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Posted: Fri May 04, 2007 9:21 pm
I am starting this thread for the sake of bios for characters. This will include basic information (only what you wish to share... if your character is supposed to be mysterious, feel free to enter in "unknown" for whatever sections you wish.
I wanted to give a brief rundown of each item.
Name: Your character's name, which sometimes differs from your screen name. Race: What race you are Age: Your character's age
Stats: A run down of stats for your character. I thought about a numerical system, but instead I thought it might be best to simply describe each one, as most number systems are based on the most powerful at each stat, but that doesn't work in a free form world like Gaia.
Strength - Weak as a kitten? Olympic Athlete? Would make Hulk wet himself? Agility - Couldn't dodge a stationary object? Olympic? Spider-man is still trying to figure out how you did it? Fighting Skill - Intelligence - Energy Manipulation -
After this, list your powers and what they do. You can also rate each power individually. I do not mean each individual attack, but for example Kold can use ice blasts, ice shields... but he doesn't need to give each attack for his ice blasts, just a range. But if he wants to, he can!
After this, a list of weapons, gadgets, etc... also for the same.
I'll go first! smile
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Posted: Fri May 04, 2007 9:47 pm
Name: Ritanya (Ritzie) Race: Hybrid being of light and darkness. Appears human. Age: 19
Strength - Ritanya at first was not conditioned for physical strength. With her training, she has increased her natural strength to that of a person who engages in routine physical exercise.
Agility - Ritanya's agility is higher than the normal human's, but not terribly so. Her agility would be on par to a person who was in intermediate gymnastics or martial arts training.
Fighting Skill - Ritanya grew up on the streets, so she had learned to defend herself, but did not have formal training with weapons until well after she arrived at Lunar Hope. With training from Poppy with the use of knives, and her skills increased with Wyrrd and Skrayper, her fighting skills have improved drastically. She would be considered a very potent student (but not master or teacher) in martial arts and kendo.
Intelligence - Ritanya is of average intelligence. Sometimes, like most normal people, she has flashes of insight. However, she has no technical skill or training, and no formal education.
Energy Manipulation - Ritanya powers over light and darkness come from her dual nature, and give her absolute control over these forces. She has learned some forms of control, like defense, ensnarement, and blasts of force. Her training is slow to untap more powers, but her potential is seemingly boundless.
*Note - Ritanya also has shown the ability to warp reality. This is due to her dual nature... or possibly in spite of it. Needless to say, it is a neccessity for her survival. This power will be detailed further, but fully exploited would have no upper limit. Ritanya could literally create and destroy worlds.
*****Powers*****
Light Manipulation - Ritanya possesses power over the primal force of pure light. She can form tendrils of it, or release it in a pure blast of energy. At its peak, her power level would classify along the lines of cosmic beings.
Darkness Manipulation - Ritanya possesses power over the primal force of pure darkness. She can form tendrils of it, or release it in a pure blast of energy. At its peak, her power level would classify along the lines of cosmic beings.
Dual Manipulation - Ritanya has shown the ability to combine these forces in two ways: A dual blast, and a shield. The blast is weaker, but gives her the ability to use two different forces against a foe. The shield has shown to be very resilent, even against attacks by Lunar Hope's more powerful members.
*Reality Manipulation - Ritanya has shown the ability to warp reality. This can take on any form she wishes... from simple tasks, like creating a cup of coffee, to ripples along the space-time continium. The most extreme case of this was the future of Kito Terad, where Ritanya had obliterated an entire city, and was destroying cities and causing devestation well into the future from time quakes. Ritanya recently used this power to return Apakoh's draconic blood to her. It appeared lost, but has shown some possible evidence of resurfacing. It could be a mental block placed there by Ritanya or the dragons.
*****Weapons and Gadgets*****
Ritanya carries no weapons or gadgets, save those provided by her friends in time of need.
*****Other Notes*****
Ritanya's appearance has recently changed. Her human form has been adorned with many tattoos, including an oriental dragon that goes all the way up her left leg, a spider on her right breast, and a rose on her left arm. She has visible piercing within her navel. Also, she has two flaming angel wings tattooed upon her back.
Ritanya can also transform into her true form, a being of mixed light and darkness. ((See link below)) This form allows her full access to her powers. When in human form, her power levels are lower. The transformation is instantaneous and does not tire Ritanya initially. She does not speak aloud, but rather everyone hears her within their minds. She is *NOT* telepathic, and people responding must respond aloud.
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Posted: Sat May 05, 2007 11:20 am
Name: Wyrrd, Lady Gryphon Race: Gryphon/Phoenix. When she's in her true form, she looks like a gryphon that's been set on fire. In her humanoid form, her eyes tend to look like those belonging to a hawk. Age: Unknown ~ She's long lose track after several centuries.
Strength - In her humanoid form, she's stronger than the average person. She could carry an elephant, but as old as she is, she would be feeling it the next morning. In her true form, she could carry a whale without breaking a sweat.
Agility - Above average, but she's usually better when she's flying.
Fighting Skill - She's an expert when it comes to hand to hand combat, along with a variety of other weapons. She's been trained to be able to fight just about anything, but she understands that even she has limitations and weaknesses against certain beings.
Intelligence - Unknown. It can be assumed that with age comes wisdom, and she surely has a lot to spare, if you catch her in a good mood.
Energy Manipulation - Primarily over fire. If given a magical item, she can figure out how to use it to it's highest potential, but fire is her natural element.
~Powers~
Fire Manipulation - Wyrrd will happily use her powers to ignite an item in her hand, cast fire blasts, balls, spears, what have you at an opponent, or cause an over all inferno upon any given area. But this all depends if she's defending her life, or just sparring with someone.
~Weapons and Gadgets~
Her favorite weapon is the whip, to which is usually set on fire. She has a collection of other weapons at her disposal, but usually only uses those during spars or training periods.
~Other Notes~
Wyrrd is old and cranky. She's scarred and weathered from training and fighting, and has taken on a couple of students, to help them train to their fullest potential. She's proud and loves a good fight, but will go for a good drink as well. When in human form, flaming wings will appear if need for flight. She'll rarely go into her true form unless it's absolutely necessary.
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Posted: Sat May 05, 2007 4:21 pm
Name: Grokivar Ragefury Race: Half ogre/Half ork Age: mid 20s?
Strength: Considerably stronger than most, with his build and muscles.
Agility: Less agile than most, he has a hard time dodging, even if he wanted to
Fighting Skill: Relies on his strength and mass, so fair in hand to hand, not so well in ranged
Intelligence: Let's just say, a 10 year old knows more words than Grok. Has the ability to comprehend many things, just not the words to express himself.
Energy Manipulation: Uh... he has a 'magical' axe that gives him an extra boost of power whenever his blood touches it, or if he gets pissed off enough.
*Powers*
None shown so far, other than great strength, amazing stamina and his axe. However, if near death, has the ability to take his remaining power and turn beserk, unstoppable until he wears himself out. He will die after this.
*Weapons and Gadgets*
His axe, Bloodthirster. A magical axe that can talk, and give Grok a boost if he's hurt badly.
*Other notes*
Grok is not stupid, but does not have the ability to speak his mind in which other people could understand him.
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Posted: Sat May 05, 2007 6:07 pm
Name: Kold (real name: Korudo Kororu) Race: Toukan (a now extinct race of humanoids that evolved from Ice Dragons) Age: 520 Stats:(Kold has two forms: his "human" form and his true form. In his true form, all of his physical abilities increase in potency. Since Kold is in his "human" form most of the time, the stats below refer to when Kold is in his "human" form. Here's a pic of Kold's true form: http://i7.photobucket.com/albums/y297/Korudo/Tundragoon.jpg ) Strength - Kold is stronger than a normal human's maxiumum potential, but not by much. Agility - Kold is quite agile and is able to move at blinding speeds. It's because he trains so much and wears heavy weights while doing so. Fighting Skill - Kold is adept at many different forms of combat, but is most adept at Cryomancy. He's also a great swordsman, a decent hand-to-hand figher, and is capable of using some magic. Intelligence - Kold is a tactician, and is always thinking of the next move in combat. Very crafty and experienced, he is highly skilled. Energy Manipulation - other than water and ice, Kold can't really control energy very well. However, he can if he has a medium. PowersPsychokinesis - the ability to move objects through thoughts and psychic power. This is Kold's primary power, though it may not seem so at times. Most of his other natural powers depend on it. He can use it to fly/levitate, control temperature and water, and form barriers with psychic energy. Telepathy - the ability to read a person's mind. Kold doesn't really use this power to its potential due to ethical reasons. He uses it more like an internal telephone. By this I mean he requests a person to form a mental connection so they can communicate through thought. A convienient method of communication, that's all. Hydromancy - the ability to manipulate water. This is not used as much, but Kold can control water for various purposes. He uses Cryomancy much more frequently than Hydromancy. Cryomancy - the ability to manipulate ice and cold. A very difficult power to master and can only be used if there's another force used to control it. (in Kold's case: Psychokinesis) This indirectly makes Kold capable of manipulating temperature. It's a combination of his psychokinesis and manipulating the water and temperature in the environment. Since Kold's mind can form what shape or effect the ice can take, it's extremely versitile. Super Speed - not really a power, but a result of intense weighted training. Kold is literally extremely fast, not a trick. Enhanced Strength - as mentioned earlier, Kold is naturally slightly stronger than a very physically powerful human. It's because Kold isn't human, but rather a dragon-like being. Kenjutsu (Sword Skill) - the name says it all. Magic - While Kold is still a beginner with magic, he is capable of using it. This includes magic spells and summoning. Chaos Energy - the ability to combine opposite forces into a new force using the gateway to other universes. A dangerous power that should not be used recklessly, or there could be dire consequences. At the moment, Kold doesn't use Chaos Energy itself, but the gateway for it. Twin Warp and Gemini Warp are when Kold dives into that gateway and out again. The portals have a greater radius and range in their respective order. WeaponsWave BreakerWave Breaker is a water-based great sword that his friend Icis Tiger forged for him. It's originally the sister sword to Kyla's Lunar Hope katana. However, Kold hardly ever uses it anymore. Kold can swing this large sword as if it was nothing, which shows that he has exceptional physical strength. SohiSohi is an ice-based katana, which his wife Kyla had forged for him. It has a small piece of her soul in the blue gem at the end of Sohi's hilt. It has a special ability which can cut through barriers. Also, Sohi will freeze anyone else who tries to use it, unless Kold wills it otherwise. Due to Kold's swordsmith prowess, Sohi has the ability to change into different forms. So far Sohi has three forms. Sohi (lit. Blue Ice) - katana form This is the natural state and there are no ability augments. It is a balance of offense and defense. Sohi no Gengetsu (lit. Blue Ice of the Crescent Moon) - halberd spear form AKA: Gengetsu Sohi transforms into a halberd spear and gains more power in the process. However, Kold cannot attack or defend as quickly...so it essentially causes Kold to loose speed. Gengetsu has a range of techniques that are impossible in every other form. It is a primarily offensive weapon. Setsugekka (lit. Snow, Moon, and Flowers) - shield form Sohi transforms into a body length shield, which GREATLY increases its defensive power. Due to its size and weight, Kold cannot move as quickly...thus he essentially looses speed. It has the power to defend aganist greater attacks and also create illusions. It is primarily a defensive weapon. Other NotesKold is a complex character. While he does look like he's in his late 20s, he is actually much older. He doesn't necessarily believe in a universal good and evil, but rather he lives by his own code of ethics and honor that he established over his long years of life. He often shows much wisdom and insight to certain life situations, and does his best to help his friends through his experiences. He does like to have fun though and is quite friendly and can be goofy sometimes. Though he often keeps much to himself, he is also open to the people he cares about. Just when you think you know everything about Kold, there tends to be something from his past that he hasn't mentioned. He believes that living in the present is more important than dwelling on the past....though he often reminisces.
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Posted: Sat May 05, 2007 7:52 pm
Name: Regina Poppyseed Mattius (Poppy) Race: Coon Age: 11
Strength - That is a little above the average child, but only because of the training from being a trapeze family in the circus.
Agility - Street pick pockets have got nothing on her. She's also an expert in gymnastics and acrobatics.
Fighting Skill - She's not really a fighter, but using the acrobatic and knife throwing skills she does know, she's currently training herself to be a bit more useful in an emergancy.
Intelligence - The She-Coon never had any formal education. Baka taught her how to read, but what she knows from the circus revolves around the art of entertaining the masses and gaining a profit through the slight of hand.
Energy Manipulation - None
~Powers~ None
~Weapons and Gadgets~
Poppy carries several sets of throwing knives in her pouches.
She also has a red glimmering pendant that Baka gave her when he adopted her has his niece. This pendant erases any traumatic moments from her memory, such as her death during a brief trip to the future with the Lunar Hope crew. The pendant has also opened up the ability to see into the future. However, what she is unaware of when this happens, or what she says when she states what she sees, incrypted much like the prophets of ancient times. This might also be due to a possible mingling with gypsies far back in her family's circus lineage.
~Other Notes~
Poppy first came to the Lunar Hope under the influence of a mad scientist. Disguised as a moppy hair due, the scientist had placed a helmet upon Poppy's head to manipulate her. Justice rescued her from the scientist's laboratory, and thus became her hero. As she has no memory of what happened as to how she came to be in the laboratory, or what might have happened to her family, the little she-coon is saddened by figuring that her parents have forgotten about her, and thus have not searched for her. The circus she grew up in was the Dead Moon Circus. She is just a few inches over 2 ft, and seems as light as a feather.
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Posted: Sat May 05, 2007 8:40 pm
Name: Yami (Middle name: Kasui, but last name unknown) Race: Angel Age: Around 17 (Techincally unknown)
Stats: Yami is a sage, which means she has the ability to control both white (Healing) and black (Elemental) magics. Her magic is based on an energy level, which is found in the bodies of everyone, the higher your energy, the more you can make magic. She is an angel, which makes her energy level amazingly high, which explains why she can always create magic (Once thought to be a sage prodigy)
Strength - For a female (And small one to boot), Yami is very strong...and tough, she does alot of training. Agility - She is pretty quick when it comes to flying weapons or magic, more so with her wings, but is weak in any handheld weapons, such as swords. Fighting Skill - Poor in hand to hand, superior in magics, and good for any range. Intelligence - She is intelligent when it comes to everyday, normal activites, and pretty smart in battle....when it comes to being sociable..she is naive and dense, all due to her childhood. Energy Manipulation - Has an immense energy source, caused by her angelic bloodline, which controls her magics...thought to be a prodigy from where she grew up.
Powers:
White Magics- all healing, protecting, and boosting magics that aid self or companions, including any spells that are created on spur of the moment with proper wording.
Black Magics- all elemental magics, that range from fires to ices to earths to metals...used for attacking.
((Naming them all would take too long...and take too much space..heh))
Weapons:
Sword- only used for the worst or shortest circumstances, mind you it is her worst method of fighting that are not yet developed at all...
Other Notes:
Yami is a sweet, redheaded, orphaned teenager on the brink of adult hood...yet, her mind is missing chunks and pieces of a normal life because of how she grew up. She didn't always have angel wings, and seems scarred from the loss of a real family, parents, or friends. Yet, she is tough...rarely cries, and knows how to take care of herself, as if she were her own mother. She relies on the support of her friends and companionship of them to help her get along better with life itself, and fill the blanks of what she was missing and what she doesn't know.
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Posted: Sat May 05, 2007 10:16 pm
Name: Kokujo Atradeus Race: Mystic (Magic infused human) Age: 1503
Strength: Kokujo is stronger then average, due to his constant training though does not focus on it. He is however much stronger then an average human being. Kokujos mechanical arm though, is far stronger then the rest of Kokujos body yet cannot be increased in strength through mere training.
Agility: Kokujos main physical attribute is his agility, he can move very fast and swiftly, his movements usually very fluid and it has been proven many a time that his body is very flexible making dodging attacks and making counter attacks alot easier then for most.
Fighting Skill: Whatever Kokujo may be lacking physically in a battle he more then makes up for with his skill. He has many years experience, having been trained by powerful individuals and his almost obsessive self training. He has a naturally adept mind and mindset for battle, and can stay calm in almost any situation.
Intelligence: Kokujo is a highly intelligent individual, cold and calculating, he often plans complex strategys, tricks and attacks, also being able to accurately analyze his opponents. This compliments his more indirect powers nicely. He is not, and will never profess to be a genius though, and has been prone to being manipulated before, not to mention his pride can cloud his mind in some situations.
Energy Manipulation: Kokujo has an impressive command of his chosen element, shadow magic. As a descendant of an ancient shadow mage clan he has a natural ability with the shadows, and can mold them to fit many different situations. He is considered as a master of his element and constantly hones it day and night. He does possess other abilitys, however is nowhere near as focused on them.
Powers:
Shadow Magic Able to command the shadows and the darkness to do his bidding, Kokujo can use them in many inventive and lethal ways. Though less direct then most other magic it is no less effective. Kokujo can form many objects, minions, clones, can travel through, hide within and even spy on people though the shadows.
Pyromancy A time ago, Kokujo picked up the ability to perform simple fire magic from Brimmstone. He is capable of using this power for reasonably powerful direct attacks, though he doesn't use this skill very often.
Chaos Energy The twisting of dimensions and the boundaries between them, Kokujo possesses few attacks that use this power, but those he does are nothing to sneeze at. Inclusive of Kokujos own adaption of Kolds "Twin Warp" which he named "Chain Warp"
Holy Magic Magic drawing it's power from the heavens, it's a mystery how Kokujo recently seemed to acquire skill in this field. So far he demonstrated ability to use this power to control objects and even influence gravity.
Close Combat Though Kokujo is a mage of sorts, he is deceptively proficient in close quarters combat, his fluid, improvised style makes him unpredictable, not to mention the advantage his great agility gives him.
Cursed Eye Kokujos right eye is almost like that of a demon, pure red with a black, slit pupil, 4 arcane symbols around it. This eye is a trait of the clan he is descended from and allows him to gaze into peoples very souls. His shadow powers also seem to get a boost when it is active, other abilitys it might possess are currently unknown, though he can only keep it open for short time periods. He always covers the eye up with a plated headband and his hair style when not in battle.
Weapons and Gadgets:
Gokumune The polar opposite of the Masamune, this katana is capable of cutting light and was used by Kokujo many times in the past after he got it via a deal with the members of the Lunar Hope. This weapon was smashed in battle some time ago, It's unknown how far Kokujo has come with repairs to it.
Oblivion Bow Once known as the Oblivion Blade, the black katana owned by Kokujin (Kokujos father), it was transformed into a black, bladed bow upon passing to Kokujo and was used in place of the Gokumune. With it Kokujo can fire energy arrows of varying effects and sizes. It can also absorb and rechannel energy, but requires a "cooldown" time afterwards.
Mechanical Claw Kokujos mechanical arm sports a nasty set of razor sharp metal claws on the end which Kokujo often uses in close for quick, powerful attacks, the arm itself is often used for blocking incoming attacks. Though it is of use to him, Kokujo despises his mechanical arm, being a constant reminder of the reason why he lost his real arm.
Southern Cross Kokujos new weapon, a large shuriken that he keeps on his back. It is unknown where this new weapon came from but Kokujo can use it to great effect, putting great force behind each throw and seeming to possess the ability to control it's movements, even summon it back to himself.
Other Notes:
Kokujo has a cat named Corbenik that follows him around. Corbenik is not really a cat though, merely in the form of one, as hinted at by his ability to speak....alot.....and his glowing red eyes. Corbeniks actual essence is contained within a red gem on a black pendant around Kokujos neck, usually hidden from view under his clothing. Corbenik is the 8th phase of the cursed wave, his title being "The Rebirth"
Kokujo often looks down on others, even though he doesn't always mean to, and is generally anti-social most times.
Kokujos main, and possibly only rival is the cryomancer Kold, and battles between them are always fierce and last for long periods of time. Though they are "friendly" rivals they often come close to killing each other.
Recently Kokujo has been acting colder and stranger then usual, could it be something to do with his sudden acquisition of holy powers?
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Posted: Sun May 06, 2007 10:01 am
Name: Skrayper Race: Human (bonded with the spirit of an angel when he first died) Age: 23 (Angel - since the dawn of time)
Strength: Skrayper's strength was slightly above human ability, until the angel within himself surfaced. Now, his physical strength is far beyond most mortals. He has been known to rend metal and destroy walls.
Agility: Skrayper's agility is average. While flying, it is a bit better, but not by much.
Fighting skill: Skrayper's skills are above average, thanks to his training as a paladin. Under the watchful eye of Wyrrd, they have grown more, but he still has quite a bit to learn.
Intelligence: While Skrayper is generally regarded as wise, he is of average intelligence.
Energy Manipulation: Skrayper can only channel energies into physical attacks. Therefore, he cannot fire energy blasts. Also, he can heal, both from his paladin nature and his angelic aspect, making him a potent healer.
Powers
Healing: Skrayper can heal greivous wounds. However, the greater the wound, the more energy is expended. The angel can even bring back the recently departed, but will be so drained he can do almost nothing else. He cannot heal those deceased for more than a day.
Fire Channeling: The angel within Skrayper was an angel of fire. He can sheathe his blade in flames, allowing for devestating physical attacks, as well his own fists.
Immunity to fire: So far, no flame can harm Skrayper.
Weapons and Gadgets
Armor: Skrayper can don several pieces of mithril armor, if needed.
Claymore: Skrayper wields a very large two-handed blade. It has no magical properties of its own.
Other notes
Skrayper was also a bard, and has a wonderful singing voice and plays several instruments.
Skrayper is also engaged to Krysic, and they have a child who has incredible powers within the dream realm.
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Posted: Sun May 06, 2007 10:18 am
Name: Jetebella Race: Human Age: 27
Strength: Jetebella has below average strength, for she spends nearly all her time studying her tomes, creating potions, or casting spells.
Agility: Jetebella has average agility, at best.
Fighting Skill: Jetebella knows how to use a knife to defend herself, and is familiar with certain areas of the body to draw the most blood. However, she has no combat training.
Intelligence: Jetebella is incredibly crafty and manipulative. She is used to getting what she wants.
Energy Manipulation: Jetebella is a master of voodoo. Her level of control over this magic is quite extraordinary, and her curses can affect even the most powerful of beings.
**Powers**
Memory Stealing: Jetebella can lock up memories into clay earthenware jars. This requires a complicate ceremony, and the person must be present but does not have to be willing.
Curses: Jetebella can curse nearly anyone she pleases. Some people are physically powerful enough to endure the curse, but so far no one has proven immune. However, she is smart enough to be subtle and not curse those capable of killing her too obviously.
Spirit Realm: Jetebella can call forth spirits to do her bidding, including those that can manipulate others. Her level of mastery is high, but pales in comparison to the dragoness Apakoh.
**Weapons and Gadgets**
Fetishes: Though rarely used, Jetebella carries with her fetishes that allow use of defensive magics and offensive magics.
**Other notes**
Jetebella has convinced herself that she is in love with Ritanya, though the true nature of the relationship is not quite so understandable. In truth, despite her power and intelligence, she is quite alone... a sacrifice to her magic. Ritanya was the only one who has been physically close to her, and she has assumed she was in love with her.
Jetebella was the one who kept Ritanya's memories of her true past locked away, taught her how to use her first power (shadow teleportaion), and manipulated Ritanya in an attempt to poison her relationship with Apakoh.
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Posted: Sun May 06, 2007 11:05 am
Name: Virtuous Calm Spirit (AKA: Saferim)
Race: Half-Star/Half-Neko
Age: 25
Intelligence: Calm has average, it is his wisdom than has made him much different than what he was. His emotions are kept in check as he analyzes a situation. Where before he would attack without thinking, Calm has learned the hard way not everything is so black and white.
Fighting Skill: Calm has forsaken fighting after the accident with Yami. He evaluated his life and considered it folly to train in such ways, taking up priest-hood. While not a fighter anymore, Calm can provide support to his comrades at a moments notice with his various abilities
Strength: Above average.
Agility: Calm can move very quick as he can willingly transform into light.
Energy Manipulation: Coupled with his powers as being a half-star, Calm has been learning to channel the energies of the Earth. This talent is credited to his Grand father, a powerful medicine man of his Neko tribe.
Powers
Light Creation: Calm is naturally always glowing, unless he is weak or tired.
Metabolism Manipulation: Calm's ability to use people's electrical impulses, as well as his own, to make into attacks is also used to increase the person's metabolism. This in turn also makes any and all wounds on the person heal, unless magically cursed.
Barriers- Calm has mastered shields and walls as a way to protect his friends from harm.
Holy Magic Conjuration: Almost all of Calm's powers are fused with holy magic, which comes to no suprise as stars are in fact, from the heavens. This power comes abundantly clear when he tries to heal or attack demonic creatures, which their response is normally in agonizing pain.
Spiritual Awareness: Because of Calm's ability to use emotions as a tool, he is able to "feel" what a person is feeling, even if there is no expression of it. This can also be used on trees, statues, stars, and animals.
Transformation- Calm can take on 2 additional forms other than his normal state.
Nature Magic Conjuration- Calm has abilities that allow him to understand the very planet itself. With this power, he can ask for aid at any time to call upon trees, plant-life, and even wild animals to help him.
Weapons
Masamune(No longer owned): Perhaps Calm's best known signature weapon is the Masamune. This is the legendary sword known for it's grand power and unmatched strength. The sword was once used by his mother, Starlet, to vanquish the evil in the Angelic Plane, right after her transformation into an angel. The blade has the power to cleave right through ANY shadows or darkness. It has even shown to have it's own consciousness when the situation calls for it.
Calm lost the Masamune blade as it deemed him an unfit wielder, this is due to his rash decision to strike his Void counterpart, but accidentally struck Yami.
Sun's Flare: This blade was a short-lived weapon used by Calm when the Masamune was stolen. The sword was forged from a living piece of the sun in the Solar System.
Soul of the Pure- His staff weapon that he uses to channel magic. The staff was cut from the great tree that resides in the center of the jungle that Calm’s neko tribe resides. It changes form depending on Calm himself.
