
National Pokedex: Kanto Region - #001 - 151
































































































































































Zephyr
LVL 5
HP:50
pressure: Intimidates the opponent to not use the same move consecutively. If a pokemon with Pressure is in the active party, the RPer may activate this ability before encountering a wild pokemon to increase the chances of getting one of the two strongest wild pokemon levels by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest. This ability does not stack with similar abilities, or combine with other abilities that affect wild pokemon encounters such as Magnet Pull or Illuminate.
ç•Iron Head: 80: 4/10 Chance to Flinch target
ç•Thunder Fang: 65: 3/10 Chance of causing target to flinch, 4/10 Chance to paralyze target
ç•Ice Fang: 65: 3/10 Chance to Flinch target, 3/10 Chance to freeze
ç•Wing Attack: 60









National Pokedex: Johto Region - #152 - 251




































































































National Pokedex: Hoenn Region - #252 - 386


























































































































373 - Salamence:













National Pokedex: Sinnoh Region - #387 - 493











































































































National Pokedex: Unova Region - #494 - 649




























































































































































National Pokedex: Kalos Region - #650-721








































































National Pokedex: Alola Region - #722-802







728 - Popplio:
































































789 - Cosmog:













Fakemon
Flurry obtained here
History and Origin:
When a human or Pokemon dies and it's soul passes on, that soul passes through the judgement of Arceus to be deemed worthy of afterlife, or destroyed as punishment for foul deeds. This cycle often goes undisturbed, but there were rare cases where spirits went unnoticed, escaping their judgement and remaining bound to the earth as lost souls. These souls are not unknown to us, it is how most Ghost Pokemon came to be. When a woman died in the frozen mountains, her spirit became a Froslass. Yamask carry the faces of their former human lives and their spirits remain bound to the world as pokemon. Banette were originally a lifeless doll that was thrown away and taken over by a roaming spirit. Spiritomb is a gathering of 108 malignant souls all trapped into an odd keystone. These lost souls have embedded themselves in Pokemon history, but soon their numbers grew out of hand. Too many lost spirits were tainted with malice, unable to let go of the regrets and material things from their former lives that held them to the earth, wreaking havoc on the people and pokemon they encountered. Because of this threat, Arceus took notice, and deemed it a big enough problem to intervene.
There were some humans and pokemon who lived good, honest lives, who were often reincarnated to live again and make the Pokemon world a better place, however there are rare, occasional souls who died noble but untimely deaths. These spirits were still young and glowing with life, reinforced by a noble death to purify the spirit. Arceus found one such spirit, bound it with ice, and brought it back down onto the frozen wastelands of the pokemon world in the form of an ice encrusted egg. When the egg hatched, the pure pokemon spirit was reborn as a Flurry; a small, frail, innocent spirit of snow. Arceus set one egg in each of the ice covered regions of the Pokemon world; the outskirts of Snowbelle City in the Kalos region, the surrounding tundra forests of Snowpoint City in the Sinnoh region, the frosted mountains of Icirrus City in Unova, the icy depths of Shoal Cave in Hoenn, the frigid Ice Path of the Johto region, and the Seafoam Islands of Kanto. The newly hatched Flurry spirits were young and playful, not yet aware of the task they would be given. Arceus watched over them, guiding them from the sidelines to grow and flourish. They found roaming spirits fairly quickly, for the lost souls were attracted to the pure spirit that all six Flurry had, and with each spirit they gathered, the Flurry grew stronger. They formed a sort of symbiotic relationship with their spirits, and in return for the borrowed power, the Flurry purified their gathered spirits. Cleansed of their sins from their former lives, the lost spirits would soon be repurposed to fight the evil that tainted the Earth once their host Flurry grew strong enough to evolve into Wispard and venture outside their homes and into the living world.
Wispard soon became a welcome presence in human households to ward off evil spirits. Shamanistic trainers took these large felines in as companions and traveled the world to help haunted households and troubled people and pokemon around the world. Through this companionship and constant flux of new spirits, the six Wispard around the world grew more powerful and in tune with the spirit realm, Arceus deemed the Wispard species ready for their true task; to purify all malignant spirits they came across, grudges of souls who wondered aimlessly without memory, tainted with bitter, spiteful feelings that still remained from the past lives. Once purified, the resentful feelings were released, and the spirit could aid the Wispard who helped them. However, most Wispard were only adolescent beings, still getting used to their powers and still maturing. They had to put in lots of time and dedication to their task in order to fully mature. A few of the Wispard were only able to achieve this with the help of human trainers, battling to grow stronger, but a few Wispard went it alone, preferring to remain out of the lives of humans as much as possible and only intervening when absolutely necessary. Regardless of the path they chose, this first wave of Wispard grew stronger, and satisfied with its sucess, Arceus began to create more Flurry eggs. More Flurry and Wispard grew and flourished, but only those that collected and purified a vast number of spirits could evolve again into a Saberal and claim the title of "Soul Guardian".
