⎛MOIRA⎞ Deep, deep in my soul. There is a burning feeling I can't describe. A burning feeling that WON'T let me die. [Journal 1 (2010-2011)][Journal 2 (2011-2013)]
Posted: Sun Apr 24, 2016 5:05 pm
Table of Contents Intro & Cert Post Table of Contents About Me Powers & Abilities Family Important Dates House Photobook Possessions Friends & Enemies Theme Song(s) RP Log Miscellaneous Entries
That One Halfling Crew
Territorial Wolf
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That One Halfling Crew
Territorial Wolf
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Posted: Sun Apr 24, 2016 5:06 pm
About Me
Moira Jessue//Information ++++(Pronounced) MOI-ra ++++(Race) Half Angel ++++(Item)Ehrgeiz ++++(Birthday) April 4th (2010) ++++(Signs) Aries, Tiger, Alder ++++(Gemstone) Axinite ++++(Orientation) Polyamorous Bisexual ++++(Relationship Status) Married ++++(Likes) Fighting, being free, food, Vic, Arno. ++++(Dislikes) Being captured, being experimented on, People who waste food ++++(Main Goal) Protecting her loved ones ++++(Main Fear) Losing love, being weak, drowning. ++++(Commonly Known Facts) Married to Vic, one of four children, daughter of Alice & Syth, Can punch your face, anger issues. ++++(Protected Facts) Has issues coping with depression; Fears - Drowning/Water, Heights, Losing her sight. ++++(Voice)
Virtues//Morals ++++(Confidence) Assured that she can do what it takes to do what she needs to, Moira has a confidence to rival others. ++++(Compassion) Sympathetic as a child, more so as an adult, she wishes to be the one folks come to for a shoulder to cry on. ++++(Determination) Mixed with her Confidence and her recent past, Moira has enough determination to refuse giving up, even in the most dire circumstances. ++++(Honor) If you respect her, she will respect you back, and depending on what you have done, she may fight for you. ++++(Humility) Not fond of showing off, Moira works to control her strength in most situations. ++++(Passionate) Her eagerness to help is easily rivaled by her willingness to fight as well as her love for her family.
Flaws//Imperfection ++++(Fierce) Both in raw power and general mindset, Moira is quite intense. ++++(Fixation) She will fight to keep her wedding band and the shark tooth necklace. ++++(Gluttonous) Always a fan of food, Moira will eat until she is full and then some. ++++(Inability to Heal) Unlike many of her fellow Metas, Moira cannot heal from her powers. She heals at roughly the same rate as a human. ++++(Reckless) Headstrong, she will often throw herself into a fight without fully thinking of the consequences. ++++(Soft-hearted) Both good and bad, Moira will often act to help those in need before realizing the repercussions. ++++(Stubborn) Unreasonably, often perversely unyielding; she will fight tooth and nail for what she believes. ++++(Strength) It has caused some issues as well as solved some. ++++(Unlucky) Marked by her past many-fold, Moira seems to be haunted by some form of bad luck.
Appearance//Looks ++++(Eyes) Amethyst and Lavender, the left one is near-blind. ++++(Hair) Fades from deep to light Mauve, it currently is cut in a short pixie cut and is in tight curls. ++++(Height) 10'0 ++++(Weight) ~1,000 lbs. ++++(Stature) A mixture of tense and relaxed, ready to fight but also willing to love. ++++(Expression) Tired eyes, a small smile that looks odd with her scarred face. ++++(Clothing) Tank tops and sweat pants.
Posted: Sun Apr 24, 2016 5:06 pm
Powers & Abilities Abilities
Adamantine Frame Element: Metal Relation to Item/Race: Item - Mutation from the Adamantine shards used to create it. Active/Passive: Active Able to attack with any of her limbs, as well as pick up a a variety of things that most cannot. Grants +3 to attacks.
Limits: Unable to fly due to weight and lack of wings. Cannot swim. Cannot fit into many vehicles suited for the average person. Weighs roughly 800 pounds.
Charges: 6
Sub-Power 1: Strength Active/Passive: Permanent passive, mutation. Description: Allows her to use 5d6+10 outside of battle. This power and it's sub-powers are able to be used even with a power dampener/collar.
Limits: What she can lift.
Charges: N/A
Sub Power 2: Intimidation Uses her stature & physicality, she can intimidate many. Active/Passive: Active Limits: Can only used on a person once per day. If it succeeds [contest roll], they either lose the next attack or lose the next attack and flee [situational & dependent on others]. If it fails [contest roll], they are rendered immune to the intimidation for the fight.
Sub power 3: Climbing Speed She has four arms and knows how to use them. Active/Passive: Active, Non-Combat Limits: Not applicable for slippery surfaces that have no way of manually adding hand/foot holds. Can climb upside down for a short period of time.
Rage Element: N/A Relation to Item/Race: Item - It is an item for a brawler. Active/Passive: Activated only when she's at 15 HP. An innate primal urge to destroy her enemies releases when she activates this buff.
Limits: Can only be used when she's at low health. Depending on the situation, she can attack allies.
Charges: 6
Agility Element: Physical Relation to Item/Race: Item - It is an item for a brawler. Active/Passive: Active Not as dexterous as her smaller companions, Moira still has a decent amount of speed to her.
Limits: Does not increase her attack speed, just her ability to dodge attacks or move in such a way to take a hit in a less vital location. She cannot use more than 2 times in a row [2 turns in a row].
Charges: 6
Sub Power 1: Endurance Able to keep going for a lot longer than others in situations that require running or walking for long periods of time. [Ex. Running 4 Miles in 20 Minutes]
Active/Passive: Passive, Non-Combat Limits: Cannot be used in combat. If used after a battle to get away, her speed is reduced.
Sub Power 2: Unknown Sub Power 3: Unknown
Earth Manipulation Element: Earth Relation to Item/Race: Item - Mutation from the Adamantine, a metal, that comes from the earth. Active/Passive: Active Thanks to the adamantine fragments that made her items, she is able to mold, move, and meld the earth around her.
Limits: Must have some form of earth-based material, not metal, around her. Unable to use on targets further than 30ft away while Rage is active. Creation of items up to the size of an average Cruise Liner.
Charges: 6
Sub Power 1: Gemstone Generation Causes gems to form over locations that she has been wounded. In most cases, these fall off harmlessly, but in other cases they stay on her body, causing her to look similar to a Muse to some.
Active/Passive: Passive, Non-Combat Limits: The gemstones that fall from her body end up crumbling into dust after a little bit of time, making it so they can't be sold off for money. It takes time for them to form, much like normal scabs.
Sub Power 2: Earth Surfing Able to form a slab of stone just large enough for herself plus a small amount of weight to account for clothing and/or gear, and move at a speed roughly equal to that of her run-speed.
Active/Passive: Active, Non-Combat Limits: Cannot be used in combat Speed caps at 50MPH Once per day Can only be sustained for 2 hours per day Charges: 1/Day
Sub Power 3: Seismic Sense
Active/Passive: Passive Aura, Non-Combat This skill enables earthbenders to detect vibrations in the ground to perceive objects, people, and other aspects of their environment, essentially acting as sonar, but through earth. Limits: Cannot be used in combat If someone is flying or above the earth when she is sensing through this, she cannot detect them. Must be in direct contact with the earthen surface [either feet or hands]. Sand and Snow make it difficult, if not impossible to use. annot make out facial features or written words.
Breath Weapon Element: Metal (Molten) Relation to Item/Race: Item - Mutation of the Dragon Scales needed to create her item. Active/Passive: Active With a deep inhale, Moira can cause a gout of molten metal to erupt from her mouth. Her internal body temperature is higher than most, causing her to be more or less a space heater during the colder months. Can be used as an AoE.
Limits: Can only choose one type of metal per combat [metals & melting points for flavor listed at the bottom of the page] Out of Combat; It takes about 10 or so minutes to change the type of metal, and depending on the type of metal it will take some time for her to be able to breath it. AoE can only be used once.
Charges: 5
Sub Power 1: Fires of the Forge Instead of producing Molten Metal, Moira can opt to switch to flames that are of the heat that melts the metal of that level of metal.