Forms and Spell
Normal Form:
Calm’s normal form has a very surreal skin tone, this is due to his time in the Shadow Realm, a trial his Grandfather placed upon the half-star as atonement for his misdoing to Yami. Never the less, Calm has surpassed his past sins and continues to carve a bright new future.
Cosmic Wind- A healing spell that is a projection. It heals minor wounds to multiple party members.
Purify- This allows Calm to remove a curse or poison upon someone as long as it is temporary.
Holy Wall- Shields multiple allies close to Calm.
Fruit of Life (Requires dirt/soil)- Calm can summon a plant that bear fruit immediately, this fruit heals moderate to high damage.
Celestial Form:
Calm transcends his physical form and takes on a plasmatic state. This form is radical with healing and can protect allies immensely. Sadly, Calm suffers slowly and can be burned out quick. Remaining in this form can mean death to the half-neko.
Stellar Armor- Provides an armor to all allies that gleams blue and silver. All attacks from said allies from then on do holy damage, until Calm reverts.
Dawn’s Guard- Calm envelopes one person, amplifying that person’s powers times 3. This ability is short lived as Calm instantly reverts back after one attack made by the person.
Morning Light- Heals multiple allies with a powerful beam of light for major and even near death.
Dance of Polaris- Everyone, except Calm, has their speed greatly increased for a short period of time.
Martyr’s Behalf- Switches with person about to be attacked of harmed, teleporting the ally where he once was.
Natural Form:
Calm has mastered his ability to change into a full-blooded Neko and takes on the feral presence there of. His aura no longer glows but each step seems to spread a small amount of life as plants grow under his feet.
Energy Spring- A water spring bursts from the ground. The spring is able to power up exhausted allies (not damages or harmed). The spring can recharge someone to use other attacks.
Vine Trap(Requires Dirt/soil)- Snares the enemy in place. The spell catches many but NOT all by surprise.
Spore Fog- Mushroom spores fill the air, causing the enemy to be unable to see, except through special abilities.
Sanctify Land- The area around Calm becomes holy. Demons shadow-based creatures cannot enter this area. Shadow attacks are weakened immensely.
Grace of the Earth(Requires Dirt/soil)- Summons a giant Plant-Being that assists Calm in healing the party. The plant-being cannot attack but can shield allies until dead.
Personal Notes
Calm was greatly disturbed after his accident with Yami. He now takes great time to meditate on actions rather than on impulse. However, his mannerisms still make him over the top with some emotions and can still be the life of a party.
Favorite Colors: Blue, White, Silver.
Address: 3 Barton 001023
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Posted: Sun May 06, 2007 11:12 am
Name - Krystic, Dream Walker, Traveler. Race - Currently undefined. She used to be human, but is concidered amongst her caravan as a True Traveler, after her rebirth. Age - 19, 20 as of June. Strength - Krystic's strength is that of an average human. Agility - Still average. Fighting Skill - Though, back when she was posessed by a demon fox, she was skilled with the sword, but now her energies are directed more towards her earth weilding skills. Intelligence - She has a world of experience behind her, as she had grown up traveling and meeting all sorts of people. Most people come to her for advice more so than anything else. Energy Manipulation - Krystic has the ability to use the Earth related things around her. It was a gift from the Land, when she was reborn through it. ~Powers~ Gift of the Land: When she was reborn of the Land, she was given the ability to channel and use the earth's abilities to grow, and manipulate things like rocks, trees, plants, and anything else made of them. Besides creating the Haven from the hills and trees themselves, her powers were famously displayed at the Sleeping Dragon Inn, where the wood work itself would come to life. The furniture started rooting itself to the floors, and the window sills started to blossom flowers. This even caused Justice to interigate various chairs in the common area. Apples were even growing from the ceiling rafters. Krystic however rarely used this ability for violent means. Yes, she shifted a wooden chair to sheild herself from Axel, who's powers were taking over his judgement. And once, while Aurrik tried again to posess the powers of her friends, she had turned the bar counter into a dome around him and herself. As he started to throw bits of fire to harm her and the wood, the air in the dome to quickly depleated, nearly causing his own death by suffercasion. And because of her connection with the Land, Krystic used the photosynthesis from the leaves around the common area to give her air. However, the Traveler does her best to use the Land's power for less harmful means, and more helpful solutions. Because of the limitless power she seems to have, Krystic was reborn without normal eye sight. In a way, she is blind to most things, except for the power created by the Land itself, and other people's auras. It is why many of the dishes and utensils are wooden more so than anything else, so she can see and use them without much hinderance. Because of her connection to the Land, she is also able to feel the pains of the trees and earth around her. If someone sets fire or cuts a tree, within a currently unknown radius around her, she will feel that pain as if she was being burned or cut herself. Dream Walking: Krystic has also the ability to aid her friends through the use of dreams. At first, it was like telling the future, based on reading the meanings behind the dreams. However, she has had to literally force herself into the Realm of Dreams and the Realm of Nitemares in order to help her closes friend Kaye fight her demons. In those two Realms, she can see with normal sight. Spiritual Telepathy: When Krystic first died, and Camric accidently burned her body to ashes, the Dream Walker bound her spirit to three people, Skrayper, Kaye, and JyQ. They were her closest friends, and it was those three that helped infused her spirit into her Land born body. Because of this spiritual connect, she is able to speak with them, much like telepathy. However, these spoken words are not done so with