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Just how many tails can we have here? 

Tags: Fairy Tail, role-play, comedy, fantasy, magic 

Reply ✓ Mᴀɢᴇ Pʀᴏꜰɪʟᴇs
Rei Mikaboshi || Magic Council || Council Chairwoman ||

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PostPosted: Sat Mar 11, 2017 2:26 pm


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▅▅Mɪɴɪsᴛᴇʀ ᴏғ Mᴀɢɪᴄ▅▅

ɢ ᴇ ɴ ᴇ ʀ ᴀ ʟ x ɪ ɴ ғ ᴏ :
Usᴇʀɴᴀᴍᴇ: Youko Kenshi

Fᴜʟʟ Nᴀᴍᴇ: Rei Mikaboshi

Nɪᴄᴋɴᴀᴍᴇ(s)/Aʟɪᴀs(ᴇs):
"The High Priestess"
"The Queen of Souls"
"She Who Walks With Spirits"
"Successor of the Mikaboshi Clan"

Aɢᴇ: 28

Gᴇɴᴅᴇʀ: Female

Rᴀᴄᴇ: Human

Bɪʀᴛʜᴅᴀʏ: April 15th

Oʀɪɢɪɴᴀᴛɪᴏɴ: Seiza Village, Chainan

Sᴀʏɪɴɢ: "There is a lot to learn about Magic in this world. It is important that we all use it responsibly."
PostPosted: Sat Mar 11, 2017 3:34 pm


ᴅ ᴇ ᴛ ᴀ ɪ ʟ x ɪ ɴ ғ ᴏ :

Tᴀᴛᴛᴏᴏ / Mᴀʀᴋɪɴɢs:
- Rune-like symbols on the back of her hands and feet.
- Runes on her back.

Hᴇɪɢʜᴛ: 5'8"

Wᴇɪɢʜᴛ: 125.7 lbs

Pʜʏsɪǫᴜᴇ: Slender and lithe frame that is well toned from constant meditation and fitness.

Eᴛʜɴɪᴄɪᴛʏ: Japanese

Hᴀɪʀ Cᴏʟᴏʀ: Black

Eʏᴇ Cᴏʟᴏʀ: Red

Sᴇxᴜᴀʟ Oʀɪᴇɴᴛᴀᴛɪᴏɴ: Heterosexual

Rᴇʟᴀᴛɪᴏɴsʜɪᴘ Sᴛᴀᴛᴜs: Single


Lɪᴋᴇs:
Hot drinks
Learning about Magic
Reading
Operas
Owls
Justice
Peace and Quiet
Jasmine tea
Sweet treats
Animals
Flowers
Violet (Color)
Wind chimes
Learning other cultures
Children
Performing ceremonies

Dɪsʟɪᴋᴇs:
Peppers
Yellow (color)
Those who abuse Magic
Dark Guilds / Wizards
Blood / Gore
Getting dirty
Bugs
Spicy & Bitter Food
Fighting
Killing
Badmouthing Family
Cruelty
Bugs (Except butterflies)
Drunks
Footwear

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PostPosted: Sat Mar 11, 2017 3:47 pm


ᴘ ʀ ᴏ ғ ᴇ s s ɪ ᴏ ɴ ᴀ ʟ x ɪ ɴ ғ ᴏ :

Aғғɪʟɪᴀᴛɪᴏɴ: Magic Council

Oᴄᴄᴜᴘᴀᴛɪᴏɴ: Head Chairwoman / Scholar / Shrine Maiden / Wizard

Rᴀɴᴋɪɴɢ Sᴛᴀᴛᴜs: 1st Wizard Saint / Ascendant

Tᴇᴀᴍ: Magic Council

Bᴀsᴇ ᴏғ Oᴘᴇʀᴀᴛɪᴏɴs / Hᴇᴀᴅǫᴜᴀʀᴛᴇʀs: Magic Council Headquarters

Gᴜɪʟᴅ Mᴀʀᴋ Bᴏᴅʏ Lᴏᴄᴀᴛɪᴏɴ: None

Cᴏʟᴏʀ ᴏғ Gᴜɪʟᴅ Mᴀʀᴋ: None
PostPosted: Sat Mar 11, 2017 10:18 pm


ᴄ ᴏ ᴍ ʙ ᴀ ᴛ x ɪ ɴ ғ ᴏ :


Mᴀɢɪᴄ/Aᴜʀᴀ Cᴏʟᴏʀ: Crimson

Sᴛʀᴇɴɢᴛʜs:
- Magic Sensory
- Enhanced Endurance
- High Intellect
- Magic Analysis
- Mid-Range Combat
- High Magic Capacity
- Master Marksmanship

Wᴇᴀᴋɴᴇssᴇs:
- Low Durability
- Hand To Hand Combat
- Masters of Melee Weapons
- Losing Magic
- Losing Keys or Weapons

Wᴇᴀᴘᴏɴ:
The Beads of Mikaboshi
These beads were created from the stones found in the Cosmos Village prayer fountain. Ground into the round shape they now take, each is engraved with a different symbol. These allow Rei to use her "Bindings of Ashta" without needing to draw the necessary symbols. They are also blessed with spiritual energy from the land, thus these beads will also improve the power of spiritual magic. Used in conjunction with her Celestial Spirit Magic, Rei can enhance the power of her Spirits.

Aʀᴍᴏʀ:
None

Eǫᴜɪᴘᴍᴇɴᴛ:
- Jewel Pouch
- Celestial Keys
- Compact Communications Lacrima
- Portable Lacrima-Vision

Fɪɢʜᴛɪɴɢ Tʏᴘᴇ(s):
None

Sᴘᴇᴄɪᴀʟ Aʙɪʟɪᴛʏ: Rei can open celestial spirit gates simply by having the key on her person or within two meters of her person. She can also open gates without a key; however, only one and it takes preparations (1 post) to contact that spirit beforehand. The duration of how long that Spirit can be around is also severely limited. (3 posts) She also must have an existing contract with that Spirit.



▅▅CELESTIAL SPIRITS▅▅

Aquarius
Shinto Blessed: Benzaiten Aquarius

Name: "The Water Bearer" Aquarius

Personality: Aquarius is rather temperamental, depending on when or how she is summoned. She is known to be rather aggressive, even to her summoner, and she rarely gets along with other women.

Mᴀɢɪᴄ Tʏᴘᴇ: Caster

◎◎ [Magic: Water Magic] ◎◎

◎ Water Magic is a form of Magic revolving around the use of water, which is placed under the user's command for them to employ for various purposes. Depending on its use, the physical properties of water can be manipulated to the user's advantage; large masses of such liquid are shown to possess remarkable force, being usable to inflict blunt damage upon targets by sweeping them away with water.[9] Users can also use water as means to enhance the power of whatever weapons they may be using in battle.

» Torrent
The user absorbs and collects large masses of water and flings it with tremendous force at the target. The generated wave is strong enough hurl a yacht from the middle of the sea back to the shore.

» Bubble Shot
The user summons a stream of big bubbles from their urn, which hits the opponent at great force multiple times.

» Water Pillar
The user swings their urn in front of the target, manipulating water and forming it into the shape of a massive pillar, and using it to strike the target from below.



Virgo
Shinto Blessed: Kagatsuchi Virgo

Name: "The Maiden" Virgo

Personality: Virgo has a tendency to ask whether she should be punished after she has done something, regardless of if it was good or bad, indicating that she's a masochist. This is ironic, since she is the Maiden. She is very stiff and chaste in her movements and is very loyal and obedient to her owner, so much so that she changes her appearance for them.

Mᴀɢɪᴄ Tʏᴘᴇ: Caster

◎◎ [Magic: Earth Magic] ◎◎

◎ The caster makes use of the earth around them for combat, giving the user a great deal of flexibility when using their Magic. Skilled users can manipulate the physical properties of earth, such as making sand as hard as metal, creating iron-hard rock pillars from the ground, or even bending the ground at will and turning it into a liquid form. Earth Magic also enables the user to literally dive into the ground (be it rock, concrete, or metal), using their hands or feet, and tunnel through it. Like other elemental Magics, some users can also transform their bodies into earth and travel through solid obstacles and the ground itself.

» Diver
A spell in which the user digs holes and tunnels underground to navigate beneath the surface. This spell also allows its user to easily move through solid ground in a much easier manner.

» Spica Lock
The caster brings their hands down onto the ground, manipulating rocks present in their surroundings to envelop and seal the target.

» Spica Hole
The user grabs and throws the enemy into the ground and, with the power of the throw, creates a circular hole in the ground, resulting in them being trapped in a pit.

