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Posted: Tue Jul 27, 2021 6:13 am
Name: Jonquil Rose Fisher Nicknames: "Quilla" "Quill" Pronouns: She/Her primarily, but Quill honestly doesn't feel particularly strongly about any, and uses She/Her as much out of habit as anything. Age: 22 Birthday: April 17th Occupation: Dancer- Somewhat focused on Ballet with the troupe, Quilla also works with other styles of dance every chance she gets. Hobbies: Hobby One -- Quila learned to sew from her grandmother, as well as how to crochet, and can make a fair range of things, including clothing, but really she loves to make TOYS. Not just any toys either, her sewing table is a furry, fleecy and satiny Frankenstein's Laboratory, churning out complicated and strange monsters and stitching experiments. She's learning to add beads, and readily abuses the stitch types on her sewing machine to get different effects. She wants to learn to quilt, but the piecing so far, taxes her patience. She's trying though. Friends and family can almost count on being 'gifted' with a twisted, fluffy monster. She's looking into the idea of expanding into clothing (so far her results have been tolerable...) but is not yet as comfortable with this as her art pieces, some of which she now offers for sale online or in interested local stores.
Hobby Two -- Shoe Making: This particular hobby to which she's quite new was born out of the desire to have the best possible things on her feet for dancing, both on stage and off. How to have things that looked good while also offering as much feasible support and comfort as possible, and after a certain point... she's been wondering if it would work better if she could customize shoes to her own needs. It's an odd hobby and fits in strangely in the life of a girl who otherwise seems dedicated to spend every waking hour on the move, but she's enjoying it so far.
Pros:
Competetive Virtue: She adores contests, prizes, goals, and loves to be part of a team, even though she's not technically that fond of actual sports. She loves the feel of people coming together, that moment where a really good team just -clicks- and starts to really work better than average, when they start feeling more like a raw, unpolished family. Even if she lacks a team though, she'll still try to win, and tried to set a new record in a reading club by herself when she didn't think anyone else was taking the potential pizza party seriously enough. She never did get the drool stains out of that book she fell asleep on though...
Curiosity Virtue-- Quilla has never lost her drive to learn and push herself, she loves new facts, new skills, and new adventures, and provided no one needles her about her mistakes, she can be composed and does well at being self directed.
Cons:
Aggressive Flaw -- Quilla has always been a firecracker of a personality, an fight waiting to happen as she struggled to figure herself out, and although it has slightly mellowed as she grew and became more confident in her understanding of herself and her own identity, it's not entirely gone. Her urge remains to go to fight rather than flight, and she can be outright terrible at backing down once she's gotten riled. Even if she knows she made a mistake, she -hates- the idea of admitting it to someone she thinks was wrong in HOW they told her she made one, and while she has -mostly- grown out of biting people, a few fingers have been twisted when some soul has made the mistake of touching her without permission.
Sensitive Flaw -- She pretends she's aloof, cool, and perpetually collected, -way- too awesome to care about the opinion of Joe Schmoe... but she still cares. She cares a LOT. She wants to be cool, she wants to be loved, but it eats at her when someone she wants to like her just... doesn't, and this feeds right back into making her be prickly and aggressive with them. Didn't you see she was doing her best? God what is WRONG with you. She's trying very hard, and speaks to a therapist about this, but it's still a problem.
General Appearance
[Description Goes Here] Short cropped hair in shades of silver and white, that would be prone to deep waves and curls if she ever let it grow out from it's comparatively ruthless crop. Bright blue eyes that have lost some of their youthful owlish intensity, (unless she's really focused) for a more heavy lidded deliberately cultivated air of cool. Slim dancers body with a small chest that's easy to disguise with loose clothing or a binder.
She loves her studded leather jacket and flowing, loose t-shirts with low scoop necks or tank tops, but is equally at home in sharp silk shirts and dress pants, or a men's jacket and a flowing ankle length skirt and boots. Her ears have several piercings, and she likes quirky jewelry and chokers.
