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Taro Rae
Captain

PostPosted: Fri Mar 16, 2007 9:14 pm


User Image
PostPosted: Sun Mar 18, 2007 11:45 am


+++~Table of Contents~+++


+++one+++~ Title
+++two+++~ Table of contents
+++three+++~ Cyphr's stats
+++four+++~ Classes
+++five+++~ Cyphr's tome
+++six+++~ Aquaintances
+++seven+++~ Inventory
+++eight+++~ Familiars
+++nine+++~ Credits
+++ten+++~ Job
+++eleven+++~ Position
+++twelve+++~ Adventures
+++thirteen+++~ Extracurricular Role Play
+++fourteen+++~ Additions
+++fifteen+++~ Closing credits


Taro Rae
Captain


Taro Rae
Captain

PostPosted: Sun Mar 18, 2007 12:31 pm


Cyphr's Stats

User ImageName: Cyphr
(Outsider Name: Simon Pratt)
(Age: 6)
Stage: Zero
Height: 3'8"
Weight: 80 lbs.
Hair: white gold
Skin: deep russet
Eyes: burnt orange
Bonding Day: April 2007
Likes: Spicy food, hard candy, sports, running, lifting things, tickling people
Dislikes: Sitting still, people being sad or angry, his short-term memory, things that break easily.
Personality: Cyphr is a go-getter, exhuberant, energetic and tireless. He is always looking to have fun, and dislikes anything that requires him to sit still for too long, or to be serious for any reason. He needs to be happy all the time, and will quickly avoid anything that makes him uncomfortable, unhappy, or any other negative emotion. Perhaps because of this need, Cyphr cannot hold a grudge, and though he might dislike someone, it won't prevent him from cheerfully greeting them whenever he happens to encounter them. Many perceive him as childish, stupid and daft, and although he may be childish, he is not stoopid - merely innocent - and not daft - merely forgettful. Cyphr does in fact have a nearly non-existent short-term memory. He remembers the things he forgets later, and is constantly kicking himself for forgetting. Because of this he does very poorly in his classes, even though he understands the concepts. Coupled with his need to be physical, Cyphr hates studying. He automatically assumes that everyone will be his friend, which likely will get him into trouble as Outsiders and monsters are not suitable playmates. his Professors pray he'll grow out of this phase, and sober up. Although what it will take to quash such qualities in Cyphr is likely to be as dangerous as it is unpleasant.
Goals: To be the strongest Empyrean that ever was. And to be able to benchpress Professor Kortus. ...And Professor Orrys... AT THE SAME TIME! YAR!

