----Basic Information----
Mind behind the Character: Nebbia d Argento
Name: Danica Wew Bitterwood
Gender: Female
Age: 300
Personality: Sly and resourceful, she holds the many traits that deem her as a survivor. Curious by nature, she developed her highly adaptive emotions by mimicking various profiles.
Therefore she may be talkative, conservative, shy, bold depending on the situation.
But cold and serious when dealing with business, outside of that, she´s pretty warm and outgoing.
History:
The bitterwoods are a lower branch of vampires adopted by the Evangeline´s as servants and guardians of the house. For many generations, they have looked after the Evangeline´s interests and they were the ones who spotted the Nova´s during their restoration era.
Wew grew like any other vampire in that family, scouted by the Evangeline because of her promising skills with the sword and shield, the little one grew in love with the medieval era and the tales of knights and dragons.
On more than one occasion she was sent on crusades to purge their lands from the plague of werewolves which seemed to reproduce like rabbits. Sadly enough, their encounter with elder Werewolves as well as Krona, later on, cost their family dealy because of how ruthless these beasts were. Making Wew resent their kind.
Rising through the ranks, she earned a high place among the servant as a personal bodyguard for the Evangeline´s members.
She wasn´t merely raised as a weapon since there was rarely the occasion of wars as time passed, the Bitterwoods and other servant branches were also instructed in many other ways of education for they perceived the future lay not in weapons but in commerce and wealth.
Wew never saw herself as a lowly servant. Rather a fortunate soul as she used her position to take as many advantages as possible, from fulfilling her dream of becoming a proficient sword lady to learn the ways to apply her dream job to reality as a fencer instructor just as well as a bodyguard.
Her point of view seemed like her main quality as to how she climbed the ranks so far, always taking every chance she could to fulfill her own wishes.
Nowadays, she plays nanny for young Araminta.
----General Information----
Race: Bloodsucker
Family (If none leave blank):
Appearance from 200 years: Appearance
Huge boost in speed. Duration 5 posts
----Abilities and Techniques Information----
Blood Bats
- The signature move of the Evangeline Clan is the ability to morph your entire being into blood shaped bats to reassemble and disassemble yourself at will. (Once done must wait for 2 posts in order to shift into or back from blood bats.) Blood bats are the main source of the Clan´s power. The better you control your blood bats the strongest you are within the family.
Wew´s body is composed of six-thousand blood bats.
Blood bats main weakness is the fact that a Vampire needs at least 1000 blood bats conforming their body, otherwise, their stamina and strength start decreasing rapidly.
Blood bats are consumed when healing wounds, taking damage or breaking weapons or armor.
Blood bats are restored by resting and feeding.
Eternal Dusk (Passive) (Takes half of your blood Bats during the day)
- One of the many traits of forming foreign branches was the cultural exchange. As such, Eternal Dusk is the equivalent to a Witche´s soul protect. Albeit it allows the user to fight without breaking it.
The user´s wavelength power is halved during sunlight but in exchange, they are free to move and interact, no longer cursed by dying from sunlight. They, however, prefer to state, their power is Doubled by the night. A matter of perspective.
The minimum range of Eternal dusk is 10 yards around the user.
The bloodsucker also gains the following bonuses if they manage to reach the tier system with the blood bats stored in Eternal dusk.
1000 Blood Bats. Eternal Dusk´s range is 15 yards radius around the user.
3000 Blood Bats. Eternal Dusk´s range is 30 yards radius around the user.
5000 Blood Bats. Eternal Dusk´s range is 60 yards radius around the user.
Blood fang (Costs 1000 Blood bats per weapon or set of armor)
-She is able to expel her blood from her body to make it take the shape of a weapon of her choice (Sword, spear, halberd, whip, chain, morning star, bow, ballista, etc)
Wew, however, has a thing for medieval ages, therefore she often calls forth a full or partial armored suit with sword and shield.
Infusion
- Araminta can force her blood inside a willing body, doing so may temporarily boost the host´s stamina, regen capability as well as make use of Araminta´s weapons if needed. (think temporal black blood mode but if Araminta is knocked down the buff they can no longer use the weapons.)
Costs and effects.
1000 Bats: The target gets boosted regeneration.
2000 Bats: The target gets treated as a familiar, gaining the previous boost plus added strength and speed when near the Infuser or if the targets are within the range of Eternal Dusk.
3000 Bats: The Target gets treated as a Clan member, gaining the ability to use blood fang (twice) when near the Infuser or if the targets are within the range of Eternal Dusk.
If the targets are defeated, the blood bats are lost.
If the weapons the target uses are broken they lose 1000 blood bats for every weapon destroyed.
If the blood bats are destroyed or if the Infuser calls the blood bats back, the bonuses are lost.
Infusing other Bloodsuckers from the Clan would simply add to their already existing stock of Blood Bats.
Voracious blades (3 posts cooldown)
- Wew conjures 6 blades of darkness which are cast forward to slash or impale depending on their formation.
+ Ring formation, the blades would create a circle with the pomels pointing at Wew, the blades would swirl around her slicing anything that comes near her.
+ Pin formation, the blades rotate upon their axis creating a needle-like shape which waits behind when the other is given they are lunged forward against the target.
Widowmaker (6 posts cooldown)
- She concentrates destructive wavelength upon her limbs which generate a detonating impact after a successful hit. granting her an armor breaking strike. Point blank hit without protection may prove extremely harmful.
Phantasmawlgoreia! (10 posts cooldown)
- After performing a successful swing, sweep or hit, a pair of aethereal jaws appears around the circumference of her soul. As if the soul itself followed up with a giant bite to crunch the enemies in front of her.
The Jaws are strong enough to break barriers and armor.
Gale of Darkness (Lasts 6 posts, 20 post cooldown)
- Wew doubles her speed. Voracious Blades, Widowmaker and Phantasmawlgoreia´s cooldowns are reduced to 2 post cooldown during this effect.
----Miscellaneous----
Hobbies:
- Sailing
- Camping
Likes:
- Horror and action movies. She often tries to see if she can replicate some scenes with her current skills.
- A+ Blood
Dislikes:
- Boring days
- Black bloods
- Werewolfs
Dreams & Aspirations:
- To buy an Ilsand of her own.
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Other: