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Posted: Sat Nov 18, 2006 12:51 pm
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Posted: Wed Nov 29, 2006 8:53 pm
Table of Contents Post 1 ~ Shop Post Post 2 ~ Table of Contents Post 3 ~ Allureyan's Bio Post 4 ~ Images Post 5 ~ Classes Post 6 ~ Theories Post 7 ~ Friends/Acquaintances/Enemies Post 8 ~ Belongings Post 9 ~ Thoughts Post 10 ~ Home Post 11 ~ Future Stage Information Post 12 ~ Plushies Post 13 - 15 ~ Reserved
Rules... 1 ~ Don't post in this journal unless you own the concept or have Trivii`s permission. All RP will be done in seperate threads if at all possible. The woman who does this journal is a**l retentive and likes to be able to edit all content. 2 ~ Don't steal the artwork (either the banners, the pet, or other fanart), characters personality or history, or shop concepts. It will make people very sad, and I am sure tears will be shed, whose tears though is the question. 3 ~ Rude comments should not be made to Trivii` regarding anything in this journal. Role Play is make believe and therefore the opinions of the character are made up to fit an imagined personality and do not relfect the players true emotions. 4 ~ If you desire RP, Contact me in the main thread or through PM's. Though I have to tell you PM'ing is the safer route to making sure I've seen your request. 5 ~ Last but not least I reserve the right to make changes to these rules at any time and without warning.
Allureyan Writes in Copper color code #B87333.
~Rules Borrowed from Thobius's Journal~
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Posted: Wed Nov 29, 2006 8:54 pm
Allureyan's Bio Full Name: Allureyan Rhyovi Vanyasior First Name:Allureyan First Name Origin ~ A peaceful king with the ability to entice by charm or attraction, a passage along the parapets of a castle. Middle Name: Rhyovi Middle Name Origin ~ Race Last Name: Vanyasior Sur Name Origin ~ Gracious Darkness Nick Name: Allure Age: Unknown Bonddate: Unknown Gender: Male Height: 5'0" Weight: 100 lbs Hair: Auburn brown? Eyes: Red His Appearance: Pretty Physical Traits: Nothing as Yet His Attire: A white undershirt the right arm comes to three quarters length while the left drops off his shoulder then comes together again with a sleave held in place by red ribbons that over lap and criss cross down to slightly past his wrist. Over which he wears a long tunic which falls past his knees and is split up either side resembling a loin clothe and revealing long lean golden legs, which decend into knee high boots which in mirror of the top half of his body go from white down his legs to red over his feet. Alignment: Sanguine Special Abilities: Unknown Weakness: Cold Race: Empyrean Weapons: Unkown The Character: Personality: Likes: Dislikes: Personal Quote: Special Notes:
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Posted: Sat Dec 02, 2006 8:02 am
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Posted: Sat Dec 02, 2006 8:13 am
Classes Syllabus 1. Dameron's Literature Class 2. Kortus's Crafting Class 3. Melonia's Rhetoric Class First Free Period 4. Tryna's Cooking Class (Participated Stage Zero)5. Elias' Astronomy Class 6. Orrys' Physical Education Class Second Free Period 7. Bardane's Law Class 8. Raelyn's Art Class 9. Paxar's Mathematics Class Third Free Period (Participated Stage Zero)10. Eleuthero's Philosophy Class 11. Quenda's Botany Class 12. Tamerind's History Class (Participated Stage Zero)Fourth Free Period 13. Lelaus' Animal Care Class 14. Abrid's Science Class 15. Nehna's Music Class Fifth Free Period 16. Bellona's Magical Theory Class (Graduation Exams for the First round of students) 1. Dameron's Literature Class 2. Kortus' Crafting Class... (Etc.) Review Notebooks.... Eros's Arrow - Love Potion Event Professor Tryna Shop February 6th 2007 Starts http://www.gaiaonline.com/forum/viewtopic.php?t=13472112&page=589 Posted ]http://www.gaiaonline.com/forum/viewtopic.php?t=13472112&page=593
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Posted: Sat Dec 02, 2006 8:13 am
Allureyan's Theories Allureyan has very little interaction with other students, this is mostly his own fault however because of his aspirations and private studies. Though by Far and Away not anti-social, in fact he is a glutton for attention and a whore for public recognition. He has compiled many ideas on his own and has in fact filled almost his entire book case with note books and journals filled with scrawled notes and theoretical drawings, a few text books are among the journals with loose-leaf notes and ideas tucked between the pages. While it make look haphazard, the unique system of organization makes complete sense to Allure, as he can always find the exact item he's looking for, even in the dark.
Review Notebooks and Journals......
One of Allure's carefully gaurded notebooks, with pounded copper covers and a hand stitched leather spine, inside is the product of all his hard one research on Alchemy.
