This thread is for the creation of custom tools and equipment like weapons, capsules, armor, etc..
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XX。。。CUSTOM NAME XXXXXWhat is the name of your Tool or Equipment
XX。。。BACKGROUND XXXXXGive us a rundown about this custom, a general overview about it is fine.
XX。。。PROPERTIES XXXXXTell us about its properties. What can it do. What's so special about it.
The more detail, the better off you will be when listing the benefits and limitations.
XX。。。BENEFITS XXXXXList the Benefits that comes with this race. Refer back to your properties section for more benefit ideas
[ 1 ] [ 2 ] [ 3 ] [ 4 ]
XX。。。LIMITATIONS XXXXXLists the Limitations
[ 1 ] [ 2 ] [ 3 ] [ 4 ]
XX。。。ACCESSIBILITY XXXXX How is this tool or equipment accessible?
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[size=18]【Custom Tools / Equipment】[/size] [color=white]XX[/color][size=13]。。。[/size][size=14][b]CUSTOM NAME[/b][/size] [color=white]XXXXX[/color][size=10]What is the name of your Tool or Equipment[/size]
[color=white]XX[/color][size=13]。。。[/size][size=14][b]BACKGROUND[/b][/size] [color=white]XXXXX[/color][size=10]Give us a rundown about this custom, a general overview about it is fine.[/size]
[color=white]XX[/color][size=13]。。。[/size][size=14][b]PROPERTIES[/b][/size] [color=white]XXXXX[/color][size=10]Tell us about its properties. What can it do. What's so special about it.
The more detail, the better off you will be when listing the benefits and limitations.[/size]
[color=white]XX[/color][size=13]。。。[/size][size=14][b]BENEFITS[/b][/size] [color=white]XXXXX[/color][size=10]List the Benefits that comes with this race. Refer back to your properties section for more benefit ideas
[ 1 ] [ 2 ] [ 3 ] [ 4 ][/size]
[color=white]XX[/color][size=13]。。。[/size][size=14][b]LIMITATIONS[/b][/size] [color=white]XXXXX[/color][size=10]Lists the Limitations
[ 1 ] [ 2 ] [ 3 ] [ 4 ][/size]
[color=white]XX[/color][size=18]。。。[/size][size=9][b]ACCESSIBILITY[/b][/size] [color=white]XXXXX[/color][size=10] How is this tool or equipment accessible? [/size]
When completed with your application, Quote our Captain Eighth Diviner for a faster review!
[quote="Eighth Diviner"][/quote]
Posted: Wed Jan 29, 2020 8:49 am
【Custom Tools / Equipment】 XX。。。CUSTOM NAME XXXXXKi Baton
XX。。。BACKGROUND XXXXXYosi's third sword which is much different from the last two. After breaking her second while training with Riga, she found there was no metal on Earth more durable than what she had. Instead, she opted to rely on her ki, after paying close attention to Riga's Ki Magnum. It proved to be sharper and denser than any metal as well as being highly versatile. With Doctor Burberry's help and utilizing a design based on Riga's weapon, she refashioned her sword hilt to channel her ki without excess. She found she could do much more than cut with it as well.
XX。。。PROPERTIES XXXXXThe Ki Baton is a sword hilt while dormant, being made of a foreign durable material. It's not too heavy or light, making it easy and comfortable to handle. It cannot turn on or off, it is merely a conduit for the wielder to channel their ki. Once the user pours their ki through the special ki absorbing wrap on the handle, it can be emitted from the end and given shape. It can be used to make a blade to the wielder's liking - affecting it's size or length as the situation requires. Though there is a limit as the device can only convert so much ki before shorting out. With a max range of 100 feet in length, the width would not be able to exceed more than 5 feet. The sharpness and density can be altered as well, making the blade into a blunt tool for battery and avoid lethal force. With the ability to cut through steel and destroy boulders, it can still be very dangerous weapon in the wrong hands. With proper control, the user can even make their ki flow fluidly to create a prehensile whip. It can be manipulated to the finest detail, able to slip in small and hard to reach places. Combined with ki sense, it can even be control from long range without being visibly seen. And in the same instance, it can become a reliable shield. It accomplishes this as a solid wall or even as an all around sphere to protect the wielder from all sides. Alas, the bigger the shield, the weaker it becomes. As the tool is made of ki, it also takes on the property of the user's ki. For example, someone with fire ki would be able to produce a burning blade or whip. It also incorporates ki techniques, converting the energy attack into the tool where it can then be emitted. For example, Psycho Threads would be used through the whip/blade/shield, giving it the same paralytic and draining effect. It is even possible to fire blast from it as simple bolts or even something as destructive as the Kamehameha. However, in the latter case, it would be hindered by the tool's limitations.
