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Sereibel Rothlied | Student | Human (Approved)

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Nebbia d Argento

Vermillion Gatekeeper

22,050 Points
  • Power Surge 50
  • Team Player 50
  • Dragon Master 50
PostPosted: Mon Aug 30, 2021 9:48 am


[Nebbia d Argento & Sereibel Rothlied]
User Image



╫ C O R E ╫


        *NAME ▬ Sereibel Rothlied
        *AGE ▬ 19
        *FACTION ▬ Independent
        *ROLE ▬ Student
        *SEX ▬ Female
        *SPECIES ▬ Human

        *CURRENT TEAM
        *PARTNER(S)
        NICKNAME(S)
        OCCUPATION ▬ Huntress (in the woods, besides the actual Grim Hunting)



╫ A F F E C T A T I O N ╫

        HEIGHT ▬ 1.83 m
        WEIGHT ▬ 70 kg

        HAIR ▬ Red
        CLOTHING ▬ White Cropped Camisole Top, Black Harem Cargo pants, Slightly oversized distressed denim vest in gray and beige lace up platform short boots with reinforced base. And a black leather choker to cover one of her scars.
        ACCESSORIES
        EYES ▬ Yellow
        BUILD ▬ athletic
        TATTOOS ▬ There seems to be some pigmentation on her back yet the tattoo seems to have lost its form because of the scars. The shape of a dragon? Maybe a blue swan. It's hard to tell apart.
        SCARS ▬ Three claw marks going diagonally from left to right, the middle one being more prominent and longer. A single one that goes horizontally across her throat, why she wears a collar.
        MARKINGS/FAUNUS FEATURES


╫ A R C H E T Y P E ╫

        NATURAL ABILITIES
        Primary Talent ▬ Swordsmanship, she´s particularly skilled with swords above all other weapons.
        Faunus Trait/Bonus Talent ▬ Bonus talent, Huntress trait. She's good at tracking prey. Primarily wild animals for food but she can transition her hunting background to help her hunt Grimm as well.
        Other Talents
        - Traditional Blade Master:
        As long as the tool has a sharp edge, she is able to give use in one way or another. This skill simply enables Sereibel to learn how to use different Bladed weapons effectively.
        - Resourceful trickster
        She's able to use her environment to prepare and set up traps. Given she has enough time to set things up in advance.

        LEARNT ABILITIES
        Strongest Skill ▬ Close quarters combat.
        Weakest Skill ، Marksmanship. Save for blunderbuss. She sucks at any other type of firearms.
        Other Skills ▬ (Pick up to 3)
        -Mayor healing aura.
        Heals things better than a minor heal aura.
        Superficial wounds Immediately
        Deep wounds as long as they are not fatal. take 2-3 posts to heal.
        (10 post cooldown)

        - Thrill of the hunt.
        While hunting. She becomes slightly more aware of her surroundings. Especially if she had the time to scout the area and prepare it.

        - Aura blasts
        She can condensate her aura on her limbs in order to produce aura spheres which she can then use to generate a blast upon impact. Most commonly used to reload her blunder spear but can produce small orbs the size of a soccer ball and shoot them in a straight line over 3 m before the orb fades away.
        Can store up to 4 charges. And must use them all before going on a 4 post Cooldown.
        Each charge can fully load 1 barrel chamber. So Sereibel needs to decide whether to use the Aura blasts herself for a big single hit or use it to keep her Aura ammo up.

        LIKES
        ▬ Hunting and refining her weapon skills
        ▬ TBA maybe?
        ▬ She loves cooking and particularly loves dishes involving meat. Venison seems to be her favorite.
        ▬ She seems to like keychains
        ▬ Deers, Racoons, Owls.
        DISLIKES
        ▬ TBA Maybe?
        ▬ Sausages and entrails
        ▬ She seems to avoid bedding forks
        ▬ Wolverines, so feisty and annoying.
        ▬ Wendigos, Bedding forks. Silos at night.
        PERSONALITY TRAITS
        Nature ▬ carefree, competitive, passionate, outgoing, isolated. Small circles of friendship. Even smaller of trusts.
        Vernacular ▬ She has some of an Irish accent.
        Positive Traits ▬ Hard working, determined
        Negative Traits ▬ Blinded by trauma, or rage.

╫ H I S T O R Y ╫

        BACKGROUND
        Born in an independent village at the south of Vacuo, the peninsule of forest which embrace Nomad Bay, her family and herself were forced to move once the Grim became more and more aggressive with the fall of Vacuo. Once she was strong enough to endure the travel, her family embarked through the sea, finding better odds traveling from island to island across Nomad Bay than trying their odds going all the way around through land. During her 3 years travel she was formed by her father and mother as a huntress, unlike the heroic title associated with the profession, she was actually trained to live and survive in the wilderness. As a proper huntress of the wild instead of a Huntress of Grimm. Moving from camp to camp, they adapted and taught Sereibel how to form camps and how to organize a small village along with other nomad groups. It was their best bed to survive against the various Grimm currently laying waste on Vacuo´s territory. With the Islands being somewhat safer, it allowed Sereibel to grow in their parent´s discipline, preparing her for when they finally join the continent, their final push towards safety.
        As such, Sereibel reached form Nomad´s Bay back into Vacuo / Vale and made their trip through the forest area. Finding better odds with the group, even growing confident enough to found an independent village, always near the sea and across a river, trying to form as many escape routes as possible should the worst came to happen.
        As she came of age, she tried her luck in Vale, knowing the situation at Remnant wasn´t really improving much, and so, with great expectations she ventured into the academy, with the sole purpose to become a huntress strong enough to protect her village and keep her family and friends safe.


╫ I N V E N T O R Y ╫

        PRIMARY WEAPON
        ▬ Blunderspear
        A 1.7m spear with two blunderbuss cannons placed on both ends of the spear. Storing 4 shots each before the need to reload. 1 post per bullet reloaded.
        Melee Form ▬ A spear
        Ranged Form ▬ The blunderbuss ends both shoots with spread damage to compensate for her lack of accuracy while keeping its effectiveness in close quarters. wider spread. Beyond 3m its still possible to avoid most of the aura pellets. With a kick power similar to a Shotgun´s.
        Other Form(s) ▬ None
        Ammo Type ▬ Physical ammo and Aura blasts, but can be loaded with dust for elemental damage. (if she is lend some dust, she doesn´t particularly use or carry with her but the blunderspear has the storage for physical dust capsules)
        Each blunderbuss cannon has a 4 chamber barrel which spins in order to access the next chamber and bullet loaded. Empty chambers would instead be loaded with Aura blasts. It takes 1 post to load a chamber.
        Drawbacks ▬ Limited range, has to close the gap otherwise struggles with long distance fighters. The sweet spot with 1 m distance being the deadliest range the blunderbuss can get, extending up to 3m.

