Senshi: Beira, Senshi of Loneliness
Upgrade of Ilya LaRue ; he will awaken as a late blooming Senshi and will have malfunctioning magic until he grows into it and upgrades
Challenge: ???
MYO Art was been done by Ende and is approved!Attacks: Sailor Scout Attack: Lonely Chill
Sailor Beira gestures to a target within his line of sight and a chilly wind surges towards them. The wind does no damage, but the chill clings to them, seeps into them, and grips at their heart, leaving them suddenly feeling alone and unwanted. They may feel rejected, abandoned, and like they don't fit in; however the player wants to interpret it, they may, but a deep sense of loneliness will plague them for 30 seconds, after which the sensation will fade along with the coolness that accompanied it
unless the player chooses to have the sensation persist for longer. This magic can be used three times.
Super Sailor Scout Attack: Lonely Bite
Sailor Beira gestures to up to two targets within his line of sight and a chilly wind surges towards them. The wind does no damage, but the chill is uncomfortable and clings to them, seeps into them, and pierces their heart, leaving them suddenly feeling alone and unwanted. The loneliness is piercing, as if icy spikes are being driven into their heart; the level of pain is up to the player. This magic will last for 25 seconds, after which the sensation will fade along with the cold, piercing pain that accompanied it
unless the player chooses to have any sensation persist for longer. This magic can be used two times.
Eternal Sailor Attack: Lonely Barrage
Sailor Beira is able to target any enemy within fifteen feet of him; he gestures and ethereal ice spikes hurl from the sky to pierce the heart of all targets. This does no physical damage and is an illusion tied into the magic; once the ethereal spike has impaled a target's chest, a cold loneliness begins to spread throughout their body. The loneliness is distracting and invasive. The more a target feeds into the loneliness, the greater the spike appears to grow, as though the loneliness is feeding into it. The magic ends after 45 seconds and the ethereal spike disappears. At player choice, they may choose to remain affected by the cold loneliness, but no physical damage is done during this magic. It can be used once.