XX。。。BENEFITS
[ 1 ] Provides a consistently sharp and unbreakable baton as desired [ 2 ] Baton can extend and shrink as the user desires, becoming a versatile tool [ 3 ] Becomes more powerful the more ki put into it [ 4 ] (+10) Physical Offense / (+10) Defense when using shield
XX。。。LIMITATIONS
[ 1 ] Ki cost is mitigated but still exists [ 2 ] Damaging the hilt will prevent use [ 3 ] Has a limited range to prevent shorting out [ 4 ] (-5) Ki to use and maintain
【Custom Tools / Equipment】 XX。。。CUSTOM NAME XXXXXGeyser's Hide
XX。。。BACKGROUND XXXXXThe armor is black, with leather like padding on the shoulders of the armor. The armor is shaped similar to the Saiyan's armors but has a tuffle like stuff to it.
XX。。。PROPERTIES XXXXXAny user that wears this armor gets toughened by the Ki of the creator as the ki on the armor would rush to the wearer's defense.
The more detail, the better off you will be when listing the benefits and limitations.
XX。。。BENEFITS XXXXXList the Benefits that comes with this race. Refer back to your properties section for more benefit ideas
[ 1 ]-1 Speed [ 2 ]-1 from either Energy Offensive or Physical, highest one reduced [ 3 ] [ 4 ]
XX。。。ACCESSIBILITY XXXXX Only Available from Rose or Given to someone else by using her Ki and hardening it.
【Custom Tools / Equipment】 XX。。。CUSTOM NAME XXXXXSuper Juice Capsule
XX。。。BACKGROUND XXXXXWhen capsule is used, it releases a vial in the user's hand and will have a crimson red liquid contained it as it sparkles with some kind of effect in it preset.
XX。。。PROPERTIES XXXXXAny user that drinks the vial gains a boost as their muscles and ki, hypes up their battle power in the process.
The more detail, the better off you will be when listing the benefits and limitations.
XX。。。BENEFITS XXXXXList the Benefits that comes with this race. Refer back to your properties section for more benefit ideas
[ 1 ]+ 5 to all stats [ 2 ] [ 3 ] [ 4 ]
XX。。。LIMITATIONS XXXXXLists the Limitations
[ 1 ]Only last for five post [ 2 ]Cannot use another vial for the rest of the fight [ 3 ]If another vial is attempted, it will cause a shortening in battle power, cuts half of Ki and Stamina pool from user. [ 4 ]
XX。。。ACCESSIBILITY XXXXX Only Available from Rose or Given to someone else by using Ki and imagining it as water.
【Custom Tools / Equipment】 XX。。。CUSTOM NAME XXXXXKi Magnum II
XX。。。BACKGROUND XXXXXGive us a rundown about this custom, a general overview about it is fine.
XX。。。PROPERTIES XXXXXAn upgrade of the standard Ki Magnum, its child model was made to surpass the parent firearm in order to contest with stronger beings the standard Ki Magnum couldn’t phase. Like the original Ki Magnum, the gun utilizes the shooter’s ki as ammunition for its shots, allowing for said shots to be far more effective than the standard ray gun’s. However, unlike its predecessor, the pistol is able to be loaded with an energy cartridge, allowing it to fire off the same shots usually released by ray guns. In addition to what it shares with its predecessor, the Ki Magnum has more than one shot setting, piercing, explosive, and now the new homing and stun shot. The high-penetration mode emits a higher-velocity beam with enough momentum to breach defenses. However, the damage dealt to the target without penetrating an defense is significantly reduced due to its lower energy transfer. The second mode is like a classic beam attack: the ki has less velocity and, while less penetrating, quickly transfer their energy to the target upon impact, blowing them away with amazing force. The third mode locks onto the target’s ki, no matter how little, and upon firing the shot, the beam wave will follow the locked on ki source, altering its trajectory in order to make contact with the target. The beam of the homing shot is piercing in nature, but holds less penetration power than the piercing shot, focusing on seeking the ki source it was set to lock onto; additionally, the homing shot is not perfect in its tracking abilities, not being able to follow complicated trajectories or sudden turns, only being able to curve. The final setting is meant for taking down a target with nonlethal force, firing a concussive beam which will not only act as a impacting shot, but will momentarily stun the target as well, the wave carrying electrical properties that will jolt the target’s nervous system to keep them from moving.