        OTHER WEAPONS
        ▬ Talon. A falchion blade. Does not have ranged form. 94 cm blade. Which weights 2 kg
        ▬ Mergo's Caretaker.
        A briefcase the size of a bass case which stores 6 talons. Using her aura she can pick all six of them. But requires concentration and discipline to keep this form. It's the best weapon suited for her but she needs to grind her skills in order to wield it, let alone perform with it. The Briefcase weights aproximately between 30kg
        the briefcase is magnetized so it can float on her back with ease without the need of her using her semblance. Since she wears special straps for the briefcase to latch magnetically onto.

        ITEMS
        ▬ Scroll




╫ S E M B L A N C E ╫

        *NAME ▬ Iron Maiden
        *AURA COLOR ▬ gray.
        *DESCRIPTION Allows her to perform magnetism within a 6 meter radius. Duration Scales with Level.
        Changing the polarity of her body she can attract metal bodies towards her, repel them and vice versa, meaning she can be pulled or repelled against said bodies.
        She works with objects 3 times her weight regarding her ability to pull them or repel them, but can work with any metal body to apply the pull or repel of herself towards said bodies. She can´t Magnetize bullets. They are still too fast for her senses to catch up with them.
        This said she can lock objects into position so long as they don´t weight more than her. Or lock herself onto metal objects. So long as she´s physically able to carry them. For instance, Mergo´s caretaker is a steel case, which along with the 6 Talons within it, weighting about 42 kg total. Yet she is physically able to carry such weight, therefore she can magnetize and lock it´s position for about 20 cm from her back and carry it around as a floating backpack.

        Another example would be that she can´t attract or repel a 1 ton steel boulder thrown at her.
        But she can pull herself towards it or repel herself from it. But would have to be careful of her maneuvering when pulling these or she might get into trouble. A

        -Amperegeist.
        This is a self taught swordsmanship style created by Sereibel which consists on using her magnetism as her limbs to control her weapons instead of her arms or legs.
        It requires concentration on he objects around her, and time to get used to such features. using pull, repel and lock in fluid motion, giving the impression the blades are used by phantom hands.

        Blades or objects she can carry around and use as weapons can be used by pretty much each extension of her body. Meaning the blades could follow her arms, or her legs. Even her head during the performing of Amperegeist.

        - Magne-jump (pull herself towards one of her weapons or metal objects within her 6m radius)

        - Dancing blades.
        Can orbit swords around her and use a magnetism based fighting style. (1 blade for Lvl 0 || 2 blades for Lvl 1 || 4 Blades Lvl 2 || 6 Blades Lvl 3 which Enables Mergo)
        The blades often orbit behind her back and give the appearance of bladed wings.



        ▬ (General Description: In the 3 following bullets please describe how your semblance improves over levels)
        *LEVEL 0 ▬ (0-99 posts) - Iron Maiden has a 3 posts duration with a 5 post cooldown
        *LEVEL 1▬ (100-199 posts) Iron maiden gets a 4 post duration with a 5 post cooldown.
        *LEVEL 2▬ (200-299 posts) Iron maiden gets a 5 post duration with a 5 post cooldown.
        *LEVEL 3 ▬ (300-399 posts) Iron maiden´s cooldown lowers to 3 posts.

        *DRAWBACKS ▬ Mergo´s caretaker requires a lot of concentration to be wield in the very first stages, basically having to neglect her rifle spear. It is a very selfish weapon that requires time to master.
        One thing is being able to perform with it, another completely is to master it and be effective with it. Also, Mergo´s Caretaker requires the full usage of her Semblance, meaning she cant aid others with it while wielding it.








narxfang

xLulie

Deadly_Tiger

Noble Negative J3T

KnightsRoyal

Aeval_Silvertongue

PostPosted: Mon Aug 30, 2021 10:18 pm


Nebbia d Argento
[USERNAME HERE & RPC NAME]
User Image



╫ C O R E ╫


        *NAME ▬ (RPC NAME) Sereibel Rothlied
        *AGE ▬ 19
        *FACTION ▬ Independent
        *ROLE ▬ Student
        *SEX ▬ Female
        *SPECIES ▬ Human

        *CURRENT TEAM ▬ (Leave blank if you do not have a team yet)
        *PARTNER(S) ▬ (Teammates, if you have any)
        NICKNAME(S)
        OCCUPATION ▬ Huntress (in the words, besides the actual Grim Hunting)



╫ A F F E C T A T I O N ╫

        HEIGHT ▬ 1.83 m
        WEIGHT ▬ 70

        HAIR ▬ Red
        CLOTHING ▬ White Cropped Camisole Top, Black Harem Cargo pants, Slightly oversized distressed denim vest in gray and beige lace up platform short boots with reinforced base. And a black leather choker to cover one of her scars.
        ACCESSORIES
        EYES ▬ Yellow
        BUILD ▬ athletic
        TATTOOS ▬ There seems to be some pigmentation on her back yet the tattoo seems to have lost its form because of the scars. The shape of a dragon? Maybe a blue swan. It's hard to tell apart.
        SCARS ▬ Three claw marks going diagonally from left to right, the middle one being more prominent and longer. A single one that goes horizontally across her throat, why she wears a collar.
        MARKINGS/FAUNUS FEATURES


╫ A R C H E T Y P E ╫

        NATURAL ABILITIES
        Primary Talent ▬ Swordsmanship, she´s particularly skilled with swords above all other weapons.
        Faunus Trait/Bonus Talent ▬ Bonus talent, Huntress trait. She's good at scouting and tracking prey. Primarily wild animals for food but she can transition her hunting background to help her hint Grimm as well.
        Other Talents ▬ (Pick 2)
        - Traditional Blade Master:
        As long as the tool has a sharp edge, she is able to give use in one way or another.
        As tools of the trade, she is no stranger to hatchets, spears, knives and swords. Allowing her to invest her time in certain weapons to gain proficiency in them. She´s practically an eternal student. Of course, she specializes in swords and spears. Being them her major.
        This skill simply enables Sereibel to learn how to use different weapons. It does not mean she will instantly be an ace with them but gives her the chance to expand her weaponry repertoire.

