Welcome to Gaia! ::

♥ In the Name of the Moon! ♥

Back to Guilds

A Sailor Moon based B/C shop! Come join us! 

Tags: Sailor, Moon, Scouts, Breedables, Senshi 

Reply ♥ In the Name of the Moon! ♥
[B] Green Zone Goto Page: 1 2 3 ... 4 5 6 7 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit


Strickenized


Garbage Cat

PostPosted: Sun Mar 05, 2017 3:45 pm
Green Zone


While the old junior high still saw use, its appearance indicated that its janitor either quit or gave up. Apart from the grunge on the outer walls and roof, the grounds looked unkempt and abused. The roof looked (and smelled) like a dumpster for all the times the kids threw portions of their lunches into the air. Still, the roof offered a good vantage point of the other stationed areas where agents lingered, and the roof itself proved sturdy in construction.

Perhaps it's of no surprise that the adjacent church and funeral home received similar abuse from the wayward kids. The church sported busted-in windows and pieces missing out of its stained glass, and occasional graffiti plastered over the door and walls. The neverending battle of repainting over graffiti ensued. Its steeple was high, however - higher than the junior high - and offered an excellent vantage point for a couple of particularly dedicated Negaverse agents.

The funeral home gave a similar view with it long chimney, though only Captains and Generals could make the distance. Unadvised it was, however, as an acrid smell wafted from the top.

In moments, Cinnabar's flare signal touched the sky. The time came to transition from civilian to agent. The knight must not escape, and company was coming.

Summoned by Scylla's phone and the surrounding Chaos signatures, Order began to trickle in. Agents remained at the ready, and Order moved to intercept.
 
PostPosted: Sun Mar 05, 2017 3:45 pm
Map & Attendance


This ORP has a map system for ease of organization, and to keep post counts to a manageable level for anyone who needs to catch up. Each section is color zoned to keep things simple and straightforward.

      The zoning map is available here.
      The detail map is available here.
      Both maps were made by the awesome Ivynian!

All players will be quoted into their respective threads and told which of their characters are in that thread. This is your initial location, not your permanent one!

All characters are allowed to relocate to a completely new zone twice. All characters are free to return to visited zones any number of times. If Kairatos starts in the red zone, then goes to the orange zone and then the purple zone, that's all the moves he can make. But he can jump between these three zones any number of times.

As all separate threads are part of the same battle, this ORP will count as one battle regardless of the zones jumped.

If you're wondering how to jump zones, please see the mechanics post!

Everyone's starting zone is recorded in the 'starting zone' tab of the spreadsheet here!
 


Strickenized


Garbage Cat



Strickenized


Garbage Cat

PostPosted: Sun Mar 05, 2017 3:45 pm
Goals


It's good to have goals, but keep them realistic. You can't pet every cat on the planet, I say dejectedly.

For the general battle scheme:
  • The anti-Negaverse side wins overall when every Negaverse agent's HP reaches 0.
  • The Negaverse wins overall when every anti-Negaverse character's HP reaches 0.
  • If the battle is ended before one of the above requirements is met, HP totals will be tallied to determine which party 'won' tonight (don't get your jimmies rustled, Negas - it's all percentage-based).

For Scholomance's fate:
  • Scholomance will remain a Knight if Schörl and Cinnabar are eliminated and there are no remaining agents in his zone.
  • Scholomance will be corrupted into Cuspidine if Scylla and Scholomance are eliminated, and Schörl or Cinnabar withdraws from battle with Scholomance's unconscious a**.
  • An alternative deal may be struck by PER characters to keep Scholomance a knight, but Schörl isn't leaving without a new toy.
  • If none of these are reached before the end of the battle, then Scholomance's fate will follow the same percentage-based battle calculations as above.


Since this battle has surefire victory requirements, I will announce the winning side at the end of the battle. Henceforth, characters looking back on this battle are free to ICly refer to the battle as a victory (or defeat) for their side.

This battle faces an inevitable end when the cops finally decide they want to protect the city. Rubber bullets hurt, so you might not want to stick around when they show up. This provides a concrete end to the ORP.
 
PostPosted: Sun Mar 05, 2017 3:45 pm
Dice Mechanics: General Guide


As I said before, this battle carries dice mechanics. This post is dedicated to explaining them in all their complicated glory.

Read the accuracy section in full, then reference other sections at need. This may keep things from seeming overwhelming.

Everything will be broken down by situation, with a general overview of accuracy, magic, energy, perception and physical damage at the top. You might have to reference this post a lot through the course of the event. It may seem like a lot at first, but it hopefully won't be very complicated once put into practice. If there are major problems, I may adjust things throughout the battle.

As a disclaimer, character classes are not necessarily balanced. There are a lot of magic attacks out there with a lot of caveats and a lot of extra abilities, so I've tried to distill them down into the mechanics below.

If you have questions or complaints, please PM me or catch me on Discord/AIM!


MAGIC AND STATS ARE VIEWABLE HERE.


Posts

All posts are considered 10 seconds long for magic purposes.
All posts are allowed one action. You can talk as much as you want, internal dialogue, or chew the scenery (personal favorite), but you can only do one thing. Actions include:
  • Persuading someone
  • Physically attacking someone
  • Using magic
  • Changing zones

Click the spoiler for an example style for posts.

[b]Character Name[/b]

Your post goes here

HP: actual / total
DMG: calculate any damage you did this round.
Effects: Are you under any effects like ATK +5 or accuracy -1?
NRG: actual / total ; Negaverse only (energy)

Accuracy
Quote:
Accuracy is what determines whether or not you'll hit something. Since these are all imperfect humans attacking other imperfect humans, there's seldom going to be surefire hits. Unless you're picking on the weak and helpless.

Except for when you're targeting yourself or changing zones, all actions have an accuracy roll. Your accuracy changes depending on your rank, your target's rank, and any modifiers (like if someone gives you an accuracy boost). Roll numbers for accuracy are based off of percentages.

For first stagers:
First stagers must roll 1d10 for their accuracy checks.
  • Roll 2+ to hit another first stager.
  • Roll 4+ to hit a second stager.
  • Roll 6+ to hit a third stager.

For example, Minkowski decides to punch Carnotite in the face. Attacker and defender are first stage, so Minkowski needs 2+ for her attack to land. She rolls 1d10 and gets a 2, therefore she successfully landed her punch.

Minkowski then decides to punch Quartz in the face. Minkowski is first stage and the defender is second stage, so Minkowski needs 4+ for her attack to land. She rolls a 1d10 and gets a 2, therefore her attack missed.

For second stagers:
Second stagers must roll 1d12 for their accuracy checks.
  • Roll 2+ to hit a first stager.
  • Roll 3+ to hit another second stager.
  • Roll 5+ to hit a third stager.

For example, Ceraskia decides to punch Meteora in the face. Ceraskia is second stage and the defender is first stage, so Ceraskia needs 2+ for her attack to land. She rolls 1d12 and gets a 2, therefore she successfully landed her punch.

Ceraskia then decides to punch Scylla in the face. Ceraskia is second stage and the defender is third stage, so Ceraskia needs 5+ for her attack to land. She rolls a 1d10 and gets a 2, therefore her attack missed.

For third stagers:
  • Roll 1+ to hit a first stager.
  • Roll 3+ to hit a second stager.
  • Roll 5+ to hit another third stager.

For example, Thraen decides to punch Cinnabar in the face. Thraen is third stage and the defender is third stage, so Thraen needs 5+ for his attack to land. He rolls 1d20 and gets a 5, therefore he successfully landed his punch.

Thraen then decides to punch Arsenopyrite in the face. Thraen is third stage and the defender is second stage, so Thraen needs 3+ for his attack to land. He rolls a 1d20 and gets a 2, therefore his attack missed.


Please note that there are many attacks in the game that affect your accuracy.

Increased accuracy means that you take your accuracy roll and add to it. For example, Altair has accuracy up by 1 stage and chooses to attack Huntite. Attacker is first stage and defender is first stage, so Altair needs a roll of 3+ to hit Huntite. Altair rolls a 2. 2 (roll) + 1 (boost) = 2; Altair still hits Huntite.

Decreased accuracy means that you take your accuracy roll and subtract from it. For example, Aptera has accuracy down by 2 stages and chooses to attack Schörl. Aptera is second stage and Schörl is third stage, so Aptera needs to roll 5+ to hit Schörl. Aptera rolls a 6. 6 (roll) - 2 (debuff) = 4; Aptera's attack still misses Schörl.

Physical Damage
Quote:
You want to punch some face. Good for you. Revenge solves everything. Physical damage = face punching = good.

Physical damage rolls change depending on the stage of the attacker. Your damage changes depending on your rank, your ATK, and the defender's DEF. The end result is subtracted from the target's HP.

  • First stagers roll 2d10 when attacking someone.
  • Second stagers roll 2d12 when attacking someone.
  • Third stagers roll 2d20 when attacking someone.

The first number you get is your accuracy roll. If you fail the accuracy check, the whole attack misses. the second roll is your damage roll. Damage rolls are damage that cannot be reduced except by magical means. No matter what, if you roll a 10, the target is taking that 10 damage.

ATK and DEF get factored in thusly: attacker's ATK - target's DEF = extra damage. Extra damage cannot be reduced below 0 (in the event that the target's DEF is greater than the attacker's ATK). An example would be: ATK of 6 - DEF of 4 = 2 extra damage. Extra damage is then added to the damage roll. For example, an attacker gets a damage roll of 10. With this example's extra damage calculation, 10 + 2 extra damage = 12 total damage subtracted from the target's HP. If the target has a higher DEF stat then the attacker's ATK, then you have a damage bonus of 0.

A tl;dr of how to fight:
  • Roll 2 dice based on your rank.
  • Your first number is your accuracy. If you fail, you're punching air. Congratulations.
  • If you pass your accuracy check, your second die is rolled damage that cannot be reduced except by magic.
  • Target's DEF is subtracted from your ATK (to a minimum of 0)
  • Your rolled damage + any remaining ATK is subtracted from target's HP.

Magic
Quote:
Why punch someone in the face when you can summon magical glitterbombs and give them craft herpes as a distraction? Magic is whatever spells or abilities your character received in their profile stamping process.

Using magic on other people necessitates an accuracy roll. Choose the correct roll for your rank.

Each post is considered 10 seconds long. If your magic has an effect on someone for 30 seconds, the magic lasts for 3 posts by the affected character. This standardization is to keep things simple and fair. Magic lasting some number of seconds that doesn't end in zero has been rounded down. Please check your magic at the top of this post for the necessary numbers and effects.

AoE spells have been altered for simplicity. It's fairly common practice now that people quote those they're directly interacting with - these people are considered 'in close proximity' to your character. Therefore, if your character has an AoE, your accuracy roll will determine if you can hit all of these characters. You just need one accuracy roll, I promise.

Channeled magic has been altered for simplicity. If you're a knight and you decide to use your magic, your magic only affects their targets for 1 post (10 seconds). You can string your channeling together by continuing to quote that target in successive posts, however.

Knight aspects last a long time (up to 10 minutes!) and therefore have no expiration in this battle. Keep in mind that you cannot channel magic and use your aspect simultaneously. It's written into the Knight information thread. Don't do it. Every cat on earth will judge you if you do.

A tl;dr of how to use magic:
  • Are you casting on someone other than yourself? Roll 1 die for your accuracy check.
  • Quote your target with your staff-approved magic description and the effects I listed in the 'Magic' spreadsheet.

Energy (Negaverse only)
Quote:
Energy is how agents do the dastardly deeds they do. All agents have a certain amount of energy that they use for their abilities. It's sort of like a knight's magic pool, except you get to eat people's souls to refill it. Only Captains and Generals get special abilities, so only Captains and Generals get energy pools.

All agents start with 1 starseed. 1 starseed heals 20 energy.

If your agent has a personal youma, you may choose to have that agent start with their personal youma. This does not impact your energy. Please contact me with the staff-approved details of your personal youma if you wish to start with them. However, if you choose to take your personal youma and it gets dusted on the battle field, your agent will incur an accuracy penalty of 1 stage for the rest of the battle because losing a personal youma feels like hell.

For Captains:
Captains receive 40 energy.

You have three abilities at your disposal that consume energy: youma summoning, lieutenant summoning, and teleportation.

  • Teleportation costs 20 energy. Teleportation can be used in the same post as your action (in that you can, say, punch someone and teleport in the same post). Teleportation lets you swap zones, too. You can use this to 'hit and run'. It's also a useful tool for breaking duration damage (ie, taking x damage for 2+ posts).
  • Lieutenant summoning costs 20 energy. Summoning a lieutenant requires that you receive player permission for summoning said lieutenant. Summoning that lieutenant allows them to swap zones without taking any remaining damage. Summoning takes 1 turn.
  • Youma summoning costs 10 energy. Captains may control a maximum of 2 non-personal youma. These youma have 1/10th the HP of the summoner and do 5 flat damage to the specified target. They last 3 rounds or until killed and they do not receive accuracy rolls. Beware that many magic attacks will instant kill your youma! Once you summon 2, you may not summon more.

