|
|
|
|
|
|
Posted: Thu May 26, 2016 9:58 pm
|
|
|
|
|
|
|
Posted: Thu May 26, 2016 10:00 pm

 
INTRODUCTION BASIC SETTING Saxon City is a busy urban male dominated roleplaying guild that is home to many types of humanoid creatures. There is everything from creatures who have animalistic tendencies to magical based races that risk having demons haunt their dreams. Unlike majority of roleplays that deal with slave and master dynamics, you are not encouraged to get a slave and disappear into a onexone with the individual. Slaves often have their own significant others, stories, friends, and plotlines. Citizens certainly aren't required to own a slave and some don't believe in slavery where they try to advocate on behalf of slave's rights. Other citizens may love the idea of slavery but not have enough money to make it happen. Each character has their own complex personalities and when placed inside of the same setting we have some of the best interactions and plotlines unfolding before our eyes.
In this society slaves are quite common. Therapists will prescribe their patients to get a slave if they feel the individual is lonely or needs to companionship (since many studies have been done showing people who own slaves are less likely to be depressed than those who live alone). Other people buy slaves to help them care for their children and do house duties. Some business men depend on slaves to act as their personal assistants. Sometimes parents will even buy young slaves if they just want their children to have company. Many people see slaves as a part of their family and care deeply for the person they depend on for their life to run smoothly.
As uplifting and positive as slavery can be in this world, there is also a much darker side of things. People can get dragged into an illegal slavery where people are forced into illegal fighting rings, to be used a vampire's blood bag, for drug testing, or other sick and twisted purposes. When it comes to the illegal world gangs dominate the dark corners of the city where they desperately attempt to claw their way ahead of their enemies for the sake of respect, power, and money. It doesn't matter who they hurt or what lives they ruin in the process. The only question is, what role will you play?
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu May 26, 2016 10:20 pm

 
RACE GUIDELINES RACISM Racism is allowed inside of the guild against the made up races below only. You may not create a character that mistreats or dislikes people for their skin color, heritage, or any other offensive reasons that breaks Gaia's ToS. The more common races people dislike would be: Vampires, incubuses, werewolves, and ghouls. All of which are races who have fairly strong anger issues, animalistic tendencies, or view other races as play toys and food. They, by far, have some of the highest crimes rates and are seen as the biggest menaces to society.
AGE LIMIT Majority of races have the same lifespan of a human. You may not make a character that is hundreds of years old. The only race who's life is on the higher side is vampires, who generally live around 150 years. They age slightly slower as well so a 60 year old vampire may still look like he's in his 30's and prime.
MAGICAL RACES Demons can only communicate with magical based races. This includes mages, nymphs, caims, and alchemists. If you are interested in playing one of the listed races it is suggested you read through Magical Races and Demonic Contact. When a magical based race is particularly stressed or emotionally vulnerable demons can communicate with them much easier. Keep that in mind as you hit rough patches in your character's story.
PROHIBITED RACES Prohibited races are unavailable to new members. You will need special permission granted to you by the staff before you may play a prohibited race.
ACCEPTED RACES HUMANS You are one. No explanation needed.
MAGES Mages have control and magical abilities that relate to one of the following elements: electric, earth, stone, fire, water, ice, air, smoke, ink, poison, psychic, and metal.
NYMPHS Nymphs also have abilities that relate to an element, however, they cannot create, manipulate, or control the element. They can only control and manipulate their own bodies when it's changed into the element.
ALCHEMISTS Alchemists can enchant, curse, and produce potions and elixirs. They have a huge range of powers that take a lot of time and effort to master. If it peaks your interest you may refer to our Guide to Alchemy.
CAIMS Caims are a very intimate race that dominate the healing field. Upon making skin-to-skin contact with someone they can hold onto the individual's anxieties, bad feelings, and negative thoughts. They can heal injuries with their magic while being transported to the moment the person had the injury, often experiencing the pain and suffering the person had gone through themselves. It's not uncommon for the caim to get thoughts and feelings of the individual when they are healing traumatic injuries. The more often a caim heals and uses their abilities, the more likely they are to struggle from a loss of identity as it can be very difficult to separate which memories, thoughts, and feelings belong to them. Caims make the best exorcists having much higher success rate than anyone else and they are superior at reading runes, communicating with demons without the entity taking any control over their lives, and seeing short flashes of people's futures. If you'd like to read about a caim's social responsibilities within Saxon you may do so here.