Active/Passive: Active Limits: Will damage her 1 HP per use as her mouth is not used to the billowing flames. Charges: 1
Sub Power 2: Unknown Sub Power 3: Unknown:
Wolf Form Element: N/A Relation to Item/Race: Genetic (Alice) Active/Passive: Active Able to transform into a large, ruddy, six-legged wolf.
Limits: Cannot use Earth Manipulation, Third Eye, or Telekensis during this.
Charges: 3
Sub Power 1: Run like the Wolf Able to run as fast as a wolf can while in this form.
Active/Passive: Passive, Non-Combat Limits:Cannot be used in Combat. Speed caps at 40MPH.
Charges: N/A
Sub Power 2: Tracking Able to use her nose to sniff out beings. Can be used either on people she knows, familiar scents, or for tracking animals for food.
Active/Passive: Passive, Aura, Non-Combat Limits: If tracking a person she must have had the scent before. Only available in this form.
Sub Power 3: Call of the Pack Able to find her way home easily in this form.
Active/Passive: Passive, Non-Combat Limits: Cannot be used in Combat. Has to use it in conjunction with tracking to work properly. Is a bit harder during storms, both rain and snow. Charges: N/A
Third Eye Element: Psychic/Mental Relation to Item/Race: Genetic (Syth) Active/Passive: Active Moira is able to see quick snippets of future events, even able to see small snippets of future attacks. 5d6+3
Limits: Cannot be used twice in a row or she hurts herself in an attempt to see the future. Charges.
Charges: 3
Sub Power 1: Dream Sense Moira can occasionally have dreams related to the past of those she is connected to by blood (Parents or Children).
Active/Passive: Passive, Non-Combat. Limits: Cannot be used in Combat. Must be asleep for this to work. She doesn't activate it, it is random. She must be related by blood to those she dreams about.
Sub Power 2: Danger Sense She has the uncanny sense of when things nearby aren't as they should be, causing her to defend automatically when people try to sneak up on her.
Active/Passive: Passive Limits: Causes her to defend with Third Eye for the first round if she is stealth-attacked. Does not activate if the person who is stealthing doesn't attack her during the first round. If the attacker is invisible, this doesn't activate. Charges: 1
Sub Power 3: Foresight This activates randomly during non-combat encounters that can also in a sense be called "Mom-vision", as it seems to allow her to snap into quick action to save her child from falling or to catch something that was about to hit them.
Active/Passive: Passive, Non-Combat Limits: Cannot be used in Combat. Works only for those she considers Family. Can work against her (ie - trying to catch something she shouldn't, like a knife).
Telekinesis Element: Mental Relation to Item/Race: Genetic (Syth) Active/Passive: Active The ability to move objects by mental effort alone.
Limits: Charges When used the second time in a combat encounter, she sustains 2 damage from overuse.
Charges: 3
Sub Power 1: Unknown Sub Power 2: Unknown Sub Power 3: Unknown
Unknown Artifact (Demonic) Element: N/A Relation to Item/Race: Racial (Half-Demon) Active/Passive: Active. Usable once per day, grants a +3.
Unknown Artifact (Angelic) Element: N/A Relation to Item/Race: Racial (Half-Angel) Active/Passive: Active. Usable once per day, grants a +3.
Old Information for pulling colors from
Strength xxxElement: Physical xxxRelation to Item/Race: Item - Ehrgeiz is an item for a brawler. xxxActive or Passive: Active. xxxDescription: Using her physical prowess, Moira can attack using any of her limbs to a devastating degree.
Level 1: 1d6 to attack. Level 2: 2d6 to attack. Level 3: 3d6 to attack. Level 4: 4d6 to attack. Level 5: 5d6 to attack. Level 6: 6d6 to attack. Level 7: 7d6 to attack. Level 8: 8d6 to attack. Level 9: 9d6 to attack. Level 10: 10d6 to attack. xxxLimits: Stamina. xxxxxxOnce her Stamina hits lower than 25/160 she starts dealing small amounts of damage to herself (1 damage per attack).
