This is the Seventh Version of the Customs Page. This is only for Custom Abilities achieved at the proper Stat intervals which are determined by your Character's Class, however the rules written here also apply to call other abilities provided to characters through Profile Abilities, and Item Abilities. If you have any questions about Customs please post them in the Questions Thread rather than here, you can also take it to the OOC or even PM one of the Moderators. If you feel your Customs are not being looked at in a timely manner [3 Days IRL] please politely inform one of the Moderators of the Guild and they should be able to assist you.
.: Basic Customs Info :.
- Low Level Techniques cannot affect Characters outside of the Area which your Character is in. - The excuse, "Why cant I get this? Someone else has it," will never honestly work. Customs are determined on a case to case basis and what works for some people may not work for others. - There are no absolutes. Everything must have some sort of limit on power or ability. Limits come in many forms but you have to limit your ability in some way. - Almost all techniques which have an effect on your character or someone else's character in battle will need a Cost and a Resistance. There are rare exceptions but if you dont want to waste time arguing give it a cost. - Just because you have two approvals doesn't mean that a Custom cant be revoked. If two or more Mods have a serious issue with the way a Custom is being used it can be put back on Pending and the owner will have to rework the Custom. -Customs cannot recreated Class Abilities - The max increase for anything is a +100. It is possible to get past this through combos but in terms of pure increase +100 is the highest you can go. - Reiatsu cannot determine the power of a Custom, in some cases it can limit the number of uses but as far as determining attack power or defensive power Reiatsu shouldn't be used. - Rules are subject to change.
Every character, by default, gains a custom technique slot every 25 reiatsu. It may be used to create any (within reason) ability that your character might be able to use or have. These techniques may apply a boost to the user's stats (or penalty to the opponent) when in use but the amount of how much is restricted by the technique's 'level'. Every custom technique's 'level' is equal to the amount of reiatsu that was needed to unlock that particular slot. The adjustment permitted by any given technique by level is as follows:
1-75: 1-2 SE 100 - 175: 3-5 SE 200 - 275: 4-6 SE 300 - 375: 5-8 SE 400 - 475: 6-10 SE 500: 7-12 SE
.: Healing Techniques :.
Techniques that restore lost health or repair bodily damage, or even restore lost body parts fall under this category. Injuries are categorized into the following types: Minor, Moderate, Major and Fatal. - Healing techniques Heal 10% of the Healer's SP + Custom Bonus [IE: A Level 25 would heal 10% SP+5 HP] The limitations and costs for each form of healing by custom level are as follows:
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Level 25: Minor wounds Level 50: Moderate wounds Level 75: Major wounds Level 100: Fatal wounds Level 400: Resurrection, maximum of 3 posts after fatality. Level 500: Self Resurrection
.: Custom Fighting Styles:.
Fighting Styles are personal form techniques that can improve your offenses, defenses, or both at once. They will apply their own boost to your performance after all other calculations and do so regardless of the stat actually determining the effectiveness of your offensive/defensive abilities as well, always being useful to you. At 25 reiatsu characters gain a fighting style slot that starts with a bonus of +5. The bonus increases by +5 per 100 rei capping at 500 rei. A character can only have one fighting style.
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Offensive Style: An offensive style of martial arts is one that allows the user to focus all of their energies into their attacks, be it what ever means. Users of Offensive Martial Arts style gain +5 power to offensive actions they take during fights. This bonus increases by +5 each time the style improves (Cap of +30).
Defensive Style: A defensive style of martial arts is one that allows the user to focus their energies into their defenses, be it what every means. Users of Defense Martial Arts gain +5 power to defensive actions they take during fights. This bonus increases by +5 each time the style improves (Cap of +30).
Healing Style: A form of fighting style that revolves around more of a knowledge on the anatomy and how to repair damage. It has nothing to really do with fighting per say outside of actually fixing the damage from it. Most combat medics train in this doctrine. This bonus increases by +5 each time the style improves (Cap of +30).
Mixed Style: A mixed style of martial arts is one that allows the user to focus on both offense and defense in a fight, while never master either of them. Users of the Mixed Martial Arts style gain +2 and +3 power to offensive and defensive actions (Chosen at creation of FS; and can not be changed). These bonuses increase by +2 and +3 each time the style improves (Cap of +12 and +18 )
.: Traps :.
Traps are a classification of techniques that involves setting up attacks, defenses, or effects during a fight without the opponent noticing, to be triggered by surprise at an opportune time. Traps may be created with any level of custom technique, but there are a few universal rules regarding their use, detection, and avoidance.
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Damage: Damage is determined by Strength for any physical effect and by Spiritual Power for energy effects. Costs: Each post a trap is maintained (undetected or triggered) costs 1/2 of the technique's activation cost each post or be rendered inactive. Limits: You may never have more than 6 traps actively set at one time. Preparation: Each time a Trap is set up (ability is used) the user assigns it a number from 1-8 and multiple Traps may not share a number. Trigger Vs Detection: Any time the opponent attacks the user of the trap, they must roll a D8 in their post. If the result matches the assigned number of any readied traps set, then it is either Detected or Triggered. If the opponent's Clarity is less than the user's Intelligence, they trigger the Trap. If their Clarity is higher, they detect the Trap instead and it is considered nullified. Results: If a Trap is triggered, then it may not be avoided or specially blocked as it will be treated as a direct hit on the opponent. Clones/Afterimages: These type of techniques are treated as Trap type techniques for classification, comparisons and usage.
.: Passives :.
Passives are a classification of technique that neither come with a cost, or duration. Such techniques are always active, and provide a great way for empowering mechanics or providing passive effects in, and out of fights. Each Character starts with 1 Passive at Character Creation, and at every 100 Reiatsu they gain another passive to a max of 5. These passives are not extra slots added to the character, but can be spread out over custom slots, profile abilities, or item abilities as long as the combine total of Passives made with these slots are no higher then 5.
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Bonuses: Passives cannot provide a stat bonus Effects: Passives can provide role play effects to abilities such as changing the element of abilities. Traveling: Passives can allow travel between realms Learning: Passives can be used to learn Class Techniques Misc: Everything else is Case by Case Basis
Please use the template below when making a request for a custom. If you do not use the template below, it will simply take longer for your technique to get approved. (things in the "<" and ">" should be erased when you fill in the information)
Add your Approval or Denial icon to the #1 or #2 and comment on why it was denied (if it was). Whichever mods gives the second approval, please click Edit on the post, then click Submit. Once Gaia loads and you are looking at the post again, copy the URL of the page and add the following to their profile:
Or this one if you don't want to keep deleting the stuff:
[url=][b][/b] [i]()[/i][/url]
Where it says LINK, replace it with the URL you copied. Then add the Technique Name and which stat was used for it. This will take up less space in someone's profile, and they can see the exact description of the technique.
Posted: Sat Sep 05, 2020 2:59 pm
Character Name: Okami Sasori Link to Profile:Wolf Scorpion Class: Hollow - Vasto Lorde
Reiatsu Level used: Fighting Style Name: Chitin Carapace Description: Sasori is covered in an exoskeleton like that of a scorpion. He has incorporated this into his fighting style, taking a very defensive method to fighting. Type: Fighting Style Cost: -- Effect: +5 power to defensive actions they take during fights. This bonus increases by +5 every 100 rei after 100 (Cap of +25). Duration: -- Cool-down: -- Range: --
Reiatsu Level used: 25 Name: Poison Spit Description: Instead of using his tail to inject the venom, Sasori launches a ball of poison at a target using his mouth. This delivers his poison at range, but in a weaker, less concentrated form. Type: Attack Cost: 1 SE Effect: If the target's Speed is less than Sasori's Speed, they are hit by the poison and their Movement Speed is reduced by 5. Duration: 1 Post Cool-down: 2 Posts Range: 25 Feet
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- - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Guru Approved Comments:what's the duration of this debuff? 2. Bandit Approved Comments:
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Reiatsu Level used: 50 Name: Go for the Throat Description: While using his [Claws of the Wolf], Sasori focuses and aims for the weak, tender spots of the target. The attack tears in deeper than normal. Type: Augment Cost: +2 SE per Post Effect: Sasori's [Claws of the Wolf] instead has Attack Power = Spiritual Power + 10. Duration: 1 Post Cool-down: 2 Posts Range: N/A
Reiatsu Level used: 75 Name: Full Defense Description: Sometimes, you don't care about attacking. You just want to make it out of the current fight alive. Sasori focuses on survival, sacrificing his ability to attack to instead take multiple steps to defend himself. Type: Support Cost: -- Effect: Sacrifices his [Attack] action, but gains another [Defense/Dodge] action in the same post. Duration: -- Cool-down: -- Range: --
Reiatsu Level used: 125 Name: Prowler's Pounce Description: Drawing upon the wolf within, Sasori crouches and then takes a massive leap. Type: Movement Cost: 4 SE Effect: Sasori can make a single movement that covers Movement Speed +20, and can move up to 25 feet vertically. In addition, if the movement is followed immediately by an attack using [Go for the Throat], the Attack Power increases by an additional +5. Duration: N/.A Cool-down: 2 Posts Range: N/A
Reiatsu Level used: 150 Name: Wolf's Evasion Description: Sasori believes in survival. Which means not getting hit. Or, if you do get hit, doing your best to lessen the impact. Sasori uses his speed not to dodge, but to get mostly out of the way. Type: Defensive Cost: 4 SE Effect: Add +30 to Defensive Power this turn. Duration: Instant Cool-down: 1 Post Range: --
Reiatsu Level used: 175 Name: Tear Out the Throat Description: Sasori focuses while using his Claws of the Alpha Wolf, aiming for the weak, tender parts of his prey. These strikes tear deeper than normal. Type: Augment Cost: 4 SE Effect: Sasori's [Claws of the Alpha Wolf] instead have Attack Power = Spiritual Power + 35. Duration: 1 Post Cool-down: 2 Posts Range: --
Reiatsu Level used: 200 Name: Emperor's Wisdom and Hollow King's Lineage Description: Due to both the knowledge of a future Emperador and him having lineage to an ancient hollow king, Sasori can learn Arrancar Techniques. Type: Passive Cost: -- Effect: -- Duration: -- Cool-down: -- Range: --
Reiatsu Level used: 225 Name: Claws of the Alpha Wolf Description: Sasori alters his Claws of the Wolf ability to create an enhanced version using his Scorpion Blade. It creates the same effect, creating spiritual claws around the blades to cut the soul rather than the body. Type: Augment Cost: 4 SE to Activate, 2 SE per Post to Maintain Effect: Sasori gains a melee attack that has Attack Speed = Speed +45 and Attack Power = Spiritual Power. Duration: As long as maintained. Cool-down: 2 Posts after it is no longer maintained Range: Melee
Reiatsu Level used: 250 Name: Cero Shield Description: Making use of the same techniques used to create a cero, Sasori instead turns that energy into a shield. The shield can stick around a few posts if energy is continuously poured into it. Type: Defensive Cost: 6 SE to Activate, 4 SE per Post to Maintain Effect: Add +50 to Defensive Power. Duration: Up to 5 Posts Cool-down: 6 Posts after initial activation. Range: --
Character Name: Musabori Kuu Shifuto Link to Profile:Musabori Class: Fullbringer
Reiatsu Level used: Fighting Style Name: Force of Destruction Description: Musabori enjoys destruction. When he fights, he fights all out to kill his opponent, glee on his face. Type: Fighting Style Cost: -- Effect: +5 power to offensive actions they take during fights. This bonus increases by +5 every 100 rei after 100 (Cap of +25). Duration: -- Cool-down: -- Range: --
Reiatsu Level used: 75 Name: Scent of Blood Description: Musabori enjoys causing death and destruction. When his opponent is badly injured, the Hollow part of him awakens. The Hollow hunger accelerates his adrenaline and his own excitement grows, granting him increased speed and strength as he moves in to finish off his foe. He also gains a savage grin of joy. Type: Passive Cost: -- Effect: As long as the target of the attack has less than 50% health, Musabori gains +5 Attack Speed and +10 Attack Power. Duration: -- Cool-down: -- Range: --
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- - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Guru Approved Comments: I'm going to primitively say if this is applying to an aoe attack it doesn't stack multiple attack power and attack speed boosts if multiple targets are below 50% health, instead the power and speed boost applies on a target by target basis for aoe attacks. 2. Bandit Approved Comments:
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Posted: Sat Sep 05, 2020 3:37 pm
Character Name: Osano Shosuro Link to Profile:Osano Class: Zanpakuto Unionist Shinigami
Reiatsu Level used: Fighting Style Name: Rising Storm Description: When Osano takes a fight seriously, he goes all out , bringing everything he has to the fight. Since he rarely starts out serious, it has the appearance of a gradually growing storm of attacks. Type: Fighting Style Action(s) Used: -- Cost: -- Effect: +5 power to offensive actions they take during fights. This bonus increases by +5 every 100 rei after 100 (Cap of +25). Duration: -- Cool-down: -- Range: --
Reiatsu Level used: 50 Name: Breath of Wind Style Description: When Osano successfully hits with a melee attack, he can make a quick follow up attack to rob them of their breath, striking the solar plexus or throat. Type: Offensive Cost: 1 SE Effect: Osano makes a normal attack, and if it hits, and the opponent's Stamina is less than Osano's Strength + 10, they are stunned for their next post. Duration: Instant Cool-down: 4 Posts Range: --
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- - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Guru Approved Comments:my gut feeling is this is too easy to chain stun with 2. Bandit Approved Comments:
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Reiatsu Level used: 100 Name: Crimson Leaves Strike Description: Osano makes two quick strikes, one to the opponent's hands and another to their weapon. He then twists the blade, attempting to wrench their weapon from their grasp. Type: Offensive Cost: 3 SE Effect: If the opponent has less Strength than Osano's Strength + 20, they are disarmed. The attack deals no damage. Duration: Instant Cool-down: 2 Posts Range: --
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- - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Guru Approved Comments: does this do damage or make basic attacks, or is it purely a disarm? 2. Bandit Approved Comments:
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Reiatsu Level used: 125 Name: Lightning Raid Description: Osano gives an inspiring shout, encouraging his allies to fight harder. Type: Augment Cost: 3 SE, 2 SE per Post Maintained Effect: Allies within the range gain +25 Attack Speed as long as it is maintained. Duration: Up to 5 Posts Cool-down: 3 Posts after it ends Range: 50 ft
Reiatsu Level used: 150 Name: Fog of the Sea Description: Osano draws upon his zanpakuto spirit without fully releasing it, summoning a fog that tastes and smells of the sea across the battlefield. Type: Augment Cost: 4 SE, 2 SE per Post Maintained Effect: Those other than Osano in the fog cannot see if their Intelligence is less than Osano's Spirit Power + 30. Duration: As long as maintained Cool-down: 3 Posts Range: 50 ft
Character Name: Kani Hida Link to Profile:Crab Warrior Class: Kensei Shinigami
Reiatsu Level used: Fighting Style Name: Crashing Waves Description: Hida fights with crashing blows that smash through defenses and knock weapons out of the way, Hida comes at his opponent like the sea itself. Continuously, crashing, and relentless. Type: Fighting Style Cost: -- Effect: +2 power to defensive actions, +3 power to offensive actions they take during fights. This bonus increases by +2 and +3 respectively every 100 rei after 100 (Cap of +10 and +15). Duration: -- Cool-down: -- Range: --
Reiatsu Level used: 50 Name: Iron in the Mountain Style Description: Hida strikes with crushing force to break an enemies footing and knock them to the ground. This is usually achieved by sweeping the legs with his spear or a kick. The opponent hits the ground hard and is partially stunned for a while until they can get their footing back. Type: Attack Cost: 2 SE Effect: If the opponent fails a Str+10 vs Def comparison, they are knocked prone and are unable to dodge until the end of the duration and they get up. Duration: 2 Posts, or until they are attacked. Cool-down: 3 Posts Range: Melee
Reiatsu Level used: 75 Name: Warrior's Resolve Description: Hida takes a deep breath and focuses. Pain can be conquered as long as there is a duty to be done. Type: Augment - Healing Cost: 2 SE Effect: Heals Hida for 10% SP +15. Duration: -- Cool-down: 1 Post Range: Self
Reiatsu Level used: 100 Name: Ride the Water Dragon Description: Hida moves his reiatsu across him like ripples across the surface of a pond. Visible ripples appear of blue reiatsu as he does. The reiatsu allows spiritual energy to ripple off of him like harmless raindrops. Type: Augment Cost: 3 SE, plus 2 SE per post maintained Effect: Increases his defensive power by +20 against Spiritual based attacks. Duration: AS long as maintained Cool-down: 3 Posts after it is dropped Range: Self
Gaia Name: Reaver Darkside Character Name: Ye Du'An Eero Link to Profile:Link Class: Blank Stat used: Fighting Style Name: Shapeshifter Arts Description: A fighting style based around the knowledge of the manipulation of the shapeshifting aspects of his own form. Causing his body to almost appear to separate from himself and lash out like tendrils towards his opponent. Type: Fighting Style Cost: - Effect: +5 Offense. Number of tendrils equal to (SP / 20) Duration: N/A Cool-down: N/A Range: 10'
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- - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Guru Approved Comments: what do these tendrils do and why are they part of your fighting style instead of a different custom? slenderman arms and dramatic flair? Tendril specification is both "how the fighting style works" and a prerequisite for future customs with the FS in mind. 2. Vili Approved Comments:
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Gaia Name: Reaver Darkside Character Name: Ye Du'An Eero Link to Profile: Class: Blank Stat used: Starter Passive / lvl25 slot Name: Spiritual Advantage Description: Through manipulating his Spiritual Energy, Ye can accent his physical attacks with Spiritual Energy allowing even physical damage to function like an attack of Reiatsu. Type: Passive Cost: Effect: Physical attacks use Spiritual Power instead of Strength. Duration: Cool-down: Range: Self
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- - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Guru Denied Comments: a passive that replaces one stat with another takes a level 100 slot at the very least. 2. Comments:
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Gaia Name: Reaver Darkside Character Name: Ye Du'An Eero Link to Profile: Class: Blank Stat used: Level 50 Name: Shapeshifter Arts: Spiritual Edge Description: Through the use of his fighting style, Ye manipulates his Spiritual Power directly into his attacks in order to better damage his opponent. Granting him bonus damage with his offensive attacks. Type: Attack Cost: 2 SE activation, 2 SE per turn. Effect: +10 additional damage with attacks. Duration: 5 turns. Cool-down: 2 turns. Range: 15'
Gaia Name: Reaver Darkside Character Name: Ye Du'An Eero Link to Profile: Class: Blank Stat used: Level 75 Name: Advanced Amnesia Description: A more advanced variation of the Amnesia Skill. Adding to the casting range and overall effectiveness of the skill itself in order to further effect the target opponent. Type: Booster Cost: 4 SE to activate. 4 SE to maintain. Effect: Seal off 1 custom of level 150 or below as long as opponents SP is less then the former Amnesia's conditions + 15. Duration: 3 posts duration. Cool-down: N/A Range: 120'
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- - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Guru Denied Comments: if you want to seal customs of a certain level the level of the custom doing the sealing must be higher then the level that is getting sealed. 2. Comments:
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Gaia Name: Reaver Darkside Character Name: Ye Du'An Eero Link to Profile: Class: Blank Stat used: Passive / lvl100 Name: Forced Amnesia Description: Through offensive action against a target Ye applies his reiatsu directly into their minds in order to forcefully apply stacks of Amnesia (highest variant) upon them. Type: Passive Cost: Adds the cost of Amnesia (highest variant) to each applied stack. Effect: Adds the effects of Amnesia (highest variant) onto the effects of other attacks. Duration: -- Cool-down: -- Range: --
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- - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Guru Denied Comments: this skill is only maybe ok if it was limited to only the class skill version of Amnesia 2. Comments:
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Gaia Name: Reaver Darkside Character Name: Ye Du'An Eero Link to Profile: Class: Blank Stat used: Level 125 Name: Reflexive Memories Description: Ye manipulates the memories that he siphons from the opponent, causing him to shift his strength temporarily where he may need it to be. Type: Stat Replacer Cost: 4 SE to activate. 2 SE per turn. Effect: Based on the the Amnesia (All variants) skill, pay extra SE to replace a single stat (Per active use of Amnesia) with his SP stat. Must be activated individually, can be activated along with the casting cost of Amnesia. Duration: Per duration of Amnesia (All variants). Cool-down: N/A Range: N/A
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- - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Guru Confused Comments: Amnesia doesn't let you use the other person's custom you seal off, it only prevents the person effected from using it themselves. if you want to use the other person's sealed customs yourself you would need a custom that lets you do that. 2. Comments:
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Gaia Name: Reaver Darkside Character Name: Ye Du'An Eero Link to Profile: Class: Blank Stat used: Level 150 Name: Spiritual Weakness Description: Ye exerts his own Reiatsu during combat, effectively weakening the opponents own Spiritual Power in order to make his abilities more likely to work. Type: Debuff. Cost: 3 activation. 2 per turn maintain. Effect: -30 to targets Spiritual Power while they are under the effects. Opponents who's SP is still higher then Ye's can break out of this effect. Duration: -- Cool-down: 2 posts. Range: 100'
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- - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Guru Approved* Comments:needs a stat comparison so people can resist the effect. Added a comparison. *I would normally say the comparison should be before the lowering but given how this would become pointless for what I presume you want to use this for I'll tentatively let you push the envelope on this so we can see if it would be too good. 2. Vili Approved Comments:
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Gaia Name: Reaver Darkside Character Name: Ye Du'An Eero Link to Profile: Class: Blank Stat used: Level 175 Name: False Memories Description: Ye manipulates a targets memories of their current skill knowledge. Causing them to activate and use skills as if they did not correctly know how to use them. Making what normally could be a mastered technique, appear like a novice attempting to copy another's. Type: Debuff Cost: 5 activation. 3 per post maintenance. Effect: Adds +5 to Opponents activations. +3 to opponents maintain costs. Opponent can resist if their SP is greater then Ye's SP+27. Duration: -- Cool-down: 2 posts Range: --
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- - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Guru Approved* Comments:1) that cost increase is way too massive 2) it needs a stat comparison for people to be able to resist it Lowered costs. Added comparison still a little high lower it to 5 and 3 then it'll be ok Done. 2.color=#005a00] Vili Approved Comments:
Character Name: Mirrikh Link to Profile:Link Class: Hollow Reiatsu Level used: Fighting Style Name: Amorphous Assault Description: A fighting style using Mirrikh's Amorphous body in order to combat an opponent. With the ability to shift his body into a multitude of different forms for assorted combat advantages. Type: Fighting Style Cost: -- Effect: +5 Offense (max 25) Duration: -- Cool-down: -- Range: --
Character Name: Mirrikh Link to Profile: Class: Hollow Reiatsu Level used: Passive / lvl 25 Name: The Devouring Description: Mirrikh's physical offense attacks are so violent and carnivorous that when they hit an opponent they actually seem to take full chunks and pieces from the opponent. Type: Passive Cost: -- Effect: When dealing physical damage, half of that damage is also removed from targets current health total. (IE: 10 damage would lower a 100 health opponent down to 90/100. And their total would be 90/95 should they be healed in combat in some way.) Duration: Effects expire 2 posts after combat ends. Cool-down: -- Range: --
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- - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Guru Pended Comments: as a lv 25 custom this would either need a cap of -5 max hp per each instance of damage, or be a flat -5 max hp per instance of damage (also max hp reduction is a b***h to track and I would hate fighting against this) i like the concept you brought up. But ill put it on the backburner until I get a chance to flesh out / talk it over. Cause it might not be considered a passive in that case. 2. Comments:
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Character Name: Mirrikh Link to Profile: Class: Hollow Reiatsu Level used: Passive / lvl 100 Name: Bount Integration Description: After devouring a bount he had come across in his travels. He began to integrate the functions of a Bount themselves. Adding to his devouring effects to a greater degree. Type: Passive Cost: +300 words for each technique if learning from outside of the training area. Effect: Allows Mirrikh to learn the Bount techniques: Vampirism [Rank 1-3], Vampiric Gaze, and Black Flight. Duration: -- Cool-down: -- Range: --
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- - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Guru Approved Comments:a level 100 would only let you learn un-upgraded bount techniques removed the upgraded bount techniques. 2. Vili Approved Comments:
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Character Name: Mirrikh Link to Profile: Class: Hollow Reiatsu Level used: 125 Name: The Devouring: Healing Description: When dealing physical damage to a target, Mirrikh actually fully absorbs the portion of body he may have removed with his attack. Allowing him to regain health using what he had absorbed. Type: Health Regain Cost: 3 SE per use. Effect: Regain 10% of SE + 25 to Health after attacking an opponent successfully. Duration: -- Cool-down: 1 post. Range: --
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- - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Guru Approved Comments:does this cost an action of some kind or do you do this as a free action? Id say it's a single turn augment action combined with an attack action. 2. Vili Approved Comments:
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Character Name: Mirrikh Link to Profile: Class: Hollow Reiatsu Level used: 150 Name: Amorphous Weapon Creation Description: By moving and adjusting a portion of his body, Mirrikh can create a full fledged weapon made of flesh and bone to be used in combat. This weapon is considered to be a portion of his body and is equally as damaging. Type: Weapon Creation Cost: 3 SE + a percentage of health. 1 SE per turn maintenance. Effect: Creates a weapon with durability equal to double the percentage of health spent. Melee attacks made with this weapon have their attack power raised by +30. Duration: No more then 2 weapons can be made. Cool-down: -- Range: Melee
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- - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Guru Approved Comments:1) needs a maintenance cost of some kind, and 2) could use some more clarity with what the weapon actually does. "melee attacks made with the weapon have their attack power raised by +30" is how I would word what I assume you mean for the effect of this ability's created weapons. clarified effect. Added maintenance cost. 2. Vili Approved Comments:
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Posted: Thu Sep 10, 2020 3:12 pm
Character Name: Kreios Jirasu Mi Link to Profile:Link Class: Kidou Specialist, Shinigami Reiatsu Level used: Fighting Style Name: Reiatsu Empowerment Description: Through empowering his offensive capabilities with his own Reiatsu, Kreios has developed a fighting style depending upon an onslaught of spiritual powered attacks through both his normal Kidou and spells, as well as through normal more physical attacks. Type: Fighting Style Cost: -- Effect: +5 Offense (To a Max of +25) Duration: -- Cool-down: -- Range: 5' radius of attacks.
Character Name: Kreios Jirasu Mi Link to Profile: Class: Kidou Specialist Shinigami Reiatsu Level used: Passive / Lvl 25 Name: Magical Knowledge Description: Through the constant search for knowledge and the need to learn and understand any magic or spell he came across. Kreios forcibly made himself learn the miscellaneous spells of other classes in order to raise the available abilities that he knew. Type: Passive Cost: +300 words if learning techniques outside of training areas. Effect: Allows Kreios to learn all 'magical' offensive techniques from the other classes. But only equal to the 'rank' that he is. IE: Upgraded allows for upgraded or lower techniques to be learned. Duration: -- Cool-down: -- Range: --
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- - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Guru Denied Comments: a level 100 slot is required for learning the ability to learn un-upgraded class techniques of another class, and a level 200 slot is required to learn the upgraded class techniques of another class, and both for of those you can only pick one class not all of them. 2. Comments:
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Character Name: Kreios Jirasu Mi Link to Profile: Class: Kidou Specialist / Shinigami Reiatsu Level used: 50 Name: Blood Siphon Description: Kreios extends his very reiatsu out towards an opponent like a spike or spear, should he impale them he deals his Spiritual power in damage to them and then drains their blood or reiatsu (If they don't have blood) in order to regain some lost health. Cost: 2 SE Effect: Deals SP damage and heals for 10% of damage dealt +10 Duration: -- Cool-down: 1 Post Range: 50'
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- - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Guru Approved Comments:this should either heal you for 10% of damage dealt +10, or drain a flat 10 HP (ignoring defense) after damage is dealt, instead of healing for the full damage dealt +10 Edited to fit comment 2. Vili Approved Comments:
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Character Name: Kreios Jirasu Mi Link to Profile: Class: Kidou Specialist / Shinigami Reiatsu Level used: 75 Name: Blood Barrier Description: Kreios sacrifices a small amount of his own blood to conjure a sphere around his body in order to protect himself from an oncoming attack. With a combination of blood and reiatsu, this Blood Barrier tends to deal damage back on the attacker if it blocks successfully. Type: Defense Cost: 2 SE 5 HP Effect: Creates a shield using Kreios' Defense + 5. If his defense is greater then the opponent's attacking stat, the barrier deals the remaining difference in stats + 10 damage directly to the attacker. Duration: -- Cool-down: 2 Posts Range: --
Character Name: Kreios Jirasu Mi Link to Profile: Class: Kidou Specialist / Shinigami Reiatsu Level used: Passive / lvl100 Name: Inferior Black Magic Description: Through tinkering with the multitude of magical knowledge at his disposal, Kreios has discovered that he can actually sacrifice his own life force instead of his spiritual energy. Type: Passive Cost: -- Effect: Should Kreios run out of SE during combat, he can sacrifice his own HP to continue to use Kidou, spells, or anything that uses SE as a cost. Duration: -- Cool-down: -- Range: --
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- - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Guru Approved Comments: good luck trying to run out of SE before a fight ends without dieing 2. Vili Approved Comments:
Guru Pended this entire list Comments: The mod team has decided that the learning another character's custom techniques is going to be exclusive to the classes that provide customs specifically for custom learnable techniques, but we are also going to work on making it so you can upgrade your faction so you can make faction techniques. If you want all these to be faction techniques for your faction save them for that and make customs unique to Ikasu
Character Name: Ikasu Link to Profile:3rd of 12th Class: Kidou Specialist Reiatsu Level used: 25 Name: Ryouga Gijutsu #1: Honō no kokyū (Flame Breathing) Description: Breathing deeply and rhythmically the caster of Honō no kokyū will build up their spiritual power in their chest and then in one great big breath bellow out a great burst of flames at whatever is in front of them. Shinki learn this for 500 words, shinigami can learn it from a shinki for 700 words. Type: Attack Cost: 1 SE per use Effect: A large bellow of flames spat out at anything in a fan shaped path in front of the user. These flames will burn -5 HP per use. Duration: Once per post Cool-down: 1 post Range: 25 feet in a fan shaped path (approximately 45 degree angle)
Reiatsu Level used: 50 Name: Ryouga Gijutsu #2: Honō no wa (Flame Wheel) Description: Holding one's hands in a pair of 'halberd gestures' (looks similar to the boyscout's salute in how you hold your hands) and making a quick rotation with one's hands as if mimicking a wheel and then suddenly pointing at one's target with one's dominant hand a great wheel of flames forms up as you gesture and careens toward the target. They must have +10 SPD more than you have to avoid getting burned. Incantation: "Ā seinaru honō ga anata no batsu o kyasuto! Ryouga Gijutsu #2: Honō no wa!" 600 words for a shinki to learn, 800 for a shinigami to learn from a shinki. Type: Attack Cost: 2 SE Effect: A great wheel of flames chases after the target and burns them greatly if it cannot be dispelled or escaped. Duration: Until escaped or dispelled Cool-down: 2 Posts Range: Topic
Reiatsu Level used: 75 Name: Ryouga Gijutsu #3: Hi Hi Hi [Fire Ice Hail] Description: When spoken aloud it sounds like you are giggling as in Hee hee hee. It is perhaps a laughing matter to those who use this, but no laughing matter as hail pummels the target and clings to them, forming a hot ice around them which culminates in a corrosive burst of flames. Type: Attack/Binder Cost: 2 SE Effect: Target gets coated in an icy slush that burns on contact and then erupts into hellish flames causing intense pain and serious injuries. Attack Power = SP+10 that is both Ice/Fire element. Afflicted target takes +5 Damage from Ice/Fire attacks for 2 posts. Shinki can learn it for 500 words, shinigami can learn from shinki for 700 words. Duration: 2 posts Cool-down: 1 Post Range: Topic
Reiatsu Level used: 100 Name: Ryouga Gijutsu #4: Kanzen'na kenkō [Full Health] Description: By chanting "Ā, waga omo wa, kowarete iru mono o fukugen shite kudasai" the caster can target anybody, including their own self, within range and restore their health heal their wounds in full up to fatal wounds. This does not revive anybody, however. If you have incantation bypass, just use the name. Any shinki can learn it for 1000 words. Non shinki may learn from shinki for 1200 words. Type: Healing Technique Cost: 5 SE Effect: Heals up to Fatal wounds Duration: NA Cool-down: 2 posts Range: 20 feet
Character Name: Tanji Masaki Link to Profile: Class: Zanpakutou Unionist Reiatsu Level used: Fighting Style Name: "I guess I shouldn't hold back in this fight" Description: When taking a fight seriously, Tanji rushes into close range and assaults his target with rapid blows. Type: Offensive Fighting Style Cost: --- Effect: +5 Power to offensive actions per every 100 Reiatsu Duration: Passive Cool-down: --- Range: ---
Reiatsu Level used: 25 Name: Leaf Dart Description: Tanji throws a leaf that leaves a small cut that hurts when struck. Type: Offensive Cost: 1 SE Effect: Attack Power = 0 (but can be boosted by augments or passives) Attack Speed = Strength. If the attack lands the target is cut in a way that they will take extra damage from subsequent physical attacks (Increasing their Attack Power by +5) for their next 5 posts. [Does not stack with itself duration only restarts if used on someone already under the effect] Duration: 5 posts Cool-down: --- Range: (Strength) Feet
Reiatsu Level used: 50 Name: Blunt Force Knockdown Description: Tanji slams the target into the ground head first with a palm strike. Type: Offensive Cost: 1 SE Effect: Attack Power = Strength, Attack Speed = Movement Speed, If the attack lands it reduces the targets Speed by 10 for 2 Posts. Duration: 2 Posts Cool-down: 1 Post Range: Melee
Reiatsu Level used: 100 Name: Gut Busting Strike Description: Tanji Type: Augment Cost: 3 SE Effect: If Tanji lands at least 1 melee range attack against the target it strikes them in the stomach, lowering their Stamina by 20 for their next 3 posts. Duration: 3 posts Cool-down: --- Range: Melee
Reiatsu Level used: 125 Name: Bark Shield Description: Tanji grows a crude wooden shield from his forearm that he can use to block attacks Type: Defense Cost: 3 SE + 2 SE per turn maintained [maintaining the shield does not cost a defensive action] Effect: + 25 Defensive Power against attacks blocked with the shield. Duration: Can be maintained up to a max of 10 posts (including the initial activation) Cool-down: Same as the Duration it was used for Range: Self
Reiatsu Level used: 150 Name: Lazy Blitz Description: Tanji's laziness even extends to putting effort into combat. Tanji regularly doesn't bother to dodge or defend himself if he knows staying on the offensive will end the fight quicker. Type: Action Manipulation Cost: 5 SE Effect: Tanji sacrifices his defensive action for this post and his next post in exchange for 2 more offensive actions this post. Duration: 2 posts Cool-down: 3 posts (starting after the duration ends) Range: ---
Reiatsu Level used: 175 Name: Iron Wood Fist Description: Tanji coats his fist (or any other part of his body he is attacking with) in dense hard wood which increases the power of an attack at the cost of speed Type: Augment Cost: 5 SE Effect: +50 Attack Power and -15 Attack Speed for all melee range attacks made this post. Duration: 1 post Cool-down: 1 post Range: ---
Reiatsu Level used: 200 Name: Sprout Wall Description: Tanji kicks the ground and a wall for trees quickly grows to shield him and/or an ally(s) from harm Type: Defensive (Barrier) Cost: 4 SE Effect: A Barrier with a Defensive Power = Tanji's Strength + 40 Duration: --- Cool-down: --- Range: ---
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Reiatsu Level used: 225 Name: Surprise Root Uppercut Description: Tanji's connection with trees allows him to remotely manipulate wood. He can even use it to launch surprise attacks where roots sprout up from the ground in the shape of a fist to punch someone from below. Type: Offensive Cost: 4 SE Effect: Attack Power = Strength, Attack Speed = Movement Speed + 45. Duration: --- Cool-down: --- Range: Line of sight, but target must be on or near ground from which tree roots could sprout (or near a tree that could be manipulated into hitting them while in the air if they are not on the ground)
Reiatsu Level used: 250 Name: Blossoming Storm Description: Tanji encompass the entire battlefield is a storm of leaves and petals that disorient his enemies, and makes it harder for them to defend against attacks. Type: Augment Cost: 6 SE + 3 SE per post maintained Effect: Lowers the Defense of all characters Tanji considers an enemy in the same location topic as Tanji by 50 as long as the storm is maintained Duration: up to 5 posts (includes the starting post) Cool-down: 5 posts (starting when the duration ends) Range:
Reiatsu Level used: 275 Name: The Masaki Combo Description: Tanji unleashes a high speed flurry of punches and kicks designed to quickly activate his zanpakutou's Hanabira kōgeki-ryoku kakunō māku Type: Offensive Cost: 6 SE Effect: 5 Hits with Attack Power = 1/2 Strength + 5, and Attack Speed = Movement Speed +50 Duration: --- Cool-down: --- Range: Melee
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- - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Bandit Pending: I'm wary of this being 5 attacks at once. I'll see what another mod says Comments: 2. Comments:
Character Name: Ikasu Link to Profile:3rd of 12th Class: Kidou Specialist Reiatsu Level used: 125 Name: Usubakagerō (Antlion) Description: Ikasu has an affinity for animals and beasts alike - especially anything that he has made in his lab. When he drops a capsule on the ground, tiny creatures hatches from it and burrows down underground and grows quickly to massive sizes as they tunnel around seeking out the enemy. As soon as the enemy is above it the monster will suddenly grab and pull somebody into the ground with it where it will begin to consume their stamina. Type: Trap Cost: 5 SE per attack Effect: Once triggered it will drain -25 stamina of the person it grabs. It will remain a trap on the field for the duration of the battle. Every 2 posts both parties must roll a d8 to see if they get bit - odd they just manage to avoid it, even it bites them. Duration: 1 post Cool-down: 2 posts Range: topic
Reiatsu Level used: 150 Name: Saibōgu (Cybernetic Organism/Cyborg): Searing Stare Description: Ikasu is half machine due to an unfortunate incident in his youth. Searing Stare is a recent upgrade to his cybernetic eyes that allows him to fire lasers from them. Type: Attack Cost: 3 SE Effect: Fires lasers from his cybernetic eyes. These have +30 his SP in attack power and blast at his Speed. Duration: 1 post Cool-down: NA Range: 20 Feet
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- - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Guru Approved Comments: the Description section of the template is for flavor text, the numbers for attack power and attack speed should be in the Effect section (this time I moved them for you, but in the future I ask you to please put them in the right place yourself.) 2. Vili Approved Comments:
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Reiatsu Level used: 175 Name: Saibōgu (Cybernetic Organism/Cyborg): Hydraulic Fist Description: His left hand is cybernetic underneath his skin and quite powerful compared to his right hand. Type:Attack Modifier Passive Cost: Passive Effect: +35 Attack Power for melee attacks made with Ikasu's left hand Duration: NA Cool-down: NA Range: Melee
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- - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Guru Approved Comments: like above i moved the effect out of the description and into the effect section. (also changed Attack Modifier to Passive for the sake of clarity) 2. Vili Approved Comments:
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Reiatsu Level used: 200 Name: Saibōgu (Cybernetic Organism/Cyborg): Iron Kick Description: His cybernetic left leg has powerful kicks when he stops trying to do everything evenly. As a result, he can kick with a force of +40 STR. Type: Attack Cost: 4 SE Effect: +40 STR to his power of attack when he attacks with his left leg. Duration: 1 per post Cool-down: 1 post Range: Melee
Guru Pended this entire list Comments: The mod team has decided that the learning another character's custom techniques is going to be exclusive to the classes that provide customs specifically for custom learnable techniques, but we are also going to work on making it so you can upgrade your faction so you can make faction techniques. If you want all these to be faction techniques for your faction save them for that and make customs unique to Ikasu
Character Name: Ikasu Link to Profile:3rd of 12th Class: Kidou Specialist Reiatsu Level used: 225 Name: Ryouga Gijutsu #41: Genso Sāji (Element Surge) Description: Making a 'halberd' with your fingers and sliding them down your dominant arm, you chant "Yōso wa watashi ni enjo o ataete kudasai." This will increase your attack power by adding an elemental effect to your attack, or increasing the effect of an existing elemental attack. Shinki may learn this for 1000 words, Shinigami may learn from a shinki for 1200 words. Type: Attack Amplifier Cost: 4 SE Effect: +45 Attack Duration: 2 Posts Cool-down: 1 Post Range: Determined by attack type
Reiatsu Level used: 250 Name: Ryouga Gijutsu #55: Ōku Wa Hitotsudesu (Many Are One) Description: Form a halberd with your hand, as though you were doing a one handed prayer gesture and focus your spiritual power within and chant "Ōku wa azamukumasu. Ōku wa, karera no me o konran sa semasu. Ōku Wa Hitotsudesu!"' There will be 12 of you in appearance, each moving, acting as you would act, speaking as you would speak, and feeling equally solid. Opponent must have greater than +50 Clarity than you do to find the original. Otherwise they will not vanish until destroyed or the illusion is broken. Shinki may learn this for 1200 words. Shinigami may learn this from a shinki for 1400 words. Type: Trap: Clones/Afterimages Cost: 5 SE Effect: 12 clones of you are summoned to protect you. Duration: Until all of the clones are dismissed or destroyed. Cool-down: 2 Posts Range: Topic