◎◎ [Magic: Chain Magic] ◎◎

◎ This Magic allows the user to shoot long chains from their hands, complete with grappling hooks at the ends. They can be used in combat by launching the grappling hooks through enemies. After they have been caught, enemies can also be slammed into objects (such as trees, the ground, boulders, etc.). However, these chains are breakable as seen when Erza broke them using her sword to free Natsu.

◎◎ [Magic: Transformation Magic] ◎◎

◎ Transformation Magic allows its caster to change his or her appearance. While this Magic is a deep and complex art, basic Transformation Magic is relatively easy for Mages to learn.



You
Shinto Blessed: Susanoo You

Name: "Year of the Rooster" You

Personality: You is cocky and little on the boastful side. He is also very intelligent, though perhaps too intelligent. Simple solutions are often over looked due to him overthinking things. He also takes things to their literal meaning, causing his sense of humor to be pretty void.

Mᴀɢɪᴄ Tʏᴘᴇ: Caster

◎◎ [Magic: Egg Magic] ◎◎

◎ Egg Magic is a Magic that allows the caster to summon eggs, primarily from their mouths or body, for various effects. The shape of these eggs can be manipulated, transforming them into various objects, such as fists. As with normal eggs, they can be cracked open and eaten. The number of eggs that can be summoned appears to be limitless, as the caster can summon dozens without any apparent problems. The actual strength of an egg is not always consistent; it can be strong enough to moderately, or even seriously injure an opponent, but also weak enough to be easily destroyed with fire. The eggs can also be used to hatch entities, like the Draconian creatures spawned by Motherglare.

» Egg Buster
From a high point, the user launches eggs from their mouth towards their target, which crack open into yolk in the form of fists, pummeling their opponent. The user can control the amount of eggs launched.

» Heavy Egg Rain
The user opens their mouth and launches a massive amount of hardened eggs upwards into the air in a rapid-fire fashion, which then rain down and bombard their opponent(s).

» Egg Wall
The user opens their mouth and launches massive amounts of eggs. These eggs quickly break open and merge to form a wall, capable of stopping incoming attacks. The created eggs are also edible.




Jian Bing

Name: "The White Tiger of the West" Jian Bing

Personality: Jian Bing is gentle and relaxed for a wild feline. A peaceful guy who loves life and nature, but despises death and violence. He comes off as polite, pleasant and optimistic to those who know him. There is always a bright side to every situation so long as you work to achieve it. Not much of a social butterfly, he gets along better with animals that seem to naturally like him and other Celestial Spirits. The tiger usually lounges around unless he needs to take action. Otherwise, he'd rather just sleep and forget about the world around him.

Mᴀɢɪᴄ Tʏᴘᴇ: Caster

◎◎ [Magic: Iron-Make] ◎◎

◎ Iron-Make, as a type of Molding Magic, utilizes iron for offensive purposes. This Magic allows for its user to create heavy, metallic weapons and utlize these to assault the desired target.

» Iron-Make: Wild Hammer
The user creates a heavy spiky metal ball in the shape of a tiger's head attached to a chain and shoots it at the target at high speed.

» Iron-Make: Bamboo Garden
The user plants both palms on the ground and creating a dense forest of iron pillars.

» Iron-Make: Hunting Tigers
The user creates metallic tigers to attack and stalk their target.




Sagitta
Shinto Blessed: Hachiman Sagitta

Name: "The Arrow" Sagitta

Personality: Sagitta is very happy go lucky, but also respectful and loyal. She uses words like "Sir" and "Ma'am" quite often and usually puts others before herself. Sagitta can be very playful and likes to tell jokes that aren't always funny. She admires Sagittarius greatly, speaking highly of him and mentions him more often than not. If you ask about it, she will talk your ear off unless stopped. When summoned, she follows Rei's request down to the letter; the two have been long time friends and Sagitta is very protective of her. If danger comes the Celestial Mage's way, the spirit will appear without being called to aid her. Unlike other Celestial Spirits that are Shinto Blessed: Sagitta doesn't change much at all in appearance or mind, chalking it up to her strong personality.

The spirit is an archer like Sagittarius, though her skills aren't on par with him as she is only able to fire one arrow at a time. She is, however, capable of shooting elemental arrows.

Mᴀɢɪᴄ Tʏᴘᴇ: Holder

◎◎ [Magic: Elemental Arrows] ◎◎

◎ This Magic allows the user to utilize multiple kinds of elements in the form of wooden arrows. These arrows and their power reflect the use and are rather basic attacks when used alone.

» Fire Arrow
The user must channel their magic through the arrow, causing it to combust into fire. While still retaining the shape of an arrow, every inch of it is now fire and acts as such.

» Ice Arrow
The user must channel their magic through the arrow, making it freeze solid and look as if it was carved out of ice. Probably one of the more frail arrows; however, it will freeze what it hits by spreading its ice.

» Thunder Arrow
The user must channel their magic through the arrow, firing it into the clouds. There, the arrow becomes lightning and will strike it's designated target so long as they are within the sight of the clouds.

» Sky Arrow
The user must channel their magic through the arrow, commanding the wind itself around the arrow. Once the target is chosen, the arrow will seek them out at high speeds, unhindered by the wind and rather using to make impossible turns.

» Steel Arrow
The user must channel their magic through the arrow, turning the projectile shiny and silver. It maybe be the heaviest and travel the closest range of the others, but it is the strongest in that it cannot be steered off course so easily. Additionally, it acts as a lightning rod to draw electricity to it and increase its power.

» Celestial Arrow
Converting all their magic power, the user will begin to glow and become something of an ethereal being. They must use their arms as if they were firing a bow, taking aim at their target. Once done, they will transform into a bright arrow and launch themselves in that direction. It is a final attack that can even pierce barriers of magic because it is an arrow that eats through magic. Being hit by this arrow will hurt like any other arrow but also inflict "damage" to the victim's remaining magic.



Leo Minor
Shinto Blessed: Fujin Leo Minor

Name: “The Lion Cub” Leo Minor (Freyja)

Personality: Much like Sagitta, Leo Minor takes after her superior, Leo. Upon discovering Leo’s alternate name Loke, Leo Minor decided to take up the name Freyja. She’s energetic, chatty and loves to hang out whenever possible. Freyja also likes to fight, having a feisty spirit along with her small stature. She acts very much like a cat and child at the same time, though she despises some things cats and children do.

Fujin Leo Minor is twice as feisty and twice as feral than before. While she has matured a little in both body and mind, her fighting drive has gotten even worse. She'll be quick to find an opponent who will accept her challenge and unfortunately, she doesn't seem capable of holding back.

She uses many similar techniques as Leo though less powerful. Her more redeeming qualities are her speed and flexibility, combined with her weak attacks that add up over time. The claws on her cat hoodie aren't for show either; those being the most dangerous part of her offense.

Mᴀɢɪᴄ Tʏᴘᴇ: Holder

◎◎ [Magic: Praecipua] ◎◎

◎ This light magic is similar to Regulus, coming from magic bracelets rather than rings. The difference between it and Regulus being that it is weaker but quicker and tangible. Freya uses it to perform various melee attacks in the form of clawing, kicking, cartwheels, flips and not limited to vines and blocks.

» Praecipua Impact
Fires two small light blast in the shape of the heads of lion cubs from both fist. Fraya’s replicated form of Regulus Impact.[

» Praecipua Claw
Cloaking her claws in light, Freya can extend their range or fire sharp energy blades at her target.

» Lion Mane
Freya creates a large circle of light above, raining down several strands of light restraints to entangle the target.

» Lion Pride
Firing a massive beam into the sky, it burst and rains down medium sized beams of light. The light can be controlled by Freya to avoid hitting foes and ensuring hits on her enemies.



Vulpecula
Shinto Blessed: Inari Vulpecula

Name: "The Fox" Vulpecula

Personality: When summoned, it seems Vulpecula is awakening from a nap. Despite her calm and collected demeanor, she is true to her name of a fox, taking in enjoyment in the small tricks she pulls on Rei and others. She is also very flirty and loves to fawn over handsome men. The only thing that angers the vixen is when her "patients" don't listen to her instructions. Her only means of attack is with her pet goose, Anser, who will let out a high pitch bird call.

Inari Vulpecula is gentler, losing her interest in men and becoming solely focused on helping the injured. When all is well, the only thing she wants to do is sleep.

More of a woman than fox, this spirit is capable of healing the sick and injured. Depending on the severity of the wound, determines how long it will take her to heal. A fatal wound takes her half an hour to completely heal properly.

Mᴀɢɪᴄ Tʏᴘᴇ: Caster

◎◎ [Magic: Healing Magic] ◎◎

◎ Caster Magic which allows the user to pour magical energy into the target's wounds, which then is converted into the victim's own magical energy and as such they become healed. It is one of the rarest magics in the world. There have also been named spells for this magic.

» Vixen's Kiss
From a kiss, the user can diagnose and determine what ailments the victim is suffering from. It allow the caster to find out what is wrong quicker than being told, as the kiss informs them as if they had the injuries themselves. Additionally, every wound is highlighted in a faint glow.

» Healing Wisp
The caster creates eerie white balls of fire that glow vibrantly even in the daylight. Contrary to their appearance, they are very cool to the touch and heal the injuries they touch while alleviating pain.

» Restoration Fox-Fire
This is a strong form of Healing Wisp in which the fire is more potent and effective. It can be used widely to heal multiple people quicker. The restorative effects are so strong that they can even fix non-living objects that are broken. The downside is that it uses a large sum of the caster's magic.



Canes Venatici

Name: "The Hunting Dogs" Canes Venatici

Personality: The spirit with an attitude, she prefers not to be called out if it isn't necessary and hates being compared to Canis Major Nikora. Venatici can be rude and very mean when she wants to, which is why Rei rarely calls on her. She lacks real fighting power so there's not as much bite as there is to her bark.

This spirit is a pink furred wolf that can locate a target from anywhere by tracking it's scent or magic. Be they invisible or teleporters, Venatici will track them down. With her howl, she can repeat the past of anything or any person at a particular location by generating a small field.
Mᴀɢɪᴄ Tʏᴘᴇ: Caster

◎◎ [Magic: Flashback] ◎◎

◎ The user can discern the past and past events using various means, usually entering a trance while seeing and hearing a noted past event, whether it be concerning themselves or of an unfamiliar lineage in a past occurrence.

» Temporal Replication
Generating past versions of herself, Venatici can create clones of herself to act as a pack, displaying her epithet as "The Hunting Dogs". They can split up and use their magic to cover a wider area.

» Past Trail
Using magic to heighten the senses, the caster can locate a person based on their past actions.

» Vision of Ages
The caster can display the sights they see to others, by summoning a transparent field around them. With the field, others can see the actions that took place in that location from long ago.



Lepus
Shinto Blessed: Tsukuyomi Lepus

Name: "The Rabbit" Lepus

Personality: Lepus is a spirit that shows little emotion and acts generally disinterested in his surroundings. He always has his eye on his pocket watch, taking note of the time and timing himself. You could call him punctual or borderline obsessed with it. The spirit also dislikes the sun and hates being called upon in the daylight. Rei doesn't seem to mind his bluntness or rude behavior as off putting as it is to most.

Tsukuyomi Lepus is a lot more mature, but has not quite lost his fascination with time. Notably, he is more expressive and even has a sense of humor. He also seems interested in games now and will try to make a game out of everything.

Lepus is a skilled, hand to hand combatant whose strikes drain his opponent's stamina. He seems to be even more powerful, gaining immense strength when under the moonlight.

Mᴀɢɪᴄ Tʏᴘᴇ: Caster

◎◎ [Magic: Lunar Body Magic] ◎◎

◎ The user becomes stronger, faster, more durable, etc. when they come into contact with moon, moonlight, or lunar energy/substance, possibly unlocking abilities related to the affinity and enhancing their existing powers. The caster can create powerful light blasts or beams of high destructive power, reminiscent of moonlight, at their opponents. It is similar in appearance and power to Heavenly Body Magic, but only when used beneath the moon. Using the power of the moon, it is highly effective in countering other Magics.

» Straight to the Moon
The caster collects lunar magic in their hand, tightening it into a fist. Delivering a straight punch with this fist will send any man flying!

» Crescent Kick
Gathering lunar magic in their leg, the caster can attack with a powerful uppercut kick or divekick to send their opponent flying or into the ground, respectively.

» Cynthia
The caster surrounds themselves in lunar magic and rushes the enemy at high speed. Unleashing a barrage of punches and kicks, they attempt to wear their target down.

» Cynthia's Gaze
The user will gather lunar magic in their hand, drawing energy directly from the moon. The amassed energy will start as a small ball and quickly swell in size. Once it is the size the caster desires, they can fire a straight blast that is roughly the same size as the orb.



Ara
Shinto Blessed: Omoikane Ara

Name: "The Altar" Ara

Personality: As small as she is and lacking in combat skills, Ara is a timid and reclusive spirit. Whenever she senses danger, she will flee in search of safety. Incapable of speech, she does her best to communicate through "adorable" gestures and grunts. She also seems to enjoy eating fruits and vegetables; those who offer them to her will quickly gain her trust.

Omoikane Ara still lacks the ability to speak but loses her timid nature, displaying utmost confidence in herself and her new abilities.

Mᴀɢɪᴄ Tʏᴘᴇ: Caster

◎◎ [Magic: Enchantment] ◎◎

◎ The process of Enchantment amounts to the user to adding their own Magic onto living or inanimate objects, thereby increasing their natural attributes; i.e. enchanting wood to make it stronger than steel, or enchanting swords into human beings with immense power. For them, it is possible to attach their Magic in a manner that allows them to change and alter climates, manipulate the atmosphere, completely change geography, modify an organism's physique, and even vastly enhancing the power of individuals past their normal limits.



Corona Borealis

Name: "The Northern Crown" Corona Borealis

Personality: Loyal and calm, Corona Borealis takes great pride in his role as a Celestial Spirit. He will follow any order given to him by his summoner; a title he gives to anyone worthy enough in his eyes to form a contract with. Borealis favors strength and a strong spirit, something he gauges from a single glance. He's also a fan of tradition and will respect anyone who honors the old ways.

Mᴀɢɪᴄ Tʏᴘᴇ: Holder

◎◎ [Magic: Spear Magic] ◎◎

◎ A Magic which, as the name itself suggests, is focused around the use of spears, with those weapons acting as mediums for the user to perform particular attacks. Many of such moves are shown capable of going past the physical reach of the blade employed in their use, threatening foes at short-to-mid range. Some Spear Magic techniques seem to involve the use of elements commonly found employed by elemental forms of Magic, such as Fire Magic or Water Magic; in addition, the user can also remotely maneuver several spears at the same time. In some cases, certain moves might even involve the change of the spear's properties, such as its length.

» Star Blade
Sending magic through the spear, it elongates and bursts with celestial energy. In this form it can even be used like a sword, maintaining this state even when clashing with others.

» Celestial Javelin
The user throws their lance at their opponent with extreme speed. As it travels through the air, it begins to spin and build up celestial energy. When it reaches its target, it acts as a drill, inflicting extreme piercing damage. The technique is powerful enough to break through a steel blade. When used after Star Blade and thrown, it produces an incredibly destructive explosion on impact, which dwarfs a large estate.



Corona Australis

Name: "The Southern Crown" Corona Australis

Personality: Arrogant and stuck up, Corona Australis will usually give others the cold shoulder. Deadly serious and proud in his abilities as a swordsman, he believes he can become the next Celestial Spirit King. Aside from his idol and father, the only one he gives complete and utter respect to is his older brother whom he loves dearly. Perhaps a little too much...

Mᴀɢɪᴄ Tʏᴘᴇ: Holder

◎◎ [Magic: Sword Magic] ◎◎

◎ A Magic which, as the name itself suggests, is focused around the use of swords, with those weapons acting as mediums for the user to perform particular attacks. Many of such moves are shown capable of going past the physical reach of the blade employed in their use, threatening foes at short-to-mid range. Some Sword Magic techniques seem to involve the use of elements commonly found employed by elemental forms of Magic, such as Fire Magic or Water Magic; in addition, the user can also remotely maneuver several swords at the same time. A number of different blades can be employed for such Magic, with the most recurring ones being longswords and katana. In some cases, certain moves might even involve the change of the sword's properties, such as its length.

» Comet Blade
By pounding their sword towards the ground, a medium straight-linear explosion is created, that can cut through rock and water, covering an immensely large area. This spell greatly dwarfs in size to the Meteor Blade but is almost as powerful.

» Galaxia Shower
By pointing their sword towards the sky, the user releases small pillars of light that covers a large area, dispelling every dark enchantment it strikes and pierces the enemy with a burning attack.

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PostPosted: Sat Mar 11, 2017 10:50 pm


ᴍ ᴀ ɢ ɪ ᴄ x ɪ ɴ ғ ᴏ :

Mᴀɢɪᴄ Tʏᴘᴇ: Holder / Caster

# ᴏғ Mᴀɢɪᴄ Tʏᴘᴇs: 3 [1 Main, 2 Sub]
- Celestial Spirit Magic
-- Bindings of Ashta
-- Barrier Magic
-- Paper Blizzard


◎◎ Main Magic: Celestial Spirit Magic [10] ◎◎

◎ A type of Magic in which the user summons Celestial Spirits by opening their gates through the use of Celestial Spirit Gate Keys. These Keys are separated into two classes: the more common Silver Keys and the rarer Gold Keys. Keys for Celestial Spirits are counted in Units (collectively without regard of Gold or Silver), and a Celestial Spirit Mage is noted by how many Units they have obtained. Rei's own training in the Magic has put her in tune with spirits in general, allowing her to interact with other spirits as well.

