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Reply { Rebellion } -- WEEK 2 HUMAN WORLD (Jobs RP/minis only!)
[ MISSION ][ Runic Mechanic ][ Zere ]

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Kanth

Fallen Galaxy

21,490 Points
  • Object of Affection 150
  • Treasure Hunter 100
  • Battle: Rogue 100
PostPosted: Mon Jun 19, 2017 8:41 pm


[ JOB LISTING ] Runic Mechanic
[ DIFFICULTY LEVEL ] gaia_star gaia_star gaia_star gaia_star
[ TASK ] To utilize their resources, hunters have the opportunity to craft, buy, or bribe their way into owning their very own runic vehicle.

Quote:

Runic technology has advanced to the point where, with the proper technique, runic vehicles were a possibility on Deus. They were even made versatile enough to the point where they could be taken through portals and into Halloween itself, and provide invaluable passive assistance on the field.

Unfortunately given the popularity of these vehicles, the current waitlist to rent out a vehicle was already a year out. Instead of waiting that long, the Mist division has opened up their meeting hall to Deus at large for any aspiring runic mechanic to build their own vehicle.

Quote:

Quote:
What's so special about Runic Vehicles?
Building a runic vehicle will grant you access to a class-B artifact for the rest of the meta. Putting in the time to complete an artifact will enable you to choose one of the following powers:
  • An additional T2 Fear.
  • A passive +3 to your attack rolls.
  • +30 HP
  • A chance to reroll dice in any event/external mission thread.


In addition, each runic vehicle has a durability. Durability has two functions:

  1. It costs durability to use the ONE power you've given it (above).
  2. You can, at any point, opt to have damage go to your vehicle instead of your character. Please note that vehicle damage carries over from thread to thread and does not recover between RPs. Vehicles can be destroyed. If your vehicle is destroyed, you will need to build another.


Please note that using these powers will cost your artifact's HP. Once the artifact's HP hits zero, it is destroyed. You can, however, rebuild it... but you will need to go through the entire process all over again.



Please follow the prompts below. Each prompt has a minimum word could you must meet to qualify for this optional item. It's fine if you roll/calculate ahead of time, however you may NOT use your item IC or in any other threads until you have filled out your posts.

To build your semi-customized artifact, follow the prompts below. Add the points (pts) at the end of each result and hang onto them as they'll come into play later.

If you don't like your dice, you can reroll each prompt up to three times. If you reroll you still need to meet the minimum word requirement for that prompt.

Alternatively, if you don't want to write and/or roll you can choose to bribe. Bribing past prompts will cost you currency. Please subtract the currency from your journal as you spend it, should you choose to go this route. When you bribe, you get to choose your result.



[ STEP ONE - ACQUIRING THE NON-RUNIC VEHICLE ]
    In order to have a runic vehicle, you need to acquire a base to work off of -- that is, you need to go to the Human World and get a vehicle of some sort. You can choose anything from a car to a scooter to a motorcycle, however please don't choose something like a Peterbilt truck or hoverboard. The smallest you can go is a go-kart, and the largest you can go is a mid-sized pickup truck. You also *MUST* choose a vehicle of some sort -- an electric powered scooter or bicycle cannot be chosen.

    Minimum Word Count: 150 words
    Bribe Cost: 5 currency (+10 pts.)

      Roll 1d6. You find the base for your vehicle...
      1. ... while out on a mission. It looks okay; not great shape but not terrible shape either. +5 pts.
      2. ... forgotten in a junkyard. You take it, confident that you can restore it and turn it into something amazing. +0 pts.
      3. ... parked on the side of the road. You probably either hotwired it or bribed its owner to part with it. +5 pts.
      4. ... at an auction. It's seen better days. +0 pts.
      5. ... brand new at a car lot. It's in pristine condition. +10 pts.
      6. ... on the Internet. Either through an advertisement or you saw it in a viral video and had to have it. +5 pts.


[ STEP TWO - REPAIR AND PREP ]
    Now that you have a base to work with, it's time to fix it up before outfitting it with runes. You're also racing against the clock -- if you take too long, the Fear around Deus Ex will warp it into something unusable. As soon as that's complete, it's time to add any additional (and optional) things to the vehicle to personalize it.

