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BitOfEverything: Thaumaturgic Alchemy

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Rustig
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PostPosted: Sun Mar 04, 2007 12:57 am


Kai, since there actually seems to be a few folk in this guild who have a grasp of alchemy of some form, as well as (gasp!) intelligent folk (and some combination thereof), I thought I'd put forward my wee idea here. As a preface, though, I've got to say that after reading some of FL's and Lobo's posts, as well as others in this subforum, I may be treading on a few toes here. However, I also noticed that the alchemic systems touched on in this guild are absolutely crazy and make no sense to me, so there. :/

Okay, so -- At present, there're two main schools of alchemy; there's Physical Alchemy, ie, utilising energies (be they chemical or spiritual) in order to change the composition of matter, and Spiritual Alchemy, ie, taking all the alchemic symbols and whatnot as a metaphor for one's spiritual perfection. Now, I was thinking on the idea of magickal combat and the like, and pondered - "Hey, wouldn't it be koo if you could somehow use alchemy to transmute magick itself? Like, you could make a servitor turn to rust, or punch through a psychic shield by cerating it over and over". After that brief bout of Dissociative Personality Disorder, I wrote said idea down and proposed it to another guild, but it wasn't terribly well accepted, mostly because I was vague, so:

My idea here is to create a system based on the symbols, processes and reactions within alchemy, that is strictly used on magick and/or energy itself. Things would be done probably by drawing some variety of symbol on something, and doing some minor visualisation - for example, for the servitor-rusting example, you could take the sigil associated with the servitor, then draw it on the ground using scrapings of rust. While this isn't a new concept, the fact that it'll be an internally consistent system in its own right is what I'm going for, which I believe is a brand-spanking new idea. Some possible ideas for its use would be:

> Using symbols for salt, absorption and incineration in order to upset the flow of [k/ch/q]i in someone's home by destroying the watery element.
> Creating a magickal smokescreen around oneself to counteract an opponent's attempts at hexing you, by utilising symbols for fire, ash, and smoke.
> Transmuting the symbolic energies of a metal such as copper in order to make its symbolic energy appear more like gold, or silver. (As an aside, this is my magnum opus - this'd be incredibly useful in me workings with the Goetia).
> Weakening attempts at scrying by water, by symbolically transmuting water around the target into mercury. Mercury can provide a distorted reflection of the target's inner self.

So, questions, comments, suggestions, ideas, requests for clarification plz?
PostPosted: Mon Mar 12, 2007 11:02 pm


Mitsh
Kai, since there actually seems to be a few folk in this guild who have a grasp of alchemy of some form, as well as (gasp!) intelligent folk (and some combination thereof), I thought I'd put forward my wee idea here. As a preface, though, I've got to say that after reading some of FL's and Lobo's posts, as well as others in this subforum, I may be treading on a few toes here. However, I also noticed that the alchemic systems touched on in this guild are absolutely crazy and make no sense to me, so there. :/

Okay, so -- At present, there're two main schools of alchemy; there's Physical Alchemy, ie, utilising energies (be they chemical or spiritual) in order to change the composition of matter, and Spiritual Alchemy, ie, taking all the alchemic symbols and whatnot as a metaphor for one's spiritual perfection. Now, I was thinking on the idea of magickal combat and the like, and pondered - "Hey, wouldn't it be koo if you could somehow use alchemy to transmute magick itself? Like, you could make a servitor turn to rust, or punch through a psychic shield by cerating it over and over". After that brief bout of Dissociative Personality Disorder, I wrote said idea down and proposed it to another guild, but it wasn't terribly well accepted, mostly because I was vague, so:

My idea here is to create a system based on the symbols, processes and reactions within alchemy, that is strictly used on magick and/or energy itself. Things would be done probably by drawing some variety of symbol on something, and doing some minor visualisation - for example, for the servitor-rusting example, you could take the sigil associated with the servitor, then draw it on the ground using scrapings of rust. While this isn't a new concept, the fact that it'll be an internally consistent system in its own right is what I'm going for, which I believe is a brand-spanking new idea. Some possible ideas for its use would be:

> Using symbols for salt, absorption and incineration in order to upset the flow of [k/ch/q]i in someone's home by destroying the watery element.
> Creating a magickal smokescreen around oneself to counteract an opponent's attempts at hexing you, by utilising symbols for fire, ash, and smoke.
> Transmuting the symbolic energies of a metal such as copper in order to make its symbolic energy appear more like gold, or silver. (As an aside, this is my magnum opus - this'd be incredibly useful in me workings with the Goetia).
> Weakening attempts at scrying by water, by symbolically transmuting water around the target into mercury. Mercury can provide a distorted reflection of the target's inner self.

So, questions, comments, suggestions, ideas, requests for clarification plz?

Sounds pretty good, actually, if you can get a working set of stuff going here. Sounds like an anti-magick or magickal combat specialty you'd be starting here. Do you think you'd use anything for it, physically, or just energies and such?

Joshua_Ritter
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Rustig
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PostPosted: Tue Mar 13, 2007 4:32 pm


Ideally, I'd find some sort of physical aspect to it - my energyworking skizzles are sub-par, to be perfectly honest. I've an idea to use symbols in the system in the same way as a mathematical formula - by writing out a formula, you're not actually doing anything except tweaking something in your head to come to the conclusion that doing such-and-such makes such-and-such; you're not forcing the world to work this way, just saying "Hey, if I add these two symbols, this thing happens, because this symbol means this, and this symbol means that, kapeesh?"

Or maybe I'll think of something better, and more coherent. I dunno, I'm open to suggestion. X3
PostPosted: Tue Mar 13, 2007 5:26 pm


Mitsh
Ideally, I'd find some sort of physical aspect to it - my energyworking skizzles are sub-par, to be perfectly honest. I've an idea to use symbols in the system in the same way as a mathematical formula - by writing out a formula, you're not actually doing anything except tweaking something in your head to come to the conclusion that doing such-and-such makes such-and-such; you're not forcing the world to work this way, just saying "Hey, if I add these two symbols, this thing happens, because this symbol means this, and this symbol means that, kapeesh?"

Or maybe I'll think of something better, and more coherent. I dunno, I'm open to suggestion. X3

That sounds cool. I think the key to giving the system strength it to make a true, a resonant one. You need symbols that really represent what they are for, and equations that demonstrate how things actually happen. The closer you can get your system to exacting in energy/magic work, the better you can influence said work to your will.

Joshua_Ritter
Crew

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Rustig
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PostPosted: Wed Mar 14, 2007 12:25 pm


Joshua_Ritter
Mitsh
Ideally, I'd find some sort of physical aspect to it - my energyworking skizzles are sub-par, to be perfectly honest. I've an idea to use symbols in the system in the same way as a mathematical formula - by writing out a formula, you're not actually doing anything except tweaking something in your head to come to the conclusion that doing such-and-such makes such-and-such; you're not forcing the world to work this way, just saying "Hey, if I add these two symbols, this thing happens, because this symbol means this, and this symbol means that, kapeesh?"

Or maybe I'll think of something better, and more coherent. I dunno, I'm open to suggestion. X3

That sounds cool. I think the key to giving the system strength it to make a true, a resonant one. You need symbols that really represent what they are for, and equations that demonstrate how things actually happen. The closer you can get your system to exacting in energy/magic work, the better you can influence said work to your will.


AgreeB'd. I'm gunna hop around on a few guilds once I have the basic system working and ask folk to try their hand at expirementing with the system so that it's sound and y'know, useable. Otherwise it'd end up being a lotta abstract theory that wastes time that could be better spent masturb studying.
PostPosted: Wed Mar 14, 2007 10:44 pm


Mitsh
Joshua_Ritter
Mitsh
Ideally, I'd find some sort of physical aspect to it - my energyworking skizzles are sub-par, to be perfectly honest. I've an idea to use symbols in the system in the same way as a mathematical formula - by writing out a formula, you're not actually doing anything except tweaking something in your head to come to the conclusion that doing such-and-such makes such-and-such; you're not forcing the world to work this way, just saying "Hey, if I add these two symbols, this thing happens, because this symbol means this, and this symbol means that, kapeesh?"

Or maybe I'll think of something better, and more coherent. I dunno, I'm open to suggestion. X3

That sounds cool. I think the key to giving the system strength it to make a true, a resonant one. You need symbols that really represent what they are for, and equations that demonstrate how things actually happen. The closer you can get your system to exacting in energy/magic work, the better you can influence said work to your will.


AgreeB'd. I'm gunna hop around on a few guilds once I have the basic system working and ask folk to try their hand at expirementing with the system so that it's sound and y'know, useable. Otherwise it'd end up being a lotta abstract theory that wastes time that could be better spent masturb studying.

I love you so much Mitsh.

Joshua_Ritter
Crew

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Rustig
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PostPosted: Fri Mar 16, 2007 10:15 am


Joshua_Ritter
Mitsh
Joshua_Ritter
Mitsh
Ideally, I'd find some sort of physical aspect to it - my energyworking skizzles are sub-par, to be perfectly honest. I've an idea to use symbols in the system in the same way as a mathematical formula - by writing out a formula, you're not actually doing anything except tweaking something in your head to come to the conclusion that doing such-and-such makes such-and-such; you're not forcing the world to work this way, just saying "Hey, if I add these two symbols, this thing happens, because this symbol means this, and this symbol means that, kapeesh?"

Or maybe I'll think of something better, and more coherent. I dunno, I'm open to suggestion. X3

That sounds cool. I think the key to giving the system strength it to make a true, a resonant one. You need symbols that really represent what they are for, and equations that demonstrate how things actually happen. The closer you can get your system to exacting in energy/magic work, the better you can influence said work to your will.


AgreeB'd. I'm gunna hop around on a few guilds once I have the basic system working and ask folk to try their hand at expirementing with the system so that it's sound and y'know, useable. Otherwise it'd end up being a lotta abstract theory that wastes time that could be better spent masturb studying.

I love you so much Mitsh.


Wewt, let's make us some chaos babies. '3'
PostPosted: Sun Mar 18, 2007 7:16 pm


im not exactly sure how to so could someone teach me alchemy from the 2 of u as in just pming me wat to do to pull somethin off?

joker0232


Rustig
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PostPosted: Sun Mar 18, 2007 7:59 pm


Joker0232
im not exactly sure how to so could someone teach me alchemy from the 2 of u as in just pming me wat to do to pull somethin off?


Fraid not chief, I ain't an alchemist of any sort thus far. Ask around on the main page of the guild, you might find a teacher thar - Lobo and FLCL are apparently accomplished alchemists.
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