Welcome to Gaia! ::

♥ In the Name of the Moon! ♥

Back to Guilds

A Sailor Moon based B/C shop! Come join us! 

Tags: Sailor, Moon, Scouts, Breedables, Senshi 

Reply Accepted Quests
[Q] Tymiko Waters // Atlantis, Page of Neptune

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Kitomyx

Questionable Loiterer

PostPosted: Tue Sep 06, 2016 3:08 pm


User ImageName: Tymiko Waters

Nickname: Ty

Age: 16

Birthday: March 13th

Sign: Pisces

Gemstone: Aquamarine

Blood Type: B

Fav. Food: BBQ Pork Buns

Hated Food: Bell Peppers

School: Meadowview High School (Co-Ed)

Hobbies:
Adventuring - Tymiko really enjoys explore new and lesser-known places, particularly difficult-to-access ones like areas too small for adults or too high for most people to dare climbing to. She loves nooks and crannies and hiding herself away when she wants to be alone and clear her head, particularly when she's upset. Usually she will climb trees, but occasionally she'll find some way to get up a building by climbing a drainpipe or end up somewhere else she probably shouldn't have access to or has no business being. When overwhelmed by her emotions, such things matter little to her and her adrenaline sometimes gets her to places she wouldn't ordinarily be able to get to. Even when not alone or troubled, she relishes being able to hide where others wouldn't think to look, like when playing hide-and-seek or simply being able to go where others can't or aren't willing to. She likes being active and playing games outside, spending time in the outdoors while admiring the beauty of nature. Ty likes pushing herself and while rock-climbing gyms are fun for her, she often considers them too tame because of the gear and hand-holds involved. Free-handed climbing and parkour are the sorts of activities she enjoys more and that get her blood pumping.

Swimming - Ty doesn't she practice swimming competitively, but she does so when she can to relieve stress and enjoy immersing herself in a nearly weightless environment. The nature of water and its beauty appeals to her tremendously, so much to the point that when she sees a pool, she immediately has the urge to enter it. Learning and performing tricks such as swan diving and different styles of swimming are a great source of entertainment for her, especially when she can pretend she's a pirate abandoning ship or a mermaid exploring the ocean's depths by swimming strictly with her legs together. Everything underwater is, to Tymiko, an entirely different world, and mostly inaccessible to air-breathers.

Pretending - Tymiko sees the world through a child's eyes - more so than other teenagers her age - and clings to her childhood as best she can. In this fashion, she constantly exercises her imagination by daydreaming and playing pretend, requiring very little to keep herself amused. A bicycle might be a beloved steed and a playground can turn into a pirate ship being ravaged by a kraken. While her peers may have lost interest in games like tag and hide-and-seek long ago, Ty still stubbornly plays these games whenever she can in addition to creating her own. She still talks to her imaginary friends on occasion, causing her family to worry for her sometimes because that's one of many things she hasn't shown any inclination toward 'growing out of'. Her idol is Peter Pan and she is determined to live her life as much like a child as she can, often playing the role of a pirate girl in her games. Unfortunately at the stage she is in her life, due to her beliefs, transitioning from a child into a teenager has been especially hard for her and she's had difficulty coping.

Virtues:
Creative - Due to her love of playing pretend and using her imagination, Tymiko has had a creative streak since she was a child. She used to believe that making up or ‘interpreting’ stories from pictures was the true act of reading, causing her parents to ask her to ‘read’ to them for their entertainment up until she discovered what reading actually was. When the girl didn’t have enough toys to play with, she would draw and cut out figures to dress or move about. Ty was also the sort that enjoyed making pillow and blanket forts, using weeds from her mother’s garden to make ‘stews’, collecting bottle caps to serve as play coins for pirate treasure, and more. She can be very resourceful and innovate, applying her creativity to whatever problems she may face.

Brave - Despite her fears of what others might think of her and what they say about her in regards to calling her weird and childish, Tymiko does her best to be brave in terms of staying true to herself. Due to Peter Pan being her hero, she came to adopt many of his ideals such as being brave, even if that entails rash decisions and foolish choices and she knows there are risks and consequences involved. Over the years, she discovered that true bravery isn't a lack of fear, but an acceptance of it. Even when the odds are against her or she knows that she's bound to lose or fail, Ty gathers her courage and does her best to try anyway. Although she is naturally more comfortable to let things be, avoid confrontation in favor of harmony, and go with the flow when she can, she will stand up and fight tooth and nail for what she believes in if her values are compromised.

