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[Q] Tlachtga, Page of Cybele

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tatterpixie

Tipsy Codger

PostPosted: Sun Feb 04, 2024 5:46 pm


(civilian profile here!)

Knight Title: Tlachtga, Page of Cybele
The Hill of Ward (called in Irish Tlachtga) lies between Athboy (to the west) and Ráth Chairn (to the east). During medieval times it was the site of great festivals, including one at which winter fires or bone fires (Tine Cnámh) were lit at Samhain, the forerunner of the modern Halloween. It is associated with the figure Tlachtga, a powerful druidess in Irish mythology who is said to have given birth to triplets on the hill. The daughter of the arch-druid Mug Ruith, she accompanied him on his world travels, learning his magical secrets and hunting for sacred stones.

Wonder Description:
Tlachtga is a hill fort built in a clearing in the dense forests of Cybele. The site is a quarter mile across and about 300 feet high, with a ditch fortification surrounding the base and a stone circle surmounting the top of the hill. Festivals were held here by the people of Cybele, and offerings were left by hunters who would come to wish for a successful hunt.

Uniform:
Top – a green handkerchief-hemmed short dress with spaghetti straps and long off-the-shoulder sleeves flared at the wrist, ruched and held at the bust with a silver brooch shaped like a Cybele symbol (drawn bow and arrow); lilac Cybele symbols adorn the tips of the handkerchief hem and the sleeve flares along with tribal Celtic arrowheads.
Shoes -- knee-high leather boots in lilac with green laces and over-the-knee pale green socks.
Accessories -- silver chain choker with Cybele symbol pendant; small oak leaf and mistletoe wreath around her head with small deer tines in silver.

Weapon & Magic
Page Weapon: A dark purple canvas satchel slung cross-body over her shoulder. No magic, but she can remove the bag and swing it at opponents as a distraction.

Squire Weapon: A simple dark purple medieval-looking leather bag slung cross-body over her shoulder. During a fight, she reaches into the bag, grabs a fistful of ethereal herbs and glitter, and tosses it at her enemy as she channels her magic; the target is suddenly beset with the illusion that they have been transformed into a prey animal about the size of a rabbit, and that they are being hunted by something monstrous and nearby, just out of vision. They might hear growling, movement, or visuals that move too quickly to be seen, and may be overwhelmed with a sensation of hopelessness, panic, or terror. The target can fight the illusion with their willpower. The range she can throw the herbs and glitter is 15 feet in a quarter-circle arc in front of her. The illusion lasts as long as she channels her magic; her magic pool is 45 seconds. She can also remove the bag and swing it at opponents as a distraction.

Knight Weapon: An ornate dark purple leather and wood medieval-looking reliquary bag slung cross-body over her shoulder. During a fight, she reaches into the bag, grabs a fistful of ethereal herbs and glitter, and tosses it at her enemy as she channels her magic; the target is suddenly beset with the illusion that they have been transformed into a prey animal about the size of a sheep, and that they are being hunted by something monstrous and nearby, just out of vision. They might hear growling, movement, or visuals that move too quickly to be seen, and may be overwhelmed with an intense sensation of hopelessness, panic, or terror. The target can fight the illusion with their willpower. The range she can throw the herbs and glitter is 30 feet in a quarter-circle arc in front of her. The illusion lasts as long as she channels her magic; her magic pool is 60 seconds. She can also remove the reliquary bag and swing it at opponents as a distraction. It will do some damage if it hits, enough to leave a bruise or ring one's bell.
PostPosted: Mon Feb 05, 2024 6:13 pm


tatterpixie

Looks good, have fun!

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