METAMORPHOSES Metamorphoses can change their body into a single animal form at will. Very often they will keep some advantages, disadvantages, and share traits from the animal they can change into while they are in their human form.
LYCANS Lycans are a type of metamorphose. Their human form can use a larger portion of their muscles than most races, making them quite strong. They can change small parts of their body at will, or fully transform into a canine type of form. All of them have a heightened sense of smell, and very skilled lycans can use this ability to tell races apart.
WEREWOLVES Werewolves are an uncommon race since they are mutated lycans. The mutated werewolf gene will often show up once every few generations for lycans that have it in their genetic history. A werewolf's mutated genes make it impossible for them to transform into their canine form at will. The closer it gets to a full moon they will grow agitated, angry, and on edge. On the night of a full moon they will transform into a canine form where all their monstrous pent up anger will come out. Upon waking from a full moon they will be extremely weakened feeling as though all their bones are shattered. They'll need to spend a few days in bed while they recover from the traumatic shift and are very weak during this time. Werewolves are extremely powerful when they are in good physical condition, even more so than lycans. They struggle to keep their animalistic instinct at bay. They often see other people as prey. All werewolves are allergic to silver.
VAMPIRES Vampires need blood to survive. The government supplies prescription vampires may pick up that are supposed to keep them at bay each week. Many crave more and it's difficult to keep that hunger at bay. All vampires have two abilities: A blood based ability and a feeding connection. Blood based abilities relate directly to the vampire's blood, as their blood is nothing like any other creature's. Each vampire's blood is unique and has a different power. Examples of this would be the ability to splatter bits of their blood and have it explode upon a snap, or being able to create small blood familiars. A feeding connection is an ability that helps a vampire track, control, or manipulate their prey. It does not last permanently and the effects will fade away with enough time. Examples of a feeding connection would be speaking to someone psychically or being able to track individuals you've drank from recently.
FAIRIES Fairies are the only race that can fly. Each fairy is different, some needing to shrink down to the size of a finger before having the ability of flight, others having retractable wings that shoot out from their shoulder blades. They heal much faster than any race, but they get injured much easier. Fairies are extremely weak and frail compared to most other races. Much of their time is spent recovering from bruises. Fairies cannot stomach meats and all of them are vegetarians. They get drunk off honey. Each fairy can produce a fairy dust, each dust has a different effect as to what it can do.
ELVES Elves are very nimble creatures with pointed ears. It's almost as though they're designed for parkour, freerunning, and gymnastics. Elves are extremely intelligent meaning they have superior memories, learn quickly, and are good at adapting to any situation. Elves are usually weaker than most of the other races. Due to their sensitive hearing elves usually get a bit overwhelmed inside of cities like Saxon. They have very acute hearing which is perfect for eavesdropping and hearing a conversation from across the room, and that can be very difficult for them to turn off. Many need to dedicate time out of their weekly schedule to relax and enjoy some quiet time.
SHAPESHIFTERS Shapeshifters have the ability to turn parts of their body to different shapes on command. Inanimate objects are quite easy, and most shapeshifters at least learn small skills like changing their fingers to spoons, screw drivers, or other helpful tools. Learning to change their body to functional organic pieces is difficult. When trying to do this they need to study up on the biology behind the body part's functionality. First they'll master the appearance of the new claws, eyes, teeth, or whatever other piece of their body they are shifting. After they matter the shape they need to teach the body piece to have functionality. This can be quite useful if a shapeshifter ever needs an elf's ears, an owl's eyes, a set of dog's teeth that cannot be kicked in easily. The posibilities are quite endless and each shapeshifter has their own unique set of mastered forms.