Sub power 1: Intimidation (Active) xxxxxxUsing her stature and physicality, she can intimidate people to either flee or decide to not attack her. xxxLimits: Can only be used on a person once per day if successful. xxxxxxIf a failure, they are rendered immune to the intimidation. xxxxxxThe immunity lasts for the duration of the battle.
Sub power 2: Climb Speed (Active, Non-Combat) xxxxxxUnlike most others, she has adapted quite well to climbing many surfaces with ease, granting her an overall climbing speed of 30ft. xxxLimits: This is not applicable to slippery surfaces or surfaces that have no way of manually adding hand and foot holds. xxxxxxShe can climb upside-down for a short period of time [About 1 minute].
Subpower 3: Unknown
Rage xxxElement: N/A xxxRelation to Item/Race: Item - Ehrgeiz is an item for a brawler. xxxActive or Passive: Active - has duration of 6 Rounds. xxxDescription: Something within her changes, an innate primal ferocity unleashes with terrifying results for those opposing her. Activated at will and has a chance of auto-activating at 40HP or lower (roll 1d20, anything below a 15 activates it).
Level 1. +3 to Strength while active. Level 2. +4 to Strength while active. Level 3. +5 to Strength while active. Level 4. +6 to Strength while active. Level 5. +7 to Strength while active. Level 6. +8 to Strength while active. Level 7. +9 to Strength while active. Level 8. +10 to Strength while active. Level 9. +11 to Strength while active. Level 10. +12 to Strength while active. xxxLimit: When activated, either at will or automatically, it will tick her stamina down by 5 until either the rage ends, or her stamina hits 0. xxxxxxWhen activated from lack of HP, Moira has a low chance [1 on a d20 roll] of hitting an ally if they are within range [40ft]. xxxxxxLasts for 6 rounds unless she ends it early.
Adamantine Frame xxxElement: Metal xxxRelation to Item/Race: Item - Mutation from the Adamantine Pieces needed to make her weapon. xxxActive or Passive: Passive. xxxDescription: A mutation from her item caused an increase of her physical bulk - causing her punches to hit harder and her body being able to take more blows from a physical attack. She's able to take and deal out more damage.
Level 1. +3 to Physical Attacks and Physical (non-magical) Defense. Level 2. +4 to Physical Attacks and Physical (non-magical) Defense. Level 3. +5 to Physical Attacks and Physical (non-magical) Defense. Level 4. +6 to Physical Attacks and Physical (non-magical) Defense. Level 5. +7 to Physical Attacks and Physical (non-magical) Defense. Level 6. +8 to Physical Attacks and Physical (non-magical) Defense. Level 7. +9 to Physical Attacks and Physical (non-magical) Defense. Level 8. +10 to Physical Attacks and Physical (non-magical) Defense. Level 9. +11 to Physical Attacks and Physical (non-magical) Defense. Level 10. +12 to Physical Attacks and Physical (non-magical) Defense. xxxLimits: Unable to fly due to weight and lack of wings. xxxxxxCannot Swim. xxxxxxCannot fit into many vehicles suited for the average person. xxxxxxWeighs 800 pounds.
xxxCarrying Capacity xxxxxxLight Load: 532 lbs. xxxxxxMedium Load: 533-1064 lbs xxxxxxHeavy Load: 1065-1600 lbs. xxxxxxCan Lift over Head: up to 1600 lbs. xxxxxxCan Lift off ground: up to 3200 lbs. xxxxxxCan Push or Drag: up to 8000 lbs.
Agility xxxElement: Physical xxxRelation to Item/Race: Item - Ehrgeiz is an item for a brawler. xxxActive or Passive: Passive xxxDescription: Not as dexterous as her smaller companions, Moira still has a speed to her that is faster than a humans. Her agility allows her to evade certain attacks.
Level 1: 1d6 to defense. Level 2: 2d6 to defense. Level 3: 3d6 to defense. Level 4: 4d6 to defense. Level 5: 5d6 to defense. Level 6: 6d6 to defense. Level 7: 7d6 to defense. Level 8: 8d6 to defense. Level 9: 9d6 to defense. Level 10: 10d6 defense. xxxLimits: Every 5 rounds this is used, it doubles it's stamina cost. xxxxxxCan only be used as a defensive manuver.
Sub power 1: Endurance (Passive, Non-Combat) xxxAble to keep going for a lot longer than others in situations that require running or walking for long periods of time. [Ex. xxxRunning 4 Miles in 20 Minutes] xxxLimits: Cannot be used in Combat. xxxxxxIf her stamina is lower than 75, her endurance is halved.
Sub Power 2: Unknown Sub Power 3: Unknown
Earth Manipulation xxxElement: Earth xxxRelation to Item/Race: Item - Mutation from the Adamantine, a metal, that comes from the earth. xxxActive or Passive: Active. xxxDescription: Thanks to the adamantine fragments that make her gloves, Moira is able to move, mold, and even meld with the earth around her.
Level 1: 1d6 Damage; Range- Line of Sight: 15ft ;AoE: 5ft (Stone Hammer) Level 2: 2d6 Damage; Range- Line of Sight: 30ft ;AoE: 10ft (Sledge Hammer) Level 3: 3d6 Damage; Range- Line of Sight: 45ft ;AoE: 15ft (Can create stalagmites from the ground) Level 4: 4d6 Damage; Range- Line of Sight: 60ft ;AoE: 20ft (Can create large pillars from the ground and/or hurl them at people) Level 5: 5d6 Damage; Range- Line of Sight: 90ft ;AoE: 30ft (Weapon: Large boulder or a single earthen gauntlet) Level 6: 6d6 Damage; Range- Line of Sight: 130ft ;AoE: 35ft (Improved weapon: Stone greatsword or two earthen gauntlets) Level 7: 7d6 Damage; Range- Line of Sight: 180ft ;AoE: 40ft (Ground Rupturing - can put an immense amount of force into an attack at the ground to cause an AoE) Level 8: 8d6 Damage; Range- Line of Sight: 230ft ;AoE: 50ft (Ground Rupturing plus large pillars forming from the ground) Level 9: 9d6 Damage; Range- Line of Sight: 300ft ;AoE: 60ft (Small Earthquakes) Level 10: 10d6 Damage; Range- Line of Sight: 400ft ;AoE: 70ft (Ground Liquification, Avalanches, Rockslides) xxxLimits: Must have some form of earth-based material (not metal). xxxxxxUnable to use on targets further than 30ft while Rage is active.
Sub power 1: Gemstone Generation (Passive) xxxCauses gems to form over locations that she has been wounded. In most cases, these fall off harmlessly, but in other cases they stay on her body, causing her to look similar to a Muse to some. xxxLimits: The gemstones that fall from her body end up crumbling into dust after a little bit of time, making it so they can't be sold off for money. xxxxxxIt takes time for them to form, much like normal scabs.
Sub power 2: Earth Surfing (Active, Non-Combat) xxxAble to form a slab of stone just large enough for herself plus a small amount of weight to account for clothing and/or gear, and move at a speed roughly equal to that of her run-speed. xxxLimits: Cannot be used in Combat. xxxxxxSpeed caps at 50MPH. xxxxxxOnce per Day. xxxxxxCan only be sustained for 2 Hours per Day.
Sub power 3: Seismic Sense (Passive Aura, Non-Combat) xxxThis skill enables earthbenders to detect vibrations in the ground to perceive objects, people, and other aspects of their environment, essentially acting as sonar, but through earth. xxxLimits: Cannot be used in Combat. xxxxxxIf someone is flying or above the earth when she is sensing through this, she cannot detect them. xxxxxxMust be in direct contact with the earthen surface [either feet or hands]. xxxxxxSand and Snow make it difficult, if not impossible to use. xxxxxxCannot make out facial features or written words.
Breath Weapon xxxElement: Molten Metal xxxRelation to Item/Race: Item - Mutation of the Dragon Scales needed to create her item. xxxActive or Passive: Active. xxxDescription: With a deep inhale, Moira can cause a gout of molten metal to erupt from her mouth. Her internal body temperature is higher than most, causing her to be more or less a space heater during the colder months.
