Welcome to Gaia! ::

[CLOSED work]

Back to Guilds

closed 

Tags: Fantasy, Magic, Roleplay, Literate, Semi-Literate 

Reply Accepted Profiles
Nephthys Anastasia Adler

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

-Nymphadora-Skywalker-

PostPosted: Sun Oct 07, 2018 9:09 pm
User Image


              𝓦𝓱𝓸 𝓐𝓶 𝓘?
                    → Name: Nephthys Adler
                        ↳ Nickname: Nephy or Ana (depending on how close she is to you)

                    → Age: 17
                    → Gender: Female
                    → Sexuality: Bisexual, with a preference for women
                    → Kingdom: Originally from Trendel, her family lived on the outskirts of the Pahtavan desert
                    → Position: Student, first year
                    → Sees Fairies: No
                    → Physical Stats: 15 (Lowest Stat Score is 1/Highest is 9)
                        Strength: 3
                        Endurance: 2
                        Agility: 1
                        Intelligence: 4
                        Charisma: 2
                        Technique:3

                    → Raiment Stats: 19 points. B-Class is 15-21 points In the middle ground and still working to better yourself, you aren't quite the most talented in the world just yet, but you aren't horrible either.
                        Power: 5
                        Control: 6
                        Speed: 2 (1 + 1)
                        Range: 3 (1 + 2)
                        Technique: 3


              𝓦𝓱𝓪𝓽 𝓒𝓪𝓷 𝓘 𝓓𝓸?
                    → Knit: Celebrar
                        ↳ Raiment: Telekinetic Displacement
                            The user alters the placement of objects within a specific radius around her by creating the action within her mind, and then projecting it into the real world. As the power progresses, the user may move objects they are not looking at directly, but only from where the object is remembered to be. For example, the user may take their shoes off in a specific part of their bedroom each day. The user may move said shoes to another area of the house from where they remember keeping them. However, if an outside force moves the shoes or replaces them with a secondary object, the raiment will automatically fail. Also, if the user does not complete the thought, gets distracted, or alters her state of mind, the action will not be completed.

                    → Stat Growth:
                        ↳ Power: This stat determines how heavy the object is that the user can pick up, or move. The items listed are the maximum weight that can be manipulated. The closer the object is to the maximum power limit, the harder it is to manipulate.

                        1- 100 pounds; the user can lift household objects/a desk or chair
                        2- 300 pounds; the user can lift a panda
                        3- 550 pounds; the user can lift shipping crates
                        4- 1500 pounds; the user can lift a horse
                        5- 3,000 pounds;the user can lift small vehicles
                        6- 5,500 pounds; the user can lift a rhino
                        7- 7,600 pounds; the user can lift a beached whale
                        8- 9,750 pounds; the user can lift an elephant
                        9- 12,000 pounds; the user can lift a small building; such as a small home

                        ↳ Control: How much control you have over your raiment. At lower levels, the power can be used; but if in an elevated emotional or mental state, the raiment may falter and react according to said heightened emotion (whether it be fear, anger, joy, etc.) The higher control percentage, the more the raiment can be used in frequency and reliance with less risk of emotional interference.

                        1- (0%) The user's raiment acts purely on emotion
                        2- (10%) The user 's raiment acts primarily on emotion, but if the user focuses, they may use the raiment at will for a third of their current technique level's max
                        3- (20%) The user's raiment acts primarily on emotion, but if the user focuses, they may use the raiment at will for up to half of their current technique level's max
                        4- (35%) The user's raiment acts primarily on emotion, but if the user focuses, they may may use the raiment for up to three quarters of their current technique level's max
                        5- (50%) The user's raiment acts primarily on emotion, but if the user focuses, they may use the raiment for up to their current technique level's max
                        6- (63%) The user has a good idea of how to control their raiment, but a slightly stressful and/or slightly emotional situation or "trigger" may still cause accidents
                        7- (75%) The user has a good idea of how to control their raiment, but fairly stressful and/or fairly emotional situation or "trigger" may still cause accidents
                        8- (88%) The user has a good idea of how to control their raiment, but a highly stressful and/or highly emotional situation or "trigger" may still cause accidents
                        9- 100% The user can flip it on/off like a switch


                        ↳ Range: How far your raiment can go or the amount of AOE ability it has. Again, things that cannot be seen must be in the place they are remembered to be for the raiment to have the desired effect.

                        1- The user can only affect things she is in direct contact with
                        2- The user can affect things within 10 ft or 3.3 yards away
                        3- The user can affect things within 25 yards away
                        4- The user can affect things within 40 yards away
                        5- The user can affect things within 55 yards away, as well as things she can't see up to 10ft or 3.3 yards away
                        6- The user can affect things within 70 yards away, as well as things she can't see up to 25 yards away
                        7- The user can affect things within 85 yards away, as well as things she can't see up to 40 yards away
                        8- The user can affect things within 100 yards away, as well as things she can't see up to 55 yards away
                        9- The user can affect things within 120 yards away, as well as things she can't see up to 70 yards away

                        ↳ Technique: How skilled you are in using your raiment and pushing it to its limits. The weight of the object or objects in question is a factor. For example if the user is moving multiple objects; the amount of time the effect can last is divided by the number of objects being projected, and the total weight of the objects in question cannot exceed the user's power level

                        1- The user can move up to 1 object for up to 30 seconds
                        2- The user can move up to 1 object for up to 1 minute
                        3- The user can move up to 2 objects for up to 5 minutes
                        4- The user can move up to 3 objects for up to 10 minutes
                        5- The user can move up to 4 objects for up to 20 minutes
                        6- The user can move up to 5 objects for up to 30 minutes
                        7- The user can move up to 6 objects for up to 40 minutes
                        8- The user can move up to 8 objects for up to 50 minutes
                        9- The user can move up to 10 objects for up to 60 minutes or one hour


              𝓒𝓱𝓪𝓻𝓪𝓬𝓽𝓮𝓻𝓲𝓼𝓽𝓲𝓬𝓼
                    → Body Physique: Average height; slim and toned from working in the desert heat
                    → Strengths:
                        Good listener- Nephthys is particularly good at maintaining eye contact; and has a photographic memory. She uses pictures in her head to remember facts

                        Higher Pain tolerance- She's suffered a few bites from uppity animals as well as a few bumps and bruises. The thickening of her skin plus good breeding has led to a great natural defense against minor to moderate pains

                        Heavy lifting- Despite having the ability to move things with her mind, she has spent most of her life doing manual labor to assist her parents and their trading business.

                    → Weaknesses:
                        Peppermint and fruit- these are rare treats where she comes from, and she gets unnaturally excited at each opportunity presented to consume them

                        Fatigue- She needs at least 8 hours of rest to make it through a full day, and even then will take every opportunity to catnap. Overuse of her body and/or raiment can (and has) cause(d) her to faint on the spot. She's also considered somewhat of an introvert because if she is exposed to social interaction with strangers for an extended period of time, she will probably need to recuperate with a nap.

                        Indecisiveness- She takes prolonged periods of time to weigh pros and cons so even something as simple as what to wear that day can take an extended amount of time. She's not particularly fond of ultimatums or on-the-spot decisions. She gets angry and sometimes upset when presented with such situations.


                    → Unique Features:

                    → Personality: Nephthys is very focused on bettering herself, in every aspect. She doesn't go out of her way to meet people or make friends because this typically interferes with her schedule. However, she is not rude and likes to please people, so she does not try to blow people off. She takes joy in simple interests such as reading and puzzles. Because she's a simple woman, she does not get offended or get in to fights easily. However, when threatened or if someone she cares about is harmed, she will stand her ground. Her curious nature and eagerness to learn new things often leads her to trouble.

                    → Likes:
                        Humor- she enjoys puns and loves to laugh and make others laugh

                        Music- Nephy loves singing and dancing; especially to the silly sea shanties the crews like to sing whenever her family would visit the port

                        Running/swimming


                    → Hates/Fears:
                        Stuck-up people: no matter how well known her parents became, they always remained humble. Therefore, Nephy believes there is no excuse for such attitude, and immediately loses interest in people who act as such

                        Fire. She got the tattoo on her hip to hide bad burn marks from when she tripped and fell into a fire pit when she was a young girl.

                        Being rushed. She likes to take her time to ensure things are complete and accurate. She's not a fan of deadlines unless they are weeks in advance.


              𝓑𝓲𝓸𝓰𝓻𝓪𝓹𝓱𝔂
                    For most of her young life, her raiment has taken a backseat. Being an only child and heir to her parents' trading company, her primary focus was on them and their work, not school. Nephthys enjoyed reading in her spare time, as well as napping in the hammock in their backyard. She sometimes would make the trip with them to the beach and the docks whenever they had a particularly big job and would have to remain away from home for a few weeks. Here, she would alternate between assisting them and enjoying the sea breeze and the sights. Sometimes, depending on who the captain was, she'd be allowed to climb aboard the boats and learn first-hand how they worked. She quite enjoyed learning to swim and dance with these people as well.

                    Her happy home life was recently struck by tragedy when her parents were killed in an accident. They were on a routine trip back from Branjin when a terrible storm no one saw coming struck and sank their ship. The profit loss hurt the business and her parents had not yet drawn up a will to legally state her as owner in the event of their death so the company had to be liquidated. She took the profit from this and funds from selling the family home to move to Eoana. This was at her Aunt's insistence so she could finally take the time to harness her raiment's power and focus on herself/what she wanted to do. Her aunt was not pleased to hear Nephthys wanted to eventually start her own training company; but as long as she graduated- per their mutual agreement- she would not stand in the younger woman's way. Her aunt had made her own wealth and was not trying to rob the girl of her inheritance. She was never able to find a family of her own and loved the idea of Nephthys living so close to her; especially since she knew her own health was not in the best condition.


      The_littlest_dragonfly

     
    -Nymphadora-Skywalker- rolled 5 6-sided dice: 1, 3, 6, 5, 1 Total: 16 (5-30)
    PostPosted: Sun Oct 07, 2018 9:10 pm
    Stat roll  

    -Nymphadora-Skywalker-

    -Nymphadora-Skywalker- rolled 1 4-sided dice: 3 Total: 3 (1-4)

    -Nymphadora-Skywalker-

    PostPosted: Sun Oct 07, 2018 9:11 pm
    Show me the girl- err, faeries  
    PostPosted: Wed Oct 10, 2018 5:55 pm
    -Nymphadora-Skywalker-


    APPROVED! yum_puddi  

    The_littlest_dragonfly
    Vice Captain

    Beloved Guildswoman

    10,150 Points
    • Elocutionist 200
    • The Perfect Setup 150
    • Tycoon 200

    -Nymphadora-Skywalker-

    PostPosted: Wed Oct 10, 2018 7:47 pm
    The_littlest_dragonfly
    -Nymphadora-Skywalker-


    APPROVED! yum_puddi

    emotion_kirakira
     
    Reply
    Accepted Profiles

     
    Manage Your Items
    Other Stuff
    Get GCash
    Offers
    Get Items
    More Items
    Where Everyone Hangs Out
    Other Community Areas
    Virtual Spaces
    Fun Stuff
    Gaia's Games
    Mini-Games
    Play with GCash
    Play with Platinum