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Posted: Thu Feb 15, 2007 3:37 pm
User-name: Posting: Time zone: ~Character Data~
Name: Village: Clan/Bloodline: Element Affinity: Age: Gender: Rank:
~Appearance~
Headband: Height: Weight: Hair: Eyes: Physical Description: Clothing: Background: Personality: Other:
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu-
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~
LV. Hp: Cp: Strength: Dexterity: Constitution: Intelligence: Wisdom: Charisma: Chakra: Dodge Bonus:
Base Attack Bonus: Attack Melee: Attack Ranged:
Base Save Bonus: Fort: Rex: Will:
Damage: (taijutsu and every wepon you use)
~Skills~
~Possessions~
Money:
¥en: Ryo:
Equipment:
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Posted: Thu Feb 15, 2007 3:56 pm
User-name: .(.Kitsune_Masakazu.).
Posting: Whenever I'm on, which is fairly often.
Time zone: Central
~Character Data~
Name: Kinami Taida
Village: Iwagakure
Clan/Bloodline:
Clan Name: Taida Village: Iwagakure Description of Limit: Using chakra, the user of the Yurasuhensen can change the density of rock and stone. The density can be anywhere from the texture of quicksand to completely solid. History: The bloodline limit is unique to the Taida clan. It was what saved them in the second civil war. Since then, people with the bloodline are chosen as kage through a free-for-all, anything-goes clash. In game Stats: ((I don't think there would be any....)) Jutsu List:
Hanekae no jutsu Description of Jutsu: The highest form of the bloodline. This turns the stone to quicksand, sticking an opponent for a few moments and catching them in the stone. Cp Cost: 457 Cp + 20 cp for every turn held. Damage: 40 - 60 + Chakra Mod Requirements: Jounin or higher, 40+ chakra mod, 50+ Ninjutsu, Taida bloodline Training: 30 days Special: Opponent: Dodge bonus is -10 for that turn. Fort Save vs Ninjutsu Bonus + Level + Chakra Mod
Tadaikae no jutsu Description of Jutsu: This hardens stone slightly. This jutsu is typically used when an opponent has been thrown in the air and is about to land or when the user has grappled the opponent and is about to throw them into the ground. Cp Cost: 90 Cp Damage: 10 - 30 + Chk mod Requirements: Chakra 30 Ranks, Ninjutsu 30 Ranks Taida bloodline, Training: 15 days. Special: Reflex Save vs Ninjutsu Bonus + Chakra Mod + Level
Ranpukae no jutsu Description of Jutsu: This is specific to changing stone to be spongy and springy. It is the second highest level of jutsu. The user can use the jutsu to make it harder to walk, or to dodge attacks easier. (If it's softer, like sand, would that work? It wouldn't be quicksand, so it'd still hold up, but the clan can have an ability to be able to learn to run on sand through the badlands. It would slow other people down.) Cp Cost: 110 Cp + 10 cp for every turn held Damage: N/A Requirements: Chakra 150+, Taida bloodline, Jounin or higher Training: 45 days Special: Dodge bonus +6
Koutetsukae no jutsu This is the hardest level to achieve through chakra molding. This turns the rock into a density resembling steel, causing little traction and much damage if landing wrong on it. The rock underneath the person's feet shifts suddenly as the minerals are enhanced through the molding chakra causing them to fall. The user of this technique is rather smart and calculates a perfect fall in order to make the opponent fall at just the right angle where a broken bone or concussion would result in falling. They are well educated in the way of Physics. Cp Cost: 140 Damage: 60 - 80 + Chakra Mod Requirements: Chakra 20 Ranks, Ninjutsu 25 ranks, Knowledge: Physics/Science 20 ranks, Taida bloodline Training: 15 days. Special: Reflex Save vs Ninjutsu Bonus + Chakra Mod + Level
Element Affinity: Earth
Age: 33
Gender: Female
Rank: Tsuchikage
~Appearance~
Headband: On the right side of her head.
Height: 5' 2.6"
Weight: 110 lbs.
Hair: Most of the time it's kept up in a childish pair of pigtails. It's a sandy brown color, with a handful of strands on one side cut short enough so that they can't be hooked back, but long enough to brush behind her ear...if it would stay.
Eyes: They are doe brown, most often sparkeling with mischief or mirth.
Physical Description: Petite and althletic. She doesn't have much physical mass, but appearances are pretty decieving in her case.
Clothing: Her shirt is a short, black, cropped-at-the-bust skin-tight tank top. Underneath that, she wears a net shirt that has sleeves that bloom out. Her pants are black cargo-style capris with large side pockets. She has a pouch at her hip that is hooked to a white belt. Her sandals are black.
Background: Kinami had a pretty quiet childhood. She was never very prompt to anything, but she did get to the academy when it was required of her and passed her first year there.
When Kinami became a genin, she met her first friend on her team. She had been a fairly shy child, and when she met Takao, she was thrown a bit off-balance. He kept pestering her to open up, and when she finally smiled, he said that her smile could light up an entire country. He ordered her to smile more, and it was then his mission to make that possible. They soon became the best of friends, always laughing and looking for fun with their perverted friend and teammate Yuri.
On a mission to a rural village on the border between Sunagakure and Iwagakure, back when the old Kazekage ruled, they were ambushed. Yuri was killed offright, and their jounin leader was knocked unconcious. It took Kinami only a moment to realize, when she was held back and not Takao, that he had betrayed them.
Kinami didn't recall what happened after- she didn't know if it was her nearly non-existant temper flaring, or if she was in a desperate daze, but one moment she was being held captive, and the next, her kunai was blooming from Takao's chest. She didn't have much time to think about it, because in the next few moments she was fighting for her life. She was nearly killed a few times, but when her teacher showed signs of waking up...they fled.
In the clearing, as Takao was dying, he was back to his old self. He didn't explain why he betrayed them- instead, he smiled at her like he always had and said, "Keep smiling. You look prettier." Then he died.
The second team had one person whom Kinami immediately fell for. He was much older, exactly what she liked, and had a slight power complex. When he found out she was the daughter of the current kage, he immediately began getting into her good graces.
It took Kinami little over a month to realize what an utter a** he was. However, when she confronted him over toying with her, it was in the Meikyuu caves, on a mission. Instead of storming off, he attempted to overpower her and rape her. As a defense, Kinami struck out and killed her second person. Nobody but blamed her but herself- and that was when she created her smiling masks.
Her third and final genin team consisted of Yamato and Taichi. The three immediately hit it off, and after a little persuasion, Kinami began to open up to them. She began to laugh and smile more freely, discarding her fake faces and having more fun with life. They trained together and helped build up each others' strength, and when the time came, they all passed the chunin exams as the best of friends.
When she passed the chunin exams, she was assigned as a bodyguard to take her father on rounds through the rest of Stone country. There had been rumors of brigands and rebels still harboring century-old grudges. In the middle of the rounds, the group was ambushed by rebellious missing nin.
Kinami's father, the kind and caring soul who never harmed anyone unless as a last resort, was immediately killed, as were the other jounin and chunin sent as an escort. They kept Kinami alive, however, to interrogate her on her home and the ways the village worked. They were planning a seige that needed her information, and it was the only reason she was kept alive.
That didn't stop them from using torture, however. She was kept in a small, dark place. Every night they asked the same questions, and every night she barely kept her secrets safe. They didn't touch her face, nor did they do anything around her stomach or arms. They went for the most sensitive parts on her body. It took two weeks for her to be rescued, and after that, she tried to kill herself.
She was put in the hospital on suicide watch (hence the reason for all the fussing). The hospital put her through seven therapists before she learned how to deal with them; a short while later, she was released for her father's funeral. Shortly thereafter, the family melee was held.
At first, she didn't participate. She stood on the sidelines with her brother, watching her mother fight with her other relatives. It was only when someone brought out an illegal weapon and tried to use it on her mother, that Kinami made any move in the battle. She struggled with the perpitraitor, fighting off anyone who got in her mother's path. Her mother scurried to the sidelines, and by the time Kinami realized what had happened, she had the person subdued and everyone else had given up. No amount of begging would get anyone to take the job away from her- they decided that she needed something to keep her mind occupied, so they refused her pleas and ignored her tantrums.
Two years later, her mother died of a heart attack. At this point, Mat and Tai had retired as lovers and opened a restaurant. Her family had moved off into different sections of the village (or beyond). Kinami was left to her own devices, but even if she hadn't chosen the job, she cared more about her people than anything and refused to abandon then. Over the next three years, she grew to learn how to switch between real life and a masked reality, until it was a flawless feat to all but the most perceptive of ninja.
Personality: Kinami is a person who is able to take nearly everything as it comes, in stride, and keep on moving with a happy face and laid-back demeaner. She could be told the world was ending, handed proof, and she'd most likely laugh and continue with whatever it was she was doing at the time.
However, she has a bad habit of ignoring things she doesn't want to do until the last minute and being late, which has gotten her into trouble a handful of times. But when it counts, things get done and she can be prompt when it's needed.
She is pretty random. She likes what she likes, hates what she hates, and is a major procrastinator. She sticks up for what she believes in and will fight tooth and nail for what she thinks is right. She's loyal to a fault, is more childish than mature, and takes things in stride with a smile and a wave.
Occasionally, though, she's haunted by the past. At that point, she tends to not care if she gets hurt and dies.
Other: She's bisexual but prefers younger men.... And has a vivid and well-placed fear of squirrels, especially albino ones.
She is currently related to: Ibara (half-brother), Mura (cousin), Navalie (cousin) and Kuro (foster son).
Missions:
S:
A:
B:
C:
D:
Jutsu:
Ninjutsu-
Boka no Jutsu (Mold with and take up the properties of an object nearby to avoid damage) Cp: 50
Bushin no jutsu Cp: 1/bushin
Doroku Gaeshi no jutsu (creates a wall of rock and earth) Cp: 20
Doryu Dango no Jutsu (Throws giant rock at opponent) Cp: 30 Damage: 40-80
Henge no jutsu Cp: 2 + 1/min maintained
Kage Bunshin no Jutsu (Shadow clone jutsu) Cp: 10/clone Damage: Same as self
Kanashibari no Jutsu (Temporary Paralysis) Cp: 20
Kawarimi no jutsu Cp: 1
Kekkai Dorodomu no jutsu (Traps person in self-repairing dome of earth) Cp: 20
Meisai Gakure no Jutsu (Camoflogue jutsu making the user nearly invisible) Cp: 10 + 1/round jutsu is held
Retsudo Tenshou no jutsu (causes the ground to collapse under opponent) Cp: 15 Damage: 5 - 25 + Chk Mod
Shinjuu Zanshu no Jutsu (Allows user to travel under earth and grab opponent from below, pulling them under so only their head is showing) Cp: 6
Shuriken Kage Bunshin no Jutsu (Like Kage Bushin, only with a bunch of throwing stars) Cp: 4 Damage: Shuriken damage
Soshuha (Manipulates attack blades) Cp: 6/blade Damage: 1-10/blade
Yomi Numa (Creates an inescapable marsh) Cp: 50
Genjutsu-
Kokuni Arazu no jutsu (casts an illusion around surroundings) Cp: 10 Will Save: 10 + Lvl + Cha Mod
Kori Shinchuu no Jutsu (confuses opponent's brain and makes them wander in circles) Cp: 20
Narakumi no Jutsu (creates a nightmare illusion-low level) Cp: 10 Will Save: 10 + Lvl + Cha Mod
Taijutsu-
Summoning Contract-
~Stats~
Level: 60 + 2 (Time skip) = 62
Hp: 10 + 28 (Con Mod) = 38 x 62 (Lvl) = 2356
Cp: 3 + 11 (Chk Mod) = 14 x 63 (Lvl) = 868
Strength: 20 + 40 = 60 Modifier: 60 - 10 = 50 / 2 = 25
Dexterity: 20 + 44 = 64 Modifier: 64 - 10 = 54 / 2 = 27
Constitution: 20 + 46 = 66 Modifier: 66 - 10 = 56 / 2 = 28
Intelligence: 20 + 40 = 60 Modifier: 60 - 10 = 50 / 2 = 25
Wisdom: 20 + 44 = 64 Modifier: 64 - 10 = 54 / 2 = 27
Charisma: 20 + 44 = 64 + 6 = 70 Modifier: 70 - 10 = 60 / 2 = 30
Chakra: 20 + 12 = 32 Modifier: 32 - 10 = 22 / 2 = 11
Dodge Bonus: 10 + 27 (Wis Mod) + 27 (Dex Mod) = 64
Base Attack Bonus: Level of Kinami: 62
Attack Melee: 62 (Lvl) + 25 (Str Mod) = 87
Attack Ranged: 62 (Lvl) + 27 (Dex Mod) = 89
Base Save Bonus: 62 / 2 = 31
Fort: 31 (Bsb) + 28 (Con Mod) = 59
Rex: 31 (Bsb) + 27 (Dex Mod) = 58
Will: 31 (Bsb) + 27 (Wis Mod) = 58
Damage: (1-6 + Str Mod) = 26-31 + 176 (Taijutsu skill) = 26-207
~Skills~
Skill Points: 25 + 2 = 27 x 4 = 108 x 62 (Lvl) = 6696
Total Skills: 14 (Not including Hide and Move Silently)
Social Skills
Bluff: (Cha) 300
Diplomacy: (Cha) 400
Innuendo: (Cha) 400
Seduction: (Cha) 1003
Physical Skills
Escape Artist: (Dex) 400
Hide: (Dex) 900
Move Silently: (Dex) 900
Survival: (Wis) 400
Treat Injury: (Wis) 600
Use Rope: (Dex) 400
Mental Skills
Forgery: (Int) 300
Ninja Skills
Ninjutsu: (Chk) 270
Genjutsu: (Int) 270
Taijutsu: (Str) 880
Shuriken: 250
Kunai: 250
~Possessions~
¥en:
Ryo:
Equipment: Passport Shuriken: x4 Kunai: x 8 ---------- ~Character Data~
Name: Kisoku Ryoushi
Village: Iwagakure
Clan/Bloodline: N/A
Element Affinity: Water
Age: 15
Gender: Male
Rank: Chunin
~Appearance~
Headband: On his forehead, where else?
Height: 5' 5"
Weight: 145 lbs.
Hair: Black and to his shoulders, it's always kept in a loose braid. When it's down, and it rarely is, it is wavy. After showering, however, it's completely straight, a fact that he doesn't necessarily like.
Eyes: The right eye is green, the left blue. Both eyes start out incredibly light, and as they get closer to the pupil, they fade into colors so dark that they look nearly black.
Physical Description: He has ivory skin that would make most women drool with envy. He doesn't look like he has a lot of muscle on him, but looks are decieving. He is a lot stronger than he looks.
Clothing: His main color is black or red, because it's harder to see the bloodstains. He normally wears well-fitted tees and dark jeans. Occasionally he will relax enough to wear a sweater (always black) or put on his chunin vest, but he neither likes the color nor the style. Plus, it only gets in the way of his work, so he wears it only when necessary. He generally wears black fingerless gloves that reach mid-arm, a few inches below his elbow- his senbon are usually hidden there at his beck and call.
Background: Kisoku didn't have a very nice childhood. He lived in an orphanage his entire life, and because of that, he saw a lot of injured children. When getting in fights, kids would go to him (as he was the oldest at the time) to get their hurts patched up. Due to that fact, he gained an interest in medicine early on.
Poisons and antidotes began to fascinate him early on- around age six. He began to make regular trips to the hospital, helping out wherever possible. When he was ten, he requested to work there- they turned him down, saying that they would only hire a chunin-leveled ninja. That was when he decided to join the academy.
His years at the Iwagakure Academy were short and to the point- he studied, they taught, he graduated within a year. On his team, he kept to himself, only speaking when required. His teammates didn't like him that much, as he was constantly insulting them. It was a relief to all when he finally reached the chunin status.