        - Resourceful trickster
        She's able to use her environment to prepare and set up traps. Given she has enough time to set things up in advance.

        LEARNT ABILITIES
        Strongest Skill ▬ Close quarters combat.
        Weakest Skill ، Marksmanship, she's very old fashioned in that regard, has better aim with a spear or arrow than with an actual firearm. Making her practically a stormtrooper beyond the 10m distance.
        Other Skills ▬ (Pick up to 3)
        -Danu´s Bless (Active)
        She can heal superficial wounds and stabilize deeper wounds. She places her hands on the wound and chants a prayer for 1 post before the healing effect kicks in. Boosting the target´s regenerative capabilities through 3 of the target´s posts duration
        While being healed, they also enter an trance like state allowing the target to ignore the pain. This effect also shares the same duration with Danu´s Bless.
        (Has 3 posts cooldown and can only be used 3 times per battle.)

        -Sealgaire´s calling: (Active)
        Answering the call of her ancestors, Sereibel induces herself in a trance like state. Emptying every thought uninvolved with her hunt. Making her decision making faster driven by both instinct and brains. Working in unison. (Requires 1 post to activate and has 1 use per battle)

        - Thrill of the hunt. (Passive)
        While hunting. She becomes slightly more aware of her surroundings. Especially if she had the time to scout the area and prepare it.


        LIKES
        ▬ Hunting and refining her weapon skills
        ▬ TBA maybe?
        ▬ She loves cooking and particularly loves dishes involving meat. Venison seems to be her favorite.
        ▬ She seems to like keychains
        ▬ Deers, Racoons, Owls.
        DISLIKES
        ▬ TBA Maybe?
        ▬ Sausages and entrails
        ▬ She seems to avoid bedding forks
        ▬ Wolverines, so feisty and annoying.
        ▬ Wendigos, Bedding forks. Silos at night.
        PERSONALITY TRAITS
        Nature ▬ (Psychological Condition)
        Vernacular ▬ She has some of an Irish accent.
        Positive Traits ▬ (Positive)Hard working, determined
        Negative Traits ▬ (Negative)Blinded by trauma, or rage.

╫ H I S T O R Y ╫

        BACKGROUND
        Born in an indepentent village at the south of Vacuo, the peninsule of forest which embrace Nomad Bay, her family and herself were forced to move once the Grim became more and more aggressive with the fall of Vacuo. Once she was strong enough to endure the travel, her family embarked through the sea, finding better odds traveling from island to island across Nomad Bay than trying their odds going all the way around through land. During her 3 years travel she was formed by her father and mother as a huntress, unlike the heroic title associated with the profession, she was actually trained to live and survive in the wilderness. As a proper huntress of the wild instead of a Huntress of Grimm. Moving from camp to camp, they adapted and taught Sereibel how to form camps and how to organize a small village along with other nomad groups. It was their best bed to survive against the various Grimm currently laying waste on Vacuo´s territory. With the Islands being somewhat safer, it allowed Sereibel to grow in their parent´s discipline, preparing her for when they finally join the continent, their final push towards safety.
        As such, Sereibel reached form Nomad´s Bay back into Vacuo / Vale and made their trip through the forest area. Finding better odds with the group, even growing confident enough to found an independent village, always near the sea and across a river, trying to form as many escape routes as possible should the worst came to happen.
        As she came of age, she tried her luck in Vale, knowing the situation at Remnant wasn´t really improving much, and so, with great expectations she ventured into the academy, with the sole purpose to become a huntress strong enough to protect her village and keep her family and friends safe.


╫ I N V E N T O R Y ╫

        PRIMARY WEAPON
        ▬ (Name)Blunderspear
        A 1.7m spear with two blunderbuss cannons placed on both ends of the spear. Storing 4 shots each before the need to reload. 1 post per bullet reloaded. Melee Form ▬ (Melee Form) A spear
        Ranged Form ▬ (Ranged Form) The blunderbuss ends both shoots with spread damage to compensate for her lack of accuracy while keeping its effectiveness in close quarters. wider spread. Beyond 3m its still possible to avoid most of the aura pellets. With a kick power similar to a Shotgun´s.
        Other Form(s) ▬ (Additional Forms)
        Ammo Type ▬ (Ammo Physical or Aura?) Aura blasts, but can be loaded with dust for elemental damage.
        ▬ (Drawbacks) Limited range, has to close the gap otherwise struggles with long distance fighters. The sweet spot with 1 m distance being the deadliest range the blunderbuss can get, extending up to 3m with a

        OTHER WEAPONS
        ▬ Talon. A falchion blade. Does not have ranged form. 94 cm blade.
        ▬ Mergo's Caretaker.
        A briefcase the size of a bass case which stores 6 talons. Using her aura she can pick all six of them. But requires concentration and discipline to keep this form. It's the best weapon suited for her but she needs to grind her skills in order to wield it, let alone perform with it.

        ITEMS
        ▬ Scroll




╫ S E M B L A N C E ╫

        *NAME ▬ Iron Maiden
        *AURA COLOR ▬ gray.
        *DESCRIPTION Allows her to perform magnetism within a 6 meter radius.
        ▬ (General Description: In the 3 following bullets please describe how your semblance improves over levels)
        *LEVEL 0 ▬ (0-99 posts) - Moves 1 weapon back to her.
        - Enables Dancing blades.
        Can orbit swords around her and use a magnetism based fighting style. (1 blade for Lvl 0 || 2 blades for Lvl 1 || 4 Blades Lvl 2 || 6 Blades Lvl 3 which Enables Mergo)
        The blades often orbit behind her back and give the appearance of bladed wings.
        *LEVEL 1▬ (100-199 posts) Enables Magne-jump (pull herself towards one of her weapons or metal objects within her 6m radius)
        *LEVEL 2▬ (200-299 posts) Allows carriage of Mergo´s Caretaker and Perform with 6 blades.
        *LEVEL 3 ▬ (300-399 posts) Allows Performing of Mergo´s Caretaker while still keeping another weapon in her hand or possession.

        *DRAWBACKS ▬ Mergo´s caretaker requires a lot of concentration to be wield in the very first stages, basically having to neglect her rifle spear. It is a very selfish weapon that requires time to master.
        One thing is being able to perform with it, another completely is to master it and be effective with it. Also, Mergo´s Caretaker requires the full usage of her Semblance, meaning she cant aid others with it while wielding it.








narxfang

xLulie

Deadly_Tiger

Noble Negative J3T

KnightsRoyal

Aeval_Silvertongue



THE JUDGEMENT:

~ Username and rpc name need be filled out at top

~ Huntress trait- it reads like multiple talents. I get that it basically you good at tracking things so be easier just write it that way. So be good at tracking things whether it be people, animals, or grim. works same way but makes it where doesn't read as multiple talents

~Traditional Blade master- So she is able to use weapons effectively that are blades? That works

weakness- please rewrite. easier just say she is good with melee weapons and sucks at range weaponry. gives off information simply and to the point. . If she bad with firearms she probably be bad with shooting an arrow too.

Other Skills

~ remove passive and actives.

Danu's Blessing- I guessing this is an advanced aura healing ability? If so be able use it to better your healing or better someone else's healing. a chant would not be necessary. HOWEVER, would not be able make the person receiving it enter a trance. also would not be able make them not feel pain either. It just be simple boost to healing.

-Sealgaire´s calling- this is fine. I have something similar called the Zone. However, need a duration of how long it lasts. and also just recognize that she probably be hard to work as a team with since she will be focused on the hunt only. also could cause her get into danger.

Thrill of the hunt- this is fine as is.

Nature still needs be filled out. Just rough outline what she is like.

Primary Weapon- Is it just aura blasts or is there physical bullets as well?
As for range. shot gun range is a little more than what you have so you may wanna increase it effective range.


Semblance and Backstory: Will go over next judgement.

Noble Negative J3T

9,975 Points
  • Member 100
  • Gaian 50

Noble Negative J3T

9,975 Points
  • Member 100
  • Gaian 50
PostPosted: Tue Aug 31, 2021 12:19 pm


Nebbia d Argento
[USERNAME HERE & RPC NAME]
User Image



╫ C O R E ╫


        *NAME ▬ (RPC NAME) Sereibel Rothlied
        *AGE ▬ 19
        *FACTION ▬ Independent
        *ROLE ▬ Student
        *SEX ▬ Female
        *SPECIES ▬ Human

        *CURRENT TEAM ▬ (Leave blank if you do not have a team yet)
        *PARTNER(S) ▬ (Teammates, if you have any)
        NICKNAME(S)
        OCCUPATION ▬ Huntress (in the words, besides the actual Grim Hunting)



╫ A F F E C T A T I O N ╫

        HEIGHT ▬ 1.83 m
        WEIGHT ▬ 70

        HAIR ▬ Red
        CLOTHING ▬ White Cropped Camisole Top, Black Harem Cargo pants, Slightly oversized distressed denim vest in gray and beige lace up platform short boots with reinforced base. And a black leather choker to cover one of her scars.
        ACCESSORIES
        EYES ▬ Yellow
        BUILD ▬ athletic
        TATTOOS ▬ There seems to be some pigmentation on her back yet the tattoo seems to have lost its form because of the scars. The shape of a dragon? Maybe a blue swan. It's hard to tell apart.
        SCARS ▬ Three claw marks going diagonally from left to right, the middle one being more prominent and longer. A single one that goes horizontally across her throat, why she wears a collar.
        MARKINGS/FAUNUS FEATURES


╫ A R C H E T Y P E ╫

        NATURAL ABILITIES
        Primary Talent ▬ Swordsmanship, she´s particularly skilled with swords above all other weapons.
        Faunus Trait/Bonus Talent ▬ Bonus talent, Huntress trait. She's good at tracking prey. Primarily wild animals for food but she can transition her hunting background to help her hunt Grimm as well.
        Other Talents ▬ (Pick 2)
        - Traditional Blade Master:
        As long as the tool has a sharp edge, she is able to give use in one way or another.
        As tools of the trade, she is no stranger to hatchets, spears, knives and swords. Allowing her to invest her time in certain weapons to gain proficiency in them. She´s practically an eternal student. Of course, she specializes in swords and spears. Being them her major.
        This skill simply enables Sereibel to learn how to use different weapons. It does not mean she will instantly be an ace with them but gives her the chance to expand her weaponry repertoire.

        - Resourceful trickster
        She's able to use her environment to prepare and set up traps. Given she has enough time to set things up in advance.

        LEARNT ABILITIES
        Strongest Skill ▬ Close quarters combat.
        Weakest Skill ، Marksmanship. Save for blunderbuss. She sucks at any other type of firearms.
        Other Skills ▬ (Pick up to 3)
        -Mayor healing aura.
        Heals things better than a minor heal aura.
        Superficial wounds, deep wounds as long as they are not fatal.

        (Has 3 posts cooldown and can only be used 3 times)

        - Thrill of the hunt.
        While hunting. She becomes slightly more aware of her surroundings. Especially if she had the time to scout the area and prepare it.


        LIKES
        ▬ Hunting and refining her weapon skills
        ▬ TBA maybe?
        ▬ She loves cooking and particularly loves dishes involving meat. Venison seems to be her favorite.
        ▬ She seems to like keychains
        ▬ Deers, Racoons, Owls.
        DISLIKES
        ▬ TBA Maybe?
        ▬ Sausages and entrails
        ▬ She seems to avoid bedding forks
        ▬ Wolverines, so feisty and annoying.
        ▬ Wendigos, Bedding forks. Silos at night.
        PERSONALITY TRAITS
        Nature ▬ carefree, competitive, passionate, outgoing, isolated. Small circles of friendship. Even smaller of trusts.
        Vernacular ▬ She has some of an Irish accent.
        Positive Traits ▬ (Positive)Hard working, determined
        Negative Traits ▬ (Negative)Blinded by trauma, or rage.

╫ H I S T O R Y ╫

        BACKGROUND
        Born in an indepentent village at the south of Vacuo, the peninsule of forest which embrace Nomad Bay, her family and herself were forced to move once the Grim became more and more aggressive with the fall of Vacuo. Once she was strong enough to endure the travel, her family embarked through the sea, finding better odds traveling from island to island across Nomad Bay than trying their odds going all the way around through land. During her 3 years travel she was formed by her father and mother as a huntress, unlike the heroic title associated with the profession, she was actually trained to live and survive in the wilderness. As a proper huntress of the wild instead of a Huntress of Grimm. Moving from camp to camp, they adapted and taught Sereibel how to form camps and how to organize a small village along with other nomad groups. It was their best bed to survive against the various Grimm currently laying waste on Vacuo´s territory. With the Islands being somewhat safer, it allowed Sereibel to grow in their parent´s discipline, preparing her for when they finally join the continent, their final push towards safety.
        As such, Sereibel reached form Nomad´s Bay back into Vacuo / Vale and made their trip through the forest area. Finding better odds with the group, even growing confident enough to found an independent village, always near the sea and across a river, trying to form as many escape routes as possible should the worst came to happen.
        As she came of age, she tried her luck in Vale, knowing the situation at Remnant wasn´t really improving much, and so, with great expectations she ventured into the academy, with the sole purpose to become a huntress strong enough to protect her village and keep her family and friends safe.


╫ I N V E N T O R Y ╫

        PRIMARY WEAPON
        ▬ (Name)Blunderspear
        A 1.7m spear with two blunderbuss cannons placed on both ends of the spear. Storing 4 shots each before the need to reload. 1 post per bullet reloaded.
        Melee Form ▬ (Melee Form) A spear
        Ranged Form ▬ (Ranged Form) The blunderbuss ends both shoots with spread damage to compensate for her lack of accuracy while keeping its effectiveness in close quarters. wider spread. Beyond 3m its still possible to avoid most of the aura pellets. With a kick power similar to a Shotgun´s.
        Other Form(s) ▬ (Additional Forms)
        Aura blasts And Physical bullets, but can be loaded with dust for elemental damage.
        ▬ (Drawbacks) Limited range, has to close the gap otherwise struggles with long distance fighters. The sweet spot with 1 m distance being the deadliest range the blunderbuss can get, extending up to 3m.

        OTHER WEAPONS
        ▬ Talon. A falchion blade. Does not have ranged form. 94 cm blade.
        ▬ Mergo's Caretaker.
        A briefcase the size of a bass case which stores 6 talons. Using her aura she can pick all six of them. But requires concentration and discipline to keep this form. It's the best weapon suited for her but she needs to grind her skills in order to wield it, let alone perform with it.

        ITEMS
        ▬ Scroll




╫ S E M B L A N C E ╫

        *NAME ▬ Iron Maiden
        *AURA COLOR ▬ gray.
        *DESCRIPTION Allows her to perform magnetism within a 6 meter radius.
        ▬ (General Description: In the 3 following bullets please describe how your semblance improves over levels)
        *LEVEL 0 ▬ (0-99 posts) - Moves 1 weapon back to her.
        - Enables Dancing blades.
        Can orbit swords around her and use a magnetism based fighting style. (1 blade for Lvl 0 || 2 blades for Lvl 1 || 4 Blades Lvl 2 || 6 Blades Lvl 3 which Enables Mergo)
        The blades often orbit behind her back and give the appearance of bladed wings.
        *LEVEL 1▬ (100-199 posts) Enables Magne-jump (pull herself towards one of her weapons or metal objects within her 6m radius)
        *LEVEL 2▬ (200-299 posts) Allows carriage of Mergo´s Caretaker and Perform with 6 blades.
        *LEVEL 3 ▬ (300-399 posts) Allows Performing of Mergo´s Caretaker while still keeping another weapon in her hand or possession.

        *DRAWBACKS ▬ Mergo´s caretaker requires a lot of concentration to be wield in the very first stages, basically having to neglect her rifle spear. It is a very selfish weapon that requires time to master.
        One thing is being able to perform with it, another completely is to master it and be effective with it. Also, Mergo´s Caretaker requires the full usage of her Semblance, meaning she cant aid others with it while wielding it.








narxfang

xLulie

Deadly_Tiger

Noble Negative J3T

KnightsRoyal

Aeval_Silvertongue




JUDGEMENT: ROUND 2

~Still need insert username and rpc name at top of the profile

~still need get rid of all the filler coding (everything like this)

Talents- look Good!

other skills: missing a 3rd skill. think u may accidentally erased it.

mayor should be major or advanced.. For major healing, need duration of how long it takes to heal the wound (in posts) I would suggest 2-3 for deep/ serious wounds. anything minor same post.

Mergos Care taker- you would need use your semblance to pick these up. If you want to use aura, you would need an aura manipulation talent. since you took off/ accidentally erased ur 3rd skill. u could place it there. If you choose to do so then shud be fine control it with ur aura. would need add a range for the manipulation.

ammo-how much ammo she has on her?

SEMBLANCE:
Need rough outline what all can do with the magnetism as just saying magnetism leads a very broad spectrum of things. Would like it to be more narrowed down. just couple sentences how u see sereibel mainly using the ability.. for examble how far can she pull something with her magnetism and can it be resisted. etc. To be honest, you can put all the lower levels into general description and tha be all the things you can do with your Semblance and then just have it where each level the amount of posts you can use your semblance increases. I think that be best way do it.
PostPosted: Thu Sep 02, 2021 3:14 pm


Nebbia d Argento
[Nebbia d Argento & Sereibel Rothlied]
User Image



╫ C O R E ╫


        *NAME ▬ Sereibel Rothlied
        *AGE ▬ 19
        *FACTION ▬ Independent
        *ROLE ▬ Student
        *SEX ▬ Female
        *SPECIES ▬ Human

        *CURRENT TEAM
        *PARTNER(S)
        NICKNAME(S)
        OCCUPATION ▬ Huntress (in the woods, besides the actual Grim Hunting)



╫ A F F E C T A T I O N ╫

        HEIGHT ▬ 1.83 m
        WEIGHT ▬ 70

        HAIR ▬ Red
        CLOTHING ▬ White Cropped Camisole Top, Black Harem Cargo pants, Slightly oversized distressed denim vest in gray and beige lace up platform short boots with reinforced base. And a black leather choker to cover one of her scars.
        ACCESSORIES
        EYES ▬ Yellow
        BUILD ▬ athletic
        TATTOOS ▬ There seems to be some pigmentation on her back yet the tattoo seems to have lost its form because of the scars. The shape of a dragon? Maybe a blue swan. It's hard to tell apart.
        SCARS ▬ Three claw marks going diagonally from left to right, the middle one being more prominent and longer. A single one that goes horizontally across her throat, why she wears a collar.
        MARKINGS/FAUNUS FEATURES


╫ A R C H E T Y P E ╫

        NATURAL ABILITIES
        Primary Talent ▬ Swordsmanship, she´s particularly skilled with swords above all other weapons.
        Faunus Trait/Bonus Talent ▬ Bonus talent, Huntress trait. She's good at tracking prey. Primarily wild animals for food but she can transition her hunting background to help her hunt Grimm as well.
        Other Talents
        - Traditional Blade Master:
        As long as the tool has a sharp edge, she is able to give use in one way or another.
        As tools of the trade, she is no stranger to hatchets, spears, knives and swords. Allowing her to invest her time in certain weapons to gain proficiency in them. She´s practically an eternal student. Of course, she specializes in swords and spears. Being them her major.
        This skill simply enables Sereibel to learn how to use different weapons. It does not mean she will instantly be an ace with them but gives her the chance to expand her weaponry repertoire.