through the mind, but through the heart. So, those who have telepathic powers are still unable to hear what is said between the friends. ((This has been reminded on several occasions to various people who have tried to incorperate themselves into the conversations)) ~Weapons and Gadgets~ The runic sword that held the demon fox spirit to which posessed Krystic earlier in her life has been long destroyed, thanks to the will and power of her friend Gemenid. The Dragon Eye - A gem set upon a necklace, to which was given to her by Axel, at the his clan's elder's request. Axel of the Fire Dragon Clan A few months back I stop by at the village of Drekar, the home of the Ground Dragon Clan. *Axel smiles slightly and continues* Any way I talked to their Elders and one of the things they told me about was of, in their words, "A female with sight that see's but not. Who can see through the eye's of the Great Dragon's." They also said that she would not be of our blood, meaning Dragon nor Drakonite. *Axel laughs and then shakes his head* They said she would also have the "power granted of the ground." They said this one would bring great good forth from the gifts bestowed her. They were talking about you! As the stone was given to her from the Fire Dragon Clan, with it she was given the ability to see not only the power of the Land, but also the power within Fire. It is said that she would be able to collect the abilities to see the powers of all of the elements. It is her duty to protect the Dragon Eye from those who might seek to abuse the power, and has not sought out to collect what other elemental powers she would be able to use with it, as she does not want to draw attention to it. She firmly believes she is not worthy of such sight and powers, but has vowed to protect the gem. Krystic "I...have never wished for anything before, other than for the safety and well-being of those I hold dear to me. However, if I am of who you're Elder's speak of, then I will accept their gift, and guard it from those who would seek to use it for ill fortune"...her gaze upon him is determined and sincere. She spoke from the heart, and the few who are bound to her by spirit truly know the power behind what they feel when she sends them such honesty and truth~ Gundam Axel By... the Dragon's... that... hurt. *Axel stands up shakely feeling that his strength had been taxed he looks at Kyrstic and smiles seeing also that his vision was blured he shook his head* It might take a bit to get used to these new sights... but when you do, you'll be able to use them whenever you wish in any combination... *Axel shakes his right hand and then smiles weakly at his good friend* I feel drained to my limits... I'm really tired... I think I must rest my body... *Axel slumps down in the chair he was in and suddenly felt bone tired* They did say... I'd feel the transfer... But I must tell you... the warning... from the dragon's however... is this... do not let yourself die... otherwise great death and suffering shall come to this land... *After saying what he needed to Axel finally lost to his fatigue and fell asleep* A gift and a warning. Though Krystic does not know her own mortality or immortality, the burden of the Dragon Eye has weighed heavily on her mind. It is something she has not even fully expressed to Skrayper, their daughter, or anyone else close to her. ~Other Notes~ Krystic loves to dance, sing, and cook. Skrayper has helped her the most in cooking, as he can see things better than she can. And through their spiritual bond, she has saved her fiance's life, when the angel within him felt that his duty was over. She and Skrayper have a child, who was at first suppose to be born in the Waking Realm (Mortal Realm, the world as we know it), however...with the appearance of Diriana, and the stresses of Aurrik's craze for power, Krystic felt it was not safe to bring a child into the world. Thus, their daughter, who remains nameless still, was born in the Realm of Dreams. The girl is a True Dream Walker, much like her mother, and uses her abilities to protect Kaye as she sleeps, much like the paladin that is her father. She has the ability to cross over between the Realms of Dreams and Nitemares, and unfortunately is causing a great inbalance of power between the two realms, which could very well destroy them. Krystic has recently gone through an earth related transformation. Her hair is that of vines and leaves, while butterfly wings grace her back. It perhaps was a show of how strong her power and will was, during dreams that were used to put a rift between her and Skrayper. This only strengthened their bond.
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Posted: Sun May 06, 2007 8:10 pm
Name: Cyrus | Kururu Race: Human | Celestial Faerie Age: 23 | 1209
Stats: Cyrus is a clumsy person in general, he trips over everything, drops objects, stumbles, falls through walls, and...well, etc. But, during battle his concentration is superior, he doesn't have super strength, but has amazing precision. His eyes seem to see things miles away, others can't...and can even snap an arrow to hit the object dead on. He is a good sniper, and does well in woodland or areas where he can be hidden. Kururu does not have physical strength at all, due to her size. But, she has incredible magic tactics. She is able to move particles from the air and create objects, a type of alchemy, because of being Celestial.
Strength - He is pretty buff, that should explain it. She is weak, because she stands at 4 inches tall. Agility - He isn't very quick. She flies with great speed, and dodges well, which makes up for her lack of strength. Fighting Skill - He has good fighting skill, and actually knows what he is doing. She doesn't fight at all, but supplies Cyrus with magic skills, so yea. Intelligence - Cyrus can be intelligent if he wants, but usually chooses not to. Kururu is very wise, and knows many things because of age and experience. Energy Manipulation - Cyrus doesn't need any type of energy manipulation, his tactics are mostly stealthy. Kururu uses the particles of the air, therefore doesn't really manage energy..when she flies too much, she gets tired out.
Powers-
Cyrus has an incredible sense of sight, which helps him in his area, he uses his sight to an advantage in his sniper shots. It is said that one with the perfect shade of gray colored eyes are known the be the best archers.
