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How's the new system? ^^; |
It's awesome! ^^ |
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33% |
[ 6 ] |
Interesting, I'm gonna try it out. |
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5% |
[ 1 ] |
Sounds cool, but a bit confusing... |
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5% |
[ 1 ] |
So-so... Don't really care. |
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5% |
[ 1 ] |
Too confusing and too much of a hassle... |
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11% |
[ 2 ] |
...Old system plz? x_< |
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5% |
[ 1 ] |
Obligatory Poll Whore option. $$$ |
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33% |
[ 6 ] |
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Total Votes : 18 |
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Posted: Mon Mar 12, 2007 2:21 pm
UPDDATE: CHANGE OF RULES
=> THE HP IS NOW AT 20.
=>HEALING TECHS FOR ALL AVAILABLE NOW.
+SO WHAT'S NEW?
We now include, starting today, dice rolls in posts. Dice rolls determine if the Spirits get to attack back, heal, or if they get to activate their special ability/hi-ougi with a side-effect. I'll explain.
Each normal attack deals a certain amount of damage to a certain amount of other spirits, but whose HP will get deducted is chosen by the person who rolled the lucky numbers, even if they do not necessarily get to choose WHICH spirit gets to activate its attack. Similar could be said for healing techs, and depending on the spirit and its affinity, it would affect some more than others.
As for hi-ougis/special attacks, all deals alot and comes with a side-effect, and requires you to format your text/spirit names such as put them in a different color with a day tag [insert # days since the effect began here] or use bold, italics and etc. Let me develop.
+HOW TO ROLL DICE:
Under the COLOR/SIZE/ALIGN options, you also have POST STYLE and POST ACTION. Select POST ACTION, and ROLL DICE.
We will be rolling 4 sided-dice, and the number of dice to roll is 4. So the results will vary from 1111 to 4444.
To trigger a normal attack, you must have the FIRST 2 NUMBERS OF YOUR ROLL IDENTICAL.
11xx and 22xx- The spirit whose HP was deducted in the post BEFORE YOURS' attack gets triggered. 33xx- The spirit whose HP was added in the post BEFORE YOURS' attack gets triggered. 44xx- The spirit of YOUR CHOICE's attack gets triggered.
To heal, you must have the LAST 2 NUMBERS OF YOUR ROLL IDENTICAL.
xx11 and xx-22 The spirit whose HP was deducted in the post BEFORE YOURS' gets to use its healing tech. xx33- The spirit whose current HP is LOWEST gets to heal. If there's a tie, roller choose. xx44- The spirit of YOUR CHOICE's healing tech gets triggered.
Now to trigger a spirit's SPECIAL ability/Hi-Ougi, YOU MUST ROLL 4 IDENTICAL NUMBERS, such as 1111, 2222,3333 or 4444. Of course, under this case, you only get to use the ougi, and not the normal attack nor the heal.
1111-The spirit with the LOWEST HP at the MOMENT'S ability will be triggered. 2222-The spirit whose HP got increased by the POSTER ABOVE YOU's ability will be triggered. 3333-The spirit whose HP got DEDUCTED by the POSTER ABOVE YOU's ability will be triggered. 4444-The spirit with the HIGHEST HP at the MOMENT's power will be triggered.
NOTICE: IF THERE ARE 2 OR MORE SPIRITS WHOSE HP IS THE SAME AT THE MOMENT AND IS ALSO THE HIGHEST/LOWEST, ROLLER GETS TO CHOOSE.
Sounds clear? Don't hesitate to ask questions if you're confused!
List of NORMAL attacks:
Efreet - ERUPTION: Deals 5 HP of damage to another Spirit of the poster's choice. Undine - SPREAD: Deals 2 HP to 2 spirits of the poster's choice. Sylph - TEMPEST: Deals 3 HP to 3 spirits of the poster's choice. Gnome - EARTHQUAKE: Deals 5 HP to another spirit of choice. Volt - SPARK WAVE: Deals 5 HP to spirit of choice. Celsius - ICE TORNADO: Deals 3 HP to 2 spirits of choice. Luna - RAY: Deals 2 HP of damage to 3 spirits of choice. Aska - HOLY LANCE: Deals 3 HP to 2 spirits of choice. Shadow - BLOODY LANCE: Deals 3 HP to 2 spirits of choice. Corrine - TACKLE: Deals 4 HP to spirit of choice. Maxwell - GRAVITY WELL: Deals 2 HP to 5 spirits of choice. Origin - DISTORTION: Reduces a Spirit of choice's HP by half.
List of HEALING techs:
Efreet - AURA: +5 HP to itself, +2 HP to Luna and Aska. Undine - REVITALIZE: +10 HP to herself. +5 HP to Celsius and +2 HP to 4 other spirits of the roller's choice. It cannot be Undine, Celsius, Efreet or Volt, however. Sylph - HEALING WIND: +7 HP to themselves. +2 HP to 2 chosen spirits of the following: Undine, Celsius, Volt and/or Efreet. Gnome - NATURE'S AID: For the next two days INcluding the day of the roll, Gnome regenerates 3 HP PER DAY. +1 HP to Undine and Corrine. Volt - HEALING STREAM: +3 HP to 4 spirits including itself. It CANNOT be Undine or Celsius. Celsius - FREEZE CURE: +5 HP to self and Undine, +2 HP to 2 other spirits of choice, EXcluding Efreet and Volt. Luna - NURSE: +5 HP to itself, +4 HP to Aska, +3 HP to Efreet and +2 HP to Maxwell and Origin. Aska - PHOTOSYNTHESIS: +5 HP to itself and Luna. +2 HP to Efreet, Maxwell and Origin as well. Shadow - HEAL: +5 HP to itself, and +2 HP to Origin, Maxwell and Volt. Corrine - REST: +7 HP to self. +1 to Gnome. Maxwell - HEALING CIRCLE: +10 HP to self, +5 HP to Origin and +2 HP to Aska, Luna and Shadow. Origin - BIO-RESTORE: +10 HP to itself, +5 HP to Maxwell,+2 HP to Aska, Luna and Shadow and +1 HP to EVERYONE ELSE.
List of SPECIAL ATTACKS:
Efreet - EXLOSION: Deals 15 HP to a spirit, and for the next 3 days [EXcluding the day when the ability has been triggered], if you decide to heal Efreet, the spirit whose HP you will deduct will be -2 instead of -1, [Increased attack] Undine - TIDAL WAVE: Deals 5 HP to 4 spirits of the poster's choice, and heals 15 HP to herself. Also heal another spirit that is not herself nor the victims 5 HP. [Heal] Sylph - CYCLONE: Deals 5 HP to 5 spirits of the poster's choice, and for the next one day EXcluding day of post, if you add points to Sylphs, you might take points away from 3 other spirits at the same time instead of just one, excluding the Sylphs. Maximum 3 posters can make use of this. [Increased Speed] Gnome - GROUND DASHER: Deals 15 HP to another spirit of choice. For the next 3 days EXcluding the day of post, IMMUNE TO POINT DEDUCTING. Put Gnome's name in brown and the number of days like this [#]. [Increased Defense] Volt - INDIGNATION: Deals 15 HP to one spirit of choice. User also gets to choose 3 spirits (including the victim) whose points will NOT be able to be altered for the next 3 days, and the names will be marked in purple/indigo, and number of days [#]. [Paralysis] Celsius - ABSOLUTE: Deals 10 HP to 3 spirits of choice. Freeze the same spirits for the 3 days to follow, thus no one can alter their points, but they still lose 1 HP per day for the next 3 days. Selected spirits' names will be in BLUE, number of days [#]. [Sheer Cold] Luna - JUDGMENT: Deals 5 HP to 5 spirits of choice. For the next day EXcluding the day of the post, you HAVE to heal (+1) 3 spirits, in total, of your choice for every post, including Luna if you wish. [Blessing] Aska - PRISM SWORDS Deals 10 HP to 2 spirits of choice. For the next 3 days, Aska automatically gets +1 HP no matter what. Name in orange, number of days like [#]. [Regen] Shadow - BLACK HOLE: Deals 20 HP to a spirit of choice. Choose another spirit, and it will lose 2 HP per day for the following 2 days. Victim's name in bold, number of days [#]. [Extended Curse] Corrine - POUND: Deals 10 HP to spirit of choice, and restores same amount to Corrine. For the next 3 days, if you add HP to Corrine, it will be +2 instead of +1. Nme in italics, number of days [#]. [Health Thief] Maxwell - METEOR STORM: Poster selects 8 Spirits and deduct 5 HP from each of them. For thenext day only, if you choose to add OR deduct hp from one of the victims, it will be +2 or -2 instead. The 8 names will be underlined. [Infliction] Origin - EXTENSION: Reduces a spirit's choice's HP to 5. Reverts abother spirit's points to what it was a week ago. [Time Control]
=>Granted, they cannot hurt themselves.
---
We did the main characters, we did the antagonists.
Now, let us do the Summon Spirits. =D Same rules, same principle. But just for the new people:
+RULES
1-You can only deduct and add one point per post. 2-One post per day. No more. 3-You cannot take off/add more points if you missed a day. You forgot to vote or something happened yesterday, then too bad. Just take today's. 4-Conversations allowed, but don't spam. 5-Please do NOT quote the person who posted first. Just add and substract the points yourself, and while I trust everyone, if someone messes up the count, feel free to correct and point it out. 5-Have fun.
+HOW-TO:
In each post, add a point to one spirit of your choice and deduct another of your choice. Each character start off with 10 points, and when they hit 0, they are out and cannot be brought back.
And the SUMMON SPIRITS are:
Efreet - 20 Undine - 20 Sylph - 20 Gnome - 20 Volt - 20 Celsius - 20 Luna - 20 Aska - 20 Shadow - 20 Corrine - 20 Maxwell - 20 Origin - 20
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Posted: Mon Mar 12, 2007 6:20 pm
Yay! A new one! And Aska is here! Wahoo!! Well...I like most of them...'cept Sylph...since I first fought them when I was like lvl 30 something, and they demolished me 10x, and I gave up and ran.
+1 Aska -1 Sylph
Efreet - 10 Undine - 10 Sylph - 9 Gnome - 10 Volt - 10 Celsius - 10 Luna - 10 Aska - 11 Shadow - 10 Corrine - 10 Maxwell - 10 Origin - 10
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Posted: Mon Mar 12, 2007 7:50 pm
whee
I like most of them too...but I think the one I like the least is Volt.
+1 Undine -1 Volt
Oh, that's funny...I pick my favorite and hurt her opposite. xp
Efreet - 10 Undine - 11 Sylph - 9 Gnome - 10 Volt - 9 Celsius - 10 Luna - 10 Aska - 11 Shadow - 10 Corrine - 10 Maxwell - 10 Origin - 10
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Posted: Tue Mar 13, 2007 1:34 pm
I... love the Sylphs. surprised Quite the challenge when you fight them, but they're awesome if you summon them on humanoid (small) bosses. And lvl 30? What mode were you playing on? I managed to beat them at 26... Full 20 grades, FTW >_>b
In ToP, Celsius didn't exist and Efreet was Undine's opposite, ._.
-1 Er... This is hard. ._. EFREET BECUZ HE LOOKS SCARY AND I NEVER SUMMON HIM, :GONK: +1 Celsius. >_>b
Efreet - 9 Undine - 11 Sylph - 9 Gnome - 10 Volt - 9 Celsius - 11 Luna - 10 Aska - 11 Shadow - 10 Corrine - 10 Maxwell - 10 Origin - 10
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Posted: Tue Mar 13, 2007 5:47 pm
Well...it was my first playthough, and I had completely overlooked Izoold (Having not seen it on the screen) like an idiot. So I ended up doing, Triet Ruins--->Tower of Mana (from lvl 13 to around 24)--->Balacruf Mausoleum--->Asgard Ranch--->Thoda Geyser. Like an idiot, ne?
-1 Sylph +1 Aska (Go giant birdie!!!)
Efreet - 9 Undine - 11 Sylph - 8 Gnome - 10 Volt - 9 Celsius - 11 Luna - 10 Aska - 12 Shadow - 10 Corrine - 10 Maxwell - 10 Origin - 10
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Posted: Wed Mar 14, 2007 4:00 am
Yeah, what was up with Celcius being absent from ToP? gonk
+1 Undine -1 Volt
Efreet - 9 Undine - 12 Sylph - 8 Gnome - 10 Volt - 8 Celsius - 11 Luna - 10 Aska - 12 Shadow - 10 Corrine - 10 Maxwell - 10 Origin - 10
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Posted: Wed Mar 14, 2007 1:37 pm
PEOPLE... :O
An idea hit me today. Who want me to do a special feature so we'd get mor than just heal&hurt? I'll explain myself.
I'm thinking of adding some sort of overlimit, as an hi-ougi/special ability that might be triggered randomly depending on DICE ROLLS (yes, if you guys think it's intersting, then you'll be rolling dices in each posts as well), and it varies for each Spirit. Say if it's Undine, she takes away 5 HP from 2 others of the roller's choice, and heals herself 10 HP as side-effect. Another example, say Celsius, takes away 10 HP from a target, and side effect FREEZES 3 SPIRITS SO THAT THEIR HP CANNOT BE ALTERED FOR 3 DAYS.
Things like that. The number triggering the special attacks and which spirit gets to use theirs completely depends on the numbers, and etc. It sounds sortah complicated, but I'll elaborate if it sounds cool. surprised
^Just an idea.
-1 Efreet. +1 Sylph.
