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JadeRabbitEmperor Vice Captain
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Posted: Fri Jul 29, 2016 11:48 am
Fire: 3 Water: 2 Grass: 5 Electric: 2 Psychic: 2 Ice: 1 Dragon: 0 Dark: 4 Fairy: 0 Normal: 7 Fighting: 1 Flying: 6 Poison: 5 Ground: 1 Rock: 0 Bug: 2 Ghost: 13 Steel: 0
║ FP: 00/10 Hp: 070 Lv: 06 Exp: 02/06 ♦ Lizeep ║ FP: 00/10 Hp: 120 Lv: 12 Exp: 03/12 Spinarak ║ FP: 02/10 Hp: 100 Lv: 10 Exp: 06/10 Aipom ║ FP: 01/10 Hp: 140 Lv: 14 Exp: 05/14 Rotom ║ FP: 02/10 Hp: 136 Lv: 33 Exp: 28/33 Chingling ║ FP: 02/10 Hp: 150 Lv: 15 Exp: 06/15 Hoppip ║ FP: 02/10 Hp: 160 Lv: 16 Exp: 05/16 Bidoof ║ FP: 03/10 Hp: 100 Lv: 10 Exp: 5/10 Smeargle ║ FP: 07/10 Hp: 170 Lv: 17 Exp: 08/17 Chansey ║ FP: 03/10 Hp: 190 Lv: 19 Exp: 16/19 Rattata ║ FP: 03/05 Hp: 230 Lv: 23 Exp: 18/23 Golbat ║ FP: 01/10 Hp: 140 Lv: 14 Exp: 11/14 Grimer ║ FP: 01/10 Hp: 100 Lv: 10 Exp: 00/10 Sneasel ║ FP: 00/10 Hp: 100 Lv: 10 Exp: 10/10 Serviper ║ FP: 03/10 Hp: 180 Lv: 18 Exp: 03/18 Koffing ║ FP: 02/10 Hp: 060 Lv: 06 Exp: 04/06 Treeko ║ FP: 02/10 Hp: 060 Lv: 06 Exp: 04/06 Mudkip ║ FP: 02/10 Hp: 060 Lv: 06 Exp: 04/06 Torchic ║ FP: 01/10 Hp: 100 Lv: 10 Exp: 07/10 Shuppet ║ FP: 00/10 Hp: 100 Lv: 10 Exp: 00/10 Yamask ║ FP: 00/10 Hp: 100 Lv: 10 Exp: 00/10 Pumpkaboo ║ FP: 00/10 Hp: 100 Lv: 10 Exp: 00/10 Duskull ║ FP: 00/10 Hp: 050 Lv: 05 Exp: 00/05 Pancham ║ FP: 00/10 Hp: 100 Lv: 10 Exp: 00/10 Drifloon ║ FP: 00/10 Hp: 100 Lv: 10 Exp: 00/10 Porygon-Z ║ FP: 00/10 Hp: 100 Lv: 10 Exp: 00/10 Bulbasuar ║ FP: 10/10 Hp: 220 Lv: 22 Exp: 02/22 Phantump ║ FP: 03/10 Hp: 130 Lv: 13 Exp: 00/13 Ghastly ║ FP: 00/10 Hp: 160 Lv: 16 Exp: 03/16 Sableye
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Posted: Fri Jul 29, 2016 11:49 am
 ╔═════════════╗ ║ Zult ( Spinarak) [ F ] [ Mild ] ║ Evolution: 22 ║ Next Move: 12-Scary Face ╠═════════════╝ ║ +0 Lv Boost ║ Swarm: All Bug-Type moves do +50% damage when HP drops below 33% of maximum. ║ ╠═════════════ ║ BUG [ EF ][ ~ ]►String Shot: Lower targets speed two stages ║ BUG [ SP ][ ç ]►Infestation: 20: Traps opponent, hits 4-5 turns. Deals damage equal to 12.5% of the targets max HP for each turn after the first. Until the turn of duration ends trapped Pokemon can not switch or flee other than by effect of a move, item or ability. ║ PSN [ PH ][ • ]►Poison Sting: 15: 7/10 Chance to Poison ║ PSN [ EF ][ ~ ]►Toxic Spikes: Poisons Pokémon switched into battle. Severity changes based on layers set up, up to 2 layers can be set up maximum. Does not affect Flying-types or Pokemon with Levitate: 1 Layer- Poisons Opponent 2 Layers- Badly Poisons Opponent ╚═════════════
 ╔═════════════╗ ║ Folft ( Chingling ) [ F ] [ Jolly ] ║ Evolution: Night / Friendship ║ Next Move: N/A ╠═════════════╝ ║ +10 Lv Boost ║ Levitate: Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze. ║ Eviolite: Pokemon capable of evolving have their Defense and Special Defense raised three stages each at the beginning of the battle. ╠═════════════ ║ PSY [ SP ]►Stored Power: 20: Does damage based on the number of positive status increases the user has. +20 for each stage of increase. Max 200 Damage ║ PSY [ EF ]►Cosmic Power: Raise physical defense and special defense one stage ║ NRL [ EF ]►Yawn: Makes the target drowsy, at the end of the next turn the foe is put to sleep. This move will fail if used on a sleeping target. ║ NRL [ PH ][ ç•]►Wrap: 15: Traps opponent, hits 4-5 turns. Deals damage equal to 12.5% of the targets max HP for each turn after the first. Until the turn of duration ends trapped Pokemon can not switch or flee other than by effect of a move, item or ability. ╚═════════════
 ╔═════════════╗ ║ Bulbasaur [ F ] [ Bashful] ║ Evolution: 16 ║ Next Move: 13-Poison Powder ╠═════════════╝ ║ +0 Lv Boost ║ Chlorophyll: When the weather is Intense Sunlight, the Pokémon's Speed goes up two stages. However it's Speed will not double on the turn that the weather changes ║ ╠═════════════ ║ GRS [ SP ][ ç• ]►Power Wipe: 120 ║ GRS [ EF ][ ç• ]►Vine Whip: 45: ║ NRL [ EF ][ ~ ]► Growl: Lower targets physical attack one stage ║ GRS [ EF ]► Leech Seed: Sprays seeds on the target that sap 1/8 of their HP every round and restores that amount of HP to the user. ╚═════════════
 ╔═════════════╗ ║ Gahiltov ( Ghastly ) [ M ] ❤ [ Modest ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +0 Lv Boost ║ Cursed Body: 3/10 chance of Disabling any move that makes contact with this Pokémon ║ Spell Tag: Ghost type attacks do x1.2 damage ╠═════════════ ║ GST [ PH ][ ç ]►Lick: 30: 7/10 Chance to Paralyze [ 1/4 chance to attack ] ║ GST [ EF ]►Curse: Lose half max HP and curses opponent. Cursed pokemon lose 1/16 max HP per turn. ║ NRL [ EF ]►Mean Look: Prevents escape/switching. Doesn't prevent effects such as Baton pass and U-turn. ║ PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 1-3 duration. Turn2-3 D6: 5-6 Wake up ] 1st Use: 10/10 / 2nd Use: 8/10 / 3rd Use: 4/10 / 4th+ Use: 1/10 ╚═════════════
 ╔═════════════╗ ║ Nukaas ( Shuppet ) [ F ] ❤ [ Mild ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +0 Lv Boost ║ Cursed body: Has a 3/10 chance of Disabling any physical move that hits the Pokémon ║ ╠═════════════ ║ GST [ SP ]►Night Shade: Inflicts damage equal to user's level. Type Effectiveness Not Included ║ NRL [ EF ]►Screech: Lower targets defense two stages ║ GST [ EF ]►Spite: The targets Last Move is limited to five more uses, and then cannot be used again for the rest of the battle. Spite can only limit one move per pokemon. ║ DRK [ PH ][ ç ]►Knock Off: 65: Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. The item cannot be recovered with Recycle or harvest. Can not remove legendary items, or mega stones. If the target has the Sticky Hold ability, the damage will be increased, but the opponent will not lose the hold item. ╚═════════════
 ╔═════════════╗ ║ ( Porygon Z ) [ N/A ] [ Logical ] ║ Evolution: N/A ║ Next Move: 23-Magnet Rise ╠═════════════╝ ║ +0 Lv Boost ║ Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage ║ ╠═════════════ ║ ELC [ SP ]►Zap Cannon: 120: Paralyze opponent ║ NRL [ EF ]►Conversion: Changes the user's current type to match the type of the first of the user's moves ║ DRK [ EF ]►Nasty Plot: Raise special attack two stages ║ SPY [ EF ]►Magic Coat: Reflects status condition afflicting moves back at the opponent (Priority +4) ╚═════════════
 ╔═════════════╗ ║ Feykro ( Phantump ) [ M ] ❤ [ Mild ] ║ Evolution: Trade ║ Next Move: 19-Feint Attack ╠═════════════╝ ║ +0 Lv Boost ║ Harvest: Restores any held Berry after the turn on which it is used ║ ╠═════════════ ║ GRA [ EF ]►Ingrain: Restores 1/16 HP every round, but the user can't switch ║ GST [ EF ]►Confuse Ray: Confuses Opponent [ 1/2 chance / 40 Dmg confusion ] ║ NRL [ EF ]►Growth: Raise user's physical & special attack one stage ║ GST [ SP ]► Shadow Ball: 80: 8/10 Chance to Lower targets special defense One Stage ╚═════════════
 ╔═════════════╗ ║ Treecko [ M ] [ ❤ ] [ timid ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +0 Lv Boost ║ Unburden: Raises Speed by one stage if a held item is used ║ ╠═════════════ ║ GRA [ SP ]►Absorb: 20: Restores HP to the user equal to 1/2 of damage dealt ║ NRL [ EF ]►Leer: Lowers target's defense by one stage ║ NRL [ PH ]►Pound: 35: ║ N/A [ EF ]► ╚═════════════
 ╔═════════════╗ ║ Mudkip [ M ] [ ❤ ] [ Bold ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +0 Lv Boost ║ Torrent: When HP is below 1/3rd, Water type attacks will do x1.5 damage ║ ╠═════════════ ║ NRL [ PH ]►Tackle: 40: ║ NRL [ EF ]►Growl: Lowers target's attack by one stage ║ GRD [ SP ]►Mud-Slap: 20: Target's accuracy lowers by one stage ║ NRL [ EF ]► ╚═════════════
 ╔═════════════╗ ║ Torchic [ F ] [ ❤ ] [ Brave ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +0 Lv Boost ║ Speed Boost: The Pokémon’s Speed stat is raised by one stage at the end of every round ║ ╠═════════════ ║ NRL [ PH ]►Scratch: 40: ║ NRL [ EF ]►Growl: Lowers target's attack by one stage ║ FIR [ SP ]►Ember: 40: 4/10 Chance of Burn [ 12.5% ] ║ N/A [ EF ]► ╚═════════════
 ╔═════════════╗ ║ ( Pancham ) [ M ] [ Confident ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +0 Lv Boost ║ Iron Fist: This Pokémon's Punching Attacks do x1.2 damage ║ ╠═════════════ ║ NRL [ EF ]►~Leer: Lower targets physical defense one stage ║ NRL [ PH ]►Tackle: 40: ║ FGH [ PH ]►ç•Power-Up Punch: 40: Raise physical attack one stage ║ FGH [ EF ]►Bulk Up: Raise user's physical attack & defense one stage ╚═════════════
 ╔═════════════╗ ║ Gel ( Koffing ) [ M ] [ Jolly ] ║ Evolution: 35 ║ Next Move: 18-Sludge ╠═════════════╝ ║ +0 Lv Boost ║ Levitate: renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze. ║ ╠═════════════ ║ DRK [ PH ][ ç• ]►Assurance: 60: Damage doubles if target already took damage in the same turn ║ PSN [ SP ]►Smog: 30: 8/10 Chance to Poison [ 6.25% ] ║ NRL [ EF ]►Smokescreen: Lower targets accuracy one stage ║ NRL [ PH ][ ~• ]► Explosion: 250: Causes user to faint ╚═════════════
 ╔═════════════╗ ║ Jirlt ( Seviper ) [ M ] [ Belligerent ] ║ Evolution: N/A ║ Next Move: 11-Feint ╠═════════════╝ ║ +0 Lv Boost ║ Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard ║ ╠═════════════ ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ║ PSN [ PH ][ ç• ]►Poison Tail: 50: 1/10 Chance to critically hit, 4/10 Chance to Poison ║ NRL [ PH ][ ç• ]►Wrap: 15: Traps opponent for 4-5 turns and deals damage equal to 1/8 of the targets max HP for each turn after the first. ║ NRL [ EF ]►Swagger: Confuses target Pokemon, and raise their physical attack two stages ╚═════════════
 ╔═════════════╗ ║ Solva ( Bidoof ) [ M ] [ Brash ] ║ Evolution: 15 ║ Next Move: 17-Hyper Fang ╠═════════════╝ ║ +0 Lv Boost ║ Simple:All of this Pokemon's stat alterations are doubled, up to 6 stages. Previous stat's alterations are not doubled on switch-in by Baton Pass to a Pokemon with Simple. Previous stat's alterations are not doubled when gaining Simple. Only the Z-move Extreme Evoboost will double. ║ Eviolite: Pokemon capable of evolving have their Defense and Special Defense raised three stages each at the beginning of a battle. ╠═════════════ ║ NRL [ EF ]► Defense Curl: Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle ║ ROK [ PH ][ ç•]►Rollout: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. ~Sandstorm: Creates a Sandstorm for 5 Rounds ║ NRL [ PH ][ ç•]►Tackle: 40 ║ NRL [ PH ][ ç•]►Headbutt: 70: 4/10 Chance of causing the target to flinch ╚═════════════
 ╔═════════════╗ ║ Thul ( Rotom ) [ M ] ❤ [ Quirky ] ║ Evolution: N/A ║ Next Move: 15-Double Team ╠═════════════╝ ║ +0 Lv Boost ║Levitate: Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze. ║ ╠═════════════ ║ ELC [ SP ][ ~ ]►Discharge: 80: 7/10 chance to paralyze every target affected [ 1/4 chance to attack ] ║ ELC] [ EF ]►Charge: Raise special defense one stage; Next electric-type attack does x2 damage ║ GST [ PH ][ ç ]►Astonish: 30: 4/10 Chance to Flinch target ║ GST [ EF ]►Confuse Ray: Confuses target pokemon [ 1/2 chance / 40 Dmg confusion ] ╚═════════════
 ╔═════════════╗ ║ Chancey ( Chansey ) [ F ] ❤ [ Commanding ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +0 Lv Boost ║ Serene Grace: All of this Pokemon's moves that have their secondary effect have a +1/10 chance. ║ Lucky Punch: All of Chansey's attacks have a 2/10 chance to hit critically. ╠═════════════ ║ GRA [ EF ]►Aromatherapy: Heals all status problems of the user and the user's team ║ NRL [ EF ]►Softboiled: Recovers half max HP. Can be used outside of battle. User give 25% Max Hp to heal half max Hp of target pokemon. Can only be use 5 times in battle ║ NRL [ PH ]►Double Edge: 120: user takes 1/3 damage recoil ║ NRL [ SP ]►Metronome: Roll a 10-sided dice, result as follows: 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250. You are free to choose any attack that deals a corresponding amount of damage. Dmg is Normal Type. Moves cannot be Super Effective ╚═════════════
 ╔═════════════╗ ║ Thib ( Hoppip ) [ F ] [ Quirky ] ║ Evolution: 18 ║ Next Move: 12-Poison Powder ╠═════════════╝ ║ +0 Lv Boost ║ Leaf Guard: If Sunny Day is active, this Pokemon cannot gain a major status condition or use Rest. ║ Heat Rock: Will add 2 more turns to the effects of Sunny Day. ╠═════════════ ║ GRS [ EF ]►Synthesis: Recovers half max HP. Restore full HP when the weather is Intense Sunlight. Can only be used 5 times in battle ║ PSN [ EF ]►Poison Powder: Poisons Opponent ║ FIR [ EF ][ ~ ]►Sunny Day: Changes the weather to Intense Sunlight for 5 Rounds.. No charge for Soler Beam. No chance to Freeze. Thunder has an Accuracy of 4/10. Increases the base Dmg of Fire-type moves by +40 and decreases the base Dmg of Water-type moves by -30. Z-Effect: Increase speed by one additional stage. ║ NRL [ PH ][ • ]►Secret Power: 70: 5/10 chance of a secondary effect based on terrain of the battle [Buildings:] Paralysis, [Caves & Mountains:] Flinch, [Deserts & Roads:] Lowers Accuracy, [Grass:] Sleep, [Snow:] Freeze, [Water:] Lowers Attack ╚═════════════
 ╔═════════════╗ ║ Verbaasiik ( Smeargle ) [ F ] [ Quirky ] ║ Evolution: N/A ║ Next Move: 21-Sketch ╠═════════════╝ ║ +0 Lv Boost ║ Moody: At the end of each turn, Generate two numbers between 1 and 7. The first number generated indicates a stat to be raised by 2 stages while the second is lowered by 1 stage. If a stat has already been raised/lowered by six stages or the generated numbers are the same, regenerate the number again. 1 - Attack, 2 - Special Attack, 3 - Defense, 4 - Special Defense, 5 - Speed, 6 - Accuracy, 7 - Evasion ║ Starf Berry: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages. ╠═════════════ ║ NRL [ EF ]►Acupressure: Generate two numbers between 1 and 5, the two numbers you roll take the corresponding stat and raise it two stages for the rest of the battle. 1- Attack - 2- Special Attack 3- Defense 4- Special Defense 5- Speed ║ N/A [ n/a ]► ??? ║ N/A [ n/a ]► ??? ║ N/A [ n/a ]► ??? ╚═════════════
 ╔═════════════╗ ║ ( Aipom ) [ F ] ❤ [ Shy ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +0 Lv Boost ║ Skill Link: All of this Pokemon's multi-hit attacks hit the maximum number of times. ║ ╠═════════════ ║ GRD [ SP ]►Sand Attack: Lower targets accuracy one stage ║ NRL [ EF ]►ç•Scratch: 40: ║ NRL [ EF ]►~Tail Whip: Lower targets physical defense one stage ║ NRL [ EF ]► ╚═════════════
 ╔═════════════╗ ║ N/A ( Lizeep ♦) [ M ] [ ] ║ Evolution: Lv-18 ║ Next Move: Lv6-Rage ╠═════════════╝ ║ +0 Lv Boost ║ Hustle: All of this Pokemon's physical moves +50% damage but have a -2/10 chance to miss. Level rolls become a D6. Rolling 4 counts as having rolled a 3. Rolling 5 or 6 counts as having rolled a 4 ║ Razor Claw: Increases the chance for moves to critically hit by 1/10. ╠═════════════ ║ NRL [ EF ] [ ~ ] Tail Whip: Lower targets physical defense one stage ║ NRL [ PH ] [ ç• ] Scratch: 40: ║ ║ ╚═════════════
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JadeRabbitEmperor Vice Captain
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JadeRabbitEmperor Vice Captain
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Posted: Mon Aug 22, 2016 11:46 pm
 ╔═════════════╗ ║ Iisk ( Rattata ) [ M ] [ Inquisitive ] ║ Evolution: 20 ║ Next Move: 22-Crunch ╠═════════════╝ ║ +0 Lv Boost ║ Guts: Increased Attack by three stages when induced with a status condition. ║ Flame Orb: Holder gets burned after 1 turn. [ 6.25% ] ╠═════════════ ║ NRL [ PH ][ ç• ]►Hyper Fang: 80: 2/10 Chance of causing target to flinch ║ NRL [ PH ][ ç• ]►Quick Attack: 40: (Priority +1) ║ NRL [ EF ]►Protect: The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) ║ NRL [ PH ][ ç•]► Facade: 70: Does double damage if user is poisoned, paralyzed, or burned ╚═════════════
 ╔═════════════╗ ║ Quls ( Grimer ) [ M ] [ Hardy ] ║ Evolution: 38 ║ Next Move: 12-Disable ╠═════════════╝ ║ +0 Lv Boost ║ Poison Touch: This Pokemon's contact moves have a 3/10 chance to Poison. Multi-strike moves trigger this ability for each instance of contact made. ║ Black Sludge: When this item is held by a Pokémon, if the holder is of the Poison-type, it restores 1/16th of its maximum HP each turn. If the holder is not a Poison type, it loses 1/16th of its maximum HP each turn. ╠═════════════ ║ NRL [ PH ][ ç• ]►Pound: 35: ║ PSN [ EF ][ ~ ]►Poison gas: Poisons Opponent [ 6.25% ] ║ GRD [ SP ]►Mud-Slap: 20: Lower targets accuracy one stage ║ FGT [ PH ][ ç• ]►Power-Up Punch: 40: Raise physical attack one stage ╚═════════════
 ╔═════════════╗ ║ Jruz ( Sneasel ) [ F ] [ Sly ] ║ Evolution: Razor claw / Night ║ Next Move: 14-Icy Wind ╠═════════════╝ ║ +0 Lv Boost ║ Pickpocket: If this Pokemon has no item, it steals the item from a Pokemon that makes contact with it. This effect applies after all hits from a multi-hit move. Sheer Force prevents it from activating if the move has a secondary effect. Can not steal Mega stones or Z-Crystals. ║ ╠═════════════ ║ NRL [ PH ][ ç• ]►Crush Claw: 75: 9/10 Chance to lowering targets physical defense one stage ║ DRK [ EF ]►Snatch: Steals the effects of the targets next move (Priority +4) ║ DRK [ EF ]►Taunt: Opponent can only use moves that deal damage for 3 turns if used first, 4 if used second. No effect on Z-moves. ║ DRK [ PH ][ ç• ]►Feint Attack: 60: Ignores accuracy & evasiveness ╚═════════════
 ╔═════════════╗ ║ Silf ( Golbat ) [ M ] ❤❤ [ Calm ] ║ Evolution: Friendship ║ Next Move: 23-Swift ╠═════════════╝ ║ +10 Lv Boost ║ Inner Focus: This Pokemon cannot be made to flinch. ║ Soothe Bell: Pokemon holding this item will gain Friendship Points every 5 posts instead of 10 ╠═════════════ ║ FLY [ SP ][ ~ ]►Air Cutter: 60: 1/10 chance to critically hit ║ BUG [ PH ][ ç• ]►Leech Life: 80: Restores HP to the user equal to 1/2 of damage dealt. ║ NRL [ EF ]►Supersonic: Confuses target pokemon [ 1/2 chance / 40 Dmg confusion ] ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ╚═════════════
 ╔═════════════╗ ║ Stitch ( Sableye) [ M ] ❤ [ Shy ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +0 Lv Boost ║ Stall: This pokemon will always be the last to attack. ║ ╠═════════════ ║ PSY [ PH ][ ç ]►Zen Headbutt: 80: 3/10 Chance to Flinch target. ║ FGH [ EF ]►Detect: The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) ║ DRK [ PH ][ ç ]►Payback: 50: Damage doubles if attacking second. ║ GST [ SP ]►ç•Shadow Sneak: 40: (Priority +1) ╚═════════════
 ╔═════════════╗ ║ Klus ( Duskull ) [ M ] ❤ [ Confident ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +0 Lv Boost ║ Frisk: Searches opponent for an item and knocks it away, preventing them from using it or gaining is effects. (Item will be returned at the end of the battle) ║ ╠═════════════ ║ NRL [ EF ][ ~ ]►Leer: Lower targets physical defense one stage ║ GST [ SP ]►Night Shade: Inflicts damage equal to user's level. Type Effectiveness Not Included ║ NRL [ EF ]►Disable: Disables last move used by target pokemon for 4 turns ║ NRL [ EF ]►Foresight: Allows fighting and normal attacks to hit a targeted Ghost ╚═════════════
 ╔═════════════╗ ║ Mudun ( Yamask ) [ M ] ❤ [ Shy ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +0 Lv Boost ║ Mummy: Contact with this Pokémon spreads this Ability ║ ╠═════════════ ║ GST [ PH ][ ç ]►Astonish:30: 4/10 Chance to Flinch target ║ ICE [ EF ][ ~ ]►Haze: Resets any and all stat changes ║ NRL [ EF ]►Disable: Disables last move used by target pokemon for 4 turns ║ NRL [ EF ]►Protect: Protect: The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) ╚═════════════
 ╔═════════════╗ ║ Budlaak ( Pumpkaboo ) [ F ] ❤ [ Bold ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +0 Lv Boost ║ Frisk: Searches opponent for an item and knocks it away, preventing them from using it or gaining is effects. (Item will be returned at the end of the battle) ║ ╠═════════════ ║ GST [ PH ][ ç ]►Astonish: 30: 4/10 Chance to Flinch target ║ GST [ EF ]►Confuse Ray: Confuses target pokemon [ 1/2 chance / 40 Dmg confusion ] ║ NRL [ EF ]►Scary Face: Lower targets speed one stage ║ GST [ EF ]►Trick-or-Treat: Adds Ghost-type to the targets type(s) ╚═════════════
 ╔═════════════╗ ║ Suniiv ( Drifloon ) [ F ] ❤ [ Solemn ] ║ Evolution: 28 ║ Next Move: 13-Focus Energy ╠═════════════╝ ║ +0 Lv Boost ║ Unburden: Raises Speed by one stage if a held item is used ║ ╠═════════════ ║ NRL [ PH ][ ç ]►Constrict:10: 1/2 chance to reduce targets speed one stage ║ NRL [ EF ]►Minimize: Raise users evasiveness two stages ║ GST [ PH ][ ç ]►Astonish: 30: 4/10 Chance to Flinch target ║ FLY [ SP ]►Gust: 40: hits Pokemon in the air during semi-invulnerable stage of an attack for double damage ╚═════════════
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