Curious - Although she is naturally introverted, Ty's curiosity of other people and things keeps her from being entirely anti-social and is also why she’s adventurous and likes to explore. She is motivated by the idea of being able to discover something impossible or unexplainable. With people, she is driven by the prospect of finding people she could consider real, true friends because she believes such friendships are rare and thus all the more valuable. Even if there are people she doesn’t like, Tymiko gets curious as to what makes them the way they are and will often pester, poke, and prod them to learn more about them rather than to try to avoid them. She believes that the more she learns about people and is able to understand them, the better she might be able to get along with them and, perhaps, be understood better in turn.

Empathetic - Tymiko is very empathetic and sympathetic towards others. While she dislikes the human race as a whole, she has a very caring nature when it comes to individuals. When she doesn’t understand someone, she does her best to try to see things from their perspective so she can relate to them better and attempt to get an idea of what they’re going through, usually in the hopes that she can help or at least not hold it against them for being the way that they are, regardless of whether she agrees with it or not. When dealing with people she doesn’t understand, she does her best to be as honest, sincere, and genuine with them as possible in the hopes that they will eventually feel safe enough to do the same with her. She feels she’s live a sheltered life and though she wants to stay as much a child as she can, there are other aspects of her that she wants to mature, like consideration for others and their circumstances.

Flaws:
Extremist - This girl has a hard time finding balance in anything she does. She's almost always one extreme or the other: extremely happy or extremely upset; extremely talkative or extremely quiet; extremely mature or extremely immature, etc. She can rarely find an in-between even through her feelings toward others. She either hoards people close to the point of being possessive of them or, that failing, pushes them away, claiming they mean nothing to her. When she endeavors to do something, the only two possible results she believes she can manage are total failure or total success. It's all or nothing for Tymiko, making her something of a perfectionist and difficult to work with in certain regards. If something isn't done right, it has to be done all over again or not at all. She has been trying to work on this, but it’s been having detrimental effects on her lifestyle, particularly because she feels that since she isn’t exactly considered a child any more, she must be an adult. As this is the one thing she has been striving to avoid becoming, she gets depressed at the mere idea and contemplates suicidal thoughts. If she can’t stay a child, she would rather be nothing at all than allow herself to become a corrupt adult.

Immature - There are a few things Tymiko picked up from Peter Pan that she probably would have been better without. One of them is that forgetting is the key to happiness. Because of that, Ty tends to purposely forget things that stress her out or upset her in order to avoid such issues. This may be childish, but if you told her so, she would probably just consider it a compliment without reflecting on the negative connotations of the term. Other childish traits Ty tends to exhibit are selfishness, denial, and an inability to know when enough is enough. She acts more ignorant or naive than her years and has been known to play dumb when she doesn't want to face a simple fact of reality. Her childish nature is also evident through her cheerfulness, playfulness, and optimism, but she sometimes exhibits these traits during the most inappropriate of times which can result in the annoyance and disapproval of others.

Possessive - This girl is very easily jealous of people. She tends to think of others as being in two categories: only her friend and her friend alone, or not her friend at all. This is a result of her all-or-nothing way of thinking combined with her high standards of friendship and her defense mechanism of pushing people away in order to avoid feeling rejected. This combination makes it difficult for her to make many friends, though, and Tymiko is often lonely, so when she finds a potential friend, she clings to them for dear life. This frequently causes the person to feel suffocated by her, especially when Ty gets jealous if they interact too amicably with anyone else. And of course if the person expresses the slightest bit of unease, Tymiko will shove them into the category of ‘not her friend at all’ simply to avoid being hurt herself. She claims she would rather have no friends than a bunch of superficial ones, but her loneliness tends to gnaw away at her stubborn pride, making her feel weak.

Over-Emotional - Like everything else about her, Tymiko’s emotions tend to manifest themselves in extremes which can make her a pretty intense person and tricky to interact with if one isn’t used to it. She tends to make a bigger deal out of things than necessary for reasons sometimes completely unrelated to the subject she seems to be focusing on. Ty wears her heart on her sleeve, exposing her true thoughts and feelings to others without reservation, which many might find obnoxious. While she can become frequently cranky or annoyed, it’s not all that difficult to cheer her right back up because she laughs just as easily as she cries, temperamental as she is. At least part of this may be attributed to her being a teenage girl with many different hormones and trying to resist various changes and growing up. However, some things, such as her tendency to be a packrat out of great sentimentality for the momentos she saves, are all her.


PHYSICAL DESCRIPTION

Eyes: Bright aqua blue (#00ccff ██████) in color, large, and almond-shaped.

Hair: Medium-length black hair that is voluminous, thick, and wavy in style. It curls at the tips and goes about an inch or two past her shoulders. She occasionally wears a braid in her hair and usually has a headscarf or headwrap.

Face: Heart-shaped, childish face with an olive-tan (#de9457 ██████ just like her brother) complexion, a soft, somewhat flat nose, and small, slightly pointed ears with silver hoop earrings.

Clothes: This outfit on this base if possible, please.
PostPosted: Tue Sep 06, 2016 3:23 pm


Knight Title: Atlantis, Page of Neptune

Challenge: "Those who forget the past are doomed to repeat it."

Uniform:
User Image

This base if possible, please?
Top -- Gradient blue dress with water pattern - dark blue in the middle with lighter blue at the top and bottom. High-low petal style of bottom hem and off-the-shoulder top. Clusters of various-sized pearls (like this, this, and this) line the top and bottom of the dress starting with larger pearls at the edge of the dress and smaller ones going out.
Bottoms -- Aqua-blue scale-patterned long, thin/elastic/stretchy legging-like shorts
Gloves -- No gloves, but a triangle-shaped band that goes over the hand to connect the draping cloth of the split sleeves to the bodice of the dress.  
Belt -- Belt? No belt? 
Shoes -- Sandals with a triangle-shaped band that goes over her feet.
Shoulders -- N/A. Shoulders are bare. 
Accessories -- Pearls in her hair and pearl earrings

Weapon & Magic 

Page Weapon: Glass float; a sapphire blue orb about the size of her fist contained in netting



Squire Weapon: A black coral staff about the length of her fingertips to her elbow with three carved dragon claws holding the sapphire blue glass orb float at one end

Squire Magic:
Description: Atlantis touches the sapphire blue orb on the end of her staff once, causing it to glow. Then the glow spreads to the rest of the staff and she raises it to hold it horizontally above her head and twirls it. Magic in the form of water shoots from the circular orbit formed in a violent spray to splash on anyone within a 10-foot radius. This is not real water, though it may feel like it until it disappears when the attack has ended.

People sprayed with the magic will find tumultuous waves of intense emotion crashing down on them, fickle as the sea that is calm one moment and turbulent the next. The attack disrupts emotional stability and causes a distraction. Those who are sprayed will be affected until she stops channelling the magic after 30 seconds.

Effect:
• Disrupts opponents' emotional stability with a wave of intense, chaotic emotions to serve as a distraction in battle, making it difficult to focus until the magic ends
• Emotions involved of are up to the player(s) of the opponent(s) as best reflects their character(s), but examples could be confusion, anger, sadness, distress etc.

Range:
• 10-foot radius from Atlantis

Duration:
• Magic pool of 30 seconds

Number affected:
• Everyone within range of the attack



Knight Weapon: An ornamental, blunt-edged short sword* about the length of her arm that's transparent and gradient blue to black in color. The sword is made of aquamarine; transparent and reminiscent of water. The sapphire blue glass orb from the first two weapon stages is incorporated at the end of the handle and held by three dragon claws just like the staff of the previous stage.

Knight Magic:
Description: Atlantis touches the sapphire blue orb on the end of her sword once, causing it to glow. Then the glow spreads to the rest of the sword and she slashes with it in a circular motion around her. Magic in the form of a wave surges out from the circular orbit to drench anyone within a 15-foot radius. This is not real water, though it may feel like it until it disappears when the attack has ended.

People drenched with the magic will find tumultuous waves of intense emotion crashing down on them, fickle as the sea that is calm one moment and turbulent the next. The attack disrupts emotional stability and causes a distraction. Those who are sprayed will be affected until she stops channelling the magic after 45 seconds.

Effect:
• Disrupts opponents' emotional stability with a wave of intense, chaotic emotions to serve as a distraction in battle, making it difficult to focus until the magic ends
• Emotions involved of are up to the player(s) of the opponent(s) as best reflects their character(s), but examples could be confusion, anger, sadness, distress etc.

Range:
• 15-foot radius from Atlantis

Duration:
• Magic pool of 45 seconds

Number affected:
• Everyone within range of the attack

*Atlantis' sword is blunt and not meant to be used as an actual weapon. It's purely ornamental like a sword a statue might have. This weapon was discussed with Song to make sure it was okay and did not overlap too much with the Royal Knight swords. Unlike the Royal Knight swords, Atlantis' is not made of crystal but of aquamarine that is transparent and reminiscent of water. Royal Knight crystal swords are also more faceted and longer than Atlantis' short sword.



Summons

Item: An aquamarine pendant

Name: Riptyde

Appearance: A sea serpent dragon similar to this one, but gradient blue in color and a finned tail rather than a tufted one. She is about the size of an average horse.

Ability: Riptyde can bind one to three (if they're standing near each other) captives in her coils for up to 15 seconds. If they struggle, they may cut themselves on her sharp-edged scales.

Kitomyx

Questionable Loiterer


Kitomyx

Questionable Loiterer

PostPosted: Thu Mar 23, 2017 10:36 pm


OKAY. I think I've finally finished with this. However, though I did do my research and consult many helpful sources (you know who you are; thank you all so much), I'm still not sure I got knight magic down exactly right because I've never tried to come up with a knight before, so please let me know if you have any suggestions to make!

On a random note and because I have no where else to mention it, Tymiko is Kit Paine's little sister. They don't have the same last name because Kit changed his when he moved out. Ty is just following suit in moving to Destiny City.
PostPosted: Mon May 08, 2017 2:40 pm


Kitomyx

Kit...I have started this crit I have lost count of how many times and how many times it has been eaten by my computer or the internet or some flying space monster...

So please forgive me if it is to the point because I don't trust it going through!

On her civi side, go ahead and age her up to 16. We are well beyond her birthday!

On Hobbies, Adventuring and Climbing read very similar. I would recommend combining the two as she likes adventuring but especially in high areas! They end up sounding repetitive at the moment.

Under Virtues, Brave reads more as if she is sure of herself than Brave. She doesn't let other people change her mind and she stands up for what she believes in. She's very confident more than brave.

Now to the powered side!

On her magic, this reads very much like a senshi attack and there are elements of it that need to be tweaked.

First off, you will need to pick on color for it to glow and one emotion that would affect people. For Neptune, I would recommend calmness personally as that seems to fit the senshi this is based on. It would also be up to the player how the character expresses that emotion.

A knight magic also is channeled through the weapon. This means that she would focus on the weapon and draw the magic through that. It would not summon water to appear and splash anyone. However, it could cause them to hear something like the rushing water within a 10ft diameter of her. Those who hear the water would feel the emotion you chose wash over them. As soon as she stops channelling, they would stop sensing it.

Also, since this is a radius attack, both Squire and Knight magic need to come down in radius. More 10ft for Squire and 15ft for Knight.

For the number of people if affects, you are welcome to have it be decreased if she is attacking a larger number of people but due note that it is still up to the player how it affects their character.

Since this is Knight magic, it doesn't have to have a name as she doesn't call anything out. Just focuses on her weapon.

For her Knight Weapon, as long as it is blunt and can't do any typical sword damage (slashing, stabbing, etc). But you can hit people with it!

Let me know if any questions!

Sirene Naiads

Romantic Senshi


Kitomyx

Questionable Loiterer

PostPosted: Mon May 08, 2017 6:01 pm


Sirene Naiads
Ahh, I'm so sorry to hear that! XP Eaten posts are terrible! Thank you for your persistence in trying to post despite that, though!

Alrighty, fixed everything regarding age, hobbies, and virtues, I think. Regarding her powered side, though, I did have a few questions.

Regarding having to pick a single color and emotion, did you mean for both the squire and knight stages? May I also ask why? I had actually tried to base the attack off of Galunlati's in regards to various kinds of emotions without trying to make it exactly the same, but I thought making it random would keep it from being too OP. Just like even though Galunlati's page magic can involve a variety of emotions rather than just one, he still doesn't technically have the power to choose which he wants to inflict - at least not until his knight stage, which is why I also gave Tymiko that change for her knight magic.