        - Resourceful trickster
        She's able to use her environment to prepare and set up traps. Given she has enough time to set things up in advance.

        LEARNT ABILITIES
        Strongest Skill ▬ Close quarters combat.
        Weakest Skill ، Marksmanship. Save for blunderbuss. She sucks at any other type of firearms.
        Other Skills ▬ (Pick up to 3)
        -Mayor healing aura.
        Heals things better than a minor heal aura.
        Superficial wounds Immediately
        Deep wounds as long as they are not fatal. take 2-3 posts to heal.
        (Has 3 posts cooldown and can only be used 3 times per battle)

        - Thrill of the hunt.
        While hunting. She becomes slightly more aware of her surroundings. Especially if she had the time to scout the area and prepare it.

        - Aura blasts
        She can condensate her aura on her limbs in order to produce aura spheres which she can then use to generate a blast upon impact. Most commonly used to reload her blunder spear but can produce small orbs the size of a soccer ball and shoot them in a straight line over 3 m before the orb fades away.

        LIKES
        ▬ Hunting and refining her weapon skills
        ▬ TBA maybe?
        ▬ She loves cooking and particularly loves dishes involving meat. Venison seems to be her favorite.
        ▬ She seems to like keychains
        ▬ Deers, Racoons, Owls.
        DISLIKES
        ▬ TBA Maybe?
        ▬ Sausages and entrails
        ▬ She seems to avoid bedding forks
        ▬ Wolverines, so feisty and annoying.
        ▬ Wendigos, Bedding forks. Silos at night.
        PERSONALITY TRAITS
        Nature ▬ carefree, competitive, passionate, outgoing, isolated. Small circles of friendship. Even smaller of trusts.
        Vernacular ▬ She has some of an Irish accent.
        Positive Traits ▬ Hard working, determined
        Negative Traits ▬ Blinded by trauma, or rage.

╫ H I S T O R Y ╫

        BACKGROUND
        Born in an independent village at the south of Vacuo, the peninsule of forest which embrace Nomad Bay, her family and herself were forced to move once the Grim became more and more aggressive with the fall of Vacuo. Once she was strong enough to endure the travel, her family embarked through the sea, finding better odds traveling from island to island across Nomad Bay than trying their odds going all the way around through land. During her 3 years travel she was formed by her father and mother as a huntress, unlike the heroic title associated with the profession, she was actually trained to live and survive in the wilderness. As a proper huntress of the wild instead of a Huntress of Grimm. Moving from camp to camp, they adapted and taught Sereibel how to form camps and how to organize a small village along with other nomad groups. It was their best bed to survive against the various Grimm currently laying waste on Vacuo´s territory. With the Islands being somewhat safer, it allowed Sereibel to grow in their parent´s discipline, preparing her for when they finally join the continent, their final push towards safety.
        As such, Sereibel reached form Nomad´s Bay back into Vacuo / Vale and made their trip through the forest area. Finding better odds with the group, even growing confident enough to found an independent village, always near the sea and across a river, trying to form as many escape routes as possible should the worst came to happen.
        As she came of age, she tried her luck in Vale, knowing the situation at Remnant wasn´t really improving much, and so, with great expectations she ventured into the academy, with the sole purpose to become a huntress strong enough to protect her village and keep her family and friends safe.


╫ I N V E N T O R Y ╫

        PRIMARY WEAPON
        ▬ Blunderspear
        A 1.7m spear with two blunderbuss cannons placed on both ends of the spear. Storing 4 shots each before the need to reload. 1 post per bullet reloaded.
        Melee Form ▬ A spear
        Ranged Form ▬ The blunderbuss ends both shoots with spread damage to compensate for her lack of accuracy while keeping its effectiveness in close quarters. wider spread. Beyond 3m its still possible to avoid most of the aura pellets. With a kick power similar to a Shotgun´s.
        Other Form(s) ▬ None
        Ammo Type ▬ Physical ammo and Aura blasts, but can be loaded with dust for elemental damage. (if she is lend some dust, she doesn´t particularly use or carry with her but the blunderspear has the storage for physical dust capsules)
        Each blunderbuss cannon has a 4 chamber barrel which spins in order to access the next chamber and bullet loaded. Empty chambers would instead be loaded with Aura blasts. It takes 1 post to load a chamber.
        Drawbacks ▬ Limited range, has to close the gap otherwise struggles with long distance fighters. The sweet spot with 1 m distance being the deadliest range the blunderbuss can get, extending up to 3m.

        OTHER WEAPONS
        ▬ Talon. A falchion blade. Does not have ranged form. 94 cm blade. Which weights 2 kg
        ▬ Mergo's Caretaker.
        A briefcase the size of a bass case which stores 6 talons. Using her aura she can pick all six of them. But requires concentration and discipline to keep this form. It's the best weapon suited for her but she needs to grind her skills in order to wield it, let alone perform with it. The Briefcase weights aproximately between 30kg

        ITEMS
        ▬ Scroll




╫ S E M B L A N C E ╫

        *NAME ▬ Iron Maiden
        *AURA COLOR ▬ gray.
        *DESCRIPTION Allows her to perform magnetism within a 6 meter radius.
        Changing the polarity of her body she can attract metal bodies towards her, repel them and vice versa, meaning she can be pulled or repelled against said bodies.
        She works with objects 3 times her weight regarding her ability to pull them or repel them, but can work with any metal body to apply the pull or repel of herself towards said bodies.
        This said she can lock objects into position so long as they don´t weight more than her. Or lock herself onto metal objects. So long as she´s physically able to carry them. For instance, Mergo´s caretaker is a steel case, which along with the 6 Talons within it, weighting about 42 kg total. Yet she is physically able to carry such weight, therefore she can magnetize and lock it´s position for about 20 cm from her back and carry it around as a floating backpack.

        Another example would be that she can´t attract or repel a 1 ton steel boulder thrown at her.
        But she can pull herself towards it or repel herself from it. But would have to be careful of her maneuvering when pulling these or she might get into trouble.

        -Amperegeist.
        This is a self taught swordsmanship style created by Sereibel which consists on using her magnetism as her limbs to control her weapons instead of her arms or legs.
        It requires concentration on he objects around her, and time to get used to such features. using pull, repel and lock in fluid motion, giving the impression the blades are used by phantom hands.

        Blades or objects she can carry around and use as weapons can be used by pretty much each extension of her body. Meaning the blades could follow her arms, or her legs. Even her head during the performing of Amperegeist.

        ▬ (General Description: In the 3 following bullets please describe how your semblance improves over levels)
        *LEVEL 0 ▬ (0-99 posts) - Moves 1 weapon back to her.
        - Enables Dancing blades.
        Can orbit swords around her and use a magnetism based fighting style. (1 blade for Lvl 0 || 2 blades for Lvl 1 || 4 Blades Lvl 2 || 6 Blades Lvl 3 which Enables Mergo)
        The blades often orbit behind her back and give the appearance of bladed wings.
        *LEVEL 1▬ (100-199 posts) Enables Magne-jump (pull herself towards one of her weapons or metal objects within her 6m radius)
        *LEVEL 2▬ (200-299 posts) Allows carriage of Mergo´s Caretaker and Perform with 6 blades.
        *LEVEL 3 ▬ (300-399 posts) Allows Performing of Mergo´s Caretaker while still keeping another weapon in her hand or possession.

        *DRAWBACKS ▬ Mergo´s caretaker requires a lot of concentration to be wield in the very first stages, basically having to neglect her rifle spear. It is a very selfish weapon that requires time to master.
        One thing is being able to perform with it, another completely is to master it and be effective with it. Also, Mergo´s Caretaker requires the full usage of her Semblance, meaning she cant aid others with it while wielding it.








narxfang

xLulie

Deadly_Tiger

Noble Negative J3T

KnightsRoyal

Aeval_Silvertongue



JUDGEMENT:

We almost there.

For your Sword talent. just need be rewritten. just need add this in it place.

Traditional Blade Master-
As long as the tool has a sharp edge, she is able to give use in one way or another. This skill simply enables Sereibel to learn how to use different Bladed weapons effectively.


Semblance: Need post count and cooldown (how long can use it before goes on cooldown) Also just note that cannot magnetize bullets .

Major healing aura
- Need decrease number of times can be used to 1. Can use it once per fight. so once per fight can heal a superficial wound.

Aura blast: need cool down/ how many times can be done

Noble Negative J3T

9,975 Points
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Aeval_Silvertongue

Timid Hunter

PostPosted: Sat Sep 04, 2021 1:15 pm


Nebbia d Argento
[Nebbia d Argento & Sereibel Rothlied]
User Image



╫ C O R E ╫


        *NAME ▬ Sereibel Rothlied
        *AGE ▬ 19
        *FACTION ▬ Independent
        *ROLE ▬ Student
        *SEX ▬ Female
        *SPECIES ▬ Human

        *CURRENT TEAM
        *PARTNER(S)
        NICKNAME(S)
        OCCUPATION ▬ Huntress (in the woods, besides the actual Grim Hunting)



╫ A F F E C T A T I O N ╫

        HEIGHT ▬ 1.83 m
        WEIGHT ▬ 70 kg

        HAIR ▬ Red
        CLOTHING ▬ White Cropped Camisole Top, Black Harem Cargo pants, Slightly oversized distressed denim vest in gray and beige lace up platform short boots with reinforced base. And a black leather choker to cover one of her scars.
        ACCESSORIES
        EYES ▬ Yellow
        BUILD ▬ athletic
        TATTOOS ▬ There seems to be some pigmentation on her back yet the tattoo seems to have lost its form because of the scars. The shape of a dragon? Maybe a blue swan. It's hard to tell apart.
        SCARS ▬ Three claw marks going diagonally from left to right, the middle one being more prominent and longer. A single one that goes horizontally across her throat, why she wears a collar.
        MARKINGS/FAUNUS FEATURES


╫ A R C H E T Y P E ╫

        NATURAL ABILITIES
        Primary Talent ▬ Swordsmanship, she´s particularly skilled with swords above all other weapons.
        Faunus Trait/Bonus Talent ▬ Bonus talent, Huntress trait. She's good at tracking prey. Primarily wild animals for food but she can transition her hunting background to help her hunt Grimm as well.
        Other Talents
        - Traditional Blade Master:
        As long as the tool has a sharp edge, she is able to give use in one way or another. This skill simply enables Sereibel to learn how to use different Bladed weapons effectively.
        - Resourceful trickster
        She's able to use her environment to prepare and set up traps. Given she has enough time to set things up in advance.

        LEARNT ABILITIES
        Strongest Skill ▬ Close quarters combat.
        Weakest Skill ، Marksmanship. Save for blunderbuss. She sucks at any other type of firearms.
        Other Skills ▬ (Pick up to 3)
        -Mayor healing aura.
        Heals things better than a minor heal aura.
        Superficial wounds Immediately
        Deep wounds as long as they are not fatal. take 2-3 posts to heal.
        (10 post cooldown)

        - Thrill of the hunt.
        While hunting. She becomes slightly more aware of her surroundings. Especially if she had the time to scout the area and prepare it.

        - Aura blasts
        She can condensate her aura on her limbs in order to produce aura spheres which she can then use to generate a blast upon impact. Most commonly used to reload her blunder spear but can produce small orbs the size of a soccer ball and shoot them in a straight line over 3 m before the orb fades away.
        Can store up to 4 charges. And must use them all before going on a 4 post Cooldown.
        Each charge can fully load 1 barrel chamber. So Sereibel needs to decide whether to use the Aura blasts herself for a big single hit or use it to keep her Aura ammo up.

        LIKES
        ▬ Hunting and refining her weapon skills
        ▬ TBA maybe?
        ▬ She loves cooking and particularly loves dishes involving meat. Venison seems to be her favorite.
        ▬ She seems to like keychains
        ▬ Deers, Racoons, Owls.
        DISLIKES
        ▬ TBA Maybe?
        ▬ Sausages and entrails
        ▬ She seems to avoid bedding forks
        ▬ Wolverines, so feisty and annoying.
        ▬ Wendigos, Bedding forks. Silos at night.
        PERSONALITY TRAITS
        Nature ▬ carefree, competitive, passionate, outgoing, isolated. Small circles of friendship. Even smaller of trusts.
        Vernacular ▬ She has some of an Irish accent.
        Positive Traits ▬ Hard working, determined
        Negative Traits ▬ Blinded by trauma, or rage.

╫ H I S T O R Y ╫

        BACKGROUND
        Born in an independent village at the south of Vacuo, the peninsule of forest which embrace Nomad Bay, her family and herself were forced to move once the Grim became more and more aggressive with the fall of Vacuo. Once she was strong enough to endure the travel, her family embarked through the sea, finding better odds traveling from island to island across Nomad Bay than trying their odds going all the way around through land. During her 3 years travel she was formed by her father and mother as a huntress, unlike the heroic title associated with the profession, she was actually trained to live and survive in the wilderness. As a proper huntress of the wild instead of a Huntress of Grimm. Moving from camp to camp, they adapted and taught Sereibel how to form camps and how to organize a small village along with other nomad groups. It was their best bed to survive against the various Grimm currently laying waste on Vacuo´s territory. With the Islands being somewhat safer, it allowed Sereibel to grow in their parent´s discipline, preparing her for when they finally join the continent, their final push towards safety.
        As such, Sereibel reached form Nomad´s Bay back into Vacuo / Vale and made their trip through the forest area. Finding better odds with the group, even growing confident enough to found an independent village, always near the sea and across a river, trying to form as many escape routes as possible should the worst came to happen.
        As she came of age, she tried her luck in Vale, knowing the situation at Remnant wasn´t really improving much, and so, with great expectations she ventured into the academy, with the sole purpose to become a huntress strong enough to protect her village and keep her family and friends safe.


╫ I N V E N T O R Y ╫

        PRIMARY WEAPON
        ▬ Blunderspear
        A 1.7m spear with two blunderbuss cannons placed on both ends of the spear. Storing 4 shots each before the need to reload. 1 post per bullet reloaded.
        Melee Form ▬ A spear
        Ranged Form ▬ The blunderbuss ends both shoots with spread damage to compensate for her lack of accuracy while keeping its effectiveness in close quarters. wider spread. Beyond 3m its still possible to avoid most of the aura pellets. With a kick power similar to a Shotgun´s.
        Other Form(s) ▬ None
        Ammo Type ▬ Physical ammo and Aura blasts, but can be loaded with dust for elemental damage. (if she is lend some dust, she doesn´t particularly use or carry with her but the blunderspear has the storage for physical dust capsules)
        Each blunderbuss cannon has a 4 chamber barrel which spins in order to access the next chamber and bullet loaded. Empty chambers would instead be loaded with Aura blasts. It takes 1 post to load a chamber.
        Drawbacks ▬ Limited range, has to close the gap otherwise struggles with long distance fighters. The sweet spot with 1 m distance being the deadliest range the blunderbuss can get, extending up to 3m.

        OTHER WEAPONS
        ▬ Talon. A falchion blade. Does not have ranged form. 94 cm blade. Which weights 2 kg
        ▬ Mergo's Caretaker.
        A briefcase the size of a bass case which stores 6 talons. Using her aura she can pick all six of them. But requires concentration and discipline to keep this form. It's the best weapon suited for her but she needs to grind her skills in order to wield it, let alone perform with it. The Briefcase weights aproximately between 30kg
        the briefcase is magnetized so it can float on her back with ease without the need of her using her semblance. Since she wears special straps for the briefcase to latch magnetically onto.

        ITEMS
        ▬ Scroll




╫ S E M B L A N C E ╫

        *NAME ▬ Iron Maiden
        *AURA COLOR ▬ gray.
        *DESCRIPTION Allows her to perform magnetism within a 6 meter radius. Duration Scales with Level.
        Changing the polarity of her body she can attract metal bodies towards her, repel them and vice versa, meaning she can be pulled or repelled against said bodies.
        She works with objects 3 times her weight regarding her ability to pull them or repel them, but can work with any metal body to apply the pull or repel of herself towards said bodies. She can´t Magnetize bullets. They are still too fast for her senses to catch up with them.
        This said she can lock objects into position so long as they don´t weight more than her. Or lock herself onto metal objects. So long as she´s physically able to carry them. For instance, Mergo´s caretaker is a steel case, which along with the 6 Talons within it, weighting about 42 kg total. Yet she is physically able to carry such weight, therefore she can magnetize and lock it´s position for about 20 cm from her back and carry it around as a floating backpack.

        Another example would be that she can´t attract or repel a 1 ton steel boulder thrown at her.
        But she can pull herself towards it or repel herself from it. But would have to be careful of her maneuvering when pulling these or she might get into trouble. A

        -Amperegeist.
        This is a self taught swordsmanship style created by Sereibel which consists on using her magnetism as her limbs to control her weapons instead of her arms or legs.
        It requires concentration on he objects around her, and time to get used to such features. using pull, repel and lock in fluid motion, giving the impression the blades are used by phantom hands.

        Blades or objects she can carry around and use as weapons can be used by pretty much each extension of her body. Meaning the blades could follow her arms, or her legs. Even her head during the performing of Amperegeist.

        - Magne-jump (pull herself towards one of her weapons or metal objects within her 6m radius)

        - Dancing blades.
        Can orbit swords around her and use a magnetism based fighting style. (1 blade for Lvl 0 || 2 blades for Lvl 1 || 4 Blades Lvl 2 || 6 Blades Lvl 3 which Enables Mergo)
        The blades often orbit behind her back and give the appearance of bladed wings.



        ▬ (General Description: In the 3 following bullets please describe how your semblance improves over levels)
        *LEVEL 0 ▬ (0-99 posts) - Iron Maiden has a 3 posts duration with a 5 post cooldown
        *LEVEL 1▬ (100-199 posts) Iron maiden gets a 4 post duration with a 5 post cooldown.
        *LEVEL 2▬ (200-299 posts) Iron maiden gets a 5 post duration with a 5 post cooldown.
        *LEVEL 3 ▬ (300-399 posts) Iron maiden´s cooldown lowers to 3 posts.

        *DRAWBACKS ▬ Mergo´s caretaker requires a lot of concentration to be wielded in the very first stages, basically having to neglect her rifle spear. It is a very selfish weapon that requires time to master.
        One thing is being able to perform with it, another completely is to master it and be effective with it. Also, Mergo´s Caretaker requires the full usage of her Semblance, meaning she cant aid others with it while wielding it.


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