Battle System

Total HP:50 ( for all ages)

Start of battle:
Roll a 5d6 (for any age except toddler)
How to Roll
Discord: Use the command !roll 5d6 in the rolling thread
Forums: Make a new post in the rolling thread: Rolling Thread, Click "post action", Rolling dice, Select dice: 6 sides, 5 dice.
If using a power add
Toddler: Toddlers can not join battles.
Child: +3
Teen: +4
Adult: +5
Elder: +6
to the total received from rolling the 5d6 above.(These are called modifiers )
Example:
Assume an adult rolls a 5d6 and it lands on 16. 16+5(from adult stage)=21
This is your attack/defense value.
Basic attack/defense/anything:
If not using a power then add nothing to the value you get from rolling the 5d6. Just a flat 5d6.
This can be a normal physical attack or a low level power-based attack(Ex: attacking with shadow but not using up a power slot nor using modifiers ).
Exception: Enchanted weapons
Enchanted weapons will have a permanent +2(adult) or +3(elder) based on stage, but are considered base attacks. These weapons can only be earned through the rp shop.

Rounds:
Can use only one attack or defense(dodge counts as defense) per turn.
Normal movements are limited to a movement or two, what can be done within a few seconds. So no getting into a car and driving to the store and back within a post.
Defense:
If defending, any left over value that is over your "defense number"(rolled above) is taken from the hp value.
Example:
Quote:
Someone attacks your adult character for 17 damage. You roll and do everything above for a defense of 12. 17(damage)-12(defense)=5 damage taken from hp. 50hp-5(damage=45hp
Weaknesses:
If hit by a weakness, subtract 5 points from defense.
Example:
Quote:
The character is defending for 16 points but the attack is a weakness for the character. 16-5(weakness)= 11 defense points to be used against the attack
Resistance:
If hit by something your character is resistant against, subtract 5 from all attacks you receive regardless of whether you're defending or attacking
Example:
Quote:
The other character is attacking for 16 damage with a power your character is resistant to. 16-5(resistant)= 11 damage ...this is even before you roll for a defense value.
Escape:
Attempt to run away for two rounds in a row while taking no damage is a successful escape. Can not attack but can defend.