    Minimum Word Count: 100
    Bribe Cost: 10 Currency (+25 pts)

      Roll 1d4. Multiply the result by 5 and add that many points. ie:
      1. +5 pts.
      2. +10 pts.
      3. +15 pts.
      4. +20 pts.


    [ STEP THREE - RUNE CARVING ]
      Traditionally on Deus, creating runes was a lot more involved and difficult. Thanks to the advantages of technology, a new method of runic carving has been developed: runic paint. Runic mechanics can brush their runes onto their vehicles, with the more artistically inclined weaving runes into intricate illustrations and designs on their vehicles. For the more traditionally inclined, the old method of carving rocks still exists. Said rocks are then adhered to the inside of the vehicle, or even worked into the metal on the vehicle's frame itself. All vehicles also have an option to turn the rune glows on, off, or have it at a "dim" setting to give their vehicle a nice glow without looking obnoxious.

      Whatever method (or mixture of methods) you choose, it's time to power it up.

      Minimum Word Count: 250
      Bribe Cost: 10 Currency (+30 pts)

        Roll 5d6 to determine the overall quality of your runes. Add the point totals up.
        1. The rune glows bright for a moment... then fades, broken. +0 pts.
        2. The rune takes on a steady glow. +5 pts.
        3. The rune glows bright and sparkles a little bit. +10 pts.
        4. The rune flashes brightly, then flickers and sputters out. +0 pts.
        5. The rune takes on a rippling sheen. +5 pts.
        6. The rune glitters and shimmers like a rainbow before settling on a color to match all of the other runes. +15 pts. (One time only! If you roll this again, it's only a +5pt bonus).


    [ STEP FOUR - FINISHING TOUCHES ]
      You're almost done. It's time to touch up the paint here, a rune there, and add some sick underlighting or find a decent air freshener for your wheels.

      Minimum Word Count: 100
      Bribe Cost: N/A

        Roll 1d4 for every 100 words you choose to write in this section. If you write 300 words for instance, roll 3d4.
        • Odd: The rune didn't do anything. +0 pts.
        • Even: You touch up an existing rune and improve it. +5 pts.


      Quote:

      [ DETERMINE VEHICLE DURABILITY ]
        Add up all your points. Match your point total to the chart below:
        • 0 - 20: Vehicle Durability: 25/25
        • 21 - 30: Vehicle Durability: 35/35
        • 31 - 40: Vehicle Durability: 45/45
        • 41 - 50+: Vehicle Durability: 55/55


        [ SELECTING A BONUS ]
          Before you can drive your vehicle out of here, it's time for one last thing: choosing a Fear drive. The Fear drive enables your vehicle to give you a passive bonus when you take it with you on mission.

            CHOOSE ONE OF THE FOLLOWING:

            • Bonus Fear Attack: You can pick ONE additional T2-level Fear Attack to use. Using this ability will cost -10 vehicle HP each time you use it.
                Example: My character is a trainee hunter with The Chill. While I can normally only use it twice, by taking this option I can also use a the T2-level Battle Cry. Each time I use the Battle Cry in combat, I'd remove 10 HP from my vehicle's HP.


            • Bonus +3 Modifier: On every attack roll, you can add a +3 modifier to your rolls. Whenever you roll with the +3 modifier, -5 HP is removed from your vehicle's HP.
                Example: I'm an Intermediate/Stage 2 hunter. To attack, I'd normally roll 2d10-6. Instead, I'd go (2d10)+3-6 and subtract -5 vehicle HP.


            • Beefed Up Defense: My vehicle has a bonus +30 HP on top of whatever it already has.

            • Bonus Reroll Chance: At the cost of -10 vehicle HP, your vehicle will allow you to reroll any event/external mission dice. You cannot use this to reroll battle/Fear dice, but you can use your vehicle to give you another shot at various jobs (LOOKING AT YOU, TRANSPORTER, I'D LIKE TO SEE YOUR EVENT #4 BIRDS TRY AND STEAL MY COOLER NOW!).



