
----Basic Information----
Mind behind the Character: Nebbia d Argento
Name: Brianna Araminta Nova Evangeline the 3rd
Gender: Female
Age: 19
Personality: Despite being homeschooled her whole life, Araminta is actually quite a sociable person as she was heavily instructed to become a successor to Nova´s welfare. She tends to keep things to herself as most strategists do, reserved on her own opinions yet completely open to hold conversations with any individual regardless of their breed or education.
IT is because of the family roots that she understood at early ages that she doesn´t have the luxury to look down on anyone but herself. Unless they show themselves worthy of being looked down upon.
Often tries to keep herself on a happy mood, but it would an utter lie to say she´s happy 100% of the time, still, no matter how mad she is. If she doesn´t know you nor have a decent degree of trust in you, she´ll do her best to keep a kind and patient attitude towards you.
History:
Following the cursed lineage of Nox´s blood, as the sole survival bloodline branch, the surname was Nova was bought into society through blood and sweat as the descendants forced themselves to learn the ways of commerce. Becoming opportunists as well as investors. Building from the poor and slums all the way up as generations kept pushing forward.
Nowadays the Nova family is well known for their capability as investors and managers.
Part of it was when they created bonds with another wealthy family on England, the Evangeline´s. A soon to be revealed vampire clan which admired the Nova´s capabilities to honor whoever invests in them just as well as they invest on others. This caught the Evangeline´s attention for it as a previous quality they deemed must be passed through generations and be cultivated. As a race of immortals, they held patience and developed a bond with the Novas until a wedding was struck. And their fates have been entwined.
As part of the pact, and the tradition of the Novas on how they increased their culture and raised themselves from the dirt. Every third child was to be offered to the world as a sacrificial tool to improve the family´s wealth and prestige. Creating smaller yet highly strong bonds with other families. The boy´s under falling onto this category as well as the girls would be named after the respective funding great parents.
Such was the case of your Araminta. Who inherited the name of the matriarch Brianna from the Nova´s and Araminta from the Evangeline´s. Yet, being they were now mostly immortals it was understandable that names may repeat, and such was the case that she became the third in the line to inherit this name.
The perks of holding an immortal clan was they also outlived the other families, soon building themselves a massive amount of wealth distributed on numerous areas, increasing their experience and expertise on the different aspects of commerce.
With more than 100 years of experience raising their "sacrificial children" Araminta was treated to 19 years of education since from the very first day she was born, she was meticulously trained by her elders. Helping her develop the strongest virtues of the family from an early age. Patience, Ambition and a poker face. With both the families virtues and the malice being engraved into her early years. It didn´t take much for Araminta to pick the robes, finding shortcuts to help her learn patterns or to read through lines.
However, despite her invaluable education, she was still a child. Despite being 19 years old by human standards. Luckily, the vampire genes came in handy as it helped her mind to mature remarkably faster.
----General Information----
Race: Bloodsucker
Family (If none leave blank):
Appearance from ??? years: (Bloodsuckers can access their body from a specific time frame, granting them a boost in power for 5 posts, post that form here)
DMA: (If you are allied with the DMA, this is where you will put your class, either 1st year student, fourth year, or graduated, if not remove this section.)
----Abilities and Techniques Information----
Blood Bats
- The signature move of the Evangeline Clan is the ability to morph your entire being into blood shaped bats to reassemble and dissasemble yourself at will. (Once done must wait for 2 posts in order to shift into or back from blood bats.) Blood bats are the main source of the Clan´s power. The better you control your blood bats the strongest you are within the family.
Araminta´s body is composed of ten-thousand blood bats.
Blood bats main weakness is the fact that a Vampire needs at least 1000 blood bats conforming their body, otherwise, their stamina and strength start decreasing rapidly.
Blood bats are consumed when healing wounds, taking damage or breaking weapons or armor.
Blood bats are restored by resting and feeding.
Blood fang (Costs 1000 Blood bats per weapon or set of armor)
- She is able to expel her blood from her body to make it take the shape of a weapon of her choice (Sword, spear, halberd, whip, chain, morning star, bow, ballista, etc)
If the weapons the target uses are broken they lose 1000 blood bats for every weapon destroyed.
Eternal Dusk (Passive) (Takes half of your blood Bats during the day)
- One of the many traits of forming foreign branches was the cultural exchange. As such, Eternal Dusk is the equivalent to a Witche´s soul protect. Albeit it allows the user to fight without breaking it.
The user´s wavelength power is halved during sunlight but in exchange, they are free to move and interact, no longer cursed by dying from sunlight. They, however, prefer to state, their power is Doubled by the night. A matter of perspective.
The minimum range of Eternal dusk is 10 yards around the user.
The bloodsucker also gains the following bonuses if they manage to reach the tier system with the blood bats stored in Eternal dusk.
1000 Blood Bats. Eternal Dusk´s range is 15 yards radius around the user.
3000 Blood Bats. Eternal Dusk´s range is 30 yards radius around the user.
5000 Blood Bats. Eternal Dusk´s range is 60 yards radius around the user.
Infusion
- Araminta can force her blood inside a willing body, doing so may temporarily boost the host´s stamina, regen capability as well as make use of Araminta´s weapons if needed. (think temporal black blood mode but if Araminta is knocked down they can no longer use the weapons.)
Costs and effects.
1000 Bats: The target gets boosted regeneration.
2000 Bats: The target gets treated as a familiar, gaining the previous boost plus added strength and speed when near the Infuser or if the targets are within the range of Eternal Dusk.
3000 Bats: The Target gets treated as a Clan member, gaining the ability to use blood fang (twice) when near the Infuser or if the targets are within the range of Eternal Dusk.
If the targets are defeated, the blood bats are lost.
If the weapons the target uses are broken they lose 1000 blood bats for every weapon destroyed.
If the blood bats are destroyed or if the Infuser calls the blood bats back, the bonuses are lost.
Infusing other Bloodsuckers from the Clan would simply add to their already existing stock of Blood Bats.
Darkness Discord (Requires 5000 bloodbaths to perform.)
- She is only capable of performing this technique at night or when Infused by another bloodsucker´s blood during the day.
Araminta's bats engulf the enemy in a towering vortex, attacking them from all sides with powerful ultra-sonic waves, that inflict incredible amounts of internal damage. As the high-pitched sounds only affect the opponent on the inside. From the outside, it only looks like a towering black tornado. The attack itself is extremely complex to escape from after being trapped due to its composition of 5-thousand bats, as only when a significant number have been successfully damaged will it force Araminta to stop the attack
During the day it takes two posts to perform this attack. First, a seal around 20-yard radius is cast on a targeted zone.
The second post breaks her form into bats which engulf the enemy.
At night she is able to perform this in a single post. People can still maneuver their way out of the seal, it´s just harder to do so at night.
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----Miscellaneous----
Hobbies:
- Read
- Spend the evening with Wew.
Likes:
- Wew
- O+ blood
Dislikes:
- Noisy, arrogant people
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Dreams & Aspirations:
- To become a fitting successor
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Other:
Their family never reveals their first name, only to a significant other or someone of extreme importance to them. as such She always goes by Araminta.
Blood Bat, Blood Fang and Eternal Dusk are the Evangeline´s Vampire family Signature moves.
Members from either the main family or branches are known to hold either one if not the two of them.
Her earing sense is exquisite, she can actually hear the songs of one´s soul.
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