GHOULS Ghouls need blood and flesh to survive. Like vampires, they also have the prescriptions for blood that many find hardly satisfy them. If a ghoul's hunger falls out of check they are quick to become blood thirsty and violent willing to hurt even the most valuable person in their life to get themselves back under control. When a ghoul is healthy they can regenerate pieces of their body meaning if they lose a finger it's not that big a problem since small limbs can easily grow back. A ghoul's teeth are extremely sharp designed to tear through bone and ligaments. Not only can their bites cause damage, but each ghoul has a different excretion they can send into their victim's bloodstream. Each ghoul's excretion is different ranging from anything to hallucinogenics to mild poisons that might drive the victim to vomit and comedown with symptoms of an illness until it's filtered out of their system.
ADVESPERS Advespers are a race that have unique cells in their body that are constantly being produced. They call pull these cells from their body and clump them together into a unique familiar that typically represents the individual in some manner. They do not take their final form until the individual is finished with puberty, from there, they will be stuck with that one familiar for the rest of their lives. Nobody can see the familiar until they make physical contact with it. Generally the familiars are extremely fast, strong, and powerful. However, with the advesper losing a piece of their body to bring their familiar forth they will find themselves extremely winded, weak, and vulnerable when their familiar is active. The familiars have little sentience, occasionally one might be able to mimic words back to it's owner that it hears telepathically. They generally do not do much until given an order by their owner. An advesper's cells are extremely delicate and the connection between the master and familiar can easily be broken, the most common issue being rain or the familiar going too far from their advesper. When they lose their connection the familiar will become extremely unpredictable and dangerous, likely to lash out on anything nearby, even their owner. A familiar cannot die, but it can be damaged. The cells will break apart and return to their master's body where they'll need to reproduce more cells before they can summon their familiar back again.
NOCTGLAIVES A noctglaive is the first man-made race that is born with crystal-like scales growing from their flesh when they're born. During puberty, their bodies will slowly start to absorb these crystals. By the time they are finished maturing, a noct can summon these crystals into matter. A noct can only summon one unique type of weapon (examples: swords, gauntlets, daggers, maces, shields, whips, lances, brass knuckles, two-handed swords, boomerangs, guns, sling shots, etc) depending on which bloodline they come from. A noct may use these weapons for short periods of time, needing rest to recover after they push themselves too hard. They have short teleportation abilities, being able to throw their weapons and quickly phase over to it within the blink of an eye. The range is only as far as the noct can throw their weapon which varies depending on how heavy and large the weapons they use are. If you would like to read more specifics about noctglaives you may do so in the race information page.
PROHIBITED RACES HYBRIDS Normally when two races have a child, their offspring will be one or the other. However, very rarely genetic mutations will take place where a hybrid will be born. This leads to unique abilities, and both positive and negative effects. If you are interested in learning how to play a hybrid please refer to our hybrid special character description.
INCUBUSES Incubuses are a race that don't sleep after puberty, and instead, steal energy from other people through sexual encounters. Sexual contact with an incubus can be addictive and dangerous. More information can be found in the incubus special character description.
DEMONS Demons are terrifying races that not many people know much about. They do not exist in the world, but they can communicate with magical based races from their plain of existence. In order to bring demons into the world, a ceremony is needed where a sacrifice can be made so the demon can have an empty body to enter. If a role for demon ever opens there will be a guild announcement.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri May 27, 2016 12:11 am

 
GANG OVERVIEW GHOST Ghost is the oldest and largest (probably funnest gang as well) within Saxon. They appeal to younger men and do many activities like graffiti, drugs, make money, ******** bitches. Think of them as the party boys of the gang world. They control the drug distribution throughout the city and Ghost saturates the clubbing districts on the west side of the city. Many gang members have drug addictions. Low ranking members are often the ones producing the drugs in nasty environments within the slums (which is Blood Nation territory, making the situation especially tense). Most members go in wanting to make some extra cash and have a good time like all the main stream rappers talk about. Ghost is the good life if you can get yourself in a nice position.