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Posted: Tue Jul 27, 2021 6:14 am
Sailor: Syrma, Senshi of Wolves Sailor Soldier's names are drawn from SPACE -- moons, planets, stars, comets or asteroids, generally! Please provide us with a link to your Sailor Scout's celestial body. LinkUniform Color: A Sailor Soldier will always start out with WHITE as a base color, no matter what! In addition to that they may have two additional colors. Ideally, these colors should compliment each other, but otherwise tell us what they are! Primary Color: Gray Secondary Color: Brown Uniform:This is JUST for your base stage. At the base stage Sailor Soldiers typically have a considerable amount in common given the simplicity of their uniforms. Their individuality comes into play between Super and Eternal, so please keep in mind that this is your BASIC design. Collar -- Fluffy trimmed fur collar Brooch -- Moon and Sun pattern forming a circle Chest Bow -- Thin leather straps and beads. Bodice -- Must cover from shoulders to waist at Basic Sailor level and will ALWAYS be white for Order senshi. Bottoms -- knee length shorts that look somewhat worse for wear, slightly shredded Tiara -- All order senshi must have this. Delicate beaded cord Butt Bow -- All order senshi must have this. Smokey grey, maybe has a small wolf tail theme? Accessories -- eared hood, tooth shaped earrings, paw like boots/shoes. Maybe small fingerless gloves. Original art for inspiration, change as needed! Attacks: Think of these as the 'magic spells' that your Sailor Soldier has to use in battle. These attacks should fit with the theme of your senshi and flow accordingly. Sailor Scout Attack: Moon Eater: Sailor Syrma calls the attack name and snaps her teeth together, symbolically devouring the moon and temporarily causing the targets to be consumed by darkness. In the dark they can feel phantom furry bodies, and hear the panting and snarling of large canine predators that n**, scratch and worry at them, causing little damage but fueling potential disorientation and any idea what angle Syrma herself or her allies may attack from. The phantom wolves cannot be struck. At this stage only one target at a time can be impacted, and the attack lasts for 30 seconds, range is line of sight. Super Sailor Scout Attack: Sun Eater Sailor Syrma calls the attack name and snaps her teeth together, symbolically devouring the sun and temporarily causing the targets to be consumed by darkness. In the dark they can feel phantom furry bodies, and hear the panting and snarling of large canine predators that n**, scratch and worry at them, causing moderate damage but fueling potential disorientation and any idea what angle Syrma herself or her allies may attack from. The phantom wolves cannot be struck, but this time glimpses of them can be seen, flashing out of the corner of the subjects eyes. The attacks never seem to come from the place the subject sees their phantom assailants. A maximum of three people can be impacted at one time. The attack lasts for 1 minute, the range is line of sight. Eternal Sailor Attack: Ragnarok! When Sailor Syrma snaps her teeth at the enemy this time, she becomes briefly overtaken by the image of an enormous wolf, teeth bared savagely before it lifts it's head in a howl and summons a pack of wolves that flicker with eerie light from their eyes and mouths, as though the sun and moon were in their bellies, lighting them from within. There are a total of five wolves that remain as the phantasmal giant fades, and they attack with abandon causing serious harm to their targets with teeth and claws that look to be made of silver and gold, if the subject has the time to observe that detail. The wolves last for a total of 40 seconds but can be temporarily dispersed with a blow into flickers of gold and silver dust. If they are dispersed before the attack time is up, they reform and pick a new target from the closest available subjects to Syrma.
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Posted: Tue Jul 27, 2021 6:26 am
How long have you been awakened? [No less than 1 year, no more than 5 years.] 5 years Where were you awakened? [Sailor Soldiers awakened over the past 5 years (as early as July 2016) may have been awakened anywhere that they might have been living at the time, world wide. No matter where they were at the time they should have some sort of tie to Mayet -- were they born there? do they have family there? did they vacation there once? No matter where they awakened, something will have drawn them back to Mayet over the course of the past year.] Quilla was awakened in her original home city, walking home at night toward her otherwise entirely unremarkable suburban home from practice. Her family still lives there, but Quilla remains a young woman who is trying to make a separate space where she can define herself, separate from what her family hoped for. As a result, Mayet and it's distant lights and culture (but not TOO far to drive home in a pinch, if too far for a laundry run...) beckoned the young woman to seek new pastures for college and employment. She rather likes the place, and hopes to stay. What have you been doing for the past X years? [Replace X with how many years you've been awake and tell us what's been going on! Going to school? Living your best life? Traveling the world? Quilla has for the last couple years been finding her footing as a young adult, and her self imposed busy schedule as a civilian means she hasn't spent as much time in a fuku as she did the first year she awakened. It's just so... comparatively quiet. Not the comic book life she initially pictured, and she doesn't need to power up to go out and dance until she can't stand, or go to kick boxing, or ballet (A sport she's engaged in since she was small, although she's no longer sure she wants to be a professional ballerina, when there are other dance forms that might allow her to be both fierce and precise, instead of struggling to maintain the appearance of a twirling jewelry box porcelain. When a cat shows up, she gives them the time they need from her, then goes back to her high energy lifestyle. What stage would you like to start at? [1st OR 2nd] First Please provide us with a link to your Alternate Universe journal so that we can confirm you are importing your character. Link
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Posted: Fri Aug 06, 2021 7:29 pm
Bit of feedback on the quest so far! Hobbies -- Both of those are definitely time consuming things! Especially on top of being a dancer, which makes Jonquil seem like a bit of a jack of all trades. Shoe making is something that you list as being a relatively new hobby -- is it something she's just recently started to research? What kind of shoes has she started off with making? Shoes, especially fashion forward ones, can sometimes take upwards of 50 hours to create. Understanding that she likes to keep on the move, where does that leave her with time for dance practice, etc? Or is it something she just works on here and there on the side? Pros -- Competitive - This starts out pretty good, especially with noting how she enjoys being part of a team, but what makes this a plus side of her personality? Is her drive and determination? Is it the way she pushes others to be their best as well? Or is it just something she does to make it seem like she's the best because no one else is pulling their own, in which case it may be better suited as a flaw. Cons -- Aggressive - This seems to bounce around a bit. Is she aggressive because she hasn't figured herself out yet? Is she aggressive just because people are telling her that she's wrong in a way that she doesn't like? Those are certainly things that can trigger an aggressive reaction, but what does this specific trait mean as far as Jonquil's personality goes? Other than she takes the aggressiveness to the point of violence if pressed far enough? Sensitive - Sensitivity is typically more of a soft and gentle soul who takes things to heart kind of thing, which it seems like you start to say about her up until the point that what she cares a LOT about is herself. What you've got written currently comes off more as 'fragile'. I would potentially recommend going with either 'performative' in that she puts on a face to pull someone in and is so used to putting on this face -- be it because of her art, because of her background in performance, etc -- that she doesn't know what to do if people don't buy it or 'narcissistic' in that she NEEDS people to like her to the point where she snaps if they DON'T like her because how can they not? On to the powered side of things! Any adjustments that may need to be made to the uniform will largely be discussed with the artists, however Syrma will need to have some form of standard shoes that aren't paw-like! For the powers -- All honesty, I think you're on the right track! You've got a good base, but they're too much. I'd ask, however, that you pick which thing you would like your attacks to focus on -- do you want the symbolism tied to wolves in Norse mythology with devouring the light with snapping jaws OR do you want to summon the pack? I think that the stronger attack would be to focus on the latter, honestly, when it comes to the Basic and Super attacks. Something similar to: Sailor Syrma calls the attack name and snaps her teeth together. Following the distinct sound of a distant howl, Syrma's opponents can feel phantom furry bodies, and hear the panting and snarling of large canine predators that n**, scratch and worry at them, causing little damage but fueling potential panic at not knowing where a true attack might come from. The phantom wolves cannot be struck. At this stage only one target at a time can be impacted, and the attack lasts for 15 seconds, range is line of sight within 10ft. Progressing off of that into Super with 20 seconds and a range of 15ft. Eternal attack -- could stand as is, although I'd suggest making some changes to the duration. Recommendation would be that they could attack an opponent within 20ft of her and should last for no more than two posts, redirected to a secondary opponent at her choosing for the second post if that's what you wanted as opposed to de-summoning/re-summoning.. And lastly, when it comes to the 'past 5 years', our recommendation would be that Jonquil was awakened not long after arriving in Mayet, most likely within the past year giving a cat a reason to awaken her. Trying to separate herself from her family, strikes off on her own, finds herself in a big city and suddenly awakening on top of it might give you more to play with than sitting dormant for five years so she can live her high energy lifestyle uninterrupted until then. Those awakened anywhere from 4-5 years ago specifically were most likely awakened somewhere outside of the US as the Shittenou traveled world-wide, specifically through major cities or near sites of historical importance! That's it for crit! If you'd like additional feedback you can either post in the crit thread once more for follow-up OR you can post for approval whenever you're ready! [apologies for the double-quote! had to edit/fix something this morning!]
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