BASIC SPELLS
» Celestial Fireworks
By twirling any Gate Key, the user can make fireworks of a golden color.

» Telepathy
On a couple of occasions, spirits have been shown to be able to communicate with their owner (via their keys) without being summoned.

» Self Summoning
On various occasions, some spirits have been shown to be able to summon themselves without the need of their owners.

» Force Gate Closure
Closing the gates requires a mutual agreement from both the summoner and the spirit. However, some Celestial Spirit Mages have demonstrated the ability to force the gates to close in battle, compelling the Spirits to return back to the Celestial Spirit World.

» Celestial Enchantment
[Duration: 3 Posts]
After summoning a Celestial Spirit, the summoner can enchant the Spirit with a temporary buff. This ranges from an increase in attack, defense or speed and only one buff can be used at a time. To do this, the medium must pray over the key in hand.

» Spiritual Awareness
[Distance: 5 kilometers]
This constantly active spell grants the user the ability to see and interact with spirits of the deceased; peering through their eyes and learning what they know. Additionally, it allows one to see living spirits around them and discern whether they are human or not. It was believed this spell was what allowed the mages of old to commune with the gods.

» Astral Projection
Like a Thought Projection, but in this case, the user can separate their spirit from the body by entering a trance, gaining access of travel to the Astral Plane. Experienced individuals may control both the Astral and Corporeal presences. An Astral Projection can travel between realms and dimension freely, as well as interact with other spirits on a physical level.


ADVANCED SPELLS
» Multiple Summons
Summoning more than one Celestial Spirit uses up a lot of the summoner's Magic ability which may even lead to their death. However, some Celestial Spirit Mages have shown the unique capability to summon multiple spirits at the same time. If one is capable of this feat, it provides greater flexibility as he/she is able to combine the strength and abilities of their spirits for more powerful attacks. They can also use their own Magic in combination with another spirit to increase the power of an attack.

» Recompense Summoning
A technique that makes possible for a Celestial Spirit Mage to summon the Celestial Spirit King, who does not have a physical key, but there are certain conditions to do so. The first condition is that the Celestial Spirit Mage must have enough Magic Power to summon at least three Spirits of the Zodiac at once. The second is that a Golden Zodiac Key must be sacrificed to do so. The final condition is that the Mage and the Spirit of the Key must have a high level of trust between them. Whichever Key is sacrificed to summon the King will then crumble to pieces, and will henceforth be unusable. As such, the Spirit of the Key will no longer be able to travel the Mage's world. Therefore doing so is considered the very last resort.

» Shinto Blessing
With key in one hand and magatama in the other, the user will channel the power of gods through it to bring forth their power. When used on a Celestial Spirit, that spirit will temporarily attain the power of gods. Silver Gates can become as strong as Gold Gates, Gold Gates can ascend even beyond. While any Celestial Spirit can receive any blessing, some blessings are particularly effective on certain Spirits. For those Spirits, their appearance will change drastically and they gain a larger power increase than normal. These are called Shinto Celestial Spirits; however, summoning them takes quite a lot out of the user.
Amaterasu
The power of Amaterasu, Goddess of the Sun. With her power, Spirits can use solar and light magic in conjunction with their own.

Benzaiten
The power of Benzaiten, Goddess of All That Flows. With her power, Spirits can use water magic in conjunction with their own. In the case of Aquarius, her appearance changes drastically and she gains a biwa with which she can command the waves far better than before. With her additional command over sound, she can use it as a sonar or as physical blasts of noise.

Fujin
The power of Fujin, God of the Wind. With his power, Spirits gain the ability to move against wind and can use air magic in conjunction with their own. Leo Minor can take this power a step further, altering her physical age which grants her boost in her physical condition. With the wind at her back, she become twice as fast and can shred through anything in her path with sharp air slashes.

Hachiman
Celestial Spirits gain the power of Hachiman, God of Archery and War. With his power, they attain enhanced strength and a bow with arrows in conjunction with their own magic. For Sagitta, her appearance changes slightly but her new bow allows her to shoot multiple arrows like Sagittarius. With her increased strength, she can fire quicker and more powerful shots of different elements.

Inari
Celestial Spirits gain the power of Inari, the Deity of Foxes and Fertility. Using fertility magic in conjunction with their own, they can make their magic stronger. With Vulpecula, her appearance changes drastically and her fire becomes even more potent without tiring her out. When her fire comes into contact with life, it causes it to accelerate; this includes healing, but also a temporary boost in physical condition.

Kagutsuchi
Celestial Spirits gain the power of Kagutsuchi, God of Fire. With holy fire added to their magic, Celestial Spirits become more effective at fending off demons. Virgo makes full use of this magic, changing form and improving her own earth magic. Combining the two, she can create geysers of fire to erupt beneath her enemies and control the harsh flames with simple hand gestures.

Susanoo
The power of Susanoo, God of the Storms. Celestial Spirits will be able to use storm magic in conjunction with their own. Pegasus, in particular, can command such storms with a simple flap of his wings. Hurricanes, lightning storms, blizzards, fire storms and sandstorms.

Tsukuyomi
Celestial Spirits gain the power of Tsukuyomi, God of the Moon. Using lunar magic in conjunction with their own, they can surpass barrier magic limitations. Lepus fully embraces this power, physically appearing older than his normal appearance and with a significant boost in his magic power. He also has some power over time, being able to accelerate the time of inanimate objects.



◎◎ Sub Magic: Bindings of Ashta [16] ◎◎

◎ This Magic is a parent to Jutsu Shiki and allows the caster to restraining or hinder their targets with chains, locks and various seal. They can seal ethernano with complex symbols; effectively, blocking the use of Magic and even attack the physical body, preventing someone from moving. Advanced seals can confine the spells of other magic, to imprison it forever or to be unsealed for use later. Users of this Magic can undo the magic seals of others or prevent them from using magic seals altogether.

BASIC SPELLS
» Ashta's Negation
[Duration: 3 Posts]
Using this spell will temporarily prevent a seal from working when the caster touches it, whether it is inactive or currently being used. This spell can even effect summoning magic, preventing another mage from calling their summon. When used on already present summons, it and its summoner will temporarily be disconnected.

» Ashta's Activation
Using this spell will cause a seal the caster touches to suddenly activate when it is inactive. This spell can even effect summoning magic, forcing another mage's summon to appear.

» Seal of Ashta
A magic marking that can store Magic, spells, ethernano or even objects. This is used to make magic texts, trap seals or to help the creator store magic power. Each seal can only hold one thing and once it is used it will disappear. Unlike normal magic, these seals can be used by anyone.

» Seal of Ashta: Restriction
A special seal that, when the user activates it, the seal's marks spread around the opponent's body, paralysing them. However, one can break free from the seal with a strong enough release of magic power. In doing so, it will leave the victim exhausted.

» Seal of Ashta: Release
A special seal that taps into dormant power and releases it. It is like turning on a faucet, that the bearer of this seal will leak and exhaust magic power through its opening. Multiple versions of this seal can be applied to an opponent, expediting the process.

» Chains of Ashta
Magic chains that bind their ensnared prey and feeds off their magic energy to become stronger. Due to it constantly growing stronger, it does not break as easily to physical trauma, becoming as strong as steel. Offensively, it can be utilized as a whip in the hands of the caster. The caster can only use these chains from their hand, a single chain attached to each finger. In total, the user can command ten strands of chains at once.

» Chains of Ashta: Seal
When ensnared by the chains and this spell is cast, the user can halt their target's use of Magic in the captured area. This can stop an opponents spell as they are casting it.

» Chains of Ashta: Bind
This spell allows the caster to physically release the chains and tether them to another surface. The chains will be anchored to that surface and won't be easily removed. However, in this state, the chains are not as strong as they once were.


ADVANCED SPELLS
» Seal of Ashta: Yagdo Rigora
A seal binding the Eighteen War God spell, Yagdo Rigora. It can be used to skip the preparation of the spell and immediately release a momentous explosion of light that ravages whatever may lie in its vicinity.

» Seal of Ashta: Violent Restriction
[Duration: 3 Posts]
A variant of the Seal of Ashta: Restriction spell. This seal does not immediately restrict the movements of the one it is placed on, going unnoticed until it is activated. When the bearer uses Magic, this seal will activate, spreading across the victim's body. In response to magic, it will cause great pain equal to the amount of Magic output by the bearer.

