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Ocean_Skye
Captain

PostPosted: Tue Nov 14, 2006 7:58 am


It occured to me that most of the people in the guild right now have no idea what the hek is going on with the roleplays, and where they are.

So I am composing this guide to describe the different subforums we will have in the guild, once we can affort them. *Note: Subforums cost 2,500g apeice. Please donate to help us form the guild! Thank you!*

These are our current subforums:

Motar Gurr
This is where you will basically roleplay anything to do with Motar Gurr itself. This does NOT include classes, duels, training, dragon training, or battles. In this subforum, we will have:
-The Mess Hall
-The Heads Office (You won't have to go here unless you get in trouble or are going to go up in rank)
-Dorms
-The Dragon Hold (This is where you will stay after recieving your dragon.)
-You will also be able to roleplay your arrival here.

I'm open to any more suggestions for this forum, should anyone wish to come up with them.


The Classes
This is where you will roleplay your classes, and training. Please don't kill each other, you will have enough enemys trying to do that later. =D
This sub-forum will include:
-Weapons classes (Sword, bow, ax, and any other weapon, so long as there is a teacher. Each class of weaponry will have a new topic. For the sake of simplicity, keep all levels if that weapon in the same class. Thank you!)
-Magic training. (Again, one class for every form of magic someone is willing to teach)
-Dragon Training (One of my characters is the teacher for this class. You will have two seperate classes, one on Dragonlore, the other on fighting, flying, and using dragon magic.)
-The Training Yard (This is where you go to actually practice the skills you learn in the class. Each section is magically protected, so don't worry about getting hurt by a missplaced spell)


Battlegrounds and Special Missions
This forum will only be in use when there is an attack, on Motar Gurr or elsewhere, and more than one Knight is needed to sort it out. Also, if there is a war going on, I will post an update with the date I updated it. Please check the main forum every time you go to the guild. We update regularily when I am not swamped. I'm not quite sure as to what else should be included in it yet, but ideas as to what should be added are welcome.


Guild Events
This is where we will have guild events such as Secret Santa, Halloween/Christmas dances, Easter Egg scavanger hunts, and generally random events and contests. I think it will add to the guild, and make it a nicer place to be. This is an OOC forum, meaning you guys don't have to be in character for this. There ARE events that take place where you WILL be in character, however they will take place in the Motar Gurr subforum.


The Guild Marketplace
This is where you can set up a mini-store, quest thread, or charity. Breedable pets, services, avatar art, you can sell it all here.


Chat forum
This is basically just a spam and chat place where we can all hang out OOC.

Profiles
This is where you will post your profile, and use your 'journal'.


This will eventually be a subforum, if the need arises.


Crew Hangout
This isn't really nessasary, considering our small size, but once the guild gets bigger, we may want to have some moderators. Here is where future moderators will discuss guild matters, and guild conflicts, or any banning that may need to take place. It won't be around for a long time, until we have plenty of active members, this is just something to keep our eyes open for in the future.
PostPosted: Tue Nov 14, 2006 8:47 am


May I ask, I know two elemental versions of magic, will we use the five element or the thirteen element style?

Seporoth_Oblivion
Vice Captain


Ocean_Skye
Captain

PostPosted: Tue Nov 14, 2006 8:05 pm


Seporoth_Oblivion
May I ask, I know two elemental versions of magic, will we use the five element or the thirteen element style?
That will depend on how many teachers are willing to host the subject. I think it is wiser to start out on the five element scale, and add in elements at our leisure when a teacher wants to start as class of it.
PostPosted: Thu Nov 16, 2006 6:43 am


Ocean_Skye
Seporoth_Oblivion
May I ask, I know two elemental versions of magic, will we use the five element or the thirteen element style?
That will depend on how many teachers are willing to host the subject. I think it is wiser to start out on the five element scale, and add in elements at our leisure when a teacher wants to start as class of it.
Understood I could teach thirteen when it comes to it

Seporoth_Oblivion
Vice Captain


Ocean_Skye
Captain

PostPosted: Thu Nov 16, 2006 6:59 pm


Seporoth_Oblivion
Ocean_Skye
Seporoth_Oblivion
May I ask, I know two elemental versions of magic, will we use the five element or the thirteen element style?
That will depend on how many teachers are willing to host the subject. I think it is wiser to start out on the five element scale, and add in elements at our leisure when a teacher wants to start as class of it.
Understood I could teach thirteen when it comes to it
Okay.
PostPosted: Sat Nov 18, 2006 5:52 am


Can I teach one or any combination of these classes?
1) Gaurdian
2) Healing
3) Tracking
4) Combat with and without Dragons
cheese_whine

Velma-Kelly88


Ocean_Skye
Captain

PostPosted: Sat Nov 18, 2006 8:21 am


Velma-Kelly88
Can I teach one or any combination of these classes?
1) Gaurdian
2) Healing
3) Tracking
4) Combat with and without Dragons
cheese_whine
You can teach however many classes you want,so long as you can stay on top of them. >.<
PostPosted: Sun Nov 19, 2006 8:43 am


I'll probably teach Gaurdian and Combat. Gaurdian intales some healing and tracking. Combat also has healing and tracking. smile

Velma-Kelly88


Ocean_Skye
Captain

PostPosted: Sun Nov 19, 2006 8:49 am


Velma-Kelly88
I'll probably teach Gaurdian and Combat. Gaurdian intales some healing and tracking. Combat also has healing and tracking. smile
Okay then.
PostPosted: Wed Nov 22, 2006 6:15 pm


Wait a second. Am I the only student!

Lady Nadhari


Velma-Kelly88

PostPosted: Mon Nov 27, 2006 3:16 pm


hey, If the guild gets enough money, could we get a games forum?
PostPosted: Tue Nov 28, 2006 2:18 pm


Er... Should I wait to post, or what?

XOxo_HugsAndKisses_oxOX


Ocean_Skye
Captain

PostPosted: Tue Nov 28, 2006 7:34 pm


Velma-Kelly88
hey, If the guild gets enough money, could we get a games forum?
For sure! Thats a wondeful idea!
PostPosted: Sun Jan 07, 2007 7:46 pm


"you guyz need more members"

Avely

Fuzzy Kitten


!Emily_Luv!

6,550 Points
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PostPosted: Sun Jul 01, 2007 7:59 am


We now also have a grounds fourm, in Motar Gurr. It's for people who want to rp being outside without being in the battlegrounds fourm... moo
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