True to their word, the hospital hired him the next day. Since then, he has been working there, learning all he can about medicine. He frequently works with the top doctors, all of whom thinks he's a fantastic teenager, regardless of how he acts around others. In three years, he has gone from menial cleaning (now handled by mission-seekers) to handling most poisons and their cures. None of the poisons now go through Iwagakure that haven't passed through Kisoku's hands first.
Personality: At first, he seems really cold and callous. He doesn't open up to people, and is generally quiet and reserved. Incredibly patient, when he does open his mouth, it's usually an insult or a smart remark. He does not take well to liars, never lies himself, and cannot stand people who use others.
Other: He is a medic nin working at the hospital. His specialties are ranged, ninjutsu and defense.
He also wishes to start a collection of various poisons and their antidotes.
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu-
Bunshin no Jutsu: Cp cost: 1 pt. per bushin. Special: DC: 5
Fukumikuchi Hari (Hidden Mouth Needles) Cp Cost: N/A Damage: 6 - 7 (Senbon Damage)
Henge no Jutsu (Transformation Technique) Cp cost: 2 "+1 per minute the jutsu is mantained" Damage: N/A
Kawarimi no Jutsu (Replacement Technique.) Cp cost: 1 Damage: N/A
Medical Technique: Minor Chakra Heal [No bones can be repaired by this technique.] Cp Cost: -6 Cp per round Heals: 1 - 10 + 7 (Chk Mod.) = 8 - 17 + (2 x 2 (Nin. Skill)) = 12 - 21 (max heal)
Shikomishindan (Prepared Needle Shot) Cp Cost: N/A Damage: 6 - 7 (Senbon damage) plus poison.
Sensatsu Suisho (A Thousand Flying Water Needles of Death) Cp cost: 10 + 2 per needle. Damage: 4 - 8 per needle. Requeriments: Must be close to a body of water
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~
Level: 10
Hp: 10 + 5 (Con mod.) = 15 x 10 = 150
Cp: 3 + 7 (Chk Mod.) = 10 x 10 = 100
Strength: 10 + 6 = 16 Mod: 16 - 10 = 6 / 2 = 3
Dexterity: 10 + 11 = 21 Mod: 21 - 10 = 11 / 2 = 5
Constitution: 10 + 10 = 20 Mod: 20 - 10 = 10 / 2 = 5
Intelligence: 10 + 13 = 23 Mod: 23 - 10 = 13 / 2 = 6
Wisdom: 10 + 13 = 23 Mod: 23 - 10 = 13 / 2 = 6
Charisma: 10 + 0 = 10 Mod: 10 - 10 = 0
Chakra: 10 + 15 = 25 Mod: 25 - 10 = 15 / 2 = 7
Dodge Bonus: 10 + 6 (Wis Mod.) + 5 (Dex. Mod) = 21
Base Attack Bonus: 10 (Level)
Attack Melee: 10 (Lvl) + 3 (Str Mod.) = 13
Attack Ranged: 10 (Lvl) + 5 (Dex Mod.) = 15
Base Save Bonus: 10 (Level) / 2 = 5
Fort: 5 (Bsb) + 5 (Con Mod.) = 10
Rex: 5 (Bsb) + 5 (Dex Mod.) = 10
Will: 5 (Bsb) + 6 (Wis Mod.) = 11
Damage: 1 - 6 + 3 (Str Mod.) = 4 - 9
~Skills~
Skill Points: 2 + 6 (Int Mod.) = 8 x 4 = 32 x 10 = 320
Treat Injury: (Wis) 40 Long-Term Care (DC 15, +3hp pr day) Restore Hit Points (DC 15, 1d4hp) Revive Dazed, Stunned, or Unconscious (DC 15) Stabilize Dying Character (DC 15) Surgery (DC 25) Treat Disease/Poison (DC 15, you must first determine what's wrong with the character)
Knowledge: (Int) Behavioral Science: 20 Earth and Life Sciences: 80 Theology and Philosophy: 30
Chakra Control: (Int) 30
Ninjutsu: (Chk) 20
Ninja Weapon: 100 Senbon: Damage: 1 - 2 + 5 (Dex Mod.) = 6 - 7 Range: 30 Ft.
~Possessions~
Money:
¥en: Ryo:
Equipment: Device x 1 Zouketsugan (Pill to increase blood) x 10 Hyourougan (Three-day stimulant) x 10 Hikari Dama (Flash bomb) x 7 Kemuridama (Smoke bomb) x 5 Metal Wire (40 ft.) Radio x 1 Kunai x 5 Shuriken x 5---------- ~Character Data~
Name: Yamatou Ishida
Village: Iwagakure
Clan/Bloodline: N/A
Element Affinity: Earth
Age: 27
Gender: Male
Rank: Jounin
~Appearance~
Headband: In his pocket unless he is needed- then it's on his neck.
Height: 5'9"
Weight: 163 lbs.
Hair: Blonde and rather spikey, it acts as his lover's does and does not stay flat. Even after a shower his hair has it's spikes- quite impressive for one who doesn't care about it one bit.
Eyes: Blue
Physical Description: Rather feminine in appearance, he isn't as strong as he looks. In fact, given a choice, he would rather work on speed than strength.
Clothing: His favorite color is green, so his shirts are normally a variation of that color. Since he no longer works as a ninja unless absolutely necessary, he wears khaki-colored cargo pants as his choice of clothing. When not working in the restuarant he also has matching khaki gloves, but as that can be a hazard to health if he kept them on at the cafe, he doesn't wear them when he's on duty.
Background: Mat didn't have a very bad childhood- as far as experienced ninja go, he's one of the most innocent. He was born to a loving family as an only child and never had to work unless he had to. He joined the academy early on, and studied quietly in the back.
When he was given a genin team, he immediately gained a crush on one of his teammates- Taichi. Along with that he became quick friend and confident to his other teammate, Kinami. Together, they quickly passed the Chunin exams and, although he wasn't assigned with Kinami, they remained in contact.
It was when he became a jounin that Mat and Tai began to date. They quickly learned that they had much in common, if they fought quite a bit, and moved in with one another after three years of steady dating. They're only shock was, one night when they hadn't been expecting it, they were dealing with one of Kinami's breakdowns.
They kept her confidence, helped her through it, and then moved on in life.
After the minimum needed to serve as a jounin and earn retirement benefits, Mat retired from the world of the ninja and lived out his dream of opening a restaurant with his boyfriend. Since then, they have become well known as some of the best chefs in Iwagakure.
Personality: Mat is almost always fairly laid back and calm. He's the older brother-type that people go to when they need a shoulder to cry on or a sympathetic ear or a word of sage advice. However, he does have a temper. It is slow to rise, but when it does, none are safe from his wrath.
Other: Mat owns the Taitou Curry Cafe with his lover and boyfriend, Taichi. He specializes in defensive tactics.
Missions:
S: A: B: C: D:
Jutsu:
((Total without academy: 9))
Ninjutsu-
Boka no Jutsu (Mold with and take up the properties of an object nearby to avoid damage) Cp: 50
Bushin no jutsu Cp: 1/bushin
Doroku Gaeshi no jutsu (creates a wall of rock and earth) Cp: 20
Doryu Dango no Jutsu (Throws giant rock at opponent) Cp: 30 Damage: 40-80
Henge no jutsu Cp: 2 + 1/min maintained
Kanashibari no Jutsu (Temporary Paralysis) Cp: 20
Kawarimi no jutsu Cp: 1
Kekkai Dorodomu no jutsu (Traps person in self-repairing dome of earth) Cp: 20
Meisai Gakure no Jutsu (Camoflogue jutsu making the user nearly invisible) Cp: 10 + 1/round jutsu is held
Retsudo Tenshou no jutsu (causes the ground to collapse under opponent) Cp: 15 Damage: 5 - 25 + Chk Mod
Shinjuu Zanshu no Jutsu (Allows user to travel under earth and grab opponent from below, pulling them under so only their head is showing) Cp: 6
Genjutsu-
Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique) Narakumi no Jutsu is a Genjutsu that causes its target to see a horrifying vision. The user will use the rat hand seal that causes an imaginary circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they have already seen the illusion. Cp cost: 10 Will Save: 10 + character level + charisma mod.
Taijutsu-
Summoning Contract-
~Stats~
Level: 30
Hp: 10 + 16 (Con mod.) = 26 x 30 = 780
Cp: 3 + 8 (Chk Mod.) = 11 x 30 = 330
Strength: 12 + 15 = 27 Mod: 27 - 10 = 17 / 2 = 8
Dexterity: 12 + 48 = 60 Mod: 60 - 10 = 50 / 2 = 25
Constitution: 12 + 30 = 42 Mod: 42 - 10 = 32 / 2 = 16
Intelligence: 12 + 10 = 22 Mod: 22 - 10 = 11 / 2 = 5
Wisdom: 12 + 20 = 32 Mod: 32 - 10 = 22 / 2 = 11
Charisma: 12 + 10 = 22 Mod: 22 - 10 = 11 / 2 = 5
Chakra: 12 + 15 = 27 Mod: 27 - 10 = 17 / 2 = 8
Dodge Bonus: 10 + 11 (Wis Mod.) + 25 (Dex. Mod) = 46
Base Attack Bonus: 30 (Level)
Attack Melee: 30 (Lvl) + 8 (Str Mod.) = 38
Attack Ranged: 30 (Lvl) + 25 (Dex Mod.) = 55
Base Save Bonus: 30 (Level) / 2 = 15
Fort: 15 (Bsb) + 16 (Con Mod.) = 31
Rex: 15 (Bsb) + 25 (Dex Mod.) = 40
Will: 15 (Bsb) + 11 (Wis Mod.) = 26
Damage: 1 - 6 + 8 (Str Mod.) = 9 - 14
~Skills~
Skill Points: 2 + 5 (Int Mod.) = 7 x 4 = 28 x 30 = 840
Sense Motive: (Wis) 50
Escape Artist: (Dex) 50
Hide: (Dex) 50
Listen: (Wis) 50
Move Silently: (Dex) 50
Use Rope: (Dex) 40
Knowledge: (Int) Tactics: 120
Chakra Control: (Int) 240
Ninjutsu: (Chk) 190
~Possessions~
Money:
¥en: Ryo:
Equipment: Kunai x 5 Shuriken x 5---------- ~Character Data~
Name: Taichi Yagami
Village: Iwagakure
Clan/Bloodline: N/A
Element Affinity: Fire
Age: 29
Gender: Male
Rank: Hunter Nin
~Appearance~
Headband: When it's not in his pocket, he wears it on his forehead. Only when he's on duty, though.
Height: 5' 11"
Weight: 172 lbs.
Hair: A chocolate brown that won't stay still. It's not as spikey as Mat's tends to be (when it's short), but it won't behave and snarls very easily. Tai is not vain about his hair, but he is about Mat's and makes it known.
Eyes: A basic brown that doesn't have anything special about them.
Physical Description: Taichi leans more towards strength and endurance than speed. His muscles are wirey and as hard as steel, but it is not shown in his physique.
Clothing: He usually wears khaki-colored shorts with rather large pockets. His shirt is blue, unless he's in his ANBU attire. He wears overly large shoes on purpose- the idea being that people he fights would think he was clumsy until he needed to slip out of them.
Background: Tai grew up with a sister, living with a single mother. He helped to raise his little sister, until his mother and sister decided to move to a tiny village at the border of Sound and Stone. He elected to stay behind, at the age of thirteen, and join the academy.
He was one of the older students in his class, but was quick to learn. He became a genin on his first try, and was ecstatic to join his new team. At first, he thought the girl was wierd; then, the more he got to know her, the more she grew on him until Kinami was one of his most trusted companions.
Mat, on the other hand, he liked from the start. After passing the chunin exams, he began to woo his intended until they became jounin and Mat consented to date him.
He knew that Kinami was one of his special people when she came running to them, looking like a wreck, and he and Mat didn't blink at it and instead began to comfort her. When she left they both realized that she was one of the people they would do anything to protect.
While Mat elected to remain a jounin, Tai worked towards becoming an ANBU so that he could protect the people he loved. He retired with honors after nearly a year, and opened a restaurant with Mat right near Kinami's tower so she could see them whenever she wanted.
Personality: Tai is, in essence, a closet pervert. He can put away his dirty mind and pull out a clean one when the time calls for it, but he's much more at home with his unclean thoughts. He has a quick temper that is aroused easily, is fiercly protected of those he loves, and won't hesitate to throw himself in front of any innocent.
Other: He owns the TaiTou Curry Cafe in Iwagakure with his boyfriend and lover, Yamatou.
Missions:
S: A: B: C: D:
Jutsu:
((Total without academy: 6))
Ninjutsu-
Bunshin no Jutsu: Cp cost: 1 pt. per bushin. Special: DC: 5
Henge no Jutsu (Transformation Technique) Cp cost: 2 "+1 per minute the jutsu is mantained" Damage: N/A
Kawarimi no Jutsu (Replacement Technique.) Cp cost: 1 Damage: N/A
Genjutsu-
Taijutsu-
Goken (Strong Fist) Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage. Damage: 102 - 108 With Aian Nakkuru: 156 - 165
Hayabusa Otoshi (Peregrine Falcon Drop) While using the Sharingan, the user grabs a falling opponent by their ankles, wraps their legs around the opponents waist, and drives them head first into the ground. Damage: 102 - 108 + 53 = 155 - 161 x 4 = 620 - 644 Requeriments: Must droop yourself from a really high place along the enemy. Eemy recives extra 2 points of damage per 5 feets.
Konoha Daisenpu (Leaf Great Whirlwind) A powerful leap forward, using the extra momentum to perform a powerful spinning kick with both legs in mid air, the second kick often being aimed lower in case the intended target ducks. The technique is most effective at ranges of 2-3 meters, because if you miss or they dodge, you have at least made it past them and have a chance to react before they can mount a significant counter-attack. Damage: 204 - 216 per kick
Konoha Reppu (Leaf Gale) Using their quickness and agility, the user performs a spinning kick to sweep their opponent off their feet. Damage: 102 - 108
Konoha Senpu (Konoha Hurricane) This Jutsu is mainly a set-up one, and consists of kicking the opponent high into the air, thus leaving them vulnerable to a subsequent more powerful attack (usually Kage Buyō, Shadow of the Dancing Leaf). Damage: 102 - 108
Tsutenkyaku (Painful Sky Leg) This is basically just a kick down from the air, where the user uses their marvellous strength to create a gigantic crater and an earth-quake like effect to the surrounding area. Damage: 102 - 108 + 106 = 208 - 214
Summoning Contract-
~Stats~
Level: 40
Hp: 10 + 35 (Con mod.) = 45 x 40 = 1800
Cp: 3 + 4 (Chk Mod.) = 7 x 40 = 280
Strength: 16 + 100 = 116 Mod: 116 - 10 = 106 / 2 = 53
Dexterity: 16 + 18 = 34 Mod: 34 - 10 = 24 / 2 = 12
Constitution: 16 + 64 = 80 Mod: 80 - 10 = 70 / 2 = 35
Intelligence: 16 + 1 = 17 Mod: 17 - 10 = 7 / 2 = 3
Wisdom: 16 + 2 = 18 Mod: 18 - 10 = 8 / 2 = 4
Charisma: 16 + 0 = 16 Mod: 16 - 10 = 6 / 2 = 3
Chakra: 16 + 3 = 19 Mod: 19 - 10 = 9 / 2 = 4
Dodge Bonus: 10 + 3 (Wis Mod.) + 12 (Dex. Mod) = 25
Base Attack Bonus: 40 (Level)
Attack Melee: 40 (Lvl) + 53 (Str Mod.) = 93
Attack Ranged: 40 (Lvl) + 12 (Dex Mod.) = 52
Base Save Bonus: 40 (Level) / 2 = 20
Fort: 20 (Bsb) + 35 (Con Mod.) = 55
Rex: 20 (Bsb) + 12 (Dex Mod.) = 32
Will: 20 (Bsb) + 3 (Wis Mod.) = 23
Damage: 1 - 6 + 53 (Str Mod.) = 54 - 59 + Goken = 59 - 65 + 43 (Tai. Skill) = 102 - 108
~Skills~
Skill Points: 2 + 3 (Int Mod.) = 5 x 4 = 20 x 35 = 700
Intimidate: (Cha) 20
Knowledge: (Int) Streetwise: 50
Taijutsu: (Str) 430
Ninja Weapons: 200 Aian Nakkuru: A bladed iron knuckle worn on the hand. There is also a sharp blade at the end of the tool. The weapon is very effective for individuals who prefer hand to hand combat. Damage: 1 - 4 + 53 (Str mod) = 54 - 57 + 102 - 108 = 156 - 165
~Possessions~
Money:
¥en: Ryo:
Equipment: Aian Nakkuru Wire x50 ft. Kunai x6 Shuriken x2
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Posted: Thu Feb 15, 2007 4:33 pm
User-name: Giglamesh Posting: Typialcy everyday. Time zone: USA Central standard time ~Character Data~ Name: Gogandantes Giglamesh Village: Iwagakure Clan/Bloodline: Hisakata yaiba jikei (Lunar blade style) Description of Limit: A combat style Where the weilder weilds Duel weapons typicaly a blade in right hand and a second blade in left hand facing downwards out of hand. It can be taught by the experienced members that know the style and is not a blood line.
