
Battle post
Dris'rynne: Knight
Health: 41/41
Attk: (+8 ) || Def: (10 + 2) || Magic: (+1) || Spd: 1-25 (+5)
Opponents Def:
Special Attacks:
Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).
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Roll for Initiative
1 + 5 = 6
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It had been several years now since Dris'rynne had taken over The Lunes mercenary group. Since then she had begun to call herself Korres, and their little band had expanded it's reach into Jauhar. Across the sands and into the jungles of her native homeland, Korress' reach knew no bounds; and, as to be expected, that type of power came with it's own share of problems.
Rivals, for one.
Other groups who didn't like a foreigner having so much influence in Oba, let alone a small, half blind woman who had little qualm with slaughtering their men. Especially when she set up base in Belpol, and subsequently changed the groups name to the Belpol Irregulars. That seemed to piss off some of the locals, which garnered more attacks then she wanted. But it wasn't as if Dris'rynne wasn't prepared.
She just didn't want these bastards anywhere near her daughters. So long as they kept their distance and attacked her outright she would accept all challenges.
DraconicFeline