The Origin Six, as legends call the first six Flurries to be created, were able to evolve into Saberal, though as the years went by and the Flurry species thrived, malignant spirits soon diminished to a minimum, and Saberal were rarely seen. Legends say they went into hiding, waiting for a day when they would be needed again. However, throughout history, humans have caught glimpses of this majestic pokemon. Art often depicts Saberal as a hulking ferocious beast or a lithe, sleek vixen of immaculate beauty, but in spite of different interpretations and depictions, there was one common agreement in all of the pictures, descriptions, and recordings of Saberal; they drew immense power from the spirit beads around their necks and used it to purify evil spirits. Saberal were deemed Spirit Guardians, bringing peace and prosperity across the Pokeverse.
These days, tales of the Saberal species have all become stuff of legend. Pure spirits are a rarity, ones that even Arceus itself has trouble finding. There simply weren't enough to keep up with the demand of malevolent forces growing in the world and tainting pokemon and humans who would be pure of heart. Saberal are needed now more than ever in these trying times, but only time will tell if they will ever make a return, or if the Saberal species has truly gone extinct.
There were some humans and pokemon who lived good, honest lives, who were often reincarnated to live again and make the Pokemon world a better place, however there are rare, occasional souls who died noble but untimely deaths. These spirits were still young and glowing with life, reinforced by a noble death to purify the spirit. Arceus found one such spirit, bound it with ice, and brought it back down onto the frozen wastelands of the pokemon world in the form of an ice encrusted egg. When the egg hatched, the pure pokemon spirit was reborn as a Flurry; a small, frail, innocent spirit of snow. Arceus set one egg in each of the ice covered regions of the Pokemon world; the outskirts of Snowbelle City in the Kalos region, the surrounding tundra forests of Snowpoint City in the Sinnoh region, the frosted mountains of Icirrus City in Unova, the icy depths of Shoal Cave in Hoenn, the frigid Ice Path of the Johto region, and the Seafoam Islands of Kanto. The newly hatched Flurry spirits were young and playful, not yet aware of the task they would be given. Arceus watched over them, guiding them from the sidelines to grow and flourish. They found roaming spirits fairly quickly, for the lost souls were attracted to the pure spirit that all six Flurry had, and with each spirit they gathered, the Flurry grew stronger. They formed a sort of symbiotic relationship with their spirits, and in return for the borrowed power, the Flurry purified their gathered spirits. Cleansed of their sins from their former lives, the lost spirits would soon be repurposed to fight the evil that tainted the Earth once their host Flurry grew strong enough to evolve into Wispard and venture outside their homes and into the living world.
Wispard soon became a welcome presence in human households to ward off evil spirits. Shamanistic trainers took these large felines in as companions and traveled the world to help haunted households and troubled people and pokemon around the world. Through this companionship and constant flux of new spirits, the six Wispard around the world grew more powerful and in tune with the spirit realm, Arceus deemed the Wispard species ready for their true task; to purify all malignant spirits they came across, grudges of souls who wondered aimlessly without memory, tainted with bitter, spiteful feelings that still remained from the past lives. Once purified, the resentful feelings were released, and the spirit could aid the Wispard who helped them. However, most Wispard were only adolescent beings, still getting used to their powers and still maturing. They had to put in lots of time and dedication to their task in order to fully mature. A few of the Wispard were only able to achieve this with the help of human trainers, battling to grow stronger, but a few Wispard went it alone, preferring to remain out of the lives of humans as much as possible and only intervening when absolutely necessary. Regardless of the path they chose, this first wave of Wispard grew stronger, and satisfied with its sucess, Arceus began to create more Flurry eggs. More Flurry and Wispard grew and flourished, but only those that collected and purified a vast number of spirits could evolve again into a Saberal and claim the title of "Soul Guardian".
The Origin Six, as legends call the first six Flurries to be created, were able to evolve into Saberal, though as the years went by and the Flurry species thrived, malignant spirits soon diminished to a minimum, and Saberal were rarely seen. Legends say they went into hiding, waiting for a day when they would be needed again. However, throughout history, humans have caught glimpses of this majestic pokemon. Art often depicts Saberal as a hulking ferocious beast or a lithe, sleek vixen of immaculate beauty, but in spite of different interpretations and depictions, there was one common agreement in all of the pictures, descriptions, and recordings of Saberal; they drew immense power from the spirit beads around their necks and used it to purify evil spirits. Saberal were deemed Spirit Guardians, bringing peace and prosperity across the Pokeverse.
These days, tales of the Saberal species have all become stuff of legend. Pure spirits are a rarity, ones that even Arceus itself has trouble finding. There simply weren't enough to keep up with the demand of malevolent forces growing in the world and tainting pokemon and humans who would be pure of heart. Saberal are needed now more than ever in these trying times, but only time will tell if they will ever make a return, or if the Saberal species has truly gone extinct.
Species Name:
Flurry (Flur-ee; Derived from Snow Flurry)
Normal:

Shiny:

Snow Phasing:

Type:
Ice / Ghost
Abilities:
Ability 1: Snow Warning
Ability 2: Levitate
Hidden: Ice Body
Pokedex Information:
Dex Entry:
Flurry; The Ghost Cub Pokemon
A Flurry's spirit is only able to manifest a clear image when it sits still and gathers up it's snowflakes, thus this pokemon was accidentally named "Flurry" by humans, because people often mistook it for a small cloud of moving snowflakes, and did not see the pokemon spirit that was moving them.
Physiology:

Flurry are a small quadrupedal pokemon, often ranging in length and height from 1-2 feet. They weigh very little, being only a spirit and a flurry of snowflakes, which amounts to a grand total of 0.2 pounds. Most Flurry have white coats with black and grey spots along it, a dark black-grey underbelly, and darkened paws with light blue paw pads. They appear to resemble a cub with ring like spots along its fur, fluffy, young, and innocent looking with wide, curious and ghostly blue eyes. However, some extremely rare Flurry appear with fur as black as night, and underbellies of pure white, with their ring like spots, mouths, and the insides of their ears glowing a ghostly blue to match their eyes. Their bodies are composed of a single wisp of a pure soul, constantly accompanied by a cloud of snowflakes. They rarely seen in their pokemon forms, for when they move, the snowflakes covering their body disperse, making it's spirit far more translucent and ghostly looking. Because of this, when they move, they seem to disappear, and then reappear somewhere else when they slow down, their body shape reforming around a pale blue ghostly trailing tail. However, as they gather spirits, their body becomes more opaque and defined. This is because as Flurry grow and prepare to evolve, they form a symbiotic relationship with the spirits they gather, who are still trapped to the plane of existence, so Flurry must become a medium between the spirit realm and the realm of the living. The spirits they gather start to take the form of wisps, allowing the Flurry to use it as spiritual energy. With that purified energy imbued in the Flurry's body, it's spirit grows stronger and becomes partially anchored to living world, which is why it's physical form begins to solidify.
Habitat:
Flurry make their homes in the more frigid regions of the Pokemon world, inhabiting areas such as Ice Path, Seafoam Islands, Shoal Cave, Giant Chasm, Snowpoint City, Snowbelle City, Frost Cavern, and the Peak of Mt Silver. They need to live in colder areas so that the snowflakes that make up it's physical structure do not melt away and leave it's spirit exposed. Only when Flurry gather more spirits for protection and strength can it evolve and start to branch out to other areas of the world.
Behavior:
Flurry are young innocent and pure creatures, new to the world with little memory of heir past lives, and as such they have a naivety about them. This means they are curious and unaware of the potential dangers around them, however, when confronted with the presence of something new, such as a human, pokemon, or object that they have never seen before, they will often shy away and watch from a distance to observe. Braver sorts will eventually go investigate, blowing cold air at the object of interest as a test and start playing with it. Flurry are very child-like in nature because of this, the commonly known and used personification of a breeze "playing with your hair" was actually created due to a Flurry encountering a human and blowing playful puffs of air at their hair, unseen and unheard. Because of their habitats' natural barren nature, Flurry can get very lonely and will often seek out companionship with any spirit or living thing that it encounters. It is said that sometimes at night, a light howling can be heard from frigid tundra forests or icy caverns, and it is the cry of a lonely Wispard, calling out for someone to play with.
Diet:
Sustenance is not necessary for a ghost, however Flurry do need to keep it's spiritual energy up using the spirits that it gathers in order to evolve. Flurry do not feed off of spirits, but the flurry does merge with the spirits that it gathers. As for food however, Flurry do tend to like eating frozen food encased in ice. They'll eat any berry if it's frozen, and they also appear to enjoy frozen treats such as Casteliacones.
Breeding Information:
Egg group: Undiscovered
Gender Ratio: Genderless
Flurry are unable to breed because they lack gender and reproductive glands, they also are still very young and pure spirits, unable to really process the idea of love and mating. Their response to it would be very child-like, in that they would avoid it at all costs.
In spite of this, Pokemon Eggs that contain Flurry can still be found around the pokemon world when Arceus allows a pure spirit to be reborn as a Flurry. These eggs are freezing cold to the touch and a have a ghostly blue-white shell that is encrusted with ice. When Flurries hatch, the ice on their eggshell becomes the snow flurry that attaches to their Flurry's spirit and must not be removed from the egg, otherwise the Flurry inside will never hatch. This is why particularly malevolent spirits will often hunt Flurry eggs and melt the ice off of the shells.
Evolution:
When a Flurry is level 20 or above and has battled and defeated a total of 25 Ghost Pokemon or more, it will evolve into Wispard
Type Matchups:
Weak to (x2):
Rock
Ghost
Steel
Fire
Dark
Normally Effected By (x1):
Flying
Dragon
Fairy
Ground
Water
Grass
Electric
Psychic
Resistant Against (x1/2):
Poison
Bug
Ice
Immune to (x0):
Normal
Fighting
Learnset:
By Leveling Up:
Start: Focus Energy
Start: Scratch
Start: Growl
Start: Powder Snow
Start: Lick
Lv 5: Hail
Lv 10: Defense Curl
Lv 13: Bite
Lv 15: Ice Shard
Lv 18: Shadow Sneak
Lv 20: Ice Ball
Lv 28: Hone Claws
Lv 34: Shadow Claw
Lv 38: Frost Breath
Lv 40: Ice Fang
Lv 45: Crunch
Lv 50: Ominous Wind
Lv 60: Ice Beam
Lv 70: Blizzard
Learnable TM/HMs:
TM O1: Hone Claws
TM O5: Roar
TM O7: Hail
TM 1O: Hidden Power
TM 12: Taunt
TM 13: Ice Beam
TM 14: Blizzard
TM 17: Protect
TM 2O: Safeguard
TM 21: Frustration
TM 27: Return
TM 3O: Shadow Ball
TM 32: Double Team
TM 41: Torment
TM 42: Facade
TM 44: Rest
TM 45: Attract
TM 46: Thief
TM 48: Round
TM 49: Echoed Voice
TM 54: False Swipe
TM 56: Fling
TM 6O: Quash
TM 65: Shadow Claw
TM 66: Payback
TM 67: Retaliate
TM 79: Frost Breath
TM 88: Sleep Talk
TM 9O: Substitute
TM 94: Secret Power
TM 95: Snarl
TM 1OO: Confide
HM O1: Cut
Egg Moves:
-Hex
-Avalanche
-Blizzard
-Hypnosis
-Icicle Spear
-Icicle Crash
-Aurora Beam
-Phantom Force
Tutor Moves:
-Icy Wind
-Ominous Wind
-Sucker Punch
-Spite
-Foul Play
-Dark Pulse
-Snatch
-Bounce
-Magic Coat
-Mist
-Superpower
-Zen Headbutt
-Earth Power
Species Name:
Wispard (Wis-pard; Derived from Wisp and Leopard)
Normal:

Shiny:

Type:
Ice / Fire
Abilities:
Ability 1: Snow Warning
Ability 2: Levitate
Hidden Ability: Wonder Guard
Pokedex Information:
Dex Entry:
Wispard, the Wisp Collecting Pokemon
Wispard are aptly named for the glowing blue spirit wisps that always seem to float around them. If you see a glowing blue flame, be sure to follow it; it is probably a Wispard calling you away from danger and trying to lead the way to safety.
Physiology:
Wispard are a medium sized feline quadruped that range in length from nose to hind legs about 3-4 feet, or including the tail length, 5-6 feet. Though they are much larger than their pre-evolution, being a spirit, it does not weigh very much, only around 110 pounds as it's body starts to solidify into the plane of the living. They stand at about 2 feet tall on all fours, and have sharp canines that extend slightly out over their lower lip. They also have retractable claws hidden inside of their soft, fuzzy paws that come out when battling or agitated. While not a physical part of their body, Wispard are always accompanied by glowing blue will-o-wisps that act like an extension of themselves, yet seperate entities. They will often assist their host Wispard by protecting it from attacks, or imbuing their spirit with the Wispard so that it may draw from it's power. This is called Spectral Fire, and acts as the energy source of Wispard's strength. By harnessing the power of Spectral
Wispard are a medium sized feline quadruped that range in length from nose to hind legs about 3-4 feet, or including the tail length, 5-6 feet. Though they are much larger than their pre-evolution, being a spirit, it does not weigh very much, only around 110 pounds as it's body starts to solidify into the plane of the living. They stand at about 2 feet tall on all fours, and have sharp canines that extend slightly out over their lower lip. They also have retractable claws hidden inside of their soft, fuzzy paws that come out when battling or agitated. While not a physical part of their body, Wispard are always accompanied by glowing blue will-o-wisps that act like an extension of themselves, yet seperate entities. They will often assist their host Wispard by protecting it from attacks, or imbuing their spirit with the Wispard so that it may draw from it's power. This is called Spectral Fire, and acts as the energy source of Wispard's strength. By harnessing the power of Spectral