» Chains of Ashta: Demon Prison
This spell is designed to envelop and restrain Etherious and Demons, specifically. It forcefully prevents its prisoners from using Curses or Magic, shutting off their ability to absorb negative energy and ethernano. Consequently, it is only possible to escape from the chains through brute force; however, they are as strong as steel. When used on any other race, it does not restrict magic, but are still just as strong.

» Chains of Ashta: Chain Network
Casting chains around them, the user can use them to weave an intricate web through their surroundings. Anything that comes into contact with them will send an alert. In addition to becoming transparent, they are mainly used for sensory. Still, they can also be used to transmit magic, spells being cast through the chains and activating at the point of contact.



◎◎ Sub Magic: Barrier Magic [7] ◎◎

◎ With Barrier Magic, the user is capable of manifesting their magical energy as a shield in order to defend against the attacks of the enemy. In order to do so, the user allows their magical energy to flow into their hands; which projects a field of magical force which they can manipulate into a number of relatively simple forms: rectangular planes, cylinders, globes, domes, cones, etc; it is an extremely powerful form of defense. These barriers can be applied to any area of space within fifty feet by solidifying the ethernano in the air, to protect or reinforce. (Basic Spells Resistance: Up to five basic spells and three advanced spells. Weak to ultimate spells.) (Advanced Spells Resistance: Up to seven basic spells, five advanced spells and one ultimate spell.)

BASIC SPELLS
» Pearl
The user casts a small orb barrier that's only big enough to protect hands, feet, etc. It may be too small to protect much; however, it is very hard and nigh indestructible. It is far more effective to be used offensively as small bombs. This works by using the orbs to capture and compress air, turning them into dangerous explosions. By allowing the pearls to be frail, they are detonated by touch.

» Mother Pearl
The user casts a orb barrier that's big enough to protect themselves. It is stronger and much more durable than it predecessor and allows movement from within, such a levitation and defying gravity. The detonation of this barrier is far more devastating than before.

» Pearl Field
The user creates numerous orb barriers beneath the ground, turning it into a minefield. Alternatively, the caster can use this above ground for the same result, with levitating spheres that are volatile to the slightest touch. Detonating one will not set off a chain reaction, making it perfect for a field hazard.

» Pearl String
The user creates numerous orb barriers to surround their target with. Directing these force fields, they can strike the target multiple times from every angle.

» Pearl Steps
The caster can channel their magic to their feet to create barrier platforms at their every step. A step will be formed wherever they go, allowing the user to literally walk into the sky if need be.

» Protection
A force field created by the user to block incoming attacks and spells. These barriers can survive a multiple of attacks before breaking like glass. They are very malleable to the creator, being able to bend and stretch as needed or even moved.

ADVANCED SPELLS
» Grand Protection
The caster can create a massive barrier that is big enough to protect three large buildings. If needed, it can even be used beneath the ground and lifted to raise the ground with it. As powerful and large as this technique is, it is very taxing to sustain.



Sub Magic: Paper Blizzard [15] ◎◎

◎ It is a Magic that allows the user to create and control multicolored sheets of papers for various effects. The Magic mainly offers a wide range of offensive abilities, but it is also capable of defense, escape, and imprisonment. The user can also morph their body into paper as well. A skill they can utilize to increase maneuverability and avoid damage.

The sheets of paper used in this Magic are small and square-shaped and change color depending on the spell that the user has chosen. Unlike regular paper, the sheets are durable in a sense that they don't burn and can withstand attacks. Each sheet of paper, depending on the color, is referred to as a "God".

Rei's skill with this Magic allows her to mix and match her paper colors for various combinations.

BASIC SPELLS
» Paper Body
The user transforms their body into a large quantity of square-formed, free-floating paper. The user's body is reformed when the paper comes together.

» Paper Camouflage
The caster can cover themselves or their target in paper and alter the color of the paper to their liking. This can change the appearance of whatever is covered, either blending in with their surroundings or "transforming" it with an outer shell.

» Paper Clone
By manipulating the shape and color of paper, the user can create one or more replicas of themselves. When a clone is hit, it will merely turn back into sheets of paper unless it is a Dance Clone. Dance Clones are minor variants of the Paper Clone combined with the Dance spells for devastating results.

» Paper Shuriken
The user hurls a number of multi-colored papers towards the enemy that will merge as one and takes the shape of a Shuriken. The process can be also done differently by summoning a torrent of gray-colored papers and forming them into spheres, morphing them into shurikens and sends them forth towards their target.

» Paper Blizzard: Red Dance
The user changes the color of her paper to red while in between their index and middle fingers and then releases it, blowing it into the wind, creating a torrent of red-colored paper towards the target. It has been referred to as the God of Flames, being unable to be affected by fire.

» Paper Blizzard: Yellow Dance
The user changes the color of their paper to yellow and blows it into the wind, which explodes into more pieces of yellow paper and releases light with the purpose of blinding the target. The papers are also capable of conjuring thunder to damage the target. It has been referred to be the God of Thunder.

» Paper Blizzard: White Dance
The user changes the color of her paper to white, creating stream of white-colored papers towards the target. It has been referred to as the God of Blizzards, being able to encase the target in ice.

» Paper Blizzard: Blue Dance
The user creates a boat-like transportation from a spate of blue papers that enables them to flee from the enemy. The paper has been referred to as the God of Wind.

» Paper Blizzard: Gray Dance
The user puts forth a large amount of gray paper that acts as a shield between the user and an assailant. However, the shield can be destroyed with enough force. The papers have been referred to as the God of Protection.

» Paper Blizzard: Violet Dance
The user releases a torrent of violet-colored papers that attach themselves to the target's body, rendering them immobile. The paper has been referred to as the God of Binding.

» Paper Blizzard: Green Dance
The user releases a torrent of green-colored paper which then surround the target and turn into smoke. These papers carry a powerful poison, hampering the target's health and ability to breathe freely. It has been referred to be the God of Poison.

» Paper Blizzard: Black Dance
The user conjures black papers that encases their targets inside, and enables them to destroy darkness, especially when the enemy is a demon. The paper has been referred to as the God of Antidote.

» Paper Blizzard: Indigo Dance
By conjuring a torrent of indigo-colored papers, the user traps their target inside of a sphere cage, where it shows a trauma that is associated with love, making their targets fazed. The paper has been referred to as the God of Love.

ADVANCED SPELLS
» Paper Origami
The user crafts life sized creations of things, both alive and inanimate. In the case of animals and humans, they have the same strength and abilities as the real deal. They cannot use magic; however, they have the unique ability to repair themselves when damaged and turn their limbs into paper sharpened blades. Dance Origami can turns these creations into burning monstrosities or worse.

» Paper Storm
The caster summons a large mass of 1,000,000 sheets of paper to engulf their opponent. Each sheet is as sharp as a metal blade and the combined weight of them equals to 2,500 lbs. They can be manipulated freely both offensively and defensively.




◎◎ Ultimate Magic Attacks [7]◎◎

» Urano Metria
When the user recites the incantation, the 88 constellations of the sky come down as spheres and bestow their power upon the caster. This person then aims at their intended target and releases the energy gathered into a tremendous attack. It was strong enough to defeat Jackal, an Etherious Demon from The Books of Zeref and as a member of Tartaros.
Incantation:
Survey the Heavens, Open the Heavens...
All the stars, far and wide...
Show me thy appearance...
With such shine.
Oh Tetrabiblos...
I am the ruler of the stars...
Aspect become complete...
Open thy malevolent gate.
Oh 88 Stars of the heaven...
Shine!
Urano Metria!


» Gottfried
According to Hisui, Gottfried is a super Magic which is long forgotten. To activate the spell, the casters must kneel on the ground and hold hands, while one has to recite the incantation. Whilst chanting, an aura will encase the casters, which will surge upwards, and stars will slowly fill up the heavens; as the caster yells out the spell's name, the aura will become a beam, together with the stars shining brighter, swirling around the target. However, the spell will inflict pain to the users. The spell is powerful enough to shatter the Celestial Globe to pieces. (Needs at least one other celestial mage to perform.)
Incantation:
I ask that the heavens make the stars descend to earth.
Illuminate... by all means... this land... this world... this land!
By your hand, let everything be illuminated.
Twinkling, shooting, falling... Let the stars descend before us!
Gottfried!


» Copernicus
The use of this ancient spell is not widely known as it was hidden away in the annals of time. To cast it, the user must close their eyes and hold their hands, as if in prayer while reciting the incantation. Their aura will shine brightly as the sky darkens, calling forth eight large glowing spheres in the sky. They will form a circle, slowly rotating with the caster at the center. Eventually these orbs will align themselves, point to the center and firing a massive blast at the user, bestowing them with great magic power. While in this powered up state, the caster's physical attributes will be drastically improved. They must use this temporary boost to acquire an optimal position with which to attack their target. Unleashing the magic power, they will release a large crater sized explosion eight times! Unfortunately, use of this spell will leave the user depleted.
Incantation:
The twenty-two cycles...
Thirteen "heaven" , nine "hell"...
Align yourselves and face the earth...
Hear thine call...
Bestow your grace through the stars above.
Let them be enlightened!
Copernicus!


» Mother's Divine Protection
Using a massive surge of magic power, the caster can create an enormous barrier that can cover the whole of a city. Even with it's size, it is strong enough to withstand most other Ultimate Spells. This spell in particular is a combination of Barrier Magic and Ancient Mysticism; hardening in response to blunt force and growing stronger by absorbing magic. To utilize this magic, the caster must hold a pose and refrain from moving to maintain the barrier.

» Paper Blizzard: Ivory Dance
The caster gathers and disguises an innumerable amount of small sheets of paper, enough to fill a lake. When the target is in position, the user will cause the "ground" to split in half, resulting in the rapid creation of a huge abyss beneath the target. Due to the sudden lack of any available foothold, the target inevitably descends ever-deeper into the depths of the chasm. In order to enhance the attack's lethality and limit potential forms of retaliation, several Ivory sheets are mixed in. Known as the God of Destruction, they create explosions on contact. One million Ivory sheets are mixed in with normal paper, which is enough to last three minutes of non-stop explosions.

»»



▅▅OTHER SKILLS▅▅

Sharp Memory: She can retain information pretty well and is in fact renown for her vast collection of knowledge.

Quick Reader: It's one thing to read words quickly and it's another to understand what is being read. Rei can do both.

Singing: It doesn't come up too often, but she has a beautiful singing voice.

Magic Encyclopedia: There are very few Magics that Rei doesn't know about.

First Aid: Her study in the cultures of the past has revealed to her many forms of natural medicine that she has at her disposal.

Survivalist: Having lived in a ruin oasis for a year and a half, Rei has more or less learned the practices of survival from the ancient city.

Thought Projection: Many wizards on the council can use Thought Projections to be in two places at once and to remove the need to leave Era. Rei is no exception and can even make a physical one that can interact with the outside world.

Immense Magical Power Rei is a natural in terms of magic power, being gifted in that aspect. For that very reason she was chosen as her village's seeress.

Requip She learned this magic in order to make carrying her weapon around just a little bit easier. It also helps for wardrobe changes!

Staff Combat While not her forte, she has trained how to use her staff in a fight. She also combines this with her spells to make her attacks more effective.

Magic Sensory She is as sensitive to magic as she is to reading people. Rei can discern the strength of a person from a single glance.

Enhanced Endurance Both physically and magically, Rei has had extensive training in both. Magic management means nothing if your body cannot keep up.

Dancing A requirement and part of her training to be the future leader of her village. Her clan has a ritual dance that is said to bring one closer to the spirits.
PostPosted: Sun Mar 12, 2017 1:18 pm


ʙ ᴀ ᴄ ᴋ ɢ ʀ ᴏ ᴜ ɴ ᴅ x ɪ ɴ ғ ᴏ :

Pᴇʀsᴏɴᴀʟɪᴛʏ:
Rei is graceful with a cool and calm demeanor, rarely ever breaking from her character. With her mass of knowledge, mastery of Magic and accomplishments, she works tirelessly to uphold the titles she proudly holds. The woman has very little tolerance for antics and is somewhat of a recluse. Rei is known to be a little harsh and distant with people, preferring to keep to herself. She mildly trusts people and struggles even to establish a relationship with others. But in reality, her cold nature and harsh language is nothing more than a defense mechanism; beneath all that ice is a warm and frail heart. Deep down, there is a kind and sweet side to her that not even she is aware of. She doesn't detest making bonds, only that it takes time for her to get to know someone and bring them closer to her. The very few who get to know the real Rei find her to be very friendly and kind. She has the uncanny ability to read the emotions of others quite easily, seeing how they feel. Rather than desensitizing her, it’s had the opposite effect. She’s very sensitive and empathetic when it comes to others, being very in tune with her own emotions. Rarely does she get angry or upset, except when the topic of family is brought up. Even so, the woman dislikes conflicts and won’t participate if she can help it. Her loyalty is not a question since she is completely devoted to upholding the law, with the safety of everyone as her main concern. Though she is used to being alone and has no problem with solitude, having spent much of her teenage years studying and meditating alone. You'll find that she is easily impressed with many things that may or may not be ordinary; usually things that weren't in her village. Innocent at heart, Rei usually doesn't pick up on raunchy lingo nor does she pick up on others advances. Unfortunately, she doesn't handle rejection well and will fall back on her ice to act as a wall. As the head of the council, she is a devoted wizard who takes magic seriously. She is quite passionate about learning history and discovering that which has long since been forgotten. Anyone she feels abuses it easily lands on her bad side and will be met with extreme hostility.

Bɪᴏɢʀᴀᴘʜʏ:
The Hidden Village of Chainan
Seiza Village is a small secluded village in Chaian, not easily found in the mountains. It is a place that has not grown with the times, sticking to its roots and tradition, remaining closed off from the outside world even from its own country. From here, many priestess were born and trained before setting out in the country as celestial emissaries. Spirit Priestess' specialized in exorcisms and communing with both spirits and the gods themselves. Seiza was founded in a magic rich environment by those who wished to learn more about the spirits and protect them, prior to its current purpose. It is so saturated with ethernano that Celestial Spirits have been known to appear briefly; however, it is also surprisingly non-toxic, having many claim it to be divine intervention.

In reality...it wasn't too far from the truth. The true history of the village, lost to time from centuries ago. It was then that Amatsu-Mikaboshi, the Shinto God of the pole star and primordial chaos, had suffered a fatal injury from another god. It would have been the end of this great evil that laid in the mountains; however, he devised a plan to sustain his fleeting life. The first settlers of this land some time later would find themselves subservient to the deity who promised power and good fortune for their obedience. This was how the Mikaboshi Clan came to be and founded Seiza Village. Amatsu-Mikaboshi was able to recover in small increments by having the clan raise powerful priestesses to be sacrificed; absorbing their celestial power to heal himself. For years this went on, the Chaos God's revival almost complete, but then, an emissary of the Shinto Gods had been sent to the village once rumors of the strange land had surfaced. Gifted with a blessed sword, the faceless emissary thwarted Amatsu-Mikaboshi's efforts, plunging the enchanted sword into the heart of these lands. They had come and gone so quickly, no one was aware of this deed which had silenced the Celestial God, so long as that sword remained. When Amatsu-Mikaboshi no longer spoke to the villagers nor took the priestess' as sacrifices, they came to believe he had forsaken them and in time, the Celestial God was forgotten to time... However, his lingering presence had caused a change in the environment, one that allowed spirits to appear at will! The Mikaboshi Clan continued to lead the village, the role of priestess changing slightly to be clan head, now that they lived long enough to do so and their ability to commune with the spirits. This became the custom for Seiza Village for the years that followed.


Groomed For Greatness
And so, before she was even born, Rei too had this destiny to one day be leader...at least she would have been had she not been second born. It was their clan's custom that the first born had rights to be the village leader before their siblings. Rei, as she grew older, came to be okay with this as she held no desire to lead. Her older sister, Riho, dreamed of being the village priestess and rightly so, she had the magic power in her corner that she displayed for her age. She and Riho spent quite a lot of time with each other, talking about their favorite Celestial Spirits and having fun playing. They were practically inseparable. That is, until the night of the Ascension Festival; the night when she and her sister drifted apart. The festival was held when the title of village priestess was passed on, this honor going from their grandmother, Destiny Mikaboshi, to their mother, Grace Mikaboshi. But this night, those with magic would get to use a gate key provided by the village shaman to shoot a firework into the sky in celebration; the more magic one had, the higher and bigger the firework was. Five year old Rei was excited to set off her firework and when she did, it traveled much higher and was far bigger than her sister's. Seeing this, her mother, the now current leader of the village, had her begin training to be a priestess as well. Riho was visibly upset with her as she began training harder than before. Rei was unsure about going through with all this if it meant having her best friend upset with her. However, she didn't have much of a choice in the matter as her mother forced her. Then again, she didn't have to force her much as there was a part of her that did want to be a priestess. She loved the spirits just as much as her sister, but she loved her sister more. Unfortunately, she didn't sense the feelings were reciprocated. They no longer spent time together, aside from Riho giving her dirty looks and proclaiming her birthright. It became lonely between the short time she wasn't training now...