BLOOD NATION It's not hard to tell that Blood Nation is dominated by vampires (self-claimed purebred vampires, whatever that means), and alchemists. Blood Nation is seen as something you're born into. This gang controls chop shops (illegal shops that sell fresh meat to werewolves/ghouls), blood banks (illegal shops that sell blood to vampires/ghouls/werewolves), and they control the blood based drug distribution throughout the city which is far worse than any normal drug flooding the streets. Blood based drugs are some of the most addictive and dangerous things someone can get into. Ghouls, vampires, and werewolves are especially vulnerable to these drugs. Blood Nation works out of the slums where they are known to blackmail, extort, kidnap, or murder very poor people. It's just too easy to prey upon those living in poverty. Blood Nation holds a very high standard for their members. Hate crimes are common against other vampires they don't think are worthy to hold the title. Their signature move is to cut out a vampire's fangs and beat them to near death... Which is something that happens to any gang members that is found using blood based drugs. They don't allow their own gang members to touch the product.
HAVEN Haven started as a small community of slaves that cut out their identification chips and escaped their slave status. The more slaves that gathered there, the more of a gang mentality they quickly began to have. Ex-slaves have to be extremely distrusting and paranoid as to who enters or walks on their turf. All it takes it one call to the Slaver Division and whole families could be dragged back into the life they're trying so hard to escape. As a result, Haven naturally formed. The neighborhoods they settled down in within the east side of the city are extremely dangerous since they do not like strangers. Assault rates are very high. They are seen as the leeches of society, falling into petty crime since having a legal job is out of the question. Haven has the tightest bond where even if you've beef with someone inside of the gang, you'll immediately ignore it and stand up for them when it comes down to the bottom line: You believe everyone in Haven deserves their freedom.
CROWNLESS Crownless is the smallest and newest gang that formed out of a demand that wasn't being met. Over 20 years ago, Vincent Alton started what would one day become Crownless. It originally started for underground fighting rings. Victims would be forced to fight and dragged into a world of illegal slavery, and over time it quickly expanded into one of the largest humanoid trafficking rings in existence. Even high ranking people in government do business with Crownless. While Crownless deals with humanoid trafficking, they also distribute weapons around Saxon as well. Unlike the other gangs, Crownless is extremely organized where it's set up like a tree. Each branch deals with their own clients and business model, so while they are independent from one another they are all connected within the one gang. Crownless is the only gang with one proper leader. They are the most feared gang and seen as one of the darkest parts of society with the nasty things they are involved in.
GANG RELATIONS GHOST Ghost and Blood Nation have an alliance with one another. Blood Nation owns the slums but allow Ghost to come in and set up their shitty production sites there. It's good to have a distraction to keep police off their backs. Ghost is the most disorganized of the gangs, so if police decide to crack down on an area Blood Nation can hide behind Ghost and wait for things to cool off. While tensions are often high, the Ghost members unfortunate enough to work producing drugs shouldn't have many issues unless they try to start s**t on the other gang's turf. Most just wanna do their shift and go home.
Ghost despises Haven. In 2014 Haven had infiltrated their gang and stole over a hundred thousand of dollars worth of drugs in one of their production sites. Not only did Haven steal the drugs, but they mixed it together with chemicals to double the amount they had and then re-sold the bad batch of drugs. These bad drugs flooded the streets causing dozens of overdoses, terrible reactions, and hospitalizations for the users. Police immediately began to crack down and many Ghost members were arrested and thrown behind bars. Their reputation was tarnished for quite some time. Ghost had to lay low a while while they waited for the heat to settle, and many members lost tons of money and were put in terrible financial situations. A near gang war broke out between the two and to this day tensions are very high. Many Ghost members are only just recently being released from prison due to the police cracking down years ago.
Ghost is weary of Crownless, but they need to get their weapons from somewhere. They know what dark s**t the other gang is involved with so they try to do their business and keep their heads down. They don't want to be anywhere near Crownless's bad side.
BLOOD NATION Blood Nation enjoys hiding behind Ghost to keep police off their back. They also heavily enjoy toying with Haven. Blood Nation is known to threaten and blackmail Haven members into donating blood at some of their illegal blood banks often. It's not hard for them to find a use for the helpless slaves. They think that Ghost and Haven are below them on the totem poll and hardly recognizes the two as gangs.