Efreet - 8 Undine - 12 Sylph - 9 Gnome - 10 Volt - 8 Celsius - 11 Luna - 10 Aska - 12 Shadow - 10 Corrine - 10 Maxwell - 10 Origin - 10
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Posted: Wed Mar 14, 2007 5:05 pm
It sounds cool...confoozling, but cool.
-1 Sylph +1 Aska
Efreet - 8 Undine - 12 Sylph - 8 Gnome - 10 Volt - 8 Celsius - 11 Luna - 10 Aska - 13 Shadow - 10 Corrine - 10 Maxwell - 10 Origin - 10
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Posted: Wed Mar 14, 2007 7:16 pm
Yeah, that sounds interesting. smile It would prolong the game too.
+1 Undine -1 Volt
Efreet - 8 Undine - 13 Sylph - 8 Gnome - 10 Volt - 7 Celsius - 11 Luna - 10 Aska - 13 Shadow - 10 Corrine - 10 Maxwell - 10 Origin - 10
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Posted: Thu Mar 15, 2007 4:47 am
Celly is teh rawks
Daru: XD That sounds good, actually.
+ Celsius - Gnome
Efreet - 8 Undine - 13 Sylph - 8 Gnome - 9 Volt - 7 Celsius - 12 Luna - 10 Aska - 13 Shadow - 10 Corrine - 10 Maxwell - 10 Origin - 10
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Daruki rolled 4 4-sided dice:
4, 4, 2, 1
Total: 11 (4-16)
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Posted: Thu Mar 15, 2007 2:32 pm
If you rolled good, add your changes as an edit. Does anyone have questions? =O I think it'll spice things up... =DDD
-1 Shadow. +1 Sylph.
Efreet - 18 Undine - 23 Sylph - 19 Gnome - 19 Volt - 17 Celsius - 22 Luna - 20 Aska - 23 Shadow - 19 Corrine - 20 Maxwell - 20 Origin - 20
EDIT: I ROLLED 2X4 AT THE START. I TRIGGER ORIGIN'S DISTORTION.
-18/2= -9 Efreet.
Efreet - 8 Undine - 23 Sylph - 19 Gnome - 19 Volt - 17 Celsius - 22 Luna - 20 Aska - 23 Shadow - 19 Corrine - 20 Maxwell - 17 Origin - 20
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Kurai007 rolled 4 4-sided dice:
2, 2, 1, 4
Total: 9 (4-16)
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Posted: Thu Mar 15, 2007 4:49 pm
Meh, I'll probably screw this up. But let me try (tell me what I did wrong, because I KNOW I'll get it wrong. XP )
+ Celly - Gnome
Efreet - 8 Undine - 23 Sylph - 19 Gnome - 18 Volt - 17 Celsius - 23 Luna - 20 Aska - 23 Shadow - 19 Corrine - 20 Maxwell - 17 Origin - 20
EDIT: Shadow (right? Not Efreet?)--BLOODY LANCE
-3 to Gnome -3 to Corrine
Efreet - 8 Undine - 23 Sylph - 19 Gnome - 15 Volt - 17 Celsius - 23 Luna - 20 Aska - 23 Shadow - 19 Corrine - 17 Maxwell - 17 Origin - 20
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-K o- rolled 4 4-sided dice:
4, 3, 4, 2
Total: 13 (4-16)
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Posted: Thu Mar 15, 2007 5:26 pm
+1 Luna -1 Corrine
Efreet - 8 Undine - 23 Sylph - 19 Gnome - 15 Volt - 17 Celsius - 23 Luna - 21 Aska - 23 Shadow - 19 Corrine - 16 Maxwell - 17 Origin - 20
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Azura Cantarella rolled 4 4-sided dice:
4, 4, 4, 4
Total: 16 (4-16)
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Posted: Thu Mar 15, 2007 6:46 pm
*cracks knuckles* P:
+1 Undine -1 Volt
Efreet - 8 Undine - 24 Sylph - 19 Gnome - 15 Volt - 16 Celsius - 23 Luna - 21 Aska - 23 Shadow - 19 Corrine - 16 Maxwell - 17 Origin - 20
EDIT: Holy s**t. A Hi-Ougi. On my first try at this too. O.O;; So...so...Undine gets to cast TIDAL WAVE! ^____^
+15 Undine +5 Celcius -5 Volt -5 Gnome -5 Shadow -5 Sylph
Efreet - 8 Undine - 39 Sylph - 14 Gnome - 10 Volt - 11 Celsius - 23 Luna - 21 Aska - 23 Shadow - 14 Corrine - 16 Maxwell - 17 Origin - 20
Tell me if I did anything wrong...
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