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Posted: Mon Apr 04, 2005 4:20 pm
Well, we know that DS will go online, and the Revolution will have Wi-Fi in the box. (1337ness.) But how will they utilize the Online feature? Good features are nothing without good games.
Here, state the following (or at least try to); -A game that should be put online/an idea for a game that should be put online -How the multiplayer mode would work -How many players would be involved
So far, I've seen other ideas lingering around, but please restate them, along with the criteria that I've stated.
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Posted: Mon Apr 04, 2005 5:13 pm
I have a few ideas:
1. Giest Gamecube needs an online FPS. People love playing FPS's with thier friends and people they don't know online. Plus with Geist's awesomeness, it would make a great addition to the online library. -The multiplayer would work like most FPS online..thingies. Except you could posess things in the area and use them against your foes. Just like 1 player Giest...but multiplayer. -8+ -Drawbacks? None that I could think of. It would be great online because it would be really strategic compared to most online FPS's.
2. Super Smash Bros. Of course someone was going to say this. But I got to it first. So nyah. -Super Smsash Bros, but online. Also, ranking system amnd friendslist. So you can see who really is the best SSBer in the world. =B - 4. -None that I could think of...again. Why does this question have to be here. gonk
3. Mairo Sports series Including Tennis, Kart, Party, Golf, etc. -Yeah, these would be great for online. It would make Mario PArty's replay factor much bigger. Because you can't always ask your friends to play a round of it, because they may not be up for it. now you can face random people! YES! same with the others. - Depends on the game. -I'm going to ignore this quesiton, because it scares me.
I'll think of more later.
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Posted: Mon Apr 04, 2005 5:34 pm
F-Zero Online, that would be amazing. Players could set up races with up to 30 players. Since at times that may be difficult computers can also be put in the races. -up to 30 players. - I doubt there would be many drawbacks, it would really expand on how awesome F-Zero is and lengthen its replay value.
A Pokemon MMORPG I am not even a big fan of Pokemon, but this could potentially be quite cool. They pondered this idea once in a past IGN article. Playing as a Pokemon trainer in an immense world, interacting with other players, working together, doing different quests, and betaing gym leaders to. It has the potential to be quite cool. There could be many players on different servers or something. The only drawback is that this may require people to pay monthly fees or something for server costs and updates and whatnot. The majority of Pokemon fans are younger and will perhaps not be willing to pay.
And yeah, Super Smash Bros., but that is a given for online.
And also pretty much any Nintendo game could have a bit of functioning with online, even if it is not playing online. Such as games automatically posting game stats and stuff online to compare to other players. And pretty much any game that can be played with mroe than one players has the possiblity of being good online.
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Posted: Mon Apr 04, 2005 5:53 pm
OK, then screw the drawbacks. I'll just take that out right now...
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Posted: Tue Apr 05, 2005 5:32 am
Has anyone considered LAG as a drawback?
Think about it.
Too many fighting and racing games online (PC, XBox, whatever) are held on servers which lag. Due to this, games can often become unplayable, which leads to...unplayability. You can play Guilty Gear X2 #Reload (XBox) with the game playing in slow motion. If your reflexes are quicker than that of the lag-time, you're likely to be thrown off-balance.
Chances are, they'd have to come to terms with those dialemmas first.
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Posted: Wed Apr 06, 2005 11:14 am
Definately Skies of Arcadia. (a very rare game nowadays) It would be perfect. Every person has their own custom character. What weapon, clothing style, hight, eye color, hair style/color, strengths and weaknesses. You couldn choose to join a ship and be a member of that crew. The captain of that ship would choose who battles every time. Also, with ship battles, it could be real time. One person drives, other people fire the different cannons. A lot of stratagy could be involved. If the enemy fired a torpedo at you, you could steer the ship underneath them and on the way down, it would hit them instead. The players could even have wars. The captains could customize the ship in different styles, strengths and weaknesses. As for how many people could play, if the world was big enough, there could be many, many players. But like any mmorpg, every world would have a limit. Oh, and you could really loot enemy ships instead of just saying "You get X gold" You could go onboard their ship, open treasure chests, talk to the other crew and captain, and take a limmited amount of supplies.
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Posted: Wed Apr 06, 2005 11:28 am
Blade Dancer Definately Skies of Arcadia. (a very rare game nowadays) It would be perfect. Every person has their own custom character. What weapon, clothing style, hight, eye color, hair style/color, strengths and weaknesses. You couldn choose to join a ship and be a member of that crew. The captain of that ship would choose who battles every time. Also, with ship battles, it could be real time. One person drives, other people fire the different cannons. A lot of stratagy could be involved. If the enemy fired a torpedo at you, you could steer the ship underneath them and on the way down, it would hit them instead. The players could even have wars. The captains could customize the ship in different styles, strengths and weaknesses. As for how many people could play, if the world was big enough, there could be many, many players. But like any mmorpg, every world would have a limit. Oh, and you could really loot enemy ships instead of just saying "You get X gold" You could go onboard their ship, open treasure chests, talk to the other crew and captain, and take a limmited amount of supplies. OMG! That is the coolest idea ever! Would weapons correspond to fighting style? In order for the game to work, I think the game would need to become a fast-action RPG instead of the traditional turn-based. How about ship raiding? While in the midst of a ship battle, other pirates can shoot cannons with grappling hooks and land on the other side. While on the enemy ship, they can steal gold or defeat the ship captain, effectively ending the battle without more harm coming to their own ship.
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Posted: Wed Apr 06, 2005 12:05 pm
GODDAMNIT! STUPID MSN CLOSED RIGHT AFTER I HIT PREVIEW! AAAHHHH!!!! I'll start with what I ended with. *sigh* Controversial names in SoA. Is it (Vyse) V-eye-ss or V-eye-see? Is it (Glacian) Gla-see-an, Gla-she-an, Glay-see-an, or Glay-she-an? Is it En-reek, En-rik, or En-ree-kay?
Now, back on topic. For example. Vyse and Enrique have the same weapon type(sword), but different fighting styles (pirate and royal). Also, a real time REAGULAR battle, would be cause for HUGE lag. I don't know if it could be done. As for in battle grappling, ships would grapple each other at the same time. I think if ships are sneaky enough, they could grapple before the battle started to avoid damaging their ship. (in case of weaker ships) Also, the grappling system would have to be a targeting system.
I think SoA would make an awsome Real Time RPG. But a mmorpg? That may be a bit much. The worlds would have to have a lot less people in order to leave room for frame rates. Also, that would be a lot of servers.
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Posted: Wed Apr 06, 2005 12:44 pm
Blade Dancer GODDAMNIT! STUPID MSN CLOSED RIGHT AFTER I HIT PREVIEW! AAAHHHH!!!! I'll start with what I ended with. *sigh* Controversial names in SoA. Is it (Vyse) V-eye-ss or V-eye-see? Is it (Glacian) Gla-see-an, Gla-she-an, Glay-see-an, or Glay-she-an? Is it En-reek, En-rik, or En-ree-kay? Now, back on topic. For example. Vyse and Enrique have the same weapon type(sword), but different fighting styles (pirate and royal). Also, a real time REAGULAR battle, would be cause for HUGE lag. I don't know if it could be done. As for in battle grappling, ships would grapple each other at the same time. I think if ships are sneaky enough, they could grapple before the battle started to avoid damaging their ship. (in case of weaker ships) Also, the grappling system would have to be a targeting system. I think SoA would make an awsome Real Time RPG. But a mmorpg? That may be a bit much. The worlds would have to have a lot less people in order to leave room for frame rates. Also, that would be a lot of servers. So everyone participating in the battle has to use turn-based actions? All it takes then is one stupid person to slow down the whole damn game unless we put on a timing system but then that destroys the strategy element (at least towards the slower players) Perhaps if the battles acted as mutual encounters, the servers could isolate seperate battles and decrease lag, though I don't know how they'd do that since I really don't know much about MMORPGs.
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Posted: Wed Apr 06, 2005 12:50 pm
To isolate specific battles, you would need an entire new server for that. Or a server to put all the battles on. I'm just saying that real time battles would cause a much greater lag. Also, s-moves (both ship and regular) would become difficult to pull off. I think that the battle system should at lease let you choose where your characters walk, so they wouldn't line up for powerful moves. I mean, it's really stupid when they stand together for that stupid bird in rixis to kill you with feather slash.
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Posted: Wed Apr 06, 2005 1:00 pm
S-moves would probably have to be replaced with powerful magic or at least lose their awesome cinemas. It might just be easier to name specific combos and substitute those as s-moves. As far as real time goes, it would probably be best but expensive if you did just link a bunch of servers together to form different parts of the map, but then as servers go down as they periodically do, different parts of the map would close down. To reduce some server stress, actions on the maps would need to be limited to just walkin' and talkin', maybe with a few other actions which pertain to quests or the sorts.
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Posted: Wed Apr 06, 2005 1:09 pm
Lol. It would still be difficult to figure it all out. Another thought I had was that there could be different maps for ships with a different # of crew. That way you could have the entire crew fight at once.
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Posted: Wed Apr 06, 2005 2:36 pm
I think it'd be better if they based it on the average level of the crew, although the higher lever characters would dominate over the lower level characters. With this in mind, there would probably need to be arenas or something where weak characters can gain EXP without being tied to their ships.
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Posted: Wed Apr 06, 2005 2:54 pm
Starfox Assault would rock online. 3nodding
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Posted: Fri Apr 08, 2005 9:02 am
What I would like is if they made Metroid Prime 2 like they did for Halo 2 by making it online (the only thing I like about Halo 2). I personally probably won't use online play much, but I wish I could. Maybe if they develop the technology to create such servers without so much lag (I always suffer from lag, especially because I have a Dial-Up internet connection) and decide to use them, then I'll play online games. I think that the DS going Wi-Fi is enough for me right now.
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