Blood Nation and Crownless have a very good relationship. Blood Nation is often buying slaves from Crownless as they make money when illegal slaves are in their possession (they can drain them of blood on a weekly basis, force them to work producing drugs, and whatever other needs they want from the illegal slaves). Since Crownless does not make money from holding illegal slaves (it costs too much money to house, feed, drug their victims so they cannot fight back, etc), if they cannot sell someone fast enough they're likely to kill them and hang the bodies to one of Blood Nation's chop shops, or gift the illegal slave to the gang to use as they wish. Both gangs turn people into objects and trade them off like cards.
HAVEN Haven is terrified of everyone. They don't have an illegal empire to sit atop and many of the other gangs prey upon them. Blood Nation enjoys ******** with them, Crownless knows they're easy targets and they'll never get help if they're taken, and Ghost sees them as parasites so it's likely they'd rather have all of Haven wiped out with some new form of aids. Because of all the enemies they have, Haven members need to be careful who they associate with. Often times they need to look at ways to screw others over so they can afford to feed their family. It's a never ending cycle. They try to do as little business as possible with the other gangs, but it's difficult with Blood Nation lurking round the corner and Crownless picking them off and occasionally selling them weapons.
CROWNLESS Crownless is not too worried about gang drama. Most members care more about money and business. If someone has something to offer them, they'll use that connection. If someone doesn't have something to offer them, they'll be ignored. Many gangs fear them and don't want to be on their bad side. Since Crownless is still one of the newest gangs, it's never been in any turf wars or altercations with anyone but the police force (before many were paid off or blackmailed, now Crownless even has a fairly nice relationship with many crooked politicians and policemen). Since Crownless is the largest supplier for illegal weaponry... Nobody really wants to be on the opposing side when it comes to any altercations with them.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri May 27, 2016 12:20 am

 
GHOST'S CRIME DRUG DISTRIBUTION The drug business is run by Ghost. Many of the dealers who find people trying to steal their customers will ******** you up. Many members learned to be very protective over their territory and business after Haven screwed them over. To this day, Haven still might try to get a few small bad batches of drugs flooding onto the street to make some extra cash. Ghost uses low ranking members (or the members might force their slaves to do it) to be stuck in the slums making the product in bad environments around fumes that suck to breathe in. There are different roles needed to make the drug game work: Production. Suppliers. Distributors. Dealers. Users. Many of the dealers are just party boys who enjoy hanging around the club scene.
PETTY CRIME Ghost is notorious for their petty crime, mainly, their graffiti game. Huge packs of them love going out at night and tagging or drawing on their turf. It's hard to miss when you're on Ghost territory due to how cool it is seen to be involved in the graffiti game for them.
BLOOD NATION'S CRIME BLOOD BASED DRUG DISTRIBUTION Blood Nation isn't very interested in normal drugs. They work alongside alchemists to provide enchanted drugs that flood the streets. In order to get the large volumes of blood they need Blood Nation blackmails, extorts, threatens, and harasses people living in the slums. On top of that, many members have illegal slaves they drink from and force to donate at their illegal blood banks.
CHOP SHOPS Where do you go when you need a murder cleaned up? Chop shops. These businesses are set up to dispose of bodies and provide ghouls and werewolves with fresh meat. These are absolutely illegal and often hard to find, but once you make the right connections and are exposed to the world of chop shops your dining life is likely to be greatly enhanced (if you're into cannibalism).
BLOOD BANKS Illegal blood banks are obviously very common for ghouls and vampires. Many feel the government doesn't give them a proper dosage of blood to keep their hunger at bay and in order to get what they need, they find it elsewhere. Blood banks often work with many chops shops, accepting any drained blood they have. It is sold for personal use in small amounts, or they work with gang members producing blood based drugs and sell in bulk.
HAVEN'S CRIME BAD DRUGS Producing drugs is hard, creating fake drugs is easy. Occasionally when some Haven members are desperate, they piggyback ride off Ghost and try to sell off some small bad batches of drugs that are likely to cause the users to grow ill or have negative effects to it.
ASSAULT Haven needs to be extremely territorial over their turf. The East neighborhoods where they've settled down are some of the most dangerous and unwelcoming places you could possibly go. Many members own enchanted weapons and aren't afraid to beat and maim people who make them feel as though they're in danger of being turned into the Slaver Division.
PETTY CRIME While it's uncommon for Haven to rob each other, many of the members will jump people on the street, pinch wallets, steal food, and rob houses. It's a very difficult life when you can't get a legal job and are forced to make due with what you can.
CROWNLESS'S CRIME HUMAN TRAFFICKING The rings inside of Crownless that focus on human trafficking are named after birds. So when a Crownless mentions that they work with The Dove or The Sparrow, you know they make a living by destroying lives. It's a brutal business where they make a profit by moving their 'product' quickly. Many of their victims die from neglect, drug overdoses, or are killed in captivity. They don't play around and they don't have time for bullshit. It's very rare for victims to make it out alive and well once a Crownless member abducts you.
WEAPON DISTRIBUTION Crownless also works with many alchemists who help produce and build weapons and tools they need for their business. Any rings inside of Crownless that deal with arms dealing are named after trees. So when a Crownless member mentions that they work with The Oak or The Willow, you can be sure they are the guys you go to if you need a new weapon. Please keep in mind we don't want everyone to walk around with guns that immediately kill people! Give your character creative weapons that would make for interesting fights and altercations! With enchanted weaponry, anything can be turned to a weapon to help you kick a**! Pencils and pens can be turned to throwing knives and a squirt gun can be turned to something that amplifies a mage's powers.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat May 28, 2016 4:46 pm

 
LEGAL SLAVERY OVERVIEW There are two ways to end up within legal slavery: The first, be born into it. The second, be deemed as a member who does not contribute to society. If someone is not seen as a value to society, they'll be sent to the Slaver Division where an identification chip will be inserted into their body and their privileged of being a citizen will be revoked. Slavery is a way to re-purpose people who've fallen onto a beaten path and help them rehabilitate into tools that contribute and help every day citizens. Once someone is deemed a slave there is no way to become a citizen again. However, they can apply to try and make it so their children are not born with a slave status.
IDENTIFICATION CHIP An identification chip holds the slave's identification number, birth date, GPS location, and if it's kept updated their current master. All those bits of little information and more. Any citizen can pull out their phone and scan a slave's chip to read about them. This is usually helpful when they're browsing shops looking for a potential slave to bring home. After all, it's not uncommon for some slaves to be ex-criminals that racked up one too many crimes so a judge sent them to the Slaver Division. Many citizens choose to avoid those slaves.
SLAVE ABUSE Just like pets in our world, it's absolutely illegal to manhandle, torture, or mistreat slaves. Citizens who are caught being sadistic towards slaves will face a fine, be put on a list that bans them from owning slaves again, and might even face some jail time. However, that doesn't stop some people from carrying out their sadistic tendencies with illegal slaves.
ILLEGAL SLAVERY OVERVIEW Illegal slavery means that someone was abducted and taken, but not run through the Slaver Division protocols. Both citizens or slaves can be abducted and forced into illegal slavery. These are black markets where the slaves do not have identification chips and are often sold off for dark or bad uses. Before playing an illegal slave, please PM a staff member explaining why you would like to be one and how they ended up there. Illegal slaves can be tricky to play if you do not have people playing their abductors or masters. So we highly recommend you start off with a normal slave/citizen that eventually gets dragged into illegal slavery once you find people to play those roles.
PURPOSE Many gang members own illegal slaves to help them with illegal work. Many animalistic races get illegal slaves to drink or eat from. Many alchemists might get illegal slaves to do inhumane testing on. The purposes are endless, but it's a demand that many people are more than willing to meet in order to make a quick buck.
ESCAPING ILLEGAL SLAVERY Once someone leaves illegal slavery (if they are fortunate enough to), they'll be returned to their rightful place in society. Slaves will be turned to the Slaver Division to be dealt with, then re-distributed into a slave shop. Citizens will be rescued and returned back to their normal lives (often needing plenty of therapy to go with it).
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Feb 21, 2017 2:04 pm

 
▶ Continue to Rules & Regulations?
 
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|