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[Revision/Corruption]- Captain Quetzalcoatlite- Hera Stone

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Ryuthulhu

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PostPosted: Mon Jan 11, 2016 10:28 am


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Name: Holiday Jones Hera Stone (link to journal)

Nicknames: (None yet)

Age: 23

Birthday: December 25

Sign: Capricorn

Blood Type: AB

Fav. Food: Chocolate. Then again... chocolate. Possibly chocolate.

Hated Food: Hershey's. Cute accessories, not good chocolate. The chocolate snob in Holi lingers in Hera and she finds low grade cheap chocolate -skin crawlingly- unpleasant and waxy.

School: [N/A]

Hobbies:

-Candy Making: With most of her memories gone, Hera will stumble back into her skills slowly, and it will take time for her to prepare the elegant creations she once did, but slowly, she will once again find her way into this meditative but complex activity.

With her deep passion for a really good chocolate (and she'll inform you quite haughtily that HERSHEY'S is absolutely not really good chocolate... ((Although she does admit it makes terribly cute accessories.)) it only made sense for Holi to invest time and energy into trying to make it herself. Not only does it mean fewer trips, but she can customize pieces and flavors to suit her whim, without wondering 'are there any left in stock'?
To the potential detriment of her friends waistlines, she also likes to share. Just don't ask her for Christmas themed candy, that's a pet peeve, otherwise she'll happily take requests, though if she gets too tight on money, expect to be asked to pay for the supplies. She'll be sure to provide a receipt to prove she's not cheating you.


-Reading: Missing so much information from her own life, reading is an interesting, portable way to pick up things again, and very little will be safe once she gets her hands on it. Recipe books, fiction, non fiction.... anything that looks interesting will be devoured with her eyes.



Gemstone: Garnet

Virtues:

Sharing is Caring- Although she hates to admit to ever needing help, Hera loves to use her skills in the service of others, especially if it happens to include candy making, her favorite hobby. Chocolate makes everything better, right? And it's a great excuse to bond with people.

Assertive: Hera may look like a delicate porcelain flower, but one of the traits she also shares with porcelain is that while brittle in some regards, she's also quite strong. She's prepared to be the one who stands up and says what everyone is thinking when they're too nervous to say it, and she's equally prepared to deal with the consequences. When it comes to physical hand to hand, she'll need her share of backup,... for now... but socially she can dig in her heels with the best of them.


Motherly
: An branch off of her assertiveness, or maybe it's the other way around, Holi doesn't like to see what she considers to under her care or part of her family, unhappy, and she'll try and make it better if she can. She'll be the listening ear, the sage advice if possible, and the provider of mood-food, and the voice of the 'oppressed'. This does have limits, and deliberately hurting her or others she cares about are part of those limits.

Flaws:

-Proud: If she can possibly avoid it, Hara won't ask for help, and just confronting the idea that she might need to can be akin to realizing she needs to have a tooth pulled... without painkillers. Admitting publicly that she's just not capable of something she really thought she could do can reduce her cold facade to angry tears, much to her humiliation. Her reluctance to ask also makes her particularly bristly, making it harder for many to sympathize with her frustration.

-Clap if you don't believe in Fairies:

Hera absolutely believes in magic, but relying on it... that's another thing. If she didn't need the power of the rift to be an agent, she might not even use that. Magic, as she's often seen, is dangerous, or selfish, or both. For her it's a hungry monster, an all devouring creature that turns people to golden dust, or crushes you alive only to bring you back to do it again.
As such, she will be difficult to encourage to use magic, even if available, because she simply doesn't trust it, and may struggle to trust those who rely on it heavily.

Likewise she struggles to believe in, or be terribly sensitive, to those who look to a higher unseen power. Might as well believe in fairies, they're as likely, she'll tell you, to come and help you. This insensitive approach can rub people raw, even in context with her otherwise caring behavior. But honestly she's just trying to be realistic. (Past lives and all are very nice and all, but that's just it, they're past. They DIED. She's guessing old age wasn't a factor.)

This like her unforgiving flaw may feel outright conflicting, but Hera attempts to walk the line between her need for others (which she definitely has, her new 'family' will be very important to her) and her rage, and while her dismissal of faith might well cut as sharply as the lash of her whip, she does so to her friends out of a place of caring, so that they won't be hurt like she was.

Maybe it's just that she spent so much time being inundated in people insisting that she of all people should be the embodiment of the Christmas Spirit, but Holi is a cynic. She's the first to look for wires in a magicians trick, and she scoffs at people who do believe in such things, usually quite openly.
Her world view has been badly shaken by her time in the Surrounding, and she's struggling hard to come to terms with the idea that magic, well... some magic exists, at least in so far as her inability to explain what she's seen with any kind of technology. She grudgingly accepts it's existence among the powered residents of Destiny City, but don't expect her to go trying to photograph fairies with you. That's STILL stupid.


-Unforgiving: Hera's memories, what there are, are of being deeply wronged, she does not remember the Surrounding as a victory, she remembers the parts about being terrified, of others dying around her, of a princess who sealed herself in a bubble as civilians were, to her memory, literally eaten alive to fuel the shield of the surrounding, and of dying, horribly, trying to protect wounded people, and of not being helped. All the memories she has left are sharp, jagged and angry, in poor context or no context at all, and all of them pieced together in a mosaic that tells her she was unforgivably let down by those she should have been able to trust. She is not inclined to allow this to happen again, Hurt her, and she'll find a way to have her pound of flesh. This is part of why she chose the name "Hera Stone", as the princess she leaves behind shares a name with a Titan who devoured children, and was defeated by swallowing a stone and herbs that made him vomit them back up.
PostPosted: Mon Jan 11, 2016 10:39 am


User Image - Blocked by "Display Image" Settings. Click to show.

Uniform: See image
Name: Quetzalcoatlite

Weapon:
Lt: Unknown. Potentially was a black zip tie. Those things smart when you get smacked with them.

Captain: A black leather whip, no magic, she seems to require none.

General: A thorny or barbed black whip, (potentially with crystal 'barbs'). Still no magic, but definitely not a lot more fun than the previous version.

Ryuthulhu

Golden Knight

15,750 Points
  • Spirit of the Smackdown! 100
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  • Mystical Adversary 25


Kyuseisha no Hikari

Crew

Dragonslaying Dragon

PostPosted: Tue Jan 19, 2016 11:32 am


Ryuthulhu


Hey, Ryu!

Thanks for your patience! There are only two things I want to go over before I can drop a stamp! Firstly, for her flaw 'Clap if you don't believe in Fairies', I think a lot of what you now have striked out help establish this as a flaw, but I think there's a quick fix to alleviate all of my concerns! Ultimately, as it reads it seems like a flaw that manifests only in a very specific setting. I know this is only an edited version of a previously approved flaw, but it also sort of reads as 'Critical' to me—where she is fiercely defensive towards things that cannot be factually proven or explained. If you wanted to go that route, I think you could very strongly tie in how critical she is of magic and people looking to an unseen power, while still making it a flaw that is applicable in a wide variety of situations.

If you are still attached to the flaw is it is, that is okay! But I would love if you could tack on a little extra information about how this affects her daily life, or how it manifests in such a way that also isn't focused on her powered side, or if this expands to more than just magic/faith. (Even if this is just only a sentence or two!)

I have one quick question about her weapon—about how long is it at captain and general stage? This can be a quick inclusion, but it's just to make sure we know what we are approving!

If you can quote me when you make any changes, or if you have any questions or comments, I'll be back as soon as possible to drop a stamp!
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