[ UPON COMPLETION ]

Choose:
Quote:

PACKAGE 1 - THE VEHICLE
You can keep the vehicle you created. Note its durability and Fear bonus in your journal.


Quote:

PACKAGE 2 - THE GOODS
If you do NOT have a vehicle, you can choose this package. The vehicle you just built is forfeit.
User Image - Blocked by "Display Image" Settings. Click to show. +1 Raffle Ticket (you can only claim a MAX of 3 per player this way!)
User Image - Blocked by "Display Image" Settings. Click to show. +10 Currency
User Image - Blocked by "Display Image" Settings. Click to show. +2 Arcana Bonus
gaia_crown +1 RARE UNIQUE CLOTHING PIECE RELATED TO THIS JOB (LINK COMPLETED THREAD HERE)


Quote:

PACKAGE 3 - USED CAR
If you already have a vehicle and built just one you'd rather use instead, choose this option. Your old vehicle is considered sold/forfeit and cannot be used again.

User Image - Blocked by "Display Image" Settings. Click to show. +1 Raffle Ticket (you can only claim a MAX of 3 per player this way!)
User Image - Blocked by "Display Image" Settings. Click to show. +5 Currency
User Image - Blocked by "Display Image" Settings. Click to show. +1 Arcana Bonus


Quote:

Regarding Vehicles -
You can only have one vehicle at a time.
If your vehicle is destroyed in combat, it explodes and deals 20 dmg to all parties present.
If your vehicle is destroyed, you CAN build another.
If you build a vehicle one day and build a better one the next day, you can switch to the new vehicle -- the other one will be considered "sold" and cannot be used ever again. In addition, you will have to take the "Used Car"
package -- the currency you received is what your vehicle sold for.
Kanth rolled 1 6-sided dice: 4 Total: 4 (1-6)
PostPosted: Mon Jun 19, 2017 8:42 pm


Zere had had a long day.

He just wanted to return to base, but he had to search for a vehicle to build a runic machine for his division to be able to supplement them with the items they needed.

He felt like it was a chore but it was something he wanted to do for his division.

He found himself at the auction place again, and spotted another vehicle that was run-down but he thought he would be able to salvage.

It was a random pickup this time, and Zere figured that was enough room to change it and make it better than it was before.

Checking to see if there were keys in the ignition (there were), Zere got in and delivered it to the base to start working on it, grimacing at the state it was in.

Really, he could have found better, but... at this point, the hunter just didn't give a s**t.


User Image - Blocked by "Display Image" Settings. Click to show.CHARACTER: Zere
DIVISION: Mist
META JOURNAL
ARCANA: Reflection
BRIEF DESCRIPTION OF MY CHARACTER: Zere is tall and well dressed, with long black hair usually tied up in some sort of ponytail. He is unusually tired all the time, and often found chewing on a food item of some sort, as well as carrying around a "Choose Your Own Adventure" book with some kind of terrible title. Who reads this rubbish?

His main weapon is a rather sizeable black whip.

Zere's Stats
HP: 60/60
Attack Dice: 2d12 -6
Defending Dice: 1d10


Quote:

Kanth

Fallen Galaxy

21,490 Points
  • Object of Affection 150
  • Treasure Hunter 100
  • Battle: Rogue 100
Kanth rolled 1 4-sided dice: 1 Total: 1 (1-4)

Kanth

Fallen Galaxy

21,490 Points
  • Object of Affection 150
  • Treasure Hunter 100
  • Battle: Rogue 100
PostPosted: Mon Jun 19, 2017 8:43 pm


Staring at the truck, Zere was having less and less hope for actually fixing it up.

It... was a piece of s**t. He had to be honest -- it really was a piece of s**t. Why had he picked this thing again?

Rubbing his head, he kicked at the tires a bit, wondering if it was even worth it... and then realizing that no. No it wasn't worth it at all.

He grabbed a rag and started to wipe off the dirt, but didn't add any details to it. There wasn't any point.

All he did was make sure the truck was clean before putting details on it.

Yay.

+5 pts


User Image - Blocked by "Display Image" Settings. Click to show.CHARACTER: Zere
DIVISION: Mist
META JOURNAL
ARCANA: Reflection
BRIEF DESCRIPTION OF MY CHARACTER: Zere is tall and well dressed, with long black hair usually tied up in some sort of ponytail. He is unusually tired all the time, and often found chewing on a food item of some sort, as well as carrying around a "Choose Your Own Adventure" book with some kind of terrible title. Who reads this rubbish?

His main weapon is a rather sizeable black whip.

Zere's Stats
HP: 60/60
Attack Dice: 2d12 -6
Defending Dice: 1d10


Quote:
Kanth rolled 5 6-sided dice: 1, 1, 3, 1, 1 Total: 7 (5-30)
PostPosted: Mon Jun 19, 2017 8:43 pm


Zere was frustrated.

Actually, quite honestly, he was to the point of tears.

None of the runes worked. None of them worked no matter how many bloody times he painted them on, over and over and over again.

Frustrated, he threw the paint on the ground and rubbed his face, watching as the paint rushed out of the canister and pooled onto the ground in a small puddle.

Calm down, Zere. Calm down. It would be okay.

Zere paced as he cried, frustrated with everything. He didn't have a family. He didn't feel like he fit in anywhere. Even his bloodthirsty weapon used him -- he felt like it used him, all it wanted to do was lash out at Horsemen --

He slowly stopped, sinking to the ground as he reached out and ran his hands through the spilled paint, mind suddenly going blank.

Did anything even matter anymore? Did any of this matter?

Honestly, he just wanted out. He wanted his brother back, he wanted his parents back...

But you couldn't change the past.

Gritting his teeth, he managed to salvage what little paint was left in the canister, trying to scoop some of the paint that was spilled back into the canister before he began screwing the lid on tight, then wiped his brightly lit aqua hands on his ********," He hissed, clenching his eyes shut.

He didn't want to deal with this anymore.

Honestly, he wanted to sleep and probably never wake up. That might solve things.


User Image - Blocked by "Display Image" Settings. Click to show.CHARACTER: Zere
DIVISION: Mist
META JOURNAL
ARCANA: Reflection
BRIEF DESCRIPTION OF MY CHARACTER: Zere is tall and well dressed, with long black hair usually tied up in some sort of ponytail. He is unusually tired all the time, and often found chewing on a food item of some sort, as well as carrying around a "Choose Your Own Adventure" book with some kind of terrible title. Who reads this rubbish?

His main weapon is a rather sizeable black whip.

Zere's Stats
HP: 60/60
Attack Dice: 2d12 -6
Defending Dice: 1d10


Quote:

Kanth

Fallen Galaxy

21,490 Points
  • Object of Affection 150
  • Treasure Hunter 100
  • Battle: Rogue 100
Kanth rolled 5 4-sided dice: 2, 4, 1, 4, 2 Total: 13 (5-20)

Kanth

Fallen Galaxy

21,490 Points
  • Object of Affection 150
  • Treasure Hunter 100
  • Battle: Rogue 100
PostPosted: Mon Jun 19, 2017 8:46 pm


Seeing that there was still some wet paint on his hands, Zere breathed in and traced over the shoddy runes on the vehicle, actually finger painting the runes on... and watching as they flared to life.

What the ******** up his hands, he flipped off the vehicle, honestly never wanting to see it again. ******** it, ******** everything, just <******** moved off to go shower, and sleep.


+20 pts


User Image - Blocked by "Display Image" Settings. Click to show.CHARACTER: Zere
DIVISION: Mist
META JOURNAL
ARCANA: Reflection
BRIEF DESCRIPTION OF MY CHARACTER: Zere is tall and well dressed, with long black hair usually tied up in some sort of ponytail. He is unusually tired all the time, and often found chewing on a food item of some sort, as well as carrying around a "Choose Your Own Adventure" book with some kind of terrible title. Who reads this rubbish?

His main weapon is a rather sizeable black whip.

Zere's Stats
HP: 60/60
Attack Dice: 2d12 -6
Defending Dice: 1d10


Quote:
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{ Rebellion } -- WEEK 2 HUMAN WORLD (Jobs RP/minis only!)

 
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