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[Halloween-B] The Gameboard (Clara)

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Kitomyx

Colorful Shapeshifter

PostPosted: Tue Oct 21, 2025 11:01 pm


Quote:
The Gameboard


Destiny City is a large place, with a large population. It’s not uncommon to find a lost item here or there. Maybe a keychain, an earring, a book.

But, a six sided die? That’s different.

While traveling through Destiny City, you find a strange little object. It looks like old, stained wood, but something shiny in it catches your eye. How could you resist picking it up? But then, maybe you've found one of these dice before. Maybe you remember the Gameboard, already.

That's okay.

Even if you know better than to pick it up, all you have to do is look at it, and it's ensnared you. Again.


It looks like a normal die in terms of shape, and each side has a gilded number, one through six, carved into it. The most interesting part of it all is that the dice seems to be made of old, stained wood with fossilized opal throughout the whole piece. Something about it called to you, and now that it has your attention, a harsh wind slams into you. Darkness falls all around you–and then, slowly, a path illuminates. It’s black all around you; there’s no light, but you can see clearly marked spaces.

A line of squares unwind in front of you, each clearly marked.

You can’t see anything around you, can’t feel anything else–just the gameboard. And the die. Whether its in your hand or on the ground where you left it, it's there with you.

Even if you don’t recognize the game, you don’t really need instructions to know how to play–you have a die, and you have a path. In the distance, you can barely make out a dark wooden platform at the end of the path, but it seems to have the same fossilized opal inlay as the die–and pretty golden symbols along the rim.

You can’t step out of your square. Trying to leave the gameboard results in you walking to an invisible barrier and it feels like slamming into a glass wall. You cannot leave your space–unless the die says you can. If you want to get out of here, you’re going to have to roll your way there–but it isn’t so easy.

Strange gold markings differ from one square to the next. There’s no telling what they mean–you’re going to have to land on them to find out.

Though, judging by the tension in the air, it’s probably not going to be anything good.

Another night, another patrol alone. Sailor Clara really wished he could find more White Moon Senshi or even knights of some sort to patrol with. Even though he had met a few, he didn’t want to be an imposition by trying to contact them every night to see if they would go out patrolling with him. Furthermore, he still had trouble getting used to being around people in his senshi outfit when his skirt was so embarrassingly short. He didn’t care how appropriate it was for the Senshi of Embarrassment; it drove him crazy. Not to mention it was extremely cold and getting colder now that the weather was cooling down for autumn.
 
“WHOA!!”
 
Clara all but screamed as his high heels slipped on something he originally thought was a pebble and he went down, landing hard on his unprotected butt. It was almost like he had triggered a booby trap, though, because by the time he had landed, everything around him had faded to black. He even wondered if he’d fallen into a manhole or the like because of how pitch dark it was.
PostPosted: Tue Oct 21, 2025 11:03 pm


Quote:
Space 0:
You have arrived here; nothing happens until you roll your die.

As he tried to get his eyes to adjust to the dark, a soft glow began to illuminate the ground in front of him. Still on the floor, he watched a winding path of marked squares begin to light up slowly, one by one, all the way to a platform that was barely visible in the distance. The light from the path bounced off the opal inlay of the platform, revealing that it was made of the same material as the die that Clara looked over and saw on the ground next to him. So that had been what he had slipped on. Had slipping on it been what had triggered not only his fall, but his sudden transportation to that strange place?

There was nothing else but the path and platform no matter where he looked. When he tried to step forward, he was met with a barrier-like wall that felt as solid and hard as glass. The path seemed to invite him to journey down it, so why couldn’t he even take one step onto the next square? He picked up the die and stared at it. Was this a giant gameboard and he was a game piece? Could he only move if he rolled the die and moved the number of spaces it dictated?

Wondering whose sick, twisted idea of a game this was, Clara sighed deeply and attempted to toss the die, curious to see what its first number would be and if he would be able to move from the spot he was stuck on.

Kitomyx

Colorful Shapeshifter

Kitomyx rolled 1 6-sided dice: 2 Total: 2 (1-6)

Kitomyx

Colorful Shapeshifter

PostPosted: Wed Oct 22, 2025 5:29 pm


Quote:
Space 2:
Something pale and ghostly slams into your back; you don’t see it, but it feels like it’s trying to push you forward–or to the side, or off the path. Thankfully, the magical glass walls stop you from going too far, but this is jarring–and might hurt.

Two wasn’t very many spaces to move, but at least it was something. Glad to get off the square he’d been stuck on, Clara moved forward two spaces – only to find himself slammed into by a sudden force. He couldn’t see what it was, since when he looked behind him, there didn’t seem to be anything there. But even though he was pushed up against the barrier of the space he was on, the force behind him wouldn’t let up.

Feeling himself crushed between two invisible forces, Clara tried to push against one to shove back the other, using the square barrier – since it was unmoving – as leverage against the pushing force, but to little avail. Still, there was enough give for him to reach down and grab the die in order to roll it so he could move to the next square and finally stop being shoved.
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