Banishment
Over the course of seven years time, their mother tested the both of them to measure their strength and determine which was worthy of becoming her successor. It was on this day that Rei had made her decision; that she would throw the test to let her sister become the successor. But as it turned out, Riho had become much stronger than her, even when she wasn't holding back. A part of her was relieved and hopeful that things would finally go back to normal. But then, their mother chose her in the end to succeed, a surprise to them both. It didn't make sense at the time, but she knew better than to argue her mother's decisions. A few days passed after the test and ever since then, an eerie and awful feeling had filled Rei's home. Riho wouldn't speak to her or even look at her, but there was an odd sense of malice she felt whenever they crossed paths. Her mother just told her to ignore it and continue her training which had now become even more strenuous. Rei didn't have much time for herself and she couldn't quite focus on training. Then one day, everything took a turn for the worst. The brunette was on her way to training when Riho suddenly attacked her! Rei tried her best to run away, not wanting to fight her sister, but she wasn't quick enough.

Pinned down, the larger girl started to choke her; Rei flailing about in a frenzy, trying to break free from the hold and desperately trying to breathe. The most terrifying part of it all was the hate and anger she could see in her sister's eyes. The only thing she could think to do was get Riho off of her with a barrier. She was still very green with this magic, but she was also desperate enough to create something. Except, that something was akin to a blade and when she thrust her hand forward, she accidentally hit her sister in the eye. Rei heard her bloodcurdling scream before she realized what she had done, Riho's hands finally releasing her so she could hold her injury. Gasping for air, their mother as well as several attendants came in shortly after to see what had transpired. They were both immediately taken to the infirmary to be treated; Rei vaguely remembering the transition of location due to blacking out afterward. She was shaken and unsure of what happened despite having lived it. Why did Riho try to kill her? The young girl didn't want to believe that to actually be the case.

Her mother was the one who questioned her, asking her what happened exactly. Rei, not wanting to make matters worst, told it straight, but the last thing she expected was for Riho to be brought before the council. The strangest thing of all was when her mother ordered her not to speak at the hearing. Though she wanted to protest, the look in her mother's eyes was enough to make her back down. A few days passed, Riho was placed on trial before the council of village elders for endangering the future of the village. Grace, herself, had led the trial and practically led an all out attack on her own daughter. Rei wanted to say something, anything. But that look! To disobey her mother...she couldn't! And then the trial was over; it was decreed that Riho would be banished from the village. Rei didn't see her off, too torn up from feeling there was nothing she could do. The night after, she heard her mother and grandmother arguing over Riho's banishment. Destiny was trying to reason with Grace and have her overturn her judgement, but her mother would not be moved. She didn't want to eavesdrop, but she could only hear a little of what was being said. After her granny stormed out, Rei felt she had to ask now or never: "Why was Riho banished over a fight?" But the response she received sent a chill down her spine. "It would only be a matter of time before she would try to overthrow you." Sent to bed with that message, the young girl suddenly found herself thinking about her sister and oddly, her aunt...


Hope
Rei knew very little about her aunt, no one seemed to talk about her, not even her grandmother. Hope Mikaboshi was Grace's elder sister and showed promise in being the next leader of the village, much like Rei did. Having never thought about her before, she could now not stop thinking about her. Knowing she'd never get answers from her family, she decided to snoop around and find information on her own. But not even the villagers would talk about Hope, only mentioning the tragedy and loss in her death. Rei went rummaging through her home, looking for anything that could be a clue; however, it was even more suspicious that there was not one trace of her aunt's existence. Except...for one photo she managed to find while going through her grandmother's things. In the photo, Hope was with another woman whom she'd seen before, but those pointy ears lead her to believe it was a Celestial Spirit. Of course! It never occurred to her to ask the Spirits! If she could find this one, she might finally get some answers about her aunt. Rei relied on her meditation to call forth many Spirits, showing them the photo and learning of the one beside her aunt: Sagitta. But finding Sagitta proved to be more difficult than she expected. Without the key, it was far harder to call a specific Spirit.

The young girl continued her training, subtly learning how to do so easier from her mother. It took a month before her hard work finally paid off and she was able to call Sagitta to meet her. The Arrow was surprised to see someone able to summon her without her key and even more surprised to find herself in Seiza Village. Rei wasted no time in asking her questions; learning more about Hope than she expected. She sounded like a very nice person who was loved by a lot of people. As for her death, Sagitta lacked any real details as to what happened, but she blamed herself for not coming to her aid. The Spirit wanted to make amends and offered to make a contract with the young Celestial Wizard. Apparently, her key was still in the village which would make doing so possible, the archer leading her to it. Rei was brought to her house, to a hidden basement that she never knew of. Not only did she find Sagitta's key, but a lot her aunt's other belongings as well. Suddenly, Sagitta quickly disappeared when footsteps were heard approaching them. Her mother appeared before her, furious and scolding her for coming here. When asked how she found this place, it was the first time she lied; not wanting Sagitta to be taken from her. There was something going on that no one wanted to talk about and if no one would tell her, she would find out on her own.


Wayward Star
At the age of sixteen, Rei was beginning to show real promise of being the future leader of Seiza. For the past four years, she had been training hard, learning how to channel Spirits properly. Normally she would be allowed to take up work outside of the village to further improve her skills, but her mother forbade it. Even with her training within the walls of the village, even her grandmother was impressed. Rei had Sagitta to thank for that, teaching her many of her aunt's old training methods. She also learned more about Hope; about her dreams and aspirations, such as branching out the teachings of the village to the rest of the country. The young woman had never even heard of a war going on until the archer told her; how Hope wanted to help the refugees. And if that was true, how had her sister held up throughout the years? That was when Rei decided she needed to leave Seiza to see the world with her own two eyes. If there were people she could help with her talents, she had to help. But even now at her age and her power, mother declined her request, insisting she only needed to worry about the village. No, not this time. She was always obedient, bowed her head and smiled, spoke when she was spoken to, but not this time! Rei was set on leaving, even if she had to go behind her mother's back. Her Celestial Spirit knew of a way to do so, the same method Hope had used when she was forbidden to leave. Up in the mountain forest, another place that was restricted in the village, there was a small cave that was small enough for her to slip through and escape.

She didn't exactly have a plan as to what she was suppose to do and she was as excited as she was terrified. Life outside the village interested her...but where was she suppose to go? Well as it turned out, Sagitta was helpful in pointing her in the right direction. Starting out as an independent wizard, she could take up jobs, like emissary work, to help people and survive with the payment she received. This also allowed her to travel all over the country, learning more about the war and how it had ended a few years ago; however, tensions remained strong. Rei would also use this opportunity to ask around about her aunt and Riho, yet nothing would turn up on either of them. No one seemed to know of Hope and as for Riho...what if she got caught up the war? The brunette didn't want to think of that possibility. Fortunately, something would come up when Sagitta spoke to a Celestial Spirit on the other side named Vulpecula. The two didn't get along, but the archer was willing to put their differences aside to help Rei. Said archer would lead the girl to acquiring the key of "The Fox", from a reward on the job board. Apparently, Hope used to own her key as well and might be able to shed some light on things. Sagitta would try convincing the fox to make a contract with Rei and help her after explaining she was Hope's niece. But Vulpecula took one look at the girl and agreed almost immediately, shocking them both. She said it would be difficult to explain without bringing them to that place.


The Truth
Vulpecula led Rei to a place that Hope frequented when she was outside of the village, a sort of home away from home. A thin layer of dust on everything more or less proved no one had been here for quite some time. But nothing was more eye-catching than the old dried blood found on the floor, trailing back to the bedroom. Was this where Hope was killed? The fox could not say for sure but she claimed that it was here that Hope had given birth in private with the help of another Spirit named Virgo. This was the first she'd heard of having a cousin, though given the village's old customs, it made sense why. Before, the priestess were not allowed to have children, leaving the continuation of their family bloodline to the younger sibling. For Hope to have a child, it would be taboo and the rights of village leadership would have been stripped from the Mikaboshi Clan. It wasn't until recently that the law was changed for her mother to take the role of priestess. Rei had to know more- what became of the child? Vulpecula herself seemed to confused by her question and instead had her summon Virgo for her answers. Her key laid amongst the dust and other belongings, right where it was left.

