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Posted: Thu Oct 05, 2006 2:49 pm
Important New Information The Fa'e community, as decided by the lovely Anya! XD and Sosiqui, is having a major event. Well, two. One is based on the concept of Lost Children, and the other is called the Dream-to-Dream program (more information on both can be found here). Is the latter of which that might concern this quest's Donations section. If I could get a UNKNOWN (will update when next is announced) or something just as valuble, I might have a chance at a full custom dream Fa'e. Thus, donations are back up. Not that they were closed, mind you, but now there's a point to them. I will take this announcement off once those three Fa'e are sold. Thank you. heart It is part of human nature to want something that originally may seem beyond our means. This may be because of money, social status, or just because we're used to being lazy and not working for what we want. Well, I'm not sure how this quest will help me with those first two things, but I am hoping it will do something about the last.
I am questing for a Fa'e. If you do not know what I'm talking about, you have either never been in the Breedables forum, or you are simply missing out on one of the greatest online communities I am lucky enough to have come upon. In layman's terms, Fa'e allows you to "adopt" a child that is a reincarnation of a god, legend, myth, etc. Artwork is done by the amazing Anya! XD of each stage in the Fa'e's development. The concept is gorgeous, the art is deliriously beautiful, the role-play is amazing, and the general community is fun and open. I can not think of something, as far as my life on the internet goes, that I want more than to fully become a part of the Fa'e group. To role-play and work as a guardian of my own Fa'e child.
This quest does not guarantee that I will ever get a Fa'e. This is merely a place I can write down my ideas, receive a little support, and maybe get a few critiques. Mostly, this helps me feel a little less lazy as I wish for my chance as a guardian. This quest means a lot for me, and I want it to be fun, and I hope you have a nice time reading everything I put together.
Interested in the Fa'e and want more information? Here's a nice little button just for you:
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Posted: Thu Oct 05, 2006 2:52 pm
 Name: Skule [Scandinavian; meaning “hide”]
Mythos: Scandinavian – Huldra
Appearance: Skule is decidedly humanoid, as a starting point. From there on, it varies a little. In her past life, Skule began as a beautiful if back-less young lady, turned into a person that seemed essentially human, and then eventually turned into a monster. In her next life, Skule would look a little of column a, a little of column b, and then some column c for good measure. Her face is more or less human; attractive, with almond shaped eyes and a nice if slightly sharp nose. Her chin and facial structure would be sharp as well, but not uncomfortably so, and fairly typical of those of the fairer race until one noticed her forehead. The area right above Skule’s eyebrow seems to be pronounced foreword a bit unnecessarily, but not to the point it would be overly noticeable. What becomes interesting is what seems to be several sets of miniature, horns jutting out against her hair, forming a sort of ridge/built in headband. The horns would appear as sort of tiny spikes coming out from along her hairline. Her ears would be long, somewhat large but pointed and a sort of over embellished version of the classic elvish sort. Skule’s hands would not have claws, but her fingers would simply seem to end straight into a claw like structure that would effectively leave her without fingernails but with something somewhat better (which would either be dependent on her parents, or, considering the Lost Children contest, is at the moment undecided). Her feet would be elongated, similar to a house-cat’s, and she would only walk on the tips of them that would likewise end in implanted claws. Similar to her past life and her first stage, Skule’s back would cave in, showing her tree-like hollow insides (useful for keeping a picnic basket!). Her hair would be shoulder-length, so as not to fall into her back, and most likely that sort of twisty-curly style that would be popular for- say- a Disney princess (color is also undecided/dependent on parents). A cow-like tail would jut out from just beneath the hollowness of her back, the same color as said “lovely” locks.
Typically, Skule would be comfortable wearing a dress of a fair earlier era… taken modern. In other words, the rather popular “peasant’s dresses” that look much too fashionable to actually have been so back in the day where there were peasants. She’s attracted to rich colors, flowing skirts, and small bits of jewelry.
Personality: Skule can be best described as a person with “odds”. Whether it’s her own oddities, or odds stacked against her, or her odds against others, it’s just a word that seems to fit her particularly well. Which is why it’s a little hard to start off at the beginning of her personality and reach some sort of conclusion… there is no real one to be had as of yet. So, this description will start in the middle, and work its way to the outside. That’s how I eat Reese’s Peanut Butter Cups, and that’s how I’m going to describe my Fa’e’s personality.
Skule is somewhat sexist, to be blunt. She entirely and utterly dislikes the male gender, and prefers to simply not be near any person with a Y chromosome. This trait is directly connected to her ill-fate with a particular human male in her past life, taken to something of an extreme during her rebirth. Essentially, she finds men threatening, and that “fear” would start at a rather young age. As a toddler, she would definitely just begin with a slight aversion to men. General shyness and hiding behind her guardian’s legs would probably be the worst of it. At that point, it would not be an aggressive sort of wariness, and in her early years Skule might be coaxed into becoming attached to a man she spent a considerable amount of time with. Obviously, spending time with Skule in her formative years would be crucial to any male family members in particular, so that later on, when she became more aggressive towards men, they would be more or less exempt towards that particular personality trait. As alluded to, once Skule hit her later childhood or teenage stage her fear and negativity towards men would get a bit less subtle and a lot more hands on. Around males she is unfamiliar with Skule might go with one of two choices. The first would be to become completely withdrawn, quiet, and for the most part unhappy. The second would be to become outright hostile, to the point where it would probably just be best for the person she’s angry with to slowly back out of the room. In this way, Skule is a bit like a volcano. She erupts. However, it is not entirely hard to figure out what would tick her off. There does, more often than not, need to be some sort of thing that sets her into a hissy fit. Usually, something she deems “rude”, whether or not the guy was attempting to be as such, and whether or not the “rudeness” was directed towards her. Clearly, this characteristic of Skule’s would be rather hard to work around, and end up being one of her major internal issues. Whether she ends up hating men entirely, or finding that her views are indeed unfair, would only come out through a hell load of character growth. She would have to face up to her fears of inadequacy and abandonment to overcome this flaw, and if not… well. She’s fairly good at hissing and flailing her arms.
Fortunately, there is much more to Skule than how she handles men when she’s of an age to do so. There is a passion within her that does trickle out from time to time, and it can be attractive in the way sushi can be. Sort of weird to think about, but pretty good if you have a taste for it. Everything Skule does, she does with vigor. Whether she’s making a complete fool of herself, or doing something spectacular, very rarely does any indecision lay in her mind. If she’s at a fork in the road, she knows she wants to go right. Never mind the burning flames and signs stating clearly it is “THE PATH OF NO RETURN”. Once she has a gut instinct of any sort on something, she’ll go through with it, even if she ends up a little scorched and in a snake pit. In that way, she is not very good at tactics, or in a leadership role. More so, Skule can be described as a sort of contraband hero. She usually fails at the part, but not always at getting the desired result. This sort of black and white viewpoint of Skule might stay with her for some time, and is connected once again to her past life. Back then, and also somewhat more obviously in her physical Fa’e form, she resided entirely in a gray area. She was a monster of sorts, but also one that wished to be taken care of. She was in love with a man, but ultimately despised him. Nothing was simple. Thus, likewise with her issue towards men, Skule seems to have taken on an entirely new viewpoint from her old life in order to escape that fate. While she may not always be aware of why she chooses to be one way or another, a lot of it reflects upon her subconscious choice to be a very different person from whom she was before. This “decision” of sorts would not be as obvious when Skule is a baby to when she is a child. At that time, she will be a little gentler, and unquestionably easier to handle. In those stages, she would more resemble her past self; a beautiful if suspicious sort of lady who follows whim and fancy. It would only be around the time she did take on her demeanor towards men, her child and older stages, that Skule would find herself trying to be a person incapable of feeling pain or guilt. Again, it would only be a matter of character growth and interaction that might lead Skule to find that being a bit more trusting… a little more “good”… and a little less of a feminist is not such a terrible thing. Preemptively deciding that sort of major development is somewhat impossible, and probably unwanted at this time.