Introduction to Alchemic SymbolismAlchemy ReducedThe Elements and Principals
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Posted: Sat Dec 02, 2006 8:37 am
Friends/Acquaintances/Enemies
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Posted: Sat Dec 02, 2006 8:39 am
Belongings The Professors The Students are supplied with certain items that pertain to their studies. The following are provided for each student: 1 leather-bound book for recording spells and training notes 1 cloth-bound book for recording personal information/journal keeping 1 paper-bound book for homework (replaced when full) 1 Chemistry Set (including: 1 Crucible, 1 Alembic, 6 Vials, 2 Beakers, 2 Droppers, 1 Syringe, 1 Mortar & Pestle, 1 Rubbing Stone, 1 Pack of PH Paper, 1 Set of Scales) 1 Cooking Set (including: 1 Set of Measureing Spoons, 1 Pair of Tongs, 1 Skillet, 1 Cauldron, 4 Mixing Bowls, 1 Goblet, 1 Athame) 1 Magic Theory Kit (including: 1 Wand, 1 Broom, 1 Spirit Bell, 1 Crystal Ball, 1 Deck of Cards, 1 Holding Box, 1 Bag of Runestones, 1 Bag of Chakra Stones, 1 Incense Burner, 6 packages of Incense, 6 Candleholders, 6 Candles (one each of black, blue, green, red, white, yellow)) 1 Storage Chest -Allureyans Chemistry Set-              And... other stuff.... 
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Posted: Sat Dec 02, 2006 8:43 am
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Posted: Sat Dec 02, 2006 8:48 am
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Posted: Sat Dec 02, 2006 8:50 am
Future Stage Information Taro Rae For those of you who are starting out, here are some tips to help you manage your empyrean so that you get the best results possible. 1. Every Empyrean starts the role play waking up in their dorm room and wondering where they are. They will find the settings they see familiar, and they may pick up knowledge as if they remembered it even though the things they feel they are 'remembering' are entirely new facts to them. You may have your Empyrean react to these feelings in any way you choose, but keep in mind no Empyrean ever has recollections of a family or life outside the city, so no pining for home or relations. 2. When you head to class, you'll be joining whatever class is in progress. You may say, "But if my Empyrean needs to attend every class how will I transcend?" I will be NPCing the professors so that every class is run through in a loop. 3. Keep track of what classes you have attended in your journal. I will refer to your journal to make sure you've been to each class. Please keep this up to date, as when the threads get longer, it can become a real hassel to make sure that all the classes have in fact been attended. You can do so in the simple way, by merely keeping a checklist, and marking off the classes attended as you roleplay your attendance. If you wish to have more involvement with your empyrean, you can keep a journal, either of your Empyrean's response to the teachers or the material, or keep notes of things you have learned. 4. You must attend every class at least once, and have visited the teacher's lounge at least once and/or participated in a special event at least once to transcend to first level. When you feel you've filled these requirements, please PM me, and I will review your journal. ^^ 5. Please post any prizes you win from special events somewhere in your journal thread. This is a bookmark of your activity with the guild, and looks good on your resume. 6. You will be using the same thread throughout your empyreans stages, so my suggestion is to block off the entire front page of your thread because you might want those extra posts later for you later stages. ^^ 7. If in doubt, follow the format of the others who are already playing. And of course, ASK QUESTIONS! I love answering queries, so if you aren't sure, ask, and then you will be able to post in confidence... Allureyan's Growth Profile ~~INCOMPLETE~~
Additions: Changes to the body
Stage 1 Feline Eyes - 400g. Cat-like Pupils. (See Orrys) Felis Pointed Ears - 100g. Small pointed ears. (See Dameron) Felis Curved Facial Markings - 500g. Placed on the cheek(s), brow or over one eye, as the buyer chooses. (See Dameron or Tamerind) Add Length to Hair (medium) - 500g. Makes the Empyrean's hair grow 3 to 6 inches longer. Basic requests, like bangs, parts or ponytail are included no charge, but must be specified at time of purchase. (See Raelyn) Add Earrings - 50g each earring added. Specify where and select either hoops, bars, studs or cuffs. (See Tryna) Felis Spinal Studs - 1000g. A row of stud spikes down the back. (See Dameron). Felis Bangles - 100g per bangle. These are smooth metal rings that form around either wrists or ankles.
Stage 2 Demonic Eyes - 400g. Change the colour of one eye to a different colour. Specify which eye and which colour. Angelic Eyes - 400g. No pupils in the eyes, just solid colour of the iris. (See Eleuthero) Felis Tapered Ears - 200g. Longer tapered ears. (See Lelaus) Felis Gossomer Wings - 4000g. Sheer opalescent faerie-like wings.
Stage 3 Felis Butterfly Wings - 8000g. Three-toned butterfly wings. Select colours. (See Raelyn) Felis Essence Emmissions - 10,000g. Essence Emmissions can be linked to Tribal Markings, wings, claws, eyes, tails, elbows, knees and any addition, causing it to give off a glow in the colour of the body's Essence. If upgrading from Felis Tribal Tattoos only, cost 6000g.
Future Positions Seraphim - Seraphim are like the Gatekeepers in their ability to defend the City. Seraphim, on the other hand, use Magic to defend their city. They can pre-emptively use their Magic to foresee danger approaching the city, combatatively use their Magic to fight enslaughts, or reparitively use their Magics to clean up after fighting has ended. Seraphim are granted a Sceptre which shows their rank and which they can use to cast their magics.
Colours: Red, gold, russet, yellow, orange, bronze, bright, loud and vibrant colours.
Attributes: Good with fighting, metalurgy, alchemy, hunting and have good stamina, Circle Magic.
Personality Traits: Fiery personality, energetic, excitable, outgoing, ambitious, friendly, vengeful.My Empyrean Evolutions To Donate Send Trades To Aureumn
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Posted: Sat Dec 02, 2006 8:55 am
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Posted: Sat Dec 02, 2006 9:00 am
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Posted: Sat Dec 02, 2006 9:01 am
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Posted: Sat Dec 02, 2006 9:03 am
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