Also, I thought it was a given that it would be up to the player to decide how their character expresses their emotions. Did I say something to suggest otherwise? If so, just let me know where and I'll change it immediately.

Regarding the water, there would not be any actual water involved; just magic appearing in the form of water. I thought I read that was allowed.

Ranges of feet for radius changed!

And thanks; I know it doesn't have to have a name. I just felt like giving it one anyway ^_^ On a related note, though, do senshi always have to call out the name of their attacks before they use them? Because I thought I heard from several sources that they did not necessarily have to do so.
PostPosted: Tue May 09, 2017 8:15 am


Kitomyx

Questions are always welcome!

Her Civi side is looking good so we are done there! Let me see if I can help you on her powered side some more!

When I saw the Knight Magic, I had a feeling that was who you were basing it off. What you need to understand is that particular knight is grandfathered in to the current stage of the shop. Older characters have magic and abilities that we no longer allow due to the way the shop has grown and changed over the years. You will find the older the character, the more powerful/painful/deadly/etc the magic may have been. In the present stage of the shop, we ask that variables like that be limited if any at all. (We prefer there not be them but we will take everything into consideration). However for this, I have to ask that for both magics, you pick one emotion that she would cause someone to feel.

For players, it's always better to state that the attack could do something or that it is up to the players how it affects their characters it than just imply. That way, there is no question of God-Modding if something happens.

As for the water, think of it this way: Senshi attack are all sparkle sparkle attack and are thus a primary feature to the senshi. A knight magic is secondary to the weapon so it's not meant to be as flashy or as powerful. It also is tied to the physical weapon so the appearance of something else that results in the magic leans more to the senshi faction than the knight faction. A weapon could cause the illusion of something but the key to the power should still be the weapon itself. Example...water appeared to form on the ground in the radius and anyone standing in it would have the feeling their feet were wet before the magic to their emotions hits. It's more simple than a senshi magic. So if she did a circular arc (nice Link image), it wouldn't get anyone wet but it could make them feel like it.

Magic names for senshi should be called out (screaming, whisper, mouthing, etc) but...people handway them. Like transformations. Because we are writing this instead of it being an anime where we get 5 minute magical transformation periods, many people just allude to it instead of drawing out an RP with it.

Also, for the ranges, make sure you check the numbers in each attack's description. Right now you have two different numbers. >.<

Sirene Naiads

Romantic Senshi


Kitomyx

Questionable Loiterer

PostPosted: Thu May 11, 2017 4:27 am


Sirene Naiads
In the present stage of the shop, we ask that variables like that be limited if any at all. (We prefer there not be them but we will take everything into consideration). However for this, I have to ask that for both magics, you pick one emotion that she would cause someone to feel.
Okay. But may I ask what, specifically, you mean by 'variables like that'? I know I already talked to you about this stuff on Discord, but I'm just putting the answer to this question for my records and future reference - 'variables' meaning random selection, not emotions.

However, if something is left up to the other player to decide, that is acceptable because it's not exactly random. <- What I understood from Kyu.

Alrighty, I put it in there that it's up to the players to interpret and also clarified that the water is not real water.


Quote:
Magic names for senshi should be called out (screaming, whisper, mouthing, etc) but...people handway them. Like transformations. Because we are writing this instead of it being an anime where we get 5 minute magical transformation periods, many people just allude to it instead of drawing out an RP with it.
Oh, okay. So like mouthing works? Because sometimes I've seen senshi just do gestures and not say anything and it was also brought up when I asked if there could be mute senshi.

Quote:
Also, for the ranges, make sure you check the numbers in each attack's description. Right now you have two different numbers. >.<
Oops! Thanks for pointing that out to me. XD Fixed! Along with everything else, I think. Please let me know if there's anything else I need to change!
PostPosted: Wed May 17, 2017 3:58 pm


User Image - Blocked by "Display Image" Settings. Click to show.
A stamp for you! GM will be by shortly!

Sirene Naiads

Romantic Senshi



Kyuseisha no Hikari

Crew

Dragonslaying Dragon

PostPosted: Thu May 18, 2017 7:28 pm


Kitomyx


Hey, Kit!