History: Hisakata yaiba jikei dated back over several decades, back to the fudeal era, a single man whos idea for peace in turn drove him to war as he fully belived "The end justifies, the means." This was this man battle cry as he would obtain peace for his country by any means necisiary. He leaded basicly a revolution agint his countries Shogunate and many time there number simply overwhelmed the un traied and low in number revoultionaires. With time most of his followers belived there would be no chance for victory. Then as desperation set in the man came up with his own duel blade fighting style and it proved to be very effective for him as he had slain far more than his share of enimies. Yet his revoulition was still begining to die as the shogunate still seemd to well trained and to far numerous. At which point the man began to teach the revoultionaries the same combat style, with little time to be gained they had leared and simple threw Hisakata yaiba jikei each man had beacme the equilvent of ten of the shogunates and with skill alone the in time defeated the corupt Shogunate wich set in a fairer form of goverment, diplomacy. It was the teaching of Hisakata yaiba jikei wich had turned unskilled and unmotivated revoultionaries in to great warriors wich changed there country forever. This sword style has been kept alive threw the generations basicly as a bushido school wich has survived over the many decades since it was orignialy created by a single man.
In game Stats: +2 katana skill per 5 lvls +2 dodge +3 to attack weapon melee when duel weilding lvl 0-10 +5 to attack weapon melee when duel weilding lvl 11-29 Negate the -10 when duel weilding when lvl 30 or higher
Element Affinity: Fire, Earth Age: 18 Gender: male Rank: Chunin
~Appearance~
Headband: Has a very large black bandana with iwagakure plate on forehead. Height: 6' 8" Weight: 250 Hair: Has mid back lenght rich black hair wich is braided and pulled back, he wears his Iwgakure bandana covering his hair as well as forehead and which leads to the edge of his eye patch covering his left eye. Eyes: Right eye a beautiful blue, Left eye no pupil as it is white glass. Physical Description: Has a large scar over left eye, wich resulted in fake eye, from left side of forehead over eye and down on to cheek to lower jaw. Is very tall with a incredibly muscular body. He has a slightly long black goatee, on this on either side of lips and above lip like mustach. Has a black serpentine dragon tatoo which head is at his left shoulder which sprial down around arm and stops at forearm. Over all he is a very handsome man, of a very strong stature. Clothing: Simply like this. Giglamesh wears a incredibly large cerominial black Yukata with white acents, the seleves on this has it slevees incredibly enlarged by Giglamesh himself for different means and uses. Giglamesh also wears extremly baggy black yukata bottem wich he has tucked in to his mid shin high shin guards giving a poofy look to them. His shins guard go down and around to brace the anckle leaving the toes a heel open, which he wears basicly socks with a strap keeping the big toes indivirual form the others. Giglamesh has a iron armor which wraps around covering his stomach chest and back much like a curiass, strapped to is are two iron shoulder plates. On the bottem of the armor on each side are four leather flaps used as protections as well as design. The hole armor is white with small black flames dipicted on it. He wears Kuroisan at his left hip and Shirotsuki as his right hip both out side the armor wich is over the ceromoinal yukata. Dangeling skull earring on right ear. Giglamesh also has arms wrapped up to elbow and wear fingerless leather gloves over the wrap wich have a steel plate with Iwagakure symbol on plate. Background: I come from distant shores And have trained my hole life in martial arts. My physcial power was always overwhelming due to size and how much i train. In time my master found out one of the reasons why i was so strong was that in my attacks i focoused chakra with out knowing. So he sent me to where i could better learn to use and master it in time. Personality: Giglamesh is a truly incredible hard worker and typicaly incredibly serious, while some time he can also be extremly lazy but only rarly. Has a horrible and violent temper, but typicaly keeps a cool head and feel most at ease when fighting. Other: Giglamesh has a sets of katanas, The first Kuroisan (Black sun) Is a Serated blade katana with white Tsuba, Kashiri, Kojiri and Menuki wrap,(Guard, Pomel, end cap on sheath, and wrap on handle) and the hiraji, saya, tsuka base, and sageo are gloss black.(Blade, sheath, wood handle, and dangeling cord.) Giglamesh wears Kuroisan at his left hip. The other is Shirotsuki (White moon) And is simply inverted colors of Kuroisan, is a Serated blade katana with black Tsuba, Kashiri, Kojiri and Menuki wrap, and the hiraji, saya, tsuka base, and sageo are white. Giglamesh wears Shirotsuki as his left hip, The two blades are a set of katana's forged by the smith Kaijinbo. Giglamesh also will typicly take any projectiles throw at him and keep them as materials for black smithing.
Missions:
S: A: B: 1 C: 3 D:
Jutsu:
Ninjutsu- Kakuremino no Jutsu (Cloak of Invisibility Technique) Kawarimi no Jutsu (Replacement Technique.) Nawanuke no Jutsu (Rope Escape Technique) Bunshin no Jutsu: Henge no Jutsu (Transformation Technique)
Getsuei Odori- (Moon dance) Description of Jutsu: The user casts four bushin's over them self and each is controled to move slightly slower than the last. When the user moves they move at a slower pace on purpose as the multiple images confuses the oppnent to make them unsure of wich is the real user and because of this it make the user hadered to hit, as well as making hitting the oppent slightly eaiser as they are unsure if which is the real one and unser sure which to evade. Chakra: 20 (-4 for each round the jutsu is held beyond the first) Damage: Requirements: hisakata yaiba jikei, bushin no jutsu Training: 5 days Special: Add +5 to dodge, add +5 to melee attack
Fukumikuchi Hari (Hidden Mouth Needles) The user is able to summon forth needles into the mouth and then spit them out at their opponent with precise accuracy. Cp cost: 5cp Damage: Needle "Senbon" damage. (24-25) Requeriments: Dexterity 20+ Training days: 10 Days.
Katon: Gokakyu no Jutsu (Fire Release: Grand Fireball Technique) Utilizing a high amount of chakra, a large ball of flame is exhaled from the user's mouth. Cp cost: 15 Damage: 20 - 40 + chakra modifier. ( 33-53) Reflex DC: 10 + Character level + chakra mod for half damage. Neutral 20 or surpassing the save by 10 means no damage. Requirements: Fire Affinity Training days: 10 days. Special: Uchihas learn this at young age.
Shunshin no Jutsu (Body Flicker Technique) A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination. Cp cost: N/A Damage: N/A Requeriments: Dexterity 20+ Training days: 3 days.
Genjutsu-
Taijutsu- Jutsu Name: Joushou Getsuei Kumori- (Rising moon shadow) Description of Jutsu: The weilder with incredible speed runs at uses extreme speed to dissapear form sight of oppnent, Only to duck down as close as they can to ground. Then with a katana in left hand blade down the user jumps as hard as they can, they at last instant the turst the left arm up with incredible force, trying to ram the hilt of the katana in to bottem of jaw of oppnent to send them air borne. This attack purpose is to render the oppnent unable to fight threw nonletahal means. Chakra: Damage: 5-10 + str mod Requirements: hisakata yaiba jikei, katana 10+, chakra control 10+ Training: 7 days Special: cannot reduce targets hp lower than 1, counted as taijutsu
Jutsu Name: Haikei Getsuei ranpu- (Setting moon light) Description of Jutsu: The user with a katana in right hand blade up and standing to front left of oppnent Spins one hundred eighty degrees and slams with great force the hilt of the katana in to the solar plex of the oppnent. It can be used as a second attack Joushou Getsuei Kumori, while in air user lashes full power of the arm to spin one hundred eighty degrees and slams with great force the hilt of the katana in to the solar plex of the oppnent while in mid air greatly increasing damage. This attack purpose is to render the oppnent unable to fight threw nonletahal means. It also a ariel attack. Chakra: Damage: 5-10 + str mod Requirements: hisakata yaiba jikei, Katana 10+, chakra control 10+ Training: 7 days Special: cannot reduce targets hp lower than 1, counted as taijutsu
Jutsu Name: Hangetsugata: akari kiwa sattou- (Half moon: Light side rush) Description of Jutsu: The user With right hand out and katana in left hand blade down, Focues great deal of chakra to leg muscles. Then charges the oppnent at great speed, once the user gets close he/shes uses the chakra to jump with incredible force directly at the target. Then right before impact lashes right arm to right hard while trusting left arm hard Trying to trust the hilt of the katana in to solar plex of oppnent with incredble speed and power. Chakra: 20 Damage: x 1.5 katana damage Requirements: hisakata yaiba jikei, katana lvl 30+, chakra control lvl 20+ Training: 15 days Special: When used add +5 to this melee attack, cannot reduce targets hp lower than 1, counted as taijutsu
Jutsu Name: Hangetsugata: Myou kiwa sattou- (Half moon: dark side rush) Description of Jutsu: This is the sister move the Hangetsugata: akari kiwa sattou. The user With left hand out and katana in right hand blade up, Focouses great deal of chakra to leg muscles. Then charges the oppnent at great speed, once the user gets close he/shes uses the chakra to jump with incredible force directly at the target. Then right before impact lashes left arm to left hard, while trusting right arm hard Trying to trust the blade of the katana in to oppnent with incredble speed and power. Chakra: 20 Damage: x 1.5 katana damage Requirements: hisakata yaiba jikei, katana lvl 30+, chakra control lvl 20+ Training: 15 days Special: When used add +5 to this melee attack, counted as taijutsu
Summoning Contract-
~Stats~ LV. 13 Hp: 153 Cp: 120
Strength: 10 + 21 +1 = 32 (11) Dexterity: 10 + 20 = 30 (10) Constitution: 10 + 16 + 2= 28 (9) Intelligence: 10 + 18 + 2 = 30 (10) Wisdom: 10 + 14 = 24 (7) Charisma: 10 + 4 = 14 (2) Chakra: 10 + 14 + 2= 26 ( cool Dodge Bonus: 10 + 2 + 10dex + 7wis= 29
Base Attack Bonus: 13 Attack Melee: 13/8/3 + 11str= 24/19/14 (34/29/24 with katana, 29/24/19 with duel katana's) Attack Ranged: 13/8/3 + 10dex= 23/18/13
Base Save Bonus: 6 Fort: 6 + 9con= 15 Rex: 6+ 10dex= 16 Will: 6+ 7wis= 13
Damage: (taijutsu and every wepon you use) 11-16 melee damage 11-41 katana damage
~Skills~ 2+10=12x4=48 1+10=11x12= 143 48+143=191 (1distrabuted,2 gained, clan stats ) Ninja weapon: (Katana) 85 + 17 + 4 = 106 Listen: (Wis) 32 + 7 + 1= 40 Chakra Control: (Int) 30 + 10 = 40 Ninjutsu: (Chk) 32 + 8 = 40 Research: (Int) 14 + 10 = 24 Concentration: (Con) 6 + 9 = 15 Taijutsu: 2 + 2= 4
~Possessions~ Kunai x4 Shuriken x6 Serated blade Katanas x2 Container of blood coagulent x1 (stops bleeding)
Money:
¥en: 800 Ryo:
Equipment: Kunai Shuriken Duel serated blade katanas Blood coagulent kit----------------------------------------------------------------------------------------------------------------------------- Profile nulled by .(.Kitsune_Masakazu.). PM for reinstatement.
Name: Kumetae Kaijinbo Village: Iwagakure Clan/Bloodline: none Element Affinity: Earth, Fire Age: 37 Gender: male Rank: jounin
~Appearance~
Headband: none, Has the Iwgakure symbol stiched in to his leather apron. Height: 6' 5" Weight: 350 (Of pure muscle) Hair: black buzzcut, with a long braided rat tail as the base of spin wich hangs down to his legs. Eyes: unknown, Lways wears Black sungless that cover his eyes Physical Description: Kaijinbo is a extremly phsycial buff man, with a very tan complextion Clothing: He wears some ragged brown pants with black steel toe bots under them, he wears a brown shirt with the sleeves ripped off over his shirt he wears a large and thick black leather apron with The Iwgakure symbol stiched in to it at his chest. He always had on a pain of black sungless covering his eyes completly. Background: Not much is known about kaijinbo, execpt one thing he has spent his entire life learning and increasing his black smithing skill he is considered one of the best. Personality: Kaijinbo is incredibly laid back and as he normaly dosnet due much as he runs his black smithing shop, but since there is not much need for it he normaly spends all day at the desk reading, watching tv, or sleeping. Other: He always has with him a massive silver maul, which he uses to black smith with, the maul he smithed himself speficly for himself.
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu- Ishi Bushin no jutsu- (Stone clone technique) A jutsu created specificly in Iwagakure, The user literaly channles chakra in to the ground and forms it upwards in to a exact likness of themselves. This clone is as strong as the user and can take same damage but there slower than the actualy user. Ishi bushin can lead in to many other tecniques as it is solid and basicly like making a temperoary clone of the user. Some consider it to be Iwgakure's answer to Kohanagakure's Kage bushin. Cp cost: 10 per bushin. Damage: Each bushin deals the same damage as you. Requeriments: Chakra +30, chakra control 30+, ninjutsu 30+ Training days: Varies. Special: Stone clone can use all jutsu's the user knows (execpt actualy blood lines), half dodge, Chakra split equaly split between clones, all other stats are same as users curent stats, for technique purposes can be counted as Kage bushin
Kamikaze Bunshin Bakudan-(Divine wind clone bomb) With a stone clone the user makes the clone charge and usually try to grab on to the target before having its chakra network reverse completly. The reversal of the clones chakra network causes it to becom unstable and explode violently due to its carbon earth composotion. Cp cost: 30 per exploded clone Damage: 20-40 + chakra mod 10ft explosion radius Requeriments: Ishi Bushin no jutsu, ninjutsu 50+ Training days: 20 Special: When clones are made the user can place gunpower in to the clone as there created, for each ounce of added gunpowder add +5 damage, treated as ninjutsu
Kugutsu no Jutsu (Puppet Technique) Just like a marionette, the user controls a puppet using strings of chakra from his fingers. This skill is often prepared in coordination with Kawarimi no Jutsu (Change of Body Technique), so the user can quickly replace their body with the puppet when they feel the need to activate it. Another useful quality of this skill is the fact that the puppet can take the form of another person, object, or, more commonly, the form of the user. Puppets are fitted with various hidden devices, most commonly extendable blades, various projectile launchers, and poison, both in gaseous form and liquid coating their weapons. This technique can also be adapted to control humans as if they were puppets, or another puppeteer's puppets. Cp cost: 2 cop per round the puppers are used. Damage: Depends on pupper power. Requeriments: Puppet users only. Training days: --
Doton: Doryu Dango (Earth Release: Earth Mausoleum Dumpling) The user is able to overturn the earth into a large dumpling shape chunk of earth the size of a mausoleum. Using their immense strength, they can lift up the ball and hurl it at his opponent, flattening everything in its path. Cp cost: 30 Damage: 40 - 80 Requeriments: Str 30+ Chakra 30+ Training days: 20 days.
Doton Kekkai: Dorodomu (Earth Release Barrier: Dungeon Chamber of Nothingness) Traps the victims inside a self-repairing dome of earth. Cp cost: 20 Damage: N/A Requeriments: Earth Afinity. Training days: 10 days.
Doton: Doryuheki (Earth Release: Earth Style Wall) The user creates a wall in front of them by spewing out a stream of mud from the mouth that quickly solidifies into a strong, protective wall. Cp cost: 40 Damage: N/A Requeriments: Chakra 50 + Training days: 20 days.
Katon: Karyu Endan (Fire Release: Fire Dragon Flame Bullet) Shoots an enormous ball of flame in the shape of a dragon from the user's mouth. Cp cost: 80 Damage: 120 - 250 + chakra mod. Requeriments: Fire affinity. Chakra 50+ Training days: 20 days.
Doton: Shikyo Oberisuku no jutsu -(Earth Release: Death Obelisk technique) The user channles a great amount of chakra in to there first and would then proceed to impact that fist agint the ground. They then you then impact to make a extrely large obelisk shaped rock jut upwards out of the ground undeneath the target. Cp cost: 50 Damage: 30-80 + chakra mod Requirments: Earth affinity, chakra control 50+, str 30+ Traning: 25 days Special:
Shikyo Oberisuku: Shikyo kanadzuchi -(Death Obelisk: Death hammer) After performing Doton: Shikyo Oberisuku no jutsu With the large stone obelisk still standing the user then proceed to literaly pick the obelisk up and use it as a weapon to try and smash the oppnent with it as if it was agiant club. CP cost: n/a Damage: 20-40 + Str mod (40-80 +str mod) Requirments: earth affinity, chakra control 30+, str 50+ Training: 15 days Special: When swinging the sides of the obelisk at target add +5 to attack melee, when trying to smash the oppnent the top -5 to attack melee but double damage, counted as weapon/taijutsu
Doton: Doroku Gaeshi (Earth Release: Earth Shore Return) After striking the ground with his hands, the user creates a large wall of earth will rise into place as defense. The defense is not perfect though, since a hard or drilling impact can puncture the wall. Cp cost: 20 Damage: N/A Requeriments: Level 10 higher Training days: 15 days.
Doton: Doroku Gaeshi Shuriken (Earth Release: Earth Shore Return shuriken) Once the user user the Earth shore return it the wall is not damaged there use there incredible strenght to lift and throw the wall like a shuriken Cp cost: n/a Damage: 10-20 + str mod Requirments: Doton: Doroku Gaeshi, str 20+ Traning: 5 days Special: can cancel out protective jutsu (by smashing in to them), +5 to oppnents dodge
Shunshin no Jutsu (Body Flicker Technique) A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination. Cp cost: 1 per ft Damage: N/A Requeriments: Dexterity 20+ Training days: 3 days.
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~
LV. 30 Hp: 850 Cp: 210 Strength: 12 + 50= 62 (26) Dexterity: 12 + 18= 30 (10) Constitution: 12 + 50= 62 (26) Intelligence: 12 + 100= 112 (51) Wisdom: 12 + 10= 22 (6) Charisma: 12 + 0= 12 (1) Chakra: 12 + 10= 22 (6) Dodge Bonus: 10 + 10dex + 6wis= 26
Base Attack Bonus: 30 Attack Melee: 30 + 26= 56/51/46/41/36/31 ...etc (161/156/151/146...etc with maul) Attack Ranged: 30 + 18= 48/43/38/33/28/23 ...etc
Base Save Bonus: 15 Fort: 15 + 26con= 41 Rex: 15 + 10dex= 25 Will: 15 + 6wis= 21
Damage: (taijutsu and every wepon you use) Taijutsu 27- 32 maul 31- 256
~Skills~ 2 + 51int= 52 x 4= 216 x 30 lvl= 6480 Craft (Black smith): (Int) 3000 + 51 Craft (Puppets): (Int) 1000 + 51 Perform: Puppet: (Cha) 1000 + 1 Ninja weapon: Maul: (Int) 1000 + 51 Sense Motive: (Wis) 400 + 6 Repair: (Int) 80 + 51
~Possessions~ Silver Maul 5-20(Like a sledge hammer) used as a smiths hammer Kunai x 10 shuriken x 30 Metal wire 100' Metal puppet "Shippou kamakiri" (silver mantis)
Money:
¥en: Ryo:
Equipment: Silver maul Kunai Shuriken Metal wire Puppets
Puppet weaponry "Shippou kamakiri" Head: Amanita phalloides coated 6"-2' extandable manidibles throat mounted Kibaku Fuda cannon Body: Center chest mounted Kibaku Fuda senbon gatling gun - Arms x2: Wrist mounted Amanita phalloides coated 3' scythe blade Elbow dislocation posion gas gernade launcher Legs x4: Anckle mounted Amanita phalloides coated 10" blades Conectors (alows the four legs to attack to appear and work as two)
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Posted: Thu Feb 15, 2007 5:17 pm
Profile nulled by .(.Kitsune_Masakazu.). PM for reinstatement.User name: n00bl1v3s Posting: proboly alot all depends when and how long I am online Time zone: Central USA
Name: Ark Kuamari Village: Hidden Stone Clan: Kuamari Clan Element: Earth Age: 17 Gender: Male Rank: Jounin/Kage (until Kinami comes back)
Very basic look of Ark: 
Headband: Brown cloth (around forehead) Height: 6'1 Weight: 170 Hair: Long meduim brown spiked up Eyes: Green-ish Clothing: He has a Black tee-shirt with a long baggy long sleeve on his right arm and left which attaches to the shirt. Baggy pants with the regular Ninja sandels. Now complete with a Jounin jacket!!! Backround: Ark is a pretty normal kid only that he and his grandfather are the only ninja in his family. His father and mother dispised ninja's saying ''they are only used for violence and money'' but Ark sent out to change their minds so he minorly trained with his grandfather. His goal in life is too show that ninja are for more than war Personality: He is kinda a goof ball but when times come to be serious he is focused on the goal. Other:
Missions: None of the moment S: 1 A: 1 B C D:1
Genjutsu:
Ninjutsu:
Henge no Jutsu
Bushin no Jutsu
Kawarimi no Jutsu
Kasei no Jutsu (Growth Technique) Description: By using their chakra, the clan members of the Kuamiri increase the size of an object evenly in weight and mass. Chakra: - 5cp per 1/2 enlargement Damage: +1 increase to base damage of object per 1/2 level of increase.
Kujokei No Jutsu Primaraly used on the Kuani. This technique seperates the enlarged metal of the kunai into creating smaller kunais. All the kunais are strung together by a chain of chakra to create a weapon. (In good sence, like Renji's Bankai in Bleach) Cp Cost: 35 Damage: 60 - 100 + Chakra Mod
Shunshin no Jutsu (Body Flicker Technique) A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination. Cp cost: N/A Damage: N/A Requeriments: Dexterity 20+ Training days: None.
Doton: Doryu Dango (Earth Release: Earth Mausoleum Dumpling) The user is able to overturn the earth into a large dumpling shape chunk of earth the size of a mausoleum. Using their immense strength, they can lift up the ball and hurl it at his opponent, flattening everything in its path. Cp cost: 30 Damage: 40 - 80 Requeriments: Str 30+ Chakra 30+ Training days: 20 days.
Doton: Iwayado Kuzushi (Earth Release: Rock Lodging Destruction) Rocks are dislodged from above the opponent. Cp cost: 40 Damage: 50 - 120 per rock that falls on you. Requeriments: Chakra 30+ Must have some kind of celling over the person. Rock "Earth Affinity" Training days: 30 days.
Doton: Retsudotensho (Earth Release: Split Earth Turn Around Palm) This technique allows the ninja to control nearby rocks and stones that surround the enemy and will begin to hit and spin about crushing all those trapped within it. Cp cost: 15 Damage: 5 - 35 + chakra mod. Requeriments: Level 15+, Chakra 30+ Training days: 15 Days.
Doton: Doryudan (Earth Release: Earth Dragon Bullet) This jutsu creates a likeness of a dragon's head that launches mud balls from its mouth onto the opponent. Cp cost: 50 Damage: 10 - 30 per bullet. Requeriments: Earth Affinity. Chakra 50+ Training days: 15 days.
Kage Bunshin no Jutsu (Shadow Doppelganger Technique) Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this jutsu does not create illusions, but real bodies of the user. The user's chakra is evenly distributed among every clone. This could be very dangerous if the user is low on chakra or makes too many clones (like with Tajū Kage Bunshin no Jutsu (Multiple Shadow Clone Technique). Kage Bunshin can't be detected by Byakugan. This is because the clones are real bodies with real chakra circulatory systems, identical to the user. The real one also cannot be detected by the Sharingan. Because the clones are basically real, they can perform Jutsu and real damage on their target, and can take some hits themselves, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one blow or fatal attack. Since the clones are exact replicas of the user, one can use them in combination with many other techniques. Cp cost: 10 per bushin. Damage: Each bushin deals the same damage as you. Requeriments: Chakra 50+ Training days: Varies.
Taijutsu:
Goken (Strong Fist) Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage. Damage: Inceases normal taijutsu damage to 5 - 16 Requeriments: Taijutsu 20 ranks. Training days: Must keep training all the time.
Dainamikku-Entori (Dynamic Entry) Simply a flying jump kick straight at the enemy. Usually used as an opening or surprise attack. Damage: Double taijutsu damage. Requeriments: Jump 10 ranks. Taijutsu 10 ranks. Training days: 2 days.
Lv:31 Hp: 651 CP: 713 Strength:12+24=36 (13) Dex.:12+21=33 (11) Constitution:12+21=33 (11) Intellegence:12+21=33 (11) Wisdom:12+21=33 (11) Charisma:12+5=17 (3) Chakra:12+38=50 (20) Dodge:10+wiz.+dex.= 33
base attack bonus: 31 Attack Melee: 44 Attack Range: 42
Base Save: 20 Fort: 20+11=31 Rex: 20+11=31 Will: 20+11=31
Skills sad 0/1426 to distribute) Kunai: 630 Taijutsu: 640 ((Tai damage: 18-29)) Kawarimi: 156
Money:1300
Equipment: 1x Kunai
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Posted: Thu Feb 15, 2007 5:32 pm
Profile nulled by .(.Kitsune_Masakazu.). PM for reinstatement.
Character Stats:
Name:Navalie Taida Village:Iwagakure no sato Clan/Bloodline:none/ Taida bloodline
Element Affinity: related to Kinami + Mura, has same ability (Basicaly earth and water)
Age:13 Gender:female
Rank:Genin
~Appearance~
Headband: Creamish white color and the band would be around her waist, also has access cloth floating in wind. Height:5' 5'' Weight:130lb.s Hair:Sandy Brown, has short bangs and two pony tails.
Physical Description:has some muscle but it is hardly visable.she is very strong although.very fast.has a small mark under her eye that so happens to be a scar that is alway's covered.she is somewhat tan.
Clothing:A whitie shirt that hangs low on the shoulders,black tank stop underneath,Pair of flaired Black jeans, her ninja shoes are black and are like boots(they are very high heeled).her black gloves with a steel plate This is Navalie in her kimono.this is Navalie in her swimsuit
Background:she is a very strong and talented ninja.and a fast learner. she is good at catching mistakes.she's always felt lonely as a child.she is always trying her best. she also has a loud voice when she want's to and it is so loud it is in the loudness range of a scream only it is just regualr voice. she is kinami's long lost cousin and she beleives that she might have simmiler abilitys, which she does.
History:Kinami's grandmother had a child who was a great ninja and never got married at least to what Navalie thought. but this ninja had a daughter. Her mother had gone off one day (Navalie's 2nd birthday) to go fight with the other ninja in the area. Navalie was only 2 and she was near a window looking out at her mother. Her mother had flew into the window and basically died right in front of her face. No one knows why she was kept alive that day because she could have easily died. And from that day Navalie had been sad her whole life and she had no friends or family... Not even 1 person to look over her. She had to do things on her own and every one of her birthday's She has sulked and cried because that was the day that had brought her sadness. .So then the child was left to be raised alone. and due to that she has become very lonely.
But that changed a little while after she came to the academy because she has felt the need that this was her destiny and her path. She had chose to become a ninja and she was going to continue in her path. Her goal was to become one of the greatest ninja ever and to protect those close to her. She also reconized that she had become friends with everyone in the village and that she isn't lonely.
And after that she had became a genin and she has trained and chose her path to help others by becoming a medic ninja and She also realizes that she may struggle but she continues down her path... The path of a ninja.
And every so often she has a few breakdowns and she is always thoughtful. She always has had the same feelings but she has grown more emotions that she uses more often, Still realizing that she will always remain lonely, scarred, scared, and hurt from that one day in history that will never fade away.
And as for Her parents Navalie grew Up without a father and mother, But what she didn't know was that she had a father who had became a missing Nin a few years before Navalie was born... Therefore her father had no clue he was to have a child and his wife was to die. And her father had always wanted a child but did not know he had one. Many people had chased after Navalie's father yet no one had found him. And through all her years in life she had no one there to support her through thick and thin.
As for her father, the reason why he had left the village and claimed a missing nin, he was framed for commiting murder to a fellow high rank nin and was also framed for stealing something that was worth more than anything. Therefore he was forced to leave the village and Navalie's mother had found out about this and she had fought the ninja and therefore she was killed and the info was left at a cliff hanger. Shortly after the man who had framed Navalie's father had been killed. After that even more ninja had came after Navalie's father but everyone that was sent never found him or they didn't have a chance to tell him that it was fine to head back to the village and that they knew he didn't do the things he was framed for doing.
And for her family history Navalie's mother was the child of Kinami's grandmother and Navalie's Father was Also a child of Kinami's grandmother so together they made up a set of one of kinami's Aunts and Uncles. So Navalie was a pure Taida member. And Once her mother was eliminated it was just Navalie's father; Yasashiku Taida
Personality:she is very lonely.She is nice and will NEVER give up.she likes being around others. she likes to do things on her own.she is persistant and has a ton of engery. she is also stubborn and she will let nothing get in her way or she will fight till the end, she is a very social person and she often hides her emotions in her head. when she gets ticked off she has a bad temper also and her voice raises to a high degree, She will forever remain hurt inside but it never shows until the last minute when she has a breakdown.
Other:she can never give up. She is always thinking about the past and she is always being very random.
Note: She is bisexual and she is very moody. She is a deep sleeper and a heavy trainer. She is very random. She is very much like kinami in many way's. She has her own style and she is her own person.
Family members: Kinami,Ibara, Mura, Ya' sudyru, [One father that is no where to be found]
Missions:
S:0 A:0 B:0 C:1~finished~ D:0
Jutsu:
Medical Technique: Minor Chakra Heal By using one's chakra, a ninja can repair damaged muscles and skin. Through hard studies and continual practice a ninja can master the proteins in a body to help repair these injuries. [No bones can be repaired by this technique.] Cp Cost: -6 Cp per round Heals: 1 - 10 + Chakra Mod. For ever 10 ranks ninjutsu, +2 max heal. Requirements: Treat Injury (10), Knowledge: Life Sciences (10), Chakra Control (20)
Ninjutsu-
Suiton: Suikodan no Jutsu (Water Release: Water Shark Bullet Technique) This jutsu utilizes water to attack the enemy with a powerful water burst. Cp cost: 23 Damage: 40 - 75 + chakra mod. Requeriments: Water Affinity. Training days: 4 days.
Fukumikuchi Hari (Hidden Mouth Needles) The user is able to summon forth needles into the mouth and then spit them out at their opponent with precise accuracy. Cp cost: 5cp Damage: Needle "Senbon" damage. (15-26) Requeriments: Dexterity 20+ Training days: 10 Days.
Kakuremino no Jutsu (Cloak of Invisibility Technique) This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible. Cp cost: 0 Damage: N/A Requeriments: Learn in the academy. Training days: Academy time.
Kawarimi no Jutsu (Replacement Technique.) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requeriments: Must have something to replace with. Training days: Academy time.
Shunshin no Jutsu (Body Flicker Technique) A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination. Cp cost: N/A Damage: N/A Requeriments: Dexterity 20+ Training days: 3 days.
Nawanuke no Jutsu (Rope Escape Technique) A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu. Cp cost: 0 Damage: N/A Requeriments: Learn in the Academy. Training days: Academy time. Special: Roll an escape artist skill check when using this.
Genjutsu-
Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique) Narakumi no Jutsu is a Genjutsu that causes its target to see a horrifying vision. The user will use the rat hand seal that causes an imaginary circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they have already seen the illusion. Cp cost: 10 Requeriments: Genjutsu 10 Ranks Training days: 5 days. Will Save: 10 + character level + charisma mod.
Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bushin. Damage: N/A Requeriments: Accademy students learn it on the accademy as a basic jutsu. Training days: Accademy. Chakra control check DC: 5 per bushin.
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is mantained" Damage: N/A Requeriments: Learn in the Academy. Training days: Accademy time. Chakra control check DC: 10 Training: 12 days.
Taijutsu-
Summoning Contract- none.
~Stats~
LV.8 Hp: 128 Cp: 72 Strength: 8 + 13+2+6=+1=30 Mod:10 Dexterity: 8 + 4+2+6 = 20 Mod: 5 Constitution: 8 + 0 +1+3+10= 22 Mod: 6 Intelligence: 8 + 10+1+3 = 22+10=32 Mod: 11 Wisdom: 8 + 2+1 +3+9= 23 Mod: 6 Charisma: 8 + 0 +1+3= 12 Mod: 1 Chakra: 8 + 7 +2+6= 23 Mod: 6 Dodge Bonus: 10+wis+dex=21
attack bonus:8 melee attacks:18 ranged attacks:13
Bonus save:4 Fort save:10 Rex:9 Will:10
Damage: 11-16
~Skills~
Swim:10 (Str)
Balance:72 (Dex) Escape Artist:10 (Dex) Hide:33(Dex) Move Silently:26 (Dex) Sleight of Hand: (Dex) Tumble:1 (Dex) Use Rope: (Dex)
Concentration: 10(Con)
Chakra Control:25 (Int) Craft: (Int) Disable Device:4 (Int) Forgery: (Int) Knowledge:life sciences:13 (Int) Repair:4 (Int) Research: 55(Int) Search:35 (Int)
Listen:22(Wis) Read Lips:2(Wis) Sense Motive: 6(Wis) Spot:50 12(Wis) Survival:55(Wis) Treat Injury:15 (Wis)
Bluff:5 (Cha) Diplomacy: (Cha) Disguise: 5(Cha) Gather Information: (Cha) Handle Animal: (Cha) Intimidate: (Cha) Innuendo: (Cha) Perform: 40(Cha) Seduction: (Cha)
Ninjutsu: (Chk) Genjutsu: 17(Int) Taijutsu:20 (Str) Fuuin Jutsu: (Int) Kawarimi: 44 Kunai: 22 Shuriken: 2 Ninja Weapons: 10 Sneak Attack: 5
Skill Points: 416 now 0 total skills:23
~Possessions~
kunai:4x shruiken:6x small watch
Money:
¥en:400 Ryo:0
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Posted: Thu Feb 15, 2007 5:47 pm
Profile nulled by .(.Kitsune_Masakazu.). PM for reinstatement.User-name:desean101101 Posting: Everyday if I don't get to much homework. Time zone: south eastern
Name: Rai Kurisagi Village: Iwagakure Clan/Bloodline: Kurisagi
Element Affinity: Lightning, Earth. Age: 14 Gender: Male
Rank: academy student
~Appearance~

Headband: when he gets one, Will where it around his neck, like in the picture.
Height: 6’ 1'' Weight: 175lb.s Hair: Spiked black hair Eyes: His eyes are a golden brown color
Clothing: See picture, His T-shirt has the hidden stone village symbol on it instead of the Konoha symbol.
Background: He lived with his mother and father and his two younger sisters till about the age of 10. His mother and father left home for an extremely difficult mission from the kage and after two weeks they were reported as MIA (Missing in Action). Thinking his parents Dead, he became overwhelmingly depressed and distant from his sisters. He begun training his mind in body the same as his father, while working odd jobs to keep his sisters alive( who's names are Ryoko and Ten, and are both 12 now). When he turned 14 he finally coped with his parent’s disappearance as he entered the Stone ninja academy. He found some reports in an old room he looked into, in which stated that his parents were spotted last year in the area of the Sound village. Now since the genin exams are coming up, he hopes are high to find his parents, for his and his sister’s sake, and to make his father proud when he becomes a powerful shinobi. Before His father Disappeared, He trained Rai extensively in his lightning elements, forcing his body to remember what the Mind could not. This In Turn Led to Rai and His father Creating an Advanced Form Of lightning jutsu, He and His father named the element Puraton ( Plasma) and they each added that tattoo on their right side of the chest, ( Since both had the lightning tattoo cover their left side of the chest.) He knows most of the Lightning based Jutsus from his fathers’ demonstrations but can't perform them until he reaches the precise amount of chakra control and the mass amount of chakra. He believes He was sealed with the 6 tailed Demons (Raijuu) by his grandfather using the forbidden sealing jutsu to protect the Kurosagi clans head quarters, The Reality Is that Raijuu, Rai's Alternative personality, Demolished The Kurosagi clans headquarters and Killed everyone inside, Almost killing His parent. His Grand Father Sealed The personality To the deepest Reaches Of Rai's Subconscious as Raijuu Impaled Him On a Tall Piece Of lumber Sticking out of the Rubble .
Before being sealed the Demon called a massive lightning bolt and wiped out the clans building, Leaving Rai's infant body in the buildings wreckage until his family managed to free themselves from the wreckage and save him. He was told about this by his father during one of their training sessions when he completely lost control over his chakra and began to act randomly until his father calmed him down. This has emotionally scared him and He rejects the Demons chakra unless put into a life threatening situation. Even though That is what Everyone Told Rai When He was A child, The Truth Is That Raijuu is Actually An Alternate Personality That Takes The Form Of a Demon, Rai to Raijuu Transformations Usually Double His Vitality and Chakra Levels, Leaving People To assume That He Has A demon sealed in him.
Personality: He is a very outspoken person and can make friends easily, He tries to hide the fact that He Is a jinchuuriki. He is very protective of those close to him which may or may not be a good thing depending on the situation. What he doesn't know that when he creates lightning, Raijuu's chakra leaks out and mixes with his, boosting the manipulation. Raijuu Is Destructive and Vindictive, Feeding into the Idea That He himself Is a demon.
Other: He is stubborn and headstrong. He also Makes Jokes when He sea’s the mood going gloomy.
Missions:
S:0 A: 0 B: 0 C: 0 D: 0
Jutsu:
Ninjutsu- Kawarimi no Jutsu- Replacement Technique. Cp cost: 1 Damage: N/A Requeriments: Must have something to replace with. Training days: Academy
-Nawanuke no Jutsu-Rope Escape Technique Cp cost: 0 Damage: N/A Requeriments: Learn in the Academy. Training days: Academy time.
Kakuremino no Jutsu-Cloak of Invisibility Technique Cp cost: 0 Damage: N/A Requeriments: Learn in the academy. Training days: Academy time.
Chakra wall climb Cp-1 and then 1 per minute Damage: N/A Requeriments: Learn in the Academy. Training days: Academy time.
-Bunshin no Jutsu-Clones Cp:1 per clone Damage: N/A Requeriments: Learn in the academy. Training days: Academy time.
-Henge no Jutsu-Transformation Technique Cp cost: 2 "+1 per minute the jutsu is maintained Damage: N/A Requeriments: Learn in the Academy. Training days: Academy time.
Genjutsu-
Taijutsu-
Summoning Contract-none as of yet.
~Stats~
LV.1 [Exp = 59/100]
Hp: 13 [Double When Raijuu is In control]
Cp: 5 [ Doubled when Raijuu Is in control]
[+5 To every stat but Con and Chk when Raijuu Is in Control.]
Strength: 6 + 8 = 14 Modifier = 2 Dexterity: 6 + 2 = 12 Modifier = 1 Constitution: 6 + 6 = 12 Modifier = 1 Intelligence: 6 + 6 = 12 Modifier = 1 Wisdom: 6 + 8 = 14 Modifier = 2 Charisma: 6 + 8 = 14 Modifier = 2 Chakra: 6 + 4 = 12 Modifier=1 Dodge Bonus: 10+2+1 =13
Base Attack Bonus:1 Attack Melee:3 Attack Ranged:2
Base save Bonus: 0 Fort: 1 Rex: 1 Will: 2
Damage: 3-8 (Punch or Kick)
~Skills~ Chakra Control: (Int) 2
Tasks and difficulty class:
Chakra tree climbing First time DC 20 Chakra tree climbing after learning how DC 0 Walk on water first time: DC 25 Walk on water after learning how: DC 0 Gluing your body against a wall: DC 30
Ninjutsu: (Chk) Ranks = 2
This skill is used mainly to measure your skill as a ninjutsu user. For every 10 points you have on this skills you add a + 2 to the max damage you deal with any ninjutsu you know. Also certain ranks are necessary in this skill to learn certain jutsus. Having a high ninjutsu score doesn’t mean you learn the jutsu automatically but it might take less time to do so. Having high ninjutsu also add a + 2 DC on the saves against your ninjutsu attacks.
Genjutsu: (Int) This skill is used mainly to measure your skill as a genjutsu user. For every 10 points you have on this skills you add a + 2 DC on the saves against any genjutsu you perform. Also certain ranks are necessary in this skill to learn certain jutsus. Having a high genjutsu score doesn’t mean you learn the jutsu automatically but it might take less time to do so.
Taijutsu: (STR) Ranks = 2 This skill is used mainly to measure your skill as a taijutsu fighter. For every 10 points you have on this skill you add + 2 to the maximum damage you do with your taijutsu attacks. Also certain ranks are necessary in this skill to learn certain moves. Having a high taijutsu score doesn’t mean you learn the jutsu automatically but it might take less time to do so and also increase the effectiveness of the jutsu.
Kawarimi: Ranks = 2 As the name states this skill is used when you are trying to use kawarimi no jutsu to replace yourself with an object near you. The difficulty class for this skill is your opponent attack roll + 10. There must be an actual object to replace yourself in your surrounding so don to expect to be able to use this skill every time you are getting your a** kicked.
Kunai: 2 This skill is used to measure your skills when fighting with a kunai in melee and ranged combat. This skill has NO roll use, instead is used as a damage bonus. For every 10 points you have in this skill you receive a +2 bonus on the maximum damage you can do with a kunai and +1 on your attack roll when using such weapons.
Shuriken: 2 This skill is used to measure your skills when throwing a shuriken at an enemy or in-animated object. This skill has NO roll use, instead is used as a damage bonus. For every 10 points you have in this skill you receive a +2 bonus on the maximum damage you can do with a shuriken and +1 on your attack roll when using such weapons.
Ninja Weapons (Trench Knives) : This skill is used to measure your ability at using a certain weapon. This skill has NO roll use, instead is used as a damage bonus. For every 10 points you have in this skill you receive a +2 bonus on the maximum damage when dealing damage with your selected weapon and +1 on your attack roll when using such weapon. This skill must be increased independently from other weapons. If you use more than a type of weapon for example you carry a katana and combat Bow you must put Ninja Weapon (Bow) as a skill and Ninja weapon: (Katana) as a separate skill. There is no limit on how many weapons you can master.
Tumble: (Dex) You can dive, roll, somersault, flip, and execute other types of gymnastic moves. Many types of armor, and any excessive load of carried items, make it more difficult to use this skill. You can also use tumble to avoid damage while falling from a high height and escape attacks of opportunity. Example you can use a back flip to evade the attack you would have provoked by running away.
Avowing damage from a fall DC 15 + 5 per 10 feet. Ignore an attack of opportunity from moving DC 15 Tumbling over an enemies head to land behind him. DC = Enemy attack roll halved.
Concentration: (Con) Ranks = 0 You're good at focusing your mind not matter the situation. By making a jutsu, you make your Jutsu check. Yet, if you are attacked, then you must make a Concentration to avoid failing your Jutsu. The DC = 10 + Damage dealt. If your getting continual damage by Fire or such thing, then the DC = 10 + Half the Damage taken. If your moving then you must make a Concentration DC = 10. If your making a Jutsu in a light storm the DC = 15. Under a harsh storm, or while being Pinned/Grappled, or under an extraordinary violent motion (Earthquake) the DC = 20. Chakra control you have, the better Jutsus you can learn.
Skill Points: 10
~Possessions~
Money:
¥en: 0 Ryo: 0
Equipment: Kunai x4 Shuriken x6
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Posted: Thu Feb 15, 2007 6:08 pm
User-name: Rin Kairiu Posting: As much as possible Time zone: Pacific (USA) ~Character Data~ Name: Areno Kei Village: Iwagakure Clan/Bloodline: (Working on it) Element Affinity: Water/ Earth Age: 12 Gender: Female Rank: Genin
~Appearance~
Headband: None yet Height: 5'2 Weight: 120 Hair: Curly, brown with red highlights. Goes down to shoulder blades and is always worn in a braid. Eyes: Big, golden brown Physical Description: Strons and sturdy, not bulky. Very pale with a few freckles. Has large breasts that she is very consious about and is continually trying to hide in her jacket. Clothing: Tan cargo pants and a green shirt with a black fishnet shirt under it. She also wears a red jacket that goes down to mid-thigh. She now wears a pair of gold, hoop ear rings as a promise. Background: She lives in a family of six and is the oldest child. Her famikly has lived in Iwagakure for four generations but she is the first ninja since her great grandpa. Due to the refusal to pass around family history, it has been lost. Personality: She is one of the most shy and modest people you will ever meet, though after staying around someone for a while she might warm up...or not. She keeps to herself because of past happenings. Other: Her hobbies are sitting in the silence of her room, reading, listening to music. She loves to sing but she won't in front of people. Her favorite foods are roast beef and cinnamon rolls.