Level 1: 1d6 Damage; 10ft Cone or 15ft Line of Molten Phosphorus (Melting Point 111F). Level 2: 2d6 Damage; 15ft Cone or 20ft Line of Molten Sodium (Melting Point 208F). Level 3: 3d6 Damage; 20ft Cone or 25ft Line of Molten Bismuth (Melting Point 520F). Level 4: 4d6 Damage; 25ft Cone or 30ft Line of Molten Zinc (Melting Point 787F). Level 5: 5d6 Damage; 30ft Cone or 35ft Line of Molten Beryllium Copper (Melting Point 1587-1750F). Level 6: 6d6 Damage; 35ft Cone or 40ft Line of Molten Manganese (Melting Point 2271F). Level 7: 7d6 Damage; 35ft Cone or 40ft Line of Molten Platinum (Melting Point 3220F). Level 8: 8d6 Damage; 35ft Cone or 40ft Line of Molten Niobium (Melting Point 4473F). Level 9: 9d6 Damage; 35ft Cone or 40ft Line of Molten Tantalum (Melting Point 5400F). Level 10: 10d6 Damage; 35ft Cone or 40ft Line of Molten Tungsten (Melting Point 6150F). xxxLimits: She can only choose one metal per combat. xxxxxxThe time to change metals is about 10 minutes per level when out of combat.
Sub power 1: Fires of the Forge (Active) xxxInstead of producing Molten Metal, Moira can opt to switch to flames that are of the heat that melts the metal of that level of metal. xxxLimits: The range for the level is cut in half for both cone and line. xxxxxxWhen used in combat, actually deals 1 damage per level as her body is not situated for flames over metal.
Sub power 2: Intimidating Presence (Active) xxxUsing the flames, fire, and smoke of this power, Moira can cause an even stronger fear to run through someone's body. Stronger than basic intimidation. xxxLimits: If someone succeeds in resisting the fear, they are immune to it and the weaker version. xxxxxxThe immunity lasts for the duration of the battle.
Sub power 3: Unknown
Wolf Form xxxElement: N/A xxxRelation to Item/Race: Genetic (Alice) xxxActive or Passive: Active xxxDescription: Able to transform into a large, ruddy, six-legged wolf.
Sub power 1:Run like the Wolf (Passive, Non-Combat) xxxAble to run as fast as a wolf can while in this form. xxxLimits: Cannot be used in Combat. xxxxxxSpeed caps at 40MPH.
Sub power 2: Tracking (Passive Aura) xxxAble to use her nose to sniff out beings. Can be used either on people she knows, familiar scents, or for tracking animals for food. xxxLimits: If tracking a person she must have had the scent before. xxxxxxOnly available in this form.
Sub power 3: Call of the Pack (Non-Combat) xxxAble to find her way home easily in this form. xxxLimits: Cannot be used in Combat. xxxxxxHas to use it in conjunction with tracking to work properly. xxxxxxIs a bit harder during storms, both rain and snow.
Third Eye Element: Psychic/Mental xxxRelation to Item/Race: Genetic (Syth) xxxActive or Passive: Passive. xxxDescription: Moira is able to see quick snippets of future events, though it is not always reliable, allowing her to evade some attacks.
Level 1: 1d6 to defense. Level 2: 2d6 to defense. Level 3: 3d6 to defense. Level 4: 4d6 to defense. Level 5: 5d6 to defense. Level 6: 6d6 to defense. Level 7: 7d6 to defense. Level 8: 8d6 to defense. Level 9: 9d6 to defense. Level 10: 10d6 defense. xxxLimits: She is unable to extend this power past level 5. xxxxxxEvery 3rd use of this power doubles the Stamina cost.
Sub power 1: Dream sense (Passive, Non-Combat) xxxMoira can occasionally have dreams related to the past of those she is connected to by blood (Parents or Children). xxxLimits: Cannot be used in Combat. xxxxxxMust be asleep for this to work. xxxxxxShe doesn't activate it, it is random. xxxxxxShe must be related by blood to those she dreams about.
Sub power 2: Danger Sense (Passive) xxxShe has the uncanny sense of when things nearby aren't as they should be, causing her to defend automatically when snuck up on. xxxLimits: Causes her to defend with Third Eye for the first round if she is stealth-attacked. xxxxxxDoes not activate if the person who is stealthing doesn't attack her during the first round. xxxxxxIf the attacker is invisible, this doesn't activate.
Sub power 3:Foresight (Passive, Non-Combat) xxxThis activates randomly during non-combat encounters that can also in a sense be called "Mom-vision", as it seems to allow her to snap into quick action to save her child from falling or to catch something that was about to hit them. xxxLimits: Cannot be used in Combat. xxxxxxWorks only for those she considers Family. xxxxxxCan work against her (ie - trying to catch something she shouldn't, like a knife).
Telekinesis xxxElement: Mental xxxRelation to Item/Race: Genetic (Syth) xxxActive or Passive: Active. xxxDescription: The ability to move objects by mental effort alone.
Level 1: 1d6 to attack. Level 2: 2d6 to attack. Level 3: 3d6 to attack. Level 4: 4d6 to attack. Level 5: 5d6 to attack. Level 6: 6d6 to attack. Level 7: 7d6 to attack. Level 8: 8d6 to attack. Level 9: 9d6 to attack. Level 10: 10d6 to attack. xxxxxx[Limits: Cannot be used above level 3. xxxWhen used the second time in a combat encounter, she sustains 5 damage from overuse.
Sub power 1: Unknown Sub power 2: Unknown Sub power 3: Unknown
Unknown Artifact (Demonic) xxxElement: N/A xxxRelation to Item/Race: Racial xxxActive or Passive: Active. xxxDescription: Unknown.
Unknown Artifact (Angelic) xxxElement: N/A xxxRelation to Item/Race: Racial xxxActive or Passive: Active. xxxDescription: Unknown.
Friends & Enemies ||Vanished from the world||Greatly dislike||Dislike||Seems Friendly||Friends||Family||Confused||Love||
Vic| My Sun and Stars. Arno| The Moon of my Life. Lucian| My brother that I wish to make amends with. Zaku| Leader of the renegades, seems pretty stressed. Kate| Great cook, great in bed. Delilah| My aunt? Blaise| Flirtatious, but confused if I reciprocate? Michael| He has his heart in the right area, a bit abrasive, but I can deal with it. Paige| Adorable little cinnamon roll of space. Cordelia| Mysterious, but interesting. Has a mouth on her. Zephyr| Mercenary. Kae| I think I found out more about her..why she's so distant... Kailani| cryien ar' wailien lapse' //mani y' delothe anta // amin will sana lle 'ksh- elees // lle il- oio kela sina yamen
name| Internal thoughts Family//Bound by love ++++(Vic) Husband ++++(Arno) Husband ++++(Dagda) Son ++++(Kailani) Deceased Adopted Daughter
Blood Family//Relations of Blood ++++(Kae) Grandmother ++++(Syth) Mother ++++(Alice) Mother [dead] ++++(Silas) Brother ++++(Yoko) Sister ++++(Lucian) Brother ++++(Leukos) Nephew ++++(Rasiel) Uncle by Name ++++(Melody) Cousin by Name ++++(Hexxis) Cousin by Name ++++(Delilah) Aunt ++++(Paige) Cousin
Adoptive Family//Relations of Adoption ++++(Deskri) Brother
(000)Your Best Nightmare//RP (001)Loved, Loved, Lost//Dream (002)The World Beyond/Journal (003)They don't know where I've been//Journal (004)Didn't slow me down//Journal (005)Bone of a miracle//Journal (006)What are you so scared of?//Dream (007)(008)Spare Parts//Journal (009)The Fall//Dream (010)Another broken heart//Journal (011)Echo in the Mirror//Journal (012)Dark and Light//Journal (013)Can't say goodbye again//RP (014)You make everything okay//Journal (015)Hey there Delilah//Journal (016)Judgement Call//Journal (017)I will find you//Journal (018)We'll be here, together//Journal