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demonrider92

PostPosted: Wed Apr 18, 2007 4:57 pm


anyone like to build 3 colored decks, i do, i think that they are fun and challenging to build. i currently have a r/g/b deck that works with self sacrificing to get cool effects, the deck basically runs slow toying with my opponent until i get out my sak'kuar deathkeeper with allows me to get a 3/1 haste token when my creatures are sent to the graveyard, but if i dont get him out, i allways settle for void maw which removes a card from the graveyard when its sent there, then i can put creature removed this way back into thier owners graveyards to give him +2/+2 until end of turn plus he's a trample too. this is my funnist deck to play and its pretty good but nowhere near tournament play...yet. so i was wondering if anyone else played 3 colored decks
PostPosted: Wed Apr 18, 2007 5:19 pm


I usually run 2 or 3 colored decks. They're not too difficult to manage, if you are patient with tweaking them.

My only current 3 color is a WGB reanimation deck. It uses discard effects to get something like Akroma in the graveyard, then reanimates her using Dread Return, Vigor Mortis, or Zombify for half the price.

Talaisan


mcleod_legacy

PostPosted: Wed Apr 18, 2007 5:21 pm


i use 2 3 color...

a R/W/B artifact (okay so its only 3 color on a technicality)

and

a R/G/W saproling swarm deck that features Rith the Awakener.
PostPosted: Wed Apr 18, 2007 5:23 pm


I have a friend running an awesome U/W/G deck, although it's really just a splash of blue. It runs off of Eternal Witnesses and Deadwood Treefolk...essentially, whatever he has never dies. He uses Momentary Blinks and cards like that to pull stuff from his graveyard and keep it in play, and Sakura Tribe-Elders to get all of his mana early. It works amazingly well, actually.

XxRinaxX


super.funk

PostPosted: Wed Apr 18, 2007 5:26 pm


don't you get color screwed?

ive never been able to build an efficient deck that has more than two colors, but i know there are lots of tournament worthy decks that have three or more colors...

i wonder if they will still be there when dual lands move out of standard...
PostPosted: Wed Apr 18, 2007 5:30 pm


super.funk
i wonder if they will still be there when dual lands move out of standard...


I've been talking about that with my friend who just ordered at least $50 worth of shock/pain lands....I'm hoping they just print them again, though. A lot of the decks I've been playing recently don't run any basic lands; they'd be royally screwed if they weren't reprinted. I can't imagine why they wouldn't do it.

As for getting color screwed...not if you put it mana acceleration. I perfer to stick to 2 colors, but that's because the combos I think of typically only need two.

XxRinaxX


The Mustache
Crew

PostPosted: Wed Apr 18, 2007 5:37 pm


3 colored deck where very large before the Ravnica Dual lands. To prove this pointlook at Type II before Mirrodin(I say Mirrodin because Artifacts were so dominate). Mirari's Wake from Judgement won Worlds, and was easiely consideered the best. 3 color Psychatog with red for Burning Wish was another amazingly powerful 3 colored deck. Invasion had a ton of 3 colored decks, being a multi-colored set.
And when Rav dual cycle out we'll still have what 10th gives us and the Future sight duals. It's rumored in 10th that serch lands will be printed. 3 colored decks are stong and will stay strong.
PostPosted: Wed Apr 18, 2007 5:42 pm


I'm still trying to figure out how best to make 3 or more colors effective and efficient. ^^

AFK Masturbating


super.funk

PostPosted: Wed Apr 18, 2007 5:49 pm


The Mustache
3 colored deck where very large before the Ravnica Dual lands. To prove this pointlook at Type II before Mirrodin(I say Mirrodin because Artifacts were so dominate). Mirari's Wake from Judgement won Worlds, and was easiely consideered the best. 3 color Psychatog with red for Burning Wish was another amazingly powerful 3 colored deck. Invasion had a ton of 3 colored decks, being a multi-colored set.
And when Rav dual cycle out we'll still have what 10th gives us and the Future sight duals. It's rumored in 10th that serch lands will be printed. 3 colored decks are stong and will stay strong.


I'd like to see search lands in 10th edition.

Dual lands are cool, but i won't shed a tear when they are out of standard. Honestly the dual lands are just too pricey for me, i can't run playsets in all my decks of $10 dual lands. It'll be nice to see them go.

I'm not good enough at deck building to build efficient three color decks. I don't know how you maneuver the mana curve. do they really just put lots of mana acceleration in there or are they just able to make it work because they are superior deck builders?
PostPosted: Wed Apr 18, 2007 6:10 pm


super.funk
The Mustache
3 colored deck where very large before the Ravnica Dual lands. To prove this pointlook at Type II before Mirrodin(I say Mirrodin because Artifacts were so dominate). Mirari's Wake from Judgement won Worlds, and was easiely consideered the best. 3 color Psychatog with red for Burning Wish was another amazingly powerful 3 colored deck. Invasion had a ton of 3 colored decks, being a multi-colored set.
And when Rav dual cycle out we'll still have what 10th gives us and the Future sight duals. It's rumored in 10th that serch lands will be printed. 3 colored decks are stong and will stay strong.


I'd like to see search lands in 10th edition.

Dual lands are cool, but i won't shed a tear when they are out of standard. Honestly the dual lands are just too pricey for me, i can't run playsets in all my decks of $10 dual lands. It'll be nice to see them go.

I'm not good enough at deck building to build efficient three color decks. I don't know how you maneuver the mana curve. do they really just put lots of mana acceleration in there or are they just able to make it work because they are superior deck builders?
You think Duals are expensive, Search lands are about $5 more expensive and there not even in standard. There prices are going to be over $20 when they rotate in.

Effective 3 colored decks are made acouple of different ways.
1) Zoo, The 3 color aggro deck featuring lots of quick beats, it gets around to playing 3 colors by avoiding more than one of any single color symbol on the cards they play. Watchwolf is playable at GW but Serra Avenger is not at WW. Duals lands are in heavy play.
2) Decks run mana fixers, if the deck isn't playing Green then Signets come in high demand. If they're running green then cards like Farseek do great. Dual lands are in heavy play here
3) The player is hopefully very very lucky.

When I refer to Duals I refer to any land that taps for 2 different mana, Pain, Filter, Tap, Search, Duals, and Shock lands.

The Mustache
Crew


Scae

PostPosted: Wed Apr 18, 2007 9:00 pm


HaHa, okay... I am currently running a 4colour using all but red. Usually I wield a 2 colour often Black and Blue... But I am working on my 3 colour deck with White, Blue, and Black... It's gonna be hard not using Green because I have so many strong combinations. My current deck uses counters and token that're powered strongly by Doubling Season and has a significant benefit with some life granting cards and cards that gives protection, not to mention my cards that allow me to constantly bring creatures from any graveyard into play under my control. It wins undoubtedly... if I get the right cards... but most decks function that way... also, my deck have only 12 basic lands and 13 double lands, with 1 colourless mana that put counters on my creatures^_^ It's a strong deck, I'm just getting sick of it so Im going to make a new deck that uses affects that make tokens, buffs tokens permanently with the affects of other creatures, gives life and protections, and also brings creatures back from the graveyard constantly, oh and has a lot of ninjas^_^ I Love to make new decks... But um... yeah, 3 Colour Decks are usually the strongest if made right, as long as you can move past the Mana hazards... but all decks have that problem. It's all in the Draw...
PostPosted: Wed Apr 18, 2007 9:30 pm


actually for a while i ran a 5 color spirit deck (Myojins, hondens and dragon spirits) that had no mana issues (Mana search cards like sakura tribe elder combined with cards like Carpet of flowers and Pulse of llanowar)
Anyways, this deck had NO dual lands (I usually sold the rare ones because they did me little good in my decks)

mcleod_legacy


Zeddicuus

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PostPosted: Wed Apr 18, 2007 10:30 pm


I very seldom play a deck with three colours. I don't like spreading my lands out so thin and it's more difficult to fulfill the proper mana slots when you need three different kinds. I also don't have access to a lot of dual lands, so my options for good mana production is a bit more limited.

Though I just have a personal preference to two colours. I find my decks play far smoother that way, even if I remove any dual lands or fetch lands.
PostPosted: Mon May 07, 2007 1:01 pm


Zeddicuus
I very seldom play a deck with three colours. I don't like spreading my lands out so thin and it's more difficult to fulfill the proper mana slots when you need three different kinds. I also don't have access to a lot of dual lands, so my options for good mana production is a bit more limited.

Though I just have a personal preference to two colours. I find my decks play far smoother that way, even if I remove any dual lands or fetch lands.

i dont even have any dual lands in my 3 colored deck

demonrider92


epiclevelwarrior

Bashful Browser

PostPosted: Wed May 09, 2007 5:22 pm


With rav block karoos, terramorphic expanse, and coldsnap allied colour lands it's easier than ever to build budget multi colour decks. The karoos are what I'll miss most from rav block they give every colour combination an affordable multi land.

I rather hope the rav duals get reprinted in 10th. Since the 9th ed painlands will be leaving that will lower the number of expensive options for multi lands in standard while increasing the volume of duals printed considerably.

That should combine to make the duals marginally easier to come by, push down prices on classic pain lands, already the cheapest multi lands (and likely to see print again eventually), and reduce the emphasis on multi colour in standard.

I'd be even more pleased if they didn't reprint rare multis at all but printed the tempest opposing colour tap/pains (pine barrens et al) instead, perhaps along with the allied colour tap lands (elfhame palace and such). Then in Lorwyn they could print opposing colour rare lands along similar lines to the allied colour lands in Future Sight.

In any case 3 colour is incredibly viable right now. I have a U/G/w Scryb'n Force'n Blink deck with a single Hallowed fountain (and boreal shelves, arctic flats, and terramorphics) and a plan for a W/R/U Sunforger deck that runs mainly Karoos and Weathered Wayfarer.

I tend to build 2 colour more often than 3 simply because my concepts tend to turn out that way but competative decks seem to be fairly evenly split between 2 and 3 colour in standard. In extended there are several viable 4 and 5 colour decks right now.
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