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Merek Dracolatus Wildfire - Academy Doctor

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Yami Miyagawa

PostPosted: Thu Oct 19, 2017 8:59 pm


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              𝓦𝓱𝓸 𝓐𝓶 𝓘?
                    → Name: Merek Dracolatus Wildfire
                        ↳ Nickname:
                    Draco, Doctor Wildfire
                    → Age: 35
                    → Gender: Male
                    → Sexuality: Heterosexual
                    → Kingdom: Trendel (Pahtavan Desert)
                    → Position: Academy Doctor
                    → Sees Fairies: Yes


                      → Physical Stats: (# of points here) (Lowest Stat Score is 1/Highest is 9)
                          Strength: 2
                          Endurance: 3
                          Agility: 1 + 2 = 3
                          Intelligence: 3
                          Charisma: 5
                          Technique: 1

                      → Raiment Stats: (# of points here - A Class) (Lowest Stat Score is 1/Highest is 9)
                          Power: 4 + 2 = 6
                          Control: 5 + 2 =7
                          Speed: 3
                          Range: 1 + 4 = 5
                          Technique: 1 + 4 =5


              𝓦𝓱𝓪𝓽 𝓒𝓪𝓷 𝓘 𝓓𝓸?
                    → Gaia Name: Yami Miyagawa
                    → Knit: Diviner

                        ↳ Raiment: Wound Transference
                            Merek can shift damage between individuals or himself. For example, if a patient has a cut on his left cheek, the user touches the cut and that cut reappears on his face while the patient no longer has the cut. He can also touch someone else and the cut will transfer to that person rather than himself. It’s also possible for him to do this transfer among different species, although this is more draining for him in terms of stamina and energy consumption. For him to do the transfer, some of his energy needs to act as a conduit between the patient and himself or another person. He can only heal the general area that he is touching, meaning that he is touching a leg, then he can only heal the leg. For more serious or life-threatening injuries, the likelihood of him dying during the wound transference process can kill him.


                        ↳ Stat Growth:
                            ↳ Power: Depending on the power that Merek outputs, he can transfer certain types of injuries. His transfer does not mean that the entirety of the wound goes to the recipient. A certain percentage of the injury is healed while the transfer is taking place. For example, a bleeding cut that is transferred to Merek or another recipient may result in just a cut when the transfer is done.
                            (Possible examples of this could be how strong the effect of your raiment is, or possibly how much energy the effect of your raiment produces.)
                            1. 5% of the injury is healed during transfer
                            2. 10% of the injury is healed during transfer
                            3. 15% of the injury is healed during transfer
                            4. 20% of the injury is healed during transfer
                            5. 25% of the injury is healed during transfer
                            6. 30% of the injury is healed during transfer
                            7. 35% of the injury is healed during transfer
                            8. 40% of the injury is healed during transfer
                            9. 50% of the injury is healed during transfer

                            ↳ Control: This is the number of transfers Merek must do before he must rest. He can transfer a lot early on, but that becomes more difficult when having to heal more severe injuries, which does result in fewer transfers, so he does not cause permanent damage to himself or the recipient. However, higher control beyond level 5 demonstrates his true mastery, resulting in the number of transfers increasing with less severe recovery times.

                            1. 3 Transfers, 5-hour cooldown
                            2. 5 Transfers, 3-hour 30-minute cooldown
                            3. 7 Transfers, 3-hour cooldown
                            4. 10 Transfers, 2-hour 30-minute cooldown
                            5. 13 Transfers, 2-hour cooldown
                            6. 16 Transfers, 2-hour 15-minute cooldown
                            7. 18 Transfers, 2-hour 30-minute cooldown
                            8. 20 Transfers, 3-hour cooldown
                            9. 25 Transfers, 3-hour 15-minute cooldown

                            ↳ Speed: This is how fast Merek can heal injuries. Minor injuries take less time than the serious wounds. Basic = B. Moderate = M. Severe = S. Life-Threatening = L.
                            (Possible examples of this could be how fast an effect of your raiment could be move/shot/blasted from one point to another, or how fast you can produce the effect of your raiment.)
                            1. B = 5 minutes, M = 45 minutes, S = 1 hour 30 minutes, L = 3 hours
                            2. B = 4:30 minutes, M = 40 minutes, S = 1 hour 15 minutes, L = 2 hours 45 minutes
                            3. B = 4 minutes, M = 35 minutes, S = 1 hour, L = 2 hours 30 minutes
                            4. B = 3:30 minutes, M = 30 minutes, S = 45 minutes, L = 2 hours 15 minutes
                            5. B = 3 minutes, M = 25 minutes, S = 40 minutes, L = 2 hours
                            6. B = 2:30 minutes, M = 20 minutes, S = 35 minutes, L = 1 hour 45 minutes
                            7. B = 2 minutes, M = 15 minutes, S = 30 minutes, L = 1 hour 30 minutes
                            8. B = 1:30 minutes, M = 10 minutes, S = 20 minutes, L = 1 hour
                            9. B = 1 minute, M = 5 minutes, S = 10 minutes, L = 30 minutes



              𝓒𝓱𝓪𝓻𝓪𝓬𝓽𝓮𝓻𝓲𝓼𝓽𝓲𝓬𝓼
                    → Body Physique: Buff
                    → Strengths: (These can be physical or emotional)
                        Rational
                        Confident
                        Patient

                    → Weaknesses: (These can be physical or emotional)
                        Narcissistic
                        Provocative
                        Blunt

                    → Unique Features:
                        Large Ankh Tattoo on his back, typically wears makeup

                    → Personality:
                        A lot can be said of Merek Wildfire, but the biggest two things to know are that he's responsive and sociable. Of course, he's also dedicated, dutiful and aspiring, but they're in shorter supply, especially considering they're mixed with being insensitive as well. His responsiveness though, this is what he's pretty much loved for. Oftentimes people will count on this and his outspoken nature especially when they need comforting or support. Nobody's perfect of course and Merek has a fair share of lesser days too. His provocative ways and conceited nature pose plenty of problems and could ruin plenty of evenings. Fortunately, his sociable nature helps lighten the blows and moods when needed.

                    → Likes:
                        Women
                        Biscuits
                        Long baths

                    → Hates/Fears:
                        Being told what to do
                        Winter/Snow
                        Being dirty


              𝓑𝓲𝓸𝓰𝓻𝓪𝓹𝓱𝔂
                    If one were to say that Merek was born with a silver spoon in his mouth, he would correct you by saying that he was born with a gold spoon. The Wildfire name is not well known outside of the small desert kingdom that Merek was born and raised in. As small as the kingdom is, Merek was treated with the finest clothes, accessories and other privileges that someone of royalty is expected to have, although on a smaller scale than those living in Trendel. The servants of his home were the main source of parenting since his biological parents were focused on running the kingdom. At home, he was taught the ways of being a king along with other subjects like math, science, combat, and the arts. As a child, science became his main interest, particularly on the human body and the remedies that were available based on the scrolls his kingdom had. Of course, it is not like he can experiment with remedies all the time, but he could witness procedures or remedy mixing by the doctors of his kingdom from to time as they occurred. He didn’t get to play with other children who were not servants of the king and queen, and not many of the servants had children his age. There was only one girl at his age whose mother would be a part of those who clean the clothes of the king and his family. Her name was Aneksi. When Merek wasn’t studying or with his parents, he played all sorts of games with Aneksi. One of their favorite games to play was chess. Most of the time his friend won, but whenever he did win, it was as if he turned the tides and finally won a losing battle. They would also sneak away from the palace to play at the oasis, although this didn’t happen as often since they would be scolded for leaving the safety of the palace walls without guards to protect them. Why wouldn’t they go places without guards? Aneksi had managed to convince Merek to not always trust adults.

                    Of course, childhood had to come to end at some point, and that ended for Merek when he was 15 years old. His father had been killed in battle while leading his army in a battle against another small kingdom and his mother died shortly afterward due to heartbreak. Although Merek’s parents perished and the kingdom seemed like it was in a losing situation, he would not allow his family’s legacy to die. As expected of someone who was raised to be a king all his life to this point, he immediately took his place on the throne and continued the fight against their rival kingdom. He succeeded where his father had failed, always thinking several steps ahead of his enemies and what was once an inevitable defeat has started to even out. It wasn’t until the day he discovered his raiment at 18 years old that not only begun his assured victory against the rival kingdom but also usher in a new age of prosperity that would have him labeled as a god by his people. With enough practice with this raiment, he took advantage by helping to keep his men alive during the action or causing fatal injuries to his enemies. Of course, his expert knowledge of medicine also served him in the long run, concocting natural remedies that treated illnesses and physical injuries. Lastly, it was his charisma that continued to motivate his men to fight. In the end, Merek successfully drove away from the invaders at the age of 21 and now the new age of prosperity began.

                    If his kingdom is to survive after what seemed to be an endless war, he needed to make smart investments in certain parts of his kingdom. Aneski, who was serving under him as an advisor, worked alongside Merek to come up with solutions. The people looked up to Merek as if he were a god and it was decided between the two of them that this image of him will be the key to expanding their kingdom. Merek made boastful claims about how he is the incarnation of Victori, and the people did not have any reason to criticize him for it. With these claims, he convinced the people that all he had planned to do is keep the gods on their side. The moment any of them disobey is the day the kingdom would fall. As a result, the kingdom grew larger fields to produce more desert crops, a stronger army to conquer more territory, and more people of Merek’s choosing were educated to be successful in a variety of fields. An increase in merchant sales provided more capital for the kingdom to spend and by the end of Merek’s reign, his kingdom had nearly doubled in size. Unfortunately, all good things must come to end and not even Merek could have stopped it.

                    He was 30 years old when his kingdom fell before his eyes. Before this, people had begun to express concern with Merek’s never-ending thirst for conquest and riches. Even his advisor Aneski couldn’t convince him to stop. Everyone was happy with how they were living, all except for Merek. It was never enough. He could not let the same thing that happened to father. There was no way Merek was going to be complacent and lose the heart of a warrior. Unfortunately, his ambition led to him starting a battle with an army that proved to be too much for Merek’s army to handle. They had to fall back within the safety of their territories, although each of them would get conquered by other armies who left Merek’s forces little to no breathing room to recover from previous battles. Alas, the Dracolatus kingdom was invaded and fell to ruins. Aneski helped her king escape, but she did not survive. She took a fatal arrow shot to her heart that was aimed for Merek. At that moment, he had realized his errors and wanted to save the one person who had been faithful to him to the bitter end. Doing that would have probably killed him, but with her dying breath, she refused to allow her king to do such a thing for her. She knew that it was too late for her, but that there are others out there who will need him. In the end, she still believed in her king, her childhood friend.

                    The former king of the unknown desert kingdom had fallen from grace. His kingdom had fallen, his people dead, everything that he had been raised to do and worked so hard for is now over. All he had now is the shame, regret, and anger. How could he let this happen? The foolish ambition that he claimed was for the sake of his people was nothing more than to satisfy his greed. It had consumed every waking moment of his. Unfortunately, he did not have the time to grieve since he must start his life all over again, not as a king, but something else. In his travels, he would come upon someone who took him in as a merchant apprentice. He only spent a year as an apprentice before he became his own traveling merchant, eventually ending up at the kingdom of Trendel. His specialty revolved around his unique blend of medicinal herbs. This may not the glamorous life that he had before as a king, but there was something special about living this way that he found satisfying in comparison to his days as a king. Of course, there had to be something more he can do with his talent. That opportunity came in the form of a position at an academy in Eoana.

                    It was there that he had visited the academy and learned that a doctor was needed there. He certainly knew his craft so why not give it a shot? He had to provide proof that he was qualified for the job, and he did this in two ways. The first way was to demonstrate his knowledge of medicinal herbs and the sciences. The second was his raiment. Both paved his path toward this new opportunity and when the school offered him the job, he took it. Maybe this is what Aneski’s sacrifice is leading him towards. His journey of redemption and honoring the memory of his friend and his people has truly begun.



Yami Miyagawa rolled 5 6-sided dice: 3, 5, 1, 4, 1 Total: 14 (5-30)
PostPosted: Thu Oct 19, 2017 9:10 pm


Show me the goods!

Yami Miyagawa


The_littlest_dragonfly
Vice Captain

Beloved Guildswoman

10,150 Points
  • Elocutionist 200
  • The Perfect Setup 150
  • Tycoon 200
PostPosted: Sat Oct 21, 2017 7:52 pm


"That opportunity came in the form of a position at an academy in the kingdom of Valor." <------ Should be Eoana wink

I'd also mention something in the raiment description about if he heals too bad a wound he could die, just so it's stated. It's implied but not clear
other than those two things you did an amazing job heart

Yami Miyagawa
PostPosted: Sat Oct 21, 2017 8:09 pm


Yami Miyagawa
Show me the goods!


APPROVED dramallama

The_littlest_dragonfly
Vice Captain

Beloved Guildswoman

10,150 Points
  • Elocutionist 200
  • The Perfect Setup 150
  • Tycoon 200
Yami Miyagawa rolled 1 6-sided dice: 2 Total: 2 (1-6)

Yami Miyagawa

PostPosted: Fri Nov 10, 2017 6:21 pm


Please...
Yami Miyagawa rolled 1 4-sided dice: 4 Total: 4 (1-4)
PostPosted: Fri Nov 10, 2017 6:22 pm


The dice do not like me at all.

Yami Miyagawa

Yami Miyagawa rolled 1 4-sided dice: 1 Total: 1 (1-4)

Yami Miyagawa

PostPosted: Mon Dec 11, 2017 10:32 am


For the Fae!
Reply
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