This profile looks pretty good to me so there are just a few things I want to go over! I know you have two reference pictures (one with armor and one without), and for page stage especially I think it might be most in line with uniform guidelines for her to just have fabric! As she grows she can have some underarmor, though! Her design is beautiful but also extremely detailed, so whatever artist you get my need to simplify some aspects (both for quality and to give her fair room to grow!) but that will be handled on an individual basis with your artist!

For her actual magic, I have a little feedback! For this attack, you don’t need to shorten the time based on number of people affected (this can be hard to keep track of in ORPs especially) so I think you could remove the note in squire stage that says ‘(or less, depending on the number of people sprayed)’ and ‘However, for every additional person beyond one, there is a 5 second decrease from her pool of magic. (ex. is 1 person for 30 seconds, 2 people for 25 seconds, 6 people for 5 seconds, but more than 6 people makes her magic effectively useless)’, and for knight stage the parts that say ‘(or less, depending on the number of people sprayed)’ and ‘However, for every additional person beyond one, there is a 5 second decrease from her pool of magic. (ex. is 1 person for 45 seconds, 2 people for 40 seconds, 9 people for 5 seconds, but more than 9 people makes her magic effectively useless)’. If you would like to keep these passages, you can! But I would comfortable stamp the attacks without those limitations!

For the Knight stage weapon, I think it might be a little complicated to write the weapon as is, but a minor change to that might be that the blade seems to be made of some gemstone? Since her Summons item is going to be an aquamarine pendant, maybe the blade of her sword could be aquamarine also? I only suggest this because it may be hard to reflect on art, or ICly explain this mysterious Neptunian material that has not come up before (and may get more questions about it that we don’t have the answer to), but making it an Aquamarine would allow the transparency and the visual gradient while also tying into her summons’ item!

And, for her summons; this creature is fine as long as it isn’t larger than an average horse in weight or size! I do want to make one note about the magic; summons magic does not necessarily have a duration that their magic can last; instead, summoning the Summons grants +10 seconds to the Knight’s magic pool, and they tap into the same magic pool that the Knight uses. This means that the Summons will just draw directly from the magic pool and doesn’t have a duration of their own (however, because of the restrictions on incapacitating someone it might help to say that she can coil around someone for up to fifteen seconds at a time before she has to readjust?) It may be difficult for her to grab more than one person at a time given the size restriction on summons, but if they are standing near to each other she might be able to coil around a small few! (But, like her Knight magic, the duration would not need to lessen per extra person involved!)

I’m sorry for the wall of text; please quote me if you make any changes or have any questions and I’ll be back a soon as possible!
PostPosted: Sat May 20, 2017 7:00 am


xKyuseisha no Hikari

Hey, Kyu!

Thanks for going over everything once more! The uniform suggestions help a lot since I really had no idea what to do. Kaori said a while back that she'd be willing to take her on when she gets the chance, so I will definitely let her know she can simplify the design if she needs to! I know it's pretty crazy and I think I went a little overboard since I'm not used to designing stuff, especially for knights. ^_^;

Ohh, okay! Thank you for pointing that out! Complex limitations removed. X3

(Just putting this here for my records, though you know it already:) Discussed the material of the weapons over Discord regarding why I had made it a foreign material of Neptune (as suggested by Song) instead of aquamarine (which I had originally asked about but also) which she thought might have been a little too close in appearance to crystal. But since you mentioned you're less concerned about its appearance and thinking more about how a foreign material might be confusing/might complicate things for people who might wonder about it ('how hard is it, what properties does it have, is it magical, etc etc') it's better to just go with aquamarine as a material. So that's been changed! Thanks again for your suggestion!

And finally, regarding her summons, I did read about the weight/size restriction in the Knights info section about summons, but I just now included that in the description to clarify. Thanks for the reminder about way the summons magic works; I had forgotten about that. Not sure what I was thinking when I typed it up. Fixed!

No worries about the text! Thanks again for looking everything through thoroughly and offering suggestions! I think everything should be fine now, but please let me know if there's anything else I should change! ^_^

Kitomyx

Questionable Loiterer



Kyuseisha no Hikari

Crew

Dragonslaying Dragon

PostPosted: Sat May 20, 2017 10:18 am


Kitomyx


Looks awesome, thanks so much! Have fun!

User Image - Blocked by "Display Image" Settings. Click to show.
Reply
Accepted Quests

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum