Jude Smith

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Age: 23


Gender: Female


Eye Color: Dark purple, nearing black


Hair Color: Black


Height: 5'9"


Weight: 117lb


Sexuality: Heterosexual


Voice:


Scars, Markings, or Accessories:


Race: Human


Bio: Jude was born in the Psychic Kingdom. She was the only child of Galen and Samantha Smith, a young couple who had only been married for a short time before she was conceived. Her mother died when she was just three years old, leaving her father to raise her by himself. She grew up loved very much and well cared for. Like a lot of psychic children, she was always highly intelligent, but she was among the best of her peers.


Personality: (Once again at LEAST a paragraph minimum)


Family:
Father - Galen Smith - Deceased
Mother - Samantha Smith - Deceased


Likes (At least 3)
- Reading
- Books
- Riddles
- Warm blankets
- Fluffy things

Dislikes (At least 3)
- Spiders
- Schools
- The dark
- Insects
- Authority figures
- Strangers in general

Occupation:


Loyalty towards: Neutral


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Powers: Telekinesis (basic level) - Jude is capable of influencing or moving objects with her mind. A common power, although she only has a basic mastery of it. She can only manipulate five targets at once. Bigger or heavier objects cause a greater strain on her mind than smaller ones. Another psychic with the same power or a similar one would most likely be able to overpower her. Stress weakens her abilities further.. And she needs to focus to use it properly, so distractions (like spiders) can totally ruin whatever she is trying to do. She also is not strong enough to directly effect a person with this.
Binding - Keeps objects from moving
Levitation - Lifting an object
Telekinetic Maneuver - Altering a moving object's directional course, faster moving objects being harder to alter than slow moving ones.
Telekinetic Push/Pull - Pulling objects towards her, or pushing them away.


Psychic Shadow - Jude is able to mask psychic presences and obscure the perceptions of psychic trackers, making any subject within their target radius appear "dark".

The Spider's Curse - Jude can sense, empathize with, communicate with, and control spiders near her. If she were to try it, she could also perceive things using a nearby spider's senses via forming a mental link with the creature. They never bite her, even if she hurts them. Unlike her other abilities, this comes far more easily than she would like.
Prolonged exposure to spiders causes her to begin developing spider-like traits, such as becoming more predatory in her behavior, having an intuitive knowledge of how to trap people, becoming more stealthy than she normally is, and gaining a few improvements to her physical abilities. Namely, being better at climbing, improved reflexes, agility, and balance.
~ This only effects spiders, not other arachnids.
~


Weapon of choice: Her mind.


Strengths: (At least 3)
- Economical - She is not wasteful with what little she has.
- Perceptive - Like a lot of psychics, she is very perceptive and able to accurately assess a situation within seconds.
- Sleight of hand -
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Weaknesses: (At least 3)
- Insomnia - Due to her troubled past, she often has severe nightmares. This causes her to avoid sleeping as much as possible.
- Burnout - She is prone to suffering from mental, emotional, and physical exhaustion due to long term stress/her insomnia.
- Mental Resilience - Overuse of her powers can cause mild to severe headaches, or loss of consciousness. In an extreme case, overuse can lead to coma or even death.
- Arachnophobia - She is terrified of spiders.
- Ghosts - Like all psychics, she is weak against ghosts. Her abilities combined with her fragile psyche render her particularly vulnerable to possessions.
- Dark users - She also is weak against darkness based powers used by citizens of the Dark Kingdom.
- Other Psychics - Most other people with psychic abilities would probably be stronger than she is.
- Distrustful - She does not trust people easily and she especially does not trust people with authority.

Fighting Style: Jude is.. The opposite of a fighter. She is far more likely to run away than try to fight. If she must fight, she will attempt to disable her opponent in some way so that she can then run.


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