XX。。。BENEFITS XXXXX
[ 1 ] Variety in shot types [ 2 ] Ammo dependent on the user’s ki [ 3 ] Quick Firing [ 4 ] [ 5 ]
XX。。。LIMITATIONS XXXXX
[ 1 ] Just as a technique, the Ki Magnum II is dependent on the user’s ki, each shot costs the standard KP for a basic technique. [ 2 ] Takes one post to switch from one setting to the other [ 3 ] Piercing shot lacks spread out damage [ 4 ] Homing shot is incapable of following complicated paths or sudden turns [ 5 ] Paralysis effect of Stun shot only lasts for a single post.
【Custom Tools / Equipment】 XX。。。CUSTOM NAME XXXXXMakeshift Taser Gloves
XX。。。BACKGROUND XXXXXAfter his mother's death Spike Bravo decided to go on a journey to find his father. In preparation he took one of his spare pairs of gloves and hid a makeshift high power taser inside.
XX。。。PROPERTIES XXXXXThe spare pair of pair of gloves are indistinguishable, from the outside, from Spike's regular gloves except for a few metal plates on the fingertips and palms. The taser inside has four settings which can be changed with a dial switch inside the glove: off, joy-buzz, stun, and danger. If the gloves are set to danger there are visible arks of electricity hopping between the metal plates of the gloves.
XX。。。BENEFITS
[ 1 ]If set to stun touching someone with two of the gloves' metal plates will shock them with enough electricity to stun them for a post [ 2 ]If set to danger touching someone with two of the gloves' metal plates will shock them with enough electricity to stun them for [Battery%/25] (rounded down but with a minimum of 1) post(s) and deal [Battery%] HP damage [ 3 ] [ 4 ]
XX。。。LIMITATIONS
[ 1 ]If set to joy-buzz touching someone with two of the gloves' metal plates will shock them with enough electricity to only count as a practical joke [ 2 ]Due to all the circuitry and the large battery inside them, the gloves can't be worn instead they must be manipulated via telekinesis to be used effectively [ 3 ]After the batteries are depleted it takes a full 8 hour of being plugged into a standard power socket to recharge (using the taser on joy-buzz drains 5%, of the battery using the taser on drains 20%, and using the drains the entire battery regardless of the current percentage) [ 4 ]Using the taser on the danger setting damages the gloves, requiring a post be spent in a workshop with the proper tools repairing them before they can be used again
XX。。。ACCESSIBILITY XXXXX They are usually hanging from Spike Bravo's backpack attached by a clasp designed for him to be able to telekineticly undo quickly but hard to unclasp by hand
Eighth Diviner
Posted: Fri Feb 21, 2020 11:11 am
【Custom Tools / Equipment】 XX。。。CUSTOM NAME XXXXX Kanshou and Bakuya
XX。。。BACKGROUND XXXXXA pair of 'married' twin swords that embody Yin and Yang. These blades are nothing seriously special on their own allowing Zakuro to be able use his [Reinforcement] to reforge these blades as needed.
XX。。。PROPERTIES XXXXXBy themselves, nothing is special about these 'married' twin swords. They are basically traditional short swords, though they do seem to have a pull to each other, making them return when thrown. With the use of Zakuro's [Reinforcement] to change their form. These twin swords have a total of four different forms.