Now for the fringes. Skule enjoys beautiful things, though she does not mind getting her hands a little dirty. She likes nature, particularly forests, although that is a passion she deems to usually keep secret. Her love of woods is almost like a weakness, in her mind, and she tends to only visit a park or something of that sort by herself or with someone close to her. Since a forest is the prime area where Skule can use her powers, this may or not be a benefit of her slight paranoia. Without quite meaning to, Skule can become dependent. If she seems a person often, she will expect to see them often, and if things change she will have a tendency to become upset, especially when she is little. This means temper tantrums and screaming, something she will not be only prone to when she is less than half her guardian’s height. Hooray.
Likes – History, gowns, nature, comfort, polite society, solitude, classical music, mirrors, salty foods, select scented candles, purple, venison
Dislikes – Men, self-determined “rudeness”, most music that is not classical, sweets/candy, overly tall people, waking up before noon
Abilities: Tree Walking – This is Skule’s primary power, and would probably be possible for her from a young age. Naturally, when she’s a child she will do very poorly at it, whereas as an adult she would do it with relative ease. The basic idea of Tree Walking is that in any particular forest/group of trees Skule can “enter” one and walk out any other tree; again, as a child this would be sporadic, and as an adult she could probably pinpoint which tree she wished to end up coming out of. This power would have a range, again dependent upon Skule’s age/experience, and begin in just a small area and widen out so that she may be able to move through the trees that are within a square mile of the one she initially enters. To connect this ability to her background, often the huldra’s inside are compared to an old hollow tree’s, and she is often connected with nature. It would be stepping on toes to allow Skule the power to control nature, and it fit her a great deal better to make her power a part of nature instead of in command of it.
Other/Additional Powers Undecided.
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Posted: Thu Oct 05, 2006 2:53 pm
If You Love Humans So Much, Why Don't You Marry One? - Kumo It was a common occurrence to see the Huldra seated near to forest’s sole stream, legs tucked under her while she watched the fish make their way back and forth in the river’s depths. The creek was deep inside the woods, located within a mile of a small, cozy village. Often, young men from the town would wander in, past various trees and wildlife towards the stream, hoping for a mere glimpse of what they all believed to be a mere beautiful maiden. Usually, the Huldra would be wearing an elegant gown that would normally have been quite unsuitable for a young lady to be wandering through the forest in.
When she was spotted by the intruding humans, she would not flee as would some of her brethren. Instead the Huldra would offer a coy smile, beckoning with a hand for the youth to sit beside her. Without thought, her offer would be taken up, and soon enough her companion would be near her, already engaged in the possibility of wooing the strange lady of the woods. One by one, these visitors would be rejected, either by the lady making her leave, or a single remark on how she did not wish for such an intrusion. The few who chose to be rude and imposing would be introduced to the Huldra’s temper and surprising displays of hostility and strength. It became so that the mysterious lady’s presence was somewhat legendary in the village, and there was much competition between the young men to see who might win her apparently nonexistent heart.
However, that sort of lifestyle could not last for long. After some years of watching their sister’s display of affection towards the humans, the Huldrefolk became quite sensitive towards the issue. Time after time the Huldra was pressured or threatened to either pick a mortal groom, or return to the Underground with her kinfolk. No matter how much the maiden tried to argue, the others of her kind would simply not listen to a word of it, and eventually she was drove to a decision. Despite her misgivings, the lady decided to open herself up to the next young man that caught her fancy. It was barely a week before such a soul came upon her, yet another supposed suitor making his way through the forest. He spoke to her, and his words were a gentle sort of poetry that would have made a lesser woman swoon. His features were attractive, and he was roughly the proper age for marrying. The Huldra believed herself to be in love, and perhaps she was, because when this human asked for her hand in marriage she gave it to him. They agreed to meet at the town’s church the following week, though the lady assured her fiancée that none of her family need attend the ceremony.
When her husband-to-be left, the Huldra stood, stretching out her limbs as she had been sitting in that one spot for quite some time. She pulled up the hem of her dress, allowing her cow’s tail to poke out from underneath it. As she walked deeper into the forest, one could see that the gown fit awkwardly along her back, testament to the fact the woman did not actually possess one. While all Huldra had the fringes and barest edges of a back, the majority of that area dipped in to show a large hollowness like an old tree trunk. Naturally, the lady did not mind these attributes of herself, but she knew they were quite undesirable to humans. Thus, she chose to hide herself completely from her betrothed until the day of her marriage, making sure he would not become aware of her secret beforehand.
The wedding day came, and the church was packed full with villagers both joyful and jealous towards the young man’s marriage of the secretive woman of the woods. They all waited with impatience for the bride to arrive, her fiancée standing near the priest while the rest of the townspeople whispered and joked amongst themselves. Fortunately, they did not have to wait too long before slender hands opened the door and the Huldra walked inside of the first building she had ever been permitted entrance to. For some long moments she stood in the doorway, looking simply stunning in a wedding dress that was more silver than white. Slowly, so has to not show the secret of her less-than-human heritage, the Huldra made her way down the aisle, stopping only when she stood before the man-of-the-church and beside her betrothed.
The ceremony went smoothly from there on, up until the priest officially named the two youths husband and wife. As soon as the words left the man’s lips, the maiden started to shake, her eyelids fluttering as she fell to her knees. The church fell into an uproar, the general belief being that the bride was suffering some illness and had fallen into convulsions. In the crowd’s panic, it was easy enough for the Huldra to reach under her skirt and pick up her now disconnected cow’s tail. She threw it far into the shadows behind the altar, hoping it would only be found later, and then not connected to her. Suddenly, hands caught her underneath both of her arms, and she was hauled to her feet. It became apparent the person holding her was her husband, as he held her close, her now existent back pressed against his chest. With grim satisfaction the Huldra smiled, for now that she was married she would appear the same as any other human bride. Eventually, the turbulence within the church ceased, and the happy couple were allowed to go to their home to start up a life together.
Yet, living happily ever after is merely an ideal, not a reality. While the Huldra did receive her wedded bliss, it did not last for long. She soon became boring to her husband, and little more than a trophy wife. When around others, particularly the Huldra’s ex-suitors, her partner would boast about how he had “captured” the long sought after lady, never minding aforementioned lady’s feelings on the subject. There was no longer beauty in the way he spoke to her, and it was expected that she remain completely obedient to his requests. As time went on, try as she might, nothing the Huldra did was ever good enough for her husband. It became so that the she sorely wished she had never left the woods, and had avoided all human men in the first place as some of her sisters had insisted she should.
One day, the Huldra decided she had enough of her husband’s negligence. When he commanded that she prepare dinner, she put her foot down and refused. Fists clenched at her sides, she demanded that the man treat her with the respect she deserved, and no longer tell her what do so as though she was some mere servant. Irritated with his wife’s disrespect and hungry from a long day working at the blacksmith’s, the man stood up from his old wooden chair and made a phenomenal mistake. He dared to outright hit his inhuman wife.
His hand hit the Huldra with a loud crack, and immediately the entire house fell into an eerie silence.
When the woman began to scream, it was instantly obvious she was not merely in pain from a single slap. Beginning from the very top of her head, it seemed as though the Huldra was splitting in two, her face and hair falling apart as something grotesque made its appearance. It was like a snake shedding its skin, as what had once been a beautiful lady became a shapeless mass on the floor with a monstrous being emerging from within it. If it had been possible for a person to die from fright, the Huldra’s husband just might have. For her own part, the Huldra ignored the male, instead looking at her now wart-covered, clawed hands with near-hysterical self disgust. A beat passed, and she stormed out of the cottage like a whirlwind, breaking down the front door in her effort to leave her home as soon as possible.
