
Meet Sailor Kochab
Attacks: The instrument Kochab summons looks like a treble clef which has vertical strings running through it. At first glance it looks like it is a unique harp however it is played like a violin.
here Like this but smaller and different style.
NOTE: Her instrument is not a physical weapon, it is merely ethereal magic in the shape of what is linked above.
- she cannot hit you with it
- she cannot let it go
Sailor Scout Attack: Low Pitch
Part 1: The summon
Holding her hands out in front of her, Sailor Kochab grasps a hold of of the above mentioned instrument and bow. She then brings the instrument up as if she is about to play a violin and pulls the bow along the longest string which causes what looks like one gold ring about 3' diameter to form around her. Once done playing the note the instrument disappears and the single ring around her splits into 4 rings that move away from her in different directions (typically they fan out towards an individual if there is a single enemy, or if there are multiple people the rings will go one in front, one left, one right, and one behind her) up to 10' away from her. At this point no sound can be heard, no sound comes from the instrument.
Part 2: The attack
Rings: Quantity four 3'D rings, hover 1' off the ground, move at the rate of a jog, and does no damage if touched.
Effect: Unless you touch them or try to jump over them, no sound is heard. If you do touch them they latch onto you for 15 seconds and emit a loud yet low pitch constant sound which disorients the opponent and givings the sensation of a great weight upon them.
After effect: Opponents ears ringing lasts 10 seconds after the ring disappears to account for the lingering after sound a person hears.
Range: 10'
Max people affected: 2
Uses: 3 times
Video Visual 50 second mark Don't run through the ring go around it.
Super Sailor Scout Attack: High Pitch
Part 1: The summon
Holding her hands out in front of her, Sailor Kochab grasps a hold of of the above mentioned instrument and bow. She then brings the instrument up as if she is about to play a violin and pulls the bow along the shortest string which causes what looks like one gold ring about 3' diameter to form around her. Once done playing the note the instrument disappears and the single ring around her splits into 4 rings that move away from her in different directions (typically they fan out towards an individual if there is a single enemy, or if there are multiple people the rings will go one in front, one left, one right, and one behind her) up to 10' away from her. At this point no sound can be heard, no sound comes from the instrument.
Part 2: The attack
Rings: Quantity four 3'D rings, hover 3' off the ground, move at the rate of a super senshi running, and does no damage if touched.
Effect: Unless you touch them or try to jump over them, no sound is heard. If you do touch them they latch onto you for 15 seconds and emit a loud yet high pitch constant sound giving the sensation of vertigo, dizziness and no doubt a nice size headache.
After effect: Opponents ears ringing lasts 10 seconds after the ring disappears to account for the lingering after sound a person hears.
Range: 10'
Max people affected: 4
Uses: 3 times
Video Visual 50 second mark Don't run through the ring go around it.
Eternal Sailor Attack: Sound Wave Eruption
Sailor Kochab manipulates the sound waves in the near vicinity gathering them into a sound pressure orb in the palm of her hand. She then takes the orb and tosses it at the ground up to 15’ away from her. Once it disappears beneath the surface it begins emitting sound waves causing the area above it to ripple; it is like standing on top of a really big speaker and where the effects of her attack will be heard to its full effect. Outside the AOE it is similar to standing next to someone listening to music too loud with their headphones; muffled sounds.
In a 10’ radius from where the orb landed the ground begins to ripple in slow waves as a very deep sound pulsates beneath opponents causing the same effect as her base attack (Low Pitch: Disorienting sound that feels like a great weight is upon them.) and gradually picks up pace as the pitch increases resulting in the wave frequency to become more intense and the effects transition to those of her super attack (High Pitch: Constant sound giving the sensation of vertigo, dizziness, and a nice size headache.) All this happens within 20 seconds.
Sound waves rippling beneath the ground makes it hard for people to remain upright or keep from stumbling. If there is anything glass in the AOE by the time the pitch reaches the highest frequency, it will shatter. Ears ring for 10 seconds after the ground becomes still again. Useable 3 times