XX。。。BENEFITS XXXXXList the Benefits that comes with this race. Refer back to your properties section for more benefit ideas
[ 1 ] Nothing Special, but malleable via [Reinforcement] [ 2 ] Variable Forms [ 3 ] Handgun Form fires shots similar to Ki Blasts, but are physical in damage [ 4 ]
XX。。。LIMITATIONS XXXXXLists the Limitations
[ 1 ] Changing forms takes one [1] post between changes [ 2 ] [ 3 ] [ 4 ]
XX。。。ACCESSIBILITY XXXXX Original crafted by an unknown Chinese Bladesmith, by now resides within Zakuro's [Unlimited Blade Works] to be called forth at anytime.
【Custom Tools / Equipment】 XX。。。CUSTOM NAME XXXXXHrunting
XX。。。BACKGROUND XXXXX A pure black blade from tip to hilt. The Hrunting was crafted for soldier's specializing in hunting monsters. Rumor holds that Hrunting was the blade that slew Grendel and used in the battle to kill its Mother as well.
XX。。。PROPERTIES XXXXXThe Hrunting is an ancient blade that has been bathed in the blood of monsters, with Grendel being rumored to have been its favorite. Once given a taste of blood it 'seeks' it out, often helping guide the user's hand to strike more critical, or wounding, blows to help slate its hunger. It is capable of allowing Ki to be charged through the blade as well, making it glow red.
XX。。。BENEFITS XXXXXList the Benefits that comes with this race. Refer back to your properties section for more benefit ideas
[ 1 ] User rolls a d10 at the start of their post; a roll of 10 adds half the user's Physical Offense onto the damage of their attack [ 2 ] Red Blade Mode adds the users Energy Offense to their Physical Offense to determine damage [ 3 ] [ 4 ]
XX。。。LIMITATIONS XXXXXLists the Limitations
[ 1 ] A roll of 1; cuts the Physical Offense of the attack in half. [ 2 ] During Red Blade Mode, the increased critic [additional dice roll] is disabled [ 3 ] Most successfully hit and opponent to use either ability, and most continue to deal damage to keep them active. [ 4 ]
XX。。。ACCESSIBILITY XXXXX How such a blade came into existence is unknown as is how Zakuro got it. It now rests in his [Unlimited Blade Works] for safe keeping and is able to be summoned from it on command.
【Custom Tools / Equipment】 XX。。。CUSTOM NAME XXXXXMakeshift Taser Gloves
XX。。。BACKGROUND XXXXXAfter his mother's death Spike Bravo decided to go on a journey to find his father. In preparation he took one of his spare pairs of gloves and hid a makeshift high power taser inside.
XX。。。PROPERTIES XXXXXThe spare pair of pair of gloves are indistinguishable, from the outside, from Spike's regular gloves except for a few metal plates on the fingertips and palms. The taser inside has four settings which can be changed with a dial switch inside the glove: off, joy-buzz, stun, and danger. If the gloves are set to danger there are visible arks of electricity hopping between the metal plates of the gloves.
XX。。。BENEFITS
[ 1 ]If set to stun touching someone with two of the gloves' metal plates will shock them with enough electricity to stun them for a post [ 2 ]If set to danger touching someone with two of the gloves' metal plates will shock them with enough electricity to stun them for [Battery%/25] (rounded down but with a minimum of 1) post(s) and deal [Battery%] HP damage [ 3 ] [ 4 ]
XX。。。LIMITATIONS
[ 1 ]If set to joy-buzz touching someone with two of the gloves' metal plates will shock them with enough electricity to only count as a practical joke [ 2 ]Due to all the circuitry and the large battery inside them, the gloves can't be worn instead they must be manipulated via telekinesis to be used effectively [ 3 ]After the batteries are depleted it takes a full 8 hour of being plugged into a standard power socket to recharge (using the taser on joy-buzz drains 5%, of the battery using the taser on drains 20%, and using the drains the entire battery regardless of the current percentage) [ 4 ]Using the taser on the danger setting damages the gloves, requiring a post be spent in a workshop with the proper tools repairing them before they can be used again
XX。。。ACCESSIBILITY XXXXX They are usually hanging from Spike Bravo's backpack attached by a clasp designed for him to be able to telekineticly undo quickly but hard to unclasp by hand
【Custom Tools / Equipment】 XX。。。CUSTOM NAME XXXXXBoost Cuff
XX。。。BACKGROUND XXXXXBuilt into hidden in a compartment under each of his forearms are single, vernier equipped, cuffs. Unlike traditional cuffs, each cuff inside Riga's forearm does not have another cuff on the end, rather they are singular cuffs connected to durable steel cable that is attached to Riga's body.
XX。。。PROPERTIES XXXXXr he cuffs hold several unique functions, such as growing larger in order to handcuff larger enemies or detaching the cuffs from their cables that bind them to Riga's body, thus making them rocket the target into the distance until the cuffs run out of fuel and even then they become heavy weights to hinder the target, since the cuffs are also made from organic liquid metal much like Riga, the Mechanoid is capable of enlarging them, allowing him to cuff larger enemies or even cuff more than just the target's wrist, and should he detach the cuffs with the cables from his arm, Riga can meld the ends of both cables together and shorten their length to become actual handcuffs. The tensile strength of the cables manifested are known to be three hundred and sixty pounds per square millimeter. The cuffs are capable of feats such as cuffing then pulling things or bringing them closer, binding Riga’s opponents, scaring/lashing opponents, binding then snatching others weapons, swinging from high altitudes and slicing the flesh of his enemies when striking at great speed- all of this without hurting himself. A straight-forward attack Riga typically uses is where one or both cuffs increase in size to cuff the enemy’s arms and torso; he then retracts the cable(s) to pull the target towards himself or otherwise drag it into a position of his own choice. Once constricted, Riga can swing enemies around, and even into solid objects such as buildings and the earth itself. The cables are well-known for their durability as well as defensive nature; and it is shown to be extremely rare for them to be broken, arguably making them tougher than the standard cable. Thanks to the thrusters that come equipped, the cuffs are able to travel at astounding speeds and because the vernier are on a ball-like joint, Riga can curve their trajectory mid flight, allowing him to catch targets even if they jump out of the way. On a more physical level, they function as personal weapons Riga uses alongside hand-to-hand combat, gripping them along his hand while punching by using the cuffs’ curved edge in a similar fashion to brass knuckles.
XX。。。BENEFITS XXXXXList the Benefits that comes with this race. Refer back to your properties section for more benefit ideas
[ 1 ] Long Range Restraint [ 2 ] Durability [ 3 ] Flight Speed [ 4 ]
XX。。。LIMITATIONS XXXXXLists the Limitations
[ 1 ] Maximum range of 10 feet [ 2 ] Costs 10 KP to fire the verniers [ 3 ] Cannot take sudden turns [ 4 ]
XX。。。ACCESSIBILITY XXXXX Must be built in.
Eighth Diviner
Posted: Thu Apr 16, 2020 6:53 am
【Custom Tools / Equipment】 XX。。。CUSTOM NAME XXXXXFujin no Ha - Wind God's Blades
XX。。。BACKGROUND XXXXXThe Fujin no Ha are a blessed pair of artifacts, in the shape of tonfa with swords attached to the handle, infused with metal from the planet of the Western Kaio. Arielle uses them as a focal point of her fighting style. This bladed weapons are notorious for being able to channel the very power of wind and allow the user to harness it's cutting edge.
XX。。。PROPERTIES XXXXXAs known from above, these mystic bladed tonfa are empowered with the ability to channel the element of wind along their cutting edges. When used by one with knowledge of how to impliment them via a style of tonfa-kata; These blades can use the slicing power of wind to extend the reach of the blades, allow the user to glide at fast speeds as they act like invisible wings, and even create powerful gusts of wind. Though, a lesser known fact is the blade's exibit more strength depending on the corruption of the soul they are wielded against.
XX。。。BENEFITS XXXXX
[ 1 ] +5 Physical Offense; +5 More when used against Evil Aligned Enemies. [ 2 ] Melee Range can be extended to 5 feet; Though this extension of the blade is nearly invisible. [ 3 ] The user can create a jet burst with the blades, increasing their Speed or Reflexes by +5 [Depending on Offense or Defensive application]
XX。。。LIMITATIONS XXXXXLists the Limitations
[ 1 ] -5 Physical Offense when used against Good Aligned enemies. [Making the bonus +0] [ 2 ] -(5) Ki to use and Maintain [ 3 ] Can only use the Jet Burst effect once a post; So must pick if it's boosting Speed or Reflexes in a post.
XX。。。ACCESSIBILITY XXXXX - Only available from Arielle D. Sharma