Name: Irnaya "Iro"Race: Oban
Gender: Female
3 Base Traits: Combative, lazy, affable
Personality: She is a born fighter, and you know it. From the way she's built to the way the mere hint of a brawl can make her rise confidently to her feet, Iro makes it known that she'll never back down from a challenge - especially when it comes to her fists pummeling someone's face. Whether it's an innate rage or the chip on her shoulder that's fueling her, she will happily charge into battle when given the right reasons.
But for all her ferocity and tenacity in battle, Iro is what you would call a lazy piece of crap. She will do and say just about anything to get out of making an effort, and left to her own devices, would probably love to just lie in a hammock all day doing the things that she really enjoys - playing dice games and telling bombastic tales of her childhood.
A bit of an anarchist at heart, Iro does not do particularly well with instruction. Her first instinct whenever she is told to do something is to do the exact opposite. She has nothing but a kind “up yours” for anyone who thinks themselves her superior, though she’ll say it with a sincere laugh and invite them to join her for a game a second later. Short-term memory is her friend when it comes to such "affronts," and everything is just water under the bridge for Iro. She’s fairly loyal and supportive of her “friends” (that is, whichever crew she happens to be with at the moment), and can generally be counted on for her help in a pinch - so long as she thinks it was her idea to help.
Description:
Iro is based on this Minotaur!
Colors:
Hair and style: Matches image, can be tinged more red if need be
- Think - swooping hair flipped to one side, with braids on the other. A couple photo refs for hairstyle too
Skin: Muzzle color
Crystals: Regular fur color
Eyes: As light as possible for an Oban
Expression: Like the ref! Fierce/focused
Clothing: Some type of leather armor, including the pelt, with pants instead of the picture dress
Accessories: A coin with a hole punched in the middle, strung on a leather/rope bracelet, worn on her left wrist
History:
Iro was raised in Jatine by a clan of fishermen who specialized in ocean fishing. A bit of an accident, she was born to a pair of young parents who were terribly ill-equipped to raise a child (not only were they young, they were also irresponsible and had never planned on having children in the first place). Iro was raised by the village, as it were, becoming the child of the entire fishing clan, where she bounced happily from household to household as the adults all shared in the responsibility of raising her.
Disicpline, as one may guess, was not a staple in her life. Growing up in the company of rather coarse and rowdy folk, she never learned to listen and obey. Instead, she was taught to speak her mind as loudly as she needed and to challenge whatever she saw fit. Not once was she told that she ought to listen to her superiors, because they simply didn't exist in her idyllic, if unrefined, gaggle of fishing folk.
What did exist was the challenge of surviving. Not only were the seas unforgiving, but competition for resources in the ocean could be stiff. In order to overcome both, her favorite uncle taught her two things: she had to be tough, and she had to fight. Iro took to both like a fish to water. She would brawl with just about anybody, from the boys her age to the adults, who happily sparred with her whenever she came strutting up looking for a fight.
When she grew competent enough, that same uncle took her on a fishing trip. That first voyage, she caught a hefty fish by herself and sold it for a good price in the market. The coin that she now wears on her wrist was the first coin she ever received for a sale, a reminder to herself that she should never forget where she was born, no matter where her life's adventures might take her.