For Generals:
Generals receive 60 energy.

You have three abilities at your disposal that consume energy: youma summoning, agent summoning, and teleportation.

  • Teleportation costs 15 energy. Teleportation can be used in the same post as your action (in that you can, say, punch someone and teleport in the same post). Teleportation lets you swap zones, too. You can use this to 'hit and run'. It's also a useful tool for breaking duration damage (ie, taking x damage for 2+ posts).
  • Agent summoning costs 15 energy for a Lieutenant and 30 energy for a Captain. Summoning an agent requires that you receive player permission for summoning said agent. Summoning that agent allows them to swap zones without taking any remaining damage. Summoning takes 1 turn.
  • Youma summoning costs 10 energy. Generals may control a maximum of 5 non-personal youma. These youma have 1/10th the HP of the summoner and do 10 flat damage to the specified target(s). They last 3 rounds or until killed and they do not receive accuracy rolls. Beware that many magic attacks will instant kill your youma! Once you summon 5, you may not summon more.

A tl;dr on energy use:
  • Pick a thing to do with your energy from the list above.
  • Do the thing. Subtract the cost from your total energy.
  • If you're summoning youma, keep track of their HP in your posts.

Perception
Quote:
Perception/persuasion (PER) is the ability of a character to nonviolently interact with other characters or the environment. These interactions can prove exceedingly useful in swaying the outcome of the battle. If you happen to get terrible rolls, then maybe your character can look nice while uselessly flapping their gums.

Perception is a niche role in this game. Characters who have a PER stat can still use magic or physically attack others, but you don't have an ATK stat so it's not recommended.

PER rolls are primarily used to influence the events in the battle. PER rolls can demand the attention of Schörl, Cinnabar, Scholomance or Scylla and allow the character to propose a new deal. While I have not required that other characters set an internal PER value for persuasion attempts, you may ask someone to set a PER value for their character if you truly want to persuade them. Be warned that PER does not force someone to agree with your character. A successful PER roll only dictates that the target has to acknowledge and respond to what your character said in their next post. If your successful PER roll exceeds their internal PER score by 5, you may stop them from taking an action in that post.

PER rolls may also impact the setting and alter the mechanics of battle somewhat. For example, a character might be exploring an abandoned building while looking specifically for flammable items. I will set a PER value for this. If the character rolls high enough to reach the PER value specified, then the character may discover and interact with the flammable items. The resultant actions taken may incur a blanket accuracy decrease by 1 stage for the entire zone. Similarly, a character may explore a region while looking for nothing in particular. I will list a number of items and their PER values in a quote; if the character rolls high enough to hit multiple PER values then the character has 'seen' these items and can interact with them.

As a result of these flexibilities, PER characters may require a lot of thought, planning, and creativity to use. If you decide that PER is not for you, please tell me ASAP and I will change your stats. You may only do this once.

PER rolls are affected by stage.
  • First stagers roll a 1d10 then add their PER stat.
  • Second stagers roll a 1d12 then add their PER stat.
  • Third stagers roll a 1d20 then add their PER stat.

A tl;dr of how to to use PER on places:
  • Pick a target. Your target can be a building, a bush, anything.
  • Quote Strickenized with the thing you want to investigate.
  • Are you looking for something in particular? If yes, add the thing you're looking for into the quote.
  • Wait for Strickenized to quote you back with the PER value for the object(s) in the area.
  • Roll your stage's base PER value and then add your PER stat.
  • If your combined PER value meets or exceeds any PER values listed by Strickenized, your character has 'seen' these objects and may interact with them accordingly.

A tl;dr of how to use PER on people:
  • Don't roll for accuracy. Accuracy is for people who hit things. You're above that.
  • Roll your stage's base PER value and then add your PER stat.
  • If your combined PER value meets or exceeds that character's internal PER score, they will respond to you in their post.
  • Successful PER rolls do not guarantee that the target will agree with your character.
  • If your total PER exceeds the character's internal PER score by 5 or more, you can delay their action.
 


Strickenized


Garbage Cat



Strickenized


Garbage Cat

PostPosted: Sun Mar 05, 2017 3:45 pm
Dice Mechanics: FAQ and Examples


If you have specific questions, or the guides above don't cover the situation you're in, I will try to incorporate all answers below. The FAQ will have questions and comments regarding the mechanics themselves, and the Examples section covers scenarios that you may encounter.

FAQ:
Quote:
Can a third stager really drop my first stager in 5 hits or less?
      Yes. The stage discrepancies are very obvious here, so be cautious about fighting above your rank. For example, Obsidian can drop a first stager in three hits and he doesn't really have to try for it, either. Said first stager has a rough 50% chance of hitting him.

I don't agree with the magic you gave me. What do I do?
      Get ahold of me via AIM / PM / Discord and we can discuss changes! I do not claim to have a perfect interpretation of your character's magic, and mistakes happen!

I have to ask someone to set a PER value? Why not ask everyone to set one in the beginning?
      Doing so asks too much (since it's picking a number in a vacuum) and assumes PER will be used on that character. PER wasn't intended for use on everyone, so if you really want someone to put up a PER check, please let them know in a PM or quote before you do the roll.

Examples:
Quote:
I want to use magic on myself!
      Skip accuracy roll; assume you hit yourself with your own magic. Proceed with magic details as listed in the spreadsheet.

I want to AoE someone!
      Good for you! Why burn one person when you can light the whole building on fire? AoE hit everyone that you've been actively quoting as part of your proximity. Roll one die for accuracy. You have one chance to hit them all.

I want to gang up on people!
      ICly, all's fair in love and war. OOCly, approach the player who owns the target and make sure they're OK with their character being targeted by multiple people.

More than three people attacked before I wrote my next post!
      If more than three people rolled successful damage rolls on your character, take the first three hits in your next post and discard the rest. You must take all successful non-damage status effects. If 3 people attack you, then someone casts a status effect on you that also does damage, disregard it.

I got immobilized / incapacitated / stunned!
      Write your reaction to this status effect. All incapacitation-style attacks last one post unless otherwise specified. You may post again after someone else in your zone posts. If someone else doesn't post after you, you may post again in 1 hour.

My HP reached 0!
      Congratulations, you got your a** handed to you! Reaching 0 HP doesn't have to mean you passed out, but you are too damaged to risk being in the area. You cannot attack or cast any more magic, and continued attacks against your person will incur severe consequences. It is highly advised that you escape.

I want to starseed someone!
      You have to get the owner's permission for the target character to get starseeded. You don't have to do an accuracy roll for this if participating players choose not to. Starseeding does not do damage to a character's HP. The starseed must be returned before the end of the ORP for the character to survive.

I want to switch zones!
      Switching zones takes 1 post. You cannot use this to circumvent damage. Write your exit in the current zone (you cannot attack or use magic in this post). Pick your zone, then write your entrance (you may attack or use magic in this post).

I want to do something creative / scripted / not listed above!
      PM / AIM / Ping me on Discord!
 
PostPosted: Sun Mar 05, 2017 3:45 pm
Zone Effects


None! Check back later!  


Strickenized


Garbage Cat



Strickenized


Garbage Cat

PostPosted: Sun Mar 05, 2017 3:57 pm
Event is open! Negaverse agents are assumed to already be in the area, so Order characters are free to make their appearance at any time! Good luck and have fun!
Aurelius0815
Arthuradel

Natsuko-neko
Hania

Noir Songbird
Guinevere

Kaefaux
Morgan

Ghouliboo
Angelite

Tsunake
Obsidian

litian
Athene, Liryn

LokisRose
Subamara

Sleet Tempest Snape
Benitoite

Kitomyx
Forsterite

ZaiaFantasy
Shalott

Syrie
Tiberius

mewrose
Aquila

Guine
Oberon
 
PostPosted: Sun Mar 05, 2017 9:15 pm
Knight Shalott, of Earth

Sherwood sent her the message a week or so ago and told her about what was going on with her friend Scholomance. She was not one to turn down anyone's cry for help, no matter her own personal convictions about things. She left as soon as the call went out, showing up at the junior high school. Looking around she saw ruins, nothing like the school she used to teach at. She still volunteered at Crystal, as an attempt to help save their after school drama program, but part of her agreement with Tony meant that she quit her job to stay with Sarah and have more time to spend with him, in conjunction with him patrolling less.

Immediately a familiar and unwelcome presence made her stomach turn. Benitoite. The name sent a ripple straight down her spine and a the nausea didn't get any better. The last time she'd seen the General, she tried to kill him, promising to pay him back for the pain that he visited upon her loved ones. She'd cared about him once and believed that he could be saved but that was a long, long time ago.

She didn't recognize the other auras around her but the Knight of Earth was willing to do whatever she could to protect those of the White Moon. She immediately activated her Aspect, suddenly more aware not only of herself but the area around her as well.


HP: 230/230
DMG: ---
Effects: --- Aspect activated
A:13/D:10

Strickenized
Sleet Tempest Snape
 

ZaiaFantasy

High-functioning Garbage

24,800 Points
  • Married 100
  • Perfect Attendance 400
  • Unbreakable Bond 150

Kaefaux

Unsealed Gatekeeper

PostPosted: Sun Mar 05, 2017 11:01 pm

Morgan of Gateways

She'd considered not answering the call for help. Not because she was indifferent--though it was tempting to be--but because of the kid that was there with her at the time. Who also got the call for help. She'd cussed a few times in Irish, and a few times it slipped out in English, as she looked at the guardian (Hania) on her shoulder. "If this goes bottoms up, get Arthur out of there."

Because, like many nicknames, Arthur was the name she called her kid sister's powered self when she wasn't in trouble. But when she was in trouble? That's about the time she started screaming for Arthuradel to move her a**.

She'd been hoping this would be an easy patrol, and as she headed towards a derelict church next to a funeral home of all damned things, she could feel it in her gut that this was going to be far from it. Especially since, not too much further beyond the abandoned school, she could feel Generals fighting.

"Hope you're not afraid of jumping into the deep end," she tossed to Guinevere, offering a small smile before she spotted another senshi (Oberon). Lifting a hand to try and get his attention, and using her other to balance Hania on her shoulder.

"Hey! Any idea what's going on?"

HP: 130/130
DMG: N/A
Effects: N/A



Aurelius0815

Natsuko-neko

Noir Songbird

Guine

 
PostPosted: Sun Mar 05, 2017 11:41 pm
Forsterite; Lieutenant

Another teacher - well, teaching assistant - was present at the scene, though Forsterite had abandoned her civilian identity much earlier that evening in favor of powering up as per her orders. She was to be ready for the battle that was to take place and Forsterite was particular about being punctual and prepared. New and inexperienced as she was, she fully intended to impress her superiors and make them proud with what tasks she was given even as a lieutenant.

At the moment, that seemed to be guarding the area against potential Order threats looking to come to the traitor knight's aid for whatever reason. Forsterite doubted they would have been very much for risking themselves if they'd known all that Scholomance had done. She herself had only heard rumors, but as someone who profited off information on both sides, it hadn't seemed like he'd been all that loyal to anyone, so what reason did anyone have to be loyal to him?

How many White Moon fools actually considered what they were fighting for, though? Forsterite doubted too many did much more than throw themselves into the fray for what they convinced themselves was 'right' and 'just' without daring to question the concepts, or at least their definitions of it. It wasn't her problem, though. She wasn't there to show them reason; she was there to keep them at bay.

Not long after she had stationed herself somewhere between the church and the junior high, however, the lieutenant sensed a strong Order signature and tried to study it as best she could with her limited, growing knowledge of energy signatures. It far surpassed her in power which meant she had no hope in taking on whomever it belonged to one-on-one, but she knew she couldn't just ignore them, either. If she kept out of the way, perhaps she could just keep tabs on them until a superior of hers showed up to issue orders as to what they should do with the threat. That was...if the Knight didn't decide to seek her out and attack her first.

Chancing a peek, Forsterite thought the woman appeared to be rather occupied and concluded that the chances of engaging in combat with the knight in question was small. At least for now. She hadn't had enough encounters with them to guess at how willing Order beings were to fight those weaker than them without direct provocation.

HP: 100 / 100
DMG:
Effects:


ZaiaFantasy
 

Kitomyx

Questionable Loiterer


litian

Spacey Kitten

20,750 Points
  • Cat Fancier 100
  • Magical Girl 50
  • Invisibility 100
PostPosted: Mon Mar 06, 2017 12:37 am
Eternal Sailor Athene

The patrol had been pretty uneventful for the most part.

Had been..

Quiet.

There hadn't even been any youma...

Not that Athene was complaining, because quiet was good - well at least he was taking it as good.

He had been out patrolling with Liryn when his path had crossed that of Subamara and they had agreed mutually to continue on together - at least for the rest of their time out on the patrol beat.

Athene lifted the take out cup of what had once been hot chocolate and took a sip at the remaining contents as he listened to Liryn chatter to Subamara-

And it was at that point that his senshi phone started to chime with an alarm sound that was all too familiar even though it was only the third time that it had ever done so...

The sudden bloom of chaotic auras that followed was almost anti-climatic.

Athene turned to look at Subamara, trying very hard not to think about what had happened on the previous two occasions that his phone had chimed like this.

"Looks like there's trouble" he said quietly. "Do you... Are you going to come along?"

That he was going to check it out was a given, especially since his footsteps were already altering course to head in a new direction.

But whilst the company would be welcome, Athene would let it be Subamara's choice on whether she would come along too...

Because the level of chaotic auras he was picking up on suggested that it was likely, by going that way, that he was heading into a fight.

Quote:
HP: 230 / 230
DMG: ---
Effects: ---


Mauvian Liryn (currently cat form)

Liryn had been chattering to Subamara about his flashlight app when he felt the sudden bloom of chaotic auras, his purplish eyes turning serious even as Athene's senshi phone started to chime.

"We should go" he said simply as he brushed against Subamara's legs gently "That's the distress app that Ash came up with."

He could sense other auras too, flickers of warmth amongst the chill cold of chaos and whilst the ones he was picking up on was of varying strengths, Liryn had no intention of turning away-

Because every little offered paw or hand helped.

He brushed against Subamara's legs again - a hint this time that he wanted the curly-haired Super senshi to pick him up.

"We should go" he repeated.


Quote:
HP: 110 / 110
DMG: ---
Effects: ---


xLokisRose
Hope this works for you Loki


Quote:
For my notes:
Quote:
Athene ATK: 7
Athene DEF: 10
Athene magic effects:
Basic - Traps 1 target for 1 post
Super - Traps 1 target for 3 posts
Eternal - Protects 3 targets from magic (attacks cannot be used) for 1 post OR protects Athene from magic (attacks cannot be used) for 3 posts.

Quote:
Liryn ATK: 5
Liryn DEF: 5
Liryn Magic: Strikes 1 target and immobilizes them for 1 post. May destroy 1 youma.
 
PostPosted: Mon Mar 06, 2017 6:48 am
Subamara of Coffee

Super Sailor Subamara summoned her phone to her hand, frowning at the chiming alert, a slightly off-time echo of the one coming from Athene’s phone. It jangled on her nerves, but she guessed that was the point of an alarm.

“Distress call?” she repeated, examining the map that opened with the app, the various power signatures clearly showing how much trouble was brewing. It looked like their peaceful patrol was going to have to take a detour. It had been fun while it lasted, hanging out with her friends, and reassuring too, knowing that if they did hit a youma, they could face it together. She knew what it was like to face the monsters alone, and just how much of a relief it was to have an ally, to feel another Order aura coming to her aid. Whoever sent the distress signal deserved that too. So Athene’s hesitant query received a rather indignant look in response.

“Of course I’m coming along!” she told him, hurrying to match his change of direction, then almost tripping as Liryn found his way almost under her boot heel as he brushed against her leg.

“We are going,” she said. “Oh, you want to go faster?”

Amused despite the seriousness of the gathering auras lighting up around them, Subamara bent to scoop up the small guardian cat, holding him carefully against her chest.

Her upgraded powers were still new. She wondered how fast she could run now, and whether it would be enough to keep up with her Eternal companion as they headed for the source of the alert.


HP: 190 / 190
DMG: --
Effects: --


litian
 

LokisRose

Interstellar Cat

17,675 Points
  • Invisibility 100
  • Magical Girl 50
  • Cool Cat 500

litian

Spacey Kitten

20,750 Points
  • Cat Fancier 100
  • Magical Girl 50
  • Invisibility 100
PostPosted: Mon Mar 06, 2017 1:43 pm
Eternal Sailor Athene

"I'm sorry" Athene's quiet voice was apologetic, because the words hadn't come out quite as he'd meant them, a part of him hoping that Subamara hadn't taken them to mean that he doubted her ability or anything.

Because whilst there was a part of him that wished that she wasn't a part of the war that that they were both caught up in, it wasn't because he didn't think her capable-

No it was because powered life was dangerous and she was one of his best friends - was pretty much his first friend since coming here - and he didn't want her to get hurt.

The continuing ping of auras against his senses had encouraged speed and so Athene had made his way over as fast as he could, using the map on his phone screen as a guide.

It had led him to the road they were currently on and one that ran past a church - albeit one that had fallen into disuse with smashed windows and graffiti painting a picture of casual and petty vandalism.

The auras were closer here, much closer, Athene picking out an aura of a lieutenant (Forsterite), along with a couple of order auras - Knight (Shalott) and senshi (Morgan) both.

There were other auras too, but those three felt the closest as Athene continued to make his way down the road.

Quote:
HP: 230 / 230
DMG: ---
Effects: ---


Mauvian Liryn (currently cat form)

Liryn was gratified when Subamara had taken the hint and reached down to scoop him up, gently butting his head against her in a small apology of his own because it hadn't been his intention to nearly make her stumble.

Then he lifted his paws and let his claws out just enough to hold on but not to dig for the trip over to wherever it was that they all needed to be.

Because the source of all the auras was definitely where they needed to be - and they needed to be there as quickly as possible.

They had ended up on a road that lead past a church in a very sorry state of repair, the auras much closer than they had been earlier and whilst Liryn was content to let Subamara carry him for now, his ears were pricked and his purplish eyes were alert.


Quote:
HP: 110 / 110
DMG: ---
Effects: ---


LokisRose

Quote:
Athene & Liryn are open for interaction


Quote:
For my notes:
Quote:
Athene ATK: 7
Athene DEF: 10
Athene magic effects:
Basic - Traps 1 target for 1 post
Super - Traps 1 target for 3 posts
Eternal - Protects 3 targets from magic (attacks cannot be used) for 1 post OR protects Athene from magic (attacks cannot be used) for 3 posts.

Quote:
Liryn ATK: 5
Liryn DEF: 5
Liryn Magic: Strikes 1 target and immobilizes them for 1 post. May destroy 1 youma.
 
PostPosted: Mon Mar 06, 2017 5:29 pm
Mauvian Tiberius, feline

Tiberius was not happy. One moment he'd been secure riding Schörl's shoulders...and the next? He was in the middle of a ridiculously rundown school building with the sounds of battle all around and the oily feeling of Order auras. He growled low and jogged across the empty campus, the movement causing his growl to become more of a 'wubwubwubwubwub'. I'm going to find Schörl, it's not safe here...

At least his claws were nice and sharp, should any ridiculous Order brat come up on him.


HP: 120 / 120
DMG: --
Effects: --
STATS: 7atk/2def  

Syrie

Garbage Paladin

14,840 Points
  • Unfortunate Abductee 175
  • Married 100
  • Perfect Attendance 400

Noir Songbird
Crew

Dramatic Senshi

18,325 Points
  • OTP 200
  • Hero 100
  • Magical Girl 50
PostPosted: Mon Mar 06, 2017 9:22 pm
Sailor Guinevere of Obsession

Guinevere was still more than a little...skeptical about this Senshi business. Sure, she looked right cute in pink and bows, and she liked that she was faster and stronger and that no human could even hope to keep up with her - parkour as a Senshi was incredible - but there was one tiny little rub, and that tiny little rub was that apparently being a superhero came with extreme risk of being horrifically murdered.

Yeah, she really wasn't fond of that idea.

"Don't have much of a choice, now do I?" She quipped lightly in response to Morgan's almost-query. "So, tally ho then, let's go see about getting ourselves..." She paused glanced over at Arthuradel, and stopped. "Some big damn heroes medals, hmm?"

Because swearing in front of the child was perfectly okay, but mentioning their clearly imminent deaths, not so much.

She gave a brief nod to the other Senshi present, the young man (Oberon) that she didn't know.


HP: 100/100
PER: 8
DEF: 2
DMG: N/A
Effects: N/A



Aurelius0815

Natsuko-neko

Kaefaux

Guine

 
Reply
♥ In the Name of the Moon! ♥

Goto Page: 1 2 3 ... 4 5 6 7 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum