skill
Wind Blade

Genjutsu-
Kai
Bushin no jutsu
Kage Bunshin no jutsu
Dream World: An illusion cast where the user changes reality and is able to do anything just by thinking of it. If he thinks about spitting fire and thunder at the same time, then he spits fire and thunder at the same time.

Taijutsu-
Shadow Shuriken
Tornado combo. ( Custom )
Piercing Fang (Gatsuuga)
Puppetry
Himiru Fighting Style


Kinjutsu-
Doujutsu- Chinjuu Konbi Henge Jutsu
Fuuinjutsu-

Summoning Contract- Wolves

~Stats~

LV: 45
Hp:196
Cp: 58
Strength: 35
Modifier: 18
Dexterity: 34
Modifier: 17
Constitution: 35
Modifier: 17
Intelligence: 35
Modifier: 17
Wisdom: 34
Modifier: 17
Charisma: 34
Modifier:17
Chakra: 35
Modifier:17
Dodge Bonus:44

Base Attack Bonus: 45
Attack Melee: 1d20 + 63 (atk bns + Str mod)
Attack Ranged: 1d20 + 62 (dex mod + Atk bonus)

Base Save Bonus
Fort: 23 (base save + 17 (con mod) = Fort Save 40
**Used When:
--Someone tries to suck chakra out of you.
--Trying to Resist a poison.
--Resisting pain or torture.
Rex: 23 (base save) + 17 (dex mod) = Reflex save 40
**Used When:
--You try to dodge a trap.
--When you try to dodge an area affecting attack such as Katon Gokakyu no jutsu.
Will: 23 (base save)+ 17 ( wis mod) = fort save 40.
**Used When:
--You try to dodge a trap.
--When you try to dodge an area affecting attack such as Katon Gokakyu no jutsu.


Damage: 1-6 + 18 Str mod.

~Skills~


-Social Skills-
Bluff (Cha): 62
Diplomacy (Cha): 61
Disguise (Cha): 62
Gather Information (Cha): 62
Handle Animal (Cha):84
Intimidate (Cha): 63
Innuendo (Cha):
Perform (Cha):
Read Lips (Wis): 72
Sense Motive (Wis):61

Seduction (Cha): 75

-Physical Skills-


Balance (Dex):65
Disable Device (Int): 67
Escape Artist (Dex): 62
Hide (Dex): 62
Listen (Wis): 62
Move Silently: 77
Sleight of Hand (Dex): 62
Survival (Wis): 70
Swim (Str):66
Treat Injury (Wis):72
Tumble (Dex): 61
Use Rope (Dex): 71

-Mental Skills-

Concentration (Con): 73
Forgery (Int): 65
Knowledge (Int): 75
Repair (Int):
Research (Int): 60
Search (Int):63

Spot (Wis): 62

-Ninja Skills-

Chakra Control (Int): 80
Ninjutsu (Chk): 63
Genjutsu (Int):65

Taijutsu (Str): 62
Ninja Weapon: 60
Ninja Lore: 60

_____


Equipment:

Tara Kikuta


Aznka

PostPosted: Tue May 15, 2007 9:01 am


Disclaimer Thing: The surname Harada was created by me before I read DNAngel. It was just a coincidence that the names matched, that's all.

User-name: Aznka
Posting: Whenever I have free time. Once every two days at the bare minimum. Usually, I try to get on every day for at least an hour or two.
Time zone: GMT -6 (Central)

~Character Data~
Name:
Harada Shinichi
Village: Kusagakure

Clan: Harada Clan. They are known for their mastery over knives and swords. Several days after a child is born, he/she is placed on a ceremonial mat surrounded by scores of swords. The child's eyes will normally change at the sight of so many dangerous weapons around them and the expression at this stage determines their general personality as they grow older. After the change, the child's eyes will explore each and every one of the blades, until he/she decides to place a hand on the weapon's handle. This becomes their main tool for life. Also, if the child places his/her right hand on the hilt, he/she will be stronger physically then mentally and if the left hand touched the handle, the opposite will happen. To the surprise of everyone present, Shinichi placed his right hand on a regular katana and the left on a kunai with his eyes cast downwards.

The Harada Clan is very small, but undeniably loyal to Kusagakure. The majority of the clan become ANBU and more than three-quarters of the clan was wiped out in the last major war. The survivors are commited to both rebuilding and defending Kusagakure. Their basic sword techniques are based on dances and strikes of the 12 zodiac animals. They put more emphasize on the speed of attacks, rather than just on damage. More on this later.

Element Affinity: Fire
Age: 11
Gender: Male
Rank: Academy Student
Level: 3

~Appearance~

Headband: None yet
Height: 5'0''
Weight: 80 lbs
Hair: The hair is dark red and chin-length with varied, spiky bangs in the front that partially cover half the headband.
Eyes: A deep green that normally conveys that he is holding something back.

Physical Description: Shinichi is lean, tall, and has above average muscles for his age. He has tan skin and his forearms have a double set of bones, the outer-most one one-fifth as thick as the original, inner bone. This trait is common among his clan and is gained from constant hits to the forearms by bladed weapons. The plates cannot be seen on the outside.

Clothing: He wears a black sleeveless shirt and full length dark green pants. There is a metal strap that extends from the upper left corner of his shirt to the lower right and it serves to hold a future katana across his back. Shinichi wears black arm protectors ANBU style and thick, black gloves.

Background: Shinichi was shunned by his classmates and some of the adults because of his quiet nature and fire affinity, which they considered destructive and wild. They believed her was unintelligent because he prefers to express himself by actions rather than words. Since his father led the ANBU and his mother spied in the Fire Country, Shinichi often came home to an empty house and developed his own answer to problems. The afternoon before the first day of the ninja academy, 6 students possessing kekkai genkai tried to convince him not to become a shinobi, saying that all ninja need to be strong and that with the sword he will never be able to be so. In one circular movement, Shinichi attacked each of them, slashing his tormentors in areas which he knew would bring much pain, but no death. He spoke, the longest speech any outside his family have ever heard, "I am already a stronger person than any of you will ever be. To prove it by harassing those you deem weak only shows your lack of intelligence and therefore your unavoidable failure in all areas of life except death." Since that day, he has been driven out of almost all public gatherings by the parents and family of the youths he attacked. After spending a week alone in the shinobi library, Shinichi came across a text that described the lives of ninja before the villages were created. It was then that he realised that the only joy in the world was to be strong enough to be his own self. In other words, people may aid him in achieving his goals, but only he himself can obtain what he truly wants.

Shinichi went through several poor sensei at the academy before he met Koro-sensei. Most notable was Omi-sensei, whom he now referred to as the False Kage, due to the fact that the man tried to seize that position from who was really supposed to be kage. Plus, he was a terrible kage, in the boy's eyes. Koro-sensei's class became the highlight of his years. Shinichi constantly competed with the other students, particularly Tenmoki Aya, who always beat him in everything. His drive to surpass her soon turned into a deep crush, which didn't wane even as they were assigned to different genin teams, both graduating at the top of the class. This one-sided love was tensed during the unforgettable Kusagakure Festival, in which they won each other gifts and won a race together. However, the festival ended poorly with Shinichi accidentally doing something embarrassing, which caused him to run off.

He trained vigorously with his genin team, topping that too. Their first mission was to kill some sand worms and although kind Koro-sensei had to step in, it was a success. One day, Shinichi heard that the Tenmokis had left town, along with Koro-sensei. After confirming this disturbing news, he shouldered his sole pack and ran into the bamboo forest in tears. A miserable month passed where he lived and trained alone. Shinichi was called back into Kusagakure by an ANBU after a new kage took over and he was reassigned to be in a genin team with Yahiko-sensei. The boy had initially thought that he would be murdered on the spot for leaving the village, but it turned out that the bamboo forest was the territory of Kusagakure.

Personality: He is quiet and serious, only opening up to those that have earned his trust. At times he may be extremely wary, but he is easily fooled by those who he has close relations with. Shinichi does not like to spar with anybody weaker than himself, knowing that once he gets caught up in the excitement of battle, he does not end the fight unless he has killed his opponent. However, that doesn't stop him from wanting to fight as many as he can. He admires anybody strong and is very respectful and devoted to his village and the ones he loves. Being this way, he prefers to stick with the strict regulations than to go off on his own path, believing that the rules were created for a purpose and that they were for the best. Shinichi is naturally curious and has read a great deal of books. He learns very quickly and relies on logic. Being quiet, he is often meek and would rather take an insult than reply back, saving his wrath for a later date.

Missions:

S: 0
A: 0
B: 0
C: 1
D: 1

Jutsu:

Ninjutsu-

Kawarimi no Jutsu (Replacement Technique.)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requeriments: Must have something to replace with.
Training days: Academy time.

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: N/A
Damage: N/A
Requeriments: Dexterity 20+
Training days: 3 days.

Genjutsu-

Bunshin no Jutsu (Doppelganger Technique):
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bushin.
Damage: N/A

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 (+1 per minute the jutsu is maintained)
Damage: N/A

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 0
Damage: N/A
Requeriments: Learn in the academy.
Training days: Academy time.

Taijutsu-

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 0
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this.

Hirate Ooyake (Open Palm Technique) - Open Palm Technique - This style of fighting is originally a chinese style where the user manipulates their opponent's strength against them. They take the momentum of a blow and add it upon their own to strike back with half of their opponent's strength plus their own. You do not dodge with this technique. Your attack has to be higher than your opponents.
Requirements: Kusagakure ONLY [Must be taught by Kusakage Tenmoki]
Training Days: 7
Attack Formula:
Beginner: [1d20 + (10&#xOp;ponent's Total) + Taijutsu + WisMod]
Intermediate: [1d20 + (30&#xOp;ponent's Total) + Taijutsu + WisMod]
Sub-Master: [1d20 + (50&#xOp;ponent's Total) + Taijutsu + WisMod]
Master: Lvl 80^ [1d20 + (90&#xOp;ponent's Total) + WisMod]
Damage: 1 - 2 +Taijutsu + &#xOp;ponent's Str + Wisdom Modifier
Random Number: (1 + str) to (Damage + str)
This technique is created for people who have low strength. You can't use it unless the attacker is throwing a punch for you to steal strength from.
If it is the first time your opponent has seen this technique then you +Base Attack Bonus onto your attack, but you can only +BAB once for that reason.

Hirate Karakuri (Dodging Palm Technique)
This technique is used when avoiding an attack. The user uses the momentum from their movement in dodging to add it to their attack. If the dodge fails during the attack, the user takes the blow, but their attack is also successful. Dodge must be higher than attack.
Requirements: Must know Open Palm Technique.
Training Days: 4
Attack Formula:
Beginner: Half of Dodge total + 1d20 + Strength Mod.
Advanced: To reach the advanced level, the user must have used this technique 30 times in battle. Dodge Total + 1d20 + Strength Mod.
Damage: Successful Dodge = 1 - 6 + 50% Str - 50 % target's dodge.
Unsuccessful Dodge = -1/4 Str and -10% target's dodge
Use: 4

Summoning Contract-

~Stats~
LV: 4
XP: 34/100
HP: 23
CP: 22
Strength: 11 + 9 [+5]
Dexterity: 14 + 12 [+8]
Constitution: 10 + 2 [+1]
Intelligence: 10 + 10 [+5]
Wisdom: 14 + 10 [+7]
Charisma: 8 + 2 [+0]
Chakra: 13 + 3 [+3]

Dodge Bonus: 25

Base Attack Bonus: 4
Attack Melee: 9
Attack Ranged: 12

Base Save Bonus: 1
Fort: 1
Rex: 9
Will: 8

Damage:
Taijutsu: 6-13
Katana: 6-21
Kunai: 9-16

~Skills~

-Social Skills-
Bluff (Cha): 0
Diplomacy (Cha): 0 + 2
Disguise (Cha): 0
Gather Information (Cha): 0 + 1
Handle Animal (Cha): 0 + 2
Intimidate (Cha): 0
Innuendo (Cha): 0
Perform (Cha): 0
Read Lips (Wis): 0 + 1
Sense Motive (Wis): 3 + 3
Seduction (Cha): 0

-Physical Skills-
Balance (Dex): 0 + 2
Disable Device (Int): 0
Escape Artist (Dex): 0 + 2
Hide (Dex): 3 + 6
Listen (Wis): 1 + 3
Move Silently (Dex): 1 + 5
Sleight of Hand (Dex): 0 + 4
Survival (Wis): 1 + 3
Swim (Str): 0 + 1
Treat Injury (Wis): 0 + 1
Tumble (Dex): 0 + 3
Use Rope (Dex): 1

-Mental Skills-
Concentration (Con): 0 + 3
Forgery (Int): 0
Knowledge (Int): 0
Repair (Int): 0
Research (Int): 0
Search (Int): 0 + 2
Spot (Wis): 1 + 6

-Ninja Skills-
Chakra Control (Int): 2 + 8
Ninjutsu (Chk): 1 + 1
Genjutsu (Int): 2 + 2
Taijutsu (Str): 3 + 7
Kawamiri (Int): 0 + 3
Katana (Str): 7 + 12
Kunai (Dex): 7 + 5
Fuuma Shuriken (Dex): 1 + 1
Shuriken (Dex): 0 + 1
Sneak Attack: 0 + 7

~Possessions~
1 good luck charm

Money:

Ryo: 13
¥en: 0

Equipment:
1 Katana
25 kunai
25 shuriken
5 fuuma shuriken
PostPosted: Wed May 16, 2007 9:55 pm


User-name: Rayxzerox
Posting: I check two or three times a day, If I have a reply I usually reply.
Time zone: Eastern standard
~Character Data~

Name: Ray Okame
Village: Kusagakure
Clan/Bloodline: N/A for now
Element Affinity: Wind
Age: 13
Gender: male
Rank: genin

~Appearance~

pic: http://i40.photobucket.com/albums/e202/Lamberyax/FixedRay.jpg
Headband: Around forehead, mostly hidden by hair.
Height: 5'8"
Weight: 121 lb. (these are odd numbers but these are MY real measurements)
Hair: dirty blonde, spiked, bangs hang near face.
Eyes: purplish color, undefined pupils (a lot like hinata's, but nothing special to it)
Physical Description: Muscles aren't huge but is built solidly, but seems skinny due to height. Ray has wolf ears, a tail, and a scar that runs across his face diagnolly between his eyes.
Clothing:http://i40.photobucket.com/albums/e202/Lamberyax/FixedRay.jpg
His top is difficult to describe, but I drew the picture so thats exactly what I would be describing. As for bottom: wears loose fitting pants that tighten only slightly at bottom, the color of the pants are a very dark royal blue color. Also has large dark purplish scarf that usually comes a little over the mouth.
Background: Ray was raised by a young woman named Alli. She raised him in a small house in a forest, independent of any village. Alli tells Ray that she found him abandoned in the forest, and that after taking him in, noticed the wolves in the forest began to move closer and closer to the house almost watching it. Ray dousn't necessarily hold these stories as true, because of Alli's tendency to exaggerate or make up stories. As Ray grew up Alli realised he wasn't a normal child, and at the age of 9 chose to enter Ray into a ninja academy, and temporarily took housing in Kusagakure. After graduating she let Ray live on his own and returned to her forest house. It doesn't seem Ray and Alli are in contact anymore.
Personality: Ray wears two faces. When he is relaxed, he tends to be a little goofy, and enjoys making people laugh at nearly any cost. His playful side makes him seem a little flirtatious, and gives the appearance of naivety. when on missions, or in a serious situation, Ray is an almost completely differant person. He will usually be quiet, and gives the impression of being cold. His straightforward decisions and bluntness can be cruel, but whether it seems like it or not, Ray will put people around him in a higher priority then himself.
Other:

Missions:

S: 0
A: 0
B: 0
C: 0
D: 0

Jutsu:

Ninjutsu- Bunshin no Jutsu:

This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bushin.
Damage: N/A
Requeriments: Accademy students learn it on the accademy as a basic jutsu.
Training days: Accademy. Chakra control check DC: 5 per bushin.

Henge no Jutsu (Transformation Technique)

The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is mantained"
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Accademy time. Chakra control check DC: 10

Kawarimi no Jutsu (Replacement Technique.)

This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requeriments: Must have something to replace with.
Training days: Academy time.

Nawanuke no Jutsu (Rope Escape Technique)

A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 0
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this.

Kakuremino no Jutsu (Cloak of Invisibility Technique)

This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 0
Damage: N/A
Requeriments: Learn in the academy.
Training days: Academy time.

Genjutsu- N/A

Taijutsu- N/A

Summoning Contract- N/A

~Stats~


LV. 2
Experience: 25
Hp: 10+1+3=14
Cp: 3+1+2=6
Strength: 8+4=12(+1)
Dexterity: 8+6=14(+2)
Constitution: 8+5=13(+1)
Intelligence: 8+7=14(+2)
Wisdom: 8+6=14(+2)
Charisma: 8+8=16(+3)
Chakra: 8+4=12(+1)
Dodge Bonus: 10+2+2=14

Base Attack Bonus:2
Attack Melee: 3
Attack Ranged: 4

Base Save Bonus: 1
Fort: 2
Rex: 3
Will: 3

Damage: (taijutsu and every wepon you use)

~Skills~


Bluff: (Cha) 3+1=4
Diplomacy: (Char)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha) 3+2= 6
Intimidate: (Cha) 0
Innuendo: (Cha) 0
Perform: (Cha) 0
Sense Motive: (Wis) 2+1 =3
Read Lips: (Wis) 0
Seduction: (Cha) 0

Balance: (Dex)
Disable Device: (Int)
Escape Artist: (Dex) 2+1=3
Hide: (Dex) 2+1= 3
Listen: (Wis) 2+1+1= 4
Move Silently: (Dex) 2+1=3
Sleight of Hand: (Dex)
survival: (wis) 2+1= 3
Swim: (Str)
Treat Injury: (Wis) 2+1= 3
Tumble: (Dex)
Use Rope: (Dex)

Concentration: (Con)
Craft: (Int)
Forgery: (Int)
Knowledge: (Int) 2+1=3
Repair: (Int)
Research: (Int) 2+1= 3
Search: (Int)
Spot: (Wis) 2+2= 4


Chakra Control: (Int)2+2= 4
Ninjutsu: (Chk) 1+1+1= 3
Genjutsu: (Int) 2+2=4
Taijutsu: (Str) 1+1+1=3
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~


Money:

¥en: 0
Ryo: 0

Equipment: nothing

Other:
Ray has a pet raccoon named Sly, Sly hasn't learned any jutsus that sync with Sly, but plans on it.

Rayxzerox


Matobi

PostPosted: Thu May 17, 2007 12:03 pm


Username: Matobi
-Posting: at least 10 times, every other day
-Time zone : GMT
Name: Sutan Dyrus
Nickname:
Village: Kusagakure no sato
Clan/Bloodline: N/A
Element Affinity: fire, earth
Age: 22
Gender: male
Rank: jonin


~Appearance~

Headband: blue cloth, wrapped around head

Height: 5' 10"
Weight: 145
Hair: medium length, brown, bangs go down to eyes, back of hair doesn't go past the neck
Eyes: green, normal shaped, normal sized
Clothing: White long sleeved shirt, standard ninja vest, baggy dark blue ninja pants, wrists are wrapped, calves are wrapped, black ninja boots
Physical Description: isn't very big, and isn't very strong,
Personality: Very nice, always trying to help, never leaves a man behind. He also tries to be funny alot.
Background: Grew up like a normal child, and went to the academy. He always tried to help people, and excelled in healing. He isn't very good at taijutsu or genjutsu, so he focuses on healing. He made his way through the ninja ranks with skill and tactics, not brute force.

Other:

Missions:

S:
A:
B:
C:
D:
T:
Jutsu:


Ninjutsu:

Bushin no jutsu
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bushin.
Damage: N/A
Requeriments: Accademy students learn it on the accademy as a basic jutsu.
Training days: Accademy. Chakra control check DC: 5 per bushin.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is mantained"
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Accademy time. Chakra control check DC: 10

Kawarimi no Jutsu (Replacement Technique.)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requeriments: Must have something to replace with.
Training days: Academy time.

Doton: Doroku Gaeshi (Earth Release: Earth Shore Return)
After striking the ground with his hands, the user creates a large wall of earth will rise into place as defense. The defense is not perfect though, since a hard or drilling impact can puncture the wall.
Cp cost: 20
Damage: N/A
Requeriments: Level 10 higher
Training days: 15 days.

Kanashibari no Jutsu (Temporary Paralysis Technique)
This technique is used to cause one's opponent to lose the advantage of movement. Freezing them in their tracks, this creates an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu.
Cp cost: 20
Damage: N/A
Requirements: Chakra 20+ Level 15+
Fort DC: 10 + Character level + Chakra modifier.
Training days: 20 days.

Medical Technique: Minor Chakra Heal
By using one's chakra, a ninja can repair damaged muscles and skin. Through hard studies and continual practice a ninja can master the proteins in a body to help repair these injuries. [No bones can be repaired by this technique.]
Cp Cost: -6 Cp per round
Heals: 1 - 10 + Chakra Mod. For ever 10 ranks ninjutsu, +2 max heal.
Requirements: Treat Injury (10), Knowledge: Life Sciences (10), Chakra Control (20)
Training: 12 days.

Doton Kekkai: Dorodomu (Earth Release Barrier: Dungeon Chamber of Nothingness)
Traps the victims inside a self-repairing dome of earth.
Cp cost: 20
Damage: N/A
Requeriments: Earth Afinity.
Training days: 10 days.

Doton: Iwayado Kuzushi (Earth Release: Rock Lodging Destruction)
Rocks are dislodged from above the opponent.
Cp cost: 40
Damage: 50 - 120 per rock that falls on you.
Requeriments: Chakra 30+ Must have some kind of celling over the person. Rock "Earth Affinity"
Training days: 30 days.

Katon: Karyu Endan (Fire Release: Fire Dragon Flame Bullet)
Shoots an enormous ball of flame in the shape of a dragon from the user's mouth.
Cp cost: 80
Damage: 120 - 250 + chakra mod.
Requeriments: Fire affinity. Chakra 50+
Training days: 20 days.

Chikatsu Saisei no Jutsu (Healing Resuscitation Regeneration Technique)
A very advanced healing technique. Chikatsu Saisei uses a part of the casualty's body as a medium to heal the casualty's wounds. It requires an almost room-wide seal, and a lot of time. Unfortunately, this treatment's success rate isn't very high.
Cp cost: 60
Damage: N/A "Fully heals you back for 10 minutes"
Requeriments: Heal 80 Ranks.
Training days: 60 Days.

Shosen Jutsu
By concentrating chakra to the hand, the user is able to cure wounds by focusing their own chakra to where the critical injuries lie, healing them in the process. This jutsu, however, uses up a high amount of chakra.. This may also be utilized as the Chakra Enjintou and Chakra no Mesu, or the chakra scalpel for that matter - in order to sever the opponent's muscle fibers at the point of contact.
Cp cost: 20 + 1 per extra 20 points healed.
Damage: Heals 20 hp per chakra point used
Requeriments: Heal 50 ranks.
Training days: 6 days.

Meisai Gakure no Jutsu (Hiding Camouflage Technique)
This jutsu renders the user invisible to the naked eye. Abilities such as the Sharingan, and even the Byakugan, can see through it however.
Cp cost: 10 + 1 per round the jutsu is holded.
Damage: N/A
Requeriments: N/A
Training days: 20

Doton: Retsudotensho (Earth Release: Split Earth Turn Around Palm)
This technique allows the ninja to control nearby rocks and stones that surround the enemy and will begin to hit and spin about crushing all those trapped within it.
Cp cost: 15
Damage: 5 - 35 + chakra mod.
Requeriments: Level 15+, Chakra 30+
Training days: 15 Days.


Genjutsu:



Taijutsu:




Doujutsu:



Hijutsu:


Summoning Contract:


exp: / 10,000

Level: 30
Hp: (10 + 1) = 11 X 30 = 330
Cp: (3 + 20) = 23 X 30 = 690
Dodge Bonus: ( 10 + 30 + 5) = 45



Strength: 12
Modifier: +1

Dexterity: 70
Modifier: +30

Constitution: 12
Modifier: +1

Intelligence: 36
Modifier: +13

Wisdom: 20
Modifier: +5

Charisma: 12
Modifier: +1

Chakra: 50
Modifier: +20


Base attack: 30

Meelee Attack: (1 + 30) = 31
Ranged Attack: (30 + 30) = 60

Damage: 1-6

Base Save: 15
Fortitude Save: (1 + 15) = 16
Reflex Save: (30 + 15) = 45
Will Save: (5 + 15) = 20

Skills: (10 + 13) = 23 …ranks (skill points= [2 + 13]= 15 X 4) = 60 X 30 = 1800

920

Balance:
Bluff:
Climb:
Consentration:
Chakra Control: 40
Disable Device:
Disguise: 50
Escape Artist:
Forgery:
Gamble:
Gather Information: 50
Genjutsu:
Handle Animal:
Heal: 80
Hide: 40
Jump:
Knowledge:
~~Life sciences: 10
Kunai: 50
Shuriken: 20
Listen: 100
Move Silently: 100
Ninjutsu: 450
Preform:
Repair:
Researtch: 30
Search: 30
Sleight of Hand:
Spot: 50
Survival:
Swim:
Taijutsu: 30
Treat Injury: 50
Tumble: 70
Bluff: 100
Diplomacy: 50
Handle Animal:
Intimidate:
Innuendo: 50
Perform:
Sense Motive: 100
Read Lips: 50
Seduction:
Sneak attack: 100


Possesions:


Ryo:

Yen:


Equipment:
5 flash grenades
2 4oz. flasks of poisen
100 yards of wire
10 kunai
25 shuriken
2 white scrolls
10 healing ointments
PostPosted: Thu May 17, 2007 3:36 pm


User-name: Cross_revert
Posting: a few times a day
Time zone: unsure

~Character Data~
Name: Kazu Ibazi
Village: Kusagakure
Clan/Bloodline: Ibazi
Element Affinity: water/wind
Age: 11
Gender: M
Rank: Genin

~Appearance~

Headband: Around Neck Inside Scarf
Height: 5'0"
Weight: 107 lbs
Hair: white
Eyes: Black
Physical Description: Somewhat scrawny looking with strange seals covering his torso, neck, and shoulders
Clothing: A white scarf and jacket (even in the summer) and white pants.
Background: His parents died after he was born and he was raised on their earnings. He inherited nothing special (a two bedroom apartment) and used all the money for supplies. He hasn't sleeped for more than two hours at a time due to constant nightmares. Although he never appears tired.
Personality: Serious when the need arises but usually pretty easy going
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-
Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent.
Cp cost: 1 per bushin.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. CP Cost: 2 + 1 per post

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 0


Kawarimi no Jutsu (Replacement Technique.)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 0

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV: 1
Experience: 87/100
Hp: 12
Cp: 10
Strength: 6 + 1 [-1]
Dexterity: 6 + 4 [+0]
Constitution: 6 + 6 [+1]
Intelligence: 6 + 4 [+0]
Wisdom: 6 + 3 [+0]
Charisma: 6 + 0 [-2]
Chakra: 6 + 4 [+0]
Dodge Bonus: 10

Base Attack Bonus: 1
Attack Melee: 1
Attack Ranged: 1

Base Save Bonus: 0
Fort: 1
Rex: 0
Will: 0

Damage: 1-4

~Skills~


Charisma:
Bluff: (Cha)
0 - 2 = -2
Diplomacy: (Cha)
0 - 2 = -2
Disguise: (Cha)
0 - 2 = -2
Gather Information: (Cha)
0 - 2 = -2
Handle Animal: (Cha)
0 - 2 = -2
Intimidate: (Cha)
0 - 2 = -2
Innuendo: (Cha)
0 - 2 = -2
Perform: (Cha)
0 - 2 = -2
Seduction: (Cha)
0 - 2 = -2


Wisdom:
Sense Motive: (Wis)
0 + 0 = 0
Read Lips: (Wis)
0 + 0 = 0
Listen: (Wis)
1 + 0 = 1
Survival: (Wis)
0 + 0 = 0
Treat Injury: (Wis)
1 + 0 = 1
Spot: (Wis)
1 + 0 = 1


Dexterity:
Balance: (Dex)
0 + 0 = 0
Escape Artist: (Dex)
0 + 0 = 0
Hide: (Dex)
1 + 0 = 1
Move Silently: (Dex)
2 + 0 = 2
Sleight of Hand: (Dex)
0 + 0 = 0
Tumble: (Dex)
0 + 0 = 0
Use Rope: (Dex)
0 + 0 = 0


Intelligence:
Disable Device: (Int)
0 + 0 = 0


Strength:
Swim: (Str)
1 - 1 = 0
Taijutsu: (Str)
2 - 1= 1


Constitution:
Concentration: (Con)
0 + 1 = 1


Intelligence:
Craft: (Int)
0 + 0 = 0
Forgery: (Int)
0 + 0 = 0
Knowledge: (Int)
1 + 0 = 1
Repair: (Int)
0 + 0 = 0
Research: (Int)
0 + 0 = 0
Search: (Int)
0 + 0 = 0
Chakra Control: (Int)
2 + 0 = 2
Genjutsu: (Int)
0 + 0 = 0
Fuuin Jutsu: (Int)
0 + 0 = 0


Chakra:
Ninjutsu: (Chk)
0 + 0 = 0


Kawarimi: +1
Kunai: +1
Shuriken: +1
Ninja Weapons: +0
Sneak Attack: +0

~Possessions~

Money:

¥en: 0
Ryo: 0

Equipment:

Cross_revert


Her Shizzyness

PostPosted: Fri May 18, 2007 10:36 am


User-name: Final_Solace
Posting: Usually at least once a day
Time zone: Central (US & Canada)

~Character Data~

Name: Itou Myobi
Village: Kusagakure
Clan/Bloodline: Itou Clan
Element Affinity: Wind
Age: 12
Birthday: January 2
Gender: Female
Rank: Genin

~Appearance~

Reference Pic

Headband: The cloth is a deep black. She keeps it tied around her waist in order to keep it out of the way.
Height: 5’5”
Weight: 102 lbs
Hair: Myobi’s hair falls in silver blonde curls down to her mid-back.
Eyes: Her eyes are a light green that seem at times almost translucent.
Physical Description: She is a slight girl with a very small bone structure. Her skin is a little on the pale side with a clear complexion. What muscles she can lay claim to are nicely toned. Myobi has an air of fragility about her that causes most people to underestimate her.
Clothing: She prefers to wear a form fitting lavender dress that loosens up around the waist. She can normally be seen in simple black sandals, her dress, and hair hanging down.
Background: Myobi is a member of the Itou Clan. She has five uncles and five aunts. The Itou Clan specializes in spies and assassins, using their large numbers for information gathering. There is an unwritten rule that no Itou work against another Itou. So the result is that those looking for help had better contact the Clan before their opponent does. The family is extremely close and any harm done to a member will result in the entire Clan hunting your head. And there is no hiding from the Itou Clan for long. It is usually considered unwise to cross them. There was a rumor circulating that the Itou knew of the advisor's identities but due to an offensive remark made by one of the Clans, the Itou refused to warn them. The Itou have declined to comment about this particular rumor. They have several bases of operation, including in Takigakure before it was wiped out. Myobi’s family resides in Kusagakure. She is the second child and first of two girls born to Ryoko and Shima Itou. She has one older brother, one younger sister, and three younger brothers.

Eventually, she finally entered the Academy, despite her intense protests. She hadn't wanted to be trained in an environment with other children her age. However, soon afterwards her cousin Sumire and her family moved into the village. Sumire's vivacious personality helped Myobi to feel more comfortable with her other classmates. Now that she's officially a genin, she can't wait to spend more time with Koro, though she misses Sumire terribly. Not too long after being assigned to her squad, the Itou family had a great upset. Akari was labeled a missing-nin. She had gotten into a disagreement with a higher ranking shinobi in Ame and killed him when he made aggressive, threatening moves. Pulling in everyone for an emergency conference -- including Myobi and Sumire -- the family discussed what to do about this situation. After many months, it was decided that Akari would "disappear" from the family, though the Itous still intended to maintain contact. Sumire was devastated at the loss of her childhood hero, though Myobi has tried her best to keep the other girl cheerful and motivated. In the intravening months, politics have shifted drastically at the death of Momakage. Myobi is now on a squad with Sora and Zanza under the instruction of one of the new Kusakages Konpaku.
Personality: At a very young age, Myobi exhibited signs of great intelligence. While her siblings and cousins were outside playing, she remained inside reading books. She prefers the company of older people who understand her and is almost afraid of her peers. She is shy to the point of anti-social and only opens up around her family. She greatly enjoys any type of mental exercise and sees becoming a shinobi as a sacred duty for her family honor. She is always studying and practicing her skills when she has free time. Since Sumire has come to live with her, Myobi has opened up slightly. She still doesn't approach people, but neither does she go out of her way to avoid them. She is slowly becoming more confident in herself and her abilities. She and Sumire have become the best of friends.
Other: She is scared of heights and snakes.

Missions:

S: 0
A: 0
B: 0
C: 1
D: 0

Jutsu:

Ninjutsu:

Bunshin no Jutsu
Henge no Jutsu
Kawarimi no Jutsu
Nawanuke no Jutsu
Kakuremino no Jutsu

Genjutsu:

Taijutsu:

Hirate Ooyake: Open Palm Technique (Taijutsu)
Open Palm Technique - This style of fighting is originally a chinese style where the user manipulates their opponent's strength against them. They take the momentum of a blow and add it upon their own to strike back with half of their opponent's strength plus their own. You do not dodge with this technique. Your attack has to be higher than your opponents. If it is the first time your opponent has seen this technique then you +Base Attack Bonus onto your attack, but you can only +BAB once for that reason.
Attack Formula:
Beginner: [1d20 + (10&#xOp;ponent's Total) + Taijutsu + WisMod]
Intermediate: [1d20 + (30&#xOp;ponent's Total) + Taijutsu + WisMod]
Sub-Master: [1d20 + (50&#xOp;ponent's Total) + Taijutsu + WisMod]
Master: Lvl 80^ [1d20 + (90&#xOp;ponent's Total) + WisMod]
Damage: 1 - 2 +Taijutsu + &#xOp;ponent's Str + Wisdom Modifier


Summoning Contract-

~Stats~

Lv: 3
Experience: 27/100
Hp: 16
Cp: 7
Strength: 8 + 0 + 8 = 16 [3]
Dexterity: 10 + 0 + 3 = 13 [1]
Constitution: 8 + 0 + 2 = 10 [0]
Intelligence: 12 + 1 + 4 = 17 [4]
Wisdom: 9 + 0 + 7 = 16 [3]
Charisma: 7 + 5 + 0 = 12 [1]
Chakra: 8 + 3 + 1 = 12 [1]
Dodge Bonus: 14

Base Attack Bonus: 3
Attack Melee: 6
Attack Ranged: 4

Base Save Bonus: 1
Fort: 1
Rex: 2
Will: 4

Damage: 5 ~ 9

~Skills~

[Mod + Added by lvl + Added by training = Total]

-Social Skills-
Bluff (Cha): 0
Diplomacy (Cha): 1 + 4 + 0 = 5
Disguise (Cha): 1
Gather Information (Cha): 1 + 0 + 1 = 2
Handle Animal (Cha): 1
Intimidate (Cha): 1 + 3 + 0 = 4
Innuendo (Cha): 1
Perform (Cha): 1
Read Lips (Wis): 3 + 0 + 1 = 4
Sense Motive (Wis): 3 + 3 + 1 = 7
Seduction (Cha): 1

-Physical Skills-
Balance (Dex): 1 + 0 + 1 = 2
Disable Device (Int): 4
Escape Artist (Dex): 1 + 0 + 1 = 2
Hide (Dex): 1
Listen (Wis): 3 + 0 + 1 = 4
Move Silently (Dex): 1 + 2 + 0 = 3
Sleight of Hand (Dex): 1
Survival (Wis): 3 + 0 + 1 = 4
Swim (Str): 3
Treat Injury (Wis): 3
Tumble (Dex): 1
Use Rope (Dex): 1

-Mental Skills-
Concentration (Con): 0
Forgery (Int): 4
Knowledge (Int): 4
Repair (Int): 4
Research (Int): 4
Search (Int): 4 + 0 + 1 = 5
Spot (Wis): 3 + 0 + 1 = 4

-Ninja Skills-
Chakra Control (Int): 4 + 1 + 5 = 10
Ninjutsu (Chk): 1 + 1 + 0 = 2
Genjutsu (Int): 4 + 10 + 0 = 14
Taijutsu (Str): 3 + 0 + 9 = 12
Shuriken: 1
Kunai: 1
Sneak Attack: 2

~Possessions~


Money:

¥en:
Ryo:

Equipment:
PostPosted: Fri May 18, 2007 10:36 am


User-name: shizuka_kage
Posting: At least once a day (might change once college starts)
Time zone: Central (US & Canada)

~Character Data~

Name: Itou Sumire
Village: Kusagakure
Clan/Bloodline: Itou Clan
Element Affinity: Water
Age: 14
Birthday: January 13
Gender: Female
Rank: Genin

~Appearance~


Headband: The cloth is a light blue, matching her shirt. It's tied around her left quad.
Height: 5’2”
Weight: 105
Hair: Black; Straight; It falls down just below her shoulders.
Eyes: Blue
Physical Description: Itou Sumire
Clothing: Usually wears black pants with a short blue shirt.
Background: Sumire has a big family what with her seven uncles and four aunts. Numerous cousins mean that her family network is spread across the land. The Itou Clan specializes in spies and uses their large numbers for information gathering. There is an unwritten rule that no Itou work against another Itou. So the result is that those looking for help had better contact the Clan before their opponent does. The family is extremely close and any harm done to a member will result in the entire Clan hunting your head. And there is no hiding from the Itou Clan for long. It is usually considered unwise to cross them. There was a rumor circulating that the Itou knew of the advisor's identities during the War but due to an offensive remark made by one of the Clans, they refused to warn them. The Itou have declined to comment about this particular rumor. They have several bases of operation, including in Takigakure before it was wiped out. She has one brother and three sisters. She's the second child of her father (Itou Toshi) and her mother (Itou Taka). Sumire’s cousin Akari was visiting when Takigakure was destroyed and is now living with them. She looks up to the older girl a lot. She wants to be just like her older cousin and so entered the Academy in Amegakure. Sumire's family decided for various reasons that Kusagakure would be a better place to raise their family. Using their connections, they arranged to move in next to another branch of the Itou family. Sumire looked forward to the move as it would give her ample time to spend with her shy cousin Myobi. Akari elected to remain behind for awhile until everyone is settled.

Since her move to Kusagakure, Sumire has enjoyed her time in the Academy. She and Myobi have become closer and closer, spending almost all their time together. She misses Akari greatly, but looks forward to the promised visits from the older girl. Having made lots of new friends -- as always -- she finally fit into the village. After all that training with her favorite sensei Koro, she has finally graduated and become a genin. She couldn't wait to begin doing missions with her new squad members (Aski and Kioshi) and her jounin sensei (Amai). Not too long after being assigned to her squad, the Itou family had a great upset. Akari was labeled a missing-nin. She had gotten into a disagreement with a higher ranking shinobi in Ame and killed him when he made aggressive, threatening moves. Pulling in everyone for an emergency conference -- including Myobi and Sumire -- the family discussed what to do about this situation. After many months, it was decided that Akari would "disappear" from the family, though the Itous still intended to maintain contact. Sumire was devastated at the loss of her childhood hero, though Myobi has tried her best to keep the other girl cheerful and motivated. In the intravening months, politics have shifted drastically at the death of Momakage. Sumire is now on a squad with Shinichi and Ray under the instruction of a new jounin sensei (Rei).
Personality: She has a bright and bubbly personality and makes friends easily. She is rarely seen frowning or mad, almost always seen with a smile on her face. She is eternally optimistic and can’t see why others should be doubted. This has a tendency to get her into trouble when she trusts someone she shouldn’t. Irregardless, failure never gets her down. She’s a hard worker and hates quitting. Since coming to Kusagakure, Sumire has spent alot of time with Myobi. The younger girl's presence often has a calming effect on Sumire. She is slowly learning -- through Myobi's example -- how to be more responsible.

Missions:

S:
A:
B:
C:
D:

Ninjutsu:

Bunshin no Jutsu
Henge no Jutsu
Kawarimi no Jutsu
Nawanuke no Jutsu
Kakuremino no Jutsu

Genjutsu:

Taijutsu:

Summoning Contract-

~Stats~

LV. 1
Experience: 84/100
Hp: 12
Cp: 3
Strength: 8 + 1 + 4 = 13 [1]
Dexterity: 10 + 0 + 2 = 12 [1]
Constitution: 10 + 0 + 1 = 11 [0]
Intelligence: 8 + 0 + 4 = 12 [1]
Wisdom: 8 + 2 + 9 = 19 [4]
Charisma: 10 + 0 +2 = 12 [1]
Chakra: 8 + 0 + 1 = 9 [-1]
Dodge Bonus: 15

Base Attack Bonus: 1
Attack Melee: 2
Attack Ranged: 2

Base Save Bonus: 0
Fort: 0
Rex: 1
Will: 4

Damage: 3 ~ 7

~Skills~

[Mod + Added by lvl + Added by training = Total]

-Social Skills-
Bluff (Cha): 1
Diplomacy (Cha): 1
Disguise (Cha): 1
Gather Information (Cha): 1 + 0 + 1 = 2
Handle Animal (Cha): 1 + 1 + 1 = 3
Intimidate (Cha): 1
Innuendo (Cha): 1
Perform (Cha): 1
Read Lips (Wis): 4 + 0 + 1 = 5
Sense Motive (Wis): 4 + 0 + 1 = 5
Seduction (Cha): 1

-Physical Skills-
Balance (Dex): 1
Disable Device (Int): 1
Escape Artist (Dex): 1 + 0 + 2 = 3
Hide (Dex): 1
Listen (Wis): 4 + 0 + 1 = 5
Move Silently (Dex): 1
Sleight of Hand (Dex): 1
Survival (Wis): 4 + 0 + 1 = 5
Swim (Str): 1
Treat Injury (Wis): 4
Tumble (Dex): 1
Use Rope (Dex): 1

-Mental Skills-
Concentration (Con): 0
Forgery (Int): 1
Knowledge (Int): 1
Repair (Int): 1
Research (Int): 0
Search (Int): 1 + 0 + 1 = 2
Spot (Wis): 4 + 0 + 3 = 7

-Ninja Skills-
Chakra Control (Int): 1 + 0 + 5 = 6
Ninjutsu (Chk): -1 + 0 + 1 = 0
Genjutsu (Int): 1 + 0 + 2 = 3
Taijutsu (Str): 1 + 4 + 3 = 8
Shuriken: 4

~Possessions~


Money:

¥en:
Ryo:

Equipment:

Her Shizzyness


possible21

PostPosted: Sun May 20, 2007 7:31 pm


User-name: possible21
Posting: whenever I can (everyday, hopefully)
Time zone: GMT – 5:00

~Character Data~

Name: Kobayashi Suzume
Village: Kusagakure
Clan/Bloodline: Kobayashi Clan/ Igata no Koori
Element Affinity: Wind and Water
Age: 18
Gender: Female
Rank: ANBU

~Appearance~

Headband: blue cloth, wrapped around her stomach, right where her belly button is.
Height: 5’ 5”
Weight: 120 lb
Hair: Short, raven hair with bangs that frame her face
Eyes: Her left eye is a piercing golden hue, while her right is a warm turquoise.
Physical Description: Suzume has a slight figure that is barely visible under her clothing. She is pale due to the constant use of suntan lotion (she secretly fears having a suntan in only small, odd parts of her body). She has long, muscular legs.
Clothing: (Gah, so hard to describe… I have an image reference that I edited to reflect what she looks like. You can easily tell what I added.) Suzume wears a black, bra-like shirt with a green fish-net shirt on top that stops above her belly button. Over it she wears a black, mid-thigh length jacket with a hood. She wears a pair of black, really short shorts with a belt and chain strapped loosely around it. Under her shorts, on her left leg, is a short area of green fishnet, and on her right leg was bandages for her shuriken holster. Around her neck she has on a necklace with a glass container with a green substance in it.
Background: Suzume had only a father, and together they lived with their clan until he died. She grew up believing that emotions were a weakness for a ninja, and so she bottled them up. Until she snapped. People always teased her about her eye colors and the fact that she was an orphan, yet she ignored them with a tense jaw. One day, still an academy student, she could take the teasing no longer and blew up. She attacked her peers who teased her. Hatred for her coursed through the villagers, yet it could not match her hatred for them. She hated all of them; every single one. Yet she could not leave. Her clan was rooted in Kirigakure. Then one day they were suddenly exiled. She heard that it was because the village feared their power. She wandered with her clan, becoming stronger and learning ice jutsus. Then their kekkei genkai was founded and she, along with everyone else from the clan, obtained the power. They used this power to allow them to settle into Kusagakure. She thought of this as an opportunity to be free of the teasing she experienced in her home village. She settled in and attended the academy, trying to keep as low a profile as her new personality would allow her. Yet it was not easy, until she met someone who was able to “tame” her. She trained hard with her clan to reach her status as an ANBU and learned how to subdue her personality when in battle or whenever need be.
Personality: She is a bit sadistic, random, sometimes sarcastic, inconsiderate, and also a bit maniacal. When around a certain person or in certain situations, she is subdued; quiet, mellow, and conservative.
Other: She talks to herself in her mind and tends to call people younger than her “bozu” or “gaki”, though she could be considered as one to some people.

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-
Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substance less, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A

Kawarimi no Jutsu (Replacement Technique.)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 0
Damage: N/A
Special: Roll an escape artist skill check when using this.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 0
Damage: N/A

Kanashibari no Jutsu (Temporary Paralysis Technique)
This technique is used to cause one's opponent to lose the advantage of movement. Freezing them in their tracks, this creates an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu.
Cp cost: 20
Damage: N/A
Fort DC: 10 + Character level + Chakra modifier.

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: N/A
Damage: N/A

Suiton: Daibakufu no Jutsu (Water Release: Great Waterfall Technique)
This technique is used to create a massive blast of water.
Cp cost: 60
Damage: 90 - 180 + chakra mod

Kaze no Yaiba (Blade of Wind)
This Jutsu creates a blade out of wind which, being wind, makes it impossible to block. However, unlike the Kamaitachi no Jutsu, this Jutsu requires no tool.
Cp cost: 50
Damage: 100 - 200

Kansei: Mizu no Kyuutai (Trap: Orb of Water)
The victim of watery traps has an unkind fate to come to. Water spreads up around the poor soul and they begin to drown. The lucky can break loose, but then they still have to face the caster of the jutsu.
Cp Cost: 75 + 10 per holding post
Damage: 25 - 40 + Chakra Mod + Ninjutsu Bonus
Special: 1d20 + Fort Save vs. 1d20 + Chakra Control

Hyoton: Roga Nadare no Jutsu (Ice Release: Wolf Fang Avalanche Technique)
The user creates an avalanche of snow wolves that run towards the opponent. The wolf attack like wild animals dealing damage with their bites.
Cp cost: 20
Damage: 30 - 75 + chakra modifier.
Requirements: Wind + Water affinity. Chakra 45+
Training days: 17 days.

Genjutsu-
Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique)
Narakumi no Jutsu is a Genjutsu that causes its target to see a horrifying vision. The user will use the rat hand seal that causes an imaginary circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they have already seen the illusion.
Cp cost: 10
Will Save: 10 + character level + charisma mod.

Taijutsu-
Tsutenkyaku (Painful Sky Leg)
This is basically just a kick down from the air, where the user uses their marvelous strength to create a gigantic crater and an earth-quake like effect to the surrounding area.
Damage: Taijutsu damage + double strength.

Goken (Strong Fist)
Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage.
Damage: Increases normal taijutsu damage to 5 – 16

Hien (Flying Swallow)
Using their Chakra to extend the blades of some trench knives, the user charges almost directly at their opponent. Though appearing to miss, it is usually a near-fatal blow across the chest.
Damage: Weapon damage.

Summoning Contract-

~Stats~

Lv: 35
Hp: 770
Cp: 560
MHp: 770
Strength: 40 [15]
Dexterity: 47 [18]
Constitution: 34 [12]
Intelligence: 37 [13]
Wisdom: 35 [12]
Charisma: 36 [13]
Chakra: 37 [13]
Dodge Bonus: 40

Base Attack Bonus: 35
Attack Melee: 50
Attack Ranged: 53

Base Save Bonus: 17
Fortitude: 29
Reflex Save: 35
Will Save: 29

Damage: 16 - 23

~Skills~

Bluff: (Cha) 13 + 51 + 0 = 64
Diplomacy: (Cha) 13 + 51 + 0 = 64
Disguise: (Cha) 13 + 52 + 0 = 65
Gather Information: (Cha) 13 + 51 + 0 = 64
Handle Animal: (Cha) 13 + 51 + 0 = 64
Intimidate: (Cha) 13 + 52 + 0 = 65
Innuendo: (Cha) 13 + 51 + 0 = 64
Perform: (Cha) 13 + 52 + 0 = 65
Sense Motive: (Wis) 12 + 51 + 0 = 64
Read Lips: (Wis) 12 + 56 + 0 = 68
Seduction: (Cha) 13 + 40 + 0 = 69

Balance: (Dex) 18 + 40 + 0 = 58
Disable Device: (Int) 13 + 56 + 0 = 69
Escape Artist: (Dex) 18 + 51 + 0 = 69
Hide: (Dex) 18 + 52 + 0 = 70
Listen: (Wis) 12 + 56 + 0 = 68
Move Silently: (Dex) 18 + 50 + 0 = 68
Sleight of Hand: (Dex) 18 + 50 + 0 = 68
Survival: (Wis) 12 + 56 + 0 = 68
Swim: (Str) 15 + 50 + 0 = 65
Treat Injury: (Wis) 12 + 56 + 0 = 68
Tumble: (Dex) 18 + 48 + 0 = 66
Use Rope: (Dex) 18 + 48 + 0 = 66

Concentration: (Con) 12 + 56 + 0 = 68
Craft: (Int) 13 + 56 + 0 = 69
Forgery: (Int) 13 + 56 + 0 = 69
Knowledge: (Int) 13 + 56 + 0 = 69
Repair: (Int) 13 + 56 + 0 = 69
Research: (Int) 13 + 56 + 0 = 69
Search: (Int) 13 + 56 + 0 = 69
Spot: (Wis) 12 + 57 + 0 = 69
Alchemy: (Wis) 12 + 2 + 0 = 14

Chakra Control: (Int) 13 + 61 + 0 = 74
Ninjutsu: (Chk) 13 + 75 + 0 = 88
Genjutsu: (Int) 13 + 56 + 0 = 69
Taijutsu: (Str) 15 + 65 + 0 = 80
Fuuin Jutsu: (Int) 13 + 40 + 0 = 53
Kawarimi: 36
Kunai: 37
Shuriken: 37
Ninja Weapons: 39
Sneak Attack: 36

~Possessions~

Money:

¥en:
Ryo:

Equipment:
Sai: Suzume's main weapon, it was given to her as a present when she first joined the academy at her old village. It holds memories she would like to forget, yet the memory of the person who gave it to her was much more important.
Ninja to
Kibaku Fuda x20
PostPosted: Mon May 21, 2007 11:44 am


User-name: zephel693
Posting: whenever i 'm on
Time zone: eastern
~Character Data~
Name: zephel chidori
Village: grass
Clan/Bloodline: chidori
Element Affinity: lighting
Age: 14
Gender: male
Rank: acadamy student

~Appearance~

Headband:soon very soon.
Height: 5'6"
Weight: 115

User Image

Hair: he has black long hair and some parts have red strikes in them. It shows that h ereally dosen't want a hair cut ever.

Eyes: red eyes, eyes that are a little slanted and they carrie a mixed feeling of saddness and determantion.

Physical Description: He has a slim body not that muscalar too be more specific. On both of his arms they are completly marked with a tribal sign of ligting to represent he's from the chidri clan and that his affinty is lighting.

Clothing: A shirt that hides half of his face with the collar and his left arm sleeve covers his whole left arm while his right arm is sleevless. his pants are the same color as his shirt,dark blue. He also wears a dark blue slevles undershirt.

Background: zephel was born on the country side of the village.At birth his parents marked him with the mark of water and lighting.But ever since the war had begun zephel's parents were called into the war and were never heard of agagin.At first he was negative and all anti-social but one day it hit him, what would his mother want a sad child who lives only in sadness and solitude or one that would move on even though his parent might even be dead.So his choice was too move on and continue living since there was no point in having sadness over his missing parents eerybody has to die one day so his mind was made and he choose to learn and train until he can become one of the best ninja and protect his village until his final breath. But for the time being he is living with his cuzin[bh13] and his father.

Personality: A saracastic free loader,he may seem lazy but when things get serouis he know's that he has to stop messing around and stringthing up to the situation.overall he's a joker and likes having fun when possable Like the attitude and background. ^-^

Other: tomo is his favorite teacher but he really likes skipping classes to do his own traing. mrgreen


Missions:

S:
A:
B:
C:
D:

Jutsu:
Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bushin.
Damage: N/A

Kawarimi no Jutsu (Replacement Technique.)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is mantained"
Damage: N/A

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 0
Damage: N/A

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 0
Damage: N/A
Special: Roll an escape artist skill check when using this.

Shunshin no Jutsu(Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: 1 for every 5 feet moved
Damage: N/A

Ninjutsu-

Genjutsu-

Taijutsu-

doujutsu:
doujutsu:
chidori yanaka: this is when the chidoris body begans to release energy and automatcally they get an adrenaline rush. Usally this can be noticable becuase their tattoos usally begin glowing. There are three levels of the limit but the higher the level the more dangrous it could be to the user. The third level will end up with death.

Level 1
Description: User can normally use this whenever they want as long as they used it when they have full chakra. If the user wasts any chakra ad then trys to attempt to use the limit it won't work.

effects: Dodge bonus doesn't go up by 10%, it's already affected by the extra dex. User's str and con goes down by 20%.

requierments:Lv 1 genin through chunin.

level 2
desription:the user must have first unlocked his first level of the chidori yanaka to use tis. It gves the user a bigger adrenline rush.

effect:No dodge bonus bonus, str and con -30%, dex + 30%

requierment:lv 35 jounin - hunter nin.

Level3
description: This must be activated just like the others. The user gets such a heavy dose of adrenaline useing this they will die. Only the kages can do this.

effect biggrin ex + 50%, no dodge bonus bonus, str and con -40% and of course death


Summoning Contract-

~Stats~


LV. 2
Experience:7
Hp: 12
Cp: 9
Strength: 17 [+3]
Dexterity: 24 [+7]
Constitution: 8[-1]
Intelligence: 14 [2]
Wisdom: 12 [1]
Charisma: 6 [-2]
Chakra: 16 + 1= 17[3]

Dodge Bonus: 18 + 4 when spinning bo .

Base Attack Bonus: 2
Attack Melee: 5
Attack Ranged: 9

Base Save Bonus: 1
Fort: 4
Rex: 8
Will: 2

Damage:
Tajiutsu: 4 - 11
Bo: 5 - 9
shurkan:1-9
kunai biggrin amage: 1 - 3. In melee, 1-11. in range

~Skills~


Bluff: (Cha) -1
Diplomacy: (Char)0
Disguise: (Cha) -1
Gather Information: (Cha) -1
Handle Animal: (Cha) -1
Intimidate: (Cha) -1
Innuendo: (Cha) -1
Perform: (Cha) -1
Sense Motive: (Wis) 1
Read Lips: (Wis) 0
Seduction: (Cha) -1

Balance: (Dex) 5
Disable Device: (Int) 0
Escape Artist: (Dex) 5 + 1=6
Hide: (Dex) 4
Listen: (Wis) 2
Move Silently: (Dex) 5 + 2= 7
Sleight of Hand: (Dex) 4
Survival: (Wis) 1
Swim: (Str) 1
Treat Injury: (Wis) 0
Tumble: (Dex) 6
Use Rope: (Dex) 4

Concentration: (Con) 0
Craft: (Int) -1
-blacksmith: 4
Forgery: (Int) -1
Knowledge: (Int) -1
Repair: (Int) 1
Research: (Int) 0
Search: (Int) -1
Spot: (Wis) 0

Chakra Control: (Int) 14 +1 = 15
Ninjutsu: (Chk) 3
Genjutsu: (Int) 5
Taijutsu: (Str) 12 (+ 2 max damage per 10 lvs)
Fuuin Jutsu: (Int) 4
Kawarimi: +1
Kunai: 1
Shuriken: 2
Ninja Weapons:
bo: 2
senbon:1
Sneak Attack:

~Possessions~
Steel Bo
Chidori Zephel has been doing random jobs for Smi around the shop. In return, Smi has promised to make a Bo for the boy. Its a simple bo made a few inches taller than a Bo should be made. The old man always leaves room for the kids to grow.
Damage: 2 - 6 + Str Mod
Range: Melee + 6fts forward
Special: Can be used as a defensive weapon, spinning the Bo in front of you gives you +4 dodge bonus.

kunais x5
shurikan x5
Money:

¥en:
Ryo:

Equipment:

zephel693


Karite The Reaper

Dapper Hunter

PostPosted: Wed May 23, 2007 4:20 pm


still working on it.

Username: Nightzblade

Time Zone: Eastern

Posting: at least three times a day

Name: Konpaku kokyuu

Village: Kusagakure

Element Affinity: Earth & Fire

Age: 18

Gender: Male

Rank: Kage

Headband: Covering right eye

Height: 6’ 3”.

Weight: 195.

Hair: Konpku has blood red hair that is slicked back, but is shaved to a fade on the back and sides.

Eyes: Lime green eyes with a hint of red near the bottom

Physical Description: Konpaku doesnt look like a muscular person, but is much stronger then he looks, he has a fairly natural tan skin tone but has many scars on his arms from jutsus. He wears a long sleeved black shirt. He has two tattoos, one of a bear symbol for strength from his chunin graduation on his right shoulder blade, another of a wolf for the thrill of the hunt on his left shoulder blade.

Clothing: He wears a gray camo pants with a black long sleeved shirt that splits up the middle to his elbows and just hangs. On his back he holds his katana

Background: Konpaku is a strong and gifted ninja. He trains hard for one reason. To lead the best village in the history of shinobi. Right now he will start with the gennin he has chosen to lead, the shinobi of the future. He works hard to make sure his village is ready for anything, he claims he doesn't care but he really does, that is why he is so hard on his students, he wants them to do well. he wants them to strive to survive and protect. Konpakus family is his village. They are all that matters

Other: Konpaku trains his men and students like he would himself, till collapse

Missions:
S: 0
A: 0
B: 0
C: 0
D: 0

Jutsu:

Ninjutsu-
Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bushin.
Damage: N/A
Requeriments: Accademy students learn it on the accademy as a basic jutsu.
Training days: Accademy. Chakra control check DC: 5 per bushin.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is mantained"
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Accademy time. Chakra control check DC: 10

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 0
Damage: N/A
Requeriments: Learn in the academy.
Training days: Academy time.

Kawarimi no Jutsu (Replacement Technique.)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requeriments: Must have something to replace with.
Training days: Academy time.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 0
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this.

Genjutsu Kai: Release
The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu.
Cp: 10
Damage: N/A
Requirements: Chakra Control 15
Training: 5 days
Special: Add chakra mod to Will Save

Jibaku Fuda: Kassei, (Exploding Tag: Activate)
Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag.
Cp cost: 3 per tag
Damage: Exploding tag damage
Requirements: Chakra Control 5

Doton: Shinju Zanshu no Jutsu (Earth Release: Inner Decapitation Technique)
The user, emerging from the ground below the target area, pulls down (or possibly swaps places with) the opponent so that only their head is above ground.
Cp cost: 6
Damage: N/A
Requeriments: Genin or highter rank. Must be trained to learn the jutsu.
Training days: 3 to 7 days. 2 - 5 With earth Affinity.

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: N/A
Damage: N/A
Requeriments: Dexterity 20+
Training days: 3 days.

Kanashibari no Jutsu (Temporary Paralysis Technique)
This technique is used to cause one's opponent to lose the advantage of movement. Freezing them in their tracks, this creates an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu.
Cp cost: 20
Damage: N/A
Requirements: Chakra 20+ Level 15+
Fort DC: 10 + Character level + Chakra modifier.
Training days: 20 days.

Kage Bunshin no Jutsu (Shadow Doppelganger Technique)
Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this jutsu does not create illusions, but real bodies of the user. The user's chakra is evenly distributed among every clone. This could be very dangerous if the user is low on chakra or makes too many clones (like with Tajū Kage Bunshin no Jutsu (Multiple Shadow Clone Technique). Kage Bunshin can't be detected by Byakugan. This is because the clones are real bodies with real chakra circulatory systems, identical to the user. The real one also cannot be detected by the Sharingan. Because the clones are basically real, they can perform Jutsu and real damage on their target, and can take some hits themselves, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one blow or fatal attack. Since the clones are exact replicas of the user, one can use them in combination with many other techniques.
Cp cost: 10 per bushin.
Damage: Each bushin deals the same damage as you.
Requeriments: Chakra 50+
Training days: Varies.


Fukumikuchi Hari (Hidden Mouth Needles)
The user is able to summon forth needles into the mouth and then spit them out at their opponent with precise accuracy.
Cp cost: N/A
Damage: Needle "Senbon" damage.
Requeriments: Dexterity 20+
Training days: 10 Days.

Soshuha (Manipulating Attack Blades)
Blades are held floating in mid-air as they are controlled by the user's chakra. These blades can then be directed towards any desired target.
Cp cost: 6 per blade.
Damage: 1 - 10 per blade.
Requeriments: Chakra 25 +
Training days: 14 days.

Dokugiri (Poison Mist)
The user breathes out a toxic gas from their body that can also be used as a handy smokescreen.
Cp cost: 30
Damage: N/A "poison"
Requeriments: Int 30 + Chakra 30+
Training days:30 days.
Poison Effect: 2d10 cont damage + 1d4 con damage per turn you spend breathing the cloud of smoke
Save: Reflex: 10 + character level + chakra mod. "To avoild"
Fort: 10 + character level + chakra mod. To resist the poison.

Doton: Doryu Dango (Earth Release: Earth Mausoleum Dumpling)
The user is able to overturn the earth into a large dumpling shape chunk of earth the size of a mausoleum. Using their immense strength, they can lift up the ball and hurl it at his opponent, flattening everything in its path.
Cp cost: 30
Damage: 40 - 80
Requeriments: Str 30+ Chakra 30+
Training days: 20 days.

Doton Kekkai: Dorodomu (Earth Release Barrier: Dungeon Chamber of Nothingness)
Traps the victims inside a self-repairing dome of earth.
Cp cost: 20
Damage: N/A
Requeriments: Earth Afinity.
Training days: 10 days.

Katon: Karyu Endan (Fire Release: Fire Dragon Flame Bullet)
Shoots an enormous ball of flame in the shape of a dragon from the user's mouth.
Cp cost: 80
Damage: 120 - 250 + chakra mod.
Requeriments: Fire affinity. Chakra 50+
Training days: 20 days.

Katon: Ryuka no Jutsu (Fire Release - Dragon Fire Technique)
After binding the opponent, the user blows a large torrential burst of fire usually along a length of cord, guide wire, or any other long thin object.
Kawara Shuriken (Roof Tile Shuriken)
Cp cost: 70
Damage: 100 - 200
Requeriments: Fire Affinity, Chakra 50 +
Training days: 16 days.

Hiru Bansho: Boka no Jutsu (Leech All Creation: Attack Prevention Technique)
The user merges with or within a nearby object, taking on its properties, and avoiding any damage.
Cp cost: 50
Damage: N/A
Requeriments:
Training days: 30 days

Tanuki Neiri no Jutsu, "Play Possum Jutsu"
The user forces them self into a deep sleep using their chakra to cover their pulse and heartbeat to fool an opponent.
Cp cost: 20 + 5 per turn
Damage: N/A
Requirements: Chakra Control 10
Special: You appear dead. DC to find out you are alive is 35. Roll is d20 + wis mod.

Katon: Haisekishō, (Fire Release: Ash Product Burning)
Unlike other fire-based jutsu, this jutsu allows the user to breathe out a cloud of superheated ash capable of causing third-degree burns. Because it is ash and not flame, the ash remains in the air around the target, and therefore remains potent for a longer period.
Cp cost: 50
Damage: 50 - 80, then 20 per turn (for two turns)
Requirements: Fire Affinity
Training: 7 days
Special: Due to the cloud of ash its effects linger for 3 rounds (same as smoke bomb)

Jibaku Mandara (Mandala: Buddist Visual of the Enlighten)
This jutsu creates a pyramid-like chakra cage around an opponent. The user can then constrict the cage to crush the opponent. The user must maintain a triangle-shaped hand seal at all times to maintain the cage. Should the user's will falter or the entrapped opponent happen to be strong enough, the cage can be broken. When the cage breaks, a massive explosion of energy follows, destroying a wide area. The one who broke the cage, however, remains safe in the center of the blast.
Cp cost: 80 + 20 per turn.
Damage: 30 - 50 per turn.
Special: [d20 + str] vs [d20 + chakra control] per turn to see if you break out.
Damage of Explosion: 200 - 300

Katon: Kasumi Endu no Jutsu (Fire Release: Covering Mist Technique)
User blows out a great amount of burnable gas. Once it comes in contact with any form of combustion force (from fire to small sparks), the gas ignites and literally creates a sea of fire.
Cp cost: 10
Damage: Depends on fire lighted
Requeriments: Fire Affinity.
Training days: 10 days.

Genjutsu-
Magen: Jigoku Koka no Jutsu (Demonic Illusion: Descending Hell Technique)
Jigoku Kōka no Jutsu is a Genjutsu that causes its opponent to see a vision of a tremendous ball of fire that will descend from the sky to envelope the target. The victims of the jutsu will believe they are being engulfed by a torrent of fire and will flee from their location to safety.
Cp cost: 30
Requeriments: Genjutsu 40 Ranks
Training days: 5 days
Will save: 15 + character level + charisma mod.
Taijutsu-

Summoning Contract- Here you post your character summoning contract if any. To get a contract you must first make a quest for it. Ask a crew member to help you with this.

~Stats~:
LV. 60
Experience: 0/1000
Hp: 2100
Cp: 1980
Mhp:1920
Strength: 20+51+0=71 {30}
Dexterity: 20+41+0=61 {25}
Constitution: 20+50+0=60 {25}
Intelligence: 20+35+0=55 {22}
Wisdom: 20+34+0=54 {22}
Charisma: 20+10+0=30 {10}
Chakra: 20+50+0=70 {30}

Dodge Bonus: 57

Base Points: 20.

Points for Distribution: 268


Base Attack Bonus: 60/55/50/45/40/35/30/25/20/15

Attack Bonus: 90/85/80/75/70/65/60/55/50/45

Ranged Bonus: 55/50/45/40/35/30/25/20/15/10

Damage: 31-305

Katana: 31-40

Base Save Bonus: 30

Fortitude: 55

Reflex Save: 55

Will Save: 52

Skills:
Bluff: (Char) 10+35+0= 45
Diplomacy: (Char) 10+30+0= 40
Disguise: (Char) 10+0+0= 10
Gather Information: (Cha) 10+20+0= 30
Handle Animal: (Cha) 10+0+0= 10
Intimidate: (Cha) 10+70+0= 80
Innuendo: (Cha) 10+0+0= 10
Perform: (Cha) 10+0+0= 10
Sense Motive: (Wis) 22+50+0= 72
Read Lips: (Wis) 22+45+0= 67
Seduction: (Cha) 10+35+0= 45

Balance: (Dex) 25+0+0= 25
Disable Device: (Int) 22+0+0= 22
Escape Artist: (Dex) 25+32+0= 57
Hide: (Dex) 25+32+0= 57
Listen: (Wis) 22+10+0= 32
Move Silently: (Dex) 25+32+0= 57
Sleight of Hand: (Dex) 25+41+0= 66
Survival: (Wis) 22+0+0= 22
Swim: (Str) 30+0+0= 30
Treat Injury: (Wis) 22+0+0= 22
Tumble: (Dex) 25+0+0= 25
Use Rope: (Dex) 25+0+0= 25

Concentration: (Con) 25+15+0= 40
Craft: (Int) 22+32+0= 54
Forgery: (Int) 22+0+0= 22
Knowledge: (Int) 22+36+0= 58
Repair: (Int) 22+20+0= 42
Research: (Int) 22+0+0= 22
Alchemy: (Wis) 22+2+0=24
Search: (Int) 22+36+0= 58
Spot: (Wis) 22+65+0= 87

Chakra Control: (Int) 22+150+0= 172
Ninjutsu: (Chk) 30+150+0= 180
Genjutsu: (Int) 22+12+0= 34
Taijutsu: (Str) 30+200+0= 230
Fuuin Jutsu: (Int) 22+36+0= 58
Kawarimi: 36+0=36
Kunai: 50=50
Shuriken: 86=86
Ninja Weapons:
Katana: 86+0=86
Sneak Attack: +0= 0

Skill Points: 1320

Possessions: a silver ring with the words "love is strength" he wears on his right ring finger

¥en:

Ryo:

Equipment:
Katana: explanation soon to come.

Metal Wire: 200 ft

Kibaku Fuda: x10

Kemuridama: x10
PostPosted: Sun May 27, 2007 10:06 am


Username: Gigabyte
Time Zone: GMT - London
Posting: Well, Quite a bit.

Name: Kuroyami Koshiro

Village: Kusagakure

Clan/Bloodline:

Element Affinity: Wind, Fire

Age: 14

Gender: Male

Rank: Academy Student

Headband: Black, Over right eye.

Height: 5'12

Weight: 72kg

Hair: Black, spikey, with two grey strikes one on the left one on the right.

Eyes: His right eye is red and his left eye is black.

Physical Description: Is lean and muscular. He has very powerful legs and has strange speed for his age.

Clothing: Koshiro wears black goth pants and black shoes with a grey t-shirt thats sleves are ripped off. He wears a leather jacket on top. (Typical 60/70's gang member lol)

Background: When Koshiro was born he had no idea what he would later wnat to be, But at the age of 5 he was saved by a ninja when he was lost in the woods. From that day on he worked crazily hard to become a ninja. His real parents were killed on a mission and he was taken care of by his fathers close friend. Koshiro is a friendly, occaisonlly serious, all round fun guy.

Other: He can be a bit of a flirt...icon_sweatdrop.gif

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-
Kawarimi no Jutsu (Replacement Technique.)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requeriments: Must have something to replace with.
Training days: Academy time.

Hidden Grass Technique: Kusagakure no jutsu
The user shoves his fingers into the ground to where he can feel grass roots. He then allows the roots to fee of his chakra to make the grass grow tall and uncontrolably. Once the grass has reached it's peak, the user knows where his target his and can easily hide or move silently within the grass blades. Good sneak attack or escape technique.
Cp Cost: -1 per 10 square feet + -1 per foot grown
Damage: N/A
Requirements: Kusagakure only.

Genjutsu-
Bunshin no Jutsu
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bushin.
Damage: N/A
Requeriments: Accademy students learn it on the accademy as a basic jutsu.
Training days: Accademy. Chakra control check DC: 5 per bushin.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is mantained"
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Accademy time. Chakra control check DC: 10

Taijutsu-

Summoning Contract-

~Stats~:

LV: 1
Experience: 8/100
Hp: 12
Cp: 4

Strength: 14 [+2]
Dexterity: 12 [+1]
Constitution: 14 [+2]
Intelligence: 14 [+2]
Wisdom: 13 [+1]
Charisma: 12 [+1]
Chakra: 13 [+1]

Dodge Bonus: 12

Base Attack Bonus: 1
Attack Melee: 1 + 2
Attack Ranged: 1 + 1

Base Save Bonus: 0
Fortitude: 0 + 2
Reflex Save: 0 + 1
Will Save: 0 + 1

Skills:

[Mod + Points added by lvl + Points by training = Total]

Bluff: (Cha) [+1]
Diplomacy: (Char)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha) [+1]
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Sense Motive: (Wis)
Read Lips: (Wis)
Seduction: (Cha) [+1]

Balance: (Dex) [+1]
Disable Device: (Int)
Escape Artist: (Dex) [+1]
Hide: (Dex) [+1]
Listen: (Wis)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Survival: (Wis)
Swim: (Str) [+2]
Treat Injury: (Wis) [+2]
Tumble: (Dex)
Use Rope: (Dex)

Concentration: (Con) [+2]
Craft: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)
Spot: (Wis) [+1]

Chakra Control: (Int) [+1]+4 = 5
Ninjutsu: (Chk) [+1]+1
Genjutsu: (Int) 0
Taijutsu: (Str) 0
Fuuin Jutsu: (Int) 0
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

Skill Points: 12

¥en:

Ryo:

Equipment:

Gigabyte

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