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Posted: Mon Dec 04, 2006 1:31 pm
[Be sure to read the Kusagakure profile. Its a little different than the original format. Anything different is colored green.]
User-name: Posting: Time zone:
~Character Data~ Name: Village: Clan/Bloodline: Element Affinity: Age: Gender: Rank:
~Appearance~
Headband: Height: Weight: Hair: Eyes: Physical Description: Clothing: Background: Personality: Other:
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu-
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~ When creating your stats, please make them in this format: The first number will be your base (what you earn from being your level) and the second number will be trained abilities (what points you've earned through training). Make sure your modifier is also listed. It'll look like so: Strength: 10 + 2 Modifier: +1 OR Strength: 10 + 2 [+1] The same will go with skills.
LV. Experience: Hp: Cp: Strength: Dexterity: Constitution: Intelligence: Wisdom: Charisma: Chakra: Dodge Bonus:
Base Attack Bonus: Attack Melee: Attack Ranged:
Base Save Bonus: Fort: Rex: Will:
Damage: (taijutsu and every wepon you use)
~Skills~
Bluff: (Cha) Diplomacy: (Char) Disguise: (Cha) Gather Information: (Cha) Handle Animal: (Cha) Intimidate: (Cha) Innuendo: (Cha) Perform: (Cha) Sense Motive: (Wis) Read Lips: (Wis) Seduction: (Cha)
Balance: (Dex) Disable Device: (Int) Escape Artist: (Dex) Hide: (Dex) Listen: (Wis) Move Silently: (Dex) Sleight of Hand: (Dex) Survival: (Wis) Swim: (Str) Treat Injury: (Wis) Tumble: (Dex) Use Rope: (Dex)
Concentration: (Con) Craft: (Int) Forgery: (Int) Knowledge: (Int) Repair: (Int) Research: (Int) Search: (Int) Spot: (Wis)
Chakra Control: (Int) Ninjutsu: (Chk) Genjutsu: (Int) Taijutsu: (Str) Fuuin Jutsu: (Int) Kawarimi: Kunai: Shuriken: Ninja Weapons: Sneak Attack:
~Possessions~
Money: ¥en: Ryo:
Equipment:
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Posted: Mon Dec 04, 2006 1:32 pm
User-name: Drakyn Ral Posting: Almost daily in the evenings Time zone: Central USA
~Character Data~
Name: Chishiki Drakyn Village: Kusagakure
Clan: Chishiki
History: Long ago a wise male scholar fell in love with woman. Their love grew until they were married and together they made a house in the country of Grass. During the great war that separated the land into four countries, these two helped people in need. As a result of the war many had no home to return to, so they stayed with the scholar and his newly wed wife. A small little community sprung up around the home, the scholar spent his time teaching anyone who came about all the knowledge he had gathered over his lifetime. As the war raged on, the new little clan sealed itself from the world, wanting nothing to do with the war. Over time, the knowledge of the scholar and clan grew as they spent their time in peaceful isolation studying a wide variety of subjects. The village had also taken in some shinobi that were tired of fighting, and with them came studies in chakra and its control. As time moved on, the clan members began to develop interesting brain functions from all of the study work, yet due to lack of work, they became physically weaker. After a few generations, a bloodline developed that focused on the balance of mental powers. Things were prosperous and well, and even after the war had ended with the creation of a fifth county, they continued their policy of isolation. The clan, now calling themselves the Chishiki, continued it's peaceful life of study, valuing Knowledge and quickness of mind over all else. However, a new war broke out, the one that latter would be remembered by all as the 100 year war. The village still remained isolated, but as fate would have it, the war found them. A small group of shinobi from the hidden village of sound stumbled across the clan as it was scouting the boarders in preparation of an invasion of Kusagakure. To them, all they saw was a small outpost full of people who spent their time conducting studies and thus mistook them as part of a Kusagakure research team. Planing to protect their army from whatever they might be researching, they attacked the clan suddenly and without mercy, laying waste to most everything they could, killing all they found. While they had great knowledge and minds, none of the clan members could stand against even a single shinobi, let alone the five that where there. Confused and panicked, many fled the area, while other's sought refuge in the building that housed their library, for in that building was all accumulated knowledge of their clan, and the building had been made almost fortress like in order to protect it from fire and storms. The shinobi might have chased down every last one of them if it hadn't been for the fact that they had to report back to the village and prepare the main assault on Kusagakure. As they left, they set fire to the buildings, and the fire spread until it consumed all, burning into the night, only the strong sturdy walls of the library resisting the blaze Ever since the clan has been broken and scattered through the land, none wishing to rebuild in the spot of such tragedy....except for the son of last leader and his wife....
Description: Members tend to have a heightened intelligence level and chakra control, but more important is the increased subconscious activity in the brain they have developed. The subconscious mind has the ability to detect things more distinctly, and able analyze many forms of information very quickly. The minds of the clan at its peak were almost like that of a computer, able to classify situations, outcomes, and other actions with numerical and statistical data. The eyes of members who are familiar with their ability and how to use it often seem as if they aren't focused on anything at all, preferring to let the subconscious interpret all things in visible range at for them. This has even lead to a interesting development in the appearance of their eyes, in which the color of the iris fades into the black of the pupil, making it hard to distinguish the end of one and the end of another. This makes it appear as if they are not focused on anything in particular, and wither this has any connection to the subconscious image scanning or not is unknown. Their bodes are the regular height, but are lighter than average, helping those that chose a more active live to be able to move quickly. As a result, however, many lack physical strength, preferring to use tools or chakra to deal with problems.
Bloodline: Shinkro (Mental State) The ability developed to shift the balance of the user's mind so that the subconscious plays a more active roll. The subconscious mind can think faster and more efficiently than the conscious mind can, but lacks emotional and moral judgments and is not easily controlled control. The ability can be roughly broken into three stages, each of which gives more control to the subconscious mind, and thus less ability for the user to have a part in his actions. Control of lesser emotions and morals is given up first first, then the stronger ones. The last stage completely surrenders control of the body to the subconscious, however it is rare for it to reach this stage. Each stage takes a full turn to activate, and are as follows:
First Stage – User can use this level freely, activating or deactivating this level at will. [+1 Dexterity, Wisdom, and Ninjutsu +1 for every 5 lvls ~ All charisma related checks reduced by ½]
Second Stage – Can only be activate when there is a suitable reason (ex: In battle or facing a difficult obstacle). The user must have activated stage one in a previously activating stage two. The user can deactivate both stage one and two at once at free will. [+2 Dexterity, Wisdom, and Ninjutsu +2 for every 5 lvls ~ All charisma checks reduced by ¾, no longer can use genjutsu]
Third Stage – This stage is used only in dire need, such as a threat to the users own life, or the life of one that the user feels strongly connected to, for what ever reason. Must have activated stage two in a previous turn before activating stage two, OR, in extreme cases, can activate immediately under the right conditions with the cost of ½ of the user's remaining chakra. This stage cannot be deactivated at will, and will deactivate only if it feels the danger that qualifies for it's activation have passed. However, due to mental strain on the mind, it cannot be used for very long periods of time. As long as the danger has passed and the bloodline deactivates withing the hour, the user feels nothing more than slightly dizzy and a tiny bit confused, but is otherwise fine. If it is longer than an hour, the user will lose consciousness after stage three deactivates itself, the length of time the period of unconsciousness lasts depending on how long the user was in stage three after the hour, usually each extra minute past the hour results in one hour unconsciousness. If stage three is active for three hours without stop, it is forcefully shut down to prevent permanent brain damage, and usually leaves the user unconscious for about a week afterward. [+6 Dexterity, Wisdom, and Ninjutsu +6 for every 5 lvls ~ Character can no longer perform any skill or jutsu relying on Charisma (includes genjutsu), any attempt to break free from a genjutsu is reduced by ¼]
Element Affinity: Air (and Water once lvl 10) Age: 16 Gender: Male Rank: Gennin
~Appearance~
Referance Picture
Headband: Tied snugly around his forehead, kept clean in respect of the village it represents. Height: 5’ 11” Weight: 102 lbs. Hair: Neutral brown in color, cut fairly short. Clean, but no particular care otherwise, mainly letting it fall on his head as it wishes. Eyes: Deep brown. Color fades into black as it nears the center, making it hard to distinguish the pupil from the iris. This makes it seem as if they are not focused on anything in particular. This is a trademark of his clan. Physical Description: Extremely thin despite his height. His body is relatively weak physically, though he recovers from sickness and injury quickly. His flexibility is just slightly above average. Clothing: Normally wears a lose-fitting sleeveless black hoodie with black pants. His footwear is a pair of black sandals that have a tough but thin bottom to help feel the ground. He wears a bag with various items on the back left side of his body. Has on a pair of black gloves that have a small piece of steel attached near the wrist and have no fingers, allowing them free movement.
Background: The story of any person truly begins with those who started and formed their life. In the case of Drakyn, that concerns really only one person, his father. The story of his father, Chishiki Ketsu, begins when the Chishiki where at their peek. Ketsu was born the son on the current leader of the Chishiki clan. As the only child of the leader, he was expected to do well, and indeed he did, as by the time he was twelve he had already gained permission to enter the clan library, a privilege that was only bestowed upon those that showed the great skills of the mind. It was indeed believed that he would become the clan's next greatest leader, and at the age of 14 he meet a young woman his age by the name of Aisai. They fell in love and eventually married at the age of 17. The two of them lived happily together until that fateful night one year latter. A new war had been started out in the rest of the land, and it found the Chishiki in the form of five shinobi from the Hidden Village of Sound on a scouting mission of Kusagakure. The five shinobi mistook the quite clan that busied themselves with study as a part of a larger Kusagakure plot. Fearing for their own nation, they attacked the clan without mercy, killing all they found and setting fire to the buildings. Ketsu and his wife made to flee the village, but a stray kunai managed to hit Aisai in the abdomen. While it wasn't life threatening, it made a quick escape impossible. Instead the fled into the shelter of the library, a building which had be fortified like no other building in the area in order to insure the protection of the clan's beloved book from disaster. The shinobi eventually left, leaving the rest of the area to burn, however the thick stone walls of the library withstood the blazing inferno outside. When the light of dawn the next morning came, it revealed a horrid burnt landscape.
Any other survivors had long since fled, but the wound to Aisai, having never been properly treated, had healed incorrectly and left her unfit for travel. Thus the still fairly young Ketsu had to try to build a new home in the ashes of the old. Time passed and eventually a decent house had been built near the entrance of the library that used part of it's wall as it's support. The wound that Aisai received that night had another unfortunate effect, for it had managed to piece her womb and seemed to make it impossible for her to have a child. For years they tried, hoping that one day they might, but Aisai never became pregnant. As Ketsu neared 43 years of age, having live all this time off of the near by bamboo forest, they had nearly given up hope. However, one day Aisai did become pregnant, and the two where overjoyed. Everyday they waited in anticipation and also fear that baby wouldn't be healthy. Finally, Aisai gave birth to a perfectly healthy boy, and they named that boy Drakyn. The two were delighted that all of their hopes had come true. They might have lived a very happy life if it hadn't been for the condition that Aisia developed. Apparently, the labor of childbirth had somehow reopened the old wound, and each day Aisia grew weaker and weaker. Finally, only five days after giving birth, Aisai died with her beloved baby in her arms.
Ketsu was devastated by her death, and the next day he made a small grave for her out around the back of the house. Every day after that he wondered how he could carry on, however he reminded himself each time that he had at least on last thing to keep him going. Every day he dedicated to caring for and raising the young Drakyn. He remembered all the things that his father had done for him to develop the unique mind that their clan possessed, and passed that training on to Drakyn. Ketsu would have forced him to read the books that the nearby library contain to expand his knowledge, except that he didn't need to. Drakyn naturally developed a love for books and knowledge, spending all of his time after he learned to read (which was a younger age compared to other children) inside the stone walls of the huge library. Still, every year, on the day Aisai passed away, Tetsu spent the day praying at the small grave at the back. The years passed, and every day Ketsu was delighted to see how well Drakyn was doing and encouraged him to keep going.
Things were well until the time that Drakyn turned eight years old. Ketsu developed a serious illness that left him bedridden. Drakyn spent most of his time caring for the now elderly man, but his condition didn't improve. Ketsu was very weak and near death when the day that Aisai died came around again, and Ketsu refused to miss it. Drakyn warned him that he was in no condition to be out of bed and that it was even raining at the time, but Ketsu carried on with a fierce determination. Giving in to his father's wish, Drakyn helped him out to the small grave and even held a small umbrella over his head. Ketsu prayed for the soul of his dear wife one last time, then collapsed there on her grave, never to arise again. Drakyn was still young, and the loss of his only remaining family hit him hard. He spent the next three days in grief as he prepared a grave identical to that of his mother's for him, and buried him in the same area beside her. Drakyn knew he couldn't survive there on his own. He remembered reading about a village not far away from the home, and after gathering all that he could from the house that would help in his trip, which wasn't much, he set out for it. After a full day's travel, which would have been shorter if he hadn't been so unsure of himself, he managed to find Kusagakure. The village, however, had yet to fully recover from the attack on it by the shinobi of the Otogakure. Drakyn was scared, with all reason to be, for even though Kusagakure was still rebuilding to become what it once was, it was still far grander even in shambles than the small makeshift home in the middle of the bamboo he was used to. It was bout that time that some of the villagers noticed his presence and showed him the way the Kusakage at the time. Drakyn was not sure what to do, but the kage treated him kindly, giving him a place to stay and food to eat. Slowly Drakyn became more used to his new soundings, and was amazed at the kindness of all those who lived there. The more he lived there, the more a sense of guilt grew inside of him, for the village had welcomed him so freely, but he had not done anything for it in return. It was around the time that he was eleven that he learned how the village had fallen and what the village basically did for income. Drakyn had read about the shinobi and what they where hired to do, and for once he felt that he could do something for the village. The talents of the Chishiki's bloodline had never before in history been known to have been used for combat, but Drakyn knew that with just a little training it could be well adapted to it. Upon his birthday a few days latter, Drakyn applied for the Ninja Academy of Kusakage at the age of twelve, and graduated a year latter at the age of thirteen. Thus he began his new life as a shinobi for the Hidden Village of Grass, dedicated to serve it in anyway he could.
Personality: He is often mistaken as shy, when he is really just cautious. While secluded from the true nature of the workings of the world as a child, he still had access to a great deal of books, leaving him intelligent but naive about interactions between people. Despite the uncertainty in his life, he has developed a kind nature. He is quite and is likely to listen and observe before speaking or acting. Other: Seems unusually mature and is often thought to be a few years older than he actually is.
~Missions~
S: 0 A: 0 B: 0 C: 0 D: 1
Total: 2 (finding rank of last mission)
~Jutsu~
Ninjutsu-
Bushin no Jutsu
Kawarimi no Jutsu
Henge no Jutsu
Tenshi no Jutsu: Tasubasa Mane (Angelic Technique: Wing Imitation) [lvl 2]
- A jutsu that creates a semi-translucent pair of wings on the users back, allowing the user to fly. Other than special conditions made by being in mid air, the wings offer little other known use at this time. There is a theoretical possibility that other jutsus could be made that take advantage of the conditions of the wing’s existence, however none are known to exist.
-Activation-
Time: 2 posts (two full turns in battle, one to gather chakra, one to form wings) CP cost: 20 to activate (15 at level three)+ per turn cost (level 1= 6cp, level 2= 4cp, level 3=2cp) Requirements: 35+ chakra control, 25+ ninjutsu, Shinkro Level 2 active
-Effects-
-Level 1-
Enables basic flight +2 dex 150% damage from air based techniques, 80% from earth based techniques Wings can be folded when on ground to reduce CP cost per turn to 3 (wings effects don't apply when folded) -Level 2- (after 7 times used in training)
Enables flight +4 dex 150% damage from air based techniques, 65% from earth based techniques Folding wings reduces CP cost per turn to 1 -Level 3- (after 14 used in training)
Enables advanced flight +6 dex 150% damage from air based techniques, 50% from earth based techniques Folding wings reduces CP cost per turn to 0 Can activate with Shinkro Level 1 instead of 2
Genjutsu-
-None-
Taijutsu-
Open Palm Technique
This style of fighting is originally a Chinese style where the user manipulates their opponent's strength against them. They take the momentum of a blow and add it upon their own to strike back with half of their opponent's strength plus their own.
Attack Formula:
Beginner: Academy - Chunin [1d20 + (10Op;ponent's Total) + Taijutsu + WisMod] Intermediate: Chunin - Anbu [1d20 + (30Op;ponent's Total) + Taijutsu + WisMod] Sub-Master: Anbu - Kage [1d20 + (50Op;ponent's Total) + Taijutsu + WisMod] Master: Lvl 80^ [1d20 + (90Op;ponent's Total) + Wis Mod] (All formulas + base attack if first time used on opponent) Damage: 1 - 2 + Taijutsu + Opponent's Str + Wisdom Modifier
Dodging Palm Technique
This technique is used when avoiding an attack. The user uses the momentum from their movement in dodging to add it to their attack. If the dodge fails during the attack, the user takes the blow, but their attack is also successful.
Requirements: Must know Open Palm Technique. Attack Formula:
Beginner: Half of Dodge total + 1d20 + Strength Mod. Advanced: To reach the advanced level, the user must have used this technique 30 times in battle. Dodge total + 1d20 + Strength Mod. Damage:Successful Dodge = 1 - 6 + 50% Str - 50 % target's dodge. Unsuccessful Dodge = -1/4 Str and -10% target's dodge Summoning Contract-
-None-
~Stats~
Lvl: 8 Exp: 43/100
MaxHp: 96 Max Cp: 49
[Base + Points added by lvl + Points by training = Total] Strength: 8 + 2 = 10 (0) Dexterity: 8 + 7 + 1 = 16 (+3) Constitution: 8 + 8 = 16 (+3) Intelligence: 8 + 22 = 30 (+10 ) Wisdom: 8 + 11 + 2 = 21 (+4) Charisma: 8 (-1) Chakra: 8 + 10 = 18 (+5)
Base Dodge: 10 Dodge Bonus: 17
Base Attack Bonus: 8/3 Attack Melee: 8/3 Attack Ranged: 11/6
Taijutsu Damage: 3 - 8 1 - 6 [+2 per 10 in tai] Kunai Melee Damage(Ranged): 1 - 3 (4 - 7) 1 - 3 [+str](1 - 4 [+dex]) Shuriken Damage: 4 - 5 1 - 2 [+dex]
Base Save Bonus: 4 Fort (Con): 7 Rex (Dex): 7 Will (Wis): 8
~Skills~ [Mod + Points added by lvl + Points by training = Total]
-Social Skills- Bluff (Cha): -1 Diplomacy (Cha): -1 + 0 + 1 = 0 Disguise (Cha): -1 Gather Information (Cha): -1 Handle Animal (Cha): -1 Intimidate (Cha): -1 Innuendo (Cha): -1 Perform (Cha): -1 Read Lips (Wis): 4 Sense Motive (Wis): 4 + 9 + 1 = 14 Seduction (Cha): -1
-Physical Skills- Balance (Dex): 3 Disable Device (Int): 10 Escape Artist (Dex): 3 Hide (Dex): 3 + 11 = 14 Listen (Wis): 4 + 6 = 10 Move Silently (Dex): 3 Sleight of Hand (Dex): 3 Survival (Wis): 4 Swim (Str): 0 Treat Injury (Wis): 4 Tumble (Dex): 3 Use Rope (Dex): 3
-Mental Skills- Concentration (Con): 3 + 17 = 20 Forgery (Int): 10 Knowledge (Int): 10 Repair (Int): 10 Research (Int): 10 Search (Int): 10 Spot (Wis): 4 + 11 + 2 = 17
-Ninja Skills- Chakra Control (Int): 10 + 16 + 10 = 36 Ninjutsu (Chk): 5 + 26 = 31 Genjutsu (Int): 10 Taijutsu (Str): 0 + 14 + 1 = 15 Weapon (Jo): 0 + 1 = 1
~Possessions~
Money: ¥en: 3,400 Ryo: 52
Equipment:
Shuriken -- 20 Kunai -- 15 Wire (coiled) -- 14’ Small blank scrolls -- 2 Fuuma shuriken summoning scroll Mini tool kit (file, screwdriver, tweezers, etc.) Worn out compass Pencil Light book (for reading) Prepared lunch (3 small meat filled rice balls and bottle of tea)
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Posted: Mon Dec 04, 2006 1:36 pm
[Unfinished] User-name: Ivory_vamp Posting: Wouldn't you like to know? Time zone: Central Time (US) ~Character Data~
Name: Yuki Tenmoki Village: Kusagakure no sato Clan/Bloodline: Nothing special Element Affinity: Earth and Water Age: 36 Gender: Female Rank: Kusakage
~Appearance~
Headband: Is worn underneath her hat. Height: 5' 4" Weight: 135 lbs. Hair: Yuki's hair is a light green color that drapes down to her mid back. Eyes: White eyes, that resemble the Hyuuga clan's, but possess no special power. Physical Description: Yuki is slightly overweight, since she became a nurse. Her skin is a soft peach that still has its youthful glow. You can tell she has began to age, but it does not damage her beauty. Clothing: Yuki wears the widely known, Kage outfit, with her own modifications. The robe's neckline is cut a little lower to reveal a small amount of her bust while a green sash wraps around her hips to keeps the robes in place. Background: Yuki married into the Tenmoki household when she was 17 years old. Her husband, Bato, is a strong man usually off doing missions for the village. Yuki was a ninja, until her best friend, Yume, left the village. Yuki's dreams were similiar to Yume's, but not entirely. She loved her village and wanted to do something for Kusa other than fight. Yuki still practices her justsu's, but doesn't do any intense training. Only three years after her beloved friend, Yume, left the village her husband, who is also Yume's brother, recieved word that she was in danger. Yuki wasn't told the details and she didn't want to know. She accepted Yume's death and the responsibility of taking care of her daughter, Aya. Yuki and Bato have agreed not to tell Aya about her mother and father until the time calls for it. After reaching the rank of Sannin, Yuki had retired as a ninja to study medicine and the human body as a nurse. Personality: Yuki is sometimes a cold person with a sharp tounge, but you can never hide the motherly side. Eventhough her attitude is somewhat stubborn, Yuki will always do what is right even if her idea wasn't the best one. She lives her life for her children and does her best to coach them to becoming strong ninjas. But now, since she is Kusakage, she must live her life for all the children of Kusakage. Other:
Missions:
S: 3 A: 7 B: 36 C: 13 D: 25
Jutsu:
Ninjutsu-
Sensatsu Suisho (A Thousand Flying Water Needles of Death) This jutsu freezes water into the shape of sharp needles, which then home in on the opponent from all directions. To perform this Jutsu, the user must be near a body of water. Cp cost: 10 +2 per needle. Damage: 4 - 8 per needle. Requeriments: Water Affinity. Must be close to a body of water. Training days: 10 days.
Medical Technique: Minor Chakra Heal By using one's chakra, a ninja can repair damaged muscles and skin. Through hard studies and continual practice a ninja can master the proteins in a body to help repair these injuries. [No bones can be repaired by this technique.] Cp Cost: -6 Cp per round Heals: 1 - 10 + Chakra Mod. For ever 10 ranks ninjutsu, +2 max heal. Requirements: Treat Injury (10), Knowledge: Life Sciences (10), Chakra Control (20) Training: 12 days.
Hidden Grass Technique The user shoves his fingers into the ground to where he can feel grass roots. He then allows the roots to fee of his chakra to make the grass grow tall and uncontrolably. Once the grass has reached it's peak, the user knows where his target his and can easily hide or move silently within the grass blades. Good sneak attack or escape technique. Cp Cost: -1 per 10 square feet + -1 per foot grown Damage: N/A Requirements: Kusagakure only. Training: 7 days or 5 days with earth affinity.
Poison Mist The user breathes out a toxic gas from their body that can also be used as a handy smokescreen. Cp cost: 30 Damage: N/A "poison" Requeriments: Int 30 + Chakra 30+ Training days:30 days. Poison Effect: 2d10 cont damage + 1d4 con damage per turn you spend breathing the cloud of smoke Save: Reflex: 10 + character level + chakra mod. "To avoild" Fort: 10 + character level + chakra mod. To resist the poison. Water Clone Technique Cp cost: 4 per bushin. Damage: Bushin deal 1/3 of your normal damage. Requeriments: Water Affinity. Training days: 3 days.
Hidden Mouth Needles Cp cost: N/A Damage: Needle "Senbon" damage. Requeriments: Dexterity 20+ Training days: 10 Days.
Temporary Paralysis Technique Cp cost: 20 Damage: N/A Requirements: Chakra 20+ Level 15+ Fort DC: 10 + Character level + Chakra modifier. Training days: 20 days.
Earth Release: Earth Flow River The user performs a technique that forms a rapid river of mud on the ground beneath the opponent. Cp cost: 20 Damage: N/A Requeriments: Earth Affinity. Training days: 6 days.
Earth Release: Earth Dragon Bullet Cp cost: 50 Damage: 10 - 30 per bullet. Requeriments: Earth Affinity. Chakra 50+ Training days: 15 days.
Earth Release: Swamp of the Underworld This technique turns a large area of land into a sinking swampland, making it impossible for anyone or anything in that area to move around or escape. Cp cost: 50 Damage: N/A Requeriments: Chakra 80+ Training days: 25 days.
Water Release: Great Explosion Technique A technique that creates a massive tidal wave of water in all directions. Cp cost: 30 Damage: 40 - 90 + chakra mod. Requeriments: Chakra 30 +Water Affinity. Training days: 10 days.
Water Release: Pressure Cannon A strong jet stream of water is blasted out of the user's mouth. Cp cost: 20 Damage: 20 - 50 + chakra mod. Requeriments: Water affinity. Training days: 2 days
Genjutsu-
Demonic Illusion: Hell Viewing Technique Cp cost: 30 Requeriments: Genjutsu 40 Ranks Training days: 5 days Will save: 15 + character level + charisma mod. Demonic Illusion: Maggot Summoning - This is a technique that was passed down to Yuki by her father. The user gives the immpression that they will be summoning a creature, but creates the illusion that they have summon a horde of maggots that begin to eat at the target's flesh.
Taijutsu-
Hirate Ooyake: Open Palm Technique - This style of fighting is originally a chinese style where the user manipulates their opponent's strength against them. They take the momentum of a blow and add it upon their own to strike back with half of their opponent's strength plus their own. Requirements: Kusagakure ONLY [Must be taught by Kusakage Tenmoki] Training Days: 7 Attack Formula: Beginner: Academy - Chunin [1d20 + (10Op;ponent's Total) + Taijutsu + WisMod] Intermediate: Chunin - Anbu [1d20 + (30Op;ponent's Total) + Taijutsu + WisMod] Sub-Master: Anbu - Kage [1d20 + (50Op;ponent's Total) + Taijutsu + WisMod] Master: Lvl 80^ [1d20 + (90Op;ponent's Total) + WisMod] Damage: Taijutsu + Opponent's Str + Wisdom Modifier This technique is created for people who have low strength. The Open palm technique can only be used after dodging an attack. You can't use it unless the attacker is throwing a punch for you to steal strength from. If it is the first time your opponent has seen this technique then you +Base Attack Bonus onto your attack, but you can only +BAB once for that reason.
Hirate Karakuri: Dodging Palm Technique This technique is used when avoiding an attack. The user uses the momentum from their movement in dodging to add it to their attack. If the dodge fails during the attack, the user takes the blow, but their attack is also successful. Requirements: Must know Open Palm Technique. Training Days: 4 Attack Formula: Beginner: Half of Dodge total + 1d20 + Strength Mod. Advanced: To reach the advanced level, the user must have used this technique 30 times in battle. Dodge total + 1d20 + Strength Mod. Damage: Successful Dodge = + 50% Str - 50 % target's dodge. Unsuccessful Dodge = -1/4 Str and -10% target's dodge S-Rank
Hirate Roku: Six Palms Taijutsu This taijutsu is a very powerful and hard technique to use in battle. The user must have a dodge DOUBLE that of the attack in order to do this taijutsu. By moving in a star shape pattern around the target, the user can focus the five main elements at each point. At each passing to the star points, the user hits the central focus of the target's chakra (Heart)(5 Hits). The 1st hit should be used with an element the user is familiar with. The 5th hit should be the affinity the user is most familiar with, which will cause all the elements to resinate and come forth. When the star is completed the user sends one final blow to the heart causing all the focal points of the elements to hit at once.
 Fire Water Wind Earth Lightning Requirements: Must know Open Palm Taijutsu Sub-Master Level and have 2 element affinities. Cp Cost: -6cp Training Days: 26 element training pattern final blow attack movement meditation Attack Formula: 1d20 + Wis + Taijutsu Damage: Double Taijutsu
. 3nodding Summoning Contract- "The Centipede" Cp cost: 20 + 10 per highter level the creature goes. Example: Gamabunta would cost 130 chakra points while a small frog would cost only 20. Damage: Depending on summon's power. Requeriments: Chakra 30+ Training days: 20 Days.
~Stats~
LV. 64 Experience: 2,650/25,000 Hp: 1857 Cp: 2368 Strength: 83 [+36] Dexterity: 74 [+32] Constitution: 65 [+27] Intelligence: 92 [+41] Wisdom: 91 [+40] Charisma: 80 [+35] Chakra: 81 [+35] Dodge Bonus: + 82
Base Attack Bonus: 32/16 Attack Melee: +68 Attack Ranged: + 64
Base Save Bonus: 32 Fort: + 59 Rex: + 64 Will: + 72
Damage: 37-42
~Skills~ 800 Points to go! Bluff: (Cha) 420 Diplomacy: (Char) 1200 Disguise: (Cha) 40 Gather Information: (Cha) 80 Handle Animal: (Cha) 100 Intimidate: (Cha) 120 Innuendo: (Cha) 120 Perform: (Cha) Sense Motive: (Wis) 800 Read Lips: (Wis) 50 Seduction: (Cha) 10
Balance: (Dex) 20 Disable Device: (Int) 100 Escape Artist: (Dex) 400 Hide: (Dex) 100 Listen: (Wis) 110 Move Silently: (Dex) 200 Sleight of Hand: (Dex) 10 Survival: (Wis) 120 Swim: (Str)10 Treat Injury: (Wis) 400 Tumble: (Dex) 20 Use Rope: (Dex) 70
Concentration: (Con) 100 Craft: (Int) 50 Forgery: (Int) 20 Knowledge: (Int) 200 Repair: (Int) 30 Research: (Int) 50 Search: (Int) 50 Spot: (Wis) 100
Chakra Control: (Int) 100 Ninjutsu: (Chk) 1200 Genjutsu: (Int) 200 Taijutsu: (Str) 600 Fuuin Jutsu: (Int) 100 Kawarimi: 100 Kunai: 100 Shuriken: 100 Ninja Weapons: Sneak Attack: 200
~Possessions~ Crab Summoning Scroll Jinsei Ijou no jutsu [Life Transfer technique] This forbidden technique has been sealed away from many generations to stay secrect and undiscovered. Only the Kage knows of its existance and knows of it's technique. However, they are forbidden to learn it. The technique gives them the greatest power of all; bringing back the dead. By destroying the living cells in one's own body and transferring their life into another's body, they are able to bring a person's mind back to life along with their body. All chakra is drained from the user and sends them into a coma for an unpredictable amount of time. The person whom the jutsu was performed on will awaken after a few days, however their body is not the same. Due to the life transfer their chakra is mixed up with that of the user's. It will take many months for one to regain their chakra control. They are also bond to that person for the rest of their life. If the user dies, he who was brought back from the dead will slowly degenerate and die, because the chakra is still connected. It is the Kage's duty to protect this scroll and is on the Kage's body at all times, even when they sleep. Cp: 100% Damage: User dives into a coma. The awakened cannot use ninjutsu, genjutsu or chakra related techniques for a month and they must train the entire time to gain back what they once had. Requirements: Chakra control 100, Knowledge 40, Intelligence 80, Medical Technique: Minor Chakra Heal, Healing Resuscitation Regeneration Technique Training Day: 65 days
Money: [170 yen = 1 US dollar] ¥en: 5,000 Ryo: 270
Equipment:
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Posted: Mon Dec 04, 2006 1:38 pm
[I had this all detailed and beautiful, but my computer just shut down on me when I started on my skills, so deal with the lack of detail!]
User-name: Ivory_vamp Posting: Daily Time zone: Central Time (US) ~Character Data~
Name: Tomo Village: Kusgakure no sato Clan/Bloodline: N/A Element Affinity: I'm undecided Age: 18 Gender: Female Rank: Chuunin
~Appearance~
[I'm commissioning Baylu to draw me a picture. ^^]
Headband: Height: 5' 6" Weight: 120 lbs. Hair: Chin-length Orange Eyes: Light blue Physical Description: Average, with a smaller breast size. Clothing: Lime collared long sleeve shirt cover partly by a black vest. Black capris. Orange sandles. Background: Kusagakure native. Part-time dango shop. Personality: Obnoxiously cheerful. Other: Has had a crush on Koro since the academy.
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu-
Roaring Tiger Technique By using the seal of the tiger, the user amplifies the volume of their voice to create an eardrum bursting roar. With their chakra, they create a blow horn effect that streams towards their target. Cp cost: 20 Damage: 1 - 9 + Charisma Mod (-5 to dexterity Mod) Requeriments: Charisma 20+ Chakra 20+ Training: 15 days.
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~
LV. 15 Experience: 450/1,000 Hp: 180 Cp: 120 Strength: 16 Mod: 3 Dexterity: 30 Mod: 10 Constitution: 30 Mod: 10 Intelligence: 18 Mod: 4 Wisdom: 19 Mod: 4 Charisma: 20 Mod: 5 Chakra: 20 Mod: 5 Dodge Bonus: 24
Base Attack Bonus: 15 Attack Melee: 18 Attack Ranged: 25
Base Save Bonus: Fort: Rex: Will:
Damage: (taijutsu and every wepon you use)
~Skills~
Bluff: (Cha) Diplomacy: (Char) Disguise: (Cha) Gather Information: (Cha) Handle Animal: (Cha) Intimidate: (Cha) 30 Innuendo: (Cha) Perform: (Cha) Sense Motive: (Wis) 60 Read Lips: (Wis) 5 Seduction: (Cha)
Balance: (Dex) 10 Disable Device: (Int) Escape Artist: (Dex) 40 Hide: (Dex) 40 Listen: (Wis) 20 Move Silently: (Dex) 10 Sleight of Hand: (Dex) Survival: (Wis) Swim: (Str) Treat Injury: (Wis) Tumble: (Dex) 10 Use Rope: (Dex) 20
Concentration: (Con) Craft: (Int) Forgery: (Int) Knowledge: (Int) Repair: (Int) Research: (Int) Search: (Int) 10 Spot: (Wis) 20
Chakra Control: (Int) 10 Ninjutsu: (Chk) 20 Genjutsu: (Int) Taijutsu: (Str) 40 Fuuin Jutsu: (Int) Kawarimi: 25 Kunai: 30 Shuriken: 10 Ninja Weapons: Sneak Attack: 20
~Possessions~
Money:
¥en: Ryo: 80
Equipment:
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Posted: Mon Dec 04, 2006 2:06 pm
profile 1: Jikan Heishi, lvl 35, lone-wolf ANBU profile 2: Irami Yugira (Kodachi Ayane), lvl searching code (copypaste the following codes and enter them in ctrl+F to go to the desired Profile immedeatly Prfl 1: JKHSHIANBU Prfl 2: KDCAYNEJOU --------------------------------------------------------------------------------------------------------------------------------------------- profile #1JKHSIGANBU --------------------------------------------------------------------------------------------------------------------------------------------- User-name: -c4-cyberlink Posting: a lot Time zone: GMT+1 ------------------- ~Character Data~ Name: Jikan Heishi Village: Kusagakure no sato Clan/Bloodline: Jikan no ichizoku (Jikan fuuin, Jikangan, Jikan Tomaru) Element Affinity: suiton + katon Age: 26 (B-day 15th January) Gender: male Rank: ANBU, Yondan Jikan ryuu kenjutsu ------------------- ~Appearance~  Headband: forehead, bandana style Height: 194 cm Weight: 78 Kg Hair: long blonde, a bang over his left eye, going down to his waist Eyes: grey when Jikangan isn’t activated Physical Description: a muscular young man, above average strength Clothing: a short-sleeve robe with a second skirt down to his knees, kept up with a rope, wears two wakazashi’s from the rope and wears a nodachi on his back, wears long black undersleeves from his elbow to his hand and has a shoulder patch on his right shoulder. Background: Jikan Heishi was born 25 years ago, on July the 25th 1981, in Kumogakure. His father was Jikan Arashi, a branch Jikan who lived in Kumogakure and was married illegally with Irimi Gaina. Because of this Heishi was always addressed under his mother’s name and never knew that he was part of the great Jikan clan.
He was enrolled into the Kumogakure academy after he received a boken for his 9th birthday, he practiced a lot with it and he excelled in Kenjutsu when he graduated to a genin with a low knowledge of ninjutsu and no talent for genjutsu at all. When he was eleven he was assigned his first mission with his new genin squad and they quickly filled up each other weaknesses. One girl; Izimu Yagoshi, was very skilled in genjutsu, but was lacking a lot of stamina, his other teammate; Nagi Shimaru, was very gifted in ninjutsu and was able to control element manipulation at the age of 10. He made up for the taijutsu in the team and they completed most of their missions in great teamwork.
When he was a genin for half a year, Heishi’s father suddenly died on a mission, some said the Jikan clan was behind it, others blamed that the mission was sabotaged. Heishi never believed the accusations and believed that his father died on a mission to defend the secrets of the village, like a good shinobi would do.
After two years, Heishi and his team were recommended for the chuunin exams, they fought very well and in the end they reached the final matches, but they were all three beaten by opponents stronger then them. Heishi almost died in the exam because he had an almost infinity determination, but in the end he lost consciousness and was removed from the exam. Later he would be the example of determination and knowing when to quit for another nin of his village, Jikan Tsurugi. Two months later he retook the exams and his time he and his teammates passed.
The mission became more frequent and harder until Heishi was 14, he started to study Jikan Ryuu Kenjutsu and Yagoshi studied irou ninjutsu. Their team became even stronger and they even fulfilled some A-ranked mission as high level chuunins. When Heichi was 15 he got promoted to Jounin and when his mother became sick he was taken apart by an elder of the Jikan clan.
He was told of his heritage and he received the Jikan fuuin, but only to never show it to people except in a live-or-death situation. The seal helped him greatly in his mission and shortly after he was promoted again, he became an ANBU for Kumogakure when he was 16 and after 6 months he even climbed up to black ops. A few months after that he received the 2nd kyu in Jikan ryuu Kenjutsu, the first rank that gets noted in the register of practitioners. After two years of missions and training he even continued up in rank on the style and became old enough to hold the shodan rank.
A few months after his 18th birthday there was a mission from Kusagakure to negotiate about a treaty between them and Kumogakure. There was a girl with the group who got the attention of Heishi and they fell in love short after, they continued to see each other even after the group from Kusagakure was back in their village again, Heishi went on fake missions to see her and it went on till an half year after that Heishi’s mother died. It was discovered that he had a relationship with a girl from another village at that day and Heishi had to go to Kusagakure together with the Raikage to solve the matter.
In the end they agreed that Heishi was allowed to step down from his position as ANBU and could live in Kusagakure after fixing some issues in Kumo. He achieved Nidan rank in Jikan ryuu Kenjutsu in the meantime and finished two last missions with his former team, finally when he was 19 and a half he was able to migrate to Kusagakure.
The team he left behind fell apart shortly after; Shimaru resigned as a ninja and was eventually killed in the last Kumo-war, Yagoshi died on a mission under Jikan Tsurugi four months after Heishi left.
He lived a happy life with his new lover, Irami Yugira, in Kusagakure, and he continued as a jounin for Kusagakure to do missons. When he was 21 he left on a journey to Amegakure no sato to seek the Jikan dojo there where he eventually achieved the Yondan in Jikan ryuu Kenjutsu, when he returned he started his own dojo under support of Yugira.
He became a weapon smith as well and learned how to forge weapons very well, when he was 23 he activated the Jikangan and perfected his sword style to achieve the status of sword-master.
Now he is an ANBU again and lives peacefully with his lover in Kusagakure, where he now teaches Jikan Ryuu Kenjutsu and forges weapons when he isn’t doing missions to earn money so he can afford the wedding. Personality: calm and friendly to the ones he knows, fierce and sarcastic to the ones he doesn’t like. He has very strong feelings towards his girlfriend with whom he is engaged till he can afford the wedding, overall he is spontaneous when it comes to giving his opinion, but he keeps quiet a lot and gives a very wise, adult impression. Other: he is separated from the majority of his clan because he fell in love with a woman in kusagakure, under permission of both of their kages he moved to kusagakure to live there with his oncoming wife ------------------- Missions: S: A: B: C: D: ------------------- Jutsu: will be expanded Ninjutsu- Suiton: Suiryudan no Jutsu (Water Release: Water Dragon Bullet Technique) A powerful attack that creates a huge current of water, usually in the form of a dragon, sent towards the target. Cp cost: 70 Damage: 200 - 450 + chakra mod. "Reflex Halfs" ---------- Kage Bunshin no Jutsu (Shadow Doppelganger Technique) Cp cost: 10 per bushin. Damage: Each bushin deals the same damage as you. ---------- Katon: Katora Endan (Fire Release: Fire Tiger Flame Bullet) Cp cost: 80 Damage: 120 - 250 + chakra mod. ---------- Kenjutsu-Jikan ryuu Kenjutsu Dmg: increases sword damage with 5 ------------------------ 4th Kyu ------------------------ Jikanha (time edge) a move where you charge head on towards your opponent and as soon as you should hit you disappear using the shunshin no jutsu, you re-appear behind the opponent and strike him in the back Damage: normal Kenjutsu damage Cp: 5 Special: the DB of the opponent decreases with 5 because he is distracted by your disappearance ------------------------ 3rd Kyu ------------------------ Agaru no Jikan (rise of the Jikan) you make a strike at the legs of the opponent, make a 360 spin and make an uppercut to finish the move Damage: double kenjutsu damage ------------------- Ochiru no Jikan (fall of the Jikan) an attack from above, you use the shunshin no jutsu to appear above your opponent and plunge your weapon into his shoulder, can also be used as a sneak attack from higher ground Damage: normal Kenjutsu damage + 25 Cp: 5 ------------------------ 2nd Kyu ------------------------ Kakomu no Jikan (surrounding of the Jikan) you disappear using shunshin and appear together with two clones above the attacker, striking him with three attacks Damage: triple kenjutsu damage (double when using mizu bunshin instead of kage bunshin) Cp: 30 Kekkei Genkei- (don't count for jutsu total) Danjeki Jikan (fast time) (Jikan Clan Only move) a move where the time jutsus of the Jikan clan are used to alter the flow of time a bit using a lot of chakra Cp: 15 to activate, after that 10 per turn Special: dex increases with 10 (mod increases with 5) Jikan Tomaru a jutsu where time stops and the user can look around and plan strategies effect: stops time for 3 rounds (i have three rounds to think up a strategy) Jikangan the Jikan clan's doujutsu, it can see into the future and makes the user swifter effect: DB+4, base atk+4 Jikan fuuin; kai releasing the seal of the Jikan clan for additional power effect: Chakra control + 4, cp replenishment +20 ------------------- Summoning Contract- Jikan wyverns ------------------- ~Stats~ LV. 35 exp: 250/10.000 Hp: 430 Cp: 843 basic: 14, basic mod: 2 Added points: Strength: 26 --> 15 Dexterity: 20 --> 12 (+5 with danjeki Jikan, 15 Cp to act. 10 Cp per turn) Constitution: 14 --> 9 Intelligence: 52 --> 28 Chakra: 40 --> 22 Wisdom: 16 --> 10 Charisma: 0 --> 2 Dodge Bonus: 32 (+5 hago no Jikan) --> 37 Base Attack Bonus: 35 Attack Melee: 50 Attack Ranged: 47 Base Save Bonus: 17 Fort: 26 Rex: 29 Will: 27 Damage: (taijutsu and every weapon you use) Nodachi: 16-27 (standard) 29-40 (complete) ------------------- ~Skills~ (((28+2)*4)+1)*lvl)=4235 distributed: 4235 left: 0 1st number: base points 2nd number: added points 3rd number: points recieved through training Bluff: (Cha) Diplomacy: (Cha) 2+73-->75Disguise: (Cha) Gather Information: (Cha) 2+98-->100Handle Animal: (Cha) Intimidate: (Cha) Innuendo: (Cha) Perform: (Cha) Act Dance Sing Stand-Up Stringed Instruments Wind Instruments Sense Motive: (Wis) Read Lips: (Wis) Seduction: (Cha) ----------------- Balance: (Dex) Disable Device: (Int) 28+47-->75 Escape Artist: (Dex) 12+63-->75color] Hide: (Dex) 12+88-->100 Listen: (Wis) 10+90-->100 Move Silently: (Dex) 12+88-->100 Sleight of Hand: (Dex) Survival: (Wis) Swim: (Str) Treat Injury: (Wis) Tumble: (Dex) 12+88-->100 Use Rope: (Dex) ----------------- Concentration: (Con) Forgery: (Int) 28+72-->100 Craft: (Int) Weapons: 28+1673-->1700 Art: Puppets: Traps: 28+72-->100 Knowledge: (Int) Art: Behavioral Science: 28+72-->100 Business: Civics: Current Events: 28+72-->100 Earth and Life Sciences: History: Ninja Lore: Popular Culture: Streetwise: Tactics: 28+122=150 Theology and Philosophy: Repair: (Int) 28+72-->100 Research: (Int) 28+72-->100 Search: (Int) 28+72-->100 Spot: (Wis) ----------------- Chakra Control: (Int) 28+97-->125 Ninjutsu: (Chk) 22+113-->135 Genjutsu: (Int) 28+72-->100 Taijutsu: (Str) Fuuin Jutsu: (Int) 28+72-->100 Kawarimi: 150 Kunai: 50 Shuriken: 50 Ninja Weapons: --Nodachi: 150 --Katana: 100 --Ninja to: 60 --Wakazashi: 95 --Aikuchi: 30 --Bo: 40 --Yuri: 30 --Naginata: 40 --Jitte: 20 --Sai: 20 --Tessen: 30 --Nunchaku: 23 Sneak Attack: 60 ---------------------------- ~Possessions~ two ANBU masks Kumogakure hitai ate Kusagakure hitai ate Shoulder patch Nodachi 2x Wakazashi 30x Shuriken 20x Kunai
Money: ¥en: 2,500 (converts to 250 Ryo) Ryo: 202
Equipment: Nodachi 2x Wakazashi Shuriken Kunai --------------------------------------------------------------------------------------------------------------------------------------------- profile #2KDCAYNEJOU --------------------------------------------------------------------------------------------------------------------------------------------- User-name: -c4-cyberlink Posting: a lot Time zone: GMT+1 (holland) ---------------------------- ~Character Data~ Pseudonym: Irami Yugira Name: Kodachi Ayane Village: Kusagakure no sato Clan/Bloodline: Kodachi no ichizoku Element Affinity: Katon + Doton Age: 24 (birthday: 7 Ocober) Gender: Female Rank: Chuunin ---------------------------- ~Appearance~ Headband: forehead Height: 178 Cm Weight: 62 Kg Hair: Eyes: deepblue Physical Description: Clothing: Background: Personality: cheerfull as hell, and very calculating in battle situations Other: ---------------------------- Missions:
S: A: B: C: D: ---------------------------- Jutsu: Ninjutsu- ---------------------------- Taijutsu- ---------------------------- Genjutsu- ---------------------------- Summoning Contract- ---------------------------- ~Stats~ LV. Hp: Cp:
Strength: Dexterity: Constitution: Chakra: Intelligence: Wisdom: Charisma: Dodge Bonus:
Base Attack Bonus: Attack Melee: Attack Ranged:
Base Save Bonus: Fort: Rex: Will:
Damage: ---------------------------- ~Skills~
---------------------------- ~Possessions~
Money: Ryo: 5
Equipment: -Katana
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Posted: Mon Dec 04, 2006 3:52 pm
User-name: Cross_revert Posting: a few times a day Time zone: unsure ~Character Data~ Name: Kazu Ibazi Village: Kusagakure Clan/Bloodline: Ishiba Element Affinity: water/wind Age: 11 Gender: M Rank: Student
~Appearance~
Headband: none Height: 5'0" Weight: 107 lbs Hair: white Eyes: Black Physical Description: Somewhat scrawny looking with strange seals covering his torso, neck, and shoulders Clothing: A white scarf and jacket (even in the summer) and white pants. Background: His parents died after he was born and he was raised on their earnings. He inherited nothing special (a two bedroom apartment) and used all the money for supplies. He hasn't sleeped for more than two hours at a time due to constant nightmares. Although he never appears tired. Personality: Serious when the need arises but usually pretty easy going Other:
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu- Kawamiri no Jutsu Bunshin no Jutsu Henge no Jutsu Nawanuke no Jutsu Kakuremino no Jutsu
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~ LV. 1 Experience: 82/100 Hp: 12 Cp: 10 Strength: 6 + 1 [-1] Dexterity: 6 + 4 [+0] Constitution: 6 + 6 [+1] Intelligence: 6 + 4 [+0] Wisdom: 6 + 3 [+0] Charisma: 6 + 0 [-2] Chakra: 6 + 4 [+0] Dodge Bonus: 10
Base Attack Bonus: 1 Attack Melee: 1 Attack Ranged: 1
Base Save Bonus: 0 Fort: 1 Rex: 0 Will: 0
Damage: 1-4
~Skills~
Bluff: (Cha) 0 - 2 = -2 Diplomacy: (Char) 0 - 2 = -2 Disguise: (Cha) 0 - 2 = -2 Gather Information: (Cha) 0 - 2 = -2 Handle Animal: (Cha) 0 - 2 = -2 Intimidate: (Cha) 0 - 2 = -2 Innuendo: (Cha) 0 - 2 = -2 Perform: (Cha) 0 - 2 = -2 Sense Motive: (Wis) 0 + 0 = 0 Read Lips: (Wis) 0 + 0 = 0 Seduction: (Cha) 0 - 2 = -2 Balance: (Dex) 0 + 0 = 0 Disable Device: (Int) 0 + 0 = 0 Escape Artist: (Dex) 0 + 0 = 0 Hide: (Dex) 1 + 0 = 1 Listen: (Wis) 1 + 0 = 1 Move Silently: (Dex) 2 + 0 = 2 Sleight of Hand: (Dex) 0 + 0 = 0 Survival: (Wis) 0 + 0 = 0 Swim: (Str) 1 - 1 = 0 Treat Injury: (Wis) 1 + 0 = 1 Tumble: (Dex) 0 + 0 = 0 Use Rope: (Dex) 0 + 0 = 0 Concentration: (Con) 0 + 1 = 1 Craft: (Int) 0 + 0 = 0 Forgery: (Int) 0 + 0 = 0 Knowledge: (Int) 1 + 0 = 1 Repair: (Int) 0 + 0 = 0 Research: (Int) 0 + 0 = 0 Search: (Int) 0 + 0 = 0 Spot: (Wis) 1 + 0 = 1 Chakra Control: (Int) 2 + 0 = 2 Ninjutsu: (Chk) 0 + 0 = 0 Genjutsu: (Int) 0 + 0 = 0 Taijutsu: (Str) 2 - 1= 1 Fuuin Jutsu: (Int) 0 + 0 = 0 Kawarimi: +1 Kunai: +1 Shuriken: +1 Ninja Weapons: +0 Sneak Attack: +0
~Possessions~
Money:
¥en: 0 Ryo: 0
Equipment: Lightweight metal shingaurds
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Posted: Mon Dec 04, 2006 3:58 pm
User-name: hiro_naka91 Posting: a lot Time zone: pacific ~Character Data~
Name: Tamashii, Shinji Village: Kusagakure No Soto Clan Name: Tamashii Village: Kumogakure No Sato, Kusagakure No Sato Ability: Tamashii members have the ability to contact spirits, and thus, they have spirit companions. Usually, the spirit will have an animal form. When little, a ritual is made, and a spirit is assigned to each child in the clan. The spirits are a good source of espionage and gathering information.
In-Game Stats: + 4 search + 4 gather information + 4 spot + 4 Listen
Element Affinity: Wind Age: 15 Gender: Male Rank: Genin ~Appearance~
Headband: Black, and around neck Height: 5’6” Weight: 110 Hair: Black Eyes: Black Physical Description: Normal 15 year old body Clothing: Hooded blue sweater, Black pants, Ninja shoes, brown bag Background: Shinji is a kid who grew out apart from most of his family. He lived in the middle of nowhere, where he was raised by his dad and mom. When they mysteriously disappeared, he had no other choice, but to go to the nearest village, Kusa. There, he proed he was a good ninja, and passed the academy rather quickly. His spirit companion is Kichi, the spirit who takes the form of a fox. Personality: Intelligent, logical, friendly, outgoing, sarcastic, polite, and lazy. Other:
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu- Bunshin no Jutsu (Doppelganger Technique) This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bushin. Damage: N/A Requeriments: Accademy students learn it on the accademy as a basic jutsu. Training days: Accademy. Chakra control check DC: 5 per bushin.
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is mantained" Damage: N/A Requeriments: Learn in the Academy. Training days: Accademy time. Chakra control check DC: 10 Kawarimi No Jutsu (Replacement Technique)
Kawarimi no Jutsu (Replacement Technique.) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requeriments: Must have something to replace with. Training days: Academy time.
Genjutsu- Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique) Narakumi no Jutsu is a Genjutsu that causes its target to see a horrifying vision. The user will use the rat hand seal that causes an imaginary circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they have already seen the illusion. Cp cost: 10 Requeriments: Genjutsu 10 Ranks Training days: 5 days. Will Save: 10 + character level + charisma mod.
Taijutsu-
Summoning Contract- ~Stats~
LV. 8 Experience: 42/100 Hp: 80 Cp: 39 Strength: 8 + 4 (1) Dexterity: 8+ 2 + 8 (4) Constitution: 8 + 4 (1) Intelligence: 8 + 8 (3) Wisdom: 8 + 6 (2) Charisma: 8 + 4 + 1 (1) Chakra: 8 + 1 + 7 (3) Dodge Bonus: 15
Base Attack Bonus: 8 Attack Melee: 9 Attack Ranged: 12
Base Save Bonus: 4 Fort: 5 Rex: 8 Will: 6
Damage: 1 - 6 + strength mod. = 1 - 7 ~Skills~
Bluff: (Cha)1 + 0 + 0 (1) Diplomacy: (Char) 1 + 8 + 1 (9) Disguise: (Cha) 1 + 10 + 0 (11) Gather Information: (Cha) 1 + 8 + 0 (9) Handle Animal: (Cha) 1 + 12 + 0 (13) Intimidate: (Cha) 1 + 0 + 0 (1) Innuendo: (Cha) 1 + 0 + 0 (1) Perform: (Cha) 1 + 0 + 0 (1) Sense Motive: (Wis) 2 + 8 + 0 (10) Read Lips: (Wis) 2 + 0 + 0 (2) Seduction: (Cha) 1 + 0 + 0 (1)
Balance: (Dex) 4 + 0 + 0 (4) Disable Device: (Int) 4 + 0 + 0 (4) Escape Artist: (Dex) 4 + 0 + 0 (4) Hide: (Dex) 4 + 0 + 0 (4) Listen: (Wis) 2 + 0 + 0 (2) Move Silently: (Dex) 4 + 0 + 0 (4) Sleight of Hand: (Dex) 4 + 0 + 0 (4) Survival: (Wis) 2 + 0 + 0 (2) Swim: (Str) 1 + 0 + 0 (1) Treat Injury: (Wis) 2 + 15 + 0 (17) Tumble: (Dex) 4 + 10 + 0 (14) Use Rope: (Dex) 4 + 0 + 0 (4)
Concentration: (Con) 1 + 0 + 0 (1) Craft: (Int) 3 + 0 + 0 (3) Forgery: (Int) 3 + 0 + 0 (3) Knowledge: (Int) 3 + 10 + 0 (13) Repair: (Int) 3 + 0 + 0 (3) Research: (Int) 3 + 0 + 0 (3) Search: (Int) 3 + 10 + 0 (13) Spot: (Wis) 2 + 0 + 0 (2)
Chakra Control: (Int) 3 + 16 + 0 (19) Ninjutsu: (Chk) 3 + 13 + 0 (16) Genjutsu: (Int) 3 + 14 + 4 (21) Taijutsu: (Str) 1 + 11 + 0 (12) Fuuin Jutsu: (Int) 3 + 0 + 0 (3) Kawarimi: 0 + 0 (0) Kunai: 0 + 0 (0) Shuriken: 0 + 0 (0) Ninja Weapons: Nunchaku: 0 + 1 (1) Sneak Attack: 0 + 10 (10) ~Possessions~
Money:
¥en: Ryo: 53
Equipment: Kunai: 20 Shuriken: 30 Scrolls: 4 Jikan Dojo Nunchaku
~Animal Partner Data~
Name: Kichi Species: Spirit Fox Element Affinity: Age: about 200 years old Gender: male
~Appearance~
Height: ~60 cm Weight: N/A Eyes: Black, spooky eyes. Physical Description: Pic, need to be drawn >.> Background: Nothing is really known about Kichi’s past. The only thing known is that he walked the world as a human about 200 years ago. Personality: He is mischievous, outgoing, and smart. Other:
~Stats~
LV. 7 Experience: 0/100 Hp: 36 Cp: 20 Strength: 14 Dexterity: 14 Constitution: 12 Intelligence: 10 Wisdom: 16 Charisma: 14 Chakra: 10 Dodge Bonus: 15
Jutsu:
[Animals with intelligence 6 or more can talk small phrases. 10+ means he can talk normally.]
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Posted: Mon Dec 04, 2006 5:24 pm
User-name: hiro_naka91 Posting: everyday Time zone: Pacific ~Character Data~
Name: Aburame, Kohki Village: Kusagakure No Sato Clan/Bloodline: Aburame
Description of Limit: Kikaichu no Jutsu (Destruction Bug Host Technique). The clan uses kikaichu (destruction bugs) at their will in exchange of the Aburame clan serving as shelter. The Aburame feed the kikaichu with their chakra. They were originally stationed in Konoha, where they were well-known and respected. During a search for a special insect that could only be found in the grass fields of Kusagakure, the clan then split up living in two different villages.
In game Stats: -1/4 Chakra at all times. +10 Search +10 Gather Information
Element Affinity: Wind Age: 12 Gender: Male Rank: Academy Student ~Appearance~
Headband: Around Forehead Height: 5’2” Weight: 95 lb Hair: Black, spiky, kind of long hair Eyes: N/A hidden under sunglasses Physical Description: Normal 11 year old boy body Clothing: Like Shino…(Picture Below) *Shino!* Background: Kohki was born into the Aburame clan. Kohki was actually born in Konohagakure, but since his mother was from Kusagakure, his family decided to move there. He had an older brother, Hide, whom he admired, but unfortunately died at war. Since then, Kohki has been quite and barely talked, but he started to work harder to be like his brother. Kohki developes his Kekkei Genkai rapidly and loves to study bugs. He also wants to become a great medicine ninja, because of his love for medicine and evading deaths. His mom is a doctor ninja so he learns from her. He mostly concentrates in Genjutsu, because he rather trick people than hurt them. He is lazy when it comes to physical activities, so his taijutsu isn't the best. Personality: He is shy, quite, polite, and very intelligent and wise. He loves to read and you can always find him under a tree reading. Once he gets to know someone he is very reliable, friendly, and a good teammate. Other:
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu- Kikaichu No Jutsu (Destruction Bugs Technique)[Kekkei Genkai] The clan uses kikaichu (destruction bugs) at their will in exchange of the Aburame clan serving as shelter. The Aburame feed the kikaichu with their chakra.
Bunshin no Jutsu (Doppelganger Technique) This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bushin. Damage: N/A Requeriments: Accademy students learn it on the accademy as a basic jutsu. Training days: Accademy. Chakra control check DC: 5 per bushin.
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is mantained" Damage: N/A Requeriments: Learn in the Academy. Training days: Accademy time. Chakra control check DC: 10
Kawarimi no Jutsu (Replacement Technique.) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requeriments: Must have something to replace with. Training days: Academy time.
Nawanuke no Jutsu (Rope Escape Technique) A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu. Cp cost: 0 Damage: N/A Requeriments: Learn in the Academy. Training days: Academy time. Special: Roll an escape artist skill check when using this.
Kakuremino no Jutsu (Cloak of Invisibility Technique) This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible. Cp cost: 0 Damage: N/A Requeriments: Learn in the academy. Training days: Academy time.
Mushi Bunshin no Jutsu (Bug Doppelganger Technique) This technique uses the Kikaichu (Destruction Bugs) that live under the Aburame's skin to create a copy of the user. Cp cost: 15 cp per clone Damage: N/A Requeriments: Must be Aburame and Gennin. Training Amount of Time: 10 Days
Genjutsu-
Taijutsu- Open Palm Technique This style of fighting is originally a chinese style where the user manipulates their opponent's strength against them. They take the momentum of a blow and add it upon their own to strike back with half of their opponent's strength plus their own. Requirements: Kusagakure ONLY [Must be taught by Kusakage Tenmoki] Training Days: 7 Attack Formula: Beginner: Academy - Chunin [1d20 + (10Op;ponent's Total) + Taijutsu + WisMod] Intermediate: Chunin - Anbu [1d20 + (30Op;ponent's Total) + Taijutsu + WisMod] Sub-Master: Anbu - Kage [1d20 + (50Op;ponent's Total) + Taijutsu + WisMod] Master: Lvl 80^ [1d20 + (90Op;ponent's Total) + WisMod] Damage: Taijutsu + Opponent's Str + Wisdom Modifier Special: If it is the first time your opponent has seen this technique then you +Base Attack Bonus onto your first attack.
Summoning Contract- ~Stats~
LV. 1 Experience: 97/100 Hp: 11 Cp: 6 (~5) [-1/4 Kikaichu] Strength: 6 + 0 + 3 (-1) Dexterity: 6 + 5+ 5 (3) Constitution: 6 + 0 + 2 (-1) Intelligence: 6 + 6+ 5 (3) Wisdom: 6 + 6 + 4 (3) Charisma: 6 + 0 + 0 (-2) Chakra: 6 + 5 + 2 (1) Dodge Bonus: 15
Base Attack Bonus: 1 Attack Melee: 0 Attack Ranged: 4
Base Save Bonus: 0 Fort: -1 Rex: 3 Will: 2
Damage: 1 - 6 + strength mod. = 1 - 5 ~Skills~ Bluff (Cha): -2 Diplomacy (Cha): -2 Disguise (Cha): -2 Gather Information (Cha): -2 + 0 + 0 + 10 [Kikaichu] [8] Handle Animal (Cha): -2 + 0 + 2 [0] Intimidate (Cha): -2 Innuendo (Cha): -2 Perform (Cha): -2 Read Lips (Wis): 3 Sense Motive (Wis): 3 + 0 + 1 [4] Seduction (Cha): -2
-Physical Skills- Balance (Dex): 3 Disable Device (Int): 3 Escape Artist (Dex): 3 + 0 + 1 [4] Hide (Dex): 3 + 0 + 1 [4] Listen (Wis): 3 + 0 + 1 [4] Move Silently (Dex): 3 + 0 + 1 [4] Sleight of Hand (Dex): 3 Survival (Wis): 3 + 0 + 1 [4] Swim (Str): -1 Treat Injury (Wis): 3 + 3 + 4 [10] Tumble (Dex): 3 + 0 + 1 [4] Use Rope (Dex): 3
-Mental Skills- Concentration (Con): -1 Forgery (Int): 3 Knowledge (Int): 3 ---Earth/Life Sciences 3 + 0 + 2 [5] Repair (Int): 3 Research (Int): 3 Search (Int): 3 + 0 + 2 + 10 [Kikaichu] [15] Spot (Wis): 3 + 0 + 2 [5]
-Ninja Skills- Chakra Control (Int): 3 + 2 + 8 [13] Ninjutsu (Chk): 1 + 2 + 1 [4] Genjutsu (Int): 3 + 2 + 1 [6] Taijutsu (Str): -1 + 3 + 2 [4] Kawarimi: 0 + 0 + 4 [4] Shuriken: Kunai: Ninja Weapons: Sneak Attack:
~Possessions~
Money:
¥en: Ryo:
Equipment: Shuriken: 5 Kunai: 1
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Posted: Mon Dec 04, 2006 6:23 pm
User-name: Shuriken99 Posting: Everyday, mostly at night. Time zone: Eastern U.S.
~Character Data~ Name: Kazan, Shusuke Village: Kusagakure Clan/Bloodline: Jikan Element Affinity: Water and Fire Age: 13 Gender: Male Rank: Academy Student
~Appearance~
Headband: Not earned yet Height: 5' 9" Weight: 130 lbs. Hair: Dark blonde. Cut to medium length. Messy. Eyes: A light silver-gray. Physical Description: Shusuke is slightly muscular for his age. He has a small scar on the back of his right shoulder shaped like an X. Clothing: Shusuke has a dark grey short-sleeved shirt, a light-weight leather armor over his chest and abdomen, a metal bracer on his right arm, slightly loose camo green pants, black shinobi footwear, a dark red headband with long tassles, and a rose pink gem hanging from his belt. Background: Shusuke wasn't born inside of Kusagakure. He was originally from a small village in Fire Country. There, his father had been a Jikan, while his mother was from a clan called Kazan. They ended up marrying eachother. This was outisde of the laws of the Jikan family because they never recieved the permisson of the rest of the clan. Thus, his family had been banned from the main family there in that little village. They had nowhere to go so the Kusakage had taken them into Kusagakure no Sato. Luckily, there was another Jikan family there. Maybe Shusuke could learn from him, if he ever learned about his past. Both his mother and father agreed to never speak of their past with him. They feared he would try to go back and seek revenge on the other Jikan's who had banned them from the main family. Shusuke's father was actually from the 19th generation of Jikans. Now, Shusuke is the 23rd generation. Though Shusuke's father had accidently used the Jikan Ryuu fighting style in front of him one day, Shusuke has no idea of what it was. Nor did his father tell him about it. Shusuke's mother beat up his father that night. Other than that, Shusuke has grown up, training his chakra. He always figured he'd be better at ninjutsu than genjutsu or taijutsu. Becoming a shinobi was the only goal that Shusuke ever had on his mind. Probably because he wants to beat his brother one day, who's a chuunin at 15 years old. That's his other goal at this point. The only thing that his parents explained to him was his dormant ability that they say is from his mother's side of the family.
Personality: Shusuke is usually calm, cool, and collected. He doesn't get mad too easily. Other: Shusuke has no recollection of his Jikan Heritage. He is also Ambidextrous, both left and right-handed, though he favors his left hand more.
His birthay is Febuary 6th.
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu- Nawanuke no Jutsu (Rope Escape Technique) A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu. Cp cost: 0 Damage: N/A Special: Roll an escape artist skill check when using this.
Genjutsu-
Taijutsu-
Doujutsu- Jikan Tomaru: [[time stop]] this jutsu stops the users body, and the world around him, no-one notice the stop since their minds are frozen as well, however, not the entire wold is stopped, the user has immunity in his eyes through the dormant Jikangan, so he can still look around and think, so he can prepare for an incoming attack, or he can buy some time to think of a strategy [[ingame effects: time stops for 3 rounds, so you can do 3 posts on evaluating the situation]]
Summoning Contract-
~Stats~ LV. 0 Experience: 15 / 100 Hp: 9 Cp: 4 Strength: 8 + 1 mod: -1 Dexterity: 10 + mod: 0 Constitution: 8 + mod: -1 Intelligence: 10 + mod: 0 Wisdom: 8 + mod: -1 Charisma: 6 + mod: -2 Chakra: 12 + 1 mod: 1 Dodge Bonus: 9
Base Attack Bonus: 0 Attack Melee: -1 Attack Ranged: 0
Base Save Bonus: 0 Fort: -1 Rex: 0 Will: -1
Damage: (taijutsu and every wepon you use)
~Skills~
Skill / Ranks / Modifier
Chakra Control: 2 Taijutsu: 1 Escape Artist: 1 Spot: 1 Listen: 1 ~Possessions~
Money:
¥en: Ryo:
Equipment:
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Posted: Mon Dec 04, 2006 6:32 pm
User-name: zephel693 Posting: whenever i 'm on Time zone: eastern ~Character Data~ Name: zephel chidori Village: grass Clan/Bloodline: chidori Element Affinity: lighting Age: 12 Gender: male Rank: acadamy student
~Appearance~
Headband:soon very soon. Height: 5'3" Weight: 115

Hair: he has black long hair and some parts have red strikes in them. It shows that h ereally dosen't want a hair cut ever.
Eyes: red eyes, eyes that are a little slanted and they carrie a mixed feeling of saddness and determantion.
Physical Description: He has a slim body not that muscalar too be more specific. On both of his arms they are completly marked with a tribal sign of ligting to represent he's from the chidri clan and that his affinty is lighting.
Clothing: A shirt that hides half of his face with the collar and his left arm sleeve covers his whole left arm while his right arm is sleevless. his pants are the same color as his shirt,dark blue. He also wears a dark blue slevles undershirt.
Background: zephel was born on the country side of the village.At birth his parents marked him with the mark of water and lighting.But ever since the war had begun zephel's parents were called into the war and were never heard of agagin.At first he was negative and all anti-social but one day it hit him, what would his mother want a sad child who lives only in sadness and solitude or one that would move on even though his parent might even be dead.So his choice was too move on and continue living since there was no point in having sadness over his missing parents eerybody has to die one day so his mind was made and he choose to learn and train until he can become one of the best ninja and protect his village until his final breath. But for the time being he is living with his cuzin[bh13] and his father.
Personality: A saracastic free loader,he may seem lazy but when things get serouis he know's that he has to stop messing around and stringthing up to the situation.overall he's a joker and likes having fun when possable Like the attitude and background. ^-^
Other: tomo is his favorite teacher but he really likes skipping classes to do his own traing. mrgreen
Missions:
S: A: B: C: D:
Jutsu: Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bushin. Damage: N/A
Kawarimi no Jutsu (Replacement Technique.) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is mantained" Damage: N/A
Kakuremino no Jutsu (Cloak of Invisibility Technique) This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible. Cp cost: 0 Damage: N/A Nawanuke no Jutsu (Rope Escape Technique) A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu. Cp cost: 0 Damage: N/A Special: Roll an escape artist skill check when using this.
Shunshin no Jutsu(Body Flicker Technique) A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination. Cp cost: 1 for every 5 feet moved Damage: N/A
(Shadow Imitation Technique) By stretching his shadow, the user captures his opponent's body the moment their shadows touch. Once the shadows are connected the target's movements mimic the users. They are bond by the shadow to immitate the user. Cp cost: 1Cp per foot the shadow is stretched. -2CP per holding post. Damage: -2 CP per break free failure. -4CP for break free success. Requeriments: Must be taught by Nara clan member. Special: Chakra Control Check: DC 1 x per foot stretched. Counter: Willpower + 1d20 > Chakra Control + 1d20 [Must roll everytime target tries to break free
Ninjutsu-
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~
LV. 2 Experience:7 Hp: 12 Cp: 9 Strength: 17 [+3] Dexterity: 24 [+7] Constitution: 8[-1] Intelligence: 14 [2] Wisdom: 12 [1] Charisma: 6 [-2] Chakra: 16 + 1= 17[3]
Dodge Bonus: 18 + 4 when spinning bo .
Base Attack Bonus: 2 Attack Melee: 5 Attack Ranged: 9
Base Save Bonus: 1 Fort: 4 Rex: 8 Will: 2
Damage: Tajiutsu: 4 - 11 Bo: 5 - 9
~Skills~
Bluff: (Cha) -1 Diplomacy: (Char)0 Disguise: (Cha) -1 Gather Information: (Cha) -1 Handle Animal: (Cha) -1 Intimidate: (Cha) -1 Innuendo: (Cha) -1 Perform: (Cha) -1 Sense Motive: (Wis) 1 Read Lips: (Wis) 0 Seduction: (Cha) -1
Balance: (Dex) 5 Disable Device: (Int) 0 Escape Artist: (Dex) 5 + 1=6 Hide: (Dex) 4 Listen: (Wis) 2 Move Silently: (Dex) 5 + 2= 7 Sleight of Hand: (Dex) 4 Survival: (Wis) 1 Swim: (Str) 1 Treat Injury: (Wis) 0 Tumble: (Dex) 6 Use Rope: (Dex) 4
Concentration: (Con) 0 Craft: (Int) -1 -blacksmith: 4 Forgery: (Int) -1 Knowledge: (Int) -1 Repair: (Int) 1 Research: (Int) 0 Search: (Int) -1 Spot: (Wis) 0
Chakra Control: (Int) 14 +1 = 15 Ninjutsu: (Chk) 3 Genjutsu: (Int) 5 Taijutsu: (Str) 12 (+ 2 max damage per 10 lvs) Fuuin Jutsu: (Int) 4 Kawarimi: +1 Kunai: 1 Shuriken: 2 Ninja Weapons: bo: 2 senbon:1 Sneak Attack:
~Possessions~ Steel Bo Chidori Zephel has been doing random jobs for Smi around the shop. In return, Smi has promised to make a Bo for the boy. Its a simple bo made a few inches taller than a Bo should be made. The old man always leaves room for the kids to grow. Damage: 2 - 6 + Str Mod Range: Melee + 6fts forward Special: Can be used as a defensive weapon, spinning the Bo in front of you gives you +4 dodge bonus.
Money:
¥en: Ryo:
Equipment:
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Posted: Mon Dec 04, 2006 7:49 pm
User-name: shizuka_kage Posting: Usually at least once a day Time zone: Central (US & Canada) ~Character Data~ Name: Itou Myobi Village: Kusagakure Clan/Bloodline: Itou Clan Element Affinity: Wind Age: 12 Birthday: January 2 Gender: Female Rank: Genin ~Appearance~ Reference PicHeadband: The cloth is a deep black. She keeps it tied around her waist in order to keep it out of the way. Height: 5’5” Weight: 102 lbs Hair: Myobi’s hair falls in silver blonde curls down to her mid-back. Eyes: Her eyes are a light green that seem at times almost translucent. Physical Description: She is a slight girl with a very small bone structure. Her skin is a little on the pale side with a clear complexion. What muscles she can lay claim to are nicely toned. Myobi has an air of fragility about her that causes most people to underestimate her. Clothing: She prefers to wear a form fitting lavender dress that loosens up around the waist. She can normally be seen in simple black sandals, her dress, and hair hanging down. Background: Myobi is a member of the Itou Clan. She has five uncles and five aunts. The Itou Clan specializes in spies and assassins, using their large numbers for information gathering. There is an unwritten rule that no Itou work against another Itou. So the result is that those looking for help had better contact the Clan before their opponent does. The family is extremely close and any harm done to a member will result in the entire Clan hunting your head. And there is no hiding from the Itou Clan for long. It is usually considered unwise to cross them. There was a rumor circulating that the Itou knew of the advisor's identities but due to an offensive remark made by one of the Clans, the Itou refused to warn them. The Itou have declined to comment about this particular rumor. They have several bases of operation, including in Takigakure before it was wiped out. Myobi’s family resides in Kusagakure. She is the second child and first of two girls born to Ryoko and Shima Itou. She has one older brother, one younger sister, and three younger brothers. Eventually, she finally entered the Academy, despite her intense protests. She hadn't wanted to be trained in an environment with other children her age. However, soon afterwards her cousin Sumire and her family moved into the village. Sumire's vivacious personality helped Myobi to feel more comfortable with her other classmates. Now that she's officially a genin, she can't wait to spend more time with Koro, though she misses Sumire terribly. Personality: At a very young age, Myobi exhibited signs of great intelligence. While her siblings and cousins were outside playing, she remained inside reading books. She prefers the company of older people who understand her and is almost afraid of her peers. She is shy to the point of anti-social and only opens up around her family. She greatly enjoys any type of mental exercise and sees becoming a shinobi as a sacred duty for her family honor. She is always studying and practicing her skills when she has free time. Other: She is scared of heights and snakes. Missions: S: 0 A: 0 B: 0 C: 1 D: 0 Jutsu: Ninjutsu:Bunshin no Jutsu Henge no Jutsu Kawarimi no Jutsu Nawanuke no Jutsu Kakuremino no Jutsu Genjutsu:Taijutsu:Hirate Ooyake: Open Palm Technique (Taijutsu) Open Palm Technique - This style of fighting is originally a chinese style where the user manipulates their opponent's strength against them. They take the momentum of a blow and add it upon their own to strike back with half of their opponent's strength plus their own. You do not dodge with this technique. Your attack has to be higher than your opponents. If it is the first time your opponent has seen this technique then you +Base Attack Bonus onto your attack, but you can only +BAB once for that reason. Attack Formula: Beginner: [1d20 + (10Op;ponent's Total) + Taijutsu + WisMod] Intermediate: [1d20 + (30Op;ponent's Total) + Taijutsu + WisMod] Sub-Master: [1d20 + (50Op;ponent's Total) + Taijutsu + WisMod] Master: Lvl 80^ [1d20 + (90Op;ponent's Total) + WisMod] Damage: 1 - 2 +Taijutsu + Op;ponent's Str + Wisdom Modifier Summoning Contract- ~Stats~ Lv: 1 Experience: 21/100 Hp: 12 Cp: 3 Strength: 8 + 0 + 7 = 15 [+3] Dexterity: 10 + 0 + 2 = 12 [+1] Constitution: 8 + 0 + 2 = 10 [0] Intelligence: 12 + 0 + 4 = 16 [+3] Wisdom: 9 + 0 + 3 = 12 [1] Charisma: 7 + 3 + 0 = 10 [0] Chakra: 8 + 0 + 1 = 9 [-1] Dodge Bonus: 12 Base Attack Bonus: 1 Attack Melee: 4 Attack Ranged: 2 Base Save Bonus: 0 Fort: 0 Rex: 1 Will: 1 Damage: 4 ~ 8 ~Skills~ [Mod + Added by lvl + Added by training = Total] -Social Skills- Bluff (Cha): 0Diplomacy (Cha): 0Disguise (Cha): 0Gather Information (Cha): 0 + 0 + 1 = 1Handle Animal (Cha): 0Intimidate (Cha): 0Innuendo (Cha): 0Perform (Cha): 0Read Lips (Wis): 0 + 0 + 1 = 1Sense Motive (Wis): 0 + 0 + 1 = 1Seduction (Cha): 0-Physical Skills- Balance (Dex): 1 + 0 + 1 = 2Disable Device (Int): 3Escape Artist (Dex): 1 + 0 + 1 = 2Hide (Dex): 1Listen (Wis): 1 + 0 + 1 = 2Move Silently (Dex): 1 + 2 + 0 = 3Sleight of Hand (Dex): 1Survival (Wis): 1 + 0 + 1 = 2Swim (Str): 2Treat Injury (Wis): 1Tumble (Dex): 1Use Rope (Dex): 1-Mental Skills- Concentration (Con): -1Forgery (Int): 3Knowledge (Int): 3Repair (Int): 3Research (Int): 3Search (Int): 3 + 0 + 1 = 4Spot (Wis): 1 + 0 + 1 = 2-Ninja Skills- Chakra Control (Int): 3 + 1 + 5 = 9Ninjutsu (Chk): -1 + 1 + 0 = 0Genjutsu (Int): 3 + 10 + 0 = 13Taijutsu (Str): 2 + 0 + 6 = 8Shuriken: 1Kunai: 1Sneak Attack: 2~Possessions~ Money:¥en: Ryo: Equipment:
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Posted: Mon Dec 04, 2006 7:49 pm
User-name: shizuka_kage Posting: At least once a day (might change once college starts) Time zone: Central (US & Canada)
~Character Data~
Name: Itou Sumire Village: Kusagakure Clan/Bloodline: Itou Clan Element Affinity: Water Age: 14 Birthday: January 13 Gender: Female Rank: Genin
~Appearance~
Headband: The cloth is a light blue, matching her shirt. It's tied around her left quad. Height: 5’2” Weight: 105 Hair: Black; Straight; It falls down just below her shoulders. Eyes: Blue Physical Description: Itou Sumire Clothing: Usually wears black pants with a short blue shirt. Background: Sumire has a big family what with her seven uncles and four aunts. Numerous cousins mean that her family network is spread across the land. The Itou Clan specializes in spies and uses their large numbers for information gathering. There is an unwritten rule that no Itou work against another Itou. So the result is that those looking for help had better contact the Clan before their opponent does. The family is extremely close and any harm done to a member will result in the entire Clan hunting your head. And there is no hiding from the Itou Clan for long. It is usually considered unwise to cross them. There was a rumor circulating that the Itou knew of the advisor's identities during the War but due to an offensive remark made by one of the Clans, they refused to warn them. The Itou have declined to comment about this particular rumor. They have several bases of operation, including in Takigakure before it was wiped out. She has one brother and three sisters. She's the second child of her father (Itou Toshi) and her mother (Itou Taka). Sumire’s cousin Akari was visiting when Takigakure was destroyed and is now living with them. She looks up to the older girl a lot. She wants to be just like her older cousin and so entered the Academy in Amegakure. She has recently moved to Kusagakure and looks forward to spending more time with her shy cousin Myobi.
Since her move to Kusagakure, Sumire has enjoyed her time in the Academy. She and Myobi have become closer and closer, spending almost all their time together. Having made lots of new friends -- as always -- she finally fit into the village. After all that training with her favorite sensei Koro, she has finally graduated and become a genin. She can't wait to begin doing missions with her new squad members (Aski and Kioshi) and her jounin sensei (Amai). Personality: She has a bright and bubbly personality and makes friends easily. She is rarely seen frowning or mad, almost always seen with a smile on her face. She is eternally optimistic and can’t see why others should be doubted. This has a tendency to get her into trouble when she trusts someone she shouldn’t. Irregardless, failure never gets her down. She’s a hard worker and hates quitting.
Missions:
S: A: B: C: D:
Ninjutsu:
Bunshin no Jutsu Henge no Jutsu Kawarimi no Jutsu Nawanuke no Jutsu Kakuremino no Jutsu
Genjutsu:
Taijutsu:
Summoning Contract-
~Stats~
LV. 1 Experience: 23/100 Hp: 12 Cp: 3 Strength: 8 + 1 + 3 = 12 [1] Dexterity: 10 + 0 + 2 = 12 [1] Constitution: 10 + 0 + 1 = 11 [0] Intelligence: 8 + 0 + 4 = 12 [1] Wisdom: 8 + 2 + 5 = 15 [2] Charisma: 10 + 0 +2 = 12 [1] Chakra: 8 + 0 + 1 = 9 [-1] Dodge Bonus: 13
Base Attack Bonus: 1 Attack Melee: 2 Attack Ranged: 2
Base Save Bonus: 0 Fort: 0 Rex: 1 Will: 2
Damage: 3 ~ 7
~Skills~
[Mod + Added by lvl + Added by training = Total]
-Social Skills- Bluff (Cha): 1 Diplomacy (Cha): 1 Disguise (Cha): 1 Gather Information (Cha): 1 + 0 + 1 = 2 Handle Animal (Cha): 1 + 1 + 1 = 3 Intimidate (Cha): 1 Innuendo (Cha): 1 Perform (Cha): 1 Read Lips (Wis): 2 + 0 + 1 = 3 Sense Motive (Wis): 2 + 0 + 1 = 3 Seduction (Cha): 1
-Physical Skills- Balance (Dex): 1 Disable Device (Int): 1 Escape Artist (Dex): 1 + 0 + 2 = 3 Hide (Dex): 1 Listen (Wis): 2 + 0 + 1 = 3 Move Silently (Dex): 1 Sleight of Hand (Dex): 1 Survival (Wis): 2 + 0 + 1 = 3 Swim (Str): 1 Treat Injury (Wis): 2 Tumble (Dex): 1 Use Rope (Dex): 1
-Mental Skills- Concentration (Con): 0 Forgery (Int): 1 Knowledge (Int): 1 Repair (Int): 1 Research (Int): 0 Search (Int): 1 + 0 + 1 = 2 Spot (Wis): 2 + 0 + 2 = 4
-Ninja Skills- Chakra Control (Int): 1 + 0 + 4 = 5 Ninjutsu (Chk): -1 + 0 + 1 = 0 Genjutsu (Int): 1 + 0 + 1 = 2 Taijutsu (Str): 1 + 4 + 3 = 8 Shuriken: 4
~Possessions~
Money:
¥en: Ryo:
Equipment:
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Posted: Mon Dec 04, 2006 8:08 pm
User-name: Zuhalter Posting: As much as I can Time zone: Eastern Time (US)
~Character Data~
Name: Kioshi Tenmoki Village: Kusa Clan/Bloodline: Tenmoki Element Affinity: Earth Age: 13 Gender: Male Rank: Academy Student
~Appearance~
Headband: Around neck with dark green cloth. Height: 5'3 Weight: 100 lbs. Hair: Brown curly hair about 1 inch long. Eyes: Pale, empty blue eyes. Physical Description: Kioshi is a little scrawnier than most boys his age, but not too noticeable. He's not the tallest, but not the shortest. Clothing: Kioshi wears a baggy light blue sweatshirt with a pair of dark tan pants, exposing his shins and the notable blue sandles all ninjas wear. Underneath his sweatshirt is an olive colored t-shirt with the Kusagakure symbol on it. Background: Kioshi was born and raised in Kusa, with his "sister", Aya. He is a great student with excellent grades when it comes to book smarts. Kioshi doesn't make an extra effort to make friends and doesn't really have any, except for Aya. At times, he feels jealous of his sister and her ability to melt in with any type of conversation, but she does always try to cue him in. Kioshi is always reluctant to train, so he spends his time reading books about the human body and various justsus. During his first year at the academy, he didn't make any friends and most of the kids barely know he exists. That doesn't bother Kioshi though. He enjoys the quiet and lonliness most of the time. Personality: He is a very quiet child, like his name describes. His determination is strong, but people see him lacking confidence, because he doesn't talk much. Kioshi doesn't like to get in quarrels and will subject himself to another's will to avoid conflict. Kioshi has great concentration, but lacks reaction. You can often find him reading books at the Konoha library. Other:
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu-
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~
LV. 1 Experience: 31/100 Hp: 11 Cp: 6 Strength: 12 [+1] Dexterity: 10 [0] Constitution: 12 [+1] Intelligence: 16 [+3] Wisdom: 16 [+3] Charisma: 10 [0] Chakra: 16 [+3]
Dodge Bonus: 13
Base Attack Bonus: 1 Attack Melee: 2 Attack Ranged: 1
Base Save Bonus: 0 Fort: 1 Rex: 0 Will: 3
Damage: 2 - 7
~Skills~
Bluff: (Cha) Diplomacy: (Char) Disguise: (Cha) Gather Information: (Cha) Handle Animal: (Cha) Intimidate: (Cha) Innuendo: (Cha) Perform: (Cha) Sense Motive: (Wis) 2 Read Lips: (Wis) Seduction: (Cha)
Balance: (Dex) Disable Device: (Int) Escape Artist: (Dex) 2 Hide: (Dex) Listen: (Wis) 2 Move Silently: (Dex) Sleight of Hand: (Dex) Survival: (Wis) Swim: (Str) Treat Injury: (Wis) 2 Tumble: (Dex) 2 Use Rope: (Dex)
Concentration: (Con) Craft: (Int) Forgery: (Int) Knowledge: (Int) + 1 Repair: (Int) Research: (Int) Search: (Int) Spot: (Wis) 6
Chakra Control: (Int) 11 Ninjutsu: (Chk) Genjutsu: (Int) 10 Taijutsu: (Str) Fuuin Jutsu: (Int) Kawarimi: 2 Kunai: 2 Shuriken: 2 + 1 Ninja Weapons: Sneak Attack:
~Possessions~
Money: ¥en: Ryo:
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Posted: Mon Dec 04, 2006 8:09 pm
[Work in Progress] User-name: Zuhalter Posting: Every Day Time zone: Central US ~Character Data~
Name: Weaponsmith (Smi for short.) Village: Kusagakure no sato Clan/Bloodline: N/A Shepard Element Affinity: Fire and Earth Age: 47 Gender: Male Rank: Sanin
~Appearance~
Headband: N/A Height: 6'1" Weight: 250 lbs. Hair: His hair is a long and graying red. Its coarse and dry from working near the fires. There's usually ash embedded within it, so it always looks dirty. He keeps it tied back in a pony tail that is low-hanging and goes just to the mid-part of his back. Eyes: His eyes are those of a gentle old man's. His eye lids are heavy, so it always looks like he's sleepy, which gives off a kind stare. The faded blue coloring of his eyes almost looks gray which reminds one of a foggy calm. Physical Description: The weapon smith is a tall old man with a beer belly. He does like his beer, but he never drinks in the present of others. The smell of coals and metal keep the beer odor covered up, so no one would suspect that he is a drunk. His hands are well worked with a leathery texture. There are many scars up his arms and on his face, which are more than visible to any eye. Clothing: His outfit is simple. He wears his old and raddy button up shirts with the sleeves always rolled up to his elbows. The buttons are usually done up to his neck, save when he's working in the fires. Then he unbuttons a few to let himself breath better. His pants all have patches in them and are very thin. He doesn't have to protect himself from the cold all too often, because the fires are always burning in his house, so the thin material is fitting. Background: The weapon smith came to the Kage asking her to set up shop. However, she was too bright of a woman to know that he was an ordinary man... No one in the village knows about his past or even know his real name. The only know him for his talent in bending metal and working with wood. He doesn't leave his house very often. A delivery man brings him his materials to work with. The only time he is out is to buy food and take a stroll in the bamboo forest. Personality: The weapon smith loves children. They are always open-minded and tend to look beyond the appearance of a person. He likes teaching the youth in the village about crafts, even though he cannot speak, the children do most of the talking for him. Kind and always jolly in public, the weapon smith is a great man in the eyes of the villagers. Other:
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu-
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~
LV. 60 Experience: 125/125,000 Hp: 2100 Cp: 1980 Strength: 62 Mod: 26 Dexterity: 30 Mod: 10 Constitution: 60 Mod: 25 Intelligence: 80 Mod: 35 Wisdom: 66 Mod: 28 Charisma: 20 Mod: 5 Chakra: 70 Mod: 30 Dodge Bonus: 48
Base Attack Bonus: 60/55/50/45/40 Attack Melee: 86 Attack Ranged: 70
Base Save Bonus: 30 Fort: 55 Rex: 40 Will: 58
Damage:
~Skills~
Bluff: (Cha) Diplomacy: (Char) Disguise: (Cha) Gather Information: (Cha) 80 Handle Animal: (Cha) Intimidate: (Cha) 80 Innuendo: (Cha) Perform: (Cha) Shamisen: 40 Sense Motive: (Wis) 100 Read Lips: (Wis) Seduction: (Cha)
Balance: (Dex) Disable Device: (Int) 60 Escape Artist: (Dex) 200 Hide: (Dex) Listen: (Wis) 200 Move Silently: (Dex) Sleight of Hand: (Dex) 200 Survival: (Wis) 100 Swim: (Str) Treat Injury: (Wis) 50 Tumble: (Dex) Use Rope: (Dex) 100
Concentration: (Con) Craft: (Int) Black Smith: 3,200 Trap: 100 Forgery: (Int) 10 Knowledge: (Int) Repair: (Int) 100 Research: (Int) Search: (Int) Spot: (Wis) 100
Chakra Control: (Int) 20 Ninjutsu: (Chk) 160 Genjutsu: (Int) Taijutsu: (Str) 180 Fuuin Jutsu: (Int) 200 Kawarimi: 200 Kunai: 280 Shuriken: 180 Ninja Weapons: Aian Nakkuru: 80 Aikuchi: 180 Bo: 280 Butterfly sword: 280 Kusarigama: 180 Jitte: 180 Katana: 280 Ninja to: 180 Naginata: 180 Nodachi: 180 Tessen: 280 Sai: 280 -- Kozuka: 180 Fuuma Shuriken: 180 Senbon: 180 Sneak Attack:
~Possessions~
Money:
¥en: Ryo: 120
Equipment: Listed in his Shop
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