Kururu uses the particles in air to create other objects.
Weapons-
Cyrus has a black bow, which is unnamed, and a quiver of arrows. The arrows have diamond tops which are very strong.
Other Notes-
Cyrus has one younger brother who is blind, while they were seperated with the divorce of their parents, Cyrus goes into depression. To help out his son, Cyrus is given a faerie (Kururu) and spends time planning out an escape from home. Once he runs away from home, he becomes a mercenary beside his partner Kururu. After years, and a series of events, and..."trips". The Merecenary group becomes Wanted and searched for by many bounty hunters.
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Posted: Mon May 07, 2007 8:19 am
Name: Justice. Full name, Justice Prime serial number 001 Race: Kitsari kit in kit form, Klien in klien form. age: (difficult to say) either of them could be ancient, existing for so long that the days were not recorded. Stats: Strength: weak as a kitten when in kit form, could throw around goliath in Klien mode. Agility: as a kit form justice could probably dodge a dodge ball , but the klien form would merely run through it, not able to dodge anything. fighting skill: justice is an expert marksman in foth forms, but like a kitten in fighting hand to hand in his kit form. Justice's Klien form is an expert fighter. And is accustumed to fighting small mechs hand to hand, making him extemely good in skill, of using his brute body to his advantage. intelligence: in kit form he is almost too intelligent. In klien form he is brilliant tacticaly, and that's about all he's brilliant with in that form. energy minipulation: This is the kit form's bread and butter. He is uber skilled in transfering and storing energy, he can release energy, and trap it from almost any form. Abilities: Justice can form between his tiny and cute kit form, and his giant brutal Klien form. In his kit form, justice can use telekenisis, control energy transfer, read minds, insert thoughts into minds, and cuddle. Weapons and Gadgets:As both forms are associated with the Klien arms, they can call upon the support of hundreds of robotic soldiers, armed with firearms of different varieties, but the weapons personaly used are the AEA(anti Electrics and Armor) and the maskar III armor(very souped up armor) Other weaponry includes grenades, blades, laser rifles, balistic rifles, rail guns, rocket launchers, and practicaly anything justice can get his hands/paws on.
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Posted: Mon May 07, 2007 8:32 am
Name: Geminid (Gem) Azanten Age: appears 35 (36 in June) Race: Anthromorph. Humanoid that can change into an animal form. Bonded with three animal souls with his human one. Three forms: Jaguar, Fox, and Wolf. Appearance: Humanoid appearance: stands 5'7" Weight, 160 lbs. Eye color: Golden. Hair color: Shoulder-length black. Facial features: Side burns that come down and connect to a goatee sans mustache. Has a marking on upper left arm; three entwined circles with glyph of a wolf at the top; jaguar and fox on either side. Wolven ears and tail. He can change into any of the other forms and his appearance will reflect that change. However, 99.99% of the time, his Wolf form is the preference.
Strength: Depending on form being used. He has the ability to draw strength from three different animal souls that resides within him. He can 'tap' into these strengths one at a time. So, if there's an object that needs to be moved that weighs far more than a normal human can lift, he can tap into the stronger of a soul, i.e. Wolven Soul. The 'tap' is usually temporary as it will consume his strength if used for too long.
Agility: Depending on form being used. For example - Jaguar; can run up to 35 mph. adept at climbing, crawling and swimming. Gem can 'tap' into this and use it while in Humanoid form, but once again is limited to its use as with the Fox form and Wolf form, his agility will vary and will take on only those attributes associated with form taken.
Fighting Skill: Formidable. Prefers hand-to-hand combat. In humanoid form, he can elongate nails to produce claws and can tap into animal strength for a limited amount of time. In animal form, can use claws and teeth to rip limbs apart. Can only fight in one form and one form at a time. Cannot switch into different forms. Waste of power as it will drain him over time. Will fight using weapons if need be. Favorite weapon: bushido. Was trained by his uncle and grandfather. Not a master, but can get by.
Intelligence: Slightly above average intelligence. He does have a military background having spent years in a war. When calm, he can reason himself out of a situation. However, when agitated, he loses his ability to think clearly. The more agitated he gets, the more feral or animalistic he becomes.
Energy Manipulation: None.
Special Ability: He can create a portal between two points in time/space. The points are connected as long as the two points are places he's been to. Cannot use portals to go to areas he has not been to.
As an Anthromorph, he has the ability to change forms. From humanoid to any three animal forms. Also, with the help of a medium (Sienne) he can 'read' thoughts of other Anthromorphs, but lacks the ability to communicate in that fashion.
Finally, he has one other special ability which would be considered a Final Ability. If need be, he can channel all three of his souls into one, thus recombining him into a Chimera. This is a last ditch ability. Should he use this, there is a chance he will not be able to revert back to humanoid form. He avoids using this even in battles.
Brief History: Gem was originally fused with Scout and had been part of Scout's subconscience. During that time, Scout/Gem was involved in a war between two human races. Due to the severity of the situations, Gem would 'take over' Scout's body and hence became a killing machine. Eventually, Gem wanted 'out' of Scout. Through a twist of fate, he got his wish. But without having repercussions. Scout's mind shattered and eventually led to him having to give up the tri-souls to Gem. Now, Gem is leader of the Five Clans and is currently making preparations for a war that is brewing. He is also married to Vikki Marino.
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