Upon being summoned, the Celestial Spirit initially mistook Rei for her aunt, calling her "master" so formally. She would be sure to clear up the confusion before asking Virgo about her cousin. That night, the night of the child's birth, it was the same night Hope was murdered. Shortly after giving birth, Virgo saw Vulpecula take her leave and was left to assist her "master". But while she tended to the child, an assassin slipped in with a magic that left him undetected. After delivering a fatal stab to Hope, the assassin attempted to escape, but Virgo intervened. Sadly, she could not fight the assailant for long, as her magic power began to fade with Hope's life. Too weak to stop this stranger, they ended up taking the child as well before escaping. With the last of her strength, Virgo tried to take Hope to get some help and brought her to the closest village, but it was too late. And so, this was the truth of what happened to her aunt...but what happened to her cousin? Both Virgo and Vulpecula exchanged glances before explaining that she was that child. As they had both held her at birth, they both recognized her almost immediately as Hope's child. It was a lot to take in all of sudden and it only spawned more questions; ones she needed to know, but was unsure if she was prepared for. But this was not a path she could cease to follow. As she went through Hope - her mother's things, she procured her journal before leaving, to return to the village.


Departure
Upon her return, of course her "mother" was furious, while her grandmother was relieved she was okay. Rei was just too weary to fight back or argue with so much on her mind. Stripped of her keys, she was placed in lockdown with heavy surveillance on her movements. The following week, she wouldn't eat, sleep or even train. Her grandmother quickly took notice that something was wrong and the young teen could only respond, asking if it was true - that Hope was really her mother. The older woman looked shocked and she hesitated to answer, but that in itself was an answer. Rei had to know; she felt unable to move forward without knowing the truth. So her grandmother told her...everything. Hope was an esteemed priestess, the best their clan had in a long time. Her best intentions were always for someone else and that didn't just mean for the village. When she learned of the war outside their walls, Hope quickly offered aid to those she could. She was quite enamored with the outside world, so much so that it began to change her. And then there Riho's father, Julius Kreiss, a man who was seduced by Grace; however, he fell in love with Hope at first sight. Of course, Hope getting pregnant was unplanned, but they managed to keep it secret: their father providing a home for Hope to stay in when hiding it became impossible. At the same time, Grace had faked pregnancy so when the time came, they could bring the baby back as her child. But things didn't go exactly as planned; Hope was supposedly killed in childbirth...however, Rei knew that wasn't true. Someone killed Hope and then brought the baby, her, to the village....and she had a feeling she knew who was responsible. Before leaving, her grandmother gave her back Hope journal, having took it without Grace's knowledge. Rei was hesitant to read it, but when she did, she came to discover there was more to her birth mother than she realized. Her thoughts and feelings in word form - she felt a deep connection to this woman she never met. The journal even held information on her father, Julius Kriess, a traveling doctor. There was so much listed within the pages, including Magic! Strangely, she documented the various Magics she had discovered in her time outside. It would take some time, but from the details, she could learn them herself.

Two years passed, Rei becoming stronger and even more curious about life outside of the village. She wanted to see what her mother saw out there- no more than that! But even beyond that, she felt she needed to finish what her mother had started. The final entries of her journal spoke of something Hope was researching: Amatsu-Mikaboshi, the village and a temple she had found. When she expressed her concerns to her grandmother, she agreed to help her leave. Told to prepare for her journey, they would meet late at night in front of the village entrance; Rei cloaked in a dark garb to conceal her identity. Granny Destiny had arranged the guards to let the her pass along with an attendant. Just before she left, she had her gate keys returned to her, including one belonging to "Leo Minor" and given a letter for Riho, if she ever ran into her. Honestly, Rei hoped that she would...


Celestial Priestess
The first place Rei went was the temple her mother found and wrote about. She figured it must have something to do with Amatsu-Mikaboshi, a name that was written several times in the final pages. With the help of her spirits, making her way there was easy enough. It was here that she learned of the ancient Shinto Gods and of the various temples dedicated to them around the world. Unfortunately any information regarding Amatsu-Mikaboshi wasn't here. And so, her travels lead her to travel across countries, researching anything that caught her attention along the way. There was so much to see, so much to learn that Cosmos Village was so tiny in comparison.
And each shrines she visited taught her about that specific Shinto God and brought her closer and closer to understanding. It was in Fiore that she visit one such shrine high in the mountains, where she prayed to Amaterasu, Goddess of the Sun and the Skies Beyond. It took her months of devotion to learn to channel the Goddess herself, an ability that could be considered rare and took years to grasp. Here in Fiore was her first encounter with the Magic Council that she'd hear about every now and then. They approached her and brought her before the council, having taken notice of her unusual Magic and asked her several questions about who she was and where she'd come from. What they wanted was a Celestial Spirit Wizard who could help with a current issue involving the Eclipse Gate or rather, a dark guild's poor recreation of one. Despite the irregularities with it, it still needed a Celestial Spirit Mage to operate it properly, something she was able to provide. Aftwerward, Rei continued to help the Council on several other occasions and was granted information as a reward. Seeing all the evil she was able to dispel from the dark guilds was it's own reward in a sense; before long, the woman decided to take a seat on the Magic Council when it became available. Years went by, the priestess eventually being granted the position of Chairman. Still to this day, she continues researching magic and looking into the God, Amatsu-Mikaboshi who seems to have been erased from time itself...


Rᴇʟᴀᴛɪᴏɴsʜɪᴘ(s):

Kazuho Mikaboshi (Grandmother)
Enko Mikaboshi (Aunt)
Hoshiki Mikaboshi (Mother)
Jin-Yang (Father)
Riho Mikaboshi (Older Half Sister)
Bethany (Assistant)
Lili O'Sullivan(Magic Council / Close Friend)
Vel(Sabertooth Guild Master)
(Family/Friend/Lover)
(Family/Friend/Lover)

(Enemy/Rival)
(Enemy/Rival)
(Enemy/Rival)

Gᴏᴀʟ(s)/Aᴍʙɪᴛɪᴏɴ(s):
- To uncover lost magics and document lost history.
- To protect magic and punish those who abuse it.
- Become a respectable Celestial Priestess and make a difference.
- Find her sister and somehow reconcile with her.

Tʜᴇᴍᴇ Sᴏɴɢ(s):
Mᴀɪɴ Tʜᴇᴍᴇ: Song of Truth
Eᴍᴏᴛɪᴏɴᴀʟ Tʜᴇᴍᴇ: Distant Light / Radiance
Bᴀᴛᴛʟᴇ/Cᴏᴍᴇʙᴀᴄᴋ Tʜᴇᴍᴇ: Busin
Uʟᴛɪᴍᴀᴛᴇ/Mᴀɢɪᴄ Tʜᴇᴍᴇ: Dance of Devotion

Oᴛʜᴇʀ Iɴғᴏʀᴍᴀᴛɪᴏɴ:
- She has ancient markings that glow when she uses any of her magic.
- Quite often, Rei talks to herself, aloud and cares not who may be listening.
- Despite her cool personality, she is very squeamish when it comes to blood, gore and the like.
- Rei is almost always seen reading a book, not always on magic.
- She doesn't like to wear shoes, having never needed to with the soft grassy ground in her village.
- She doesn't know how to whistle and would prefer not to be reminded.
- She always rubs her neck when she's afraid.
- When Rei stares at a bright color of yellow for too long, she gets a headache and feels nauseous for reasons unknown.

DragonYolk
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DragonYolk
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PostPosted: Fri Mar 17, 2017 3:35 pm


[imgleft]http://i.imgur.com/frVx7Gv.jpg?1[/imgleft]
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[size=11][color=darkred]|☆| Magic Council Chairman |☆| Saint |☆| Celestial Spirit Magic |☆|
|☆| Standard: [url=https://www.youtube.com/watch?v=7UvdKt3hLNM]Song of Truth[/url] |☆| Battle: [url=https://www.youtube.com/watch?v=DwBz-KgirCU]BUSIN[/url] |☆|[/color][/size]
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[color=gold]✦[/color] Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. [color=red][b]"Speech. Speech. Speech. Speech. Speech. Speech. Speech. Speech. Speech. Speech. Speech. Speech. "[/b][/color] Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. [color=darkred][i]Thoughts. Thoughts. Thoughts. Thoughts. Thoughts. Thoughts. Thoughts. Thoughts. [/i][/color]Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text. Text.






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[list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][size=18][color=red]۞[/color][/size][size=10]【.MOOD.】 [-] [/size]
[size=18][color=darkred]۞[/color][/size][size=10]【.THOUGHTS.】 ["...."] [/size]
[size=18][color=red]۞[/color][/size][size=10]【.COMPANY.】 [-] [/size]
[size=18][color=darkred]۞[/color][/size][size=10]【.OOC.】 [-][/size]
[size=18][color=red]۞[/color][/size][size=10]【.INVENTORY.】 [spoiler][/spoiler][/size]
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PostPosted: Sat Mar 18, 2017 9:20 am


Youko Kenshi


YOUR PROFILE HAS BEEN LOOKED OVER BY Angel of Hollowness

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AND IT HAS BEEN A P P R O V E D !

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God of Hollowness

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