::Souken Falls::
This is the Training grounds of the Quincies. A large river that sits at the bottom of a powerful, crashing waterfall. this is the perfect place for Quincies to train as it has more than enough Reishi around for them to gather without running out and becoming exhausted and having their attacks form slowly.
::Basic Quincy Techniques::
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Name: Flying Screen Step: 5 posts (500 words)
Type: Support
Element: N/A
Range: N/A
Description: Allows the user to move at incredible speeds, almost as if they were warping. The Quincy equivalent of Flash Step, a 25 Speed Technique. It allows the user to travel at a speed equal to +10 Speed. Flying Screen Step can only be used once for every ten points of reiatsu the user has. [Max of 8 uses]
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Name: Heavenly Wild Puppet Suit: 15 posts (1500 words)
Type: Support
Element: N/A
Range: Self Only
Description: A high-level Quincy technique that allows the user to control their body using strings of reishi, just like a puppet. It allows the user to fight even if they have been paralyzed or have broken bones, but it cannot break other abilities that limit the ability to move (like Shinigami Bakudous or human Spirit Screeches). This technique causes the user to expend a great deal of spiritual energy at 10 Sp per Gaia post that it is activated. For a technique that can keep you alive and moving when on the bring of death, it is well worth the cost.
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Name: Double Shot: 5 posts (500 words)
Type: Spiritual Offensive
Element: Non-Elemental
Cost: 2 SE [per use]
Description: A lower level technique that allows a Quincy to create, and fire, two arrows at once. Each arrow moves at the Speed of the user, and has power of their SP. If both arrows are aimed at, and hit, the same target increase the power by +10. : Applying on-hit effects on the extra "shot" at half effectiveness :
Range: 60 feet
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Name: Scatter Shot: 9 posts (900 words)
Type: Spiritual Offensive
Element: Non-Elemental
Cost: 3 SE [+1 SE [per increase]]
Description: By gathering up a large amount of reishi, a Quincy is capable of firing off a spray of reishi arrows in a wide arc. It has a speed of the user's Speed +5, but only has the power of half their SP. Additional instances of this technique can be used in the same post at the increased cost, decreasing the opponent's Clarity by 5, for that addition instance only. this technique. This can be increased twice this way. : Applying on-hit effects on the extra "shots" at half effectiveness :
Cool Down: 2 Posts [+1 Post [per increase]]
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Name: Healing Strings: 6 Posts (600 words)
Type: Support (Healing)
Element: Non-Elemental
Range: Self
Class: Quincy
Description: It will allow the user to use the same strings attached when using Heavenly Wild Puppet Suit to heal the user's wounds. The reishi strings are wrapped around the wound and heal the wound using reishi concentrated into spiritual pulses controlled by the brain. The user does not have to be using Heavenly Wild Puppet Suit to be using this technique. 5 SE and HP is restored for every post the user remains still while using this technique.
Other: Not Required to become a Traditional Quincy.
Type: Support
Element: N/A
Range: N/A
Description: Allows the user to move at incredible speeds, almost as if they were warping. The Quincy equivalent of Flash Step, a 25 Speed Technique. It allows the user to travel at a speed equal to +10 Speed. Flying Screen Step can only be used once for every ten points of reiatsu the user has. [Max of 8 uses]
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Name: Heavenly Wild Puppet Suit: 15 posts (1500 words)
Type: Support
Element: N/A
Range: Self Only
Description: A high-level Quincy technique that allows the user to control their body using strings of reishi, just like a puppet. It allows the user to fight even if they have been paralyzed or have broken bones, but it cannot break other abilities that limit the ability to move (like Shinigami Bakudous or human Spirit Screeches). This technique causes the user to expend a great deal of spiritual energy at 10 Sp per Gaia post that it is activated. For a technique that can keep you alive and moving when on the bring of death, it is well worth the cost.
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Name: Double Shot: 5 posts (500 words)
Type: Spiritual Offensive
Element: Non-Elemental
Cost: 2 SE [per use]
Description: A lower level technique that allows a Quincy to create, and fire, two arrows at once. Each arrow moves at the Speed of the user, and has power of their SP. If both arrows are aimed at, and hit, the same target increase the power by +10. : Applying on-hit effects on the extra "shot" at half effectiveness :
Range: 60 feet
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Name: Scatter Shot: 9 posts (900 words)
Type: Spiritual Offensive
Element: Non-Elemental
Cost: 3 SE [+1 SE [per increase]]
Description: By gathering up a large amount of reishi, a Quincy is capable of firing off a spray of reishi arrows in a wide arc. It has a speed of the user's Speed +5, but only has the power of half their SP. Additional instances of this technique can be used in the same post at the increased cost, decreasing the opponent's Clarity by 5, for that addition instance only. this technique. This can be increased twice this way. : Applying on-hit effects on the extra "shots" at half effectiveness :
Cool Down: 2 Posts [+1 Post [per increase]]
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Name: Healing Strings: 6 Posts (600 words)
Type: Support (Healing)
Element: Non-Elemental
Range: Self
Class: Quincy
Description: It will allow the user to use the same strings attached when using Heavenly Wild Puppet Suit to heal the user's wounds. The reishi strings are wrapped around the wound and heal the wound using reishi concentrated into spiritual pulses controlled by the brain. The user does not have to be using Heavenly Wild Puppet Suit to be using this technique. 5 SE and HP is restored for every post the user remains still while using this technique.
Other: Not Required to become a Traditional Quincy.
::Traditional Quincy Techniques::
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Name: Quicken Learning: Natural Ability
Type: Support
Element: N/A
Range: N/A
Class: Traditional Quincy
Description: The Traditional Quincy is capable of teaching abilities to Quincy students as usual, except the amount of posts to learn these abilities is lowered by a full half, rounded up if necessary.
Other: All Traditional Quincy can use this technique to teach other Quincy. They may only teach a Technique that they already have learned on their own.
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Name: False Technique: 4 Posts (400 words)
Type: Oddity
Element: N/A
Range: N/A
Class: Traditional Quincy
Description: To guard their own techniques, whether custom or normal, the Traditional Quincy leaves open a False Technique in order to preserve the power of the real ones. What this technique does is, if somebody attempts to lock one technique of the user's, this one is instead locked up in its place. If more than one attempt is made, however, the targeted technique will be locked. This may only take the place of one technique at a time.
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Name: Whispering Winds: 4 Posts (400 words)
Type: Support
Element: N/A
Range: 1 mile for every point of Sp the user has.
Class: Traditional Quincy
Description: This technique can be activated at any given moment, during a conversation. All sounds and voices are picked up, and drift on the wind to a location specified by the Traditional Quincy. This is either to send a message for purposes of communication, or to send proof of one's words to another. For example, if confronted with somebody of ill intent, the Master Quincy may send the conversation back to the Quincy clan or a group of friends; some things may not otherwise be believed, or the user may wish to send for help. It looks to be ordinary conversation, showing no traces of spiritual power.
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Name: Quincy Bond: 8 Posts (800 words)
Type: Support
Element: N/A
Range: 1 foot every 1 point of Sp the user has.
Class: Traditional Quincy
Description: In situations where it is absolutely necessary, the Traditional Quincy within a group may take half the damage of any Quincy in the given area at no cost. Any effects of the attack, however, are fully given to the Traditional Quincy (poison won't affect the target Quincy) and doubled. If a poison lasts a certain amount of time, it'll last double, and if it lowers a stat by a certain degree it will be lowered twice as much. This technique only works if the user is conscious, but will only work once every other Gaian post, meaning they skip one Gaian post after use.
Other: Quincy Bond may not halve the damage taken due to another's Quincy Bond.
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Name: The Power of Observation!: 10 Posts (1000 words)
Type: Oddity
Element: N/A
Range: N/A
Class: Traditional Quincy
Description: A Traditional Quincy is a learned type, preferring study over brute tactics. After learning this skill, a Traditional Quincy can learn Basic Human Techniques from the Spirit Dojo, but only after they observe another Human Character [Player or Event NPC] utilize the technique. They may also "learn" other Quincy/Human Player Character's Custom Techniques if they have a Custom Slot of Equal or Higher Level available and it would make sense for them to be able to learn it. [IE: No learning passive effects or abilities/attacks linked to a person's unique spirit power ect.]
Type: Support
Element: N/A
Range: N/A
Class: Traditional Quincy
Description: The Traditional Quincy is capable of teaching abilities to Quincy students as usual, except the amount of posts to learn these abilities is lowered by a full half, rounded up if necessary.
Other: All Traditional Quincy can use this technique to teach other Quincy. They may only teach a Technique that they already have learned on their own.
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Name: False Technique: 4 Posts (400 words)
Type: Oddity
Element: N/A
Range: N/A
Class: Traditional Quincy
Description: To guard their own techniques, whether custom or normal, the Traditional Quincy leaves open a False Technique in order to preserve the power of the real ones. What this technique does is, if somebody attempts to lock one technique of the user's, this one is instead locked up in its place. If more than one attempt is made, however, the targeted technique will be locked. This may only take the place of one technique at a time.
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Name: Whispering Winds: 4 Posts (400 words)
Type: Support
Element: N/A
Range: 1 mile for every point of Sp the user has.
Class: Traditional Quincy
Description: This technique can be activated at any given moment, during a conversation. All sounds and voices are picked up, and drift on the wind to a location specified by the Traditional Quincy. This is either to send a message for purposes of communication, or to send proof of one's words to another. For example, if confronted with somebody of ill intent, the Master Quincy may send the conversation back to the Quincy clan or a group of friends; some things may not otherwise be believed, or the user may wish to send for help. It looks to be ordinary conversation, showing no traces of spiritual power.
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Name: Quincy Bond: 8 Posts (800 words)
Type: Support
Element: N/A
Range: 1 foot every 1 point of Sp the user has.
Class: Traditional Quincy
Description: In situations where it is absolutely necessary, the Traditional Quincy within a group may take half the damage of any Quincy in the given area at no cost. Any effects of the attack, however, are fully given to the Traditional Quincy (poison won't affect the target Quincy) and doubled. If a poison lasts a certain amount of time, it'll last double, and if it lowers a stat by a certain degree it will be lowered twice as much. This technique only works if the user is conscious, but will only work once every other Gaian post, meaning they skip one Gaian post after use.
Other: Quincy Bond may not halve the damage taken due to another's Quincy Bond.
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Name: The Power of Observation!: 10 Posts (1000 words)
Type: Oddity
Element: N/A
Range: N/A
Class: Traditional Quincy
Description: A Traditional Quincy is a learned type, preferring study over brute tactics. After learning this skill, a Traditional Quincy can learn Basic Human Techniques from the Spirit Dojo, but only after they observe another Human Character [Player or Event NPC] utilize the technique. They may also "learn" other Quincy/Human Player Character's Custom Techniques if they have a Custom Slot of Equal or Higher Level available and it would make sense for them to be able to learn it. [IE: No learning passive effects or abilities/attacks linked to a person's unique spirit power ect.]
::Vandereich Quincy Techniques::
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Name: Reinigung Schuss [Purification Shot]: 10 Posts (1000 words)
Type: Offensive
Element: N/A
Range: 10 feet per 1 point in SP; 30 Foot Wide Line AOE
Class: Vandereich
Description: The user will use their spirit energy to create a Cero like attack, but on a much bigger level. It will allow the user to take their fire an attack with a Power and Speed = to [50% Speed + 50% Spirit Power]+20; Limited to 1 use per fight.
Other: Costs 3 SP/Use. Can only be used while in Volstandeig.
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Name: Quincy Shatten [Quincy Shadow]: 5 Posts (500 words)
Type: N/A
Element: N/A
Range: Self
Class: Vandereich
Description: Using a special silver pentacle as the catalyst for the technique, a Quincy is able, through the training and new ideas of the Vandereich, to use their reishi to tear open a portal through the Dangai [Severing World], which allows for travel to Soul Society, Hueco Mundo, or the Valley of Screams. This ability can only be used in combat if the user spends 2 posts charging their Destruction Symbol instead of attacking; and if their opponent's Speed is less than their Speed+10. [Costs 5 SP]
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Name: Blut Storm: 8 Posts (800 words)
Type: N/A
Element: N/A
Range: 50 Feet
Class: Vandereich
Description: By gathering a mass of reishi to their Helig weapon, the Quincy can then force that reishi plus the addition of the technique of Blut Arterei to allow them to fire off a mid-range burst of arrows that can be hard to evade. The attack has a speed and power normal for quincy arrows, but enemies with less Speed than the user of Blut Storm take a -20 to their Defense against this attack. [Costs 3 SP/Use; 1 Post Cooldown]
::Shared Upgrade Quincy Techniques::
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Name: Blut - Vein: 8 Posts (800 words)
Type: Defense
Element: N/A
Range: Personal
Class: Vandereich/Traditional Quincy
Description: Unlocking the powers of their very blood, a Quincy can use reishi to harden their blood veins, allowing them to withstand even strong attacks that would normally kill them. The technique has a tell-tale sign of blue vein like markings spreading through the quincy's body. This allows them to increase their defense by +15 against a single attack at the cost of 2 SE; The technique has a cool-down of 1 Post after a use. Cannot be used in the same post that Blut - Arterei was used.
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Name: Blut - Arterei 8 Posts (800 words)
Type: Evasive
Element: N/A
Range: Self
Class: Vandereich/Traditional Quincy
Description: Another power revolving around the quincy's blood, the user of the Blut Arterei increases their blood-flow with the power of their reishi manipulation into their arteries to grant them super-human strength and powerful attacks, known to be able to even defeat a Shinigami's bankai. It is one of the few evolutions on the Quincy technique developed in the years after the "Sleeping Emperor" blessed the race with his power. This allows them to increase their attack power of a single attack by +15 at the cost of 2 SE; The technique has a cool-down of 1 Post after a use. Cannot be used in the same post that Blut - Vein was used.