[His civilian form is already in play]
Senshi: Sailor Ran, Senshi of Games
Uniform Color:
Main Color: ◕◕◕◕◕ #28042f (dark warm purple)
Secondary Color: ◕◕◕◕◕ #FD6A00 (bright orange)
Uniform:
Tiara -- a gold circlet that crosses his forehead but disappears into his hair
Choker -- cord in a cat's cradle around his neck
Collar -- traditional sailor collar made of ribbon
Bodice -- long-sleeved leotard (white, obvs)
Chest Bow -- satin ribbon
Brooch -- a large marble
Sleeves -- see bodice
Gloves -- a golf glove on his left hand
Buttbow -- a sash around his waist
Bottoms -- knee-length skirt
Shoes -- sneakers
Accessories -- none for now
Attacks:
Sailor Scout Attack: Token Capture (based on mancala, Go, chess, etc.)
Ran summons a card and flicks it toward the target. When the card comes to rest, a shallow pit ten feet in diameter opens up around that point. The pit is no more than 3 feet deep, but is slick and difficult to simply run out of. The pit lasts for about 30 seconds and can be used three times.
Super Sailor Scout Attack: Pit of Despair Pit Trap (based on hounds and jackals, marbles, jacks, the Royal Game of Ur, etc.)
Ran summons and flicks a hand of cards all at once toward the target. The pit is fifteen feet in diameter, 4 feet deep, lasts for 30 seconds, and is just as slick as before. However, the floor of the pit is now covered in game pieces that cause the sensation of pain when stepped on, e.g. sticks, four-sided dice, jacks, etc.. The pain lasts for the duration of the attack, and the player can choose to have the character sustain damage. He can use this attack twice.
Eternal Sailor Attack: Board Flip (based on how every game of Monopoly ends senet, go, etc.)
Ran doesn't flick any playing cards this time; instead, he flicks both wrists upward, palm up. Game pieces litter the ground in a 20-ft diameter with Ran at the center, forming a stationary field of caltrops composed of jacks, marbles, four-sided dice, sharp sticks, and square bones. The caltrops cause the sensation of pain to anyone who steps on them, which lasts for the duration of the attack (though Ran seems to move through the field with ease), with optional lasting damage. The field lasts for forty-five seconds and can be used once.
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