
Combat Introduction
[CMBT]
Quote:
All combat can be seen here: Combat System
Everything below is a little more in depth but same thing as what is in the combat link above. Any problems please follow the link above or pm Midnightspirit.

Combat can come in a variety of ways; a full blown battle in a field with people getting downed left and right, a sparring match between friends, even just an occasional roll for power usage in a thread where it's more or less just Roleplay.
This is where these rules come in.
Basic Rules
[RLS]

xxxx1. You must roll dice for power usage, unless otherwise stated and agreed upon by other parties. Passive powers do not require a roll.
xxxx2. Dice Rolls must happen in THIS thread.
xxxx3. You can only Attack Once, Defend Once, and go up to your allotted Movement per Round. To reiterate; One Attack, Defense, and Movement per round.
xxxx4. You must show the math for your Attack and Defense in your post below the flavor text of what you are doing.
xxxx5. If you are in an all-out brawl, please state in your information section who is being attacked and what you are defending against.
xxxx6. Combat Rounds last 6 Seconds Each.
xxxx7. More Rules to be Added if Necessary. [Last Updated: 6/14/18]


Meta Stats
[MSTS]

Each Meta has their own set of Stats depending on their stage, though it can happen where a power increases the Stats below to a certain degree. These increase of Stats depending on powers will be detailed in the post about powers. Below are the powers in order of where they will show up on the Combat Sheet.
Health Points
[HP]
Health is the First-Most important stat to anyone in combat; it tells you how much longer your Meta can go before collapsing from pain, damage, and other ailments that can happen to them through a battle. Health is what determines how much longer your Meta can continue going before they pass out or lose consciousness and need healing. Hitting 0 HP does not mean that your character is dead - unless stated by you and those who agree to doing so - it just means they are in need of Medical Help. HP can be regained via powers.
Each Stage has it's own Health amount, aside from Toddler.
Child: 50
Teen: 75
Adult: 100
Elder: 150

Stamina
[STMN]
Stamina is the resource that everyone uses as they use Active powers,each power using the amount of Stamina as it's level number. A level 1 uses 1 Stamina while a level 6 uses 6 Stamina. The older the Meta gets, the more Stamina they will have.
Toddler: 16
Child: 48
Teen: 80
Adult: 112
Elder: 160
Stamina use Per level
Level 1. 1 Stamina
Level 2. 2 Stamina
Level 3. 3 Stamina
Level 4. 4 Stamina
Level 5. 5 Stamina
Level 6. 6 Stamina
Level 7. 7 Stamina
Level 8. 8 Stamina
Level 9. 9 Stamina
Level 10. 10 Stamina
Level 2. 2 Stamina
Level 3. 3 Stamina
Level 4. 4 Stamina
Level 5. 5 Stamina
Level 6. 6 Stamina
Level 7. 7 Stamina
Level 8. 8 Stamina
Level 9. 9 Stamina
Level 10. 10 Stamina

Base Movement
[BMOV]
Movement is how far your Meta can Walk or Run within the span of about 6 seconds, which in most combat systems is roughly the time of a round. For Walking, the speed below is the base speed, while for Running the speed is doubled. Flying increases slowly over time but will reset if stopped, usually over clear obstacle free distances.
Powers can increase the Movement Range
Toddler: 5ft [Running: 10ft] [Flying: First round: 10ft, Second round: 15ft, Third round: 20ft]
Child: 15ft [Running: 30ft] [Flying: First round: 30ft Second round: 35ft Third round: 60ft]
Teen: 20ft [Running: 40ft] [Flying: First round: 40ft Second round: 45ft Third round: 80ft]
Adult: 30ft [Running: 60ft] [Flying: First round: 60ft Second round:65ft Third round: 120ft]
Elder: 40ft [Running: 80ft] [Flying: First round: 80ft Second round: 85ft Third round: 160ft]

[BMOV]
Movement is how far your Meta can Walk or Run within the span of about 6 seconds, which in most combat systems is roughly the time of a round. For Walking, the speed below is the base speed, while for Running the speed is doubled. Flying increases slowly over time but will reset if stopped, usually over clear obstacle free distances.
Powers can increase the Movement Range
Toddler: 5ft [Running: 10ft] [Flying: First round: 10ft, Second round: 15ft, Third round: 20ft]
Child: 15ft [Running: 30ft] [Flying: First round: 30ft Second round: 35ft Third round: 60ft]
Teen: 20ft [Running: 40ft] [Flying: First round: 40ft Second round: 45ft Third round: 80ft]
Adult: 30ft [Running: 60ft] [Flying: First round: 60ft Second round:65ft Third round: 120ft]
Elder: 40ft [Running: 80ft] [Flying: First round: 80ft Second round: 85ft Third round: 160ft]