She fled from the village as fast as she could; ignoring the gasping and shouting townspeople she passed on the way. Her designation was the forest she had grown up in, for now that her inner nature was revealed as her outer skin, there would be no acceptance from her human companions. There was only one option, and that would be to hide deep within the forest with the other Huldrefolk, never to be found by her husband or the villagers again.
It took very little time for the Huldra to make it to the beginnings of the forest, and through the foliage and saplings she made her way. To the home of her brethren she might have made it, too, if she had not chose to stop by the stream she had once spent the majority of her time gazing upon. As the Huldra’s eyes looked deep into the calm, crystal water, she was able to see her reflection and with it came despair. She began to look away, but as she did an arrow stabbed her in the chest, going straight into her rapidly beating heart. Letting out an inhuman growl, the Huldra wavered back and forth, ultimately falling from her stance into the river she had so admired. She thrashed for a few moments, desperately trying to raise herself from the water, but in the end she went very, very still.
Satisfied that the monster he had come upon was dead, the hunter put down his bow, and beckoned to his friends to carry onward. They were going to stop at the next village over for supplies and now possibly a reward as they had killed a beast that must surely have been a danger to the good, honest citizens. For a moment, the huntsman truly believed everything was right with the world.
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Posted: Thu Oct 05, 2006 3:00 pm
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Posted: Thu Oct 05, 2006 3:04 pm
Daisy is my planned guardian whether or not Skule ends up as Lost Child Fa'e. I just get to be more imaginative with how she gets to Gaia if Skule is a second gen. Name: Daisy Harkson
Age: 26
Gender: Female
Species: Human
Occupation: Head Commander of the Central Emacir Army
Appearance: Being Worked On.
Personality: Daisy can immediately be described, as cold, tactful, and stern. She is everything being involved in two separate wars has made her, and everything being in charge of quite a number of troops has compounded onto that. It's sometimes said "it's lonely at the top", and as a commander Daisy seems to have turned that into her personal motto. She can not be too close to her men, whom she needs to whip into shape, and neither can she form attachments to her generals who could very well die under her own orders. Instead, to prepare against such problems, Daisy has built up a small cocoon of professionalism that keeps her a step above everyone she comes in contact with. Every move she makes is done with complete confidence, even her mistakes, and her determination when faced with obstacles is something to be admired. By the time she becomes a guardian, Daisy will long have been stuck in her ways as a viable leader, unused to having anyone to converse with she was not about to send into open gunfire.
Then again, beneath Daisy's cold outer exterior lays… an equally frosty interior. That is to say, there is no magical "tears and emotion turn on now" part to her. Everything she is has been put into being the perfect commander, and sharp wits do not easily mix with salt water. However, tenderness can become apparent in the way Daisy does order people around. While she can not allow herself to become too close to anyone in her charge, she will certainly offer a smile if they need one, or a hand for a weary shoulder. Often, she will tell a lower-classed officer to give out important supplies to the troops, in order to help them bond as a group without knowledge of her influence. Everything she does is done tactfully, and professionally, but all of it is for the sake of her army's cause. She is a human, just an incredibly detached one.
As a parent, Daisy would battle with her need to treat the kid as a soldier, and her more maternal instincts. Firmness would be required, as would instilling confidence in the child from a young age, but she certainly would realize that a child's needs were different from her men's. The same dedication she puts towards her work, she would give towards her child, and in every way she would try to be helpful to the Fa'e put in her charge. Whether or not she merely teaches Skule that trust is a risky subject, or that you should do everything with pride is a little hard to say. Probably a little of both.
History: As a first note, this is Daisy's history very very very condensed. I will try to write her story up more… formally in the future, but here's just some basic notes.
Daisy was born to a well to do family in the relatively new country of Emacir (a country akin to Earth's early America during the Civil War era, see Notes section for eventual details), in the city state of Viapylaes. True to her father, grandfather, and great-grandmother's military history, she was sent to a rather intense boot camp of sorts for almost six monthes out of every year from when she was seven until she turned fifteen. During the half of the year she stayed with her family, things were relatively relaxed, and focused primarily on her social and academic education. By the time Daisy turned seventeen and was drafted into the Emacir-Naxemic war, she knew more or less what she was doing.
Two years or so later, that war ended and Daisy was thrust back into civilian life. Finding she had little interest for her mother's parties or finding a husband and settling down, she near immediately applied for a government post to protect the President-General of Emacir. Noting both Daisy's sophisticated training and her work as a soldier, officials quickly approved her for the position and put Daisy in an elite troop of guards specifically stationed to prevent any possible assassinations of the President-General. Four years later, when Daisy was twenty-three, yet another war broke out alongside a national crisis. The union was splitting in half, and she was quickly sided with the Central, rather than the rouge Fringes that were trying to break away. Due to her expertise in the Emacir-Naxemic War, and her work guarding the President (and a letter from her influential father), within a year Daisy was named one of the three head commanders of the Central Emacir Army. She has been working as such for the last three or so years.
Abilities: Weaponry Related – Daisy has closely worked with pistols, rifles, and cutlasses for most of her life. She is more or less efficient with the sword, but particularly adept when it comes to aiming with anything that uses a bullet.
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Posted: Thu Oct 05, 2006 3:30 pm
  - Art by Lucifer Force ( heart !!!11onez)
 - Art by Me (Saede)
 - Art by Bob ( heart ! - I commissioned this as something I thought Skule might recieve as a present, or just something in the line of jewellry she might wear)
 - Art by Kyrianna ( heart ! - I commissioned this gun for my guardian character, Daisy. Who knows, though! Maybe she would give it to Skule when she turned into a teen)
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Posted: Thu Oct 05, 2006 3:41 pm
Feel free to give gold (or items), feel free to not.
Gold Donations
Arrien - 1.5k heart heart heart
A friend who wishes to stay anonymous - 30k eek heart
Item Donations
Lucifer Force - Jack's Disgust, Chestplate of Arachne heart whee
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Posted: Thu Oct 05, 2006 3:50 pm
For those confused about this section, this is a little place where I can jot down notes. Put recent sketches. Add things that don't really belong in any other section. In summary, this post is just for kicks.
- Daisy/Skule's homeworld is actually going to be based on my magical bastardization of a warped version of early American history. I freaking loved the Civil War, so I decided it would be way better with female commanders and magic. Everything is better with magic.
- Skule's appearance was slightly inspired by Gargoyles ( the Disney series ). This whole quest was inspired by objects in my childhood, in fact. For kicks, I may expand on this later.
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Posted: Thu Oct 05, 2006 3:53 pm
  [url=http://tinyurl.com/ltfo6][img]http://tinyurl.com/yhbrc4[/img][/url]
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Posted: Thu Oct 05, 2006 3:54 pm
- Fa'e and the Fa'e Concept are copyright Anya! XD and their respective guardians. - This paticular concept of a huldra is completely Saede's (mine). - The official quest banners was created by Saede (me). - The sources in the Justification post belong to their respective writers/websites.
Special Thanks To: Lucifer Force, Arrien, Orestae, Cerena, Brina, Sosiqui, Anya! XD, Kumou Asashi, Koko Tokei, Wicked, and anyone else who has been involved with the Fa'e community and/or this quest thread in no paticular order.
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Posted: Thu Oct 05, 2006 3:58 pm
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Posted: Thu Oct 05, 2006 3:59 pm
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Posted: Thu Oct 05, 2006 4:21 pm
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Posted: Thu Oct 05, 2006 4:26 pm
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Posted: Thu Oct 05, 2006 4:36 pm
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