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Sephiroth_2000 Vice Captain
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Posted: Sat Feb 24, 2007 2:01 pm
Okay, so there was mixed opinions on Armageddon's "Point System" idea for ranking up players. Some were enthusiastic, while others feared it might make things too complicated. Anywho, I had a quick think about it and came up with a revised "Point System". Check it out. Quote: Rank Requirements:Initiate -> Padawan: 5 Points (Training Only)Padawan -> Knight: 35 Points (5 Mission Min.)Knight -> Guardian: 95 Points (10 Mission Min.)Guardian -> Master: 215 Points (20 Mission Min.)Master+: 300 Points (12 Mission Min.)Point Rewards:Missions: 5 Points (Max.)- 1 Point: General Literacy. - 4 Points: Overall Content of Mission. Training: 1 Point (Max.)- Literate, long and realistic training session. Godmodding: 0 Points- No exceptions Explanation:Ranks: This should be fairly simple. Basically, to go from Initiate to Master, you need to earn a total of 300 Points, doing a minimum of 47 Missions. Force Abilities, laid out in The Force System, will also been given Point Requirements, granting that ability when a player has achieved that number of Points. Points: As show, a certain number of Points will be granted for completion of missions/training. The 5 Points granted for a mission should not be hard for the majority of members to achieve. As long as a mission follows a natural course and conclusion (regardless of success), without any God Modding, everyone involved should recieve full points. The same applies for training. As long as it isn't only a few posts long, and you don't just complete it without breaking a sweat, points should be granted. The minimum mission requirements for each rank are there to ensure characters don't spend all their time training to go up ranks. Thoughts? Feedback? Improvements? Anything I didn't explain clearly?
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Posted: Mon Feb 26, 2007 7:50 am
Oh yeah, there was one thing I forgot to add. sweatdrop
As 47 missions may seem like a lot for one person to complete (because it's unlikely someone will be able to do all those missions in one RP), I was also thinking something like "double point events".
For example: Let's say one of the "important, story changing events happens within the story (like the Jedi-Droid Battle at the end of Ep.II), all thsoe involved will recieve twice the amount of points.
It encourages activity as players will have to "earn" their right to participate in these defining moments, give some real hope in getting to the higher ranks, as well as keeping the story interesting.
Thoughts?
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Sephiroth_2000 Vice Captain
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Posted: Mon Feb 26, 2007 7:53 am
Then we give them a hall of fame!
This whole idea ish just sexey~! Honestly. mrgreen
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Posted: Mon Feb 26, 2007 11:45 am
you sumed it up pretty good Seph, looks like were bringing sexy back lol.
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Posted: Mon Feb 26, 2007 9:57 pm
ok...First who gives out the points? who is going to make up the many, many, MANY mission for everyone to go on? Finally going to read over all the many many post made durring the mission?
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Posted: Tue Feb 27, 2007 7:48 am
i would assume that the one judging would also be roleplaying so they would already have a good idea about the posts, and the missions, when i did my roleplay pratically 20 of them just fell from the sky with just the storyline after an hour of fine tuning they were ready to go
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Sephiroth_2000 Vice Captain
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Posted: Tue Feb 27, 2007 11:46 am
I actually, I was going to say the opposite.
Someone not involved in the mission would be an independent judge, therefore being impartial.
The judges would be the Crew members. No, it's not that big of a task. Reading an RP is infinately times faster than actually posting in one xD
Missions are actually extremely simple. They can be made up on the spot. All you need is a planet, a conflict/problem, and a little bit of information.
EG: Corellia, disputes over effectivly dividing resources leading to small conflicts, leaders of the sides open to negotiations.
The rest is up to those who participate in it.
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Posted: Tue Feb 27, 2007 2:20 pm
I believe it's an excellent idea. If you could just transfer it to other occupations, like bounty hunter etc., it would be great.
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Sephiroth_2000 Vice Captain
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Posted: Tue Feb 27, 2007 2:26 pm
Yeah, I was thinking about that last night.
I was thinking exactly the same number of ranks (to keep it simple) and have the ranks like:
Galactic Legend Malitia
And stuff of that nature. Of course, it'd apply to all "non-Jedi" characters.
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Posted: Tue Feb 27, 2007 2:42 pm
you should have 5 (profession trees) Force user (can apply to ethier side of the force) Bounty Hunter. Military, Rebel, Diplomat...
And then in those have sub trees to diversify each class, In Bounty hunter you can be a Assasin, Specialist of some sort or a rogue. something a long that lines. and carry this thru to the others, Military would be like, Soldier, Medic, volatile specialist, strategist... stuff like that.
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Posted: Wed Feb 28, 2007 4:40 pm
Sephiroth_2000 I actually, I was going to say the opposite. Someone not involved in the mission would be an independent judge, therefore being impartial. The judges would be the Crew members. No, it's not that big of a task. Reading an RP is infinately times faster than actually posting in one xD Missions are actually extremely simple. They can be made up on the spot. All you need is a planet, a conflict/problem, and a little bit of information. EG: Corellia, disputes over effectivly dividing resources leading to small conflicts, leaders of the sides open to negotiations. The rest is up to those who participate in it. Theoretically... It is fine... However, if we take a step up a bigger scale... It can be quite frustrating for the crews. Think 50 missions happening at a moment. Influx of new members joining our RP can be quite a problem, and if we don't test up ideas small, it will be a tornado of problems later. Instead I favor documentation and trust among all players that join us. How do we set about doing it? Every factions have their own counsel. As long as we place one crew active in their counsel meetings, we may decide whether any acts are partial or impartial to their ranks. The counsel can then do the following: - Say, the counsel will decide the missions (on grander level). - They will then approach the fellow quest- receiver. - The quest -receiver (usually will have his/her padawan) will bring his group to complete the given quest. - At which point, after succession and completion, the quest- doer will then submit a short report to the counsel. - Each month end, there will be a meeting (or an always existing meeting that can happen in OOC) where promotion and mission creation can be planned. For Initiate and Padawan services, can be thought out by their own master (since it is training without mission) without any regards to the counsel. As for Padawan to Knights, their promotion can be decided by the master on how the padawan perform in various mission, without or with the counsel decision (differ for various faction on how they want to admin it). However, from the Knight form onward, all missions status must have a written report wrote up to the counsel for decision of further promotion. A crew will always be by the side to be audience to the counsel. Either as an acting member of the counsel (rp-ing) or as an OOC member as a guild crew. Suggestion?
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Posted: Wed Mar 07, 2007 10:43 pm
Armageddon you should have 5 (profession trees) Force user (can apply to ethier side of the force) Bounty Hunter. Military, Rebel, Diplomat... And then in those have sub trees to diversify each class, In Bounty hunter you can be a Assasin, Specialist of some sort or a rogue. something a long that lines. and carry this thru to the others, Military would be like, Soldier, Medic, volatile specialist, strategist... stuff like that. what about scoundrels? maybe a mercenary profession tree? i'm just wondering, because a merchant in the blackmarket isn't really a rebel, but he's no bounty hunter. it's a good idea though. and so is the point system. great--well thought out and quite fair. nice job. i think i'd work out pretty darn well.
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Posted: Thu Mar 08, 2007 10:29 am
How would the Rping go about? Would we have other players Rp the characters in the mission or will all the characters be NPCed by the person doing the mission?
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Posted: Mon Mar 26, 2007 4:25 pm
I agree a little with everyone here, and I like it all.
The one thing I'll add is that depending on how many people there are, and what factions are active, there should be a council for each one.
Just starting out, each council will have one mod, and two non-mods
Followed by...
- One mod; four non-mods - One mod, six non-mods - two mods; seven non-mods - three mods; nine non-mods
No mod can belong to any other council. Guild mods can appoint RP mods to reside on a council regarding to another faction.
For example, I play a Jedi Knight. Seph can chose me to also play as a non-biased member on the Sith council, in the event there are no more mods.
He cannot however choose someone who has a Sith character to be on the Sith Council, or vice-versa.
I mean, if people actually achieve the rank of Master, then yeah, they can be on their own council; they've earned it. But only them. It should be a sign of trust and responsibility.
And from there, the appointed councils, who can be voted in or out based on willingness or performace, go about their tasks promoting, giving missions, etc.
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ElladanKenet Vice Captain
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Posted: Tue Apr 03, 2007 4:25 pm
Okay, after seeing Armageddon's point system in action, I'm officially on board.
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