After the poll's we took, we came up with a list of the adjustments to the Legendary moves. Below is the complete list, with the move as it currently is, and below, the changes we plan to make : )

Adjustments

ç•Crush Grip: The higher the user's current HP, the higher damage caused. (121 x Current HP / MaxHP).
Change: 121 = > 100
Judgement: 100
Change: 100 => 80
~Relic Song: 75: 1/3 chance of inflict Sleep condition on all other pokemon.
Change: 75 => 65
Techno Blast: 120
Change: 120 => 100
Seed Flare: 120: 8/10 chance of Lowering targets special defense two stages
Change: 120 => 90
~Origin Pulse: 110: Hits All Adjacent Opponents
Change: 110 => 90
Steam Eruption: 110: 7/10 Chance of Burn
Change: 110 => 90
Blue Flare: 130: 6/10 Chance of Burning
Change: 130 => 100
Fusion Flare: 100: Double damage if Fusion Bolt was used this turn
Change: 100 => 80
Magma Storm: 120: Traps opponent, hits 4-5 turns. Deals damage equal to 1/16 of the targets max HP for each turn after the first
Change: 120 => 100
•Sacred Fire: 100: 8/10 Chance of Burn
Change: 100 => 80
Searing Shot: 100: 7/10 Chance of Burn
Change: 100 => 80
ç•V-Create: 180: Lower physical & special defense and speed one stage
Change: 180 => 130
ç•Bolt Strike: 130: 6/10 chance of paralysis
Change: 130 => 100
•Fusion Bolt: 100: Double damage if the moves Fusion Flare was used this turn
Change: 100 => 80
Aeroblast: 100: 1/10 chance to critically hit
Change: 100 => 80
ç•Dragon Ascent: 120: Lowers users’ physical & special defense one stage
Change: 120 - 100
Oblivion Wing: 80: Restores HP to the user equal to 3/4 of damage dealt.
Change: 80 => 70 and restores 1/2 as opposed to 3/4
Secret Sword: 85: Inflicts damage based on the targets physical defense, not special defense
Change: 85 => 75
• ~Land's Wrath: 90
Change: 90 => 80
•~Precipice Blades: 120
Change: 120 => 100
•Thousand Arrows: 90: Deals damage to non-grounded Pokemon, hits Pokemon in the air during semi invulnerable stage of an attack for double damage, and cancels the moves Fly and Bounce before they strike; Pokemon using Sky Drop will take double damage but the attack will not be canceled. Pokemon are grounded so long as ground type moves would effect them.
Change: 90 => 80
•Thousand Waves: 90: Target can no longer flee as long as user remains in battle
Change: 90 => 80
•~Diamond Storm: 100: 8/10 chance of raising user's physical defense one stage
Change: 100 => 80
Doom Desire: 140: Damage occurs 2 turns later
Change: 140 = 110
~Dark Void: Puts all adjacent opponents to sleep
Change: This move will simply be edited to have the same repeat-use probabilities as other sleep moves.
Hyperspace Fury: 100: lower physical defense one stage. unaffected by changes to accuracy stat and evasion stat. can hit opponents using guard moves
Change: 100 => 80
ç•Shadow Force: 120: 1st turn charge, 2nd turn attack. Can Strike Through Protect/Detect
Change:120 => 90
Heart Swap: User's stat changes are swapped with the targets
Change: N/A
Hyperspace Hole: 80: Ignored accuracy & evasiveness. Can Strike Through Protect/Detect and other protection moves.
Change: 80 => 70
Lunar Dance: User faints and the next pokemon released is fully Healed
Change: N/A
Luster Purge: 70: 8/10 chance to lower targets special defense one stage
Change: 70 => 60
Mist Ball: 70: 8/10 chance to lower targets special attack one stage
Change: 70 => 60
Psycho Boost: 140 damage, Lowers user's special attack two stages
Change: 140 => 110
Psystrike: 100: This attack does physical damage. Does damage based upon user's speical attack and opponent's physical defense stat
Change: 100 => 80
•Freeze Shock: 140: 1st turn charges, 2nd turn attacks 7/10 chance of Paralysis
Change: 140 => 110
~Glaciate: 65: Lower targets speed one stage
Change: 65 => 60
Ice Burn: 140: 1st Turn Charge, 2nd Turn attack, 7/10 chance of Burn
Change: 140 => 110
Roar of Time: 150: User must recharge next turn
Change: 150 => 130
Spacial Rend: 100: 1/10 chance to critically hit
Change: 100 => 80
Geomancy: 1st turn charge, 2nd turn attack special attack & defense, and speed two stages 2nd turn.
Change: N/A
Light of Ruin: 140: User takes recoil damage equal to 1/3 of the damage dealt.
Change: 140 => 100