Reiatsu Level used: 275 Name: Ryouga Gijutsu #58: Keikyoku (Brambles) Description: Call out "Keikyoku" and you will be protected by mighty thorn vines that erupt from the ground and wrap around the attacker, causing deep cuts. Each time the target fails the dice roll, they will get attacked and lose -55 HP. Shinki may learn this for 1500 words. Non shinki may not learn it. Opponent rolls a D8: 1 Hit by Brambles, 2 Bound by Brambles, 3-6 avoid the brambles, 7 Bound by Brambles, 8 Hit by Brambles Type: Trap Cost: 6 SE Effect: Any time the opponent attacks the user of the trap, they must roll a D8 in their post. If the result matches the assigned number of any readied traps set, then it is either Detected or Triggered. If the opponent's Clarity is less than the user's Intelligence, they trigger the Trap. If their Clarity is higher, they detect the Trap instead and it is considered nullified. Duration: As long as cost is paid Cool-down: 2 Posts Range: Topic
Reiatsu Level used: 300 Name: Ryouga Gijutsu #77: Kiyomeru (Exorcism/Purification) Description: Make a halberd with your hand and draw a triangle in the air and point at the target. A bright white triangular wall of light forms around the target as high as the upper limit of the sky and constricts around them to the point that they can move neither forward, nor backward. It then begins to cause a burning sensation and acts as a purification on the target in a similar manner as that of a Quincy Arrow, though should this be a killing blow, it will not destroy the soul that is attacked. To break free one must have +30 more SP than the caster, otherwise it will sear -30 HP for each post they are trapped. Shinki may learn this for 2000 words. Non shinki may not learn it. Type: Trap/Binding Attack Cost: 6 SE Effect: Traps the target in a burning barrier that sears -30 HP each post they are stuck in there. Duration: As long as the cost is paid or until they break free Cool-down: 2 Posts Range: Eyesight of the caster
Character Name: Loki Link to Profile:Medicaster Class: Kensei Reiatsu Level used: 25 Name: Seidr: Telekinesis Description: Loki is well practiced as a caster and as a doctor he stays busy. Sometimes it is better to free up his hands by using his power of telekinesis to float objects he can control one object for every 50 reiatsu he has up to ten. However, the use of said objects still have to be used the way that they are intended. This power is just largely to give him a free hand or allow him to hurl multiple objects at a time - or cause himself to hover and fly as needed. Type: Telekinesis Cost: Passive Effect: Allows him to use telekinesis. Duration: NA Cool-down: NA Range: For any object that he himself desires to control - it must be within eyesight and something that he can realistically get a hold of if he were right there with it.
Reiatsu Level used: 50 Name: Glima (flash or glimpse) Description: Glima is the ancient Viking/Norse martial art. Type: Custom Fighting Style: Offensive Style Cost: NA Effect: An offensive style of martial arts is one that allows the user to focus all of their energies into their attacks, be it what ever means. Users of Offensive Martial Arts style gain +5 power to offensive actions they take during fights. This bonus increases by +5 ATTACK each time the style improves (Cap of +25). Duration: NA Cool-down: NA Range: NA
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Reiatsu Level used: 75 Name: Løve Klor (Lion Claws) Description: Loki is a cave lion beastman with strong, sharp lion claws to use on his enemies. His claws are powerful enough that he can rend through flesh and bone with ease. When he uses this, his physical attack increases by +15. Type: Attack Cost: 1 SE per post Effect: +15 ATTACK Duration: as long as he pays the cost Cool-down: NA Range: Melee
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Reiatsu Level used: 100 Name: Seidr: Løvetenner (Lion Fangs) Description: Despite the name, this has nothing to do with his literal fangs. Instead it is a great snow and ice storm that he can call onto the field and attack with ice spikes. The attack is +20 STR and moves at his speed. May be learned from him for 500 words. Type: Attack Cost: 3 SE per post Effect: Environment is coated in ice and snow, he attacks with flying ice spikes at +20 STR Duration: NA Cool-down: NA Range: Topic
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- - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Guru Pended Comments: like above (with Ikasu's customs) custom learnable techniques are being limited to the classes that provide custom slots specifically for them 2. Comments:
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Posted: Thu Sep 17, 2020 8:43 am
Character Name: Abe no Joka Link to Profile:Link Class: Gemisht Human Reiatsu Level used: Fighting Style Name: Gun Kata Description: A fighting style utilizing the combination of ranged and melee fighting tactics. Primarily through one or more ranged weapons like hand guns, rifles or even Bows in some situations. Although excelling offensively this style still tends to have some defensive qualities due to less restrictions in ranged and close quarters combat. Type: Fighting Style Cost: -- Effect: +3 Offense. +2 Defense. (To a Max of +15 Offense. +10 Defense.) Duration: -- Cool-down: -- Range: 60' max.
Character Name: Abe no Joka Link to Profile: Class: Gemisht Human Reiatsu Level used: Passive / lvl 150 Name: Reishi Infestation Description: Through the understanding of his temple's ideals to purge the dark and contaminated souls from the world. Joker has developed the means to actually implant his own spiritual energy into the opponent he is fighting. Type: Passive Cost: 1/2 SE implanted into the effected opponent. Effect: Joker's damage also deals damage to the Opponent's SE pool. (IE: 10 damage to their health, deals 10 damage to their SE. At the cost of 5 additional SE of his own. Defense applies first) Duration: -- Cool-down: -- Range: --
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- - - - - - - - - - Approval/Denial - - - - - - - - - - 1. Guru waiting for another Mod's opinion Comments: way too powerful for a lv 25 slot How about a 150 passive? Edited I'm still pretty unsure about this even as a 150, I'd say get Ryuu or Lotus to look at it and see what they say 2. Bandit Pending: damaging SE for free at a 1-1 ratio is pretty crazy. I'd maybe approve this if it was half damage to SE Comments:
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Character Name: Abe no Joka Link to Profile: Class: Gemisht Human Reiatsu Level used: 50 Name: Disabling Round Description: A charged Holy Round that lingers in the opponent when struck. The leaking Reiatsu being sent into the target leads to a consistent weakening of their body the longer the round is in place. Type: Offensive Debuff Cost: 2 SE Activation. 1 SE maintenence. Effect: Standard Damage to target. Applies -10 Defense while in effect. Duration: While Maintained. Cool-down: 1 post if attack misses. 2 posts if attack hits. Range: 100'