Here I will talk about and elaborate on all that is needed to become full fledged vampire in all its glory
So here is how i will talk about them
First post: Age ranks and descriptions, ability and power rules Second post: elaboration of abilties Third post: Elaboration on Powers Fourth post: Elaboration on rank up system Fifth Post:Elaboration on Population and turning
Posted: Fri Jan 27, 2017 1:34 pm
Age ranks, descriptions, ability and power rules
Just like another other race, Vampires have their own Age ranks as well. Which is what I am going to elaborate on right now. Listed below are the age ranks from youngest to oldest, the year span for each rank as well as the years spent in each rank
Now I will start explaining each Age rank, starting with the youngest Neonate and Fledgling
Neonate/Fledgling- the very first stage of life. these vampires are either just born or just turned, then after that they stay in this rank for 150 years. This rank is where they learn the basics of what they are including classes in vampire history and ancestory to the 3000's as well as ability basic training classes and urge control classes for those just turned. People in this stage will hae a guidance councelor till they reach elementary. They don't start they classes unless fledging or 50 years of age. From birth to age 50 they are to stay with their parents. Most times they concelor is their sire or mother.
Infancy - vampires in this age are starting to be able to handle their new found abilites but still need some work. Which is why they will still have a councelor. They are given classes from history 3000's - 2000's as well as ability intermeidate classes they still in this rank for 250 years.
Elementrary- Vampires in this rank have almost fully mastered their abilites enough to survive and are ready to master their powers. They are given history from 2000's - 1000's classes as well as advanced ability training and basic power training, classes. From this age they no longer need a counselor althought one will be provided if needed. They stay in this rank for 325 years.
Adolescence Vampires in this rank have fully mastered their abilites enough to survive and are ready to master their powers. It is now up to them to decide to continue to train their abilties or keep it as it is.If they choose to continue training they have the option of training in school or self training. They will however take Intermediate Power training classes as well as History 1000's - Present. They stay in this rank for 450 years
Young Adult Vampires in this rank have completed their history lessons and will put in a competition to see who is #1 when it comes historical and ancestorial knowledge. Now that they have completed their history lessons they will be given lessons on each of the different societal jobs, including their duties, roles and requirments and their chain of command, For a total of 400 years split into 10 for each job, they will be given the opportunity to see each job in action to see which job they would want to do. At the the end of the 400 years they will be given a form to fill out and choose their top 3 choices. They will also take Advanced Power training clases. they stay in this rank for. 575 years
Adult Vampires in this rank have completed their all their studies, competed in the history and ancestory and have completed all required ability and power training classes. This is the rank where they will be tested on that training, as well as start internships for there top three the jod. The test will last for for 600 years 2 abilites or powers will be tested each centtry till all 12 have been testedd. Then a 100 year resting and preperation period before they start their 300 year internship period a centry for each choice which equlads the 1000 years they will stay at this rank.
Elder - are the the second oldest vampires in the kingdom they have done all that is required of them and passed all tests. Meaning that if a test isnt passed they will have to go back and relearn that skill then retake that test. But anyway once all that is done and over with thy can use this time to start working or just relax of whatever they choose to do. Any vampire older than 4000 is given the title of methuselah this is the title the king and queen have. Elder's stay in this rank for 1250 years.
Now i will discuss rulers for abilties and powers. Abilities: These are things every vampire has, but not every vampire can harness or use to its full extent, depending on your age rank and training you can only harness or use an ability or power to a certain percentage.
Powers: Depending on your rank/status or title you can only have a 2. 3 or 4 powers. Also there will be a rank up system, meaning if you so choose you can rank up to a more powerful version of a power you have. However if you do, you will have to replace the original with the ranked up version
Abilities are things all vampires have. Some are for survival others give us an advantage over other races. However vampires don't automaticaly have complete control over their abilities it takes centries to master. So here are the abilities with the limits on what age rank can do what
Improved Strength and Speed: Vampires possess strength and speed much higher than that of a human, complete with incomparable grace, a different sort than the animalistic fluid nature of lycanthropes. Older vampires have greater power and speed than younger. Vampires often seem much faster than they truly are, however – with their mind tricks, they can be across the room in what seems like an eye-blink.
Neonate/Fledgling - they can harness 15% person of their vampire strength Infancy - they can harness 30% of their vampire strength Elementrary - they can harness 45% of their vampire strength Adolescence- they can harness 60% of their vampire strength Young Adult - they can harness 75% of their vampire strength Adult - they can harness 90% of their vampire strength Elder.- they can harness 100% of their vampire strength
Improved Senses: Vampires new and old possess senses much greater than that of humans. Even the newly dead have better hearing than most dogs, and their sense of sight is much greater as well. However, they do not have a sense of taste as they cannot ingest food.
Neonate/Fledglingtheir senses are 15% better than oher races Infancy their senses are 30% better than other races Elementrary - their senses are 45% better than other races Adolescence- their senses are 60% better than other races Young Adult -their senses are 75% better than other races Adult - their senses are 90% better than other races Elder.-their senses are 100% better than other races[
Heightened Endurance and Resistance: Vampires are resistant to many things – in fact, regular bullets will hardly slow them down and will heal nearly instantly. Wounds dealt by silver and lycanthrope/vampire claws and fangs, however, will heal with near-human slowness. Damage inflicted by fire and holy items backed by faith, such as crosses and holy water, cause permanent scarring.
Neonate/Fledgling can endure and resist 15% more than other races Infancy can endure and resist 30% more than other races Elementrary - can endure and resist 45% more than other races Adolescence- can endure and resist 60% more than other races Young Adult -can endure and resist 75% more than other races Adult - can endure and resist 90% more than other races Elder.-can endure and resist 100% more than other races
Waking when Threatened: Vampires of several hundred years of age gain the ability to wake if their bodies are threatened, even during the day time. While sunlight will still destroy them, if they are inside or underground, they can rise up to kill those who attempt to slay them
Flying/Levitation: After a few decades as a vampire, most learn the ability of flight to varying degrees. Many have no control or grace, but others have the ability to glide, levitate, and fly with grace, speed, and power ( this power gets more powerful the older the vampire gets)
Neonate/Fledgling can glide and thats is Infancy can glide and levitate Elementrary - can glide, levitate and hover Adolescence- can glide, levitate, hover, and fly with 25% balance Young Adult -can glide, levitate, hover, and fly with 50% balance Adult - can glide, levitate, hover, and fly with 75% balance Elder.-tcan glide, levitate, hover, and fly with 100% balances
Read Surface Thought - The Vampire now has the ability to read thoughts such as telepathy, enabling them to read the victims mind and what is currently being thought. (only for parents, guardians and caretakers. They can only use it on people whom they have a close connection with i.e daughter son or someone at most 25 meters from them) ( 2 post max with 4 post cooldown)
Adolescence - they can read thoughts from everyone in 25 meter radius but will need 100% concentration to focus on one Young Adult - they can read thoughts from everyone in 25 meter radius but will need 75% concentration to focus on one Adult- they can read thoughts from everyone in 25 meter radius but will need 50% concentration to focus on one Elder- they can read thoughts from everyone in 25 meter radius but will need 25% - 0% concentration to focus on one
NOTE: this will read ONLY the present thoughts that are in the persons mind and not the entirity of the thoughts within. And is only for parents no one else
Posted: Fri Jan 27, 2017 2:00 pm
FOR MIND CONTROL POWERS, both you and the other party have to agree on the outcome before it can become cannon
Power are things people work and train hard to obtain. Unlike abilities not all vampires have the same power, and not all vampires can master all their powers. Depending on your rank.status or title you can have 2, 3, or 4 powers. There are powers that only one rank/status or title can have, if they choose that power it is not inlcuded and they can have another. There is a upgrade system meaning that if you choose you can upgrade one power to the next level. However if you do so you must replace them, you can only have your seleced amount of powers.
Mesmerization with Eyes: With direct eye contact, a vampire can mesmerize a human, hypnotizing them. This is illegal according to human law. This can be done to keep a person in temporary stasis (called mind-rolling), or have lasting effects, giving the vampire control over the human until the vampire is killed . It can also be used to cause short-term memory loss. While crosses and other holy articles backed with faith can push back vampires, they are useless if a person is mesmerized into removing them. Even other vampires can be mesmerized with direct eye contact. Animators, necromancers, sorcerers, and alpha lycanthropes have partial or full immunity to this ability.
Elementrary - can only bring people to a temporary trance Adolescence- can do what elementray can do as well as cause short term memory loss Young Adult - can do all that elementray and adolescence can do as well as induce mind rolling Adult - can do all that the previous ranks can do as well trigger commads Elder.- can do all that the previous ranks can do as well gain control of victim
Amplify Emotions -The Young Vampire may hieghten a single emotion in their vicitims, that is currently presence dominating the others and causing the person to react accordingly.
Elementrary - can heighten emotion 15% higher and their victim can notice. They are also limited to one person. Adolescence- can heighten emotion 30% higher and their victims might notice if they are powerful. Young Adult -- can heighten emotion 45% higher and their victims might notice if they are powerful. Adult- can heighten emotion 60% higher and be unnoticed. Elder.- - can heighten emotion 75% higher and be unnoticed.
Voice Tricks: the ability to roll the minds of humans and lesser lycanthropes with their voices alone. It is a very warm and pleasurable sensation and very hard to fight against it because of it. Once more, this is a power of elegance rather than power – it is a skilled use of power and not something to overwhelm a person with using force. even master vampires, possess this power, but it is fairly prevalent (in masters).
Adolescence- it doesnt work except for people their age rank for 2 posts Young Adult - it may work work except for people their age for 3 posts till the effects wear off and it can be faught agaisnt Adult - it may work work except for people their age for 5 posts till the effects wear off and it can be faught agaisnt Elder.-for 6 post and even then they themselves are the only people who can remove the spell the cool down is 4 posts
Dream Walk The Masters of Dreams now can enter ones mind in their sleep and waking hours. [aka Daydreams]..this ability will work will in their waking or death hours. They CAN manipulate the dreams, and they CAN communicate with the dreams occupant. BUT even thou they can alter the dreams course, they CANNOT KILL at this level but you can cause minor injuries, such as bruising or small lacerations, ie surface wound.
Young Adult -can enter but only observe for 2 post Adult - can enter observe and experience for 3 post Elder.- can use this as a way of communication for 5 posts with a 3 post cooldown
Day-Walking and Early Rising (possessed to some degree by all young adult to elder vampires): When dawn hits, all vampires no matter how powerful must fall into their slumber. However, many strong vampires, regular and Master alike, can wake once threatened, even during the day,. All Master Vampires awake from the day-induced slumber earlier than regular vampires, though how much varies based on that vampire’s power. The stronger the vampire, the less sleep he needs, but once more, all vampires require some once dawn rises. Rarer and more awe-inspiring still is the ability to be awake and moving during the day, though direct sunlight will still destroy even these vampires.
Elementrary - can awaken , but are disoriented for 4 posts Adolescence- can awaken , but are disoriented for 3 posts Young Adult -can awaken , but are disoriented for 2 posts Adult - can awaken , but are disoriented for 1 posts Elder.- can awken and are fully aware of their surrounding
Animal to Call: Many Master Vampires possess the ability to call a certain animal and lycanthropes that share that beast. Through this ability, a Master Vampire can control animals and lycanthropes as his puppets. It is possible for a Master Vampire to be able to call an animal to which there is no lycanthrope – one Master Vampire in the series could call butterflies and another could call bats, for example. A strong alpha lycanthrope can fight the call of a Master Vampire, potentially protecting both himself and his people. It is important to note that not all Master Vampires have an animal to call – Being able to call more than one animal is even rarer, and only related animals are able to be called – for example, leopards and lions or bats and rats. It would be impossible to call both a snake and a bear, for instance. One Master Vampire possessed the unique ability to call ghosts, but the ability was just that – unique and one of a kind. For the purposes of our room, the ability to call more than one (even related) breed of animal will be considered a prime power, which is defined at the bottom of this page. Keep in mind that if a Master Vampire calls a certain lycanthrope group against their will, it can signify an act of war, possibly ending in the death of the Master Vampire – or giving him a group of servants.
Adolescence- can call 1 animal of one breed Young Adult - can call 2 animal of one breed Adult - can call any amount of two breed Elder.- can call any amount of the same family
Human Servant: (Only Royalty and nobility are allowed to have this power) Some Master Vampires possess the ability to take a human servant. After four marks, each successive mark bringing the human closer to the vampire, the human and vampire are linked forever. A human servant and Master Vampire share their power – Master Vampires gain another source of energy, while human servants gain increased strength, speed, senses, partial immunity to vampire tricks, and the ability to be as immortal as the Master Vampire. Unless the human servant is an animator or necromancer, the Master Vampire can control them even against their will even if they are powerful in their own right. After four marks, if one of the two dies, the other is soon to follow. The more powerful the vampire the more marks he can make and the longer they stick
Adolescence- Can do the first mark but doesnt stick for that long Young Adult -Can do the first and it sticks for a long time and second mark but doesnt stick for that long Adult - Can do the first and it sticks for a long time and second mark it sticks for a long time and third mark but doesnt stick for that long Elder.- can do all marks and they stick forever
First Mark The vampire shares his/her "life force" with the human. This makes the human immune to their vampire's glance, voice and mind tricks. However, they might still be susceptible to other vampires. In addition, it becomes much harder to hurt the human servant.
Second Mark Two points of flame from the vampire come and overtake the human. They merge into the human's eyes, causing them to glow briefly with color, and then they vanish. After this point, the dreams of the human can be invaded by the vampire. Also, the vampire can feed off the human from a distance, and can sustain their life energy by using the life energy of the human servant as opposed to drinking blood. The human will tend to eat much more than normal and the extra energy is siphoned off by the vampire and the vampire can taste the food that is being eaten.
Third Mark The vampire drinks the blood of the human, not to death, but close enough. During this time, the initial bite might hurt, but then the scents and flows of power take over. Depending upon the vampire, the scent is different. This mark establishes a more firm link. Direct mind contact can now be opened between the vampire and his/her human servant, allowing telepathic contact.
Fourth Mark The vampire opens a blood supply, usually in the chest, and the human servant drinks from it. The human servant is now very difficult to kill and will live as long as the vampire lives. Some human servants have been known to be several centuries old. The result is the human lives as long as the vampire does and possesses his/her strength and stamina, without giving up the daylight. Wounds heal much more quickly and they can withstand greater levels of physical pain.
Memory Thief - This is the basic ability of the Dream Walkers Bloodline, the young vampire now has the ability to look into the eyes of their vicitim and read their most intimate memories, stealing them and locking them away for their own to use when needed. Thou once eye contact is made the person is put to sleep for a minimal of 1-2 posts. The vampire cannot kill the vicitim and it is done to help look through the persons memories.
Adolescence- Can only see their memories but it fades Young Adult - Can see and steal but it fades Adult - can see, steal and lock, but it degrades Elder.- can see, steal lock and it stays fresh
Mind-Rolling: Through direct eye-contact if a vampire is new or through voice-tricks or sheer presence if one is an older master, a vampire can capture the mind of his target and hold them in a hypnotized state where they are not aware what is going on. This is a skilled art rather than a thing of brute power – elegance instead of strength. It is through mind-rolling that vampires can seem to disappear or move across large distances in an instant. Once more, animators, necromancers, sorcerers, and alpha lycanthropes have partial or full immunity to this ability.
Adolesence- can use voice tricks to hold the mind but it wears off after awhile and the victim is still aware of what is going on Young Adult - can use voice tricks and their prescence barely and the victim is confused Adult - can use voice tricks and their prescence and it works with both, but still better with voice tricks and the victim is confused and disoriented Elder.- can use voice tricks and their prescence however seeing how powerful they are their prescence is usually used and the victim is completely unaware of whats going on
Resistance to Silver
(Only Methuselahs are allowed to have this power)
While silver inflicts lasting damage on most vampires, some few Master Vampires are immune to its effects. Most Master Vampires several millennia old seem to be immune to silver, but in one case it was found in a vampire barely over a century. , this power will be very rare.
Master of the City
(Only the Count (ess), Viscount (ess) , Duke/Dutchess are allowed to have this power)
The Master of the City is the Master Vampire in charge of a certain region, the strongest Master Vampire in the region. Vampires in the area, regular and Master alike, swear to the Master of the City (MotC) and become part of his flock. This swearing causes a link between the MotC and his vampires. The only way to become MotC is to kill the current one.
Damage from a Distance*:
Some Master Vampires possess the very rare and powerful ability of inflicting damage from a distance. The ability to use this power skillfully and the level of power to do so vary from vampire to vampire able to use it. This power cannot be used on regular mortal humans – it requires an aura of power to target. Lycanthropes, magicked humans, fae, and other vampires are able to be targeted, however. Wearing a religious item like a cross backed with faith can make a person immune to this power. Success rate for Adolescence is 25% Success rate for Young Adult is 50% Success rate for Adult is 75% Success rate for Elder is 100%
Stillness / Making no Sound:
Once a vampire has existed as a vampire for several decades, he begins to come into his own power. Old vampires gain several traits,such as the ability to remain perfectly still, beyond that of anything a human can achieve. They also learn the trick of smiling without flashing their fangs – it is considered juvenile to do otherwise. Because of their grace, vampires can move similar to lycanthropes, making next to no sound. Strangely enough, other undead such as zombies and ghouls possess this same ability to move without sound. Adolescence can not stand still perfectly but can stand still, and makes small sounds when moving Young Adult can stand still perfectly, and makes small sounds when moving Adult can stand still perfectly, and has almost mastered moving without sound Elder can do both perfectly
Weaving Shadows:
the ability to manipulate shadows and darkness into opaque walls, forming crude shapes with them and darkening them as well as being able to use them as a mode of transportation, but is still considered a weak parlor trick. Elementary: can only form shapes Adolescence can form shapes, and tangible items Young Adult can form shapes, and tangible items, as well as use them to transport to and from shadows that are completely seen only Adult can form shapes, and tangible items, as well as use them to transport to and from shadows that are completely or partially seen Elder can form shapes, and tangible items, as well as use them to transport to and from shadows that are barely seen or were there
Ghoul Creation: A human turns into a ghoul when all of their blood is drained by a vampire and they are not a virgin.Ghouls are mindless seekers of flesh to eat, an have half of the strength of a normal vampire, and also don't feel pain. Killing the creator of the ghoul destroys the ghoul. This can extend onto human NPC, and cannot be used against Dragons, Necromancers, or Weres since they have resistance.
Adolescence - cannot create any Ghouls at this Age Young Adult - can create two Ghouls at this Age, and is limited to only humans. Adult - can create three Ghouls at this Age, and is limited to humans and elves. Elder - can create four Ghouls at, and is not restricted by races. Necromancers, Mages, Weres, and Dragons resist this technique.
True Shapeshfting - For this brand of shape shifting, Vampires have attuned themselves to certain animals. Learning that animals mannerisms, they obtain the knowledge needed to shift into that form. Now, size equals to age the older you are the bigger the animal you can shift into. And in addition, the age of the vampire in question decides how many species the vampire has control of.
Elementary and Adolescence: have control of one species, and are restricted to small animals, dog sized. (Only one animal per species.) Young Adults and Adults: Their mastery increases, but are still restricted to two species, and can extend to bear sized animals. (Only one animal per species.) Elders: Master Vampires max out at 3 species at once, and can shift into elephant size animals. (Only one animal per species.)
Hemomagic (Blood Magic) (guards do not have this one) Vampires have their own special brand of magic, called Hemomagic. This where they can control blood outside of the body. They can also detect the blood of someone they've drunk from previously.This includes details like the person's heartbeat, and surface emotions.Their age determines their range for the ability. Now new vampires coming in at 10 feet, advanced vampire coming at 15 feet, and Master Vampire being 25 feet.
Elementary and Adolescence: can only only achieve this with Humans and Elves. Young Adults and Adults can not only do this Humans, Lycanthropes, and Elves, but, Mages as well. Elders have no restrictions to race. Necromancers and Mages resist this technique.
Time Limit: new vampires one post, experienced two post and master three post with a 3 post cool down
So like i mentioned before vampires if they train hard enought they can actually upgrade their powers. However once upgraded can't be down graded and it is not added to the orginal power but replaces the original power. However it is still age rank based so if you are an adolescence and power up you can still only use the power up to the adolescence. Also you have to start with the low teir power then rp yourself training up to the higher teir one
Mind Manipulation
Voice Tricks: the ability to roll the minds of humans and lesser lycanthropes with their voices alone. It is a very warm and pleasurable sensation and very hard to fight against it because of it. Once more, this is a power of elegance rather than power – it is a skilled use of power and not something to overwhelm a person with using force. even master vampires, possess this power, but it is fairly prevalent (in masters).
Adolescence- it doesnt work except for people their age rank for 2 posts Young Adult - it may work work except for people their age for 3 posts till the effects wear off and it can be faught agaisnt Adult - it may work work except for people their age for 5 posts till the effects wear off and it can be faught agaisnt Elder.-for 6 post and even then they themselves are the only people who can remove the spell the cool down is 4 posts
Mesmerization with Eyes: With direct eye contact, a vampire can mesmerize a human, hypnotizing them. This is illegal according to human law. This can be done to keep a person in temporary stasis (called mind-rolling), or have lasting effects, giving the vampire control over the human until the vampire is killed . It can also be used to cause short-term memory loss. While crosses and other holy articles backed with faith can push back vampires, they are useless if a person is mesmerized into removing them. Even other vampires can be mesmerized with direct eye contact. Animators, necromancers, sorcerers, and alpha lycanthropes have partial or full immunity to this ability.
Elementrary - can only bring people to a temporary trance Adolescence- can do what elementray can do as well as cause short term memory loss Young Adult - can do all that elementray and adolescence can do as well as induce mind rolling Adult - can do all that the previous ranks can do as well trigger commads Elder.- can do all that the previous ranks can do as well gain control of victim
Mind-Rolling: Through direct eye-contact if a vampire is new or through voice-tricks or sheer presence if one is an older master, a vampire can capture the mind of his target and hold them in a hypnotized state where they are not aware what is going on. This is a skilled art rather than a thing of brute power – elegance instead of strength. It is through mind-rolling that vampires can seem to disappear or move across large distances in an instant. Once more, animators, necromancers, sorcerers, and alpha lycanthropes have partial or full immunity to this ability.
Adolesence- can use voice tricks to hold the mind but it wears off after awhile and the victim is still aware of what is going on Young Adult - can use voice tricks and their prescence barely and the victim is confused Adult - can use voice tricks and their prescence and it works with both, but still better with voice tricks and the victim is confused and disoriented Elder.- can use voice tricks and their prescence however seeing how powerful they are their prescence is usually used and the victim is completely unaware of whats going on .
Information Gathering
Dream Walk The Masters of Dreams now can enter ones mind in their sleep and waking hours. [aka Daydreams]..this ability will work will in their waking or death hours. They CAN manipulate the dreams, and they CAN communicate with the dreams occupant. BUT even thou they can alter the dreams course, they CANNOT KILL at this level but you can cause minor injuries, such as bruising or small lacerations, ie surface wound.
Young Adult -can enter but only observe for 2 post Adult - can enter observe and experience for 3 post Elder.- can use this as a way of communication for 5 posts with a 3 post cooldown
Memory Thief - This is the basic ability of the Dream Walkers Bloodline, the young vampire now has the ability to look into the eyes of their vicitim and read their most intimate memories, stealing them and locking them away for their own to use when needed. Thou once eye contact is made the person is put to sleep for a minimal of 1-2 posts. The vampire cannot kill the vicitim and it is done to help look through the persons memories.
Adolescence- Can only see their memories but it fades Young Adult - Can see and steal but it fades Adult - can see, steal and lock, but it degrades Elder.- can see, steal lock and it stays fresh
Servant Bonding
Human Servant: (Only Royalty and nobility are allowed to have this power) Some Master Vampires possess the ability to take a human servant. After four marks, each successive mark bringing the human closer to the vampire, the human and vampire are linked forever. A human servant and Master Vampire share their power – Master Vampires gain another source of energy, while human servants gain increased strength, speed, senses, partial immunity to vampire tricks, and the ability to be as immortal as the Master Vampire. Unless the human servant is an animator or necromancer, the Master Vampire can control them even against their will even if they are powerful in their own right. After four marks, if one of the two dies, the other is soon to follow. The more powerful the vampire the more marks he can make and the longer they stick
Adolescence- Can do the first mark but doesnt stick for that long Young Adult -Can do the first and it sticks for a long time and second mark but doesnt stick for that long Adult - Can do the first and it sticks for a long time and second mark it sticks for a long time and third mark but doesnt stick for that long Elder.- can do all marks and they stick forever
First Mark The vampire shares his/her "life force" with the human. This makes the human immune to their vampire's glance, voice and mind tricks. However, they might still be susceptible to other vampires. In addition, it becomes much harder to hurt the human servant.
Second Mark Two points of flame from the vampire come and overtake the human. They merge into the human's eyes, causing them to glow briefly with color, and then they vanish. After this point, the dreams of the human can be invaded by the vampire. Also, the vampire can feed off the human from a distance, and can sustain their life energy by using the life energy of the human servant as opposed to drinking blood. The human will tend to eat much more than normal and the extra energy is siphoned off by the vampire and the vampire can taste the food that is being eaten.
Third Mark The vampire drinks the blood of the human, not to death, but close enough. During this time, the initial bite might hurt, but then the scents and flows of power take over. Depending upon the vampire, the scent is different. This mark establishes a more firm link. Direct mind contact can now be opened between the vampire and his/her human servant, allowing telepathic contact.
Fourth Mark The vampire opens a blood supply, usually in the chest, and the human servant drinks from it. The human servant is now very difficult to kill and will live as long as the vampire lives. Some human servants have been known to be several centuries old. The result is the human lives as long as the vampire does and possesses his/her strength and stamina, without giving up the daylight. Wounds heal much more quickly and they can withstand greater levels of physical pain.
Animal to Call: Many Master Vampires possess the ability to call a certain animal and lycanthropes that share that beast. Through this ability, a Master Vampire can control animals and lycanthropes as his puppets. It is possible for a Master Vampire to be able to call an animal to which there is no lycanthrope – one Master Vampire in the series could call butterflies and another could call bats, for example. A strong alpha lycanthrope can fight the call of a Master Vampire, potentially protecting both himself and his people. It is important to note that not all Master Vampires have an animal to call – Being able to call more than one animal is even rarer, and only related animals are able to be called – for example, leopards and lions or bats and rats. It would be impossible to call both a snake and a bear, for instance. One Master Vampire possessed the unique ability to call ghosts, but the ability was just that – unique and one of a kind. For the purposes of our room, the ability to call more than one (even related) breed of animal will be considered a prime power, which is defined at the bottom of this page. Keep in mind that if a Master Vampire calls a certain lycanthrope group against their will, it can signify an act of war, possibly ending in the death of the Master Vampire – or giving him a group of servants.
Adolescence- can call 1 animal of one breed Young Adult - can call 2 animal of one breed Adult - can call any amount of two breed Elder.- can call any amount of the same family
Ghoul Creation: A human turns into a ghoul when all of their blood is drained by a vampire and they are not a virgin.Ghouls are mindless seekers of flesh to eat, an have half of the strength of a normal vampire, and also don't feel pain. Killing the creator of the ghoul destroys the ghoul. This can extend onto human NPC, and cannot be used against Dragons, Necromancers, or Weres since they have resistance.
Adolescence - cannot create any Ghouls at this Age Young Adult - can create two Ghouls at this Age, and is limited to only humans. Adult - can create three Ghouls at this Age, and is limited to humans and elves. Elder - can create four Ghouls at, and is not restricted by races. Necromancers, Mages, Weres, and Dragons resist this technique.
Shape Shifting
Animal to Call: Many Master Vampires possess the ability to call a certain animal and lycanthropes that share that beast. Through this ability, a Master Vampire can control animals and lycanthropes as his puppets. It is possible for a Master Vampire to be able to call an animal to which there is no lycanthrope – one Master Vampire in the series could call butterflies and another could call bats, for example. A strong alpha lycanthrope can fight the call of a Master Vampire, potentially protecting both himself and his people. It is important to note that not all Master Vampires have an animal to call – Being able to call more than one animal is even rarer, and only related animals are able to be called – for example, leopards and lions or bats and rats. It would be impossible to call both a snake and a bear, for instance. One Master Vampire possessed the unique ability to call ghosts, but the ability was just that – unique and one of a kind. For the purposes of our room, the ability to call more than one (even related) breed of animal will be considered a prime power, which is defined at the bottom of this page. Keep in mind that if a Master Vampire calls a certain lycanthrope group against their will, it can signify an act of war, possibly ending in the death of the Master Vampire – or giving him a group of servants.
Adolescence- can call 1 animal of one breed Young Adult - can call 2 animal of one breed Adult - can call any amount of two breed Elder.- can call any amount of the same family
Physical Manipulation
True Shapeshfting - For this brand of shape shifting, Vampires have attuned themselves to certain animals. Learning that animals mannerisms, they obtain the knowledge needed to shift into that form. Now, size equals to age the older you are the bigger the animal you can shift into. And in addition, the age of the vampire in question decides how many species the vampire has control of.
Elementary and Adolescence: have control of one species, and are restricted to small animals, dog sized. (Only one animal per species.) Young Adults and Adults: Their mastery increases, but are still restricted to two species, and can extend to bear sized animals. (Only one animal per species.) Elders: Master Vampires max out at 3 species at once, and can shift into elephant size animals. (Only one animal per species.)
New Vampires Experienced Vampires Master Vampires
Weaving Shadows: the ability to manipulate shadows and darkness into opaque walls, forming crude shapes with them and darkening them as well as being able to use them as a mode of transportation, but is still considered a weak parlor trick.
Elementary: can only form shapes. Adolescence: can form shapes, and tangible items. Young Adults: can form shapes, and tangible items, as well as use them to transport to and from shadows that are completely seen only. Adults: can form shapes, and tangible items, as well as use them to transport to and from shadows that are completely or partially seen. Elders: can form shapes, and tangible items, as well as use them to transport to and from shadows that are barely seen or were there.
Hemomagic (Blood Magic) (guards do not have this one) Vampires have their own special brand of magic, called Hemomagic. This where they can control blood outside of the body. They can also detect the blood of someone they've drunk from previously.This includes details like the person's heartbeat, and surface emotions.Their age determines their range for the ability. Now new vampires coming in at 10 feet, advanced vampire coming at 15 feet, and Master Vampire being 25 feet.
Elementary and Adolescence: can only only achieve this with Humans and Elves. Young Adults and Adults can not only do this Humans, Lycanthropes, and Elves, but, Mages as well. Elders have no restrictions to race. Necromancers and Mages resist this technique.
Time Limit: new vampires one post, experienced two post and master three post with a 3 post cool down
Posted: Mon Feb 13, 2017 10:50 pm
Vampire Population
So if you had read anything vampire thread here, you will have gathered that there are three types of people living in Nightvale: pure vampires- vampires that were born from pure vampires, impure vampires- those that have been turned, and children from those that have been turned, and human servants- humans who have been marked by roylaty to serve them for all eternity. So you might be thinking. how does one get turned or become a servant. Well I will tell you
So first I will explain the amounts needed.Humans have a total of 8-10 pints of blood in there body, So i will do with this 9.
Turning - One pint of non vampire blood must be consumed as well 1/2 a pint of vampire blood
Human servant first mark - for 2 pints of non vampire and 1 pint of vampire
Second mark is 2 1/2 non vampire to 2 pints of vampire blood
Third mark: 3 pints non vampire 2 1/2 vampire
Fourth mark 3 1/2 non vampire to 3 vampire
The reason more non vampire is needed than vampire is become vampire blood is already strong so if they accidentally take too much of it they will be into a lot of pain, some may say almost unbareable.