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu-
Genjutsu-
Bunshin no Jutsu
Taijutsu-
Summoning Contract-
~Stats~ LV. 1 Experience: (30/100) Hp: 11 Cp: 5 Strength: 8+0+6 =14 mod=2 Dexterity: 8+0+4 = 12 mod=1 Constitution: 8+0+4 = 12 mod=1 Intelligence: 8+0+8 = 16 mod=3 Wisdom: 8+0+6 = 14 mod=2 Charisma: 8+0+2 =10 mod=0 Chakra: 8+0+6 = 14 mod=2 Dodge Bonus: 13
Base Attack Bonus: 1 Attack Melee: 2 Attack Ranged: 1
Base Save Bonus: 0 Fort: 1 Rex: 1 Will: 2
Damage: 3-7 ~Skills~ Swim: (Str) 2+0+0=2 Balance: (Dex) 1+0+0=1 Escape Artist: (Dex) 1+0+0=1 Hide: (Dex) 1+0+0=1 Move Silently: (Dex) 1+0+0=1 Sleight of Hand: (Dex)1+0+0=1 Tumble: (Dex) 1+0+0=1 Use Rope: (Dex) 1+0+0=1
Concentration: (Con)1+0+0=1
Chakra Control: (Int) 3+0+0=3 Craft: (Int) 3+0+0=3 Disable Device: (Int)3+0+0=3 Forgery: (Int) 3+0+0=3 Knowledge: (Int) 3+0+0=3 Repair: (Int) 3+0+0=3 Research: (Int) 3+0+0=3 Search: (Int) 3+0+0=3
Listen: (Wis) 2+0+0=2 Read Lips: (Wis) 2+0+0=2 Sense Motive: (Wis) 2=0+0=2 Spot: (Wis) 2+0+0=2 Survival: (Wis) 2+0+0=2 Treat Injury: (Wis) 2+0+0=2
Bluff: (Cha) 0+0+0=0 Diplomacy: (Cha) 0+0+0=0 Disguise: (Cha) 0+0+0=0 Gather Information: (Cha) 0+0+0=0 Handle Animal: (Cha) 0+0+0=0 Intimidate: (Cha) 0+0+0=0 Innuendo: (Cha) 0+0+0=0 Perform: (Cha) 0+0+0=0 Seduction: (Cha) 0+0+0=0
Ninjutsu: (Chk) 2+0+0=2 Genjutsu: (Int) 3+0+0=3 Taijutsu: (Str) 2+0+0=2 Fuuin Jutsu: (Int) 3+0+0=3 Kawarimi: 0+0+0=0 Kunai: 0+0+0=0 Shuriken: 0+0+0=0 Ninja Weapons: 0+0+0=0 Sneak Attack: 0+0+0=0
~Possessions~
Money:
¥en: Ryo:
Equipment:
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Posted: Thu Feb 15, 2007 8:38 pm
User-name: Sword in the Shadows Posting: If I get my way, quite often. Time zone: US Pacific.
~Character Data~ Name: Niboshami Katare Village: Iwagakure no sato. Clan/Bloodline: Currently, none. Element Affinity: Lightning, Earth. Age: 10 Gender: Male Rank: Genin
~Appearance~
Headband: It bothers him on his head, so he normally wears it on his neck like a collar. Height: 5'2 Weight: 80 Lbs. Hair: Dark brown Eyes: Green Physical Description: White, muscular for a child, long-legged. Clothing: Wears a red sweatshirt on most occasions, or a red shirt if it's very hot outside. Background: Niboshami Katare is the grandson of a famous ninja. This ninja did not give himself a title of any kind, and therefore was simply called "The Nameless Ninja of Kumogakure". Over time, "Nameless Nin" became regarded as one of the most powerful ninjas of his time.
However, when Katare was 5 years of age, his grandfather was finally taken down. This was caused of a well-aimed physical blow right below the back of the neck; This effectively disaligned his fourth and fifth vertabrae, leaving him paralyzed and unable to dodge or block anything at all. Obviously enough, he was quickly 'disposed of'.
His father, of course, told Katare of his grandfather's death.. Except that instead of telling him that his grandfather was murdered, Katare's father simply said that he had died of a heart attack. (He dosen't have a name, so Dad figures that Katare will never find out...)
Less than a year afterwards, the family was captured by Kirigakure ninjas while on a trip headed to Cloud Country. His father was taken away for a reason that Katare still dosen't know, and his mother was raped and killed right in front of Katare's eyes. In some evil form of torture, Katare had been forced to watch by some other members of the Water Country.
This drove Katare mad, and the pictures in his mind of it ended up putting him into a state of shock for several days. When he woke up, he was in the arms of his crying father, on their way back home. Katare, over the course of the next few months, came up with several methods of blocking the horrible memories out of his mind.
Ever since then, Katare has done everything to be just like his grandfather. He has been determinedly training himself in mental and physical fields, and is now, at age 10, training to become the best ninja around and become strong enough to avenge his mother. ...But it still drives him completely crazy whenever those memories begin to stir...
Personality: Katare is, more than anything else, determined to surpass his grandfather and become the most well-known ninja in all of the world.
Katare is frugal. If you ruin one of Katare's articles of clothing, or one of his weapons, Katare will likely rip your head off. (That's a bit of an exaggeration, but you get the picture.)
Normally Katare can be playful or competitive, but sometimes Katare will, in a flash, become dead serious. This is normally the effect of making Katare disturbed, mad, or worse: Crazy.
Last but maybe just a little bit least, Katare is nearly always thinking about something else. When he's not trying to train his ninja skills, or tearing off your limbs for ruining his favorite red jacket, he's most likely daydreaming. In this fashion, Katare tends to develop multiple crushes from time to time because of all of the cute little fantasies constantly shooting through his mind.
Other: Likes the color red.
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu-
Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bushin. Damage: N/A Requeriments: Accademy students learn it on the accademy as a basic jutsu. Training days: Accademy. Chakra control check DC: 5 per bushin.
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is mantained" Damage: N/A Requeriments: Learn in the Academy. Training days: Accademy time. Chakra control check DC: 10
Kakuremino no Jutsu (Cloak of Invisibility Technique) This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible. Cp cost: 0 Damage: N/A Requeriments: Learn in the academy. Training days: Academy time.
Kawarimi no Jutsu (Replacement Technique.) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requeriments: Must have something to replace with. Training days: Academy time.
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~ LV. 3 Exp: 77/100 Hp: 12*3=36 Cp: 5*3=15 Strength: 8 + 8 = 16 (3 Mod) Dexterity: 8 + 12 = 20 (5 Mod) Constitution: 8 + 6 = 14 (2 Mod) Intelligence: 8 + 6 = 14 (2 Mod) Wisdom: 8 + 2 = 10 (0 Mod) Charisma: 8 + 2 = 10 (0 Mod) Chakra: 8 + 6 = 14 (2 Mod) Dodge Bonus: 15
Base Attack Bonus: 3 Attack Melee: 6 Attack Ranged: 8
Base Save Bonus: 1 Fort: 4 Rex: ? Will: 0
Damage: Melee, 5-11. Kunai: 7-14
~Skills~ # of Skills: 10+2=12 Skill Points: [2+2*4]*3=48
Kunai: 20 Sense Motive Read Lips Balance: 8 Escape Artist Hide Move Silently Chakra Control: 10 Spot Taijutsu: 10 Ninjutsu
~Possessions~
Money:
¥en: 0 Ryo: 0
Equipment: None.
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Posted: Thu Feb 15, 2007 8:40 pm
User-name: Muramasa Kanahara Posting: Whenever possible, mostly weekends or occasional evenings. OFTEN Time zone: Central (Canada)
~Character Data~
Name: Muramasa Kanahara
Village: Iwagakure
Clan/Bloodline: Related to Tsuchikage Kinami Taida. Kinami's grandfather had a b*****d son by the name of Isuke. Isuke was raised by his mother, who bore the name of Kanahara. Isuke got a wife, and with her he had Mura. Mura has the ability to change the density of earth using his chakra. He can make it either harder or softer, from stone to quicksand, or vice versa.
Element Affinity: Earth/Water
Age: 13
Birthday: 05-27-(13 years ago)
Gender: Male
Rank: Genin
~Appearance~
Headband: Tightly wrapped around the neck as a scarf, also can protect against neck wounds. Extra long dark blue cloth floating out and about behind him.
Height: 5’4” Weight: 103 lbs Hair: Thick, straight, dishevelled hair, covering face. Dark brown. Flips up in random places around the head. Eyes: (when you can see them) Bright blue.
Physical Description: Tall, lean, quite muscular. His body is very defined. Strong jawline, angular face. Cold, glaring eyes. Not pale skin, but not tanned. Its just... Normal.
Clothing: Tight black un-restrictive cotton pants. Leather straps around his thighs, right in the middle. More straps crossing the fronts of his thighs up to his belt, with a metal buckle with the village mark. Another strap going right up the middle of his abdomen and chest, to the middle of his chest just under the collar bone, where it is attached to a large bronze ring. Two more straps branch out diagonally and up, over his shoulders and around his back, to another bronze ring and a strap going down to the belt. Metal kneepads with his village's mark on them. He wears large boots that go up two-thirds of his shin. The boots are leather, black and worn out to absorb light. Nothing else on the chest or arms, but he will usually (unless training or in battle) wear a fitted royal blue shirt, with black horizontal stripes, over his... other clothing. He wears a Bokuto, a wooden katana, in the traditional place at his left hip. A "rebellious" type of guy. See "Headband" for more stuffs...
Background: " My name is Mura Kanahara. And you are in my way." Mura said as he continued walking towards the tough looking man. The man gave him a funny look, which Mura disregarded. He did not feel like fighting. He just needed to get back home. Them man continued to try to convince Mura otherwise, but he was stubborn as an ox. Not your usual ox, either. A big hairy highland ox. As Mura walked past the man and into the valley, he noticed some odd feeling in his gut. "Whaat..." Mura stuttered out when he saw the valley, "What happened here!!?? Something is not right!" Mura ran into the valley, starting slowly and finishing as quick as an antelope, as he saw what awaited him. " MY HOME!!!!" he screamed, as he dropped to his knees in anguish, "no, father... mother... no, no, NO!" He punched the dirt as hard as he could, and continued beating the ground until the grass was red with blood. "If only... If only I had gotten home sooner... I could have helped... I could have HELPED!!" Mura cried... he cried for hours, for days, he just kneeled there, until one day he just got up. He got up, and he walked to the burned down smoldering lump he used to call home. There, he picked up his fathers boots. Amazingly, they had been smoldered and were now a coal black, absorbing all light. And they had escaped any real damage. Mura put them on, knew revenge was pointless, and walked down the silk trade path to the nearest village. He swore he would create a great name for his family, no, for himself, and that he would become the greatest Ninja ever to walk this planet.
"My name is Mura Kanahara. And NOTHING will get in my way."
Personality: Seems extremely patient and thoughtful, never paces or fidgets. Would rather someone screws up and experiences it first hand than tell them they are wrong. Not much for manners. Not a believer in fate. Or any gods. Is a believer of creating your own fate. Wants to be noticed as a superiour shinobi, to put his family's names in the history books. Rather exceiteable, happy, but he can switch his moods very quickly. Doesn't take too much seriously, never stresses, but some things he does take VERY seriously.
Other: Markings- In his ears are (each) 5 "bands," like those you see around a falcon's leg, or clipped on an owl's wing. A nostril ring on his right side. He has no other piercings, and no tattoos. He does have a massive scar across his gut from one side to the other, just under his belly button. No other significant markings. Clothes- On the straps are small, almost impossible to see pouches for keeping kunai and shuriken. He wears a shuriken holster on his right leg, like most ninja, as well.
Merits- Mura has very keen eyesight, and is very flexible.
Flaws- Mura is an extremely deep sleeper. Mura also has a "selective memory."
Missions:
S:
A:
B:
C:
D:
Jutsu:
Ninjutsu-
Bunshin no Jutsu: MASTERED This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bushin. Damage: N/A Requeriments: Academy students learn it on the accademy as a basic jutsu. Training days: Academy. Chakra control check DC: 5 per bushin.
Henge no Jutsu (Transformation Technique) MASTERED The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is mantained" Damage: N/A Requeriments: Learn in the Academy. Training days: Accademy time. Chakra control check DC: 10
Kawarimi no Jutsu (Replacement Technique.) MASTERED This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requeriments: Must have something to replace with. Training days: Academy time.
Shunshin no Jutsu (Body Flicker Technique) MASTERED A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination. Cp cost: N/A Damage: N/A Requeriments: Dexterity 20+ Training days: 3 days.
Sensatsu Suisho (A Thousand Flying Water Needles of Death) MASTERED This jutsu freezes water into the shape of sharp needles, which then home in on the opponent from all directions. To perform this Jutsu, the user must be near a body of water. Cp cost: 10 +2 per needle. Damage: 4 - 8 per needle. Requeriments: Water Affinity. Must be close to a body of water. Training days: 10 days.
Doton: Shinju Zanshu no Jutsu (Earth Release: Inner Decapitation Technique) MASTERED The user, emerging from the ground below the target area, pulls down (or possibly swaps places with) the opponent so that only their head is above ground. Cp cost: 6 Damage: N/A
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~
LV. 6 Exp: 11/100 (511)
Hp: 72 Cp: 48
Strength: 8 + 4 mod=1 Dexterity: 8 + 12 mod=5 Constitution: 8 + 7 mod=2 Intelligence: 8 + 8 mod=3 Wisdom: 8 + 4 mod=1 Charisma: 8 + 4 mod=1 Chakra: 8 + 12 mod=5 Dodge Bonus: 16
Base Attack Bonus: 6/1 Attack Melee bonus: +1 Attack Ranged bonus: +6
Base Save Bonus: 3 Fort: 5 Refx: 8 Will: 4
Damage: Taijutsu: 2-9, +1 Attack Shuriken: 6-15, +4 Attack Ninjutsus: +8 Max Damage and DC
~Skills~ 120
Bluff: (Cha) Diplomacy: (Char) Disguise: (Cha) Gather Information: (Cha) Handle Animal: (Cha) Intimidate: (Cha) Innuendo: (Cha) Perform: (Cha) Sense Motive: (Wis) Read Lips: (Wis) Seduction: (Cha)
Balance: (Dex) Disable Device: (Int) Escape Artist: (Dex) Hide: (Dex) Listen: (Wis) Move Silently: (Dex) Sleight of Hand: (Dex) Survival: (Wis) Swim: (Str) Treat Injury: (Wis) Tumble: (Dex) Use Rope: (Dex)
Concentration: (Con) Craft: (Int) Forgery: (Int) Knowledge: (Int) Repair: (Int) Research: (Int) Search: (Int) Spot: (Wis)
Chakra Control: (Int) 20 Ninjutsu: (Chk) 40 Genjutsu: (Int) Taijutsu: (Str) 10 Fuuin Jutsu: (Int) Kawarimi: 10 Kunai: Shuriken: 40 Ninja Weapons: Sneak Attack:
~Possessions~ His fathers boots? And the bokuto his father gave him...
Money: ¥en: Ryo: Equipment: His clothing and belts and straps, and his boots. Also a Bokuto, a wooden katana. Its ornate, so it isnt used. 40x Shuriken
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Posted: Fri Feb 16, 2007 6:04 am
Profile nulled by .(.Kitsune_Masakazu.). PM for reinstatement.User-name: Jariroth Posting: Quite often on weekends, maybe little during weeks. Time zone: +2 (I live in Finland)
~Character Data~
Name: Hanamura Ikkou Village: Hidden village of Stone(Iwagakure) Clan/Bloodline: none Element Affinity: Wind(Fuuton) Age: 14 Gender: Male Rank: Genin
~Appearance~
Headband: Plans to Wear it on his left arm, cloth is dark red. Height: 5"1' Weight: 121 lbs
Hair: Red spiky hair, hairstyle similar to Kakashis.
Eyes: Dark brown normal eyes.
Physical Description: Quite slim body, skin has tanned a bit. Other proportions quite normal and he hasnt got any bigger scars at the moment.
Clothing: Dark grey Hooded jacket where the hood is dark red. Pants are also dark grey expect the insides of the pockets are dark red. He wears fishnet shirt under the sweater.
Background: Ikkous father died on a mission when he was little, he has been raised by his mother alone. His mother is worried about losing her son aswell and has been a bit overprotective in the past, but still Ikkou is determined to become a great ninja like his father. He was bullied in the past by calling him "mama's boy" because her mother was always there to escort him when he was going or coming from somewhere. But he was able to leave that behind and nobody probably remembers the whole thing.
Personality: Ikkou is quite silent person, usually talking only to himself. He had only few friends when he was little. Altough he might seem lazy at times, but when he has decided to do something, he wont be giving up easily. He likes her mother, even tough she is a bit overprotective, and doesnt forgive anybody who makes fun of her (She is his only family member after all). He likes to eat almost anykind of home made food, with the expection that he doesnt like fish. Other: Picture!!! InfoCard!!!
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu- Bunshin, Henge, Kawarimi
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~
LV.1 Hp:11 (10+1) Cp:5 (3+2) Strength:8+5 (13) (Mod: +1) Dexterity:8+6 (14) (Mod: +2) Constitution:8+4 (12) (Mod: +1) Intelligence:8+3 (11 ) (Mod: 0) Wisdom:8+3 (11 ) (Mod: 0) Charisma:8+3 (11 ) (Mod: 0) Chakra:8+6 (14) (Mod: +2) Dodge Bonus:
Base Attack Bonus:1 Attack Melee:2 Attack Ranged:3
Base Save Bonus:0 Fort:1 Rex:2 Will:0
Damage: 2-7 (taijutsu and every weapon you use)
~Skills~ Skill points: (0+2)x4=8
Hide (Dex): 3 (+2=5) Move Silently (Dex): 3 (+2=5) Tumble (Dex): 2 (+2=4)
~Possessions~
Money:
¥en: Ryo:
Equipment:
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Posted: Fri Feb 16, 2007 12:34 pm
User-name:Carlos Ralfer Posting: At least 3 times a week (damn school work) Time zone:USA Eastern Standard ~Character Data~ Name:Takamichi Roy Village: Iwagakura Clan/Bloodline: None Element Affinity: Earth and Fire Age: 10 Gender: Male Rank: Genin ~Appearance~  (This is pretty much him when he gets a bit older. He's wearing the wrong headband though. Sorry about that. ) Headband: Black cloth worn on his head. He paints the metal black at some point as well. Height: 4'4" Weight: 80lb Hair: Black Eyes: Black Physical Description:Has straight black hair to about his shoulders which tends to get puffy if wet. There isn't anything too abstract about him. Pretty average body with only a few bruses and bumps from just being a kid. Light bronze skin tone with realativly soft skin. A forming 4-pack stomach due to his training. Again nothing special. Clothing:His primary piece of clothing is a long black trench coat his mother bought him for his induction into the Ninja Academy. Under he wears pretty much anything he feels like. His favorite colors are red and black so he wears a lot of clothes with those colors but he's pretty flexible so long as it's comfortable. Background:He is a decendent of a great clan that hailed from Konohagakura. The clan was never formally known as they prefered to hail from the shadows. Their unofficial name was the Shadow Clan, true masters of all forms of the dark or shadow related jutsu. Their greatest jutsu accomplishment came about with the creation of what many called the final evolution of the Kage Bunshin no Jutsu. Not very original with the name, it was deamed Shinko Kage Bunshin no Jutsu or True Art of the Shadow Doppleganger. This art still creates clones however, its true power came in the fact that instead of clones of the user, clones of the user's target were created with strength identical to the target. This was possible by using the targets own shadow to create the perfect replica. Of course, just like the regular Kage Bunshin, after so many hits, the clone would vanish but this technique proved to be very powerful. However, for some unknown reason the family was forced from Konohagakura and wandered for many years. It wasn't until some decades later that they came to reside in Iwagakura under a different sir name. Forcebly forgetting the jutsus that made their clan famous, they now live in peace. Roy is the first member of the family to openly want to become a ninja for quite some time. Having learned of his families past greatness, Roy sees himself as having 3 goals: 1) To uncover whatever happened in Konoha some 2 or 3 century ago, 2) To gain the right to open and learn the secrets of his families scroll and 3) Learn the jutsu's of his families history. Personality: Hmm, pretty fun loving, laid back kind of kid. Likes to joke around and pretty much is a master of getting out of doing anything he doesn't want to do, least around people who know him. He usually acts pretty tough but if he sees something he thinks is wrong, he will act according to his own rules. He has a bigger heart than he lets on but knows when to squash it. Most times he hides it by being a synical little b*****d with a quick fire mouth to match and he has no problem with mouthing off to those who could pretty easily squash him flatter than a sheet of paper. Eah, he's a kid, what are ya gonna do? Other: He has a really odd family. He's the first ninja from the family in a long time and his mother tends to be the more aggressive one in the family(She is also where he get's his perverted and brutally honest nature from) His dad is more laid back but strict on the schooling. Missions: S:A:B:C:D: 1 Jutsu: Ninjutsu- Kakuremino no Jutsu (Cloak of Invisibility Technique) This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible. Cp cost: 0 Damage: N/A Requeriments: Learn in the academy. Training days: Academy time. Kawarimi no Jutsu (Replacement Technique.) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requeriments: Must have something to replace with. Training days: Academy time. Shunshin no Jutsu (Body Flicker Technique) A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination. Cp cost: N/A Damage: N/A Requeriments: Dexterity 20+ Training days: 3 days. Jutsu Name biggrin oton: setsudan chikyuu no bakuhatsu (Explosion of cutting earth) Jutsu Description:This is a jutsu made specially for trap like situation or if one runs out of exploding scrolls. The user of the jutsu must perform the Dragon, Tiger, and Bird handseals to start this jutsu. The basic premise of this jutsu is to focus ones chakra into a nearby rock or some other solid object. The user fills the object with their chakra till it gets to a point where they can forcebly cause the object to explode from the inside out. Higher level users of this jutsu may even put a 'timer' on the object by manipulating their chakra to accelerate once it leaves their hand. In this, high levels of chakra control are needed and must be maintained in order to keep a bomb from going off before time. With the exception of those highly tuned to detecting chakra, others would not be able to detect those bombs made with this technique because the chakra shouldn't change the shape of the object until the very last moment. Must be non-living object. Each bomb creation in battle takes one Attack turn. Cp Cost: 70 + 1 per square foot of object - Stone 85 + 1 per square foot of object - Metal +5 CP per turn starting on turn bomb released- Timer Damage: 20 - 30 + 1 per square foot of object + Chakra Mod + Ninjutsu Bonus (+5 bonus damage if metal) Requirements: Chakra Control 50, Ninjutsu 40, something to blow up Training: 10 Days Special: *DC: 40 when trying to make metal explode. *Number of bombs on timer simultaniously: 1 per ever 10 in Chakra Control *Bombs can be created before a battle but you start with -15 CP per bomb you carry with you into battle. -10CP per bomb is deducted for each turn you carry the bombs. This also accounts for timer bombs created during battles. Genjutsu-Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bushin. Damage: N/A Requeriments: Accademy students learn it on the accademy as a basic jutsu. Training days: Academy. Chakra control check DC: 5 per bushin. Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is mantained" Damage: N/A Requeriments: Learn in the Academy. Training days: Academy time. Chakra control check DC: 10 Taijutsu-Summoning Contract-~Stats~ Exp:20 LV: 11 Hp: 10 + 9 +20 = 39 Cp: 3 + 10 + 10= 23 Strength: 8+6 = 14 Mod: 2 Dexterity: 8+26+1 = 35 Mod: 12 Constitution: 8+20 = 28 Mod: 9 Intelligence: 8+32 = 40 Mod: 15 Wisdom: 8+24= 32 Mod: 11 Charisma: 8+20 = 28 Mod: 9 Chakra: 8+22 = 30 Mod: 10 Dodge Bonus: 10 + 11 + 12 = 33 Base Attack Bonus:11/6/1 Attack Melee: 13/8/3 Attack Ranged: 23/18/13 Base Save Bonus:5 Fort: 5 + 9 = 14 Rex: 5 + 12 = 17 Will: 5 + 11 = 16 Damage: (taijutsu and every wepon you use)1-6 + 2 = 3-8 (range and all range weapons) 1-6 + 12 = 13-18 ~Skills~ Skills: 10 + 15 = 20 Skill Points: 2 + 15 = 17 * 4=68+10=78 Swim: (Str) Balance: (Dex) Escape Artist: (Dex) 12 + 0 = 12 Hide: (Dex) 12 + 2 = 14 Move Silently: (Dex) 12 + 2 = 14 Sleight of Hand: (Dex) Tumble: (Dex) 12 + 0 = 12 Use Rope: (Dex) 12 + 0 = 12 Concentration: (Con) Chakra Control: (Int) 15 + 35 +1= 51 Craft: (Int) Disable Device: (Int) Forgery: (Int) Knowledge: (Int) 15 + 0 = 15 Repair: (Int) Research: (Int) 15 + 0 = 15 Search: (Int) 15 + 0 = 15 Listen: (Wis) Read Lips: (Wis) Sense Motive: (Wis) 11 + 0 = 11 Spot: (Wis) Survival: (Wis) Treat Injury: (Wis) Bluff: (Cha) 9 + 0 = 9 Diplomacy: (Cha) Disguise: (Cha) Gather Information: (Cha) 9 + 0 = 9 Handle Animal: (Cha) Intimidate: (Cha) Innuendo: (Cha) Perform: (Cha) Seduction: (Cha) Ninjutsu: (Chk) 10 + 30 = 40 Genjutsu: (Int) 10 + 0 = 10 Taijutsu: (Str) Fuuin Jutsu: (Int) Kawarimi: 3+0 = 3 Kunai: 5+3 = 8 Shuriken: 5 + 2 = 7 Ninja Weapons: Sneak Attack: ~Possessions~ Money: ¥en: 200 Ryo:Equipment: Kunai x3 (Thanks Kinami-chan)Gennin Pack (Shuriken and Kunai x4)
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Posted: Fri Feb 16, 2007 2:10 pm
User-name: night326
Posting: At least once a day. If not more...
Time zone: Central
~Character Data~
Name: Keiko Shimazu
Village: Iwagakure Clan/Bloodline: Harunaku ~ Healing powers
Element Affinity: Water and Earth
Age: 17
Gender: Female
Rank: Chunin
~Appearance~
Headband: On head and to the right, faceplate facing outward
Weight: 103
Height: 5'1
Hair: Shoulder length, main color is brown sugar brown and the ends are purple.
Eye: Doujutsu, right eye is hazel and left is green
Clothing: Light blue jeans with a small rip on the right knee and a black halter top with sliver stitching. Three purple bangles line her right arm, double earring piercing, top piercing has white diamond earrings and the bottom piercing has purple hanging earrings.
Physical Description: has a medium build.
Background: When Keiko was 5 her mother taught her how to use her healing powers, her mother became sick with cancer and died when she was 7. Her father, the head of the clan, died when she was 10, of a battle wound. For that day she became the head of the clan and inherited the rest of her healing powers. She was shuffled from house to house until she was 11, when her Grandmother took her in. Her Grandmother taught her how to use the rest of her family's healing powers. When she entered the academy she refused to use them and she lost them, along with the head position of her clan.
Personality : She is very strong minded and strong willed. People say that she didn't even cry when she lost both of her parents. She does have her soft spots. She's not so much of a mean/unhappy person. She is usually always happy, hyper or content.
Other: Her weakness is Ice Cream.
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu-
-Kawarimi no Jutsu- Replacement Technique. Cp cost: 1 Damage: N/A Requeriments: Must have something to replace with. Training days: Academy
-Nawanuke no Jutsu-Rope Escape Technique Cp cost: 0 Damage: N/A Requeriments: Learn in the Academy. Training days: Academy time.
Kakuremino no Jutsu-Cloak of Invisibility Technique Cp cost: 0 Damage: N/A Requeriments: Learn in the academy. Training days: Academy time.
Chakra wall climb Cp-1 and then 1 per minute Damage: N/A Requeriments: Learn in the Academy. Training days: Academy time.
-Bunshin no Jutsu-Clones Cp:1 per clone Damage: N/A Requeriments: Learn in the academy. Training days: Academy time.
-Henge no Jutsu-Transformation Technique Cp cost: 2 "+1 per minute the jutsu is maintained Damage: N/A Requeriments: Learn in the Academy. Training days: Academy time.
Kongō Rōheki-to make a cage Cp-1 Damage: N/A Training days: 3 days
Dochū Eigyo no Jutsu-To hide underground until they're ready to attack an opponent. Cp:2 Dmage N/A Requeriments: Training Training days: 5 days
Shunshin no Jutsu (Body Flicker Technique) A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Cp cost: N/A Damage: N/A Requeriments: Dexterity 20+ Training days: None.
Genjutsu-
Taijutsu-
-Tsutenkyak
-Dainamikku-Entorī-flying jump kick
Summoning Contract-none
~Stats~ Level: 12 HP: 140 CP: 80
Strength: 10+11=21 (5) Dexterity: 10+ 9 = 19 (4) Constitution: 10+ 9=19 (4) Intelligence: 10+ 10 = 10 (5) Wisdom: 10+ 12=22 (6) Charisma: 10+ 9= 19 (4) Chakra: 10+ 11 =21 (5) dodge: 10+ 4dex mod+ 6wis mod= 20
Base Attack Bonus: 10 Attack Melee: 10 + 5str= 15 Attack Ranged: 10 + 4dex= 14
Base Save Bonus: 5 Fort: 5 + 4con= 9 Rex: 5 + 4dex= 9 Will: 5 + 6wis= 11
Damage: 6-11
~Skills~ skills points: 280
Swim: (Str) 10
Balance: (Dex) Escape Artist: (Dex) 20 Hide: (Dex) 40 Move Silently: (Dex) Sleight of Hand: (Dex) Tumble: (Dex) Use Rope: (Dex)
Concentration: (Con)
Chakra Control: (Int) 30 Craft: (Int) Disable Device: (Int) Forgery: (Int) Knowledge: (Int) Repair: (Int) Research: (Int) Search: (Int)
Listen: (Wis) Read Lips: (Wis) 20 Sense Motive: (Wis) Spot: (Wis) Survival: (Wis) Treat Injury: (Wis) 40
Bluff: (Cha) 20 Diplomacy: (Cha) Disguise: (Cha) Gather Information: (Cha) Handle Animal: (Cha) Intimidate: (Cha) Innuendo: (Cha) Perform: (Cha) Seduction: (Cha) 60
Ninjutsu: (Chk) Genjutsu: (Int) Taijutsu: (Str) Fuuin Jutsu: (Int) Kawarimi: Kunai: 20 Shuriken: Ninja Weapons: Sneak Attack:
~updating~
~Possessions~
Money:
¥en: 130 Ryo:
Equipment: Kunai-15
updated: 6-6-07
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Posted: Fri Feb 16, 2007 4:09 pm
Profile nulled by .(.Kitsune_Masakazu.). PM for reinstatement.
User-name: Llanea Posting: I'll post a few when I can Time zone: Central
~Character Data~
Name: Ren Village: Iwagakure Clan/Bloodline: unkown Element Affinity: Fire and wind Age: 13 Gender: Female Rank: Genin
~Appearance~
Headband: black and is worn across the fore head. Height: 5'2 Weight: 106 lb Hair: Shoulder-lengthed black hair that starts to fade to brown at the ends. It's usually tied up, but occasionally let down. Eyes: dark, chocolate brown Physical Description: she's somewhat pale, but otherwise your average 13 year old girl. Clothing: a dark green sleeveless top with a collar, with a yellow trim. Around her neck is a necklace with a water lily charm that's hidden underneath her shirt. Her pants are a creamy color and about knee high. Also has the normal traditional sandals of ninja. Background: One night Ren woke up in the middle of a dirt path alone, with no memory of her past. With no recollection of her own name either, she had named herself after the water lily charm on her neck; Ren. Feeling enough strength, Ren began to walk down the empty path and ended up in Iwagakure. Personality: Since she just got to Iwagakure, Ren is quiet and may seem a little cold. Once you get to know her, she's more of a determined person. Other: due to the result her memory loss, Ren is also looking for her lost past, or maybe a new start in life, as well as becoming a ninja.
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu- Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bushin. Damage: N/A Requeriments: Accademy students learn it on the accademy as a basic jutsu. Training days: Accademy. Chakra control check DC: 5 per bushin.
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is mantained" Damage: N/A Requeriments: Learn in the Academy. Training days: Accademy time. Chakra control check DC: 10
Kakuremino no Jutsu (Cloak of Invisibility Technique) This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible. Cp cost: 0 Damage: N/A Requeriments: Learn in the academy. Training days: Academy time.
Kawarimi no Jutsu (Replacement Technique.) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requeriments: Must have something to replace with. Training days: Academy time.
Nawanuke no Jutsu (Rope Escape Technique) A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu. Cp cost: 0 Damage: N/A Requeriments: Learn in the Academy. Training days: Academy time. Special: Roll an escape artist skill check when using this.
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~ LV. 1 Hp: 26 Cp: 4 Strength: 8+4=12 (1) Dexterity: 8+2=10 (0) Constitution: 8+8=16 (3) Intelligence: 8+7=15 (2) Wisdom: 8+3=11 (0) Charisma: 8+7=15 (2) Chakra:8+5=13 (1) Dodge Bonus: 10+wis.+dex.= 21
Base Attack Bonus: 1 Attack Melee: 2 Attack Ranged: 1
Base Save Bonus: 0 Fort: 4 Rex: 0 Will: 0 Damage: (taijutsu and every wepon you use)
~Skills~
~Possessions~
Money:
¥en: Ryo:
Equipment:
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Posted: Fri Feb 16, 2007 4:32 pm
Profile nulled by .(.Kitsune_Masakazu.). PM for reinstatement.(You'll have to excuse this, I'm still working on my stats a bit.)
User-name: Becs1234 Posting: Once a day at least Time zone: GMT-5 (Eastern)
~Character Data~
Name: Aburame-Seishini Maiko Village: Iwagakure Clan/Bloodline: Aburame/Seishini (Waiting for Seishini approval.) Element Affinity: Wind
Age: 18 Gender: Female Rank: Jounin
~Appearance~
(Click for base)
Headband: Forehead Height: 5'7 Weight: 139 Lb Hair: Dark brown and wild Eyes: Brown Physical Description:
Tall for her age and slim. She's not too chubby, but not too skinny. Boys find her good-looking, but she doesn't really think so. Clothing: A green tube-top underneath a black mesh top. Her pants are basic green camo, and there's a Katana holster on her back.
Background: She grew up an orphan as long as she could remember. When she was young, she and her friend Suzume were mugged on the streets of Iwagakure. They fought their way out of the ordeal, and right in the middle of it, some of the village Jounin walk into the fight. They see their abilities and send them to the ninja academy.
Personality: Wild, crazy, and not afraid to speak her mind. But she's also very mathematically intelligent and can be serious when she needs to be. Very strategic and is a natural leader.
Other: At one point, the Aburmames merged with the Seishini. Maiko is one of these offspring, so she gets some abilities from both clans.
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu
Kawarimi, Bunshin, Henge
Kaze no Yaiba (Blade of Wind) This Jutsu creates a blade out of wind which, being wind, makes it impossible to block. However, unlike the Kamaitachi no Jutsu, this Jutsu requires no tool.
Cp cost: 50 Damage: 100 - 200 Requeriments: Wind Affinity. Training days: 30 days.
Kamaitachi no Jutsu (Cutting Whirlwind Technique) A Jutsu that, using a giant fan, creates huge gusts of wind mixed with chakra capable of cutting the target apart. This whirlwind is powerful enough to repel and destroy multiple types of throwing weapons and can even reflect sound waves right back at their original source.
Cp cost: 20 Damage: 40 - 50 + chakra modifier. Requirements: Wind Affinity, chakra 20+ Training days: 15 days.
Mikazuki no Mai (Dance of the Crescent Moon) Creates three Kage Bunshin (Shadow Doppelgangers) of the user, which along with the user attacks in a complicated sword-dancing pattern which confuses the opponent.
Cp cost: 10 Damage: double katana damage. Requeriments: Kage Bushin no jutsu and a katana with 50 ranks or mroe with the ninja weapon katana skill. Training days: 50 days.
Shuriken Kage Bunshin no Jutsu (Shuriken Shadow Clone Technique) Similar to Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), the user throws one shuriken at the victim and then uses this jutsu to create multiple copies of the shuriken to make the attack more powerful.
Cp cost: 2 per shuriken created. Damage: Normal shuriken damage Requeriments: Kage Bushin. At leaste one shuriken. Training days: 6 Days.
Futon: Daitoppa (Wind Release: Great Breakthrough) The user sends out a powerful explosion of wind, which can easily level almost an entire area. It is known that a variation of the technique involves a smaller blast of wind which gets ignited with flame, making it stronger and more damaging to the target.
Cp cost: 25 Damage: 25 - 60 Requeriments: Level 20+ Training days: 10 Days.
Kanashibari no Jutsu (Temporary Paralysis Technique) This technique is used to cause one's opponent to lose the advantage of movement. Freezing them in their tracks, this creates an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu.
Cp cost: 20 Damage: N/A Requirements: Chakra 20+ Level 15+ Fort DC: 10 + Character level + Chakra modifier. Training days: 20 days.
Medical Technique: Minor Chakra Heal By using one's chakra, a ninja can repair damaged muscles and skin. Through hard studies and continual practice a ninja can master the proteins in a body to help repair these injuries. [No bones can be repaired by this technique.]
Cp Cost: -6 Cp per round Heals: 1 - 10 + Chakra Mod. For ever 10 ranks ninjutsu, +2 max heal. Requirements: Treat Injury (10), Knowledge: Life Sciences (10), Chakra Control (20) Training: 12 days.
Utsusemi no Jutsu (Projection Technique) In order to hide their location and not disclose their posture, the user projects their voice by resonating everything they say from all possible directions with this jutsu.
Cp cost: N/A Damage: N/A Requeriments: Perform 30 Ranks Training days: 10 days.
Fukumikuchi Hari (Hidden Mouth Needles) The user is able to summon forth needles into the mouth and then spit them out at their opponent with precise accuracy.
Cp cost: N/A Damage: Needle "Senbon" damage. Requeriments: Dexterity 20+ Training days: 10 Days.
Genjutsu-
Kekkei Genkai-
Meimuten no jutsu
Depending on how far away she is from her target, she can manipulate people's senses. (IE: make them see things that aren't really there.) These are much more powerful than most other illusions because they are difficult to fend off and take up a lot less chakra than average illusions.
Kikai bunshin no jutsu
"Basically the kikai (or destruction bugs) turn into a complete and exact replica of the Aburame user."*
Summoning Contract-
~Stats~
Hp: 10+9(con. mod)=19 x 30= 570 Cp: 3+6 (chakra mod)=9x30=270 Strength: 12+ 15=32 ((32-10/2=11)) Dexterity: 12+ 9=21 ((21-10/2= 6)) Constitution: 12+ 15=27 ((27-10/2=8 )) Intelligence: 12+ 10=22 ((22-10/2= 6)) Wisdom: 12+ 10=22 ((22-10/2= 6)) Charisma: 12+ 2=14 ((14-10/2= 2)) Chakra: 12+10=22 ((22-10/2= 6)) Dodge Bonus: 10+ wiz. mod+ dex. mod=22
Base Attack Bonus: 30 Attack Melee: 30+11(strengh mod)=41 Attack Ranged: 30+6(dex. mod)=36
Base Save Bonus: 15 Fort: 15+9(con. mod)=24 Rex: 15+6(dex. mod)=21 Will: 15+6(wis. mod)=21
Damage: (taijutsu and every weapon you use) Taijutsu: 11-17
~Skills~
(I'll get back to this sooner or later...)
~Possessions~
Money:
¥en: 1000 Ryo:
Equipment: Katana, Shuriken, Kunai, Aikuchi, most healing herbs
* Quotes from Naruto-Kun
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Posted: Fri Feb 16, 2007 8:11 pm
Profile nulled by .(.Kitsune_Masakazu.). PM for reinstatement.
User-name: Bloodweb Posting: Often as Possible Time zone: Pacific ~Character Data~ Name: Kurokurai, Timor Village: Iwagakure Clan/Bloodline: N/A Element Affinity: Fire Age: 10 Gender: Male Rank: Jounin
~Appearance~
Headband: Straped around his neck Height: 5'0" Weight: 110 lb.s Hair: White Eyes: Green Physical Description: Small and seemingly fragile Clothing: Standard Jounin vest with long loose fitting black shirt on underneath. Long chains of shurikens are strapped to chest and more in small back pocket. Normal Jounin pants and shoes. Background: Beign raised parents who were both Missing-nins Timor was often found jumping from place to place never really connecting with anyone, which was a life style he enjoyed. But at the young age of 8 his parents were cornered by hunter-nin and were killed in front of him. His hair has been white from shock ever since. Since that time he has been living with a orphanage which he loves, but doesn't really like. Personality: Precision and tolerance are two of his bigest traits. Enjoy the comfort of another human being, but not an extended relationship. Other: Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu- -Kakuremino no Jutsu (Cloak of Invisibility Technique) This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible. Cp cost: 0 Damage: N/A Requeriments: Learn in the academy. Training days: Academy time.
-Kawarimi no Jutsu (Replacement Technique.) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requeriments: Must have something to replace with. Training days: Academy time.
Doton: Shinju Zanshu no Jutsu (Earth Release: Inner Decapitation Technique) The user, emerging from the ground below the target area, pulls down (or possibly swaps places with) the opponent so that only their head is above ground. Cp cost: 6 Damage: N/A Requeriments: Genin or highter rank. Must be trained to learn the jutsu. Training days: 3 to 7 days. 2 - 5 With earth Affinity.
Kanashibari no Jutsu (Temporary Paralysis Technique) This technique is used to cause one's opponent to lose the advantage of movement. Freezing them in their tracks, this creates an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu. Cp cost: 20 Damage: N/A Requirements: Chakra 20+ Level 15+ Fort DC: 10 + Character level + Chakra modifier. Training days: 20 days.
Kage Bunshin no Jutsu (Shadow Doppelganger Technique) Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this jutsu does not create illusions, but real bodies of the user. The user's chakra is evenly distributed among every clone. This could be very dangerous if the user is low on chakra or makes too many clones (like with Tajū Kage Bunshin no Jutsu (Multiple Shadow Clone Technique). Kage Bunshin can't be detected by Byakugan. This is because the clones are real bodies with real chakra circulatory systems, identical to the user. The real one also cannot be detected by the Sharingan. Because the clones are basically real, they can perform Jutsu and real damage on their target, and can take some hits themselves, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one blow or fatal attack. Since the clones are exact replicas of the user, one can use them in combination with many other techniques. Cp cost: 10 per bushin. Damage: Each bushin deals the same damage as you. Requeriments: Chakra 50+ Training days: Varies.
Katon: Hosenka no Jutsu (Fire Release: Mythical Fire Phoenix Technique) Multiple balls of fire are sent at the target. It is also possible to hide shurikens within the fireballs, creating an unexpected secondary surprise attack. Cp cost: 12 + 2 per ball. Damage: 10 - 20 per ball that hits. Requeriments: Fire Afinity. Training days: 10 days
Katon: Karyu Endan (Fire Release: Fire Dragon Flame Bullet) Shoots an enormous ball of flame in the shape of a dragon from the user's mouth. Cp cost: 80 Damage: 120 - 250 + chakra mod. Requeriments: Fire affinity. Chakra 50+ Training days: 20 days.
Ranshinsho (Important Body Points Disturbance) By attacking the base of the brain stem with chakra converted to electricity, the user is able to flip the brain's movement signals to the arms and legs. For example, if one tried to move their right arm, their left leg would move in the way they wanted their right arm to move. Cp cost: 10 Damage: Normal Taijutsu hit damage. Requeriments: Knowledge anatomy 50 ranks. Training days: 20 days
Shosen Jutsu By concentrating chakra to the hand, the user is able to cure wounds by focusing their own chakra to where the critical injuries lie, healing them in the process. This jutsu, however, uses up a high amount of chakra.. This may also be utilized as the Chakra Enjintou and Chakra no Mesu, or the chakra scalpel for that matter - in order to sever the opponent's muscle fibers at the point of contact. Cp cost: 20 + 1 per extra 20 points healed. Damage: Heals 20 hp per chakra point used Requeriments: Heal 50 ranks. Training days: 6 days.
Shuriken Kage Bunshin no Jutsu (Shuriken Shadow Clone Technique) Similar to Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), the user throws one shuriken at the victim and then uses this jutsu to create multiple copies of the shuriken to make the attack more powerful. Cp cost: 2 per shuriken created. Damage: Normal shuriken damage Requeriments: Kage Bushin. At leaste one shuriken. Training days: 6 Days.
Bunshin Daibakuha (Clone Great Explosion) This jutsu works in combination with the Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), and creates a Shadow Clone that will explode on command, potentially killing or injuring those caught in the blast. Cp cost: 20 "To make explode" Damage: 50 - 80 + chakra mod. Requeriments: Kage bushin no jutsu. Ninjutsu knowledge 50. Training days: 30 days.
Genjutsu- -Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bushin. Damage: N/A Requeriments: Academy students learn it on the accademy as a basic jutsu. Training days: Academy. Chakra control check DC: 5 per bushin
-Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is mantained" Damage: N/A Requeriments: Learn in the Academy. Training days: Academy time.
Taijutsu-
Summoning Contract-
~Stats~ LV. 30 Hp: 15+210=225 Cp: 23+630=653 Strength: 30 mod.10 Dexterity: 60 mod.25 Constitution: 20 mod.5 Intelligence: 30 mod.10 Wisdom: 20 mod.5 Charisma:22 mod.6 Chakra: 50 mod. 20 Dodge Bonus: 10+25+5=40
Base Attack Bonus: 30/25/20/15/10/5/1 Attack Melee: 30+10=40/35/30/25/20/15/10 Attack Ranged: 30+25=55/50/45/40/35/30/25
Base Save Bonus: 15 Fort: 15+5= 20 Rex: 15+25=40 Will: 15+5=20
Damage: (taijutsu and every wepon you use) Hand to Hand:1-6+10=11=16
Naginata: The naginata is a pole weapon that was traditionally used in Japan by members of the samurai class. It has become associated with women, and in modern Japan, it is studied by women more than men. It consists of a wood shaft with a curved blade fashioned onto the end, and is similar to the European glaive. Usually, it also had a sword-like guard (tsuba) between the blade and shaft. Range: Melee + 10 feets. Special: Can be trowed at a rank of 50 feets Damage: 1 - 12 + 10= 11-22+116=11-138+2=13-140
Shuriken: The shuriken is a traditional Japanese concealed weapon that was used for throwing, and sometimes stabbing. They are small, sharpened, hand-held blades made from a variety of everyday items, such as needles, nails, and knives, as well as coins, washers and other flat plates of metal. Range: 40 Fts. Special: Can throw six shuriken per turn. "In other words 4 from each hand." Damage:1-2+25=26-27+110=36-137
1470 ~Skills~ 42+330=372 ~Social Skills~ (Wis)Sense Motive:5+12=17
~Physical Skills~ (Wis)Listen:5+10=15 (Wis)Treat Injury:5+10=15
~Mental Skills~ (Int)Craft(Blacksmith):10+85=95 (Con)Concentration:5+10=15 (Int)Knowledge(anatomy):10+40=50 (Int)Search:10+5=15 (Wis)Spot:5+10=15
~Ninja Skills~ (Int)Chakra Control: 10+20=30 (Chk)Ninjutsu: 20+10=30 Shuriken:550 Ninja Weapons(Naginata): 580
~Possessions~
Money:
¥en: Ryo:
Equipment: Naginata(masterwork) x1 Shuriken(s) x 40
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