PostPosted: Sun Mar 18, 2007 1:19 pm


Classes

Eleuthero's Philosophy Class~
Quenda's Botany Class~
Tamerind's History Class~
~~~
Lelaus's Animal Care Class~ (Tutored with Yambati and Kallisto)
Abrid's Science Class~ (Tutored with Yambati and Kallisto)
Nehna's Music Class~
~~~
Bellona's Magical Theory Class~
Dameron's Literature~
Kortus's Crafting Class~
~~~
Melonia's Rhetoric Class~
Tryna's Cooking Class~
Elias' Astronomy Class~
~~~
Orrys's Physical Education~ (Tutored with Danna)
Bardane's Law Class~ (Tutored with Khamsyn, Abacus and Nadyrr)
Raelyn's Art Class~
~~~
Paxar's Mathematic's Class~
Graduation Ceremony~

Taro Rae
Captain


Taro Rae
Captain

PostPosted: Sun Mar 18, 2007 1:23 pm


Cyphr's Tome

Character Sheet


Instructions: Quote this post and fill in the neccessary information. It's recommended that you preview often. :3

A lot of things link to the expanded information in various sections of the guild for quick reference.

Shops
Dreaming Pool || Weapons || Infirmary || Apothecary || Technoequip Shop || Temple Shop


__________Statistics__________

Name: Cyphr
Stage: Zero

HP: 11/10
Permanent Augment: None
Number of Actions: 3
Magic: None Yet
Orientation: Kinesthetic
Profession: Page
Position: Working towards Gatekeepr
Wealth: 02 Base // 02 Lunes // 10 Sols

Weapon:
Weapon stats:
Karma Points: 1
God(s) Worshipped: Ahura Mazda.


__________Skills__________

...// Base Skills ...
Physical Attacks (remember to account for orientation)
Punch………. 4 ……….30%……….Attack
Kick………. 5 ……….30%……….Attack
Block………. 3 ……….30%……….Defense
Dodge………. 3 ……….30%……….Defense
Throw………. 4 ……….35%……….Attack
Strength………. +4 ……….35%……….Augment attack/defend
Grab………. 2 ……….35%……….Defense
Terrain………. +4 ……….35%……….Augment attack/defense
Stamina………. +1 per turn damaging the opponent consecutively ……….35%……….Augment attack/defense
Attack………. Effect ……….Difficulty……….Action

Magic Spells
Spell……….Element……….Effect……….Difficulty……….Action
Spell……….Element……….Effect……….Difficulty……….Action
Spell……….Element……….Effect……….Difficulty……….Action
Spell……….Element……….Effect……….Difficulty……….Action
Spell……….Element……….Effect……….Difficulty……….Action
Spell……….Element……….Effect……….Difficulty……….Action


…// Augments ...

**__ Remember to incorporate any bonuses or extras you may have earned through quests etc into these values __**
Augment….Effect…Action
Augment….Effect…Action
Augment….Effect…Action
Augment….Effect…Action
Augment….Effect…Action
Augment….Effect…Action

…// Special Augments ...
**__ Keep only those sections that are pertinent to you __**

Gods' Gifts
God: Ahura Mazda
..........Cost: 3 // Avestan - The faithful gains the stamina of a camel, adding 1 extra HP to their total, even if this is over their limit.
..........Cost: 3 // Gathas - The faithful gains protection from the Deities of the Rig Veda, considered contempory of Zoroaster.
..........Cost: 3 // Hvaetus - The faithful gains a connection with his or her "people" this can be defined by Alignment, Orientation or type of magic practise or type of gods worshipped. Once this connection is established, the Faithful can freely communicate to these Hvaetus through telepathy for the length of the encounter.
..........Cost: 8 // Ragha - The faithful alters the location in which he or she fights to become a plain or hillock where the physical surroundings of the real world will be unaffected by the damage of fighting or duelling.
..........Cost: 8 // Varza - The faithful obtains the holy mace of Zoroaster to fight with. This weapon does double damage to any "druj" creatures - name Outsiders and monsters.
..........Cost: 8 // Yasht - The Faithful can evoke one of twenty-one divine concepts:
1. Ohrmazd Yasht (Ahura Mazda) - causes the Faithful to be able to pay 1 less Karma point to evoke any of the other Gifts.
2. Haft Amahraspand Yasht (the seven Amesha Spentas)
3. Ardawahisht Yasht (Asha Vahishta of "Best Truth")
4. Hordad Yasht (Haurvatat of "Wholeness" and "Perfection")
5. Aban Yasht (Aredvi Sura Anahita of the waters) - Gives the faithful the alignment of water.
6. Kwarshed Yasht (Hvare-khshaeta of the "Radiant Sun") - Gives the faithful the properties of the Sun.
7. Mah Yasht (Maonghah of the "Moon") - Gives the faithful the properties of the Moon.
8. Tishtar Yasht (Tishtrya, the star Sirius) - Gives the faithful the properties of the Star.
9. Drvasp Yasht (Drvaspa, guardian of horses) - Gives the faithful a Cicus Horse that can be summoned by the expenditure of 3 Karma points after the intitial use of Drvasp Yasht.
10. Mihr Yasht (Mithra of "Covenant") - Gives the Faithful a connection to his Hvaetus, enabling them to collaborate with a lowered difficulty of 10%.
11. Srosh Yasht (Sraosha of "Obedience") - Gives the faithful a lowered difficulty of controlling Familirs of 10%
12. Rashn Yasht (Rashnu of "Justice") - Gives the Faithful a lowered difficulty of 2% for each consecutive turn he is successfully attacked and fails to reciprocate a successful attack.
13. Fravardin Yasht (the Fravashis) -
14. Warharan Yasht (Verethragna, "Smiter of resistance") - The faithful can break through a single defense by the expenditure of 3 Karma points after the initial use of Warsharan Yasht.
15. Ram Yasht (the "good" Vayu) -
16. Den Yasht (Chista, "Wisdom") -
17. Ard Yasht (Ashi of "Recompense") -
18. Ashtad Yasht (khvarenah, the "(divine) glory") -
19. Zam Yasht - (Earth) - The Faithful gains the properties of earth.
20. Hom Yasht (Haoma) -
21. Vanant Yasht (Vanant, the star Vega) -
..........Cost: 15 // Asa - The Faithful speaks a Truth and this truth cannot be contested. For instance: I am strong. No remedy, magic or potion that tries to impart weakness wll affect them. Only one Asa may be enacted at any time.
..........Cost: 15 // Druj - The Faithful speaks a Lie, such as noting a magic or other effect being pressured on him by an opponent, such as the effects of an Aberration's spells, and by speaking them to be of some source not his own, they cease to affect him.
..........Cost: 15 // Ameretat - The faithful gains immortality in a limited form. In multiple opponent battles, the Faithful can select a single opponent who can no longer deal him any harm. The opponent selected must have dealt the faithful at least one point of damage to become suceptible to the Ameretat ward.


Channeling
Open Chakras:
Max Soak:
Difficulty Soak:
Difficulty Charge:

Bardic Magic
Instrument(s):
Percussion instruments - Affects heart rate and the body's vitality, affects movement and co-ordination.
Favoured Chords: (those chords you are best with / use on a regular basis)
1 Note // 30%
2 Note Chord // 50%
Chord // Difficulty
Learned Spells: (These are the spells you've learned to cast through music rather then standard casting practices)
Casting Time: (how long it takes for you to cast a spell)


__________Inventory__________


Technorings
1) item
2) item
3) item
4) item
5) item
6) item
7) item
8 ) item
9) item
10) item


Technoequips
-name // Effect // Ring Assigned to
-name // Effect // Ring Assigned to

Potions
-name // Effect
-name // Effect

Medicine
Genista // Improves healing, decreases scarring, shortens recovery time.-Bandage // for small cuts and scrapes to prevent one from getting dirt or debris into the wound.
Salve // a rub for muscles or burns to soothe and bring down swelling.

Familiars
Phraine // Ronwe
Stats: Initiative: 9 HP: 26 Damage: 4 Action: 8
Int: 5
Spd: 4
Str: 2
Ptcy: 2
Cnst: 4
(Obd: 4)

Other
-Item // Effect
-Item // Effect

Supplies (For spell Casting, etc)
-Item
-Item
-Item

__________Knowledge__________

This where you list the how of what the Empyrean knows – recipes, instructions, specific details and conditions, etc etc. If there isn’t a section for what you need to list, just add one.

Magical Theory ~ Bellona ~ Pg 3
Spell // Intructions

Mathematics ~ Paxar ~ Pg 6
7 // Seven is a number with mystical andmagical connotations. In ancient astronomy there were seven recognized planets. The world (according to genesis) was created in Seven days, Joshua and the Israelites marched around Jericho for Seven days, each of the moon's four phases lasts Seven days, there are seven notes on the musical scale and seven colours in the rainbow. accordingly, Seven is the number of completeness, wisdom, spiritual truth and cosmic harmony. The Seventh Son of a Seventh son is said to possess great supernatural powers, or the Seventh daughter of a seventh daughter. Rumor has it that each of the four Metatrons was chosen for being the seventh child of a seventh child. Keywords: life.

Circles // Circles are the most powerful of the protective Shapes. Circles are intensified is drawn with potent materials, such as salt for purification and against spiritual attack, blood against physical attack, purified water against monsters, and sacred earth against Outsiders.

Rectangles // Rectangles strength, offer support and bolster existing qualities in something. If the surrounded object is strong, it will become stronger, if it is fast, it will become faster. These effects are not permenant, but temporary boosts. It cannot reverse effects that already exist, such as making a cracked breastplate stronger by mending the crack, and canoot increase qualities that are not already present in some moderate form - like installing courage intot he cowardly.

Music ~ Nehna ~ Pg 10
Note // Effect

Cooking ~ Tryna ~ Pg 11
Potion // Recipe

Physical Education ~ Orrys ~ Pg 12
Move // Action

Crafting ~ Kortus ~ Pg 13
Technoequip // Effect

Literature ~ Dameron ~ Pg 15
Target // Difficulty

Art ~ Raelyn ~ Pg 16
Colour // Effect

Rhetoric ~ Melonia ~ Pg 17
Mudra // Instructions

Botany ~ Quenda ~ Pg 8
Impatiens // impatience
Scleranthus // indesicive/inability to choose between choices
Vervain // over-enthusiasm/excitability/hyperactiveness

Dreaming Pool ~ Ardys
Skill // Instructions

__________Familiars__________

Abberation Statistics
Name:
Type:
HP: 15
Number of Actions:
Init:

Skills
...// Base Skills
Magic Spells
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action


Golem Statistics
Name:
Type:
HP: (Durability + Potency x 2 + Stage Bonus)
Number of Actions:
Init:

Independance:
Cognizance:
Potency:
Speed:
Durability:

Skills
...// Base Skills
Physical Attacks
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action

Magic Spells
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action


Cicus Statistics
Name:
Type:
HP:
Number of Actions:
Init:

Skills
...// Base Skills
Physical Attacks
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action

Magic Spells
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action


Hybrids
Name:
Type:
HP:
Number of Actions:
Init:

Essence:

Skills
...// Base Skills
Physical Attacks
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action

Magic Spells
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action

Monster Statistics
Name: Phrain
Type: Ronwe
HP:
Number of Actions:
Init: (Speed + Intelligence)

Intelligence:
Potency:
Strength:
Speed:
Constitution:
Obedience:

Skills
...// Base Skills
Physical Attacks
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action

Magic Spells
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action


PostPosted: Sun Mar 18, 2007 1:34 pm


Aquaintances

Friends:
Danna~ My big sister. She's neat.
Emrys~ I met him. He's neat.
Riaan~ A boy. He's light.
Regulus~ Rugulumps. Boo.
Antigone~ Tiggie! Yay!
Lior~ Lingor! He's Funs!
Jakov~ Java!! I ruvs to sleeps with him! So good sleeps!
Astaroth~ Starataro?? Hard to say, but sometimes is ok~
Daggart~ Dagat~ Wanna spaaaar him soooo baaaad!!!
Blayk~ Blay-Key. Super-nice-nice!
Yambati~ Yawmb~ He's kinna funny. Fun to do impersons of!
Abacus~ Aberkan. Snap snaps da photos!
Aysel~ Ay-Ay. Epsilly partners! Weeee~
Cypress~ Cypree... She's...uh... Makes me all....bubbled and hot. I dunno why, she's real nice, and it's not a -bad- feeling... just... hard to talk and makes me a bit nervous. I like her lots though~

Professors:
Bellona~ She's angry. Boo.
Paxar~ whutanut. Makes no senses.
Eleuthero~ He confuse me. Nice, tho'
Quenda~ Yuh. Nice.
Nehna~ She's fishy! *laughs at own hilarity*

Other:
Phraine~ My Ronwe familair. He's a sweetheart and real curious. I love him lots!
Raya~ Cypree's familiar, a Hybrid. She's real soft and gentle.

Taro Rae
Captain


Taro Rae
Captain

PostPosted: Sun Mar 18, 2007 1:40 pm


Inventory

Technoequips:
Right Shoulder~ Phraine
Left Shoulder~ Unassigned
Right Bracer~ Unassigned
Left Bracer~ Unassigned
Right Fist~ Unassigned
Left Fist~ Unassigned
Belt~ Unassigned
Left Hip~ Singing Bowl
Right Hip~ Unassigned
Left Shorts~ Unassigned
Right Shorts~ Unassigned
Left Ankle Inside~ Unassigned
Right Ankle Inside~ Unassigned
Left Ankle Outside~ Unassigned
Right Ankle Outside~ Unassigned

School Supplies:

Quill & Inkwell~ User Image - Blocked by "Display Image" Settings. Click to show.
Quill for Spell Writing~ User Image - Blocked by "Display Image" Settings. Click to show.
Satchel~ User Image - Blocked by "Display Image" Settings. Click to show.
Notebook~ User Image - Blocked by "Display Image" Settings. Click to show.
Spellbook~ User Image - Blocked by "Display Image" Settings. Click to show.
Journal~ User Image - Blocked by "Display Image" Settings. Click to show.
Goblet~ User Image - Blocked by "Display Image" Settings. Click to show.
Oil Lamp on Desk~ User Image - Blocked by "Display Image" Settings. Click to show.
Athame~ User Image - Blocked by "Display Image" Settings. Click to show.
Singing Bowl~ User Image - Blocked by "Display Image" Settings. Click to show.
Cyphr's Pet Cactus, Stag~ User Image - Blocked by "Display Image" Settings. Click to show.
PostPosted: Sun Mar 18, 2007 1:50 pm


Familiars

Abberations:

Monsters:
Phraine~ Ronwe

Golems:

Hybrids:

Taro Rae
Captain


Taro Rae
Captain

PostPosted: Sun Mar 18, 2007 9:38 pm


Credits

Base: 9

Lune: 1

Sol: 10
PostPosted: Sun Mar 18, 2007 9:47 pm


Job

Page Boy since:


Taro Rae
Captain


Taro Rae
Captain

PostPosted: Sun Mar 18, 2007 9:50 pm


Position

None yet.

Dreaming of: Gatekeeper
PostPosted: Sun Mar 18, 2007 9:52 pm


Adventures

Duelling:
1st Match!! Versus Nadyrr, in the Arena, win with 1/10 points remaining! Fweew, close one~

~~~~~~~~~~~~~~~~~~~~~~~~~~
Totals: 1 Duel
Wins: 1
Losses: 0
Ties: 0

Taro Rae
Captain


Taro Rae
Captain

PostPosted: Sun Mar 18, 2007 10:23 pm


IMAGE GALLERY
User Image

User Image
User Image
by BflatMINOR~
User Image
By cherri bunni~
User Image
By Em~
User Image
Cyphr Stage Three~
User Image
Cyphr by Mussoh~
User Image
Mussoh Freebie~
PostPosted: Sun Mar 18, 2007 10:24 pm


Additions

User Image
Stage Zero Colours.

Stage One:
~Draconic Spine Eastern
~Draconic Shoulder Spikes (left only)
~Aqueous Torso (whitegold)
~Tauran Tail
~Feline Legs
~Feline Arms
~Aqueous Feet (gold webbing)
~Aqueous Hands (gold webbing)
~Aqueous Ears (gold webbing)

Stage Two:
~Demonic Eyes (left eye red)
~Draconic Muzzle Eastern
~Equestrian Mane
~Feline Torso
~Singular Wing (right side)
~Aqueous Arms (white Gold)
~Aqueous Legs (white gold)

Stage Three:
~Draconism Eastern
~Caprian Face
~Canine Face
~Draconic Throat Western
~Felis Eyes
~Felis Whip tail
~Draconic Hands Western
~Draconic Feet Western

Taro Rae
Captain


Taro Rae
Captain

PostPosted: Mon Mar 19, 2007 12:10 am


Closing Credits

Design~ Taro Rae
Art~ Taro Rae
Thread~ Taro Rae
Empyreans (c) Taro Rae 2006
Reply
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